Virtual Production City! // A packaged game for Virtual Production

  Рет қаралды 614

Alex Pearce

Alex Pearce

4 ай бұрын

In this video, I'll show you our latest project, Virtual Production City, a city built specifically for doing virtual production shots, whether Green Screen or LED wall.
Works exclusively on ‪@AssimilateSCRATCH‬ Live FX.
‪@AlessioMarciello‬ - Lead Unreal Engine Artist
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OUR LINKS
Website - lightsailvr.com/tools
Twitter - / lightsailvr
Instagram - / lightsailvr
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Facebook - / lightsailvr
Discord - / discord
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#virtualproduction #vfx #blender #unreal
#cameratracking
#lightsailvr

Пікірлер: 7
@AlessioMarciello
@AlessioMarciello 4 ай бұрын
Thanks for the shout-out. 🙌🏾
@AlexPearce3d
@AlexPearce3d 4 ай бұрын
Yeah man, well deserved, you’ve done 95% of the work!
@Mac_Daffy
@Mac_Daffy 4 ай бұрын
Great work! Subbed your channel as well Alessio.
@user-qr2uf7wd5g
@user-qr2uf7wd5g Күн бұрын
Hello. Very interested here too. Would you mind to do a video (or get in touch directly) about how to package a scene properly ? I have been trying with a very easy packaged scene (one cube and one point light), but I cannot get my head around the correct settings. The RCWeb is working, but some of the exposed parameters just won't change for some reason.
@AlexPearce3d
@AlexPearce3d Күн бұрын
There are many things that just don’t work when you package in the web remote, and I don’t know why :( you might be able to take touch osc or some other protocol to change those parameters. I don’t think i have the bandwidth to do anything on this at the moment.
@cannon2004
@cannon2004 4 ай бұрын
im interested! I know its a work in progress but is the frame rate low because of the setting you have, graphical power of the machine or just because a work in progress? this is very cool
@AlexPearce3d
@AlexPearce3d 4 ай бұрын
Valid concern! Part of the frame rate being low is me also screen recording at the same time. but certainly we will be optimizing a little more as well. it runs around 30fps on my beefy machine right now, which is just barely enough to be acceptable, ideally it COULD run around 60fps. There are many settings we can reduce to make it run faster, even after packaging and we can bake all the lighting and get really high frame rates if needed.
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