We Have All Been Air Rolling WRONG...

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Thanovic

Thanovic

Жыл бұрын

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We Have All Been Air Rolling WRONG... Today's video is a little look into a new discovery that has been made around air rolling in rocket league through zen and his controller binds. This is everything you need to know about the air rolling controller binds and how they can change the way you play rocket league
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Пікірлер: 1 100
@Thanovic
@Thanovic Жыл бұрын
There are 18 daily tournaments that starts every 4 hours, so make sure to secure your spot for a chance to from the $25,000 prize pool wehy.pe/y/2/Thanovic
@stcalo
@stcalo Жыл бұрын
Ah yes I love 72 hour days
@kushalb4275
@kushalb4275 Жыл бұрын
pog
@TuftyWardenJr
@TuftyWardenJr Жыл бұрын
Can you use this on playstation?
@kushalb4275
@kushalb4275 Жыл бұрын
@@TuftyWardenJr yeah probs, just connect your epic account
@theshadowmaster560
@theshadowmaster560 Жыл бұрын
​@@TuftyWardenJr yes you can, I use it on playstation.
@alexkilgore
@alexkilgore Жыл бұрын
The words you’re looking for are digital vs analog inputs. Digital inputs are either on or off (1 or 0) and analog inputs are a floating point value from 0 to 1. A flip requires an analog directional input above a certain threshold, so holding air roll below that threshold will allow an empty jump.
@tshupenia8940
@tshupenia8940 Жыл бұрын
You are absolutely correct! Though the analog signals from the analog stick and triggers are technically still digital! Using analog to digital converters, the controller will read the voltage output from the triggers and sticks and convert them into a digital value. For example, PlayStation has 8 bit resolution on its analog features. Meaning that the trigger untouched will put out a digital value of 0, or 00000000 in binary. and fully pressed would output a value of 255, or 11111111 in binary. Half pressed would be at 127, or 01111111 in binary. So it’s actually not a “true” analog signal, as if it was there would be infinitely many values. As you increase resolution, for example the 16 bit resolution on Xbox controllers, you gain more values! (And in turn get closer and closer to a true analog signal) For 16 bit you get 65,536 values to be exact. A true analog signal could be thought of having infinite bit resolution. When it’s assigned to a button press, it’s either on or off as you said. When it’s assigned to an analog feature, you gain access to 256 different rates of air roll rotation. 0 being the slowest and 255 being the fastest. (0-255 is 256 values if you were to count zero as your first step) I know no one asked, but it’s just a bit of insight to how these devices work!
@HoraryHellfire
@HoraryHellfire Жыл бұрын
Binary vs analog, actually. Not digital. Digital inputs can be analog. Binary cannot be analog.
@Time-Goes1
@Time-Goes1 Жыл бұрын
@CalvoFantasmagorico there's analog keyboards....
@jespersamuelsson5507
@jespersamuelsson5507 Жыл бұрын
@@tshupenia8940 well if you wanna be that particular about it, the signals from the stick and triggers are still analog, not digital, just that the controller converts it to a format the computer understands.
@chrispiner8670
@chrispiner8670 Жыл бұрын
Pretty sure its due to pressure sensitive triggers
@Thund3r.
@Thund3r. Жыл бұрын
The funny thing is, I just started learning directional air roll a few days ago, and already started practicing with it on L2. I just chose that button because it didn’t really cause any other changes I needed to make with my button layout. But I was about to change it since nobody else had put it there, and I felt there was something I was missing. This video couldn’t have come out at a better time
@ShoopChill
@ShoopChill Жыл бұрын
Same
@ablemoss5986
@ablemoss5986 Жыл бұрын
Same
@tokyobastards1071
@tokyobastards1071 Жыл бұрын
Ur so lucky
@unexpectedchaos
@unexpectedchaos Жыл бұрын
Same
@daniele5229
@daniele5229 Жыл бұрын
Man, doesn't ever happend to you that when jumping you accidentally air roll because you were using reverse gear? Like when you gotta half flip to recover? Cause i tried using it on L2 and i felt it even better than square, but because of this, i'm using square again, any tips on how to avoid this problem? Should i just practice more?
@RocketStory
@RocketStory Жыл бұрын
Kinda funny how I’ve been watching zen lately and have been so fascinated with his car control and the little movements he does to get the perfect touches. I’m gc2 and still need to work on my car control
@Kartik-cy4iw
@Kartik-cy4iw Жыл бұрын
I remember you asked about editing styles a while ago and i will say i really like this style where it doesnt focus too much on like bunch of text or show unnatural(?) camera angles. Nice vid
@Thanovic
@Thanovic Жыл бұрын
Oh good to know!!
@aqua-bery
@aqua-bery Жыл бұрын
@@Thanovic yeah i really liked it too.
@twix3665
@twix3665 Жыл бұрын
@@Thanovic I personally prefer the other editing style. It's really cool. Maybe you should do a poll!
@MovieGasm
@MovieGasm Жыл бұрын
I've figured this out when I noticed that the throttle was also trigger sensitive. It only made sense. I have free roll on LB (L1) with drift and left air roll on left trigger. Since you cant air roll left while driving in reverse. Makes the half flip a little awkward though. --- You can bring your air sensitivity way up and have all speed trigger sensitive.
@slaterz
@slaterz Жыл бұрын
what do you brake with?? im new lol
@Rispy
@Rispy Жыл бұрын
@@slaterz you can bind the directional air roll and brake to the same button since you don't need to brake in the air
@slaterz
@slaterz Жыл бұрын
@@Rispy thanks
@pursuitofcode8287
@pursuitofcode8287 Жыл бұрын
How do you recover quickly when powerslide, air roll left, AND brake are on left trigger? I'm trying to learn but I can't get past that part
@FlexNiko
@FlexNiko Жыл бұрын
@@pursuitofcode8287 no, airroll left and break are on L2, poweslide and normal airroll are on L1. just hold L1 to perform a clean landing :)
@QU1KS1LVAR
@QU1KS1LVAR Жыл бұрын
Great video, you remain my first source of information on RL techniques. You've taught this old fella a lot. Thanks!
