Walking in Adobe Character Animator (2018 - ARCHIVED)

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Okay Samurai

Okay Samurai

Күн бұрын

There is an updated version of this tutorial: • Walking (Adobe Charact...
The Walk behavior in Adobe Character Animator CC lets you quickly rig a character for movement across a scene. This tutorial covers everything from how to set up your artwork, how to rig your character and add tagged handles like shoulders and knees, and how to adjust the parameters to make a custom walk style that matches the personality of your character. It's never been easier to get a character walking and talking for animation!
Download the free Kaufman example puppet: okaysamurai.com/puppets/
And here are the three videos I talk about at the end:
Simple left/right movement: • Character Animator Tip...
Walking & head turns: • Character Animator Tip...
Foreground/background movement: • Character Animator Tip...
Download Character Animator: www.adobe.com/products/charac...
Download free example projects and puppets: adobe.com/go/chexamples (official adobe pack) and okaysamurai.com/puppets/ (okay samurai puppet pack)
Check out the official forums: adobe.com/go/chfeedback
Share your creations on social media using #CharacterAnimator!
Subscribe on KZfaq: kzfaq.info_c...
Twitter: / okaysamurai
Website: okaysamurai.com

Пікірлер: 387
@okaysamurai
@okaysamurai 4 жыл бұрын
There is an updated version of this tutorial! Check out kzfaq.info/get/bejne/ndyPZbih29rRXYE.html
@JohnSamyTrajik
@JohnSamyTrajik Жыл бұрын
Great Job, If you can tell us where you said we can find the free Kaufman puppet that will be great, thank you 🙏
@braininjuryproductions6150
@braininjuryproductions6150 Жыл бұрын
I wanted my character to move back and forth like the ninja does, and my head and body turn isn’t working right. On either quarter and then one quarter walks while the other quarter loses its walk behavior. Nothing like this before has ever happened to any of my characters. I got everything rigged correctly and it won’t move with the left and right arrows and then once I get the turns moving with the arrows the quarters show up in different parts of the screen
@BrianAmedee
@BrianAmedee 4 жыл бұрын
After watching this video and constant rewinding, I finally got my character to walk smoothly. This guy is awesome. Another awesome tutorial. Thanks so much mate!
@MijnCamper
@MijnCamper 5 жыл бұрын
Its getting better and better. Amazing possibilities. Applause to Adobe Character team and you Dave!
@PolymerJones
@PolymerJones 5 жыл бұрын
Man all that customization is so amazing I can't wait to attempt my first walk cycle tomorrow! I never really knew the significance of the position of the Origin Point until seeing this, so that is also amazing haha!
@whoozie
@whoozie Жыл бұрын
I watched the other walk video first and I wasn't able to figure out why my head was moving in a weird way....untagging the head fixed everything thank a lot! And I love the little details you guys have added like the toe bend parameter
@tinytabletop
@tinytabletop 5 жыл бұрын
Ah Dave, so much really clear and valuable information packed in here. You are a great teacher.
@VannyARTS
@VannyARTS 5 жыл бұрын
I love it when you always say.. FREE! thank you for sharing you hard work with your subscribers 👏
@jmoney3ify
@jmoney3ify 5 жыл бұрын
Been watching a bunch of your Character Animator videos, incredible stuff. Thanks so much.
@midge2112
@midge2112 4 ай бұрын
Fantastic as always Dave!! Thanks so much for sharing your expertise! Adobe does not pay you enough!!
@inproduction71
@inproduction71 5 жыл бұрын
I am learning so much! such great software and you are a fabulous teacher. I am just teaching myself with intermediate Photoshop and After Affects knowledge (that is slightly rusty!). Got my character walking and moving around a bit now (without his arms flying off!). Cheers!!
@KamranSKhan
@KamranSKhan 2 жыл бұрын
man you are a good teacher seriously I am new here but never found very good detailing tutorial in youtube please please teach us more and make us pro. Thanks brother for your effort and tutorials hope you'll get more and more subscribers
@keiii7446
@keiii7446 5 жыл бұрын
I love your tutorials! It's really helping me to learn character animate cc from scratch! Thank you!
@610dean
@610dean 5 жыл бұрын
Thanks for a great tutorial. This answered so many questions that I had. Now I have a walk cycle working well!
@zaiwillz6780
@zaiwillz6780 5 жыл бұрын
Hey Dave I soo love your tutorial vids! I am currently learning Character Animator myself and so far I'm loving it!
@tiffanylabelle
@tiffanylabelle 5 жыл бұрын
Fabulous ... how good is this, thank you for listening to my requests ... LOVE IT!!!!
@MTBBernie
@MTBBernie 4 жыл бұрын
Just heard your interview on a podcast. Really great story you had .
