What Is The Perfect Clock For A Sugar Cane Farm?

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ilmango

ilmango

Күн бұрын

Finding an answer to life, the uni.... eh what is the best clock interval for a sugar cane farm
Grant Moyer looked into this topic as well:
gist.github.com/GrantMoyer/6c...
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Outro: Reckless by Olivaw / olivaw Creative Commons - Attribution 3.0 Unported- CC BY 3.0 creativecommons.org/licenses/... Music provided by Music for Creators • Reckless - Olivaw

Пікірлер: 422
@YuuseiKurobane
@YuuseiKurobane 2 жыл бұрын
The answer is: 49253 ticks, with the efficiency 36.006436594099256 sugarcane per tick for 1 million sugarcane Or, 2462.65 seconds / 41 minutes and 2.65 seconds (Explanation in comment reply) Here is the python code that I used: from scipy.stats import binom def efficiency(cycle_length): n = 2 for i in range(0, 16): n -= 2 * binom.pmf(i, cycle_length, 3/4096) for i in range(16, 32): n -= binom.pmf(i, cycle_length, 3/4096) return n * 1000000 / cycle_length for i in range(49240, 49260): print(i, efficiency(i)) Here is the output: 49240 36.00642974585812 49241 36.0064307260955 49242 36.0064316307466 49243 36.00643245981445 49244 36.0064332133022 49245 36.00643389121294 49246 36.00643449354977 49247 36.0064350203158 49248 36.00643547151411 49249 36.00643584714785 49250 36.00643614722013 49251 36.00643637173403 49252 36.0064365206927 49253 36.006436594099256 49254 36.00643659195679 49255 36.00643651426848 49256 36.00643636103739 49257 36.00643613226671 49258 36.00643582795952 49259 36.00643544811894
@ilmango
@ilmango 2 жыл бұрын
oh nice. thanks
@erkolgames7368
@erkolgames7368 2 жыл бұрын
That is super impressive that you calculated it, I only partially understood, but that's mostly on me. It's really impressive how close it really is to 41 minutes, basically no difference, so 41 minutes is really the perfect viable time to harvest sugar cane farms!
@YuuseiKurobane
@YuuseiKurobane 2 жыл бұрын
OMG I GOT PINNED?!
@flambambam3578
@flambambam3578 2 жыл бұрын
@@YuuseiKurobane I don't know any coding, so my first thought had to do with calculus. I figure that there is some function that models the graphs that ilmango showed, and finding when the derivative (rate of change) of that function equals 0 would give the relative maximums/minimums. Simply plug in those times in the original function and then determine which one has the highest value. It would also make sense to include the bounds of the function because, if it wasn't obvious, t=0 would yeild the highest theoretical return. If sugarcane growth is truly random, then I assume a half-life model would work well. I've yet to crunch the numbers, so I'll have to get back on whether or not this works.
@YuuseiKurobane
@YuuseiKurobane 2 жыл бұрын
@@flambambam3578 I think the problem with derivatives is this is a discrete function in whole numbers of ticks, so the derivative method might not work, but it could work if you are able to get a decent continuous function approximation somehow (which is beyond what I know). Please share if you can get it to work though.
@drewhello2590
@drewhello2590 2 жыл бұрын
When ilmango says “that would be a bit to advanced for me to calculate” We know we are screwed.
@Living_Murphys_Law
@Living_Murphys_Law 2 жыл бұрын
Yes, it took 7.5 million years to calculate.
@octobsession3061
@octobsession3061 2 жыл бұрын
When Ilmango says "that would be a bit too advanced for me to calculate" it means I shouldn't even bother nor worried about it
@HelPfeffer
@HelPfeffer 2 жыл бұрын
Haha, yes
@flopsnail4750
@flopsnail4750 2 жыл бұрын
The guy mango pinned did it
@octobsession3061
@octobsession3061 2 жыл бұрын
@@flopsnail4750 oh my
@58209
@58209 2 жыл бұрын
i love anti-clickbait. putting the answer in the thumbnail just makes me want to watch the video even more to find out how you arrived to that answer.
