how to record it? or can you record it? (in sequencer)
@vizmartinКүн бұрын
So for VFX better we use HDRI plugin or DualfisheyeRaw plugin ?
@spawn3d703Күн бұрын
thanks for this
@jasonnehceis32672 күн бұрын
Why is it SO difficult to get a simple compatibility link for Octane and Blender versions?! Come on guys! This is add-on software Dev 101.
@hpjs-animation4 күн бұрын
Wow this is incredible, thanks for sharing! Though the NVLink limitation means though that for consumer GPUs, the top-of-the-line configuration we can use is two 3090s, that should add up to a a decent 48 GB VRAM. Sad that Nvidia dropped support for NVLink starting with the 40 series, so this won't work for the 4090 unfortunately 😟😟
@user-ur5vq4lt7n8 күн бұрын
At first, real-time rendering worked, but later on, only the phrase "waiting for image" appears and real-time rendering does not work. I tried updating the graphics card and all the methods listed on Google, but it didn't work. Is there a way?
@YuvalDorfman9 күн бұрын
BRILIANT!!!!
@runnan920310 күн бұрын
does this work for 4.1?
@BerhTv17 күн бұрын
Anyone know if it works for 4.1 been trying it but sadly no luck render won't start
@mdkhalandar-we9fp18 күн бұрын
details videos on Animation sir
@azureflame51521 күн бұрын
God lord, how many hours of work and money for a therapist would have been saved if I had known this earlier
@CaCtuSnyan21 күн бұрын
huge
@KvAk40422 күн бұрын
спасибо брат, реально помогло. два месяца не мог найти решение. ТЫ ЛУЧШИЙ!
@estudios766429 күн бұрын
I can notice some jitter while moving the camera even im having same issue while using vive mars for virtual production how to sort it out
@Ultramax200129 күн бұрын
Thank you for the helpful information~ I have a few questions. Can the RTX 4090 also be used as a multi-GPU in the same way?
@AlexPearce3d29 күн бұрын
No
@ethanbrown-vl2du29 күн бұрын
Hi! I successfully set up two A6000 GPU according to your tutorial and performed path tracking rendering for the project in UE5. The rendering speed doubled and was fast, but after only two or three hours, the rendering crashed.But when I Used only one GPU, everything ok. How should I set the parameters?😢
@JonathanSantos-wh3esАй бұрын
Hello! I really liked your tutorial. But I have a doubt. I'm using terescopicplayer to play stereo in a room with a 3D projector. But, the test I did left the stereo in and I wanted to make the screen jump to give it greater impact and increase immersion when people put on the anaglyph glasses. Would you help me? I'm searching the internet, but without success in finding an unrteal solution.
@FluFilmProАй бұрын
Hi there, very very useful tut. But I want to select just one of the hierarchy of parented objects (a child for example). then the script to do the next: select all children and the parent be the active one. then hide them from view, and next Disable them in Render. Would you help... thanks...
@slosiklolАй бұрын
Thanks for the introduction, it helped a lot! Do i understand correctly, that camera position is static? Because when i try to move through my 3D interior, i can’t really change the camera position with scroll wheel in the render viewport, i only change the scale of view. Repositioning the camera through Position node works very unexpectedly, and i am unable to put it where i need.
@AlexPearce3dАй бұрын
Do you have an animated camera that you have imported? If so you can’t really change that. If not, use the camera icon then select a piece of geometry you’d like to orbit around
@AlbertoMarreroSunesonАй бұрын
G of the week
@ethanwasme4307Ай бұрын
Don't forget about the Zen cache which was added in 5.x
@pranavahuja1796Ай бұрын
worked!
@Owenjacks0nАй бұрын
Hi, i was wondering if you can go into detail on the different markers. X's and corners, when to use them and why to use them?
@AXIOMATIC854Ай бұрын
ok, so i am a rank beginner. I dont see "cinemacameraactorOverlay" in my list . Do i need to create that first?
@thirdeye6362Ай бұрын
Does it work on AMD GPUs? I tried in my setup and it kept saying : Training Process: RuntimeError: Found no NVIDIA driver on your system. Please check that you have an NVIDIA GPU and installed a driver
@AlexPearce3dАй бұрын
No idea. Sorry :(
@aniballatorre7934Ай бұрын
This changed.
@JWPanimationАй бұрын
Alex, I'm curious if you have a good affordable source for a DIY mirror ball. you would be willing to share? Cheers!
@FleaOnMyWienerАй бұрын
I had to delete my userpref and startup file after updating to 4.1.1 from 3.6. Thank you!
@robonekokunАй бұрын
Omg thank you! That cache was killing my C:drive feels like I've cured cancer Bro not only has my fps increased but my computer even runs quieter now. This should have been in the default engine setting menu in the launcher. I'm sure they did this so people will go out and buy a larger c:drive ssd and another windows key while they are at it
@franciscomartin314Ай бұрын
Thank you, Alex. I was wondering about the two rendered images. How can I combine them to create a 360 3D image for VR headsets? You mentioned Assimilate, but I'm not sure where to start.