@bev5761
@bev5761 Жыл бұрын
i really like this video and editing style. super clean and not distracting while being super informative :D
@danielpierce305
@danielpierce305 Жыл бұрын
Be confident in your outro! I follow you because you actively help me get better at the game. I'm not doing you a favor by subscribing, you're providing me with value. Keep up the great work man, love it!
@EvrytForReal
@EvrytForReal Жыл бұрын
The crazy thing is, everybody already "knew" that when nobody used directional air roll
@chriscaldwell2983
@chriscaldwell2983 Жыл бұрын
You can do this mechanic with both air roles using only one trigger. Let me explain, by using the same idea of the directional stall jump shown in the video we can use that same idea to air role. By slightly holding down on the left trigger with air role bound and fully holding down your other air role you can slow down the air role not bound to your trigger.
@stranger16luis71
@stranger16luis71 Жыл бұрын
Yea, interestingly, I was thinking the same thing. Gonna give this a try.
@CutleryWonder
@CutleryWonder Жыл бұрын
Roll, not role. Sorry, it was too many times to ignore...
@daniele5229
@daniele5229 Жыл бұрын
Yeah, but why would you use 2 buttons if you can use 1?
@keaganwells318
@keaganwells318 Жыл бұрын
@@daniele5229 bc some ppl like having both directions at their disposal, second is that the analog input you get from L2 can be reversed by assigning the opposite air roll direct using another on/off (aka digital or discrete) input such as L1. If you push L1 you roll the opposite direction and using L2 you can control the speed of that direction but instead you’d be controlling how much it slows the roll
@QuaaaaaD
@QuaaaaaD Жыл бұрын
The funny thing is that i've unintentionally done this for a long time to get better control during my air rolls. Only after watching this video and reading this comment is when i actually realised that i've held down both buttons. However binding air roll to L2 to be able to feather the air roll aswell as having another another air roll bound has to be the best option.
@iwantedjusttom
@iwantedjusttom Жыл бұрын
keep experimenting with the content, than - I like this and look forward to seeing what else you can come out with. keep going man!
@pistolenbob9876
@pistolenbob9876 Жыл бұрын
Ive never used normal air roll, ive always used right stick for air roll left and right, which gives you the most controll, sacrificed some quickchat bindings for camera controll. Never made sense to me to use normal air roll where you always have to use 2 inputs
@tiktaktaktik7247
@tiktaktaktik7247 Жыл бұрын
It's been more than 6 months i use air roll left on L2 being GC2. It doesnt change a lot the gameplay. It do change a little but way much less than people tend to believe lately. And to focus on Zen he almost doesnt use this low rotation roll thing. Actually in game you just cant hold your L2 button like that, it goes to fast. I dont discourage people learning but it's not as game changer people think. I was GC2 in 2s/3s before, i am still GC2 now, i did not turn to Zen after my switch.
@stranger16luis71
@stranger16luis71 Жыл бұрын
Tbh, the reason people are so hyping this up is predominantly because Zen's recent success in the 1v1 scene. Also, before that he was still a monster, a newbie who is very mechanical, so what he does with his control became a hot topic. After a few months when players will figure out his playstyle and start countering his playstyle in the 1v1 matches, you won't see this hype regarding his control that much. So far in 1v1, he has just played a One Time Series against every opponent, if let's say Joreuz, Rezears or Mawkzy play him Again for the 2nd time, the results may differ. It's something people can give a try, as I did. However, like you, nothing game changing. And in all honesty, this is not really helping me/Zen anything new to do that can't be executed by what we are using currently. I mean, zen's flip reset control is not anything unlike, like someone like, let's say Joreuz or Firstkiller or Yanx or Nwpo or any of the top mechanical players. He is crazy good, but not someone exceptional in those moves, like Flip reset/Air dribble or recoveries Completely unlike other mechanical players. I felt like what he did better than other players in 1v1 is that he had a solid ground control as well as aerial one. Rather than in the air, the way he varies his pace in the ground and suddenly accelerates, really catches people off guard. But again, if people wanna experiment with it then power to them.
@FunkiMonki69
@FunkiMonki69 Жыл бұрын
So true totally overhyped. When do you even want to air roll slowly? If I need to time the spin for a touch or reset I can just stop pressing the button for a moment + regular or "stick" air roll has always been a thing.
@rustinstone-6878
@rustinstone-6878 Жыл бұрын
I’ve been doing this since I started to learn air roll the only downside I’ve had with this is sometimes when I go for ceiling shots I’ll hold air roll a little bit to long and end up braking on the ceiling.
@javviii
@javviii Жыл бұрын
Currently a c2 trying to learn aerials and aerial car control this has changed my air control I no longer fat thumb my jump and air roll left bind
@FranchottBarnwellJr
@FranchottBarnwellJr Жыл бұрын
I've had my air roll left l2 and right r1 since I first started playing (around a year and a half ago). I thought you guys all did something similar due to how precise your hits are in your videos. Especially for half flips, wave dashes, etc...
@BigHuntttt
@BigHuntttt Жыл бұрын
What do you have your reverse on? im trying to get put onto using this control but dont know where to put some inputs
@ImDino
@ImDino Жыл бұрын
YES, I was troubled about losing regular brake in the air because it's good for stabilizing the flip reset. Just realized if both directional air rolls are pressed I can use brake in the air without rolling, I'll have to time it though, but worth it for this.
@tibhamel
@tibhamel Жыл бұрын
Wait what? I've had arl and arr to both triggers for years, and never managed to get consistent at flip resets. Never heard about breaking to stabilise it though, does it really matter that much?