@blockify
@blockify 2 жыл бұрын
Ngl I didn’t even realise the answer was in the thumbnail 🤣
@xgp1579
@xgp1579 2 жыл бұрын
@@blockify xd
@pigcatapult
@pigcatapult 2 жыл бұрын
Same! Made me want to know *why* 41 minutes
@joostvisser5251
@joostvisser5251 2 жыл бұрын
I thought it was a play on Hitchhikers Guide to the Galaxy. Where 42 is the meaning of life, the universe, and everything.
@excrubulent
@excrubulent 2 жыл бұрын
It's the same logic for why the answer to any question in a headline is always disappointing: because if the answer was interesting they would have just said it, they wouldn't have teased it with a question.
@soups_up
@soups_up 2 жыл бұрын
Shame it's not 42. So close to finding out the meaning of life was efficiently growing sugarcane
@everwolf2820
@everwolf2820 2 жыл бұрын
I was just thinking the exact same thing
@polaide8036
@polaide8036 2 жыл бұрын
LOL, nice reference :)
@Thumbsdwn
@Thumbsdwn 2 жыл бұрын
I am a big fan of ilmango's "I am right and here is exactly why" videos
@Viper76PL
@Viper76PL 2 жыл бұрын
Gotta love the thumbnail hahah😂 *"THE ANSWER IS 41"* Brilliant :')
@Ethy3x
@Ethy3x 2 жыл бұрын
Nice
@Illuminati_HD
@Illuminati_HD 2 жыл бұрын
not many get the reference :(
@youtub-fj8mu
@youtub-fj8mu 2 жыл бұрын
@@Illuminati_HD 42... not 41...
@Illuminati_HD
@Illuminati_HD 2 жыл бұрын
@@youtub-fj8mu Thats clear, but i bet he still put it there because of that
@samuelhayden9389
@samuelhayden9389 2 жыл бұрын
@@Illuminati_HD I do
@aperson6821
@aperson6821 2 жыл бұрын
A year ago I was curious about the same thing and I wrote a simulation in Python based on info I found on the wiki about sugarcane and got the similar results. The best seemed to lie within 40-43 minutes.
@hyperactive1154
@hyperactive1154 2 жыл бұрын
That really interested me, i would never have thought to use python, have you tried using it with different crops?
@aperson6821
@aperson6821 2 жыл бұрын
@@hyperactive1154 No I did not. I haven’t really had a use for a timer for any crop other than sugar canes
@hyperactive1154
@hyperactive1154 2 жыл бұрын
@@aperson6821 Hmm, i was thinking to use something similar for a kelp farm or smthing
@hyperactive1154
@hyperactive1154 2 жыл бұрын
Im not sure if that would have been possible though, thoughts?
@chonchjohnch
@chonchjohnch 2 жыл бұрын
Do you have a Git repo for it? I’d love to take a look
@enkvadrat_
@enkvadrat_ 2 жыл бұрын
I will still do 42 no matter the answer!
@PizzaMineKing
@PizzaMineKing 2 жыл бұрын
41? Sacrilege! everyone knows that if you're this close to 42, you fudge the numbers.
@TheGlitchRoom
@TheGlitchRoom 2 жыл бұрын
Yep
@shadowscythes
@shadowscythes Жыл бұрын
I was looking for a comment on this xD
@snmfsquirrel87
@snmfsquirrel87 2 жыл бұрын
I love all of his videos. They never fail to impress!
