Walking (Adobe Character Animator Tutorial)

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Okay Samurai

Okay Samurai

Күн бұрын

The Walk behavior lets your animated characters walk, slump, sneak, run, and more. In this tutorial, we'll look at the differences between simple and three view walk rigging, and then go through a step by step process rigging a PSD file to get it up and running (literally). We'll also show how to customize your walk parameters to match the style to your puppet's personality, and show some examples of how users are using the Walk behavior for everything from runway fashion to bouncing musicians! Finally, we'll end with some tips and tricks with things like making the background and foreground move, or how to get a quadruped to walk.
0:00 Walk Behavior Overview
3:47 Simple Walk Rigging
7:27 Customizing the Walk
9:25 Three View Walk
11:39 Tips And Tricks
Download the free Eliza puppet at okaysamurai.com/puppets
How to add foreground/background movement: • Character Animator Tip...
Tiffany LaBelle: tiffanylabelle.com
Worker Studio: workerstudio.com
Download Character Animator: www.adobe.com/products/charac...
Download free example projects and puppets: adobe.com/go/chexamples (official adobe pack) and okaysamurai.com/puppets/ (okay samurai puppet pack)
Check out the official forums: adobe.com/go/chfeedback
Share your creations online with #CharacterAnimator!
Subscribe on KZfaq: kzfaq.info_c...
Twitter: / okaysamurai
Website: okaysamurai.com
Track: Outer - KV [Audio Library Release]
Music provided by Audio Library Plus
Watch: • Outer - KV | Free Back...
Free Download / Stream: alplus.io/outer

Пікірлер: 488
@emilbrothersmedia2533
@emilbrothersmedia2533 3 жыл бұрын
I just want to thank you Samurai - I stumbled upon one of your videos and since I am already using the creative cloud I immediately installed the character animator. Since then I watched nearly everyone of your videos twice and can't stop playing with this amazing piece of software. Your tutorials are in my opinion amongst the best tutorials for any software ever. They cover everything you need to know, they are perfectly suited for beginners and provide you an easy acces to the character animator capabilities. Awesome !! Thank you so much for everything you're doing and I hope you will continue it for a long time :)
@ChrisHoffmanHoffmangler
@ChrisHoffmanHoffmangler 4 жыл бұрын
You always seem to know the parts of my project that I'm struggling with and post a relevant tutorial. Thanks!
@neoblackcyptron
@neoblackcyptron 3 жыл бұрын
Your team is really spearheading an amazing product. Good job. This is one of the best well designed well written pieces of software ever created. It’s intuitive and these video tutorials are excellent.
@houseofsugars
@houseofsugars 4 жыл бұрын
Another winner!! Thanks so much for these. And I LOVE what Tiffany LaBelle has done !!
@curtispyketech
@curtispyketech 4 жыл бұрын
Fellow tutorial maker here - and I must say, your tutorials are top notch. Well explained and thorough. Big fan.
@extremesegaa9239
@extremesegaa9239 4 жыл бұрын
I wish every youtuber had great step by step explanations and clear speaking like you do , keep it up
@ktroofficial56
@ktroofficial56 4 жыл бұрын
ExtremeSega A i agree with you
@hansendesigns
@hansendesigns 3 жыл бұрын
He works for adobe. He gets paid. :)
@laovoly6988
@laovoly6988 4 жыл бұрын
Thanks to your great tutorial, I was able to make an animation, too. DAVE, You are my great teacher.
@CloakedMan71
@CloakedMan71 4 жыл бұрын
Thank you Dave so much, this was exactly the tutorial I needed.
@MaverickVersusEverything
@MaverickVersusEverything 4 жыл бұрын
Bringing heat! Mav flips out when he watches. --Mav's Underlings
@laurabelpiano
@laurabelpiano 4 жыл бұрын
Thank you so much for these wonderful lessons!
@SLOPPEWALL
@SLOPPEWALL 3 жыл бұрын
Yay! I did it. Thank you for the well put together tutorial.
@ganapathysubramaniam
@ganapathysubramaniam 2 жыл бұрын
character animator via these wonderful videos has opened up a portal for me! Thank you!
@goetzvideo-filmmaker
@goetzvideo-filmmaker 4 жыл бұрын
Awesome video! Thanks for all the hard work!
@heroesofcolor
@heroesofcolor 4 жыл бұрын
This was incredibly helpful!! KZfaq School is the best. Thank you Dave!!
@LanguageHelp
@LanguageHelp 4 жыл бұрын
Thank you for your tips and videos.
@shariqmanzoor322
@shariqmanzoor322 4 жыл бұрын
It’s too detailed and easy to learn, thanks dear
@user-mg1lk6fp9b
@user-mg1lk6fp9b 4 жыл бұрын
Man you’re doing perfect job ❤️ Wish to have my own work soon
@geotiempo-investigacionydo1224
@geotiempo-investigacionydo1224 4 жыл бұрын
Good channel! I've activated the bell and following you. More than uploading tutorials, you are really contributing to the society :D Nice job.
@udittatisar5336
@udittatisar5336 3 жыл бұрын
Keep doing this great work bro ! May Shiva bless you with whatever you want 💫
@RicsiDy9
@RicsiDy9 4 жыл бұрын
Well.. you know... you are a hero. You just gave me some new skills, and a new job as well. I can't even say how grateful am I. If you will be in Hungary sometime, i will definitely give you a bottle of wine or something. Thank you so much!
