What Makes GOOD Animation (2B & Eve Analysis)

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Royal Skies

Royal Skies

Күн бұрын

Personally, I love the animations in both games, but today I want to dive into what makes them different and why-!!
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Пікірлер: 560
@TheRoyalSkies
@TheRoyalSkies 25 күн бұрын
I really love the animations of both games - They have different styles, and different purposes, but they're both beautiful works of art - What other games do you love the animations from?
@Rin8Kin
@Rin8Kin 25 күн бұрын
2:58 - I think Michael from GTA5 has exactly same walk animation. It's not "generic and boring" it's animation of middle-aged average male walking toward exact destination (i.e. not walking in the park).
@LeSpicey
@LeSpicey 25 күн бұрын
The animation for Devil May Cry 5 are purely awesome too! It’s just really cool to see how much personality they went to put in there. Also, for earlier games, Jak & Daxter, Ratchet & Clank, Sly Cooper, the original Spyro the dragon games all were gold
@ForcePF
@ForcePF 25 күн бұрын
Monster Hunter World has incredible animations
@Alex-pj8nz
@Alex-pj8nz 25 күн бұрын
You are going to be label as a male pig by the feminist movement.
@RaichuWizDom
@RaichuWizDom 24 күн бұрын
Dust: an Elysian Tail. Good mix between snappy and flowy, the gameplay is all full animations while the dialogue screens are minimalist, and the art style in general is still chef's kiss to this day. The Don Bluth influences help a lot, too.
@Yazoon_S
@Yazoon_S 25 күн бұрын
2:26 "Let's look at THIS animation" Yeah I was definitely looking at the animation, and nothing else
@Damian_h
@Damian_h 25 күн бұрын
i was waiting for the impact frame but i end up noticing the whole animation was the impact.
@danielsithole1591
@danielsithole1591 25 күн бұрын
*sips tea*
@GA-br8wj
@GA-br8wj 25 күн бұрын
We can all get behind that
@TKUltra971
@TKUltra971 24 күн бұрын
Even the cosplayers attempted to do that walk on stage LOL. It was great.
@RaichuWizDom
@RaichuWizDom 24 күн бұрын
Come now, we can all get behind that choice, I think, no need to get cheeky about it. And not to butt in as some glute-d'err, glutton for interaction, but I feel like you're assuming some ulterior motive here. OP's just doing his thing, recording useful information for posterio-posterity! Yes, posterity is the word. It's just a useful comparison, no other reason. No ifs, ands or buts about it.
@randallmakhanya
@randallmakhanya 25 күн бұрын
2B's feet also don't slide while she walks as far as I can tell.
@pewpewdragon4483
@pewpewdragon4483 25 күн бұрын
I noticed that immediately too. Eve appears to be skating in this case, as opposed to slipping
@exnozgaming5657
@exnozgaming5657 25 күн бұрын
2B's movement uses root motion for covering distance during walk animation. Seems like eve's movement don't .
@nixellion
@nixellion 25 күн бұрын
@@exnozgaming5657 You don't even need to use root motion for this, you just need to properly sync up animation and movement speed between Blender\Maya when animating, and your game engine, set up blend trees properly and try to not allow movement speed that stays too long between your blend tree animations.
@cocobos
@cocobos 25 күн бұрын
2B walks lock with her walking speed, Eve relate with analogue stick so need to manually match with her animation
@nixellion
@nixellion 24 күн бұрын
@@cocobos this can still be synced through a blendtree with multiple walk-run animations at different speeds. If not enough animation speed can be adjusted.If not enough can add some ik to that.
@ExpensivePizza
@ExpensivePizza 25 күн бұрын
Animation is like grammar, the more you know the more you notice how many terrible ones are out there.
@TheLuconic
@TheLuconic 25 күн бұрын
That’s a good point. So if you want excellent animation, it’s best to have a quality amount of animation knowledge, practice and skill sets.
@RYXPfan
@RYXPfan 24 күн бұрын
I totally agree - and it's funny it really applies to everything in 3D design! Weight painting, animation, even uv mapping potentially. Animation may be the most obvious of these though 😅
@vosdraug4628
@vosdraug4628 24 күн бұрын
Yes, but grammar is objective and logical. This is subjective and projected.
@AnEveryManJack
@AnEveryManJack 24 күн бұрын
That's basically the Dunning-Kruger effect.
@Soulsphere001
@Soulsphere001 23 күн бұрын
That goes for everything, really. The more one studies anything, the more one realizes what goes into making anything good and what to look for when trying to avoid bad products.
@TKUltra971
@TKUltra971 24 күн бұрын
2B's walk cycle is the stuff of legends for animators. A gold standard for sure.
@heyhoe168
@heyhoe168 22 күн бұрын
Yep. Little jiggle due to heap flexibility is peak art.
