@@pinguefywhaaaaat you're the same guy who made video on tf2 comp?? daym
@AgelessIlluminate16 күн бұрын
Bro, fr.
@Quisshy8 күн бұрын
Im so confused
@Toru_FPS2 ай бұрын
if you guys ever need clips on what NOT to do just lmk i got you
@VoltaicAim2 ай бұрын
appreciate it !
@The-Hunter__SOVA2 ай бұрын
DO NOT HIT A CLIP BETTER THAN TENZ
@Guarrow2 ай бұрын
lmao the nickname checks out, i love it
@Toru_FPS2 ай бұрын
@@Guarrow 🧍🏽♂️
@XenithAxeАй бұрын
@@The-Hunter__SOVA Very sure this is ziptie, the PFP and his ingame name of fertilehippo checks out
@ryanpetnga13532 ай бұрын
ngl I flinched at 1:12
@VoltaicAim2 ай бұрын
even I flinched, and I made it 😭
@catsdaug2 ай бұрын
same, bro who would have expected a baseball hitting your face, it even has a hit sound before that.
@human123-fj2vi2 ай бұрын
same KEKW
@zantiquechm39602 ай бұрын
I was standing and watching and almost fell back.😂😂
@GoOnRaaj2 ай бұрын
gotta keep it all the way a thousand me too
@Ripafreticc2 ай бұрын
Jesus. This is the most accurate video ESPECIALLY for people who genuinely are at a level of aim and skill but still struggle and can't really understand why. I just sent this all of my friends lol.
@pinguefy2 ай бұрын
thank u!
@temets2 ай бұрын
why did u blur my face out at 4:06 am I that ugly
@Et0y2 ай бұрын
lol
@pinguefy2 ай бұрын
LMAO i'm so sorry, ur very good but i had to think of somebody who plays super aggro and dies bc of it for a clip didn't want anybody's name to get attached to "delusional level of confidence"
@temets2 ай бұрын
@@pinguefy ur good bro I think its funny af 😭 you did me dirty
@Owlboi28 күн бұрын
yes
@InterventionIV20 күн бұрын
Love you temet!!
@moonlightknife781929 күн бұрын
The game at 1:32 is called Gunfire Reborn for those wondering
@hendrix3712 күн бұрын
thanks bro bro
@DustyyBoiКүн бұрын
np bro bro
@tittou27812 сағат бұрын
ngl i was having lot of fun playing that with my friends, it's like soul knight :3
@moonlightknife78195 сағат бұрын
@@tittou278 Its a fps soulknight yea
@Cringe649Ай бұрын
Thus isn't the answer for everyone, but I had trouble with consistent good aim. I could tell I had potential but I couldn't tell what the issue was. After using an aim trainer to focus on figuring out my bad habits, I realized I didn't properly track the target with my eyes. This would cause me to aim where I was looking without realizing I wasn't looking directly at the enemy, which caused me to miss flicks as my eyes would lock on the player but after locking they didn't track and o flicked to where the player was. After I really focused on properly moving my eyes consistently it fixed my issues.
@VoltaicAim24 күн бұрын
Great catch, it's indeed true that when you focus on the target you'll be able to track and flick to it much easier, as long as you are able to read the target's movement (and you get better at that with practice too)
@strafeqt2 ай бұрын
The screen updating to the refresh rate was such a clean edit holy
@DenyingConstant2 ай бұрын
I saw the opening scene and recognized your voice and immediately thought, "Is this a Pinguefy video?". Awesome to see you're still making videos.
@pinguefy2 ай бұрын
aw tysm!!
@Rukassuwu2 ай бұрын
@@pinguefy where you been bro
@pinguefy2 ай бұрын
@@Rukassuwu therapy
@sowdersdidi7099Ай бұрын
@@pinguefy I love you man
@TwistedSynthsАй бұрын
@@pinguefy Wow I didn't even know
@doloadventuresАй бұрын
I'm so glad this video got put on my recommended. Lots of basic things that I haven't thought about in a long time and now have a new perspective on. TY voltaic
@VoltaicAim24 күн бұрын
you're welcome! 💜
@Eliteplayer19882 ай бұрын
When you showed 2 players playing pilltrack I instantly noticed that something was off. I could follow the targets with my eyes but the "erratic" movement of the 2nd player made it harder. A very good point was made here. If you play a game with a longer time to kill, you sometimes can do a reset. What I do is to swipe my mouse to the target, lift it and put in my deafult (most comfortable and neutral) position and go on from there. This does take some time and is very dependable on the situation but it is a physical and mental reset for me.