@jacobschutt4369
@jacobschutt4369 Жыл бұрын
When I was going to try to learn directional air roll, LT my first choice. It was swiftly abandoned due to my habit of holding reverse for a half flip.
@zero_nochi6881
@zero_nochi6881 Жыл бұрын
If you watch the cjcj podcast, chicago and torment both said this just wont give enough advantage to be worth relearning. Zen is simply insane, the air roll doesnt boost that
@broken1371
@broken1371 Жыл бұрын
I know that this is about directional air roll but if you use the normal air roll where you are adjusting with the stick while holding the air roll button, you can do the same thing, just push the stick slightly into the direction you wanna go and you have the exact same thing with even more freedome since you are not bound to left or right only. For example, i use an xbox controller, have my drift/powerslide on LB and also normal air roll on LB so i can powerslide, jump and instantly start air rolling with maximum precision. Air roll right is bound to RB.
@HaxyGamingYT
@HaxyGamingYT Жыл бұрын
Im glad you brought up this point. Ive had airoll binded on L2 for the whole time ive played rocket league (started in May 2022 had a LOT of breaks) and ive always thought that anyone would be able to do this with any binding. If you want to change now as it will take A LOT if time to get used to new bindings
@ScrNocks
@ScrNocks Жыл бұрын
Nah take a day to break that muscle memory
@Moro1
@Moro1 Жыл бұрын
I changed to my airoll bind to L2 like 25 minutes ago. It really doesn‘t take that long to get most of the mechs back since you already know how airoll works
@HaxyGamingYT
@HaxyGamingYT Жыл бұрын
@@Moro1 True however for lower level players who dont yet understand or are trying to understand like players in diamond or champ who had airoll binded (like me) it could get difficult for them im dia 2 myself still trying to get a hang of things 😅
@spiffygaming6370
@spiffygaming6370 Жыл бұрын
If you are good enough at the game it shouldn’t take too long to get the new binds down. Maybe newer players might have a tougher time
@dyzorted
@dyzorted Жыл бұрын
I'm gc3, I had tried so many different slight keybind changes but it takes wayyy too much time for it to be a benefit to me
@kingkidksg
@kingkidksg Жыл бұрын
Thing is I’ve been doing this ever since I started playing rocket league and I always had problems air rolling and hitting the ball in the past but as I move up in the ranks I can see the importance of it because I have more control over my car while in the air. I also did recently start tapping my trigger and it has significantly improved my air roll control and timing.
@ascreaus
@ascreaus Жыл бұрын
personally speaking, i have had rl since 2016 and i’m an xbox og. ive had this setting since probably early 2017 after seeing fluump talk abt the tornado spin in a video. from the start in 2017 i used LT or L2 as my air roll. so i have over 5 years experience using the trigger air roll (i will prove this if i need to.) the trigger air roll makes learning directional air roll way easier, i was a gold/plat around then and i learned exceptionally good car control for my rank really fast. i have well over 2k hours into the game now and all the concerns about half flipping, don’t bind directional left to your left trigger. i have my right air roll on my left trigger, i don’t know why i chose to do this but it makes half flipping still possible and i don’t doubt if you bound air roll left to RT or R2, that you could do the same thing. dynamic air roll is really useful and makes learning aerial car control MILES easier. i’m surprised it took that long for people to realize that triggers are dynamic inputs, i mean it’s literally apart of rl. if you hold your trigger down half way, you get half throttle. same thing for air rolling, and since braking/gas doesn’t have much effect in the air outside of recoveries.
@diogoboica6089
@diogoboica6089 Жыл бұрын
I changed the binds like 2 weeks ago, and I npticed 2 problems, first is half flips, having air roll left on the same button as reverse makes it so that when you try and flip backwards it gets all weird, and second is when you have to jump backwards to get a save, it messes the fast aerial a lot, the way I see to solve these is holding the free air roll button (for me is L1) as you jump, this cancels the directional air roll. Although they have easy solutions, it makes it that you need more time to get use to the new bindings
@Harregarre
@Harregarre Жыл бұрын
L2 for both air roll left/right and driving backwards is messing me up as well. It's mostly in defense as well, when you have to adjust a little and go for a jump immediately.
@mikedirt777
@mikedirt777 Жыл бұрын
Awesome! I just have one issue with this. It effects my half flips on the ground.
@ipetloudog
@ipetloudog Жыл бұрын
This
@simong1641
@simong1641 Жыл бұрын
You could bind the air-roll right to R2, and air-roll left to L2, and as you begin your half-flip, press them both at the same time briefly to counter-act the spin. Then when the car is in the air , you let one of them go to complete the half-flip. And if you want to fast-aerial, you have to make sure to press L2 briefly as you take off (if you were holding R2 already), to cancel any spinning. It is definitely more steps to cover in a short time to complete the mechanics, but definitely is very satisfying to have control of your directional air-roll.
@shoyopride743
@shoyopride743 Жыл бұрын
I've always had my air roll left bound to LT and I've never noticed this... Ty
@Darkvincee
@Darkvincee Жыл бұрын
@Thanovic. I know that gas and brake effect flip reset touches. Might be worth noting going through the process of learning this new bind.
@Darkvincee
@Darkvincee Жыл бұрын
@@GoblinUrNuts I agree, it is not impossible, but I did not say "bad" at any point, sorry you miss understood. I spent 1000 hours doing flip resets holding gas. the second I learned to stop doing this it made sense why it was so hard for me to learn it to begin with.
@xscq
@xscq Жыл бұрын
you can use the wooting keyboard on kbm
@TopRightSplash
@TopRightSplash Жыл бұрын
This works the same for normal air roll bound to L3. Normal airroll speed is based on where that stick is anyway.
@paulanderson8557
@paulanderson8557 Жыл бұрын
Wow! … just wow. Thank you Thanovic for sharing! Awesome 🙏👊
@supermario9306
@supermario9306 Жыл бұрын
My platinum mind was blown by this Discovery. I had no ideas that was even possible
@Empty12345
@Empty12345 Жыл бұрын
But then again you could just switch to regular air roll just when you'r about to hit the ball. You would get the same effect.
