Difficulty and Scaling are definitely the things that would make the game have longevity
@anasevi9456Ай бұрын
difficulty sure, but please don't give the game foes scaled to the player. I love JRPGs for mostly shunning that.
@MeshifuariАй бұрын
Difficulty? Great! Scaling? This is the worst possible thing in any game that allows your character to grow in power. What's the point in obtaining new gear and moves when the wolf that gave you problems at the start of the game, when you were nobody, is still giving you problems when you're essentially demigod?
@PotatoPatatoVonSpudsworthАй бұрын
Scaling isn't something you can just stick on a game at the end. You need to design the entire thing with its inclusion in mind. New content with higher difficulty is more feasible, but it depends heavily on what one means by "difficult." Are we talking increased mechanical complexity, or bigger damage/HP numbers? Both add "difficulty" but only one actually feels good to experience.
@djs8024Ай бұрын
there are mods that allow you to change the diffculty
@fennyfenrisАй бұрын
@@djs8024 yeah but those suck
@lokitakahashi3042Ай бұрын
i just want another stupid hard and long dungeon just like dark arisen . best part of DD1.
@octopus8659Ай бұрын
And they better have satan himself as final boss
@sjhacks1405Ай бұрын
If theres more than 1 dlc i expect it in the last one
@zenithrev1399Ай бұрын
and multiplayer mode just like DDO
@Spike2276Ай бұрын
I'm torn between wanting a big dungeon BBI style, or a new open world map. Ideally i want both, but realistically idk what i'd choose if i had to pick.
@ailtonferreira9231Ай бұрын
imagine a expansion about the dwarves and monsters from the deep with dark arisen style... 😁
@anotherrhombus6791Ай бұрын
I wouldn't mind some legacy vocations being added
@user-om7hc9gj6dАй бұрын
The comeback of mystic knight would make this game god-tier (highly unlikely tho bc you got spearhand already)
@Chunky.monkey69420Ай бұрын
Alchemist needs to come back I wanna roleplay as Edward Elric
@Alistair_7609Ай бұрын
@user-om7hc9gj6d spearhand and mk play nothing alike tho, one is a fast paced rushdown attacker and the other is a tank counter-punisher. I don't think mk would intrude on spearhands place in the game
@GuessImaGuestАй бұрын
@@user-om7hc9gj6d Here's the difference... Mystic Knight is a support-based vocation (though it can be used offensively). Mystic Spearhand plays very offensively, with slight defense in certain skills.
@EternalSpinxАй бұрын
Nah monk class now that would be interesting
@jyugwat2952Ай бұрын
DD’s biggest strength is definitely its encounters. Coming across the sphinx, being invaded by a griffin for the first time, fighting the plague dragon at the top of a tower, seeing the stone statues and finding Medusa in a cave, chasing talus across the volcano island… I think they should roll out extra content monster by monster kinda how they do it in monster hunter. That way each new encounter is its own thing, and they could really focus on making each new monster and the way you interact with it memorable.
@bakerbruteАй бұрын
I think there are some dialog about specifically a Dwarf city. Its implied to exist from people the elf x dwarf couple (that I can't remember the name of) because they had to have run away from some kind of dwarf prejudice too. It feels like there is a missing city of dwarves to contrast with our town of elves. I feel like we have to meet some kind of gathering of dwarves at some point of time, just to see what they are like. There are also all these clogged/blocked gateways that seem to lead underground or into the side of mountains. They look like ruins or an entrance to a larger structure. I think it would be insane, but cool if those were opened up in the game like some kind of Underdark situation. Like, theres another world living underneath ours, like in Gregor the Overlander.
@Nero_PRАй бұрын
That journey to the center of the Earth kind of vibe
@MoonboogieАй бұрын
Keep in mind this is Dragon's Dogma we're talking about. Major parts of the game being completely cut is to be expected.
@Nero_PRАй бұрын
@@Moonboogie More like a Capcom thing. Street Fighter does this, Resident Evil as well, and Monster Hunter is no stranger to that. We all know DD2 has cut content just from roaming the map, loading screen descriptions of things not in the game.
@zzodysseuszzАй бұрын
Reminds me of that guy in reddit who found that during the unmoored there are these hidden godsbane doors he can’t open which are in caves
@Klondike877Ай бұрын
Yes that's exactly what I was thinking, seeing those doors and for the dwarves.
@riemaennchenАй бұрын
I just want MORE! Outside of Elden Ring I can't think of an Open World game where I had THIS much fun just going out and explor the world.
@Spike2276Ай бұрын
To me even Elden Ring's exploration pales in comparison to DD2's. There are other things i prefer in ER over DD2, but i think DD2 might have my favorite open world just due to the fact that it's open world feels like it is the meat of the game, like the game really couldn't work any other way.
@Blazedwizard4Ай бұрын
@@Spike2276careful sharing your opinions on the internet the fromsoft fanboys can be toxic if you say you like any other game better but I agree both games are better in there own ways.
@Spike2276Ай бұрын
@@Blazedwizard4 I'm a Fromsoft fanboy myself, and i can guarantee i've played more ER (and Dark Souls, and Bloodborne, and Sekiro) than 90% of the people who brainlessly defend every aspect of it. The fact of the matter is that exploration is enjoyable in ER, but the leashing on enemies and Fromsoft's area resetting systems make the open world into a smaller factor than people realize. Effectively it gives them a larger area to hide things and worldbuild, but for combat purposes you are working with a similar area as you were in previous games for each group of enemies you find. I wouldn't want ER to have the same exploration as DD2 for a multitude of reasons, but DD2's open world truly justifies itself in a way that i've never experienced with another game.
