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WH40K: Rogue Trader - Patch 1.2 Breakdown (Mechanics Rebalance, Psyker Upgrades, QoL Updates)

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Slandered Gaming

Slandered Gaming

Күн бұрын

In this video I provide a breakdown on Patch 1.2 from Owlcat for Warhammer: 40,000 - Rogue Trader. Let me know your thoughts on the video in the comments below!
Patch Notes: roguetrader.ow...
Review: • WH40K: Rogue Trader - ...
Let's Play: • WH40K: Rogue Trader - ...
New Player Guide: • Warhammer 40K: Rogue T...
Homeworlds Guide: • WH40K: Rogue Trader - ...
Origins Guide: • WH40K: Rogue Trader - ...
Ship Combat Guide: • WH40K: Rogue Trader - ...
Purchase the game: roguetrader.ow...
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#owlcatgames #warhammer #warhammer40k #slanderedgaming
00:00 Intro
01:01 Notable Updates
04:47 Mechanics Rebalancing

Пікірлер: 106
@sickbozo8152
@sickbozo8152 Ай бұрын
i'm so glad they de-crapped the pyromancer. calling it underperforming was the understatement of the year.
@SlanderedGaming
@SlanderedGaming Ай бұрын
Yup I agree.
@nathandanner4030
@nathandanner4030 Ай бұрын
Actually the Pyromancy Staff was pretty OP but, wasn't readily apparent because everything else is bad...If you wanted to play a Flame mage before it was better to go Sanct for the GROSSLY OP Sword
@20storiesunder
@20storiesunder Ай бұрын
I did a whole playthrough with one and it kicked ass but that was late game and melee focused.
@nathandanner4030
@nathandanner4030 Ай бұрын
@@20storiesunder It's not really underpower it was just a Slow build due to early abilities being bad...hopefully the changes will improve the experience
@20storiesunder
@20storiesunder Ай бұрын
@@nathandanner4030 Indeed, and allow for usage of the abilities, like so many cool ones but they just didn't perform as well as melee ignite
@gainward2
@gainward2 Ай бұрын
You delivered a big volume of information in a way that wasn't long or tedious to listen to. 10 minutes felt like 30 seconds. Good job. I hope you do more in the same style and format, also with the good pacing you just had. As for the patch, im excited. :3
@i010001
@i010001 Ай бұрын
The addition of a playable organ really lets you chill like Gannondorf in your evil lair haha
@Dragonology99
@Dragonology99 Ай бұрын
I ended up dropping the game in late act 4 because the fights became so trivial, these seem like great changes!
@BuckysKnifeFlip
@BuckysKnifeFlip Ай бұрын
I'm pumped to brainstorm new builds now that Cassia and Argenta won't end an encounter before it starts. It's allowing the community to not feel they are missing out by not using the "meta" builds.
@SlanderedGaming
@SlanderedGaming Ай бұрын
Nice glad you like it!
@maxmustermann-zx9yq
@maxmustermann-zx9yq Ай бұрын
argenta in my party was pumping out at least 3 brusts per turn that had so much additional shots per volley that I couldn't even use her ability that doubles shots (cause it far exceeded the bolters ammo capacity already) add to that the >100% crit chance and the additional crit damage increasing with every bullet fired.... yeah the only danger in the final fight was accidentally giving abelard the old yeller treatment
@chronic6428
@chronic6428 Ай бұрын
I did the same act 2. And I was playing in hard.
@Needkey.
@Needkey. Ай бұрын
I'll wait until they re-balance this balance patch. It's always best to wait a year before playing an Owlcat game, and these changes are 1000% evidence of that.
@KaleRylan
@KaleRylan Ай бұрын
This is so true. Add to that they tend to have pretty meaningful dlc as well.
@sarvalal9716
@sarvalal9716 Ай бұрын
I didn't even know Rogue Trader had co-op! This game is definitely looking more interesting. Maybe after the 1st or 2nd DLC drops I'll give it a serious shot.
@Terron29
@Terron29 20 күн бұрын
Great concise upload mate. You make great content.
@SlanderedGaming
@SlanderedGaming 19 күн бұрын
Thank you!
@Dracobyte
@Dracobyte Ай бұрын
Thanks for the update news!