@MyNameIsMcBad
@MyNameIsMcBad Жыл бұрын
What do you mean? Help me understand
@mothperson9503
@mothperson9503 Жыл бұрын
I've been using ARL/ARR on right stick for over a year, and all the benefit you described are absolutely worth it. Best use case for AR + jump at the same time is when dropping of the wall to down-flip to the ground faster, also for micro adjustments when tornado spinning off the ground. It's also important to note that it is the analog value of the input that determines whether or not you flip when dodging, and not the rotational speed of the car. The dodge occurs at roughly 50% of max analog input (based on my settings), which is about half of the max roll speed when sensitivity is set to default. If you increase aerial sensitivity to let's say 10 (max), your car reaches full roll speed before hitting that 50% threshold, and can dodge w/o flipping while rotating at full speed. IMO the tradeoff isn't worth it as i like to have a wider input range and am also old and slow, but for a pro it would be worth to increase sens so that full rotational speed correlates with the dodge-flip threshold.
@Df-sl4he
@Df-sl4he Жыл бұрын
Here I thought I was the only person who had ARL/ARR binded to the right stick! It makes a world of difference imo
@MvnStn
@MvnStn Жыл бұрын
But, then, what is your boost binded to? I'm trying to envision myself using this, but alas, I have over 2k hrs with X (square on PS) as my boost.. I assume RB (R1), perhaps? Cheers.
@Sensei_SeRn
@Sensei_SeRn Жыл бұрын
I also use my right analog stick for air roll left and right. When. I tell people what my air roll bottons are they laugh and say it's weird. I used to really high sensitivity but I've kind of lowered it over time. Although, recently been messing with it again. Always trying to perfect myself.
@Sensei_SeRn
@Sensei_SeRn Жыл бұрын
@MVN STN I press the analog stick to jump boost and drift are on my bumpers and I use my bottons for camera control.
@Df-sl4he
@Df-sl4he Жыл бұрын
@@MvnStn my boost is bound to Left Trigger, with gas being bound to the Right one!
@ianmeyer7929
@ianmeyer7929 Жыл бұрын
@Thanovic. The switch to L2 air roll is a game changer. You have so much mor control of your car/ball by being able to “feather” air roll. You 100p need to make the switch bc once this goes viral everyone will want to know how to do it
@thatonecommenter7169
@thatonecommenter7169 Жыл бұрын
Funnily enough this is how i set my right air roll after swapping out from a xbox pro controller to a gulikit. I used to have my rolls on the back pedals but since the gulikit controller doesn't have those the L2 seemed the most natural to swap to since i already had a muscle memory of rolling with the buttons on the back of a controller. And yeah the control difference for 1st touches this makes it insane even tho it can be a hassle to get used to
@Ragdollmaster333
@Ragdollmaster333 Жыл бұрын
Is there a concern about reversing while doing an aerial? I was talking to Leumy once and he said that holding drive/reverse could mess up flip resets.
@FunkiMonki69
@FunkiMonki69 Жыл бұрын
That's a real concern but I'm not sure. We know acceleration works in the air but don't know about reverse. If true that would actually slow you down ever so slightly mid air.
@wiley491
@wiley491 Жыл бұрын
this was literally the only bind that made sense for me when i started learning air roll, also tapping reverse off the wall/ceiling into an aerial can help a lot
@new_horizon_edits5429
@new_horizon_edits5429 Жыл бұрын
@Thanovic I just rebinded my air roll cause I watched spookluke for the first time…. Smh, here we go again. Imma do it though cause having dynamic control will be hugeeeee. Ty for the video explaining it! ❤
@shivameverson2304
@shivameverson2304 Жыл бұрын
I think u gotta make a settings video again 😂 I am aware that you have done this recently but i beg of you to remake it with yout new bindings
@OnlyAverageMj
@OnlyAverageMj Жыл бұрын
Was actually looking into how Zen uses directional air roll and this video popped up 😅
@OnlyAverageMj
@OnlyAverageMj Жыл бұрын
@dorcasgbenga-yq6de shut up
@taylorjackson4141
@taylorjackson4141 Жыл бұрын
I want to point out a slight issue which is that since most people including me have reverse binded to the left trigger (controller) and if we bind this air roll as the left trigger also when you reverse to back flip you car does a weird backwards diagonal flip, anyone have a suggestion around this?
@Raiden1
@Raiden1 Жыл бұрын
You have to let go of the left trigger right as your car becomes airborne when u half flip. Its annoying af at first but you will eventually get used to it.
@fizzymilk2528
@fizzymilk2528 Жыл бұрын
Bind reverse to x or square, just swap your reverse button with your directional airroll button
@DH-ih6ie
@DH-ih6ie Жыл бұрын
This makes a lot of sense from when I would throw random variation air roll on bakkesmod for the ring maps. Feels so weird remapping it I'm instinctually pressing square
@MoeezandSoulAli
@MoeezandSoulAli Жыл бұрын
great video! any ideas for halfflip? having driving backwards and airroll will mess up the halfflip
@Thund3r.
@Thund3r. Жыл бұрын
Drive backwards and right before you half flip let go.
@suhailal-tashi9740
@suhailal-tashi9740 Жыл бұрын
So I've been using air roll left on LT(L2) for over a year now cause my LB(L1) button is broken, and for those that have trouble with half flips, the key for me is not to reverse while jumping but only while still on the ground and hold the the left stick back and half flip normal, takes a little time to get used to it but it feels natural after a little while. P.S Thank you Thanovic for making this vid this just affirmed I've been using air roll correctly and don't need a new controller haha
@timothefaby8445
@timothefaby8445 Жыл бұрын
I too broke my controler and used LT for air Roll left but i switched back to LB when i got a New One. Might try it again but it felt really odd
@Vxccine_
@Vxccine_ Жыл бұрын
Bro I’m not reading anymore after that first sentence 😂 if you don’t get you a controller gang 😂😂😂
@suhailal-tashi9740
@suhailal-tashi9740 Жыл бұрын
@@Vxccine_ lol, I only really play RL so didn't feel the need to get a new one
@abduldes7978
@abduldes7978 Жыл бұрын
This is actually possible on kbm through analogue keyboards such as the wooting 60he. This could actually be an advantage to kbm players because any or all buttons can be analogue.