@okaysamurai
@okaysamurai 4 жыл бұрын
I'll take it! :)
@rolfkrumbein4170
@rolfkrumbein4170 4 жыл бұрын
Great Job - Many,many thanks!!!!
@ScaryStoriesNYC
@ScaryStoriesNYC 4 жыл бұрын
12:56 BRILLIANT!! I've been looking for something like that to use in music videos that I had to put n the back burner because they just weren't working. I was thinking of animating them in 3D, but this trick should save those projects. THANK YOU.
@tiffanylabelle
@tiffanylabelle 4 жыл бұрын
Brilliant as always Dave. Thank you! It's interesting what workerstudio did, I also used the walk cycle on my lady playing the piano and all my scooter and people on bikes too with very low settings... :)
@okaysamurai
@okaysamurai 4 жыл бұрын
Thanks for letting me share your examples! Awesome work!
@codygarcia1783
@codygarcia1783 Жыл бұрын
Thank you for sharing your knowledge dude!
@TheEbble
@TheEbble Жыл бұрын
This is so so helpful!! Thank you so so much!!!!🤩🤩🤩
@kailashrajkhowa9418
@kailashrajkhowa9418 3 жыл бұрын
Thanks a lot! I was struggling a lot to do this
@PaperbackFilms
@PaperbackFilms 4 жыл бұрын
You're the best! Thank you so much!
@aaqililham5802
@aaqililham5802 3 жыл бұрын
Bless you Dave!
@KnockemOrLockem
@KnockemOrLockem 4 жыл бұрын
The Samurai has 85K subscribers and still answers all of our questions 👍🏻🙏🏻❤️
@MegaRazac
@MegaRazac 3 жыл бұрын
Thanks to your great tutorial
@KiKiArtWorks
@KiKiArtWorks 4 жыл бұрын
I love your videos!
@wagnerjunior9434
@wagnerjunior9434 4 жыл бұрын
Amazing!
@okkiwibird7151
@okkiwibird7151 4 жыл бұрын
hey SO helpful love your stuff
@theshapeofart8536
@theshapeofart8536 Жыл бұрын
youre the best teacher!
@dhruvrajsinhjadeja-vfxarti3085
@dhruvrajsinhjadeja-vfxarti3085 11 ай бұрын
Thank you very so much for this video sir :)
@Marion0142
@Marion0142 9 ай бұрын
thanks. very helpful😊
@JR-ci3dh
@JR-ci3dh 3 жыл бұрын
you are a king
@shegun
@shegun Жыл бұрын
Thank you!
@sezginderin9571
@sezginderin9571 3 жыл бұрын
Men you are the best, your videos help me A LOTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Please share more videos, thank you.
@oyku_owl
@oyku_owl 4 жыл бұрын
thank you so much I love you
@sobhansoori3122
@sobhansoori3122 3 жыл бұрын
thank you very much I appreciate your help infinite thanks .
@RobertsReviews
@RobertsReviews 3 жыл бұрын
Thank you
@hitogramastreaming6580
@hitogramastreaming6580 3 жыл бұрын
thx,, really helpfull!!
@contaoutravez
@contaoutravez 3 жыл бұрын
i´m in love.
@islamiccornerofficial9512
@islamiccornerofficial9512 3 жыл бұрын
Very God Bro
@bibleventures
@bibleventures 3 жыл бұрын
Just finished making my first video that used character animator (previously used simple key framing in fcpx) and my rigging is a mess with extra limb iks and walk behaviours on every limb to make them function! Still - it was a start and allowed me to make a video in a very short timescale. I shall have to make use of the videos to sort my puppeting out, ensuring they don’t revert to a scrambled mess every time I drag them newly onto a scene). Still - it’s making a big difference in what I do, so thanks to you and the team.
@okaysamurai
@okaysamurai 3 жыл бұрын
If you're banging your head against the wall please please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more direct help!
@bibleventures
@bibleventures 3 жыл бұрын
@@okaysamurai thanks - I’ll bear it in mind if I don’t get things resolved but it’s not a significant problem at the moment, it’s just that I needed arms behind legs, thus splitting the arms from body group and so on and didn’t have time to work a better solution so bodged it lol. Thank you though and if I struggle to sort things I’ll let you know, 😊
@scott285
@scott285 3 жыл бұрын
@@okaysamurai I'm starting to bang my head against the wall with this problem. :) I got my 3-view puppet to walk but when I added the limb IK to the front view so he could jump, squat etc, he then quit walking. Do you have any suggestions from having this happen previously?
@DinveMitoloji
@DinveMitoloji 4 жыл бұрын
Hi, I need your help. I need to do my background in 'CA' instead of 'AE'. But if I use a camera in 'CA' my background is not working. I mean background has different X positions but when the camera is open positions aren't working. I will really be happy if you can help me with this subject. Because as I say i need to use both of them at the same time in the 'CA'. Thanks for your tutorial videos, they are really helpful.
@okaysamurai
@okaysamurai 4 жыл бұрын
Did you check out the sample Linden & Robot file on adobe.com/go/chexamples? That has a working background - if you do everything just like that it should work just fine. When you add a camera into a scene it affects all layers below it. If you're still having trouble please post a video of the issue on adobe.com/go/chfeedback and we'll help you more directly there!
@akridiy
@akridiy 4 жыл бұрын
Thank you for the video! Could you rework the default walk cycle? Almost every client says it looks jagged and unnatural.