@weebnerdgaming4908
@weebnerdgaming4908 25 күн бұрын
Yeah, Eve's butt jiggles less. That means her steps are less firm. 2B meanwhile exudes experience just by the walk alone.
@n9it
@n9it 21 күн бұрын
That's one hell of a way to say one has more confidence than another.
@edgelord121
@edgelord121 19 күн бұрын
Or maybe her butt is more firm
@petr_ix
@petr_ix 18 күн бұрын
It's true, the movement sequences are a masterpiece with 2B, I couldn't play Stellar Blade after NieR: Automata without constantly slipping to comparing the two games and expecting NieR: Automata quality.
@plain_simple_garak
@plain_simple_garak 10 күн бұрын
The old butt jiggle personality test, works every time until you get arrested
@night00glider
@night00glider 10 күн бұрын
Save 7 minutes by reading this comment.
@Rin8Kin
@Rin8Kin 25 күн бұрын
Damn those actress are exceptionally expressive.
@TUROCK320
@TUROCK320 23 күн бұрын
This is the job budy ;)
@themonsterunderyourbed9408
@themonsterunderyourbed9408 22 күн бұрын
Yeah and that makes terrible animation. Over expressive animation is a band aid for bad storytelling.
@blizzardgaming7070
@blizzardgaming7070 20 күн бұрын
​@@themonsterunderyourbed9408it depends on the character, the style of the animation she is shown moving is clearly trying to be expressive. If a traumatised war veteran in a realistic fps was moving like that it would be bad.
@Mr.Marbles
@Mr.Marbles 17 күн бұрын
@@themonsterunderyourbed9408 you can see how she mostly does anime / cartoon characters. and that is how you expect them to move.
@lukejones7164
@lukejones7164 13 күн бұрын
​@@themonsterunderyourbed9408 That's a stupid take
@lanzer22
@lanzer22 24 күн бұрын
Another way to describe the differences is that 2B more resembles a runway model. There stride for 2B has more emphasis on each step, and the upper body is more stiff with the shoulders also matching each step with confidence as you can see the hips sway more. While Eve's upper body is generally more fluid to convey the softer and more innocent nature of the character.
@user-li5cr6wv5b
@user-li5cr6wv5b 21 күн бұрын
Eve just walks, but 2b is showing herself off.
@insert_username77
@insert_username77 20 күн бұрын
The animator's ability to animate 2B with one hand is commendable indeed
@alittlecreepywhenyou
@alittlecreepywhenyou 12 күн бұрын
LOL Agreed 🤣 I immediately went searching for some reference shots so that I could recreate her...attributes for a model in The Witcher 3. I actually couldn't find that many, which was surprising to say the least.
@Christian___
@Christian___ 25 күн бұрын
The 2B walk animation is top tier. Eve's animation is different in tone as you said, but it's also not in the same tier for quality.
@GabeHowardd
@GabeHowardd 21 күн бұрын
Eve animation is extremely inferior, looks straight out of PS2 era
@angelcrush1582
@angelcrush1582 19 күн бұрын
​@@GabeHowardd that's definitely not true wtf, especially if you compared it to todays triple A titles
@GabeHowardd
@GabeHowardd 19 күн бұрын
@@angelcrush1582 she's literally skating
@SpeedKing..
@SpeedKing.. 18 күн бұрын
My man needs glasses. Or maybe he's disgrace by something​@@GabeHowardd
@chitoo95
@chitoo95 2 күн бұрын
@@GabeHowardd glaze more
@angelofchoasdeath
@angelofchoasdeath 25 күн бұрын
2b moves like a woman with a purpose no wasted motion. Eve is relaxed but unsure but still confident in her figure.
@thathandsomedevil0828
@thathandsomedevil0828 24 күн бұрын
That confident GAIT of 2B made me fall in love with her hours into the game. I could watch 2B walk for absolute HOURS!!
@Viewable11
@Viewable11 24 күн бұрын
2B's steps indicate 100% that she wears high heels. Each step impacts sharply on the ground. EVE's steps indicate that she wears flat and soft shoes (although she wears high heels as well). Each step is smooth, as are all motions of all her body parts, EVE moves graceful like a cat.
@angelofchoasdeath
@angelofchoasdeath 24 күн бұрын
@@Viewable11 That's what I said but if I were to go into more details and use cat analogies here goes. 2b walk would be considered a perfect "catwalk " one my cousins is super model. Like you said sharp and deliberate as I said no wasted motion. For eve maybe other animations she moves like a cat with grace. But for walk animation she like a kitten or beginner to intermediate at walking in heels. Another example is Ada wong she's always confident sleek in her walking animations flats ,heels and heeled boots. Usually mo cappers get this right but in re4r you can clearly see the mo capper didn't know how to walk in high heeled boots.
@pasindudinusha6507
@pasindudinusha6507 23 күн бұрын
2B moves like a queen. She's awesome.