@vidarkongsvoll
@vidarkongsvoll 2 жыл бұрын
nice
@Ethy3x
@Ethy3x 2 жыл бұрын
Nice
@michael04__806
@michael04__806 2 жыл бұрын
Fax
@EthanSimmons06
@EthanSimmons06 2 жыл бұрын
Sugar cane takes, on average, 21845.333 ticks to grow one block taller. The average time for sugar cane to grow from 1 to 3 blocks tall is 43690.667 ticks, or 36 minutes, 24 seconds, and 10.667 ticks. The reason is that a sub-chunk has a volume of 4096 blocks. A random tick speed of 3 means that each piece of sugar cane gains, on average, 3/4096 of a stage per tick. Since a sugar cane needs 32 stages to fully grow, you multiply the denominator, 4096, by the number of stages, 32, so you get 131072. Divide the numerator 3 from that and you get 43690.667 ticks. I assume the reason the optimal time is 41 minutes and some amount of seconds is because, if you harvest when roughly half of the sugar cane are fully grown, a large percentage would only be 1 or 2 stages from being fully grown, but would be harvested before being able to do so. The extra 4-5 minutes gives the sugar cane almost done growing time to do so whilst not wasting too much time not harvesting the rest that is already grown.
@gustbeutels6309
@gustbeutels6309 2 жыл бұрын
ilmango does it again! Another amazingly interesting redstone video. I absolutely love these.
@NerdyStarProductions
@NerdyStarProductions 2 жыл бұрын
I would love to see separate videos for the other extra farms you mentioned at the end. I find it's really helpful to have explicit videos for partially niche topics covered somehwere in a standalone video as it makes it a lot easier to find in the future.
@Airblader
@Airblader 2 жыл бұрын
Small correction around 2:45: a linear process would indeed reach zero, but that'd mean there's a finite clock setting at which the harvest yields no items, which of course doesn't make sense.
@pedroff_1
@pedroff_1 2 жыл бұрын
Yeah, it probably becomes hyperbolic at some point, but can be approximated for linear at the scale he is analysing
@YMandarin
@YMandarin 2 жыл бұрын
now I want Mojang to slightly adjust the growth rate so the answer is 42, not 41
@themoon1455
@themoon1455 2 жыл бұрын
Very interesting! I love the testing videos you've been doing, like the hopper locking and redstone lag stuff.
@MuppetChops
@MuppetChops 2 жыл бұрын
…. I had to test this for 400 hours to get some good numbers…. This guy is awesome
@michaelwarnecke3474
@michaelwarnecke3474 2 жыл бұрын
I really enjoyed this video. Honestly it's kind of like when you did the crystal math, it's just barely useful minecraft math. I love it.
@DyrannnXD
@DyrannnXD Жыл бұрын
I love your content ilmango, you're always the first one i look to when i need Minecraft expertise, but as an amateur videos like this make me consider searching elsewhere from now on. After 10 minutes, i understand why 41 minutes is the optimal time, but you didn't say *anything* as to how I reach that. I've been googling, rewatching and scrolling through comments and STILL have no idea how I am supposed to reach a 41 minute clock. I have the exact build you used for your clocks in this video, an item count next to the minutes would've been helpful for those of us who don't want to go through the process of joining your discord just to ask someone else something which is apparently so trivial it didnt need to be included.
@BurningIce924
@BurningIce924 2 жыл бұрын
I am really impressed for several reasons: One the science is crazy Two you actually put the answer in the thumbnail (no clickbait)
@pesegolsson
@pesegolsson 2 жыл бұрын
thanks for doing all these tech videos, always fun to learn new stuff in an old game. I have always used a daylight detector set to trigger right before a player are able to get into bed so the sugarcane gets a full day of growth before harvest each day. maybe time to reconsider and run it bidaily... :)
@iggen
@iggen 2 жыл бұрын
I've been thinking about what would be the perfect time for quite some time and this video was just absolutely perfect. Good job 👌
@271anonym
@271anonym 2 жыл бұрын
That was really interesting. I didn't think of all the growth stages and always just harvested mine every minecraft day using a daylight sensor. But it is nice to know that there is an optimum!
@richardkurniawan6066
@richardkurniawan6066 2 жыл бұрын
with a minecraft day having 20 minutes, 2 days become 40 minutes, close enough for the optimal time for harvest, add a few tweaks and the sensor could become a better clock! did that with mine just now haha
@sanderbos4243
@sanderbos4243 2 жыл бұрын
@@richardkurniawan6066 Yup, just need a flip-flop!