@okaysamurai
@okaysamurai 4 жыл бұрын
It's based off of hand drawn frame by frame animation walk cycles, but as I say in the video, one size doesn't fit all, so it's impossible to pick a default that looks great for everyone. But thanks for the feedback - we are looking into ways to greatly expand the walk possibilities and we'll take it into account!
@islamiccornerofficial9512
@islamiccornerofficial9512 3 жыл бұрын
Sir God teacher
@bellaboiz
@bellaboiz 2 жыл бұрын
Ghaa I had the wrong layer tagged with the walk behavior, thank you!
@woodya1829
@woodya1829 3 жыл бұрын
Awesome tutorial! Very thorough and helpful. Do you address animating a character riding a bike in any of your other tutorials? I have been trying to find something but have not be able to. Thanks!
@okaysamurai
@okaysamurai 3 жыл бұрын
I haven't tackled that yet! I'm not sure I've seen a CH character doing that yet. Might be a good one to explore in the future...
@Dramadonia
@Dramadonia 3 жыл бұрын
Walking and running works fine for me but when I try to do the slump it looks like the puppet has been pinned to a board and is trying to break free. I guess I need to toggle and play around with the head behavior.
@okaysamurai
@okaysamurai 3 жыл бұрын
Some of the variations can feel broken with certain character types, play around with the parameters and see how it goes. If it's only happening in one style that's probably what's up.
@AmandaDeSimone
@AmandaDeSimone 4 жыл бұрын
Fantastic tutorials! Any advice on how to animate a snake slithering across the screen in Character Animator? I've tried manipulating limb rigs from sample puppets on a snake's body but no dice.
@okaysamurai
@okaysamurai 4 жыл бұрын
I would probably add several draggers in the body and do a replay recording of them bending around. If you added a Walk behavior and Waist tag it should be able to move with walking left/right motion. But really this needs a full IK system to work really well, which we don't have (yet).
@Marion0142
@Marion0142 9 ай бұрын
Hi there. Thanks for you brilliant videos. Do legs have to be two different elements?
@okaysamurai
@okaysamurai 9 ай бұрын
For this walk behavior, yes. They should each be a separate independent element rigged as shown, with the knees, ankles, toes, sticks, etc.
@artistictreehgr
@artistictreehgr 4 жыл бұрын
Great videos they are super helpful. I have a character that has a skirt. I wanted to know how you go about adding dynamics to the skirt so it can collide with the legs as she walks.
@okaysamurai
@okaysamurai 4 жыл бұрын
Currently there isn't a great way to have cloth dynamics, what Tiffany is showing in the video is as good as we can do right now. You kind of just have to fake it. But there will be advancements made here in the future.
@artistictreehgr
@artistictreehgr 4 жыл бұрын
@@okaysamurai I see. Is there a place I can suggest new features? I have a 3D Character rigging background and was trying this software for the first time and have several ideas.
@okaysamurai
@okaysamurai 4 жыл бұрын
Yes! adobe-video.uservoice.com/forums/911317-character-animator
@haneyaljayar5164
@haneyaljayar5164 Жыл бұрын
Great tutorial! I have a question; when releasing the arrow keys, the character snaps back to the standing pose which looks to the left of the screen. What if I need the character to walk to the right of the screen then stand with its face looking to the right?
@okaysamurai
@okaysamurai Жыл бұрын
Yeah, this is tricky because you're only allowed one standing pose. I would probably say use the Transform behavior and change Scale X to - 100% to send the character facing the other way. You could either start with your character flipped like that or keyframe it in later.
@kurmanbek
@kurmanbek 4 жыл бұрын
Can you make more tutorials about enhanced animations like character carrying something, jumping or throwing or interacting with objects? How to link objects to hands and arrange layers etc
@okaysamurai
@okaysamurai 4 жыл бұрын
Yes, I hope to do something like this in the future. For now I would watch the magnets tutorial on this channel.
@betteryouin2418
@betteryouin2418 2 жыл бұрын
This tutorial has been on repeat 👌🏽 was just wondering is it possible to have multiple standing positions i.e a front facing profile and right facing profile. So that if your walking to the right, when the character stops working it will be facing the right or the front if you wish? 🤔
@okaysamurai
@okaysamurai 2 жыл бұрын
There unfortunately isn't an easy way to do this yet - you could have a swap set for the standing view where you can manually swap between left/right standing views with a trigger key, but ultimately I think you might be better off just saving two versions of the puppet and using whichever one you need for a particular scene.
@jacquelinewilliams747
@jacquelinewilliams747 2 жыл бұрын
Can you separate or regroup segments? if there is no body section, leg, or torso? One of my puppets I was trying to get to walk had all of the elements under 'Torso'
@okaysamurai
@okaysamurai 2 жыл бұрын
I would do that in the original PSD or AI file, which may require some surgery to cut out and correctly organize the necessary parts. Typically you want your original art structure to be a good as possible before importing to CH.
@FemtechStudio
@FemtechStudio 3 жыл бұрын
Thanks I have issues with "CH" any time I tried to open the app I pop and error message saying opengl 3.2 is not found, that the scene will be blank l, once I click on cancelled it will open and it will not work, please help me to fix this issue
@okaysamurai
@okaysamurai 3 жыл бұрын
See community.adobe.com/t5/character-animator/faq-how-do-i-diagnose-and-resolve-an-opengl-related-error/td-p/7383058?page=1 or community.adobe.com/t5/character-animator/opengl-problem-won-t-allow-character-animator-to-work/m-p/9140012?page=1
@zavankan4796
@zavankan4796 2 жыл бұрын
Hi Dave, for Eliza, are we able to change the color of her shirt and pants? I did not see a layer for shirt and pants. I just finished the "create your own puppet" tutorial and noticed it had a group for pants. Also her hair, I was able to change the color for the right and left side of her hair, but not the middle. How would I be able to do that? Thanks.