@TheFormerTeam
@TheFormerTeam Жыл бұрын
did ctrl+f and typed "key" just to see if someone had a solution to this for kbm. Tyvm my fellow kbmer.
@abduldes7978
@abduldes7978 Жыл бұрын
@@TheFormerTeam anytime bro🙏 I remember watching ur wall dash tutorial a while ago lol
@matthieuweiss1221
@matthieuweiss1221 Жыл бұрын
damn that makes a lot of sense, glad it wasn't clickbait in the end I'm going to try this out!
@xandon24
@xandon24 Жыл бұрын
I had personally experimented with having air roll bound to my right stick for this reason, but obviously missed having the camera control. I never thought to put it on a trigger.
@mr_talisman7761
@mr_talisman7761 Жыл бұрын
There are very slight increases/decreases in momentum when holding throttle/brake while in the air. If you just jump and hold brake you will noticeably go backward. Vice versa if you hold throttle. So if you are switching to this setup, keep that in mind bc you may feel slower/faster and it's not a placebo. Also, it's not ideal to be throttling while going for resets, so keep that in mind if you are using RT/R2 for directional air roll and trying to get resets
@antoinecellier
@antoinecellier Жыл бұрын
I was looking for someone that address this issue. Would there be anyway to avoid this ? It’s a shame because that’s almoast perfection xD
@grayplzz
@grayplzz Жыл бұрын
​@@antoinecellier I've switched to it and honestly there isn't much of a difference if there even is one. Since you are in the air while boosting the reverse momentum is kinda nullified. Boost takes over and I feel the same speed as I did b4 without air roll on l2
@brunkchannel
@brunkchannel 7 ай бұрын
@@antoinecellier 8 months late but i honestly think the very slight speed decrease really helps with aerial car control and keeping the ball close, if you want to aerial as fast as possible you shouldn't really be air rolling at all anyway, just to make last minute adjustments and more controlled touches
@PyroIndigo
@PyroIndigo Жыл бұрын
I actually tried this a few months ago because I was trying to find a way to bind both air rolls without losing buttons Wrote it off in the end as I thought the loss/variations in speed (braking in the air DOES slow you down) plus all new muscle memory to learn would hinder more than help turns out I'm just not good enough lol
@FunkiMonki69
@FunkiMonki69 Жыл бұрын
Haha nah I think those are valid points. Same for me, tried it, thought it was overrated + the relearning and slow down like you mentioned didn't seem worth it. I thought the same thing could be achieved with simply releasing the air roll button real quick like any pro would and I've always made tiny corrective movements in the air with regular air-roll which you can also slow down depending on how fast you move the stick.
@UberDragon
@UberDragon Жыл бұрын
I don't think you're "just not good enough", I've come to the same conclusion. Braking in the air makes a difference, even if it's just a small one, and if you need to press brake down 100% to get 100% air roll left, you're definitely at a disadvantage if you want to air roll left as hard as possible the moment you jump, as you can't start pressing it before jumping without braking. Now whether those downsides compared to the advantages end out with a net positive, that's a different question to answer, but all your concerns are definitely valid.
@tibhamel
@tibhamel Жыл бұрын
Was looking at the comment to say that it was definitely not as big of a deal as everyone made it out to be, but I'm gonna answer your comment by actually defending this instead. I've had air roll left and right bound to L2 and R2 for years. If you're worried about being slowed down, I would suggest not air rolling at all. Straight line will always be the fastest. If you need to air roll for more than a quarter of a second, then speed was not your number one priority anyway. And judging from my experience, the sensitivity on the triggers is extremely high, meaning you'll get 100% air roll by pressing it about 30% of the way. So you can air dribble just as fast after a jump than having air roll on square for example. But, if you ever feel like both of these things are still worse somehow, just bind air roll right to R2. That way you keep accelerating while air rolling so you don't lose speed, and you will instantly begin air rolling as soon as you jump, since you were already pressing that button. I tried many times to change back, because yes there are issues with that layout, but I just can't stand having to use fat thumb, it's way too cumbersome, same for regular air roll.
@soulextinguisher
@soulextinguisher Жыл бұрын
​@@UberDragon I saw someone's comment saying if you increase aerial sense it decreases the amount you have to pull the trigger to air roll so I think the braking could be negated. I still don't feel it is worth switching to because it can mess up half flips.
@AdrianoReisDesign
@AdrianoReisDesign Жыл бұрын
@@tibhamel interesting! I use DAR only on square but you made me think about R2 which will probably be more natural. Does it make you flip to the side tho when your flipping forward? Since I think I mostly hold down acceleration when flipping thinking 🤔 Or what are the issues you’ve already identified with it?
@APKSRMKS
@APKSRMKS Жыл бұрын
I'm amazed I never considered this or heard anyone mention it before...makes a lot of sense
@sameeh2200
@sameeh2200 Жыл бұрын
I am currently learning to also trying to air roll and mastering it, this video came at the best time, Awesome Tip.
@GBoh20
@GBoh20 Жыл бұрын
To truly unlock the full potential Psyonix just needs to add a shift button. L2 can be left roll while holding square and L2 is right roll
@xandon24
@xandon24 Жыл бұрын
You can do this is you use steam input. Just saying.