@BarknoorZ
@BarknoorZ 5 жыл бұрын
This sure is a useful tutorial! I know friends who are learning to animate! I might learn someday too. Came here from Needs More Subs :D
@Diggo84
@Diggo84 3 жыл бұрын
You're amazing, dude! Make a video creating an infinite background! You rock!
@kamalalam6403
@kamalalam6403 4 жыл бұрын
for my opinion you are best explainer and thank you for making detail video tutorial.
@petekola4968
@petekola4968 4 жыл бұрын
Great tutorial. Perfect explanation skills. Wow!
@EricKerkhoven
@EricKerkhoven 5 жыл бұрын
Great new features and videos :) Keep up the good work!
@RajTheArtist
@RajTheArtist 3 жыл бұрын
Thank you so much for this tutorial
@ist1310
@ist1310 3 жыл бұрын
It's neat that they've added tools to fine toon major movements. With Macromedia's Flash, our movements were so "Robot-like".
@carlperl412
@carlperl412 5 жыл бұрын
¡Hola Samurai! Muchas gracias por el tutorial. Saludos desde Venezuela =D
@mjmm1996
@mjmm1996 5 жыл бұрын
THANK YOU SO MUCH! I've spent literally 14 hours figuring out what was wrong since my character WAS NOT MOVING, but I started from scratch and did everything like the video. I'm eternally grateful! lol
@colecreations
@colecreations 5 жыл бұрын
such a good tutorial! Thank you so much!
4 жыл бұрын
Thank you very much for your tutorial! You are the best
@lukeyyw
@lukeyyw 5 жыл бұрын
first time seeing this and i love it
@JessicaTan1005
@JessicaTan1005 5 жыл бұрын
thank you so much for this video! it really helps me a lot. xoxo
@rangerxd804
@rangerxd804 3 жыл бұрын
Great Tutorial. Thank you very much.
@mountainofyeses
@mountainofyeses 5 жыл бұрын
this is super great! Thanks!
@extremesegaa9239
@extremesegaa9239 4 жыл бұрын
I'm starting a project with a char I created from scratch this is awesome
@DopeMagazineDigital
@DopeMagazineDigital 5 жыл бұрын
🙏🙌🏽🤟...heeeeey Dave ya know I gladly hold my breath until the next video release..😁🤟
@noahburkhardt9316
@noahburkhardt9316 5 жыл бұрын
Thanks, it‘s really helpful
@drryanrodrigues
@drryanrodrigues 4 жыл бұрын
Firstly, thank you so much for these tutorials...they're awesome. My team produce whiteboard animations for language learning but since testing Character Animator, we're going to make a transition to full animation. Just wanted to know if you had any ideas/tips/hacks for walking up steps.
@okaysamurai
@okaysamurai 4 жыл бұрын
Currently walking only works great for horizontal forward/backward movement, but I guess you could fake it by moving a character diagonally and hiding the feet behind stair shapes in the foreground. And there will be an easier way to walk from one position to another in the next release that I think will help you - stay tuned!
@iliyasiliev9103
@iliyasiliev9103 5 жыл бұрын
You are the man bro !!!!
@WaneFawesome
@WaneFawesome 4 жыл бұрын
So I do a live stream with my character. Is there no way to have a background in the CA project with a walk behavior on it? I have one but since the behavior is on the whole project the background moves off stage with my character. It would be great if there was a way to make something in the scene stationary.
@okaysamurai
@okaysamurai 4 жыл бұрын
You should import the background separately. See the updated walking tutorial, there's a background image file in there. kzfaq.info/get/bejne/ndyPZbih29rRXYE.html
@bappi005
@bappi005 4 жыл бұрын
This is a great tutorial. I recently starts learning Adobe Character Animator. Can you please give the link of the psd file for this project so that everyone can practice.
@okaysamurai
@okaysamurai 4 жыл бұрын
Thanks - Kaufman is available for free at okaysamurai.com/puppets/. When you open the puppet into Character Animator the PSD will show up in your "CH Media" folder.
@astaluksaite5262
@astaluksaite5262 5 жыл бұрын
great! Thank you so much!
@pierridesign
@pierridesign 10 ай бұрын
thanks a lot
@josehidalgoitza9612
@josehidalgoitza9612 5 жыл бұрын
you are the best!
@MERIANT100
@MERIANT100 5 жыл бұрын
This program works pretty well and i like your tuts a lot ! Thanks Dave. Could you tell some more about rigging the head, neck and bodypoints. In my case there came some problems with these parts
@okaysamurai
@okaysamurai 5 жыл бұрын
Thanks! Generally, we recommend tagging the head as neck and lowering the origin handle to the neck area, adding shoulders, waist and hips on the body, and the relevant leg and arm tags on their respective limbs. Walking requires a lot of stuff to be exactly right to work, so my best recommendation if things are going wrong is to look at an example like Kaufman here and study what is different between him and your character. You can also post your puppet / screenshots / videos to our official forums and get more detailed help there.