@okaysamurai
@okaysamurai 2 жыл бұрын
Yes, I believe if you go into Eliza's legs and torso in the PSD file you'll find the elements you're looking for. Her pants parts are more spread out because she needed walk functionality. Same with the hair and dangling - just go through the PSD and turn layer visibility on/off until you find the right ones!
@vb7105
@vb7105 4 жыл бұрын
Does Adobe have some sort of index that explains all the features and icons? I saw that the ninja puppet had a bunch of pawn looking icons next the heads?
@okaysamurai
@okaysamurai 4 жыл бұрын
This is your best bet: helpx.adobe.com/adobe-character-animator/user-guide.html
@doctak2518
@doctak2518 4 жыл бұрын
How can i use mouth triggers from sad to happy and vice versa when taking lypsync from audio recor?I
@okaysamurai
@okaysamurai 4 жыл бұрын
The lip sync track doesn't change - if a "sad" trigger is recorded, then while that bar is visible the sad mouth will appear. So import your audio, compute lip sync, then add the triggers.
@DigitalDave
@DigitalDave 4 жыл бұрын
is there any way to have character animator automatically flip the profile for standing view? like Eliza my Puppet's standing view faces left so even when walking right and stopping he instantly flips around again. Or is there any way I can get around this? thanks mate!
@okaysamurai
@okaysamurai 4 жыл бұрын
I think I talk about this in the video as a limitation - no, whatever your standing view is will be what shows up. The only way around this would be to either a) have your standing view be a more front facing view so it looks more in between the two profile views, or b) have a 4th view facing the correct way that you manually trigger. Honestly for me I would probably just keep things like Eliza and reverse her scale either in CH or AE if I needed her facing the other way...less complex that way!
@DigitalDave
@DigitalDave 4 жыл бұрын
@@okaysamurai thank you so much for the reply, yeah I did see you go over that in the video however just wanted to know if there is another way of achieving the same result, flipping the character using keyframes is a pretty good workaround. Thanks Dave!
@WilliamCowper77
@WilliamCowper77 Жыл бұрын
hi, on character animator, do you know how to set a new starting position for a character in the same scene? i want my character to start in the middle, walk off screen, then, reappear walking on from the other side. However, it keep defaulting back to the first start position, so he never comes back on from the other side. Any tips welcome!
@okaysamurai
@okaysamurai Жыл бұрын
Are you using the keyframes method? That's probably your best bet. I'd keyframe one starting position, have them walk off with another keyframe, and then put two keyframes right next to each other - one offscreen, and the very next frame in the second starting position. Or you could Edit > Split the puppet into two separate tracks and record each one separately. Hope that helps!
@paulartifice
@paulartifice 3 жыл бұрын
Thanks for all your helpful tutorials!!] Is it possible to add head turns to the right, left, standing postiions, so that a puppet could say, look back as they walk forward?
@okaysamurai
@okaysamurai 3 жыл бұрын
Yes! See the Brooklyn Buddies on www.adobe.com/go/chexamples for a great example of this.
@paulartifice
@paulartifice 3 жыл бұрын
@@okaysamurai I actually figured it out after a few hours of messing with layer duplication. I created a separate group folder "head" for each body position and tagged them as independent. I don't know if you've done a video on it but I discovered some of the pretagging you did in photoshop of things like "origin" and "dangle" etc, and have found adding those in photoshop greatly speeds up my rigging time in CA. Might be something to do a video on. Anyway thank you. I have watched hours of your videos and used your puppets for reference and it has been super helpful. Been using CA for my band/art project, "Aktion Kat!" and very happy with the results! Happy New Year dude! 😺
@daniel_morbin
@daniel_morbin 5 ай бұрын
Nice! Does anybody knows if can I use a Speed Graph (like in after effects) when I choose "Position-based"?
@okaysamurai
@okaysamurai 5 ай бұрын
Yes - if you twirl down the parameter name in the timeline you'll get a graph editor!
@daniel_morbin
@daniel_morbin 5 ай бұрын
Thank you! I'm a Character Animator beginner, and I'm watching a lot of your videos to learn. Thanks for teaching! @@okaysamurai
@itchcreativestudio
@itchcreativestudio 3 жыл бұрын
Hey there, loving this software and your tutorials. I have 2 questions. 1) Is there a walk setting to completly leave the arms idle? The only way I can find is to remove the elbow and wrist tags. And 2) I added a manual floor to act as colliding element. But when the walking starts it's tilt's along with the character. How to not make it move at all? Thx so much!
@okaysamurai
@okaysamurai 3 жыл бұрын
1. Yeah, your. best bet for the arms being completely idle is to remove tags so they don't get influenced by Walk's settings. 2. Make the background independent - or even better, ideally in a completely separate file like I show here that you drag under your character in the timeline.