@271anonym
@271anonym 2 жыл бұрын
@@richardkurniawan6066 On the other hand you already have a peak at 20 minutes that is insignificantly lower than the one at 40. So I don't really think there is a need for a flip flop. In my case, I really should switch to a clock because I am usually sleeping through the nights what makes a 10 min clock out of it and 10 seems to be a local minimum.
@goudsnaarspeler8661
@goudsnaarspeler8661 Жыл бұрын
Amazing video. For me it began with a pumpkin farm which "mined" each pumpkin instantly, and I needed a clock that has a chance close to 100% to collect the pumpkin items before they despawned, for which I came up with connecting it to bamboo and making it harvest everytime the bamboo grew 2 blocks. After that I made my first sugar cane farm, and just used the same bamboo clock as earlier, so my sugar cane farm harvests every couple of minutes. Never really thought that there would be another local maximum in efficiency vs time besides the one close to instant harvesting. Might consider delaying my clock to this more lag-friendly alternative as a service to my friends playing on the same server XD. Already irritated them by accidentally making an automatic chicken farm exponentially blow up in amount of chickens while I was away that day. They had to massacre them with a bucket of lava in order to play normally again.
@azafreak
@azafreak 2 жыл бұрын
Massive props for putting the answer right up front
@Lermoth
@Lermoth 2 жыл бұрын
This would probably be a dofferent answer if you included the flying machine since the flying machine blocks potential growth while it flies. Maybe negligible but I would like it to be included in the experiment.
@danielfleming5585
@danielfleming5585 2 жыл бұрын
I was wondering the same thing.
@flowme5399
@flowme5399 2 жыл бұрын
I thought of that too. Hopefully ist pushes the result to 42 minutes, 'cause 42 is the awnser on everything. You might also consider that sending the flying maschine back and forth could loose efficency compared to sending one flying maschine over and Sendung it back another way than through the shugar cane...
@Riprazor
@Riprazor Жыл бұрын
Priceless! Just put a 41 minute clock on my farm! Thank you for doing such awesome research!
@tharunsriram657
@tharunsriram657 2 жыл бұрын
Really love these kind of videos. Please make a Minecraft optimisation series/playlist. It will be super interesting for the community to try and reverse engineer the mathematics behind all these algorithms, or even come up with empirical answers.
@martinnguyen6884
@martinnguyen6884 2 жыл бұрын
Love the time and dedication you put in your video!
@racernatorde5318
@racernatorde5318 2 жыл бұрын
Hu, this is giving me flashbacks to the cactus mayhem we had back then. So I suppose the next couple of videos will be about more and more efficient sugar cane farms too? ;) I wonder if someone will actually present the forumla for the perfect harvesting time
@DarkMeta_Minecraft
@DarkMeta_Minecraft 2 жыл бұрын
i did figure this out before!, but never did any testing, so 41 sounds good. your logic for that makes total sense
@HumbleBeing5255
@HumbleBeing5255 2 жыл бұрын
Thanks! This was a question I’ve had in my mind for some time
@jbombbay6429
@jbombbay6429 2 жыл бұрын
I’ve been doing it at thirty for a while. Now I know! Thanks Mango! :D
@IanSlothieRolfe
@IanSlothieRolfe 2 жыл бұрын
This is interesting because on my single player world I built a small sugar cane farm of the type where the cane is broken by a bar of slime blocks pushed by a piston, and I spent some time testing and found that if you only let the sugar cane grow 2 high and harvested every 5 minutes you got more cane than if you let it grow 3 high for much longer. Of course, with such a small farm I wasn't concerned with the lag as I just needed a small regular supply growing in spawn chunks. This is also convenient because it it very easy to make a 5 minute timer with an item despawn timer.
@michaelroy1631
@michaelroy1631 2 жыл бұрын
there's also a consideration for how many potential growths are interrupted by the harvesting device being in the way. this matters most for very short collection cycles, but if your flying machine (or whatever) is where the crop would grow to, it can't grow. in fact, I think you've discussed this issue, maybe in the context of pumpkin/melon farms before.
@juniix7105
@juniix7105 2 жыл бұрын
Wait...the answer is not 42???