@Guarrow2 ай бұрын
Honestly I can hardly admit they're on the same scenario lmao, the movement of the target just seems so much different that's actually crazy I guess that explains why I can aim better when I stop for a brief moment
@VoltaicAim2 ай бұрын
😁
@alexe63012 ай бұрын
Great video! I will say the audio was a bit quiet. I watch most youtube videos with the volume slider at around half volume, and this was still a little on the quiet side when I turned it all the way up. However, the content, per usual, was great.
@pinguefy2 ай бұрын
ty for the feedback!!
@VoltaicAim2 ай бұрын
We will make sure to get that right for next time around, appreciate it a lot!
@MekaniQ2 ай бұрын
The beginning of this video felt so relatable to me 🥲 I feel constantly stressed and I lose my focus so I always play worse so that ruins my confidence even more; I appreciate the video though, good job Voltaic (and Pinguefy for that matter ❤)!
@ish78022 ай бұрын
I felt like once you pointed out movement reading i got conscious of it instead of just focusing on my crosshair. The less predicting part help too. Thanks a lot!
@beolast9994Ай бұрын
this is great, i would always wonder why my aim is so great some days and off the other. thank you for this video.
@VoltaicAimАй бұрын
@MxffinMxn2 ай бұрын
2:57 why he say readjust like that 🤣
@pinguefy2 ай бұрын
:3
@LeepyYT20 күн бұрын
I've played semi-professionally in both Counter Strike and Valorant. My aim has always been quite good, but when I tried everything that was said in this video, suddenly, I got way better for some random reason. Before my peak clips would be shaky and look like i was a low-rank hitting lucky shots, to looking like a top 5 player. Thank you. So no matter if you're a newbie, or if you're a pro player, this actually helps a LOT.
@pinguefy20 күн бұрын
very cool, ty for sharing :D
@ItsStorm2 ай бұрын
insanely good video, hauntr clips and more were all great references to what was being mentioned to visually see good technique🐐
@VoltaicAim2 ай бұрын
his clips are chef's kiss
@pinguefy2 ай бұрын
i've rewatched flower like 20 times in the past two months, had to throw in some clips
@ItsStorm2 ай бұрын
@@VoltaicAimso true🐐
@ItsStorm2 ай бұрын
@Pinguefy oh yeah, love me some flower and you're a goat too 🫡
@varun300421 күн бұрын
Bro casually dropped the greatest video ever made on aiming
@pinguefy20 күн бұрын
ty!!
@plasmaturtle2122 ай бұрын
This is a great video! Thanks for the tips I really love how this video was put together to help us understand in simple terms why smoothness is so key to having good aim
@josecolon78833 күн бұрын
Thank you for explaining all this topic.
@Lowgravity562 ай бұрын
Great guide!! VT and penguify cooking as always ❤
@pinguefy2 ай бұрын
ty!!
@Lowgravity562 ай бұрын
@@pinguefy my goat
@VoltaicAim2 ай бұрын
Ty sir gravity !!
@Zeonlo2 ай бұрын
2:35 !!!!!!!!!!
@pinguefy2 ай бұрын
goat
@origami74332 ай бұрын
Soo are we Dropping the static guide
@Zeonlo2 ай бұрын
@@origami7433 🤫
@VoltaicAim2 ай бұрын
like zeonlo aim
@legitnub11 күн бұрын
i adore the fact that you used so many games while talking about this concept
@verhREQUIEM2 ай бұрын
i fweakin love voltaic
@KennyAims2 күн бұрын
I like this video, entertaining and informative, it was nice to get a VT look into efficient aim
@AriPegasis2 ай бұрын
Super detailed and well explained, amazing video!
@VoltaicAim2 ай бұрын
Thanks so much!
@Guarrow2 ай бұрын
I know that feeling so much. I feel like I'm just not focused, I'm being too « natural » and I have to stop for a split second in order to « soft reset » my mind, otherwise I'm just getting mad because I'm missing, so I miss even more People who aren't predictable are also pretty rare, honestly sometimes I hit more by moving my mouse less and letting them get into it lol
@VoltaicAim2 ай бұрын
Sometimes less is more yes, people tend to overreact when not calm & composed
@Tackeroner4 күн бұрын
amazing video, subbed
@fugduhhh24 күн бұрын
Bro you're so helpful. Thank you
@VoltaicAim24 күн бұрын
Glad you think so!