@SlanderedGaming
@SlanderedGaming Ай бұрын
My pleasure!
@BaronVonErik
@BaronVonErik Ай бұрын
I will always remember Cassia as she should be remembered. In her prime. At her peak. She would fearlessly carry her comrades, and destroy her foes. The Cassia we knew... before 1.2. 😭
@thebro6204
@thebro6204 Ай бұрын
To be fair. She's needed a nerf because she was hands down THE best companion. Auto include every time no matter your party comp because of how powerful she is lol.
@NXPhoenix3
@NXPhoenix3 Ай бұрын
Still probably will take her as the dialogue insights were worth it. Her and Idira definitely filled the advisor roles in the retinue.
@architech007
@architech007 Ай бұрын
I haven't played before the patch got implemented because I was afraid of the game being super buggy, but Cassia is STILL the best high damage / burst damage character there is, that's is till act 3.
@TommyThwack
@TommyThwack Ай бұрын
Just played again last night. You missed a couple major changes. Sieze the initiative no longer give you an extra turn, just buffs damage against NPCs who haven’t gone yet. I have two officers and half the time, in ch4, the battle ended during the SI turns even on daring difficulty. They also gave better options for warriors dual wielding melee weapons which look really nice. I speced into them but haven’t had a chance to do much with them yet. Other than that it was a nice recap. Thanks!
@lehelkiss3919
@lehelkiss3919 Ай бұрын
My only character was a piromancer, and I didn't actually use any of those powers like ever, only the officer ones. I was not good at this game's combat so these nerfs hurt my soul, even if I can use the fire abilities now. Cassia dealing about 4000 damage the first turn and then exponentially more was the only reason I got through the chaos bosses of the game. And I just played on core.
@Kosomaddo
@Kosomaddo Ай бұрын
Yes, Pyromancer is actually playable!
@azarisLP
@azarisLP Ай бұрын
Probably necessary nerfs, but they say they didn't rebalance the boss fights in Acts 3 and 4 at all, which sounds like a recipe for disaster. Good luck whittling down Edge of Daybreak from 6,000+ wounds with only 100 damage per hit.
@suriil9875
@suriil9875 Ай бұрын
Arch militants still scale to 400 per hit on weapons 6 hits. With spray and pray 10 hits. Operator assassin still deals 600-1000 per hit
@azarisLP
@azarisLP Ай бұрын
@@suriil9875 I'm still in Act 2 and Yrliet is doing maybe 200 damage on a lucky crit from Killing Edge and Argenta requires several turns of ramping up to even do 50 damage per hit. But maybe it will reach those numbers by Act 4.
@suriil9875
@suriil9875 Ай бұрын
@@azarisLP You need to go GrandMaster perks. Lot of shit there like 'get +1% crit damage until end of the battle each time you deal damage'' . Now imagine you have a Archmil , who has 7 firerate gun = 16 fire rate with perks + right stuff, and he can shoot like 3-5 times a round = 4*16 = 64% crit damage. And thats only one. Because there is Universality buff and others, like get extra damage conversion from Explosive skill on your auto-fire mode and not from INT....in 1 good round you stuck fast 100% crit chance and 400% crit damage. Now imagine you have a gun 20 damage a shot - and here you go 160damage a shot first round, into 320-400 2de round, into 800 3th round... I fucked up the C'tan in 2 rounds with 2 archmilitans (Sister Argenta and myself). You only need to care about friendly fire :D , cause you one shot your mates. With assassins its harder to stuck damage, cause you need lethality and vulnerability , build is much more tricky. You need an assassin just to get some distant targets down, not really to do damage. Archmilitants are your damage dealers. The psychers are more buffers and healers, UNLESS you buff them up with Cassia and self buff from Bionics, to rise Will to 200+. Here they can go dealing 500 damage a cast. Archmilitants + Soldier = smoked guys...
@briane75
@briane75 Ай бұрын
As someone who played wh40k when I was younger, I really wanted this game to be good. While it's certainly not a bad game, I really disliked act 3, I felt like the classes (except for psyker) aren't diverse enough in their options to create really different characters in the same class, and that it felt like everyone in the party were minor supporting characters to the Cassia and Argenta show. Perhaps these changes will make the latter issue better.