@meghandaharwal5179
@meghandaharwal5179 4 жыл бұрын
Hi, I'm trying to set up a walk cycle. I've watched the video and copied each step for hours, repeatedly and its still not working. The issue seems to be that none of the handles I'm tagging are being used by any behaviour. Its weird because I even downloaded Eliza and copied every step thats visible but it just doesn't work. Please please please could you help? Thank you so much!
@okaysamurai
@okaysamurai 4 жыл бұрын
If it's not working then yes, most likely the Walk behavior isn't seeing the tags for some reason. For more direct help please post a screenshot, video, or file > export > puppet to adobe.com/go/chfeedback and we'll try to help diagnose what's wrong.
@manaalacademy9534
@manaalacademy9534 3 жыл бұрын
@@okaysamurai hey sir im using ch and i wanna make my own story using ch animation then upload my youtube so ist problem?
@GLOSSYFUTURE
@GLOSSYFUTURE 3 жыл бұрын
Why Puppet glitches after recording when I play? I made a puppet who can walk on stage and it has all side profile. When I add key frame to make it walk one side to other side works fine, but when watching the preview it glitches among all side of profiles. Even I turned off my web cam but it remains same.
@okaysamurai
@okaysamurai 3 жыл бұрын
Hmmm not sure why that would happen, especially with keyframes - those should be absolute. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@ChrisOVEMERY
@ChrisOVEMERY 3 жыл бұрын
hey Dave thanks for an amazing tutorial. I have a question, and sorry if this is covered but I simply missed it somehow. Say you have a rigged and tweaked standing puppet. You just want to add the left and right profiles and do the whole walk thing. Immediately when putting your your whole character in a folder (standing) all the rigging disappears and needs to be re-done. Is there a way around this?
@okaysamurai
@okaysamurai 3 жыл бұрын
Unfortunately no - CH has a hard time keeping track of the rigging if things get shifted around into different folders. Anytime there are major structure changes, which is usually folders being added / moved / renamed, it can break the rigging. Sometimes CH is smart enough to figure it out, but not all the time. So for a walking character I try to add that stuff ahead of time before I get into any heavy rigging.
@ChrisOVEMERY
@ChrisOVEMERY 3 жыл бұрын
@@okaysamurai alright! thanks for answering!
@anotherdayanotherdance8369
@anotherdayanotherdance8369 4 жыл бұрын
Hello Dave... thank you so much for the help! Where can I find a video where it shows how to set up the three view step by step?
@okaysamurai
@okaysamurai 4 жыл бұрын
I'm not sure if I ever show it exactly step by step - but I do give a slightly different take here: kzfaq.info/get/bejne/mJd3f85_u7ypd58.html
@anotherdayanotherdance8369
@anotherdayanotherdance8369 4 жыл бұрын
@@okaysamurai Thank you!
@yoyoemmyjo
@yoyoemmyjo 4 жыл бұрын
Awesome update to the Walk tutorial! Thanks Dave! I recently figured out one additional rigging step that's been critical to my puppets' walk cycles: Changing the attach style of the origin points on my walking views (e.g. the +Right Quarter and +Left Quarter walking groups) to "Free." Otherwise, they look like they're pinned to the background wherever that origin point is placed. This might only be relevant when your artwork is really big, though, because Eliza's are set to the default Weld style and she moves quite freely.
@okaysamurai
@okaysamurai 4 жыл бұрын
Great point. We hope to fix and do this automatically in the future, but great tip.
@DavidMichaSilva
@DavidMichaSilva 3 жыл бұрын
Hi Dave! I am implementing this tutorial into my own personal short animation, I even built my own persona on top of this PS file of Eliza. But somehow, when I walk back from right to left, the figure gets a bit compounded or squashed. Not much, just enough to annoy the hell out of me. And I can't figure out why! Is it a body property? Something to do with the waist pin? I've tried moving off centre to the back of the torso, and that did help in the movement from left to right (right profile), but it doesn't work for the left profile. Help! Any help is (truly!) appreciated!
@okaysamurai
@okaysamurai 3 жыл бұрын
Hard to diagnose here - for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback. Walk can be a little mysterious sometimes why something squashes or not, given all the different possible character types. If I see this, I usually play around with moving tags / origins and seeing if it makes any difference. Eventually I figure it out through trial and error! If you post on the forums we might be able to help quicker though.
@MisterFrostee_NYC
@MisterFrostee_NYC Жыл бұрын
I cant seem to get a valid "origin point" to show up with the green dotted line- so I'm unable to fully attach like you are at the 5:18 mark.. I tried "reset layer" on the left arm for example that is crowned/independent and still nothing. Any tips? Also love the channel!
@okaysamurai
@okaysamurai Жыл бұрын
Make sure the independent layer has something non-independent to attach to, usually the torso layer below. Also in rig mode make sure the bottom left corner of the canvas area that the polygon icon is turned on (blue) to show this kind of stuff.
@kountrycabinetshomefurnish6631
@kountrycabinetshomefurnish6631 3 жыл бұрын
Why are some of the options greyed out on the Walk behavior? Also, I have 2 characters in the same scene. The one is a 3 view character that was created in the file before the latest 2020 update. The second is also the same thing but was added after I updated. The first one walks fine to the left and right with the arrow keys, but if I match all the settings on both characters in the walk behavior (except for the grayed out ones) the second character doesn't walk with the arrow keys. Any thoughts?