@ccs88479 күн бұрын
i think i’ve developed a fairly weird aiming style for most games cause of fine motor skill issue, i typically do more general predictive flicks instead of tracking, fine tuning aiming and consistent acceleration is practically impossible but i’m remarkably good at just predicting movements and then just firing when people walk over the cross hair
@Pixel733Күн бұрын
Should i move whole arm or just the wristle for better everything in aim?
@CarrotsCs2 күн бұрын
hearing Pinguefy narrate this after not seeing him for almost 2 years was a pleasant surprise. :D
@pinguefy2 күн бұрын
:D
@rebvideoeditor15 күн бұрын
added to my playlist of "the best videos on youtube"
@cian7292 ай бұрын
great to hear your voice, Pinguefy
@pinguefy2 ай бұрын
thank you!!
@mewtilation2 ай бұрын
that baseball clip made me flinch 🥹
@raypit7961Ай бұрын
Happy to have known all of these except 3
@VoltaicAim24 күн бұрын
knowledge
@nullneun57515 күн бұрын
This reminds me of my biggest problem when playing for honor. Game has nothing to do with aiming, but with reacting to indicators comming from a certain direction. If the opponent used a light attack, you have around 200ms to react, until you need to move your cursor in the corresponding direction and still be able to block it. But i was not confident in my reactions so i started to try and predict, where the hit comes from, as soon as i saw the indicator, instead of thinking about where it actually is, and ended up missing the block because i had to correct the failed prediction. This hurt my own gameplay so bad that the best strategy against me would be to mindlessly throw attacks, instead of an actual good strategy, since that takes more time to setup.
@FeliceJM2 ай бұрын
Great Video!
@ireaperv3Ай бұрын
Well, I don’t fully agree against predicting enemy movement. This is because we are merely humans. On average, we have a reaction time of 240ms. In a competitive level of gaming, we can expect to see an average of 140-180ms reaction time. The fastest I’ve seen is 120ms reaction time. The average player’s reaction time will sit at around 180-220ms. Meaning that on average, (If you’re trying to REACT to an enemy’s movement) you will miss 180-220ms of possible damage dealt per movement change. PREDICTING/READING enemy movement is also merely a prediction, meaning that the events you believe will soon occur may never happen. Meaning: If you believe an enemy that is ALREADY strafing right will strafe left in a moment, that is called a prediction. HOWEVER, the enemy could just keep moving right, and NEVER move left, therefore, falsifying your prediction. On average, you will also miss about 180-220ms of possible damage dealt if you have an incorrect prediction of an enemy’s movement (Keep in mind I’m not factoring in the time it takes a person to adjust their aim. Just the reaction time). Now here is why I believe prediction is more effective than reaction. Enemies will attempt to strafe erratically in a CQB situation to attempt to avoid being hit. If you were ONLY reacting to their movements, on each of the enemy’s movement inputs, you will miss 180-220ms of possible damage dealt. MEANING, that every time the enemy strafes, you will miss out on the opportunity to deal massive damage. NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are. When predicting enemy movement, obviously not all predictions are correct, meaning that you will still miss some shots, but far less than if you were reacting. Another thing to keep in mind is that your reaction time can only improve so much. Your genetics also play a massive role in reaction time. My reaction time improved from 220ms a few years ago, to about 135ms today. Even with such a fast reaction time, I CANNOT simply react to enemy movements and not miss. HOWEVER, there is NO LIMIT to how much you can improve your prediction skills. The more you play a game, the more enemies you fight, the more you learn common movement patterns, the more you improve at predicting these movements patterns, the less bullets you miss. This is unfortunately the truth about humans. We have slow reaction times, and the only way to play around that fact is to PREDICT.
@SlCKNESS_14 күн бұрын
You say "predict/reading" and then you use the word "predict" a bunch, but the little corner of the internet that I come from "predicting" something is guessing and "reading" something isn't, at least not entirely, guessing. I COULD just be arguing semantics here, but something about your comment just seemed off. It reads like you are describing "reading" patterns, but you use the word predict instead. So a quick example - somebody is strafing left, naturally that means that at some point they'll strafe right. Guessing when that happens (and if it happens) is a prediction, not a read. A read would be seeing them already strafe left and right a few times, so you actually read their movement pattern properly and play accordingly. And yes, I agree, reading player animation is one of the most important aspects of aiming. Guessing if they're gonna do something or not without enough prior data, i.e. predicting, is not the same thing. "NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not.