@radagonsoreseal3457Ай бұрын
@@Spike2276I think the open world of DD2 is pretty good but it definitely misses a lot of hidden items and surprises. Like getting to a certain section only to find a chest with crafting materials which is pretty unrewarding. Aesthetic wise it’s phenomenal but it’s level design and hidden items is so awful I can’t say I loved it.
@Blazedwizard4Ай бұрын
@@Spike2276 agreed I just like fair criticism I feel like dd2 was critisized more then most games just for being different then them aside from performance issues and mtx which was still critisized more then other games I think alot of ppl just didn't understand dd1 and dd2 is either a game you will love or hate it doesn't try to appeal to a wide audience it sticks to it's roots and it's roots are by no means perfect but what game is perfect very few if any.
@cipherstormwolf14Ай бұрын
I hope they add the missing creatures from DD1 and some of the stuff from BBI as free updates. I also hope the Expansion will add something that is the nightmare of a failed arisen and will have really outlandish creatures and just new stuff that makes you rethink your tactics and approach. The shadowdragon stuff needs to be included, as you said, that would be nice!! Edit: You are correct that the Expansion should be accessed in NG+, but what I am thinking is that you collect a item in a new small dungeon which will give you access at the time you fight the dragon and your plagued pawn appears then a new event will trigger letting you into the new areas instead of the usual ending. That way they could add plenty new lore as well by tying it tpgether.
@Okil_AtlasАй бұрын
Remember the godsway sword exists at the start of endgame, just make that the key
@cipherstormwolf14Ай бұрын
@@Okil_Atlas Good point!
@Spike2276Ай бұрын
Okay, hear me out... Lovecraftian horror Dragonsplague DLC.
@catoblepasomegaАй бұрын
Yeah, the missing creatures is one for me. The petrifying creatures were annoying, but I miss the variety. With the cockatrice and gargoyle gone it feels weird to me that there's only one enemy in the game that can petrify, considering how common items that cure petrification are.
@cipherstormwolf14Ай бұрын
@@catoblepasomega Hydra 😭
@ichigokurosaki4976Ай бұрын
So I'm Spanish, and I'm not 100% fluent on english so I just put the subtitles in case I don't understand something by sound. Every time you say Pawn I understand "Porn" and so does KZfaq, so in my subtitles there's full of "When your Porn becomes a dragon", "You could give Dragon Plague to your Porn", "You fight your Porn dragon to take your Porn back". And it's fucking hilarious, I just wanted to say that 😂
@Anubis1101Ай бұрын
For better or worse, non-american accents don't get great speech recognition.
@flukalucas5732Ай бұрын
This is a good reason for you, to start practicing more, even tho, you think it’s good enough, another “roadblock” will come, go on man, try to practice more, learn about accents and you will have a great future. Good luck
@ugn154Ай бұрын
just remember, there's no better por than your own. You can rent other porns, but your porn is your own. You can make your porn look the way you want it too 😅😆
@Evanz111Ай бұрын
I would very rarely ever say this, but: I’d love to see a roguelike mode. Something like GoW: Valhalla, taking base game combat but reframing the progression. It would just turn it into the replayable game I really want Dragon’s Dogma to be. Plus BBI had like **very** light randomised/replayable elements, so there’s some proof it could work. I just want an excuse to experiment with different classes and builds without having to start from scratch if I don’t want to be insanely overpowered.
@SwedetasticGamesАй бұрын
Dragon's Plague and the story/quests once you reached Battahl felt so obsurdly half-arsed I can only conclude the game was rushed to high hell at that point. Like, Post-Game has more 'meaningfull' content by like 3x compared to the Battahl->Grigori section. I want them to mainly add alot more quests around Battahl etc than anything else. Also, for replay value, having a new savefiles have the option to start with all vocations unlocked if you've unlocked them once. Having to sprint through 90-100% of the game map, trying to not level up while doing so, just so you can do a "Pure Magick Archer" playthrough destroys my willingness to replay the game in new ways.
@XxPlus6xXАй бұрын
People don't want to hear or accept it, but yeah this game is rushed and not nearly as good as people say.
@NinesIngАй бұрын
@@XxPlus6xX gameplay is pretty amazing in this imho. Scale of some of the fights and how dynamic they are was something special. All the character based systems are feature complete. The issue is the content itself, there's almost no content for a game like this. It's like releasing Skyrim with 70% of its quests and dungeons not being there. Really hope they spend a year or two to craft some actual shit to do.
@user-sd9dk5ir7vАй бұрын
@@XxPlus6xXIt is good i think. It's just that there isn't enough content or things to do. The start is amazing and once you reach the border checkpoint it becomes really repetitive besides some really rare interesting stuff like the medusa. Also one comment on the dd channel and it's hating on dd nice one
@thestormthatisapproaching1872Ай бұрын
Its still an amazing game, but i do agree they needed way more time, if this was delayed by a year or two it would have been easy goty@@XxPlus6xX
@theobell2002Ай бұрын
@@NinesIng Disagree. The first game plays and controls way better.
@HuskySansVergogneАй бұрын
I want something in the skies, high in the mountains with a view of the world below and beautiful clouds and lighting effects Gigantic fortresses that reach the skies, Drakes flying in the distance.