@GBoh20
@GBoh20 Жыл бұрын
@@xandon24 I am doing this with my elite controller now with a paddle as shift to flip the buttons. Only issue is that if its not bound to an analog button the game does it see it that way. So while you can do it, it defeats the whole point if you can't get the speed control for both directions
@ThKolle
@ThKolle Жыл бұрын
If you have an elite controller you can use your right analog stick for air roll and your back paddles for abxy
@yannikgutzeit2377
@yannikgutzeit2377 Жыл бұрын
i almost never comment anywhere but i just gotta say. your mindset is an inspiration. always lookin where U can improve, not focusing on others. also i like people not being afraid of making mistakes and standing up to them too. just know Mr.Thanovic...u impacted my life alot, aside from rocket league and i dont even watch ur streams. this channel is amazing and i hope to see content from u 4 a long time 2 come :D
@Thanovic
@Thanovic Жыл бұрын
Oh, well thank you! I appreciate the insanely kind words!! ❤️
@ImDino
@ImDino Жыл бұрын
Impacted your life how?
@kushalb4275
@kushalb4275 Жыл бұрын
@@ImDino Carfutball is life!
@ghostfusion3262
@ghostfusion3262 Жыл бұрын
oh thats cool, I'm currently learning directional air roll when flying so good to know I chose the right controls
@Justin.Galaxy
@Justin.Galaxy Жыл бұрын
I like how you just figuring this out I’ve had L2 as air roll left and L1 as air roll right and left stick clicked in as directional air roll and x and drift 💪 best binds guys.
@ivel81
@ivel81 Жыл бұрын
My solution for air roll (which also gives full variable input) has been to have air roll left and right bound to right thumb stick left and right (along with some creative binds so that I never have to use the four face buttons at all), so all flight control is done using both thumb sticks.
@benartiseini906
@benartiseini906 Жыл бұрын
What rank are u
@ivel81
@ivel81 Жыл бұрын
C1-C2, roughly something like 1500 hours in game
@TheVallanes
@TheVallanes Жыл бұрын
I have both directional air rolls on R2 and L2. But your solution is also pretty interesting. Can you tell us your complete bindings?
@ivel81
@ivel81 Жыл бұрын
@@TheVallanes Sure, jump on press right thumb stick, ball cam toggle on press left thumb stick, boost on right bumper and power slide on left bumper, air roll left/right on right thumb stick left/right I lose the ability to move the camera around with the right thumb stick but I never used it outside of looking at wacky stuff in the goal replays anyways
@bucks9662
@bucks9662 Жыл бұрын
Ok it’s sounds great but what about looking around the field. I’m genuinely intrigued as a gc1 who is changing their controls
@agentbuffyy
@agentbuffyy Жыл бұрын
after everyone zen has beaten, and his overall performance. can we just agree that he’s the best player in the world?
@sixislonley
@sixislonley Жыл бұрын
No because he hasent proven himself in a TRUE rlcs tourney situation
@gooeyVEVO
@gooeyVEVO Жыл бұрын
Until he plays a tourney you can’t say
@GamesJames
@GamesJames Жыл бұрын
No Daniel exists.
@ripit.3457
@ripit.3457 Жыл бұрын
@@GamesJames i get that 2020 sucked for everyone, but bro 2020 ended 3 years ago 💀
@Karvin_RL
@Karvin_RL Жыл бұрын
Nah trk Is still left
@peterd5901
@peterd5901 Жыл бұрын
I'm GC and used to have air roll left bound to L2 for a few months, but I truly DON'T think there is an advantage to having it there. Normal air roll overrides directional air roll, so you can just use that when you need to make a tiny adjustment, this is what all the pros currently do. BUT there are certain important disadvantages to having directional on L2: 1. Holding reverse in air SLOWS you down. Thus, you have to use more boost to reach balls. The only way to counteract this is to also hold R2 while you're in the air, but even then it will bring you to neutral momentum. If you hold R2 in air without L2 you actually move forward slightly. 2. It makes half flips, landing backwards, and all things reverse, much more clunky. You can basically ONLY hold reverse when you're on the ground. Never even slightly before or slightly after, or the air roll will mess you up. It takes a lot of getting used to. If you hold normal air roll at the same time as L2, it will cancel the directional, then you can hold mid-air or when half flipping and avoid the air roll mess up. I have watched tons of Zen clips, but I have never found an instance where he was obviously the fine tuned air roll it as mentioned in this video. He seems to only mash the button down and get the full rate of spin. For me, the slow-down in air, half flips, recoveries, reversing, etc, was too impacted by this and I had to change back to the standard App Jack/ Thanovic controls of square and circle, while using normal air roll for other adjustments. I think in the end there is a greater competitive advantage to the standard controls.
@omer92.
@omer92. Жыл бұрын
I only use default airroll, u have the same effect while moving the Joystick just slightly. But i think AR left ord AR right bounded is better for mechanics. I just dont wanna restart my learning curve with airroll tbh xD
@jerry3790
@jerry3790 Жыл бұрын
I personally use the air roll right/left on l1 and r1 combo, with powerslide also bound to those two binds. Might try putting them on l2 and r2 since analog inputs aren’t so important for driving.
@mayhembst
@mayhembst Жыл бұрын
5:20 the keyboard and mouse part piqued my interest. Im pretty sure the the wooting keyboards have analogue switches, meaning that dynamic input is possible on KBM
@newmemer8070
@newmemer8070 Жыл бұрын
I think im sticking to my settings. Theres still overall improvement to mate that isnt restricted by current settings
@brutalctg7654
@brutalctg7654 Жыл бұрын
If anyones gonna bind it to one of the triggers then bind it to L1 or whatever u brake with. U dont wanna be holding air roll/accelerate while u get a reset because then the ball doesn't stay as close as it does when braking. Minor but since ur putting emphasis on it helping the first touch then u might aswell think bout resets aswell.
@Treeefu
@Treeefu Жыл бұрын
My left bumper broke (my arr bind) and so I experimented and found that putting my reverse on X(Xbox controller) worked best for me and airoll right on left trigger, so I just need to learn how to do this!