@ireaperv314 күн бұрын
@@SlCKNESS_ Hey, read your comment and wanted to clear a few things up. I only included the term 'reading' in my comment because the author of this video used it in place of the word 'predicting.' Meaning that I don't agree with the author's definitions of reading and predicting. I view them as separate things. Predicting to me is merely guessing, whilst reading is basically just an educated guess fueled by previous encounters/situations. It basically just means to predict an enemy's next action based off of their previous actions. In games such as Apex, CoD, R6S etc., you won't be able to make reads on enemies (9/10, because natually you'll just kill them before you're able to develop a read on the enemy). Meaning that you'll only be able to predict their movement. Now, learning common strafing patterns and anticipating them is not particularly reading, because you can't really read an enemy you haven't had an encounter with previously, so you're basically predicting that the enemy is going to follow a common strafing pattern and you're gonna counter it. When people use the term "Read like a book." after predicting and countering an enemy's play, I still wouldn't consider that as a read. Purely because of the fact that you've (probably) never fought this enemy before. So it's still just a prediction and a counter. In the game For Honor for example, you make many more reads than you do predictions. This is because you get to fight the same enemy over and over and over again, meaning that you develop a schema of the enemy's actions, thus being able to make educated predictions, also known as *reads.* As I previously stated, I don't agree with the video author's definitions of read and predict, because he uses them both in the same way/context which in my opinion is wrong. I only used the terms read and predict in place of each other just so that the author of the video can understand my comment, as I wasn't really expecting anyone but him to read it. Now that I've cleared up what I meant by predicting and reading, I hope you've gained a better understanding of what I was trying to convey in my comment. Also I don't have a great memory of neither my comment nor the video, so please excuse my forgetfulness if I made any mistakes. ⚠TL;DR I agree with your defintions of read and predict. I only used them the way I did because the author of the video doesn't have the best definitions of reading and predicting, and this comment was written towards him and not anyone else. Now, to move on to the second half of your comment: *""NOW if you were only PREDICTING enemy movement, you will miss MUCH less on enemy strafes than if you were reacting. It’s just how humans are." - this is a sentence that I found off, cause it implies that if you just guess where people are going you're going to hit them more often compared to just reacting to their movement. Which isn't true at all. Guessing is just guessing, it's the most unreliable way to do anything. Again, I just could be arguing semantics and I apologize if it seems that way. And maybe you see "predict" and "read" as the exact same thing, I simply do not."* I actually disagree with you on this one. As I previously stated, humans have a slow reaction time. It's just the way we are. It's impossible for us to react to and counter enemy movements consistently without missing a whole bunch. Every human is living proof of this. If you watch an AIMLABS or KOVAAK's tracking scenario where the player is ONLY reacting to the target's movements, and not making ANY reads or predictions, you'll find that they will miss a whoooole lot of bullets. Whereas if you watch the same scenario where the player is predicting the target's movements, you will find that they will miss a lot less bullets, especially if the target is moving at a similar speed as the targets found in a real game. This is because when an enemy strafes erratically (As people do) you'll find yourself constantly flicking your mouse (or joystick) to try and track the opponent, and by the time you react to one movement, the other has begun, and then you find yourself in a constant cycle of sp@stically flicking from one side to the other and landing four or five bullets from an entire 30 bullet mag. When you predict an enemy's movement, you'll find yourself tracking the enemy perfectly (really well), even through their strafing movements. Now obviously you won't land 100% of all your shots, and enemies can simply not move at the time you predict they will, but you will do much much better predicting enemy movements than reacting to them (Specifically in games with a slow time to kill and high movement speed [Overwatch/Apex]). This is because if you correctly predict a movement, you will be able to predict the upcoming movement FAR FASTER than you would be able to react to it. Our brain works in such a way that it is able to compute and process so many things at incredible speed, but as soon as your brain needs to send a commant to a limb, that's where we fall short as humans. Here is a quote straight from google that supports this: "A team of neuroscientists from MIT has found that the human brain can process entire images that the eye sees for as little as 13 milliseconds." Taking into consideration that the average human reaction time is 240 (220 usually for casually gamers), we come to a conclusion that our brain can process what is happening on your screen, and predict what is going to happen next about 17x faster than you would be able to react to it. Now I know that what I'm about to say next kind of contradicts what I said previously about predictions and reads, but through enough experience fighting hundreds and hundreds of enemies, your predictions will eventually turn into reads (Especially in ranked gamemodes where you fight players of the same caliber). This is because as you fight more and more people, you witness more and more strafing patterns, and then you get better and better at countering these strafing patterns, and predicting when an enemy is going to make a specific pattern. So this eventually becomes a read, because every prediction you make on an enemy's movement is going to be an educated guess based on previous experiences with thousands of different players. Now apply environmental factors such as 'The enemy needs to get to the cover on his right' and 'The enemy should climb this wall to get a high ground advantage' and boom, you have amazing tracking (Obviously it's not as simple as that, but I hope you get the point). Sorry for the long comment, but I felt like you deserve my time and explanation. ⚠TL;DR - Humans can predict 17x faster than we can react, so predicting is better than reacting.