@hemogoblin69Ай бұрын
You want them to copy dark souls
@obscurus4054Ай бұрын
Ngl, I always feel like your channel is bigger than it is. Idk why but I always felt like your channel was always 100K+ when I found it (during your Dog/Dragon Fighter Cheese vid), here's to high quality and amazing content.
@kellysalvin7936Ай бұрын
7:26 If you don’t want to kill your pawn to get rid of dragons plague, you can camp with another pawn that doesn’t have it and it transfers over the next morning. That’s how I avoid killing my pawn if he gets it. You can double check by looking at their eyes.
@EbonyThiefАй бұрын
So when the pawn says they haven’t been feeling like themselves lately and feel better, they’re cured of the plague because they passed it to another pawn? 😬 maybe I shouldn’t have brined him…
@DestinystrikeАй бұрын
Things i'd like to see in DLC The rest of the game.
@Veridiano02Ай бұрын
More monsters, harder content, more vocations, more story, and a new ending. Or maybe post end content. In any case, all of that, but no survival mrchanics. I want to explore freely, without worrying about any warm/cold shenanigans.
@arfraticusАй бұрын
I hope they bring back the bounty boards. I like having miscelaneous tasks to work on while I explore. I would also just want more quests in general, give me a reason to spend more time in certain areas. Let me learn about the world.
@AceDreamerАй бұрын
So far, DD2 seems to follow the steps of DD1 almost to a T. While it's amazing for all the authentic feel, a few more quality of life stuff would be appreciated. (looking at you "we don't want all players to look the same" -> wops end game gear strictly best in slot so all players look the same, give us transmog pls) So if we follow the DD1 prophecy, the expansion will be it's own isolated smaller map/dungeon akin to BBI. A scene at the credits of the game leads me to believe it will be EXACTLY like BBI, i.e. arriving by boat. Gear will 100% be a direct stat replacement that everyone will wear and look the same. Again. (again, please give us cosmetic slot) Hard Mode will 2000% be included, if not added before as you mentioned.
@Saltine3022Ай бұрын
I want more vocations, which is a fairly obvious one I think. Obviously everyone misses mystic knight even tho spearhand is a ton of fun and I'm the same. I'd also love to see like a dedicated trapper variant on thief, and there's also some really sick vocations from the MMO that anyone who's played it for 5mins deeply desires, spirit lancer could easily reuse spearhand's weapon type, and alchemist just oozes style and interesting mechanics that would fill the roll of a dedicated puncher.
@Spike2276Ай бұрын
Another thing they could add without adding new vocations would be to add specializations. Giving existing vocations a couple of different upgrade paths that enhance a particular part of that vocation's core playstyle to make it the center of the specialization.
@eothorn3217Ай бұрын
I know it wont happen but Id love a monk/brawler vocation finally coming with the dlc
@Spike2276Ай бұрын
Not having Monk in DD2 is a crime.
@t.t6294Ай бұрын
Wait for DD3. we'll finally see itsuno's vision
@boltfantasticated970527 күн бұрын
This game definitely needs a Hard mode. Once you hit level 80 or so, the game becomes trivial. I just fought the sphinx legit for the first time (no unmaking arrow) and the fight lasted less than 30 seconds as if I had used the arrow. That and more enemy variety, bring me the damn hydra and gazer back! It's insane how DD2 somehow has *less* enemy variety than DD1.
@KyfowАй бұрын
I'd like the DLC to make the endgame actually exist
@jibsij3964Ай бұрын
Huh? What u mean the game is great
@Tom30001Ай бұрын
DLC to add all the content they cut out from DDDA 😂, and multiple save files like a proper game
@kingofflames738Ай бұрын
@@Tom30001 honestly, that shouldn't be a dlc, that should be a patch. That's a glitch and I'm not gonna be convinced of anything else.
@HamburgerWastelandАй бұрын
I wish I could start a new game, but I don't want to lose all the progress I've made with my current character. I've put in over 130 hours and now my character is so overpowered that the game has become a bit boring for me. It's frustrating that the game doesn't allow multiple saves. The main reason I stopped playing for a while now sadly. 😢
@OpalthiraАй бұрын
@@jibsij3964 theres nothing to do after beating the game twice
@rhodan74Ай бұрын
When the seafloor shrine rose from the sea I thought to myself: "THIS IS IT, DUNGEON+LORE DUMP, LET's GOOOO" and we got 2 rooms :( A few elaborate dungeons + lore would be awesome. I also want a few more enemy types for the base game to spice it up. A new way for weapons to scale/enhance so starter equipment can be used in endgame, they really dropped the ball with their "more gear options" claim. Dragonsplague.......what is that ? ;) I got 600 hours in DD2 and never encountered it. My only rental pawn is usually a lvl10 mage so I don't have to craft heals after fights.
@Spike2276Ай бұрын
Honestly, a gear upgrade/customization system would be a great idea. Being able to scale any piece of equipment up to endgame levels, or add permanent elemental enchantments to every weapon if you wanted. Just make the materials necessary into a one-time pick up from the world in each playthrough to introduce people to the system, and make the main grind a semi-rare drop from monsters, with more difficult monsters having higher drop rates. I've seen other people suggest full on transmog, but your idea is a much more interesting way of going about it.
@billjones6429 күн бұрын
i got out of bounds on the seafloor shrine because i was in denial that that's all there is. i was swallowed by brine countless times looking for some sort of content, only to find the stargazer robe which i'd already bought in battahl and equipped my main pawn with.