@MERIANT100
@MERIANT100 5 жыл бұрын
Thanks again for your comment... I Will send the file. Tweakin the character in de properties panel helped al lot too. Especially the angle of the arms and the lenght of his steps...everything looks more natural now.
@user-et3qy4is4h
@user-et3qy4is4h 4 жыл бұрын
非常感谢!
@BenMotionGraphics
@BenMotionGraphics 5 жыл бұрын
Another note on here if any of you are struggling with making changes in Photoshop/Illustrator and it's not updating or breaking your rig: If you rig and export a puppet with a single profile, it collects its own separate illustrator/photoshop file in with the puppet file. If you make changes to that illustrator file after your puppet has been imported, and say draw additional walking profiles, when you come back into CH the rig won't work. The fix: delete the puppet in your project panel in Character Animator and re-import the illustrator file. You'll have to re-rig, but your puppet will work.
@okaysamurai
@okaysamurai 5 жыл бұрын
Right - all CH files are referenced, like Premiere Pro or After Effects. Usually your safest bet is to go to Edit > Edit Original to make sure you're modifying the correct artwork.
@PoojsVarietyHour
@PoojsVarietyHour 5 жыл бұрын
Hi Dave! Love all your animation vids! When I went to your puppet page on your site, I could only download Kaufman's Puppet not the AI/PSD files - could you please let me know where I can download the AI file for him? Thank you so much!
@okaysamurai
@okaysamurai 5 жыл бұрын
A puppet includes both the PSD or AI artwork and the rigging - see this video for how to "edit original" to get to the artwork! kzfaq.info/get/bejne/aJ6fe6p8qr3KnJ8.html&t=10m43s
@jorgemadeira5446
@jorgemadeira5446 5 жыл бұрын
Omg! Thanks a lot!
@tinytabletop
@tinytabletop 5 жыл бұрын
It might be worth noting that the walk behavior works as you've done it here with only a profile position or with left and right facing positions or with left, right and frontal positions. It does not work with only one profile and a frontal position. This seems like a bug or an oversight, but it is not the sort of thing a novice (like myself) would figure out on their own.
@okaysamurai
@okaysamurai 5 жыл бұрын
Yes, I could have made this more clear when I say it has to have 1 or 3 views, and yes, we should fix this.
@tinytabletop
@tinytabletop 5 жыл бұрын
@@okaysamurai Please understand, I was not criticizing, this is complicated software still in development; I know that. And your tutorials are simply packed with detail. I just figured any time I can throw in a time-saving tip, I should.
@gauravjain4249
@gauravjain4249 3 жыл бұрын
Thank you very much, could you please suggest to me about sitting character and change positions.
@okaysamurai
@okaysamurai 3 жыл бұрын
That should be possible now with Limb IK: kzfaq.info/get/bejne/m55le6qEprmcYJs.html
@ridwanridiawan
@ridwanridiawan 5 жыл бұрын
Terimakasih guru..
@kong_hunter1605
@kong_hunter1605 5 жыл бұрын
I want to learn about walking from Thailand. thank you
@sonicgaming618
@sonicgaming618 3 жыл бұрын
hey, how can i make my character walking towards camera like i know its not possible through walk behaviour and i need to make the animation of frontal walk then cycle layer it in ch but it would be good if you give some tips!
@okaysamurai
@okaysamurai 3 жыл бұрын
As I say in the video, Wonder Boy on adobe.com/go/chexamples is the best example of this. Unfortunately I've never tried it, only the left/right walks myself! But a Wonder Boy like setup + Position > Scale keyframes to make him seem like he's walking forward should work.
@blendershots
@blendershots 5 жыл бұрын
Thank u so much
@RuneBell
@RuneBell 5 жыл бұрын
I have two quick questions (great tutorial by the way!): 1. I'm trying to make my character face the direction they're walking in like in the example, how would I do this? 2. Would it be possible to copy & paste then mirror the rig i created for one direction and use it for the other direction?
@okaysamurai
@okaysamurai 5 жыл бұрын
1. Whatever you tag as Left / Right Profile is what will show up when you press the left and right arrow keys, so if you want him to turn left when he walks left, tag it like that. If he's facing the wrong way, switch the left and right profile tags. 2. You can - right click the group to make the view shareable, then drag it from the project panel back into the puppet and use the scale properties in the upper right to flip it around. I usually make subtle changes so I will often just copy a view in the original PS/AI file and rig a second time in CH.