@MrRubikraft
@MrRubikraft 2 жыл бұрын
Very good video! Tips: you can easily make your graph more informative by putting the duration of the simulation in the title.
@aquilazyy1125
@aquilazyy1125 2 жыл бұрын
Reminds me of how you pulled up a spread sheet of Possion distribution when you calculated the optimal harvest interval for amethyst shards.
@danielmarriott6580
@danielmarriott6580 2 жыл бұрын
Stellar thumbnail. I wasn't even interested in the answer, but I watched, thumbed up and commented just for that thumbnail.
@sanderbos4243
@sanderbos4243 2 жыл бұрын
Amazing description
@yf-maxi
@yf-maxi 2 жыл бұрын
So cool, I had no idea about this.
@SatoshiKitagawa
@SatoshiKitagawa 2 жыл бұрын
Great video! What about bamboo and kelp tho?
@introvertswag6494
@introvertswag6494 2 жыл бұрын
I'm never this early. But early or not I'd never miss a video from Mango
@develhuntr75
@develhuntr75 2 жыл бұрын
It would be really nice to know the timings for other kinds of farms
@Unfinished_Projects
@Unfinished_Projects 2 жыл бұрын
The perfect timer for a bamboo farm was the first thing that came to mind!
@NathaNinja6
@NathaNinja6 2 жыл бұрын
Nice hitchhikers guide reference
@slickrick8279
@slickrick8279 2 жыл бұрын
I feel like the answer to all farms is "check out ilmango's vid on it"
@brendanluttrell7106
@brendanluttrell7106 2 жыл бұрын
"...see you in the next video!" My programming to switch the video in the last 10 seconds is always thwarted by your Recklass outro music.
@DoctorPlasmaMC
@DoctorPlasmaMC 2 жыл бұрын
Thank you ilmango, you're much better at farm math.
@iangreene2063
@iangreene2063 2 жыл бұрын
Hmm. What about stacking. Harvesting less frequently yields larger harvests. But is the farm lossless. Items that land in unrecoverable locations pose a threat to grab other items that otherwise may be collectable. I also anticipate this poses a lag concern as I imagine despawn timers are reset and larger stacks probably also pose a trivial amount of more lag. Additionally the third layer of cane could very well be more likely to be catapulted out of the collection system
@serious4gaming696
@serious4gaming696 2 жыл бұрын
So long, and thanks for all the fish
@OceanBagel
@OceanBagel 2 жыл бұрын
The cactus farm gave me an idea, what if you used allays to catch cactus blocks before they land on the cactus underneath? Maybe that would increase the efficiency of the farm.
@racernatorde5318
@racernatorde5318 2 жыл бұрын
Better to build more modules than to deal with the extra lag from the allays. Not to mention all the other issues comming with them
@jasonpatterson8091
@jasonpatterson8091 2 жыл бұрын
I would really like to have seen a comparison with a constantly running flying machine. I don't play on a server, and my computer is more than capable of handling the lag I create, so I don't bother with a clock at all. You're also almost never losing growth stages.
@nit-Inundate
@nit-Inundate 2 жыл бұрын
Wouldn't it break during unload states?
@raymondstheawesome
@raymondstheawesome 2 жыл бұрын
i like how after someone proved to him how 41 minutes was slightly better than 40 minutes he quickly changed the thumbnail
@johnzamora8560
@johnzamora8560 2 жыл бұрын
I use the observer on each side detecting when most of it is already about 2 blocks high and i place it at the three block mark its not really efficient but its something i also use it for the bamboo farm or i call the fuel farm.
@n00b2001
@n00b2001 4 ай бұрын
Yield per second, rounded down: 5min 6845/s 10min 3068/s 15min 1878/s 20min 1519/s 25min 1145/s 30min 910/s 35min 831/s 40min 764/s 45min 664/s 50min 556/s 55min 466/s 60min 392/s so in the same space, you can get up to 1746% more crops if you harvest 12 times more often I know it isnt that scientific, but I like some numbers
@dreamwalkertunes
@dreamwalkertunes 2 жыл бұрын
I love that new farms are being made for blocks that have existed since time and memorial.