@okaysamurai
@okaysamurai 3 жыл бұрын
Things can be greyed out depending on some of your choices. So for example, change the dropdown to "position based" instead of "left and right arrow keys" and you'll see the position shows up with the ability to keyframe. If it doesn't walk still, there might be a rigging conflict or something. If it persists, please post a video, screenshot, or your File > Export > Puppet to adobe.com/go/chfeedback for more direct help.
@totlenmoingay
@totlenmoingay 8 ай бұрын
Hi Dave, I want my character to walk but don't have that much time to illustrate and rig a 3-view character. Is there anyway to fix a ONE-VIEW character to the ground (not floating) one it stops walking??? Thank you and all the best, Tony.
@okaysamurai
@okaysamurai 8 ай бұрын
Unfortunately no, because the legs need to be able to move and not pin to the ground. However, you could just duplicate your one view into 3, keeping the same illustration for each of them, and just rig it up that way.
@totlenmoingay
@totlenmoingay 8 ай бұрын
@@okaysamurai Thank you so much for the idea.
@Raging_Granny_Gamer
@Raging_Granny_Gamer 4 жыл бұрын
Hi Dave, can you please make the assets also available for download in your puppet. In this case, is it possible to share your background of the scene? Let me know and keep up the great work!!
@okaysamurai
@okaysamurai 4 жыл бұрын
Sure - I updated the ZIP file to include the street background as well. Enjoy!
@extremesegaa9239
@extremesegaa9239 4 жыл бұрын
Is there a way to reset the workspace layout to it's original layout? I managed to mess mine up and is driving me insane trying to fix it , found it in window, workspace, reset record
@extremesegaa9239
@extremesegaa9239 4 жыл бұрын
Nevermind I found it in windows , workspace ,reset record for anyone having this issue
@kelvin_darwin
@kelvin_darwin 4 жыл бұрын
Are you guys planning on doing a front view walk cycle option soon? That will be a game changer.
@okaysamurai
@okaysamurai 4 жыл бұрын
No current plans outside of using cycle layers as shown for Wonder Boy in this video, but feel free to add/vote on it here: adobe.com/go/ch_wish
@sinafuchser3403
@sinafuchser3403 4 жыл бұрын
Good Afternoon, that's another very helpful rigging tutorial. But we have a question about the walk of the characters. We drew a character with 3 views like the puppet in your video. Our problem is, that when we do the rigging exactly like you in the video, the character is a bit smaller while walking. When it stops, it grows up and the character is bigger again. Is there some special rigging that counteracts this? Thank you for your answer!
@okaysamurai
@okaysamurai 4 жыл бұрын
The sinking/lean you might see is a bug. Try aligning the toe and heel tags at the same horizontal level and see if that helps. If it persists please post an example video at adobe.com/go/chfeedback and we'll try to help you more.
@neoblackcyptron
@neoblackcyptron 3 жыл бұрын
Hi Dave, I think this might be an old question. But is there a way to make walk cycles for a puppet with 4 legs. The one approach I can think of is to make 2 puppets with 2 legs each, and have a 3rd puppet with a head and torso, combine all 3 to create my 4 legged creature. But I think, there might be a better way which I am not aware of. Thanks I figured it out saw another video where the user maps the same puppet leg tags to more than one leg. So it is possible to have a one to many relationship between the puppet tag and the different parts of the vector art.
@okaysamurai
@okaysamurai 3 жыл бұрын
I talk about it at the end of this video: kzfaq.info/get/bejne/ndyPZbih29rRXYE.html. It's not great but it's the best workaround I've found so far.
@neoblackcyptron
@neoblackcyptron 3 жыл бұрын
@@okaysamurai Thanks. I'll check that out. BTW the new IK for the arms and legs in the BETA version is really useful. Thanks for pointing me in the right direction. It really made a difference in my episode2 which i released last week.
@dontclickmychanneldescript8854
@dontclickmychanneldescript8854 4 жыл бұрын
Could you please make a tutorial on how to make puppets sit down and interact twitch things
@okaysamurai
@okaysamurai 4 жыл бұрын
For interacting with things, see the Magnets tutorial - kzfaq.info/get/bejne/n9ykZt2CleDSmWQ.html. For sitting, you can add draggable handles into the limbs to do this - see Gene at adobe.com/go/chexamples as a character with a lot of draggable parts. There will be some improvements on this in the future as well.
@angu4878
@angu4878 3 жыл бұрын
Thankyou for this video. It cleared my doubts. When i try to download any templates from your website, it says the file cannot be downloaded securely. And i have to discard them.
@okaysamurai
@okaysamurai 3 жыл бұрын
I would try a different browser or network. The site does have a certificate and should be working: www.okaysamurai.com/puppets/
@angu4878
@angu4878 3 жыл бұрын
@@okaysamurai I downloaded them! Thankyou very much!
@timothylitostansky1339
@timothylitostansky1339 3 жыл бұрын
Thank you for the tutorial! I'm struggling something pretty specific. While my character is walking I want them to occasionally raise their hand, point, etc. I tried the limb IK but they seem to fight each other. Is this possible in CA? Thanks in advance!
@okaysamurai
@okaysamurai 3 жыл бұрын
Yeah this is a tough one. Your best bet is to leave Limb IK off of the arms for the walking views and don't tag the wrist/elbow so walk won't take over. You won't get the benefits of Limb IK but at least you'll be able to move the arms. I unfortunately can't think of another way to deal with this because Limb IK and Walk both want those same tags.
@timothylitostansky1339
@timothylitostansky1339 3 жыл бұрын
@@okaysamurai Thank you very much for the reply. That really is a huge bummer. Hopefully something like this will be fixed in the future.