@eothorn3217Ай бұрын
for a new open world they could just have a tough boss blocking the way to it that you need to beat in order to access it so that people cant go there for OP equipment
@inkmage408414 күн бұрын
I think the theme will be more ancient Greek, since Hyperboriea, was supposed to be some hidden land according to ancient Greeks. Plus some of the armors have a bit of an ancient Greek motif to em.
@Evanz111Ай бұрын
Also I really like your idea of expanding on Dragonsplague! There was a game called Breath of Fire: Dragon Quarter, where over 30 hours you have a 0% percentage that ticks up. There’s no way to reduce it, but every step makes it go up very slightly, or you can turn into a dragon and use really powerful skills in battle and it goes up even more. However once it reaches 100% its game over, so you can soft lock yourself if you use too much too early. Taking that kind of concept, where either you or your pawn can have a vocation that uses very strong dragon-like abilities but with a greater risk of causing dragonplague, so it’s a constant juggle of power versus longevity. Some kind of mechanic like that would be really neat!
@ugn154Ай бұрын
Reminds me of the old MegaMan Battle Network games were you could use Dark Chips, but every time you do, your max HP goes down permanently.
@sirossinnerАй бұрын
I think a massive labyrinth connecting all those collapsed doors you find around the map would be awesome. New enemy types (hydra please) and maybe two new vocations (monk please). I noticed the sphinx platform has a maze like decal on it. Would be neat if this was the answer for said labyrinth or a part of it in a way. Also a overhaul on how some classes work (mage/sorc gets more spells and skill slots, warfarer gets change to make the class more like some of the mods we have now. Ect.).
@theobell2002Ай бұрын
1. Mystic Knight 2. Monk 3. Less mob density on the roads (this is if they decide to add a new playable area) 4. More enemy variety 5. Armor dyes (should probably be included in a patch) 6. Mystic Knight
@pocketinfinity6733Ай бұрын
cant wait for dragons dogma 2 dlc. dragons dogma 2: more dragon, more dogma
@edr80652 күн бұрын
I definitely want more dungeons. Those seen in DD2, be it catacombs or other “proper” dungeons in areas such as the Sphinx’s shrines, the everfall within sea floor shrine, and Dragonsbreadth tower all had great atmospheres and designs that went mostly underutilized.
@MrMonkladАй бұрын
I'd just like if we got a small island with a singular super dungeon full of bosses and with an unique storyline and unique loot that can't be gotten anywhere else.... but I'd be happy if they just added an endgame THAT ISNT TIMED. I wish the unmoored world didn't have some dumb time limit and limited saves. I'd even love it if we had the Everfall dungeon as a dlc.
@Raso719Ай бұрын
I want a BBI style infinity deep Dungeon that let's you delve deeper and deeper forever.
@GameCriticsАй бұрын
1. hardmode 2. Enemy variety 3. Epic POIs
@finnthecoach168 күн бұрын
I think, since we had Bitter Black Isle in DD1, we should get Sweet White Cave for the DD2 DLC!
@MarK0-D4cАй бұрын
It would be pretty cool have secret battles with MH monsters, like: Tigrex, Rathalos or Nargacuga.
@gunzkiller101Ай бұрын
Honestly just a larger enemy roster and one returning vocation (my baby mystic knight or assassin) would be enough for me.
@AngriestPeanutАй бұрын
Would love to see a legendary bounty/hunt type system with notification boards added back into the game. I’m thinking essentially it generates a random much more difficult encounter somewhere in the region when you accept the quest, with the possibility for them to add new enemies that would otherwise not fit well into the usual world, like cockatrices or similar enemies to those in the Everfall or BBI from DD1. This could also tie into upgrading whatever equipment they add in the DLC, and along with maybe a couple new vocations, would add a lot more unpredictability to the game instead of grinding the same set enemy spawns over and over.
@definetlyme6120Ай бұрын
Would like to see changes to the base game and story. Something like adding more voice lines and character progression for pawns so they stop talking about how my journey's "just begun" while in the unmoored world.
@ugn154Ай бұрын
I liked using base game equipment instead of BBI in DD1. It's how I've always done it. It keeps me on my toes, I slowly upgrade and acquire better equipment. Most of it aren't even parts of a set, so I end up making some pretty interesting looking outfits. For example, as a fighter I would have a Feather Light Pelta, Eden's Warden, Iron Boots with Worker Pants, Doublet underneath Bone Plate armor with a Mahogany Cape, etc
@MuraCasardisАй бұрын
I pretty much agree with all your wishes, ESPECIALLY dungeons/caves with good and bigger designs. RE-Engine snow biome would be amazing, especially since we had a taste of that visual in RE8. I don't want a hard mode like DD1 though. That will just get stomped as quickly after you level up a bit. What I want is a Level-scaling mode for enemies so they will always be stronger as you level up. Also, if they add new enemies from a DLC content island, they NEED to add at least some of them into the main game and swap with some spawns based on RNG. Isolating them on a content island is unacceptable IMO. Lastly, make pawn guilds functional again with random/refreshable notice board quests, especially to hunt boss monsters. Great way to vary spawns while also getting pawn badges.