@HalfWolf2Ай бұрын
Honestly super great ideas, I've been working on trying to improve my aim and I think it's primarily a mechanical issue, so I've ordered a trackball mouse to experiment with to see if it helps me out, that plus these tips, I hope, will make me less garbage at games lol
@Colosol452 ай бұрын
that ball hit me in the face
@VoltaicAim2 ай бұрын
😂
@josephbertrand6541Ай бұрын
my eyes have been opened
@VoltaicAimАй бұрын
glad it was helpful :D
@theswagger5386Ай бұрын
Undershoot > Overshoot That’s the most important concept in this video, something I’ve always wondered. But you sold me on undershooting! (I think I’m a chronic over shooter). The way you explained it, undershooting is more efficient.
@DanLikelyАй бұрын
recognized pingu's voice immediately lmao good to hear him again
@VoltaicAim24 күн бұрын
pingu the best
@juggram_992 ай бұрын
How do you even "read" your opponent, how could you know about cues when in most games, the characters models can go left and right without telegraphing like we do IRL
@pinguefy2 ай бұрын
by reading i mean like reading a book, where are taking in as much info as possible to inform where to place your crosshair on the enemy
@GoblinUrNutsАй бұрын
If you were the opponent when would you dodge, jump, exc? Until you understand that you won’t be able to read. Honestly it takes a surprising amount of map knowledge to understand where the opponent is going to dodge to
@mmbasedgodАй бұрын
I struggled with this a lot but now that ive played a lot more I think I understand. when youre truly focused on a target, the velocity, angle, etc are immediately obvious, just as obvious as how far away it is. if you cant tell how a target is moving you are simply not focused enough on it. i still struggle a lot with focus in games because i cant see through visual clutter, but when i am able to focus it's crazy how much easier it is. best way to train focus in my opinion is target switching or clicking where you have to rapidly shift focus between targets, you can tell when you get lazy and use peripheral vision vs proactively focusing on the next target
@tailopez7492Ай бұрын
i flinched so hard at that baseball shit 🤣
@Pixel733Күн бұрын
I have a huge problem with shaking hands how to solve this?
@royceblack675214 күн бұрын
my shakiness comes from my sensitivity xD
@Zaptrap1012 ай бұрын
Very useful, thank you
@VoltaicAim2 ай бұрын
Glad it was helpful!
@Smerkymerky2 ай бұрын
Great video!
@VoltaicAimАй бұрын
@Sen-ki-Ай бұрын
4:07 Love how you blurred it to not offend the streamer and yet everyone can tell who it is by the agent played and the hair 😂
@VoltaicAimАй бұрын
😂
@inakoto2 ай бұрын
ngl whenever pingu drops by in a voltaic video I instantly get the urge to boot up apex for the first time in 9 years
@meburningslime8 күн бұрын
I am utterly baffled. I have over 1,500 cumulative hours in battlefield, nearly a thousand hours in risk of rain, and often frequent games like Ready or Not. I have NEVER, I repeat, NEVER seen footage like what you showed from ANY streamer, youtuber, or friend. I don't think anything being spoken about is very feasible for anyone who doesn't have such a huge mousepad. Myself and most of the friends I play with have less than ten inches to move around with, me personally having six. I would have to massively decrease my sensitivity (which usually is the highest possible setting) in every game to not overshoot. Am I missing something big or is this video very niche? Sorry for the confusion.
@VoltaicAim7 күн бұрын
what is the limiting factor for your mouse space? the desk or actual pad?
@meburningslime7 күн бұрын
@@VoltaicAim both. I have only about one extra inch of space that is not covered by my mousepad.