@theislamicstories1961
@theislamicstories1961 3 жыл бұрын
I have made groups of arms and legs separately in the body group, but the yellow line appears all around the body, even when I select each individual group (eg. if I select the right arm group, the yellow line is all over the body instead of it being around just the right arm)
@okaysamurai
@okaysamurai 3 жыл бұрын
First, make sure the groups are independent (crown icon). Second, if you're seeing it extend I would dig into the group and make sure there isn't any hidden / extra artwork anywhere. Select each layer one at a time until you find the culprit. So if I have a leg group, I'd make sure that's independent and look at everything inside that group to make sure it's all in my leg area. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@weba177
@weba177 2 жыл бұрын
Thank you for everything. Please, how do I make a character in a long skirt walk?
@okaysamurai
@okaysamurai 2 жыл бұрын
I talk about this in kzfaq.info/get/bejne/ndyPZbih29rRXYE.html.
@AlvarezFilmsRUNNING
@AlvarezFilmsRUNNING 3 жыл бұрын
Man, Love this! Wondering how to make the character run instead of walk? Do I just speed up the walk cycle? I'm new in this. Cheers!
@okaysamurai
@okaysamurai 3 жыл бұрын
In Walk > Style there is a dropdown letting you choose walk, run, sneak, etc.
@sgolan20
@sgolan20 5 жыл бұрын
When I make a change in the photoshop file all body tags of the puppet getting lost (I don't use the suggested name tags in photoshop) is there a way to keep the tags and changes on the puppet even if I change the photoshop file?
@okaysamurai
@okaysamurai 5 жыл бұрын
The general rule is to try to keep the structure hierarchy more or less the same. When you move existing groups into new groups, CH has a hard time understanding where those groups went. So I’d say try to keep a basic structure and work off of that.
@tinytabletop
@tinytabletop 5 жыл бұрын
Dave, when I move the origins to the feet as you suggest around 4:30, it shoves my character off the screen. When I then reposition him so he appears on screen, his limbs are all distorted. Putting his origins back around mid-chest seems to fix this, but I'm wondering what I'm missing out on not placing his origins at his feet as you suggest.
@okaysamurai
@okaysamurai 5 жыл бұрын
Hmmm, hard to say. It's possible depending on the puppet that the origin movement might push/pull/move on parts that you don't want, so it's worth experimenting and customizing for each character. In Kaufman's example, moving the origins down should make that his center of rotation, but it's a relatively minor point. Generally I would say make those origin edits before adding the character to a scene or recording anything - walk is still a "simulation" and changes can make that simulation behave erratically at times.
@paulartifice
@paulartifice 3 жыл бұрын
Any tips on how to make a character rest on one position while still moving using left+right keys and 100% body speed. II'm trying to do roller skates. Would also be helpful to make a character ski, or slide to a stop.
@okaysamurai
@okaysamurai 3 жыл бұрын
You might be able to perform or keyframe the strength param under Walk, which basically changes the influence that Walk has over the body. So if you lower that gradually it should look more like easing in/out. Basically I think playing with the other walk params should help. If you can't figure it out, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@neonimator
@neonimator 5 жыл бұрын
Why when walking the image in Adobe Animate as if breaks up? Similar to effect when in games vertical synchronization is turned off and the picture cuts in the center. Character Animator have better render system inside?
@okaysamurai
@okaysamurai 5 жыл бұрын
If parts are coming apart then they might not be connected as expected. But if you have a head that overlaps the body and limbs that overlap the torso, it shouldn't come apart. All the walking examples we have on adobe.com/go/chexamples and okaysamurai.com/puppets/ should work as expected - take a look at them as a guide.
@el-mechaniky6921
@el-mechaniky6921 5 жыл бұрын
Thank you for that amazing tutorial. i have become good with this program thanks to you. and I have a question my character foot motion has some disorder. can you help me ? thanks in advance
@okaysamurai
@okaysamurai 5 жыл бұрын
The best place for particular help like this is the official CH forums at adobe.com/go/chfeedback - feel free to post screenshots, videos, or your file > export > puppet there for help fixing your issues.
@TanukiGaming
@TanukiGaming 5 жыл бұрын
I haven't found anything on this yet- but what's the best practice for where to position the arm if you want it to go in front of the head but still want the body behind the head. I'm currently leaning towards literally having a layer or group above the head for the arm. But I haven't tested it- so I suspect it might not behave correctly in relation to the body. This is useful for say a "facepalm".
@okaysamurai
@okaysamurai 5 жыл бұрын
Yes. usually in these cases I just put the Body group above the Head group, as long as there's a clean spot to make the transition like a neck. You can put stuff above or below and it should still work, but usually I try to keep all the parts together.
@HikwaMehluli
@HikwaMehluli 5 жыл бұрын
Nice tutorial. @10:20 His walk looks like a fast pace Rick Flare from WWE
@foraymotorgroup8721
@foraymotorgroup8721 4 жыл бұрын
Hi, when I import my PSD into Character animator It shows one extra folder in Character Animator which is the name I saved the document as however, you only have three folders: Kaufman, Head and Body. Do you know why this is?