@OzienPlays
@OzienPlays 2 жыл бұрын
Does anyone know how to keep the character from changing the hand style? I have triggers for multiple hands and it goes to default when walking.
@okaysamurai
@okaysamurai 2 жыл бұрын
If you have a hand trigger on, you'll need to drag the triggered hand from each view into the trigger. So for example, if I have a pointing hand trigger, I would need to drag the point artwork layer from my left profile, standing, and right profile views into the point trigger in the Triggers panel so under "Layers & Replays" it shows 3 layers. Then one trigger will work across all views. If the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@OzienPlays
@OzienPlays 2 жыл бұрын
@@okaysamurai yeah, I actually figured it out, I had some triggers setup wrong and I also had the little eye icons wrong for some of the trigger groups, once I fixed it it works! Just asking the question helped! I have my character walking across a room with a sword and shield sitting down in a throne. It was dropping the sword and shield in my walking animations. I duplicated those characters to add static turning left and right half a turn for sitting in a chair with a side profile and being able to move the arms and legs with 1K, once I duplicated how I did those my walking worked! Your videos help a lot, but I just really need to do the work and learn the software. Not sure why, I don't make any money, lol.
@akhilakhil9325
@akhilakhil9325 4 жыл бұрын
confusing, all set, but how set the animations like left right, and wslking style in recirding time
@okaysamurai
@okaysamurai 4 жыл бұрын
I would recommend using the keyframe option I show at the end of this video. Then you don't have to record anything.
@Quran_memorization
@Quran_memorization 4 жыл бұрын
hello dave, can you help me, please .. I used two puppets at the same scene .. I tried everything to make them both move with my head movement but they move separately I wanted the first puppet to be the base and the second one to be pinned to the first one's face so it can do the same movements as the base.. can you record a simple video if it is possible and if you cant I would appreciate if you answer me in a message thanks a lot for all tutorials keep it up
@okaysamurai
@okaysamurai 4 жыл бұрын
Unfortunately I don't think you can do exactly what you're trying to do here. CH is really optimized for controlling one character at a time. The best you could do is arm both of them in the timeline and they'll both move with your movements, and adjust the parameters under Face to make one move slightly differently. Or of course you could just record them one at a time, which is what I normally do.
@Quran_memorization
@Quran_memorization 4 жыл бұрын
@@okaysamurai thank you for the fast responding dave i want to ask if i can take the layer of the mouth that i recorded and edited it for the first puppet and put this layer with the second puppet's rig layers ? thank you again
@okaysamurai
@okaysamurai 4 жыл бұрын
Yes. But you should ideally do the actual artwork sharing in Photoshop or Illustrator, not in CH. if you recorded one lip sync take with one character you could copy and paste that exact same take to the other puppet, and it doesn't really matter what their mouth looks like - the visemes will still work with whatever mouth the character has.
@Quran_memorization
@Quran_memorization 4 жыл бұрын
@@okaysamurai thanks a lot , i dont know how can i thank you i pray to god to give you hidayah in your whole life thanks dave
@whoozie
@whoozie Жыл бұрын
Walking behavior is my favorite one so far and I'm really having a lot of fun with this! Btw I made an assassin's creed character based on eliza and think it's looking good ...I'm on my way to finishing my first cartoon video I can't quite understand why moving the playhead after capturing a take mess up the walking we just recorded....can uu explain more about this?
@okaysamurai
@okaysamurai Жыл бұрын
Walking is a simulation. Your recording shouldn't be messed up if you play back from 0, but if you play back from anywhere else, the simulation will be starting at a different position. So for a real playback, always start from the beginning of the timeline.
@whoozie
@whoozie Жыл бұрын
@@okaysamurai thank uu for the explanation ! appreciated
@johnashworth9628
@johnashworth9628 4 жыл бұрын
Is there a way to rig a character who isn’t upright on two legs? For example, a dog that is using all four legs on the ground? Will it work the same way in a walk cycle?
@okaysamurai
@okaysamurai 4 жыл бұрын
I talk about this at the very end of the video - it's possible, but very hacky in its current state.
@alejandraemiliaarayasalaza2304
@alejandraemiliaarayasalaza2304 3 жыл бұрын
I need help! I followed all the steps for make my character to walk but I get in the behavior that there are no handles. But when I put the behaviors walk in the body works it but it walks very strange. I have the character animate 2020. What would be the problem? I love your tutorials by the way
@okaysamurai
@okaysamurai 3 жыл бұрын
Hard to diagnose here, but for more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@bhaggyaumayanganasalwathur6102
@bhaggyaumayanganasalwathur6102 3 жыл бұрын
thank you for your lessons, I have a problem , I can't add walk behavior because no walk behavior in my software. some behaviors are there but no walk behavior. what is the reason for that??
@okaysamurai
@okaysamurai 3 жыл бұрын
You probably have an older version. We are currently on the 2020 version 3.4 - you'll need to update to get Walk and other new behaviors.
@bhaggyaumayanganasalwathur6102
@bhaggyaumayanganasalwathur6102 3 жыл бұрын
@@okaysamurai thank you very much
@MFGroupChannel
@MFGroupChannel 4 жыл бұрын
First I would like to thank you for this wonderful explanation, step by step And the question is ... Is there a way to make a walking movement for an animal with four legs?