@Lucas-zw2mj
@Lucas-zw2mj 2 жыл бұрын
I love the thumbnail
@koifish1le996
@koifish1le996 2 жыл бұрын
i wanted so badly for it to be 42 minutes. universal number
@ziemniaczek320
@ziemniaczek320 2 жыл бұрын
Maybe create a public google sheet with perferct timings for things, with applicable versions and so on (proof videos, items required in hopper clock, other notes)
@niceowl
@niceowl 2 жыл бұрын
Ilmango's a hitchhiker. Where's his towel?
@gregjorda3080
@gregjorda3080 2 жыл бұрын
Always know where your towel is
@anuking92rash
@anuking92rash 2 жыл бұрын
wow! this is super insightful! how many *planted* sugarcane were there in a single slice?
@thatyougoon1785
@thatyougoon1785 2 жыл бұрын
Maybe a flying machine cactus farm would be really good, as you can increase density significantly. And yield should also be higher.
@davishunter7436
@davishunter7436 2 жыл бұрын
Using some basic statistical analysis in Excel VBA, I fit a 2nd order polynomial curve to the data, and I got 41 minutes and 2.8 seconds as the ideal harvest time based on the data shown on screen around 7:40
@davishunter7436
@davishunter7436 2 жыл бұрын
obviously, we need more data points to get a statistically significant answer, but I think my solution is pretty close.
@dirkoschlies9224
@dirkoschlies9224 2 жыл бұрын
Does a random tick counter (like Doc uses for his amethyst farm, S9:13 around 11min) have the chance to increase the efficiency even more, keeping the long time between harvests?
@Tapionski
@Tapionski 2 жыл бұрын
Love the anti click bait thumbnail. I hope this becomes the new meta.
@TheKazragore
@TheKazragore 2 жыл бұрын
The thumbnail is a Hitchhiker's Guide to the Galaxy reference.
@waltersheep2706
@waltersheep2706 2 жыл бұрын
oh since you brought this up how about you do a " perfect clock for piston based amethyst farm " ive been strugling to know whats the best time to harvest amethyst ..
@ilmango
@ilmango 2 жыл бұрын
167 minutes. I have a video on this kzfaq.info/get/bejne/fpmSdqZys6vGkoU.html
@HelPfeffer
@HelPfeffer 2 жыл бұрын
Can you put the last videos you mentioned at the end in the description please? Thank you
@gregjorda3080
@gregjorda3080 2 жыл бұрын
Deep thought says 42 is "the" answer
@jimb4549
@jimb4549 2 жыл бұрын
Good video 👍🏻
@Drrobverjones
@Drrobverjones 2 жыл бұрын
I sort of want to run a regression on this and give a really exact number. I would probably do a multiple regression to express farm size, because I wouldn't be surprised if that affects the numbers as well. Hmmmmm
@ilmango
@ilmango 2 жыл бұрын
farm size shouldn't affect it. For every subchunk 3 blocks are random ticked each tick. It basically doesn't matter if you have more or less sugar cane in an area. It always grows at the same speed on average.
@odw32
@odw32 2 жыл бұрын
Oh that's a pretty interesting math problem. You ideally want to harvest exactly when the sugarcane hits 3 high, right after that 32nd random tick. With a random tick probability of 3/4096 = 0.000732421875, so that would be 36.41 minutes. But, at 36.41m we get the 50%-point of the binomial bell curve, where half of the sugarcane has hit h=3. At 41m, that's 77.1% at a height of 3. Now the hard part would be to find where the percentage gains of waiting longer, stops outweighing the gained growth on a fresh field.
@CubeFlow_46
@CubeFlow_46 2 жыл бұрын
I wish it was 42 😂
@Firigion
@Firigion 2 жыл бұрын
Oman, the answer was so close to the right one! We all know it's 42, of course.
@bartoszsajdak7670
@bartoszsajdak7670 2 жыл бұрын
Well I'm not sure if anyone asked about the same but looking on your video about that new sugarcane farm and how lag friendly it is I'm getting a bit curious in similar designe for bamboo and perfect timer for that.