@chrischant1660
@chrischant1660 Ай бұрын
I love this game, but it's combat and progression symptoms are so complex! I used all your build guides for my playthrough. My next is pyromancer, so the improvement is handy. Pausing now until the dlc comes, do we know if we can start it with existing games?
@Russlem
@Russlem Ай бұрын
I don't think combat is fundamentally changed with this patch and is still completely exploitable. The top end numbers were brought down, but I still see a lot of changes that are undocumented and exploitable currently, like Eyes of Joyeuse providing permanent Psi Rating instead of just against daemons. I'm not seeing nerfs to Finest Hour or Bring It Down. I did see a nerf to In the Heroes Footsteps and Seize the Initiative, both of which render the talents completely useless. The Seize the Initiative nerf is probably the single most important rebalance in the entire patch, but as long as Grand Strategist always goes first, that's an adjustment that doesn't ultimately change much. Optimized builds will still be ending encounters before enemies get a turn. This is especially true for players abusing Argenta with the fix to War Hymn's momentum generation.
@coolbreezesolid
@coolbreezesolid Ай бұрын
I’m curious to play this game but frankly since pathfinder and also through hearsay, Owl Cat games skill and leveling system is always so over convoluted and I’m not sure not I can get into it.
@DarphTediz
@DarphTediz Ай бұрын
I know its not considered major but the fixed a few other cheese bugs, like saving at the beginning of battle so you can reload and move your character wherever you want, additive stacking tactical knowledge, and humanities finest "agility" not working
@Klokkeklar
@Klokkeklar Ай бұрын
I wonder how big the nerf to killing edge is. I used to do 20k dmg with assassin sniper on bosses after buffing and debuffing.
@gharn2594
@gharn2594 Ай бұрын
The aim of this patch seemed to be - buff the early game, nerf the late game. Exactly what was needed. I like it a lot. Also didn't realise you couldn't play co-op from the start, so adding that is a fantastic feature. Your still really powerful at end game, so I have no problems with this patch. If Owlcat wants to do more, then I would like to see more options for different paths. Dogmatic simply gets some of the most busted items in the game. The rest just fall behind. Share the love.
@SlanderedGaming
@SlanderedGaming Ай бұрын
Yup I agree it'd be nice to see more accessories for other paths.
@IamDeathIncarnate1337
@IamDeathIncarnate1337 Ай бұрын
some of the changes are great, some suck, and some of them are comical. the whole screeching to a halt animation is hilarious - I keep hearing tyres! short distances as a group looks like some kinda demented line dancing. I also never had to deal with freezing, now it happens in every fight. ironic. some of the cutscenes are wildly over-lit. all in all it seems to take away as much as it gives so I'm really of two minds about the whole thing. all in all, I think I actually liked it pre-patch more. maybe it'll grow on me.
@Russlem
@Russlem Ай бұрын
It's so strange hearing pyromancer was weak. I wasn't even optimizing my pyromancer and still killed the Act 5 boss before they got a turn on unfair. I thought pyromancer was so OP I'd never play it again. Firestorm and Ignite costing only 1 AP compared to all other offensive powers costing 2 and scaling heavily off of psi rating just made the game trivial. My base Psi Rating by endgame was 12, scaling up to 16+ with Pslams and Relentless Blaze. After getting the item that gives Psy Rating additional attacks on round 1, I was dropping 15+ spells before enemies had a turn.
@BuckysKnifeFlip
@BuckysKnifeFlip Ай бұрын
I dont like nerfs in single player games normally, but man were some of the skills and talents scaling waaaay too hard. When you can practically turn 1 encounters with 2 characters (Cassia and Argenta), something needs to change. I look forward to all the item and talent changes. It might makes some more "off meta" builds viable. I like the idea of a Finish the Job Soldier/MT buffed by Bounty Hunter skills and Talents.