@okaysamurai
@okaysamurai 4 жыл бұрын
The top level isn't really a folder - think of it as the brains of the character. This is where we add some auto behaviors like face, lip sync, etc, and gives you a consistent way to always have a puppet root.
@dipjyoti8712
@dipjyoti8712 5 жыл бұрын
Hi dave, can you help us with front/ back walk cycle? Thank you for all your hard work.
@okaysamurai
@okaysamurai 5 жыл бұрын
I haven't seen many examples of these outside of Wonder Boy from adobe.com/go/chexamples. The Walk behavior isn't optimized for this (yet) so your best bet is to hand draw those and use the cycle layers behavior on them like Wonder Boy. Maybe one day Walk will incorporate an easier way to do this.
@hellopeople7072
@hellopeople7072 5 жыл бұрын
Thanks
@nagirrab
@nagirrab 5 жыл бұрын
I love this tutorial (and all the others) but I've followed all the steps, added handles to each part of my puppet but when I click on the handles drop down from the walk behaviours it says I don't have any handles. Anyone else had this problem?
@okaysamurai
@okaysamurai 5 жыл бұрын
Usually when that happens it means the Walk behaviors isn't finding the view(s) below. Check out Walkbot from the Start panel for single view and Kaufman on okaysamurai.com/puppets for 3 views, and make sure your structure is exactly the same. If it persists please post your puppet or screenshots on the forums and someone should be able to help you out.
@nathanhenry3630
@nathanhenry3630 5 жыл бұрын
Great Tutorial. Maybe I missed it but did you state what size you made your psd document? I'm doing my art with illustrator which may be the problem. It is aligning my character to the left side of the screen when I import to Ch anim. Any advice would be great because I am fairly new to this stuff. Awesome job, liked and subscribed. Look forward to viewing what else you got!
@okaysamurai
@okaysamurai 5 жыл бұрын
Sizing depends on your final video size - for me I usually use a canvas around 2500px x 2500px. The Getting Started video kzfaq.info/get/bejne/Z9tjZ5ekmpilgH0.html talks about how to resize your scene and/or puppet to get them in the right spot.
@nathanhenry3630
@nathanhenry3630 5 жыл бұрын
@@okaysamurai Thanks so much. Just what i needed.
@Greg_Shulman
@Greg_Shulman 5 жыл бұрын
Thanks Dave! This was so helpful! I was just wondering if you have any tips on a walk cycle for animals with four legs?
@okaysamurai
@okaysamurai 5 жыл бұрын
Walking is currently optimized for bipedal characters, but some have found luck by adding extra walk behaviors for each additional set of 2 legs. The only time I've tried this is Acquavella from okaysamurai.com/puppets/.
@Greg_Shulman
@Greg_Shulman 5 жыл бұрын
@@okaysamurai Thanks Dave!
@tali813
@tali813 5 жыл бұрын
Any chance you can do a tutorial on syncing this with a midi controller? I have Machine Mk3 and a novation launch control XL that I would love to use to trigger animations.
@okaysamurai
@okaysamurai 5 жыл бұрын
Basic MIDI setup is covered here: kzfaq.info/get/bejne/Z8-DY8qG1MuVmWw.html - with Walk I would hook up a dial or slider to body speed or strength maybe to start/stop the cycle.
@fukurouproductions4374
@fukurouproductions4374 5 жыл бұрын
Great Tutorial, I do have one question. How do I reduce the up and down movement, it really kills it. It would be great to remove it manually.
@okaysamurai
@okaysamurai 5 жыл бұрын
Movement is based on a number of factors, try playing with the strength sliders in the Walk behavior to see if you get the motion you're looking for. Sometimes moving the heel and toe tags closer together can help as well. Or sometimes leaving a tag or two off can lead to less movement. There's no one way to do this, it's a lot of experimentation depending on the size of your character / limbs.
@AsuraSpear
@AsuraSpear 5 жыл бұрын
hello, thank you very much, I followed the tutorial and it worked, but I am having an issue, the handles only register when I apply walk behavior to the body, and when I apply it to the whole puppet it becomes zero and the character doent walk. thanks!
@okaysamurai
@okaysamurai 5 жыл бұрын
Sounds like something is off in the rigging / organization. Make sure you're following Kaufman (or Walker) at okaysamurai.com/puppets. If you're still having trouble, please post in the official forums with your puppet / screenshots / videos / etc.
@prosperityokechukwu1503
@prosperityokechukwu1503 2 жыл бұрын
Hi Okey Samurai can we have a two walk in one characgter? For example am making a character I want it to walk to a certain point then I want it to tip toe to climb a step using keyframes. But immediately I change the walk it affects everywhere. Just like making a character walk then after some time it runs how possible is this? please help
@okaysamurai
@okaysamurai 2 жыл бұрын
Under Walk > Style, click the ... icon that appears on the left and check "Enable Parameter Recording." Now if you change this during recording, it will stick.