@Milk_with_chunksАй бұрын
I just wish the armour was allowed across all classes. The drip would be off the chain if they changed how the armour accessibility worked
@GoliathosUSАй бұрын
I too want another open world, and I thought of some potential themes for it: 1. Something anachronistic where we explore the history of the Ancient Battleground and the apparent surrounding ruined civilization, including the original structures of the mountain shrine, where half of it crumbled into the swamp. 2. Northwards, specifically to address why there is a checkpoint and border there, perhaps exploring the region of the ruined civilization from the first game where Grigori fight takes place. 3. Some kind of zone transition on Agamen going through the Duskmoon Tower to a previously unknown/now accessible location, perhaps tropically themed.
@IottiPHАй бұрын
BBI equipment being accessible early wasn't a problem. If you wanted to go through the hustle to get BBI equipment, it was because you WANTED to trivialize the normal content. But the DLC being endgane oriented would be awesome! Although I hope for more content early game as well
@slayergt3104Ай бұрын
I want old enemies like the Hydra, Cockatrice, Evil eye, etc. I want some more hair and beard styles.
@aranox11 күн бұрын
i would love if they expanded on those burrowed archway/entrace things in some dungeons and in the post game world where they are almost everywhere in the oceanbed maybe add a bunch of high level huge dungeons where they are
@rottensausages1289Ай бұрын
I think we'll visit the 'real world' the old man was talking about, in one of the endings you can see him in his little boat going to an unknown direction. If not the 'real world' maybe some other land or isle like BBI
@SmexbiАй бұрын
I have 126 hours into DD2 since launch, I never had the Dragonplague killing happening to me. At some point I started to only hire pawns that have Dragonsplague. Rn all my pawns have dragonsplague. But nothing happens. I want it to happen, but I just can't. Ik it annoys some players, but I just want to see it at least once. Rn it feels like it's broken or deactivated.
@Spike2276Ай бұрын
Dragonsplague happened to me twice in about 100-ish hours. It seems to be really rare that it progresses to the full on massacre.
@danielkarlsson5161Ай бұрын
I really love the format of Bitterblack Isle. It's scary, rewarding, and it comes in small chunks. Nowadays, I know the place like the back of my hand, but when I went there the first time, it was an exciting experience, and I loved the feeling of progressing just a little bit further each time I went in. The feeling when entering the Midnight Helix for the first time, and see.. that thing standing there. No music, just the heavy breaths and the rustling of chains. My pawn wimpering "can we leave it alone, please?" Or when you have cleared a room a bunch of time and start feeling confident and at home. Then Boom! Slow-mo effect, music changes, hello Garm! I wouldn't mind that at all in DD2. Also, the game needs to reward exploring more. A DLC could fix that. When clearing a dungeon, you should be rewarded with a nice weapon or armor piece, not a ferrystone or wakestone shard. Arenas, like the Rotunda of dread and Black abbey would be nice as well. My pawn and I spent a ridiculous amount of time in those arenas during our first playthrough. If I had the choice between more open world or a bbi- like dungeon, I would go for the dungeon without hesitation. But having both would be the best option. As for quality of life patches for the main game, I think it's really starting to come together now. If they just could stop wandering pawns from breaking the flow when I'm out adventuring, it would be amazing. They shouldn't speak until spoken to, and they should definitely not steal focus, grab my camera and so on. I really hope that behaviour goes away. I don't want to have to remember to unsheathe my weapon as soon as I see a pawn approaching.
@Ch35h1r3C47Ай бұрын
Some good ideas here. I especially want an ice themed area and 1 or 2 BIG dungeons to go through. I've encountered dragonsplague a few times, never got the BIG EVENT from it though. The first time i saw it was when i activated one of those broken rift stones and a high level pawn popped out, i was needing a new ally at the time, since i was still low level and new to the game and this huge lady steps out with glowing red eyes and just rips into me. Definitely a memorable moment.
@BurklebrickeАй бұрын
Id like to see them greatly expand on some dungeons with all the godsbane doors hidden behind rubble throughout the map. I could see them opening into more "built" dungeons or perhaps even a sort of underworld that features those doors as access points. Kinda like Blackreach from Skyrim. More content in general will be great, amd I'm just happy to see Capcom finally taking Dragdog seriously!
@aranox11 күн бұрын
i think a kind of escalating boss rush type roguelike endless dungeon with "camp/town build mechanics" would be sick like as an actual seperate game mode basically you start blank as a warfarer then you go through rooms/levels they can be caves or just chunks of the actual open world have it be somewhat randomized you'll have one small mob zone that leads into a boss room maybe the first 2 bosses are set and after its random and you get 1 chest at the end of a boss fight with a random kind of upgrade that can be a weapon or a skill/abiltity/calss upgrade and throughout the rooms you might get mini quests like saving an npc from a pack of mobs which then will unlock a new function at your camp like maybe you can now choose a specific class other than warfarer or you get a shop with limited based on your progression items you could buy and so on basically a dungeon crawler rogue lite type mode just that its endless and the boss fight escalate with adding more and more bosses in the same room where you could end up fighting 3 ogres 2 griffins and maybe a dragon all at once it might be a bit too much perhaps have it in stages
@barginpriceАй бұрын
For a DLC I'd also like to see more enemy types and especially larger enemies. We're missing Cockatrices, evil eyes (which if a DLC is dragon's plague themed would make sense since they're supposed to be Dragon eyes), and Hydras. I think for the DLC they could reintroduce potentially Wyrms and Wyverns again but do something to really switch thing sup. Like having Wyrms or Wyverns use armors you have have to break off or even use weapons themselves. I think a yeti version of ogres would be cool too but they have some new moves like throwing a giant snowball at you. Most of all I'd really like some more vocations, I think there's room for a bard, an alchemist, or even a monk.