@VoltaicAim4 күн бұрын
@@meburningslime that's a shame :( i think most people have the desk space to use a standard 490x420mm pad. you could try to play like rapha where you put your keyboard in your lap to give you some more mouse space. we also use a lot of footage from irrpa on this channel; exceptionally strong mechanical player who uses like 10-20cm/360 in most games
@meburningslime4 күн бұрын
@@VoltaicAim Unfortunately, I am using an Alienware 15 R3 which has an integrated keyboard. I still like external keyboards much more so I do have one on my lap but it helps none with size. Still, I have tried the techniques shown in your video and they do improve my aim in a handful of cases such as quickscoping and shooting while falling. Overall aim is mostly negatively effected when not yanking my mouse around though, as I have gotten fairly accurate at doing so. Thanks for the help, and any other thoughts or advice will be welcome. I appreciate you responding greatly.
@VoltaicAim4 күн бұрын
@@meburningslime without knowing your setup or budget it's hard to give recommendations on desk space, but in terms of peripherals, lower friction mousepads and lighter mice can make high sensitivity a lot more controllable. low friction making it so can put minimal force into starting any mouse movement or microadjustment, letting you make small movements effortlessly. lighter mouse so it can be more of a precise instrument, since you are forced to make very fine motions.
@lxnrpmannyx276627 күн бұрын
Never thought about it that way so the fastest sens i can control while barely over flicking is reay bad especially on controller which i play
@VoltaicAim24 күн бұрын
glad we could help :D
@lNeVaR2 ай бұрын
Insane video i think this helped me alot
@VoltaicAim2 ай бұрын
Glad to hear that!
@KaleTornado2 ай бұрын
holy shit i missed you pinguefy
@pinguefy2 ай бұрын
@k.s15.Ай бұрын
Im french and im trying to understand what ur saying but its so hard. But i understood i have to stop excess mov, thank you for this video.
@VoltaicAimАй бұрын
There are subtitles available, I think it can autotranslate so it may help you
@auzyx613828 күн бұрын
Same bruh, respect for the video it's very helpful but the way he is soft speaking and also fast is making me hard to understand
@Voggard2 ай бұрын
Love you, papi Voltaic. Thank you for this delicious guide.
@VoltaicAim2 ай бұрын
A pleasure
@carlosqin33532 ай бұрын
haz uno en español :D
@Jaziel-garza21 күн бұрын
Yoo The finals mentioned
@kyl092 ай бұрын
I hear pinguefy! Miss the content, I owe my aim to the man that introduced raw accel!
@pinguefy2 ай бұрын
thank you!!
@kyl092 ай бұрын
@@pinguefy You're amazing!
@piotrnowakowski22712 ай бұрын
Hey voltaic! When you panned out of the intitial presentation of left and right side of aimlab aiming don't refer to "on the left" or right if its not on screen, instead e.g. "less erratic" Edit: Its easier to follow through
@VoltaicAim2 ай бұрын
thanks for the feedback!
@yash96882 ай бұрын
good video!
@eMoney5422 ай бұрын
Bro I literally threw my phone in the air at 1:10 lmao
@pinguefy2 ай бұрын
LOL
@aniketbarandas58064 күн бұрын
Kayo from bind good game brother
@jhrtswsyАй бұрын
amazing content honestly
@pinguefyАй бұрын
@VoltaicAimАй бұрын
💜
@spencerrestoule2 ай бұрын
You forgot to mention VT Viscose In the clip credits.
@VoltaicAim2 ай бұрын
You were right, fixed that :d
@opfreak2 ай бұрын
viscose fans dont miss nun
@aphrodi2375Ай бұрын
but if someone poppin swings me mega wide in valo and i don't try to overflick compared to their original position i will look like a dumbass, then what
@VoltaicAimАй бұрын
personally I wouldn't take that...
@KhangVo-us3tz11 күн бұрын
overflicking is usual bc tenz said he always did overflick then micro adjust
@isopod1210 күн бұрын
okay so basically flow aim from osu got it (dont react, create a shape and predict the speed that the stream goes and adapt accordingly)
@pinguefy8 күн бұрын
i'd say that's true for smooth tracking and arc reading, but not so much in any tracking scenario where the enemy can change directions unexpectedly. in which case it'd be more like good snapping technique in osu: snappiness doesn't come from forcing fast cursor movements, but being good at the slow movements and increasing them in speed over time. overly aggressive movements and going faster than your present skill can support can cause a lot of inconsistency in both types of aim.