@foraymotorgroup8721
@foraymotorgroup8721 4 жыл бұрын
Do you have any videos on Animating a dog or other 4 legged animal, thats legs move in a different way to a human?
@okaysamurai
@okaysamurai 4 жыл бұрын
The only one I've done is Acquavella on www.okaysamurai.com/puppets/, but some other users have tried stuff too. Basically for now adding multiple Walk behaviors to a character can help with each set of legs you have.
@rhymekidstv
@rhymekidstv 4 жыл бұрын
Wow. Another terrific video. Many thanks mate. Please I have a question. My character is 100% front facing. I want to get him to walk to the left or right of the screen like your example. My question is, how do I turn him to face left or right to start the walking animation? Many thanks
@okaysamurai
@okaysamurai 4 жыл бұрын
If your character looks like they're only front facing, you'll have to manipulate the file itself to favor one side more than the other. For example, you can make the shows point one way, the facial features favor a side, one back arm behind the body, etc. Usually you can get a 3/4 view from a frontal view without too much extra work. And then once you have that, just add it as an extra view as shown here and you should be good to go.
@rhymekidstv
@rhymekidstv 4 жыл бұрын
@@okaysamurai Looking exciting 😁.. I will try it. Many thanks for your reply.
@alessioricciarelli7718
@alessioricciarelli7718 5 жыл бұрын
Please make a cours on Udemy!! You are awersome at explain! :D
@seriousissues2012
@seriousissues2012 5 жыл бұрын
Is there a way to keyframe any of the walking parameters? Suppose you want to have the character raise their arms as they walk, by adjusting the arm angle, and then put them back down. How would you do that?
@okaysamurai
@okaysamurai 5 жыл бұрын
Currently you can't keyframe it - but you could arm arm angle (click the red dot next to it), press record, and drag over the value to change it over time. You could also drag this into your controls panel to make it a more custom slider.
@daniellefeldhamer
@daniellefeldhamer 4 жыл бұрын
Thank you for this tutorial! What if the character has more than 2 legs? And they walk on all fours?
@okaysamurai
@okaysamurai 4 жыл бұрын
See the end of this tutorial: kzfaq.info/get/bejne/ndyPZbih29rRXYE.html
@93tjfresh
@93tjfresh 3 жыл бұрын
hi could you take the chance to look at my puppet i am having issues rigging it to walk . i attemtped to 3 angle method and my characters deformed and one leg is only walking . Idk what i did wrong . I created out of illustrator and attempted in character animator. please help it would be huge for me
@okaysamurai
@okaysamurai 3 жыл бұрын
For more direct help, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
@markgiles313
@markgiles313 5 жыл бұрын
HI Dave. Thanks so much for all your great tutorials. I am really needing a 3 view walk cycle template in Adobe Illustrator that I can adapt. Please can you advise.
@okaysamurai
@okaysamurai 5 жыл бұрын
As I said in your other comment, in the start workspace, try Ninja - she's a 3 view walking example in Illustrator.
@markgiles313
@markgiles313 5 жыл бұрын
Thank you so much Dave. I checked out Ninja, but she's too complicated, with way too many triggers I don't need. I was really just hoping that Adobe might offer the same walk cycle of Kaufman in Illustrator too, especially since the tutorial is so good. Thanks though. It means I'll just have to work in the Photoshop version for all my walk cycles, and then use Illustrator for other characters.
@thales5080
@thales5080 Жыл бұрын
ty mi bro♥
@alexamchale6008
@alexamchale6008 5 жыл бұрын
How do you stop the character's feet/body from swaying when they aren't walking? (at 12:33 when Start is changed to Left and Right Arrow Keys)
@okaysamurai
@okaysamurai 5 жыл бұрын
The only way to currently do this is through the 3 view technique seen at 20:28, where one of your views is the stationary / standing view, and you add fixed handles to make the legs stick to the ground. Unfortunately there's no great way to do this with one view yet - but this is something we desperately want to change in future versions.
@margaritarincon7025
@margaritarincon7025 5 жыл бұрын
Thank you for all these awesome tutorials! I've incorporated animation into my job role and it has taken off which wouldn't be possible without your helpful tutorials! I am having an issue with walking- I've looked at my layers and specifically with my arms- they drag to the floor and are distorted once I start the walk cycle. I believe this is due to when mapping out my character, moving the arm layer point up to the shoulder- there is no green indication that the arm is becoming attached to the body. I've compared layers, but nothing seems to make sense why these aren't working. Please help!
@okaysamurai
@okaysamurai 5 жыл бұрын
So each arm has a crown icon next to it in the Body, and there's a torso layer or something inside the body that isn't independent? The arms need something non independent to attach to - so usually this is a torso layer or something. Also make sure each arm group when selected shows "attach to: auto" in the right properties.