@shaoxiongduan
@shaoxiongduan 2 жыл бұрын
42 is the answer to everything after all.
@tako-sensei6072
@tako-sensei6072 2 жыл бұрын
it was so close. and yet so far.
@frenesisseredsmoker1831
@frenesisseredsmoker1831 2 жыл бұрын
Not 42 ???? Heresy !
@EUJokerBR
@EUJokerBR 2 жыл бұрын
If you make a flying based cactus farm using the same flying machine of the sugar cane farm, could this be more compact than the instant one. Because you could fit more cacti in the same area, the problem is that you lose vertical space in order for the cactus to grom 3 tall. i dont know, maybe the amount of cactus you place in one layer will make a difference. really great video Mango as always
@ilmango
@ilmango 2 жыл бұрын
it takes twice as long to reach 3rd block cactus. the standard design already allows the cactus to grow 100% of the time. Adding space to allow it to grow 3 high makes it actually less compact
@EUJokerBR
@EUJokerBR 2 жыл бұрын
@@ilmango yeah, i said more compact, because the best standard cactus farm doesn't use a checkboard pattern in order to give space for items to fall and not get lost. but using the sugar cane farm flying machine allow you use the checkboard pattern which is more compact but have a higher loss of items in non-flying machines based farms. so that is my question: would a 3 tall checkboard cactus farm with the best harvesting time, using flying machines be best than the standart desing?
@TiberiusMoon
@TiberiusMoon 2 жыл бұрын
I may have missed it but did Ilmango mention the rates for bamboo?
@MarwinF8
@MarwinF8 2 жыл бұрын
I always used lightsensor with binary counter o if I afked it harvested every 2 ingame days.
@samserious1575
@samserious1575 2 жыл бұрын
I do something different with my sugar cane farms. I dont use a clock with my sugarcane farm. What I do instead is have a line of 15 observers wait for a third layer of sugar cane to grow in front one of them. The observers triggers a flying machine. Because of this the harvesting occures at a variable rate. Can a plant timed sugar cane farm offer similar efficiency compared to a farm 41 minute fixed timer farm?
@inventiveowl395
@inventiveowl395 2 жыл бұрын
*Brings popcorn*
@ashtwenty12
@ashtwenty12 2 жыл бұрын
Lag and efficiency, these are what MC players really crave. I think you used to do lots of these, but not recently. Ps thanks for deep dive as always
@FakeMichau
@FakeMichau 2 жыл бұрын
I don't crave lag :v
@ConnorSinclairCavin
@ConnorSinclairCavin 2 жыл бұрын
So i know that it used to be a thing that the top (3rd) sugarcane block grew faster than the 2nd block because growth triggers from either lower block could stack upward for a new block, so how does a test about only the top block harvest only style short tick design work?
@danieleckert3508
@danieleckert3508 2 жыл бұрын
What about the clock times dor a flying-machine based farmfor kelp, twisting vine or weeping wine? There's even more variation, cause they can grow much larger
@ilmango
@ilmango 2 жыл бұрын
It's a bit simpler. The more often you harvest the more items you get, but it doesn't really matter much until you get to the point where kelp, twisting vine or weeping vine has fully grown. I guess the only intersting question would be at which point do you only get 95% efficiency or something like that. Would be a very long time though
@robbie7150
@robbie7150 Жыл бұрын
This makes me curious though. If you had a system that harvested immediately would it be more efficient to harvest just the top part of 2 high plants, the middle and top parts, or just the middle part without letting it get to the top growth stage?
@Zewoh724
@Zewoh724 2 жыл бұрын
How many items in the hopper would make it a 5min delay? I have roughly an hour before all my friends log on in a morning so i could run it at max efficiency for one hour, for the rest of my time online i wouldnt be able to spend much time near the farm for 41 mins to make a single harvest
@BUDA20
@BUDA20 13 күн бұрын
I usually sync flying machine farms to the day cycle, is good enough
@pedroff_1
@pedroff_1 2 жыл бұрын
So the question all along was "what's the optimal time interval in minutes you need to wait for maximum sugar cane in Minecraft?'