@AlexPearce3dАй бұрын
Assimilate.gitbook.io is a link to the documentation I’ve started for Assimilate. Stereo workflows are not in the docs yet and are very specific, but you can email support @ assimilateinc.com and ask for help and you can mention me as well, they can loop me in as needed. I can try to make a tutorial on it soon, I’m just slammed at the moment :/
@imaginingPhysicsАй бұрын
Is the other plugin you talk about at the beginning the Camera 360 by Ivan Elizarov? I consider bying it but it is kinda expensive if it does not work properly. Nowadays the sequencer also has a panoramic mode but my renders come out extremely overexposed. Thanks for this rig system in any case.
@AlexPearce3dАй бұрын
Yeah exactly camera 360. The other plug in is Off World Live.
@imaginingPhysicsАй бұрын
@@AlexPearce3d so it was the 360 by Off World you were referring to? I meant the one by Ivan. I guess you havent tried it?
@AlexPearce3dАй бұрын
@@imaginingPhysics I’ve tried both. I most likely was talking about Ivan’s plugin.
@iamjessehamadАй бұрын
This is great- and I have used it a couple times already- so thank you for that! A quick question, though... is it possible to disable the overlay in-game? So far I have just been clearing the post-process material for rendering but on a current project that means removing and replacing this at least a couple hundred times.. any tips?
@animeshinclub2470Ай бұрын
Wow. You are so smart. THANK YOU.
@clarakoch6083Ай бұрын
I just downloaded blender. and it refuses to open
@najimohamed503Ай бұрын
I've imported a room hdri and for some reson its flat it's not afecting the skies i cant see the room's roof only the bottom pic
@JoshHarleАй бұрын
You don't need to mask the alpha channel though - it's already just a single channel, right?
@gehteuchnixan82562 ай бұрын
Even this is nowadays outdated, I'm still grateful, as it tells me about specific UE plugins for my pico, which surely will become useful when I start to dive into Unreal Engine. As a personal feedback to the video... stick to the relevant, especially in a screen filled up with many information. A webcam isn't related to the topic, at best it's unless, at worst it's distracting or hiding relevant information.
@PorPuertoRico20082 ай бұрын
Thanks for the review! Hi Alex! I I'm interested on acquiring the Zeiss Cincraft Scenario, but it is taking so long for them to make it available! Is the REtracker Bliss a viable option for commercial work in the meantime?
@AlexPearce3d2 ай бұрын
Yes I think so! I want to put it through more testing soon
@nokander2 ай бұрын
I remember good ole' 3D Studio VIZ R2 from 2003 having a camera matching function where you could mark common spots in the backround picture and the model. Needless to say in UE I have been a very lost at matching civil engineering models with photos so thank you for this!
@psclip33092 ай бұрын
for octane material the thumbnail not show correctly
@RobH22 ай бұрын
This was very helpful. I have a question that tags onto @mr.pinouxinc4293. I've been trying to figure out how to change the engine version globally. Like, always to turn off 'autosave' and always 'invert middle mouse' , etc., for every new project I launch. There doesn't seem to be a way and I think this is why you made this video. So, from your video it appears that I just make a 'default' project for each UE version and save it as my 'Master_UE5.2' or whaterver, and like asked below, I copy and paste that to my new project folder, rename it and off I go? Because, there isn't a way to just permanently alter the engine version that's installed on my machine.
@almusabbirrahmanayon26242 ай бұрын
You are the goat man
@epicman53242 ай бұрын
Thanks for that gear 360 video you put out years ago. I couldn't find a good way to stitch the video on it.
@danodesigndanomotion20682 ай бұрын
You save My ass thanks
@SpunkMonkey2 ай бұрын
how does that make any sense... since "reimport" doesn't update the asset to the newer version, then wtf is reimport for? I swear, every function in Godot seems like it's half-assing even the most half-assed effort.
@434utopia2 ай бұрын
awesome video! I was wondering where you take these photos when you're done, what a modern software is to sort & stitch into HDRI files for 3d software!
@derrickz84462 ай бұрын
omg this helps alot but i think the image is a lot darker than my original png... any idea why?
@daviddonoso65772 ай бұрын
Hello Alex! I know this tutorial is from 2 years ago and really kudos to you for getting your video out there prior to any other! Pico made an Update to their Unreal SDK integration and now there's no Plugins for 4.26 available. Which to be honest kinda kills your awesome tutorial. Hope you can update soon! The only other Pico Developer tutorial for Unreal is by Marios Bikos, which I followed to the tee and I'm one of the many that, although I followed every single step, can't get the simplest VR Template (4.27) to package. The only difference being that the SDK is now 2.5.0 and not 2.1.5 as on his tutorial. It's week 2 of being stuck. I'm moving on to other versions of the engine in hopes to get a different result betting my luck on random combinations of SDKs other developers comment to have had success with.