@titanpolus5088
@titanpolus5088 Жыл бұрын
I use the same arrow button layout that you use, so my question to you is, are you going to permantly be making the switch?
@soulextinguisher
@soulextinguisher Жыл бұрын
What a coincidence, I was going through my rocket league playlist yesterday and watched a video that mentioned you can use analog air roll so I looked up and watched a video on it and it was actually posted 10 days ago. He also mentioned that zen uses L2 for air roll. I was thinking about switching to those controls but figured it messing with my half flips, recoveries, and air speed wasn't worth it but apparently you can negate it somewhat by increasing aerial sense but idk if that is worth it either. I figure tapping DAR will be almost the same with little less control.
@lilpepes4307
@lilpepes4307 Жыл бұрын
Ive had air roll left on L2 for quite a while but never noticed this, gonna have to try it out
@noone8074
@noone8074 Жыл бұрын
been using l2/r2 as my airrolls for years, now i got a video to link the next person who tells me i should use square or some other crap :) came in expecting i was gonna have a legit reason to change my binds not be told im all good
@harryshepherd4232
@harryshepherd4232 Жыл бұрын
I'd thought about this before but just assumed it wouldn't work on a gradient because nobody was ever talking about it in the different air roll tutorials I watched!
@imamalox
@imamalox Жыл бұрын
Lol, I'm a GC3 and I have never used normal air roll. I started with having my air rolls on L2 & R2, but for 2 years now have switched to using my right stick for it. Most intuitive controls I have ever used, and analog as well!
@ponteiiropequeno2151
@ponteiiropequeno2151 Жыл бұрын
I switched my left Air Roll to L2 about a 2 weeks ago, at first I thought it was a placebo effect, but the improvement in my air control was pretty much instantaneous, of course I I already have more than 1000 hours of gameplay so I already understand a little about controlling the car to reach the ball, But my "first" touches on the ball are much more consistent, the fit in the car seems to make more sense now as the movement is smooth, At first I had difficulty with Half Flips, but I managed to get used to it.
@EyeMaMoeRahn
@EyeMaMoeRahn 8 ай бұрын
Can you give me any tips on learning air roll? I’ve been playing for awhile and it feels so uncomfortable to air roll. I don’t see how or why people fly in the air in circles, in my mind that makes it harder to hit the ball where you want. What am I missing/ what kind of mentality should I have for understanding why/when to use air roll? Sorry I threw a lot at you. Hopefully you can help me out
@Kamgraphica
@Kamgraphica Жыл бұрын
Nice. On this setup since 2019 and I remember the new binds struggle. Glad I dont need to worry about that. I run L2 directional air roll + Power slide. Air roll right R1. Directional air roll on L2 makes it easier for wave dashes and awkward recoveries and resets.
@spiffygaming6370
@spiffygaming6370 Жыл бұрын
I tried binding air roll right to L2 and when ever I flip with it held down I flip that way. Like half flipping and flipping backwards in the air. Anything I can do to fill fix it?
@JohannesSchmitz
@JohannesSchmitz Жыл бұрын
I am using the right analog stick for air roll left and right, RT for drive forward RB for drift, LT for boost, LB for jump. Drive backwards on right analog down.
@gamingforyou3750
@gamingforyou3750 Жыл бұрын
You can also bind air roll to the right stick (both left and right) Then you dont have the 4 buttons on the right, but you can just bind jump to l1, bind power slide to pressing down the right stick and bind camera change to pressing down the left stick so you dont need those buttons anymore
@donnieji4825
@donnieji4825 Жыл бұрын
Changing my binds when i get home. I thought i had the best binds using my right ring finger as R2, middle finger for R1 and pointer finger for triangle. This grip gives an extra input no matter what you bind to which button. R1 and L1 have been my roll left and right making adjustments easy and accessible. I will flop them down to L2 and R1 being an easy change yet even more dynamic.
@SilentMind
@SilentMind Жыл бұрын
L2 air roll is nuts. I've had a massive skill change just off this switch. Couldnt even get into posituon for a reset before and now i'm able to somewhat consistently double and sometimes triple reset. Get a decent position on the ball with air roll left and then let l2 air roll do the reset. Its awesome
@BoredDan7
@BoredDan7 Жыл бұрын
I personally have air roll left and right bound to my right stick. Had it this way for a long time. This has it's downsides and caveats for sure, but it just feels really nice and comfy and I don't think I'd ever want to go back. Obvious caveats though is that it means look left and right have to be on buttons instead of analog controls which can be an issue for sure. That said direction looks I find are mostly used for quick peaks which is perfectly doable with the right camera speed settings. Also I find 95% of the time toggling ball cam on and off is all that's needed for camera controls. Other awkwardness is the look up and down on the same stick as air roll, however I never found much issues with it as I'm never using look up and down at the same time as air roll and the very minor camera tilts if not perfectly moving the stick left or right aren't noticeable, particularly with ball cam on. Really though at the end of the day, air roll on right stick just feels good to me and game feel is a big reason why I love Rocket League.
@MikeyWhoaOfficial
@MikeyWhoaOfficial Жыл бұрын
I do this too. I have rear view on RS click and camera toggle on LS click. Jump is on L1 and boost on R1. Then I just have free air roll and powerslide on square. Then the three remaining face buttons for camera swivel down, left, and right. I barely have to move a finger with these bindings.
@Raalezor
@Raalezor Жыл бұрын
1500 hours in this game, just rebound air roll left to L2. Had to flip my boost and handbrake bindings to make it make sense and my ground control is back to bronze. Slow air rolling is so sick though.