@margaritarincon7025
@margaritarincon7025 5 жыл бұрын
Thank you,@@okaysamurai ! The "attach to" has helped a lot, I still have some funky things going on with the arms when walking to the right, but in the meantime, my character will walk to the left only. Thanks and keep up the great work! :)
@barrachinasanernest
@barrachinasanernest 4 жыл бұрын
Nice tutorial! But I'm stuck in one part tho :( I dont know why but I cant see the green points from 8:27 . When I click at the body only the right arm appears
@okaysamurai
@okaysamurai 4 жыл бұрын
You see a green dot when something has something inside it that is a) independent and b) attached to it. So for an arm to get a green dot on the body, the arm would need to be independent (crown icon) and on the right it should have "attach to" set to something like weld or hinge. If you're still in trouble please post a screenshot of your puppet on adobe.com/go/chfeedback and you should be able to get more direct help.
@mahmodbebo501
@mahmodbebo501 2 жыл бұрын
how to move a robot feets, when he has triangle wheels? where should I put the yellow points, that were mentioned at 08:00 Minute? please help?
@okaysamurai
@okaysamurai 2 жыл бұрын
For wheels I wouldn't rig the legs at all. I would still attach them to the body wherever it makes sense but if you don't want them swinging back and forth like normal human legs, just don't add the rigging to them!
@hamzehjafari2823
@hamzehjafari2823 3 жыл бұрын
Hello, I followed your tutorial the feet were flipped and twisted apparently and the walk toward the right was more like left walk but in the right direction like the hands were leaning toward the back when he was moving forward, i used my own character with same layers sorting but on Illustrator instead of Photoshop, idk if this could be the reason
@okaysamurai
@okaysamurai 3 жыл бұрын
Hmmm, try switching the tags from left to right and vice-versa and see if that helps anything? If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@braininjuryproductions6150
@braininjuryproductions6150 Жыл бұрын
okay I have watched to walk videos and the head and body turn video. I have my character walking and can turn with triggers. but what I want is when I press left I want my character to go left and vice vs. It seems you forgot to tell us how to set that up
@okaysamurai
@okaysamurai Жыл бұрын
If you're asking what I think you are, to have a 3-view character that stops left/right depending on how you're walking, that isn't currently possible. You can only have one default stationary view. This walking tutorial is more recent and mentions this as part of it: kzfaq.info/get/bejne/ndyPZbih29rRXYE.html
@roxannathornton2488
@roxannathornton2488 2 жыл бұрын
I have been trying to make my own puppet using these tutorials, if my character is bipedal but has weird joints (backwards knees like a bird) is there a way to customize the walk cycle?
@okaysamurai
@okaysamurai 2 жыл бұрын
Hmm good question - I’m on vacation right now away from my laptop. I wonder if you can mis-rig it somehow to do this - I’d have to experiment. If you need help, try posting on Adobe.com/go/chfeedback and someone should be able to give you a better answer!
@weflysolo
@weflysolo 5 жыл бұрын
@okaysamurai - quick question, wondering if you can help.. on my puppet skeleton, i don't have the option for shoulders? do you know why this is and how i can resolve it?
@okaysamurai
@okaysamurai 5 жыл бұрын
If you don't see the shoulder tags then you have an older version - make sure to update to the 2.0 / 2019 version to see these.
@saifeddinemannai1801
@saifeddinemannai1801 5 жыл бұрын
Thanks for the work!! But can you please share the link of the foreground and background walking Tutorial?
@okaysamurai
@okaysamurai 5 жыл бұрын
Oops, forgot to add the links - will do it later. See kzfaq.info/get/bejne/rMh-i9Rps7qth58.html at 6:30.
@okaysamurai
@okaysamurai 5 жыл бұрын
All 3 links should be added now - thanks for letting me know!
@rufia3165
@rufia3165 4 жыл бұрын
Hi Dave, I notice this puppet is a quarter view, can I take a full front view and create right and left view in photoshop? If Yes, Are there any videos on how to do that. I have a puppet that I would like to eventually walk, but he is front view only.
@okaysamurai
@okaysamurai 4 жыл бұрын
Yes, you can definitely do this. Walker on okaysamurai.com/puppets does exactly this.
@Vobo-Ghure
@Vobo-Ghure 4 жыл бұрын
Dave your videos are very useful to learn about character animator, but I didn't find any useful videos about driving cars,scooter or wheels rolling.... Is there any way to do this kind of tricks or animate a car.... thank you..
@okaysamurai
@okaysamurai 4 жыл бұрын
To do non-character stuff I'd recommend checking out Adobe After Effects.
@Vobo-Ghure
@Vobo-Ghure 4 жыл бұрын
@@okaysamurai Okay Thanks a lot....