@kleinc2584Ай бұрын
I'm just throwing ideas but piggybacking on the DLC searching for your main pawn. What if you get to create a 2nd main pawn to search for your dragonsplague pawn. Later on, having a party of 5 means access to more vocations and being able to choose specific skills. This also means they can really increase the stats for DLC monsters since you have a party of 5 instead of 4. And can make it more challenging for solo runs since it's meant to be ran as a group of 5. Imagine the fun voice lines between your 2 main pawns too.
@mrsanatra1Ай бұрын
My top 3 asks: 1-Island of stronger monsters like how they did in dragon dogma dark arisen. 2-Hard/insane mode or monster scaling 3-smarter tactics for A.I
@jackwellington9863Ай бұрын
I hope they expand on the brine a bit more, partially because it's actually interesting and the only time it plays a big role is the ending where we use the godsbane, but mostly because I want boats and fishing in this game.
@PilotGuavaАй бұрын
I think that I ditto a lot of this. I do think that an open world would be cool, but I’m also thinking that maybe it could a be a waterdeep situation where there’s a massive dungeon like undermountain under the map.
@zenithkai8008Ай бұрын
Im also a fan of the osts. For creatures like Cockatrice, they could make a metal version of Fight or Flight or for Resilient Drakes/Lesser Dragons we could get metal versions for those. Or even for a Lindwurm. We can get Dragons Dogma Online content built into the story, thatd be amazing.
@jaybensan218Ай бұрын
Romance the pawn. Boom. Joking aside (maybe) More stuff to unlock, and a reason to get stronger is always a plus in my eyes. Maybe a new vocation as well? Maybe that one is a stretch, but the idea is cool! Like all newer vocations, you have to unlock it by helping/fighting in the new DLC area. Maybe some unique skills that cater to using with your personal pawn. I don't know, just spit balling some ideas at this point. Whatever the case, you are the main DD2 creator i watch, and enjoy. I will look forward to what capcom will do with the game.
@deadjoey6042Ай бұрын
6:40 DUDE YOU ARE COOKING THATS SICK
@anonymeperson4193Ай бұрын
its funny how you mention snow and footsteps in snow and higher levels that slow you down, since youve started your Monster Hunter World run recently. Because Capcom already did that for the Hoarfrost reach, the ice map added in Iceborne
@Professor-BadgerАй бұрын
I actually really liked bitterblack isle being accessible at any point cause it being so dangerous made it all the more rewarding for someone like me to get gear. What I want is more enemies and really a gear overhaul cause gear never felt like it was that interesting to me. Shops had what felt like tiers of equipment instead of here's what we got and most the time when I was exploring I wouldn't find anything that great but that might just be a me thing. Big dungeons that arent caves would be A+ tho
@laplumemobileАй бұрын
I probably wouldn't change races but adding a north map and adding an elf playable race would be cool.
@damefame8921Ай бұрын
Beastmaster vocation. You can already ride griffins, let me tame the thing
@ToliG123Ай бұрын
Great takes. If we got a BBI journey, AND open world(s) maybe it could be combined: Smaller open areas focused on exploration, interlinked by layers of BBI-like dungeon. Sorta worked for Elden ring… but I mean like, flip the philosophy of that design. Picture larger versions of Duskmoon Tower I guess.
@TheGhabokАй бұрын
Dwarves could probably be featured in a new DLC area, you got human, beastren and elven settlements, but not a single dwarven settlement.
@xravia79Ай бұрын
I think I've heard the words "Dragon's Plauge" more in this video than I've heard since the game came out lol
@lorddragoon001Ай бұрын
Just noticed there is now a DLC folder in the games installed files.
@throwdown1776Ай бұрын
I would want to see more of unmoored world and have it be this kind of rouge like open world where you, your pawn, and the people of gran soren are the only ones facing the brine threat. I love the apocalyptic feel of it and having to walk around the world using the ocean floor as shortcuts.
@codyschuppert498423 күн бұрын
I wanna monk vocation
@just4japesАй бұрын
I’d love for more secret encounters/quests/ areas on par with the Sphinx to be injected into the base game. I thought there was gonna be more discoveries like that but there really wasn’t besides Medusa, which wasnt nearly as cool.
@BarokaiReinАй бұрын
I honestly just want to see warfarer reworked a bit. Like, three skills just isn't enough to keep it fun. Imo, at the very least, the requip needs to be mapped to a different key so it has access to four abilities, but personally I'd like to see abilities locked into the weapon you use. Like, imagine you have four slots, one is always taken by the weapon swap skill, but every weapon has three different skills. That would be awesome.
@nataliecameronАй бұрын
I love your dragonsplague idea, i would love to see an item that lets you turn your pawn into the shadow dragon form for a short amount of time
@satchelharding189Ай бұрын
Maybe when our Pawns transform their dark dragon form in game, they can get into like turf wars with bigger monsters or it can be a vocation unique to them, It’d be like a dragon communion class
@biltre271Ай бұрын
I'm not too excited about a new open-world area, despite being the most likely type of DLC we will get. Other than hard mode (that also tweaks monster speed and aggressiveness), ng+ plus scaling, new monsters and core skills. I would like to see a sophisticated procedurally generated infinite dungeon akin to the chalice dungeons in Bloodborne or the "endless tower" from the conceptual design works for DD1. The dungeon could implement DD2's campfire/survival mechanics into it, implementing the sort of atmosphere games like Darkest Dungeon have. It could also have the customizable difficulty you mentioned by having different layers that vary in difficulty, content, and rewards. It could even tie the whole pawn plot by making the endless dungeon an in-between place where abandoned/corrupted pawns get lost, like BBI.