@emiliochavez2135
@emiliochavez2135 Жыл бұрын
New discovery??!!! Bruhh ive been playing w my airroll like that for 2 years and i didnt think nobody knew abt this :,))
@Deziretrickz
@Deziretrickz Жыл бұрын
I've been only using standard air roll and have been looking to implement a directional one.... When using it on L1 or R1 I find it really hard to control. Just switching to a trigger has instantly improved my control and I can't even explain it
@pixel_8ed116
@pixel_8ed116 Жыл бұрын
Thanks so much Thanovic for this very useful info. Cheers!!!
@JakeSeeber
@JakeSeeber Жыл бұрын
I haven't heard anyone talk about the disadvantages of having a direction air roll on L2 yet. At this point in the meta Zen lands flat smooth and fast, at a level above almost all other players. However while he uses a single direction air roll on the same key as his break, it means he has trouble landing hard smooth and level. With an increase in prejumps, turns into and out of wave dashes, keeping control and staying smooth while landing hard, it is likely to be a more important style of movement Pressing brake shifts the cars momentum backwards slightly and this is also a extra slight bit of stability zen takes advantage of, Jstn used to use it a fair bit. This can be a drawback in some manner to potential power through the ball and flow of movement, although its not as impactful as the prior drawback. He's the best atm but depending on how the meta and other player progress there's a chance he'll be overshadowed in these aspects of the game given his binds. Not close to prevalent yet but watching his gameplay, there are also limitations.
@xGEOxSDx
@xGEOxSDx Жыл бұрын
5:21 I wonder what would happen if a keyboard player tried Wooting's analog input, since you map it to what you want. Left stick, right stick, or L2/R2
@marcusahmeti
@marcusahmeti Жыл бұрын
LED the freestyler did this 4 years ago when the wooting one was a thing. you can even see him doing a slower air roll in his review video(0:37 in that video) of the wooting one. The video is called "I Bought An Analog Keyboard (Wooting One For Rocket League Impressions/Review)".
@alphacapp225
@alphacapp225 Жыл бұрын
Hmm, very excited to try this tomorrow, maybe this will be the next step to push me past gc2
@ascarppy
@ascarppy Жыл бұрын
Ive always had my air roll on left trigger but I use regular air roll, so I can control how much anyway with my stick. Ive always felt like regular air roll and directional is the same except with regular air roll you release the air roll button instead of releasing analog stick.
@jayrodriguez2010
@jayrodriguez2010 Жыл бұрын
I tried this out myself to see how well I would perform using this new way to air roll and I must say I felt much more control and felt as if I was getting to the ball faster in the air (tbh i prolly was). I felt very fast and speedy and I think it is amazing for consistency. The only thing I felt was lacking was the consistency to do stalls. Stalls aren't important for actual ranking up and winning games but can be useful for hitting those clips and other free styling involving chained resets. I'm sure I could learn how to perfect them with the new controls but it seemed a lot harder to learn stalls than other mechanics I had already known how to do. Note that my default air rolls are on my bumpers so my fingers were kinda already in the normal spot
@garramiro
@garramiro Жыл бұрын
All fine and dandy but where do i bind the accelerate and reverse buttons if i dont have my triggers anymore available?
@jaysonlincoln6129
@jaysonlincoln6129 Жыл бұрын
I've been playing since 2015 and my air roll left and right are bound to L2 and R2 ever since I learned that directional air roll is a thing
@notcharmy126
@notcharmy126 Жыл бұрын
i wanna try this but the thing im not sure about is what i assign to X/Square to fill that gap or if i just leave it empty
@ronnnnnn3338
@ronnnnnn3338 Жыл бұрын
Realistically you won't ever need that but cool info, also pretty weird seeing cars spinning slowly xd
@RickdMorty93
@RickdMorty93 Жыл бұрын
I have my air roll left/right on x and o. I have my free air roll on LB along with power slide. I also moved my boost to RB..
@francobenitez6006
@francobenitez6006 Жыл бұрын
Love your content bro!!!
@Rlaxox
@Rlaxox Жыл бұрын
But is there any side effects to this like for example having to release throttle to start the jump so you don't roll when you jump etc? Also do you bind air roll left to left trigger and air roll right to right trigger ?
@shrxpnel_gaming
@shrxpnel_gaming 3 ай бұрын
I have a question how do your half flip tho if your air roll is on reverse as you can flip backwards whilst holding air roll left
@QuackQuackQuack
@QuackQuackQuack Жыл бұрын
Been using the right thumbstick ever since I started playing the game. Wild how people never trial, error, and discover things themselves. Reminds me of the time the internet lost it's mind because everyone learnt that putting toilet paper in the bowl before sitting down prevents backsplash. Baffling people don't figure that out themselves as kids.
@ytgumby
@ytgumby Жыл бұрын
It surprises me that this comes as... a surprise, to so many people - I thought the default binding (for controller) was on trigger + thumbstick for air roll, which might not be the best for landing and control always, but its a dynamic input that allows you to move slower and slighter, more precisely, by default. But yeah, for keyboard and mouse players, unless you have a Wooting keyboard with dynamic inputs, you're stuck to full on 0 / 1 input and have to adjust. I've struggled to find a comfortable rebinding for air roll and drift to synergise nicely because I don't like the analog (0/1) air roll binds FOR this reason, which is why I stuck to default of trigger release air roll and thumbstick for control. But I might try setting it to a dynamic button for left / right rather than just air roll release, and see how it pans out with landing control.
@TheNamesJT
@TheNamesJT Жыл бұрын
Its going to be tuff to get use to though. Since I have left trigger bound to reverse and my air roll right bound to my left bumper.
@flaxe3223
@flaxe3223 Жыл бұрын
about the keyboard disadvantage, there is a keyboard that many trackmania players use which allows the switches on the keyboard act exactly like the L2 switches on a controller. It's not a 1-to-1 input but rather a dynamic input. ig we still are at an advantage after considering finances though.
@gamingforyou3750
@gamingforyou3750 Жыл бұрын
Is there any way to bind jump and dodge to different buttons? This would completely eliminate accidental dodges or empty jumps
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