@theinternalwork5100
@theinternalwork5100 5 жыл бұрын
I have gotten a pretty good walk cycle and even added in some replays for picking up and putting down things. When I record a scene and move the slider back and forth (with all red "record" buttons off), the character sometimes gets shifted in X from where it should be recorded at. And other times, it will seem ok. But when I arm it again, it suddenly jumps to (what I am assuming) is the default X position. This basically making it near impossible to record walking around a bit, stopping the record, and then recording from where I left off. Do you have any tricks to make this work better? Also, when reviewing (moving the slider back and forth on the timeline), the character will suddenly just start walking...and go on forever, off the screen.
@okaysamurai
@okaysamurai 5 жыл бұрын
Yeah, this is a known bug and there's a new walking technique in the next release that will finally fix this! Basically walking is a simulation and sometimes that sim gets messed up depending where you start in the timeline.
@Storyraymond
@Storyraymond 5 жыл бұрын
Is it possible to control the walk cycles from within after effects? I would have loved to see some example on how to put the character in an environment with foregrounds and backgrounds inside after effects. I want to make an animation and need more knowledge about the integration with after effects.
@okaysamurai
@okaysamurai 5 жыл бұрын
CH projects show up in AE as footage - to make changes to the walk itself you would have to do it in CH. I talked more about foreground/background with CH & AE in the Evasn Flamethrower tutorials: Part 1: kzfaq.info/get/bejne/rMh-i9Rps7qth58.htmlm32s and Part 2: kzfaq.info/get/bejne/iLOfYN1pzbWWeIE.htmlm47s
@Storyraymond
@Storyraymond 5 жыл бұрын
Thank you for the quick reply! @@okaysamurai
@Ki-xs4qk
@Ki-xs4qk 5 жыл бұрын
Is there a way to get back a psd file that I saved and closed ? I didn’t mean to save it with the changes and it was so much work, I want my old file back. Thank you in advance.
@okaysamurai
@okaysamurai 5 жыл бұрын
For a PSD, you can check your history panel to see if it lets you go back, but a lot of times that's going to be on a per session basis. Character Animator also has a history panel, but it always saves every step automatically.
@prosperityokechukwu1503
@prosperityokechukwu1503 2 жыл бұрын
Is it possible to have a two standing view? like when he turns back he remains standing back with the back standing view and when he turns front he remains standing with the front standing view
@okaysamurai
@okaysamurai 2 жыл бұрын
There unfortunately isn't an easy way to do this yet - you could have a swap set for the standing view where you can manually swap between left/right standing views with a trigger key, but ultimately I think you might be better off just saving two versions of the puppet and using whichever one you need for a particular scene.
@andrewsleung8671
@andrewsleung8671 5 жыл бұрын
Hello, the character has set up two layers, sitting down and standing up. When the button is switched to the layer, one of the layer mouth types cannot be automatically synchronized. How to solve it?
@okaysamurai
@okaysamurai 5 жыл бұрын
Try adding another Lip Sync behavior to the second mouth.
@foraymotorgroup8721
@foraymotorgroup8721 4 жыл бұрын
Can you export this animation as a video png? I'm currently stuck whilst making my animation as I need to export it into a video editor where I can add backgrounds etc. If anyone can help, that would be hugely appreciated!
@okaysamurai
@okaysamurai 4 жыл бұрын
Yes. File > Export > PNG sequence and WAV. You can also dynamic link it into After Effects or Premiere Pro just by importing the chproj file.
@foraymotorgroup8721
@foraymotorgroup8721 4 жыл бұрын
@@okaysamurai Perfect thank you, the only thing is when I export as PNG sequence, it just exports around 1000 images. I've worked out a way of getting it into after affect though :) Thank you for your help!
@victorbernedo2187
@victorbernedo2187 5 жыл бұрын
I just updated my Character animator but now my left right and front profiles are showing all at once whether I press left arrow or right arrow. Is there a new setting for triggers to recognize direction
@okaysamurai
@okaysamurai 5 жыл бұрын
If everything is showing at once it usually means CH is not recognizing the different views and treating them all as one. Make sure your organization and tagging is EXACTLY like Kaufman to get this working right.
@leilavlog3380
@leilavlog3380 3 жыл бұрын
Amazing tutorials, I have try to do the walking with my character, all looks great, but when I want to record it disappears from the screen. What is the cause for that?
@okaysamurai
@okaysamurai 3 жыл бұрын
It's possible it's walking off the screen or getting reset - I would suggest trying the keyframes / position based approach from the newer walking tutorial at kzfaq.info/get/bejne/ndyPZbih29rRXYE.html - it might get mroe consistent results. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@leilavlog3380
@leilavlog3380 3 жыл бұрын
@@okaysamurai Thank you for your prompt response :-) It worked, very happy indeed. Looking at all your tutorial to learn the Character Animator in dept.
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