@the_stray_cat
@the_stray_cat 2 жыл бұрын
i have an odd question/thought about lagg, ive seen that chests cause lag , but do double chests cause less or more lag, or would it be the same?
@Johnden
@Johnden 2 жыл бұрын
I usually build my sugar cane farms with an observer observing one sugar cane in the corner until it fully grows to 3 block height, which starts the flying machine. I wonder if the clock based farm is more effective.
@flowme5399
@flowme5399 2 жыл бұрын
Probanly yes, your observed shugar cane could bei the Last to groß to a hight of three, which means, you loose many possibilities for the other shugar canes to get random ticked. You could also geht the harvest too early, when Most the other shugar canes have only großen once and are Close to growing the third time.
@Living_Murphys_Law
@Living_Murphys_Law 2 жыл бұрын
As a Hitchhiker's Guide fan, the thumbnail pains me.
@anthonyhart7878
@anthonyhart7878 2 жыл бұрын
If i may suggest, perhaps including a pastebin of commands used in command blocks and such?
@RazorRG92
@RazorRG92 2 жыл бұрын
Daft question incoming: how many items would you need in the hopper clock for it to fire every 41 minutes? Might have missed a separate video where this was demonstrated/
@DyrannnXD
@DyrannnXD Жыл бұрын
Watched the video through twice and been browsing comments 5 minutes, still no idea myself. Did you ever figure it out?
@RazorRG92
@RazorRG92 Жыл бұрын
@@DyrannnXD Nope sadly not! Not played for a while either so never got round to experimenting!
@Penguyen.
@Penguyen. 2 жыл бұрын
Are you able to test the sugar cane count in intervals smaller than 1 minute? If so, I think it would be as simple as calculating the intervals between 40 minutes and 42 minutes, as a peak lies somewhere in-between those to values. I can see their being 3 scenarios: a peak before 41 minutes, at 41 minutes or after 41 minutes. If you aren't able to test it, the only way I can think of to predict which interval has the best return in sugar cane would require someone to fit your data to a function and then check for the absolute maximum between 40 and 42 minutes. I'm not sure which equation would best fit the sugar cane drops, so I'm not sure how to predict that, but I'm someone might know.
@erkolgames7368
@erkolgames7368 2 жыл бұрын
I think the main problem is how small of a difference there is, so it needs to be checked for a long time. At around 4:56 ilmango said that he used tick warp to test it for 400 hours, and he might need to test it for longer for those smaller intervals. The thing is he also said that it simulated at 30x nornal speed, which means it still took his computer around 13-14 hours to simulate it... Probably not even worth the check for anything but to know the theoretical best time.
@mcu6023
@mcu6023 2 жыл бұрын
Wouldn't the harvesting mechanism effect the results? I think the actual results for lower times would be worse, as there's (a lot) more time a flying machine will be above the sugar canes when they are being random ticked, preventing the growth stage to increase. Also, pure speculation: won't the growth stage reset to 0 when a sugarcane is random ticked and it can't grow because of a block above it? That would make frequent harvests a lot worse.
@tumchemie
@tumchemie 2 жыл бұрын
What if you send it continuously at 1 block higer? So the grow stages won't get removed. Or is it exactly like the 5 min clock?
@konraddapper7764
@konraddapper7764 2 жыл бұрын
We should fiele a Buck Report. Random Ticks are definitivly slighty to fast because we all know the answer has to be 42
@HorochovPL
@HorochovPL 2 жыл бұрын
How does cutting 2nd and 3rd block compare to cutting only 3rd? How would the growth stage act? You'd have two blocks that can be random-ticked, so the plant growth stage should grow twice as fast. Definitetly not lag friendly because harvesting must be frequent.
@ilmango
@ilmango 2 жыл бұрын
I don't see the benefit of cutting the 3rd block only. if it reaches the 3rd block it stops growing, which is basically the same as it reaching the 2nd block and then lossing some growth stages. So it's definitely better to cut the 2nd block, because you have at least a chance that is grows higher
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