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Webinar - Animating cycles is easy but don't tell anyone with Víctor Paredes

  Рет қаралды 12,154

Moho Animation Software

Moho Animation Software

Жыл бұрын

For more information about Moho, visit: www.mohoanimat...
Watch this webinar recording we did with Moho Product Manager Víctor Paredes on February 8. In this webinar, Víctor will show how to quickly create a skeleton for an illustration and animate a cycle with it, sharing tips, techniques and some fancy numbers to create a fluid animation that will make everyone think you worked harder than you really did. Following the presentation, there will be a Q&A session.
About the presenter
Víctor Paredes is a Chilean journalist, animator and Moho Product Manager. He has worked as Moho Animator in “Wolfwalkers” (Apple TV+) and as Moho Animation Supervisor in “My Father’s Dragon” (Netflix), the last feature film from five time Oscar nominated studio Cartoon Saloon.
In Chile, he has also been a screenplay writer and animator volunteer in many political projects and NGOs.
For more information about Moho, visit: www.mohoanimat...
Download the PSD file of this Webinar here: bit.ly/MohoWeb...
01:15 Víctor starts
02:02 Setting the character in Photoshop
04:44 Character with body parts fully separated
06:36 Importing the character into Moho
07:40 Rigging starts
09:30 Basic bone parenting explanation
14:30 Rigging the character
18:30 Binding layers to bones
22:51 Testing the rig
23:48 Understanding Target Bones
29:48 Applying Target Bones to the Character
31:27 Understanding Animation in Moho
34:55 Start Animating
38:57 Understanding Cycles
44:30 The Fish Tail Example
45:56 Back to the animation
51:31 Animating with the Motion Graph
53:25 Smart Bones & Mesh Warp
57:53 Q&A
59:33 Question about How to Export the animation
01:03:33 Question about Switching Layers
01:09:50 Webinar ends

Пікірлер: 31
@gustavoreyes25
@gustavoreyes25 Жыл бұрын
Thanks Moho and Víctor for the incredible MasterClass
@SuspendedLogic
@SuspendedLogic Жыл бұрын
I really love the pace and his thought process.
@myMusicHobby302
@myMusicHobby302 5 ай бұрын
Totally agree with your comment...the pace is very good!
@ZorrotorFPV
@ZorrotorFPV Жыл бұрын
Been there, thank you Victor for the class, and Moho Animation for repost it.
@abbaroonie1625
@abbaroonie1625 Жыл бұрын
Excellent as always Victor.
@sigitpermana8644
@sigitpermana8644 Жыл бұрын
All the good bless for Victor P and Moho team, thank you so much
@md.ibrahimhossen4118
@md.ibrahimhossen4118 Жыл бұрын
Awesome tutorial i have ever seen. Thank you so much. Love from Bangladesh
@cartoonfive
@cartoonfive Жыл бұрын
Another very well spent hour. Thanks so much for the cool tricks - relative cycle keyframes finally make so much more sense. I love looping animations and have been looking for such techniques for a long time. Glad You shared this with us!
@prodigiart
@prodigiart Жыл бұрын
Great tutorial! I can’t wait to start animating my own characters! Thank you!
@Andonchoto
@Andonchoto 5 ай бұрын
Gold level teacher!😊
@mohammedsamir8423
@mohammedsamir8423 Жыл бұрын
Amazing 😍😍
@liushakarengina
@liushakarengina Жыл бұрын
Thanks a lot! Your tutorials are always very helpful!
@Yumass00
@Yumass00 Жыл бұрын
Many thanks Victor. I was really blind before on how to use bones with sprites. Now I know and this brings me back to Moho from CTA ))
@inknpaintCW
@inknpaintCW Жыл бұрын
I missed the live demo! Sorry! I still love it though!
@akArtemova
@akArtemova Ай бұрын
im a huge fan
@siddharthmahindrakar314
@siddharthmahindrakar314 24 күн бұрын
Help! I link bones to layers. But when I try to move bones it's not working. When I move with a manipulate tool it works. But when I try to move with the transform tool, the bones are not moving. And I was not on frame 0.
@longdongsilver3267
@longdongsilver3267 Жыл бұрын
Nothing really to say, but I enjoyed this video. Thanks for making and sharing it.
@cartoontwitz4918
@cartoontwitz4918 Жыл бұрын
Bro y you dont use dynamic bone option for natural movement instead of delay the cycle keyframe?
@mohoanimation
@mohoanimation Жыл бұрын
It's an interesting point. Dynamics are very good for long natural movement, but they are calculated in context over each frame. It's hard to create a seamless loop with dynamics, because the first frame and the last frame will probably not be the same.
@Raufasertapete5m
@Raufasertapete5m Жыл бұрын
Thank you for this very informative and helpful webinar! I was wondering, though, is it smarter to separate the body parts of a character into different layers during or after the drawing/painting process, if I'd draw a character myself?
@mohoanimation
@mohoanimation Жыл бұрын
Hello! If you are drawing the character to be animated, then it is better to separate it in different layers from the beginning
@CarlosBernardo3600
@CarlosBernardo3600 Жыл бұрын
@tradecraft_animation
@tradecraft_animation Жыл бұрын
How do you sync the cycles up with a music track that is more than 1 second or a half a second between the beats? I tried to ask this question during the webinar, but I was too slow in posting it.
@mohoanimation
@mohoanimation Жыл бұрын
You can calculate how many frames does the bit cover and use that number as the base of your cycle. To make everything work smoothly, the main thing to consider is smaller cycles need to be always half of the next one and bigger cycles need to be double. In the case of this webinar, we used a base of 48 frames because that number can be cut in halves several times (24, 12, 6, 3), so it allows a lot of flexibility in the animation.
@animator2547
@animator2547 Жыл бұрын
31:15 Character ready to be animated
@withoutconcerns6626
@withoutconcerns6626 Жыл бұрын
beeeeeeeeeeeest!!!
@cartoontwitz4918
@cartoontwitz4918 Жыл бұрын
Hi
@RemarkableHelen
@RemarkableHelen Жыл бұрын
aaaIs Moho comparable with IClone or any other Human Making Software
@HalchalAnimation
@HalchalAnimation Жыл бұрын
Great tutorial! I can’t wait to start animating my own characters! Thank you!
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