@maxmustermann-zx9yq
@maxmustermann-zx9yq Ай бұрын
so TlDR seems to be: - Pyro might be viable now - Assassin now truly ass making melee even less viable - Navigator still master of CC and mid game tank - Abelard still refuses to die (it does not complay with navy regulations) - burst fire archie still goes brrrrrrrrrrrr - officer now less busted but the Momentum gain might still make it worth it will hte K'tan still roll over and die? probably
@ScotRotum
@ScotRotum Ай бұрын
My pascal using killing edge would typically 1 shot bosses with killing edge. Act bosses maybe not, but he took out CSM in 1 hit. It was a let down that the best strategy was pascal killing a big guy every turn and everyone else just supporting. Plus Abelard with a big sword could go around 1 hitting mooks across the map. I had him making something like 9 swings and running 30 squares with stops between. Argenta couldn't keep up with either of them.
@maxmustermann-zx9yq
@maxmustermann-zx9yq Ай бұрын
@@ScotRotum only 1 per turn? must have miss skilled him, he has a perk that increases base damage per shot he takes and with the sniper class plus extra turns from officer his damage somehow (Idk bugs/other perks) grew exponentially every shot easily scaling from base 200ish dmg to >2000 per shot
@everett6072
@everett6072 Ай бұрын
Finally I can try making a ram spaceship. I wanted to do it since they first previewed space combat but the damage taken was just so insane that is was more suicidal than tactical. Only thing I kind of dislike is how much this patch makes psyker better compared to other origins. Feels like there's just no reason to not be a psyker, even if you're going to be a melee character, heavy gunner, or sniper, the psyker perks and abilities are just too good compared to other origins.
@darkchyldeinc
@darkchyldeinc Ай бұрын
Only thing i care about, is if they fixed the unkillable necron glitch in Epitaph. Lost a 70 ish plus hour playthru because of it.
@ionicafardefrica
@ionicafardefrica Ай бұрын
games with heavy stories and slow, lengthy progress should be released in a finished state to begin with. Especially when the story is quite linear and isn't influenced very much by your choices. I already played the hell out of this game when it released and I have no interest in restarting just to experience these patch changes. It's sad. but I'm sure it's also true for a lot of the players out there.
@arkuspendragon
@arkuspendragon Ай бұрын
gonna wait for the dlc on august, and gonna have to re analyse the builds to see if they still work lol
@dave3076
@dave3076 Ай бұрын
I think this constitutes an epic update. Cheers!
@mylescasey8914
@mylescasey8914 Ай бұрын
They nerfed 'take it down' so hard, for me, literally before the last few battles of the game. All of a sudden there was a huge difficulty spike because of it D:
@SlanderedGaming
@SlanderedGaming Ай бұрын
Damn that's rough.
@isawaryokage
@isawaryokage Ай бұрын
In my first playthrough I maxed turn abuse with a heavy bolter Argenta. She could shoot 70+ shots per round, kind of silly. In my second it ended up being Cassia destroying then world. Lets see what comes next, lol
@SlanderedGaming
@SlanderedGaming Ай бұрын
Probably a more balanced team. 😂
@Rhunzzz
@Rhunzzz Ай бұрын
Ok I have a combined 700 hours in Pathfinder KM and WoTR... I tried RT at release and bounced off after barely a week. I just found the character archetypes and abilities too messy and frankly, incomprehensible. I was trying to play a ranged Operative, and I just couldn't see the point in having so many action points and abilities but attacking only ONCE a turn. I couldn't tell what was the point in the various stacking buffs/debuffs, when to consume buff/debuff stacks, or what frankly, I was supposed to do with my MC.
@SlanderedGaming
@SlanderedGaming Ай бұрын
When you get into Act 2 you unlock the ability to make multiple attacks in one turn. Some Heroic Acts also allow you to attack multiple times per turn for the rest of combat.
@nolandor
@nolandor Ай бұрын
Its posible to get the last faction items ?
@SlanderedGaming
@SlanderedGaming Ай бұрын
Supposedly the faction points are much better balanced now so yes.
@luciusnetheril
@luciusnetheril Ай бұрын
...did they fixed Pasqal's infinite Heroic Actions spam?!
@silondk
@silondk Ай бұрын
How is mele Psyker now?
