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Warhammer The Old World Elementalism Magic! Deep Dive!

  Рет қаралды 1,354

Nine Inch Charge

Nine Inch Charge

Күн бұрын

Пікірлер: 21
@pigzy9807
@pigzy9807 5 ай бұрын
Travel mystical pathway seems very very strong. If your unit is 8" long, I can move 20" side ways. It seems like you can pivote your unit how ever you like as well. It seems like it would also ignore the restriction for models being about to move twice their movement. So you can pick up massive like hammer units and rotate them so models on the end are moving insane amounts. You can leap over units that are about to charge you, or maybe you just gave ground. You can move backward as well which is normally very hard to do. So many plays.
@WindlordRyu
@WindlordRyu 6 ай бұрын
My favorite part of Elementalism is that Flaming Sword is the only real miss, so you're pretty much guaranteed 4 useful spells with your in faction lore. Elemental Spirit is probably worthless for LoS blocking as it's gonna wander off at the start of the enemy turn, it's just a damage spell.
@drdiscostu
@drdiscostu 6 ай бұрын
Depends on your wizard. I think it's my second favourite lore for lizardmen but no Slann would ever take that
@ThePaintedHope
@ThePaintedHope 6 ай бұрын
Excellent video lads. I'm very interested in you guys' take on Illusion magic!
@NineInchCharge
@NineInchCharge 6 ай бұрын
Coming soon!
@ThePaintedHope
@ThePaintedHope 6 ай бұрын
@@NineInchCharge awesome, cant wait!
@poxous3854
@poxous3854 6 ай бұрын
Plague of Rust with WEs and hagbane... very very strong.
@RyanForT3hWin
@RyanForT3hWin 6 ай бұрын
Elementalism took my WE list from 10 to 11
@NineInchCharge
@NineInchCharge 6 ай бұрын
Absolutely!
@NineInchCharge
@NineInchCharge 6 ай бұрын
@RyanForT3hWin id love to see that 11/10 WE list!
@David-mx1os
@David-mx1os 13 күн бұрын
Vortex spells can't be placed touching unit bases, and this lore's vortex goes in random directions so it may do no damage at all, plus they get a 2nd chance to dispel before moving their units - I think elemental spirit isn't that great. I think this lore requires the lore familiar as the spells are a really mixed bag - curse of rust, pathway, windblast and ramparts are good, the other 3 are pretty weak IMO
@bobolegentil9026
@bobolegentil9026 6 ай бұрын
Question on the give ground spell 5 (wind blast). If I have a spellcaster in the back of an opponent unit and I do it, is the unit give ground toward the wizard?
@NineInchCharge
@NineInchCharge 6 ай бұрын
Yeah, you give ground against what caused it is my reading
@bobolegentil9026
@bobolegentil9026 6 ай бұрын
So, if you are in the side, they give ground on the side? or they reform? @@NineInchCharge
@NineInchCharge
@NineInchCharge 6 ай бұрын
Yeah, there's a diagram in the rulebook. You give ground directly away.
@stoephil
@stoephil 6 ай бұрын
From the perspective of a Damsel buried in a knight lance (adding magical attacks and magic resistance 2 to the unit), that wants to get in combat, the only spell here I would be able to cast in melee is the Flaming sword. I think the plague of rust can target units in melee but cannot be cast if you are in melee, am I right ?
@Beakyscience1987
@Beakyscience1987 6 ай бұрын
Can only cast self or assailment spells
@jolamber
@jolamber 6 ай бұрын
Dangerous terrain hits any unit type ya?
@poxous3854
@poxous3854 6 ай бұрын
-1M on a unit having to charge through terrain is now -2M... not saying the spell is good but it can be played some...maybe?
@GilthosDrakoniss
@GilthosDrakoniss 6 ай бұрын
😊
@bobbym.1367
@bobbym.1367 29 күн бұрын
This game sounds like an exploitive train wreck. Oathmark seems a bit more my style.
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