@AdaloreАй бұрын
Definitely want a hand to hand vocation, paunch is fun. Probably could get away with some funny sub vocations that nudge a class's stuff around but makes their flavor extremely different. Like a Kensai sword saint deal for fighter that can still block, gets their shield moves changed, and has a completely different animation set, (probably thief adjacent armor style). There's a lot of thematic overlap space that you can't justify another vocation because of, but it would be still cool to have so that might be a reasonable way of doing it. A hard mode world state (which maybe you opt into if you want access to the DLC region immediately.) for NG+. There's lots of cool directions it can go, as long a they do it I am sure it'll be very engaging.
@poogstaman6075Ай бұрын
They should add a new vocation that can allow you to turn into a werewolf or something like Skyrim.
@XwasredXАй бұрын
I really want a co-op type dungeon styled like Bitter Black OR a coliseum 2 player no pawn vs 1 really strong monster/ horde of mob type enemies . It seems weird to me adding a class like trickster that only the arisen can use, but the class is most defiantly a support class that sucks without a cooperator. I love playing support roles, but the pawns are brain dead 95% of the time.
@sinh7765Ай бұрын
actual rewards and challenge would be nice. have interesting rings which alter how you play, weapons, bring back dark spells, really powerful and unique functioning gear/items locked behind difficult encounters and from explorations instead of some random food item. i want exploration to matter as well, because right now, it really doesnt. im so glad dark arisen learned from mistakes dragons dogma 2 made... i'd honestly take farming cursed items in BBI over replaying DD2 again after a completionist run. DD2 currently is simply an unworthy sequel. elden ring DLC once again proved i love open world games but they need challenge and reward to make any exploration/my will to replay have any meaning
@rskolokrsАй бұрын
I want something like dark arisen, with a huge difficulty spike and a lot of content to explore, new boss and enemy types. Maybe the return of the missing classes from dd1 or even ddo
@LzHieiАй бұрын
My needs are simple. - Better banger OST - Bigger variant of mobs and much more attack patterns with less down time - Armours with shader, detachable choices for pawns and Arisen. Fashion baby - Less lullaby story and give that lore drop. - Unique interactions if you have a DD1 save file AKA when Gran Soren spawned, if you walked towards it and noticed you have a DD1 file, plays the Gran OST. - More unique failure NPCs quest chains. I.E failure to save the Captain, wife became a Nun and so on. Only 3 quest that have this interaction on world/quest progression. - Fight against your pawn Plague form, win and it gains new skill or passive or looks. Lose, wipe the town.
@Klondike877Ай бұрын
I would love a dlc based around dwarven underground cities, where they deal with another type of calamity, a giant worm lol, I dont know but something around the dwarves as we know they exist but aint present yet. I like Valhalla Ragnarok dlc, because of the esthetic of the dwarven cities and equipments, and I would love something similar.
@WachalpharohАй бұрын
I actually agree that we will get something northern, and I hope we can incorporate snow and weather into the biome as well, where certain spell types are more or less effective in different weather. (Plus all the coats, fur armors that could be incorporated would be amazing for fashion, not just funciton). I think the best way to balance it out, is to have the region accessible from the start but it not have any story or armors beyond like some coats for weather protection available until after the post game where a second story opens up there. That way players can still explore it, but not have access to any OP stuff until intended. I would like the BBI-styled dungeon in this area to be an enormous glacial mountain, where instead of going deeper down like we did in BBI, we need to go higher up to reach the end, allowing for weather to continue to intensify and be the focus. Hell Beastren could have a bigger resistence towards cold to give them a bit more diversity in playstyles. Aside from More monsters, dungeons, weapons, items, and of course difficulties. I would love some random 'life sim' style updates. Let the beloved live with us like in DD1, allow us to cook in our homes, or customize them to be able to modify the kind of benefits we can get from sleeping at specific homes (would also give more use to materials other than just crafting, and upgrading of weapons and armors). I would also love to be able to purchase our own ox cart for travel, that too can be customizable, can allow for us to have our storage on the go, and allow us to ferry other NPCS for some extra pocket change. I want the focus to still be story and combat, but the opportunity to flesh out the more 'mundane' would be fantastic too/
@foxhopsmash3578Ай бұрын
I’d love to see an underworld. With a sprawling cavern much like tears of the kingdom, but the only way to get to it is through long claustrophobic caverns with new enemy types. Or Different eating regions, with a live war map where you can aid either side, maybe like a prequel with the big war they talk about. Could be cool. Not many games have huge combat sequences anymore.
@VensVidsАй бұрын
A couple of new vocations would be nice, though that's probably unlikely. Just an area to fight and grind with cool monsters like BBI would be fine by me, but an overworld area would be cool too, as long as the enemy density isn't as bad as Battahl, fighting harpies every 5 seconds is a pain.
@miningapple1058Ай бұрын
Honestly if a new location is added I kind of hope the spawn rates for enemies is a little lower there. I get why the developers made them so high since it will increase the chances of unique interactions between different groups of enemies, but it just doesn’t help when there is such low variation between the different small enemies. Heck even a lot of the bigger enemies need more variation since a majority of the over world encounters are trolls, cyclopses, Minotaurs, or griffins. I just want something different instead of walking into battahl and facing hordes of goblins, wolves, and harpies.