@mathanon217
@mathanon217 Ай бұрын
Well arch militant psyker can use their powers to stack versatility in addition to weapons so it's a lot better when you need to use something like ignite for ranged attacks and it will help you stack more versatility boosting you more in melee for using your powers
@sebastiantirado3675
@sebastiantirado3675 Ай бұрын
I think hard nerfing the player character across the board is going to lead to some…unneeded frustration. Especially if they haven’t touched the actual encounter design if the game. A lot of those fights (act 3s final boss especially) seem made in such a way that the *only* way your able to beat them is by extra turn explotstion and massive stacking damage numbers. I mean, a lot of those encounters can be lost due initiative rolls alone
@thebro6204
@thebro6204 Ай бұрын
Starting at mid game the fights would become trivial so I see this as a positive overall
@russianFB7442
@russianFB7442 Ай бұрын
Yea think I'm waiting for some dlc and I'll give it another go.
@stevenwoodward5923
@stevenwoodward5923 13 күн бұрын
I just bought this game when it went on sale. All the build guides I was using are now outdated and I will probally quit playing until the new dlc is out. Maybe new and improved guides will come out then. Hate to stop because I was having too much fun.
@jt2749
@jt2749 8 күн бұрын
@@stevenwoodward5923you don’t need a guide to play
@ukotaa
@ukotaa Ай бұрын
Did they change the witch staff? I remember it was utter garbage with incorrect weapon type and non existing weapon dmg
@puppykitten4779
@puppykitten4779 Ай бұрын
Guess i am not turning into a primarch anymore
@darthimperius2865
@darthimperius2865 Ай бұрын
These don't actually feel like nerfs if anything the game feels like it has a better power creep from low medium and high no longer is it low high overkill.
@funbro99
@funbro99 Ай бұрын
Chess (aka regicide) when tho?
@EVSkecthCode
@EVSkecthCode Ай бұрын
how bad are the bugs in this game? i see a ton of steam reviews saying they run into many bugs
@SlanderedGaming
@SlanderedGaming Ай бұрын
They were VERY impactful at launch but now the vast majority of them have been cleared. When the new DLC drops in August you should be good to go. :)
@madma5855
@madma5855 Ай бұрын
Good bye mini nuke Cassia :( Who was Achilles Galander again, it’s been awhile since played last.
@MidnightHozz
@MidnightHozz Ай бұрын
Heinrix’s boy on Dargonus I think.
@yamifalcon
@yamifalcon Ай бұрын
Having pyromancer be basically worthless for the first half of the game is finally fixed
@omgilovesteak6484
@omgilovesteak6484 Ай бұрын
cool
@Z1pZ1p3r
@Z1pZ1p3r Ай бұрын
Give me the option to be a non santioned Psyker from level one.
@kylestyle1471
@kylestyle1471 Ай бұрын
Did the fix the romance achievement? I cant see a note about it. I went through an entire romance following a guide and the achievement didnt pop.
@dealwolfstriked272
@dealwolfstriked272 Ай бұрын
Slandered, is WOTR still a much better game in your opinion?
@SlanderedGaming
@SlanderedGaming Ай бұрын
Hard to say without seeing the new mechanics in action. Ask me after I have played the DLC.
@jrod7929
@jrod7929 Ай бұрын
They killed the Officer class. The entire reason to play it was to buff another character and give them a turn. Which they removed. So what's the point of an officer now?
@matsu11177
@matsu11177 Ай бұрын
yeah...
@718Hokage
@718Hokage Ай бұрын
They got rid of the broken builds. Cope.
@dkeane6152
@dkeane6152 Ай бұрын
@@718Hokage I think what they're saying is that they rightfully nerfed the OP shit Officer did but didn't really replace it with anything. No real point bringing an officer.
@DarphTediz
@DarphTediz Ай бұрын
Yeah they can still boost stats and give an extra turn but whats the point when you can't go first unless you take strategist which was never that great of a class
@jmmywyf4lyf
@jmmywyf4lyf Ай бұрын
This is exactly why I don't buy games until all the content is out, all the patching is finished, and the game is on deep discount, as a bundle
@zangatsubankai
@zangatsubankai Ай бұрын
I'm really not sold on this patch. I get that they probably wanted to change some of the most OP stuff, but hitting like 5 categories at a time was probably a bad move. Would have been a bit better to do one patch for extra turns, one patch for Arch Militant and one for Assassin. I think hitting all of the powerful options at once is gonna leave the game feeling really boring. Plus, people below also mentioned that they haven't rebalanced all the big lategame bosses so that's gonna suck.