@maeryumАй бұрын
Bro this has to be the first aim video I’ve seen that mentions tension and gripping the mouse intensely. For some reason, some days when I boot up to play Valo or Apex I end up gripping the mouse so tightly that my hand physically hurts. I can tell I’m gripping and shaking for no reason at all. Maybe it’s the mental pressure of attempting to rank up. But generally I’ve notice that I seem aim well when I just want to play for fun and not take the game seriously which is unfortunate. Still have no clue how to combat or remedy this issue.
@pinguefyАй бұрын
yeah sadly it's a very difficult issue to remedy. i do believe that tension naturally arises when faced with something out of your comfort zone, whether that's an aiming, social, or clutch situation, etc. i think the answer to the aiming side of things is what i say in the video: deliberate practice to improve whatever underlying issue causes you tension, and developing an awareness (most in practice situations) of when you are tensing. but the latter two are really difficult as it's more a mental battle. learning some breathing exercises helped me take a mental reset and calm down mid fight/game, but outside of that, i took a brute force approach where i grinded aim mechanics so much that even a 50% debuff to aim skill is still enough to win most fights LOL
@maeryumАй бұрын
@@pinguefy I like that advice a lot! Thanks for the reply! I do enjoy the rush of clutches and stressful moments the most. It’s what makes me keep playing the game. Sometimes I’m aware that I’m holding down on my mouse too much that it hurts and I try to change it by doing it more lightly but it just doesn’t work. I’ll try some different mouse’s soon because the mouse is a bit bigger than me and my keyboard is smaller and cramped. My fingers and hands always end up aching and hurting after/during a game session. I’ll try to be more aware and fix it. Also I’ve tried aim training games like aim labs but it also hurts my hand. For some reason when I focus to aim it ends up hurting more than when I’m not aware and not focusing.
@deathraider2 ай бұрын
Can I get your aimlab theme code?
@VoltaicAim2 ай бұрын
Don't have it on hand srry!
@vergil2Ай бұрын
My biggest issue is never feeling comfortable holding and aiming with my mouse. Idk why
@VoltaicAim24 күн бұрын
the better you become, the more confident you will be, and that includes comfort (as long as the discomfort isn't actually causing you actual strain in your wrist/arms/shoulders)
@VoidwagАй бұрын
thank you
@user-iu5cv6je1c11 күн бұрын
I like moving like devil fast when playing something but i hear the lobotomy after the bullet goes into my brain in 0,0001 ms reaction time of an average desthmatch valorant player
@bigkev7552 ай бұрын
pinguefy my glorious king :D
@pinguefy2 ай бұрын
hello!!
@Magpie361_11 күн бұрын
someone eliminated batman at 6:05
@SavitzenАй бұрын
Fianlly a video for me. My problem is predicting and in annintense fivht im always clut h my mouse tight, especiallg when i think about it and ive never found a way to calm my hand and not grip it so tight.
@VoltaicAimАй бұрын
Glad it helped!
@SlCKNESS_14 күн бұрын
The specific scenario depends on the FPS you're playing, but imagine yourself getting caught in a close-quarter fight, that's usually when people are the most tense, because it's the easiest way to die (because the enemy has less chance to miss up close): 1. Just rest your hand rest on top of your mouse, or however you usually grip the mouse, but do not attempt to move the mouse. Just let the enemy kill you AS YOU OBSERVE them. 2. Again, with a completely relaxed grip in the next close-quarter fight just observe your opponent's movement. Try to keep him on you screen (within your FOV) with your mouse this time, but do not try to actually track them with the cursor/crosshair. Do this a few times, it's very important to observe their movement. 3. Now try and track their movement with the crosshair (just center mass, not the head) while still keeping a relaxed grip. This whole time (all 3 exercises) you're not shooting. Just observing. These shouldn't take too long. Maybe a dozen fights or so. The idea is to teach your brain not to tense you up, because of the danger that comes with being in a gunfight, but rather to put you into "Focus mode" where you're trying to really read your opponent's movement. This should be more than enough to help you with grip tension. The next part is actually trying to shoot them, while you're still using a rather relaxed grip and tracking them in "focus mode". If you tense up and mess up, start flicking or your aim gets jittery go back to the previous exercises. I know it sounds stupid to just sit there and take deaths, but it's the only way to re-wire your brain to go into focus mode, if it doesn't happen naturally. All of this ONLY applies to close-quarter gunfights. For longer ranges cover and your actual aim are a bit more important. Keep in mind working on a steady aim in close-quarter will also improve your overall aim control, improving long-range fights as well. I could've made this like a 20-step tutorial, but this is just a YT comment, after all. Still hope it helps you.