@jentachsАй бұрын
I just want a well designed hard mode and at least 1 new skill for every vocation and a new place to explore with new monster types(i am fine with reskins). And you get the new skills from exploring that new place. If we get less than that .....i would just be sad.
@TagRossАй бұрын
I imagine wading through snow only to be attacked by the brine in unseeable deep patches
@yorgslayer659Ай бұрын
I can't wait to see some guide videos on DD2, some about vocations, and the most important one that I am still scratching my head on is Enhancements for weapons. I really don't know what to go for and it's quite confusing.
@Mathren1Ай бұрын
I'd like to see some adjustments and additions to some of the vocations. When they split up Strider to be Archer and Thief, I was excited to see how they'd really drive those differences by giving them interesting kits to work with. Instead, playing either always felt like playing half a Strider from DD1.
@TheMightyNovacАй бұрын
I think--considering the multiple blocked-off underground entrances around the map, as well as the presence of Dwarves as a distinct race--an underground open-world would actually be wonderful. Something structured like a dungeon, but with the design of an open-world, built underneath the existing map, would be a dream expansion. Something akin to an Underdark area, where all the most fucked up monsters exist. Placing it underneath the existing map would expand the already excellent non-linear exploration with a risky, but rewarding underground layer linking between various parts of the map. It could also be an opportunity to explore more of the ancient world, buried underground, in similar theme to Dark Arisen. If we wanna go really classical with it, it could be made multi-layered, and represent multiple layers of a Hel-type realm in-lore.
@damienvoidstarАй бұрын
I think the best way to progression lock the DLC to avoid a DD1 situation would be including some sort of key item you only get in the Unmoored World that unlocks the ability to travel to the DLC areas, similar to the souls games having key items for theirs.
@randalgelinas848Ай бұрын
i would like to see my old protagonist reappear in some way. the dark arisen new game+ final boss fight was against your old character and that is something i don't see in many games. maybe this time we could see a some kind of under the sea bitterblack isle but you play as one of your characters that has beaten the main story.
@Quorin.Ай бұрын
The DLC need to put in everything missing in the base game: cohesive story, enemy variety, crime system and stealth that actually works, various performance fixes etc etc
@Wizard_PikachuАй бұрын
I'd argue the story is cohesive.
@GoliathosUSАй бұрын
@@Wizard_Pikachucertainly open to debate though haha
@ugn154Ай бұрын
DLC just to have a full game?! Nah
@CompletelyNewguyАй бұрын
I want to be able to romance Grigori in the DLC! Or at least the Sphinx.
@bigadamАй бұрын
I really would like something like BBI. I may be in the minority in preferring the more linear dungeon design of BBI to the open world but I think that the game is at its best when the focus is on that core gameplay loop of combat, monster materials, upgrading weapons and skills. The open world is neat but I feel it dilutes that focus
@bloodgourdАй бұрын
I remember playing through the first game and wondering if I'd be able to make my mc a pawn (and vice versa) for NG+. I'd love to see this. Or maybe erect a statue for your most beloved pawns and have a place to visit them (maybe even use them) in a later play through.
@MemoriesLPАй бұрын
I think most players see that the dlc from DD1 is too dificult, so they only explore it later, meaning most dont use strong gear from the dlc early in the main game
@MarkGearRexАй бұрын
While I enjoyed the game I was left feeling disappointed when I finished it. There were a lot of things that were improved or showed promise, but the whole game just felt half-baked. I want to see things more thoroughly explored and fleshed out in the DLC. Like the dragon's plague, an actual Elf city, not the 3 buildings we got in the base game, a dwarf city or anything that goes into them more since there was, what, 2? 3? in the whole game. More enemy variety, and new bosses, like the Beholder or Hydra. Some new vocations would be great, Mystic Knight or a hand to hand class. And higher difficulty or difficulty sliders is a must. The combat is very fun, but you get so powerful that not even by the endgame nothing is a challenge anymore and you can't do the fun combat anymore since everything dies so fast. You have to purposefully use terrible equipment and not the cool stronger stuff which feels bad. NG+ not increasing difficulty or health at all really soured me on the game and killed any excitement I had to replay. A new mega-dungeon like BBI to really let you use the fun combat is probably the most likely thing come out. I may be in the minority on this, but as neat as the Unmoored world was thematically and story-wise, gameplay-wise I hated it. Running around a bland, samey landscape fighting 40 million skeletons/zombies was not a good time. The resting time limit was also very annoying, I know it's easy to just not rest, but you don't know that the first time you're there. With the QoL stuff they added last patch, hopefully difficulty modes will be added in a patch and not DLC.
@JubWhereАй бұрын
After playing Elden ring going back to dragons dogma feels like going from a Ferrari to a wheelbarrow
@ha-atoАй бұрын
I want a class that works like strider/ranger/assassin where you can easily switch between bow and dagger, (warfarer does NOT count) and GIVE ME A DAMN DODGE ROLL. But also I'd be happy enough if they basically remade BitterBlack Isle, cuz when I replay DD1 I still spend most of my time grinding in BBI, I need a labirynthian dungeon location like that again. Maybe tie that into the Unmoored World, or, at the risk of turning off some players: lock it behind NG+ . I really want to delve more in depth into the Cycle, and they barely explored DD2's equivalent of the Seneschal.