@chanm01
@chanm01 Ай бұрын
I get the buffs, but who are the de-buffs even for? It's not a competitive game. Players who didn't like how the extra turns mechanics could be exploited to trivialize combat could already just... not do that? Or they could just change any of the dozen difficulty settings to tune the game experience to how they preferred it. I dunno, man. Rogue Trader was already a great (if buggy) game. I imagine it still is, but it definitely didn't _need_ this re-balance. I'll wait for the DLC content.
@Cebola666
@Cebola666 Ай бұрын
YESS AMAZING PATCH
@generalformat
@generalformat Ай бұрын
Honestly not a fan of large nerfs in a single player game. Make the strong build the baseline, and bring everything else lacking up to that standard.
@MrTerry1298
@MrTerry1298 Ай бұрын
can't wait for them to delete space battles (what a waste of time)
@l1ghtange
@l1ghtange Ай бұрын
Is this for the PC only, or also for the PS5?
@SlanderedGaming
@SlanderedGaming Ай бұрын
I am pretty sure it's also on PS5.
@stuntman083
@stuntman083 Ай бұрын
They should've nerfed the stupid forest maze in Act 4. That was terrible level design
@SlanderedGaming
@SlanderedGaming Ай бұрын
Oh yeah I CANNOT STAND that section. LOL
@temporalmouse887
@temporalmouse887 Ай бұрын
The big issue here is the difference between additive vs subtractive balancing. Doing what Lairian did with BG3, adding a harder difficulty and more difficulty customization? I'm all for that, it adds new features for those who want more of a challenge without screwing over those of us who were enjoying the game. What Owlet seems to be doing? Nerfing existing abilities and effectively saying if you don't like the new difficulty to start a new run on an easier difficulty? No, I cannot and will not approve of features or experiences being subtracted from a product I have bought and paid for.
@user-ew5pv1bd9q
@user-ew5pv1bd9q Ай бұрын
Rebalancing? I hear only about nerfs.
@darksavant3571
@darksavant3571 Ай бұрын
The balance of the game's difficulty and flow of combat is not good. The way that the systems in this game are set up means that prolonged combat heavily favors the AI. If you don't simply destroy the enemy, then you're in a very bad position. Which is why it was important to make characters that could destroy your enemies in one to two turns. Without rebalancing The encounters and combat heavily nerfing the players in this way will make the pendulum swing too far in the other direction. To whereas the game was so easy because you were so strong, now it will probably be mind numbingly tedious at many points.
@azarisLP
@azarisLP Ай бұрын
I think it's the exact opposite. Right now, you're likely to get at least one party member downed on round 1 in tougher encounters because you're can't get all of them buffed up before a bunch of enemies get to go, but once you survive round 1 and get everyone buffed up, the player team snowballs and wins. Tactical Knowledge stacking alone trivialises many encounters and was not touched at all.
@df6597
@df6597 Ай бұрын
Oh, too bad they didn't completely overhaul the class comcepts and combat mechanics. They can rebalance all theyveant, it'll still be more annoying than enjoyable to play.
@jmmywyf4lyf
@jmmywyf4lyf Ай бұрын
I can't stand when Gamers have zero self-control, and then demand the game be nerfed because they min-max the most powerful build possible. So the rest of us, who like to play theme builds, have to play in a game that was designed around the minmax player...
@magnusred2945
@magnusred2945 Ай бұрын
This game needs so much help. I preordered but no point in playing till all the DLC is out, it needs that many patches lol
@Zathurious
@Zathurious Ай бұрын
I dunno mate, I already decided this game wasn't for me. I doubt any amount of patching is going to change my mind. Still, I encourage you to play it if you like it.
@SlanderedGaming
@SlanderedGaming Ай бұрын
What did you dislike about it?
@InternetSupervillain
@InternetSupervillain Ай бұрын
@!#$ing owlcat. Last time I buy anything from them before definitive edition.
@maximusretardious4597
@maximusretardious4597 Ай бұрын
Its broken AF, keep getting stuck in a "knockout" loop so I can't do anything but quit and reload.
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