@Savitzen14 күн бұрын
@SlCKNESS_ very interesting insight. I'll definitely give this a try! Do you recomnd doing this on an exercise in like kovaak/aim lab or an actual game just kinda watching what my enemy does?
@SlCKNESS_14 күн бұрын
@@Savitzen Definitely in an actual game. Aim-trainers help with mouse control in a sterile environment, the opposite of what your issue seems to be. In general it's hard to get a lot (or even a little bit) of benefit from aim-trainers, unless you already know the minute specifics of why you're failing certain shots and just practicing those very specific scenarios. I don't recommend aim-trainers. Unless you're really bad at aiming and you can't get close to the aim of an "average player" OR you're top 10% aimer already and need to work on some things to push into top 1%. When I say top 10% I do mean it - that's someone who loses a "fair" fight once every 10 fights. Not the guy with 1.5 KD thinking he's a master aimer, because he's above average.
@zuseer5162 ай бұрын
great vid
@VoltaicAim2 ай бұрын
thank u!
@TechyWechysАй бұрын
that fuckin baseball jump scared me💀
@VoltaicAim24 күн бұрын
welcome to the club haha
@bloodlust2689Ай бұрын
Always always always under correct
@dinx2 ай бұрын
not the asuna slander 😭
@plato16372 ай бұрын
DESEO CLIPS 😍
@Proooooud2 ай бұрын
zeonlo arsenal player mentioned, goated
@ogsgamer1Ай бұрын
Tracking is very easy Tracking and pressing left click at same time is the hardest
@VoltaicAimАй бұрын
that is all relative to the movement of your opponent, but if you do find it easier then maybe it's a tension related thing for you, and you can try to grip looser when tracking
@janmagtoastАй бұрын
This video felt so nostalgic holy frog Very nicely scripted and edited
@zoosk2Ай бұрын
just curious, will you (pinguefy) be returning to making main channel content anytime soon? i really liked this video a lot and your work for voltaic is amazing, but i do really miss your main channel videos a lot especially after just recently rewatching the tf2 6s homage :(
@pinguefyАй бұрын
aw thank you for the encouragement,, i have a project i'm starting to feel ready to post but i can't give you an exact ETA. mostly bc it's an FPS vid with a fragvid and i have no games to play rn LOL
@zoosk2Ай бұрын
@@pinguefy that sounds so cool!!! i'm super excited to watch that when you finish it 😁 and also same on the no games to play i've gotten so bored of trying to enjoy soldier 76 in overwatch and all i do anymore when i want to actually improve is just play scout mge on public servers LMFAO
@VoltaicAimАй бұрын
😇
@_gr1nchh6 күн бұрын
So basically, the reason for shaky aim is that I suck, and there's really nothing I can do about it besides stop sucking lol.
@sevenfv2 ай бұрын
someone needs to coach me cause my aim is beyond cooked
@KinSaniTriGaming2 ай бұрын
wow i needed to see this. basically got slapped in the face with some real facts.
@VoltaicAim2 ай бұрын
haha glad it was helpful :D
@theendergamerrs822215 күн бұрын
I hate when crazy good ppl say they're bad...really pisses me off 😂
@coachvixieАй бұрын
Professor layton music caught me off guard fr
@braha63902 ай бұрын
Great Video! btw how do i enable that feature that indicator my movement of my mouse on 2:28?
@pinguefy2 ай бұрын
only available during replays
@braha63902 ай бұрын
@@pinguefy oh ok thanks
@paint38392 ай бұрын
Why is every aim training community moving away from kovaaks
@VoltaicAim2 ай бұрын
This info applies to any aim trainer, not sure how that is even relevant
@paint38392 ай бұрын
@@VoltaicAim well MattyOW is mostly aimlabs now, you guys make your content on aimlabs, RA is sponsored by aimlabs. It has nothing to do with the video I’m just curious the logistics
@mmbasedgodАй бұрын
aimlabs is free (and they pay aim orgs to make scenarios)
@jacksoundwave20912 ай бұрын
oMG PINGUEFY
@pinguefy2 ай бұрын
hi!
@b_mbyz2 ай бұрын
this is completely unrelated but i clicked on this channel for the first time and i realised "hey thats the guy that made that cool tf2 video" i had no idea xd
@pinguefy2 ай бұрын
:D
@hayden.wright2 ай бұрын
What game 1:34 ?
@pinguefy2 ай бұрын
gunfire reborn
@SaacaryАй бұрын
How dare you make me jump when I'm trying to learn..