@okaysamurai
@okaysamurai 4 жыл бұрын
I talk about this at the very end of the video. Yes, if you add multiple Walk behaviors you can get away with it, but it's a little hacky at the moment.
@MFGroupChannel
@MFGroupChannel 4 жыл бұрын
Thank you for your interest in responding ... I was able to make a walking movement for an animal, but there are some simple problems in controlling parts of the body to make it move naturally ... If you like to see it, I can upload it to KZfaq ... I wish there would be a solution for the movement of an animal@@okaysamurai
@neoblackcyptron
@neoblackcyptron 3 жыл бұрын
I have one question regarding the walk cycle. Is it possible to avoid the sudden jump when transitioning from the left profile view, to the front view, to the right profile view when walking back and forth on the screen. I have tried setting up the curves for the smooth transition from one view to the next. But the act of switching between the left, center, and right profile view still seems immediate. I might be missing something, that the software application already has to get this accomplished.
@okaysamurai
@okaysamurai 3 жыл бұрын
This is currently how walk works - there isn't a transition, it will immediately jump to the next view when triggered. I've seen some people play around with keyframing the parameters to slow down / speed up a walk at the beginning / end to ease into a standing position better, or use some transform keyframes to line them up better, but yeah, unfortunately right now transitions are always going to be immediate.
@neoblackcyptron
@neoblackcyptron 3 жыл бұрын
@@okaysamurai No problemo, this is already an awesome piece of software. I am sure the adobe folks will come up with some algorithm to give us this feature in the future. For now I am transistioning between left and right views, without hitting the Frontal view, that works better for my needs.
@andycrosier3541
@andycrosier3541 Жыл бұрын
Hey, great vid! So, when you're tagging the shoulders and hips -you do that on the "body" section? And when you tag the arm -you only tag the elbow and wrist -not the shoulder? And when tagging the legs leave out the hips, because they were tagged "hips" in the body section? What if you tag something twice, like hips within the body and legs sections?
@okaysamurai
@okaysamurai Жыл бұрын
Yeah, so typically you just want to be consistent, so I recommend putting your shoulder and hip tags all on the body group. I think it still works if they're on the arm and leg groups, but I think they have more possibilities of becoming detached if you do this. When you tag things twice, usually CH just ignores the second set, but it's good practice to only have one set of tags. If the problems persist, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
@andycrosier3541
@andycrosier3541 Жыл бұрын
@@okaysamurai Ok, thanks!
@geoffreywade
@geoffreywade 3 жыл бұрын
Following your tutorial at 7:27, I was able to get ElizaSimpleUnrigged to walk from right to left in "Immediate mode". Cool. At 11:10, the mode for Eliza3ViewUnrigged is set to "Left & Right Arrow Keys". Eliza3ViewUnrigged works as shown. However, if i switch to "Immediate" mode, Eliza3ViewUnrigged walks from left to right. Why is that the opposite direction of ElizaSimpleUnrigged. Am I doing something wrong?
@okaysamurai
@okaysamurai 3 жыл бұрын
I'm not 100% sure, but in general "immediately" should only be used for the single view walk characters. My best guess is that immediately picks the first walking view it sees and goes with that? Any time I do 3 views, I always do keyboard inputs or position based.
@Malenkialex
@Malenkialex 4 жыл бұрын
could you give a link to the wonder boy template please? btw. I really love your tutorials. your doing a wonderful job. greetings from east germany
@okaysamurai
@okaysamurai 4 жыл бұрын
Yep! Check out adobe.com/go/chexamples - he's like halfway down the page.
@neoblackcyptron
@neoblackcyptron 3 жыл бұрын
Is it possible to transition from walk to prance or strut style of walking in the same scene. I noticed whenever I record stuff in the timeline with one style of walking and then decide to change it to another walk style like prance or strut or run. Character animator seems to retroactively make changes on my prior recorded walk styles in the timeline.
@okaysamurai
@okaysamurai 3 жыл бұрын
Yes - to do this go next to style and click the little ... icons that appear and "enable parameter recording." This lets you record parameter changes, so if you record and change that mid-recording, the changes will save. We turn this off my default because too many dots is confusing and not used often, but you can do this to any non-keyframed parameter.
@neoblackcyptron
@neoblackcyptron 3 жыл бұрын
@@okaysamurai Thanks, I just got the parameter recording activated next to the walk styles. And it works. I can easily switch between these with the record parameter. I am going to explore the other hidden record parameters now. Thank you very much.
@cerenalaz
@cerenalaz 2 жыл бұрын
her head has a quarter degree but ve pick the puppet as right profile. What if i want its head to really turn even more (like a real right profile) wouldnt it cause trouble? Sorry i’m having trouble with expressing, hope you got me…
@okaysamurai
@okaysamurai 2 жыл бұрын
Check out the character Walker on www.okaysamurai.com/puppets/ - they have head turns + walking. You have to be careful because both Walk and Head Turner are looking for the "right profile" tag, so if you don't set things up like the Walker example it might not work right.
@quincyndekwe
@quincyndekwe Жыл бұрын
One of my legs and arms are going the wrong direction and I keep trying to fix it thinking maybe I accidentally duplicated my right arm/ leg but nope. Yet they are moving the same direction. What am I doing wrong?
@okaysamurai
@okaysamurai Жыл бұрын
Hard to diagose here - if the problem persists, please upload a screenshot, video, or your File > Export > Puppet file to the official forums at adobe.com/go/chfeedback so we can take a closer look.
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