@weijiadeng8012
@weijiadeng8012 21 күн бұрын
⁠@@Viewable11 It’s actually not heels for eve,her feet are different from humans, it’s more close to paws of cats, digitigrade in nature.
@TheSEWEGI
@TheSEWEGI 22 күн бұрын
I could watch 2b walking for hours. It's beautiful
@S1EEPLES5
@S1EEPLES5 14 күн бұрын
Same.
@kimjiro4591
@kimjiro4591 25 күн бұрын
Eve's walk cycle is sliding lmao
@nixellion
@nixellion 25 күн бұрын
Yup, I left another comment about this. It's sliding, and it just looks not nearly as realistic or detailed as 2B's. To put it plain - it's much cheaper walk cycle compared to 2Bs, in terms of work time and attention to detail. OR if it was mocapped - too much smoothing was applied to it.
@kimjiro4591
@kimjiro4591 24 күн бұрын
@@nixellion I put my dime on the mocap-but-overly smoothed. The sliding tells a lot more about this game's technical though. Animations are not root-motion probably due to physics simulation conflicts, which means there are a lot more problems under the hood.
@fosteredlol
@fosteredlol 24 күн бұрын
@@kimjiro4591 Are you suggesting that people should be using root motion instead for a fast action combat game like Stellar Blade? I have never used them but am working on something vaguely similar and curious if I should go back and give my animation system another look.
@Nickfooker
@Nickfooker 24 күн бұрын
@@nixellion also Eve's hips were not moving vertically, giving it even more of a sliding motion compare to 2B (of which has a slight hips falloff when her feet touch the ground).
@davidc1179
@davidc1179 22 күн бұрын
@@Nickfooker Yep. Basically, 2B's feet actually hit the ground, which makes her feel more "real". Whereas Eve just floats.
@tahnaiyarussell
@tahnaiyarussell 25 күн бұрын
Straight away I noticed that 2B walks with more confidence, like she has more experience in this world and Eve walks with less of that. She seems unsure about something i.e. herself. Pretty much what you said. The timing of this video is interesting as yesterday I was sitting in traffic and noticed a guy's walk that made me think "Yeah, he probably used to get bullied in school".
@DanteHellDrive
@DanteHellDrive 25 күн бұрын
Bro knows his thumbnail game lmao
@jayenlow1191
@jayenlow1191 23 күн бұрын
Both of them have an elegant walk but 2B's looks more purposeful, like a fashion model, while Eve's is a bit more relaxed and has a bit more grace that you'd attribute to an angel
@adam-k
@adam-k 21 күн бұрын
Can we just appreciate for a second how freakishly good that motion capture actor is.
@numinous4789
@numinous4789 19 күн бұрын
Almost like she does it for a living 🤣
@kingol4801
@kingol4801 2 күн бұрын
@@numinous4789 Bad argument. Lots of skilless people also do substandard work for a living.
@irgamr4478
@irgamr4478 25 күн бұрын
Mmmm yes... let's look at 2B's walk animation
@danielsithole1591
@danielsithole1591 25 күн бұрын
yes, with observant eyes......really observant eyes
@NuclearWaffle0
@NuclearWaffle0 22 күн бұрын
And that my friends is why "Appeal" is one of the 12 principles of animation
@eliotcamel7799
@eliotcamel7799 25 күн бұрын
Yeah, of course THESE are the examples he uses. Never change, Royal Skies.
@Trevurie
@Trevurie 23 күн бұрын
The walking animation are pretty good but what grinds my gears is what I call the "slide walking." If you see it you cannot unsee it unless you are distracted but if it is very noticable, there is no hiding from it.
@rodiculous9464
@rodiculous9464 8 күн бұрын
That's what bothers you but not when characters magically rotate in place without moving, Especially when prone?
@insomniadevelopment
@insomniadevelopment 24 күн бұрын
You just had me stun locked, the sheer amount of character depth you are instantly able to extrapolate just based on the visuals and animation is just sth. that hasn't crossed my mind to this extend. I used to care a lot about sound-design but how they use post-fx and make it all come together really shows that making a masterpiece is a work of art, passion and dedication... Thank you for that video, I really enjoyed watching it! - Mike ^-^
@SMNtheNight
@SMNtheNight 25 күн бұрын
Maybe it's just me, but something I noticed with Eve is that as the game progresses, her special attacks and finishers on bosses look more and more confident, precise, and full of determination. I would say she even looks awkward at times early on, like she's really playing by ear. It parallels her rapid evolution from a "new born" that just started life on Earth, to a grown woman who has now seen what life truly is and eventually makes her own pivotal decisions as a result. The attention to detail is marvelous.
@TakiGamesOfficial
@TakiGamesOfficial 16 күн бұрын
As a unreal dev I learned to appreciate animations with personality. There’s not many but there’s some animsets on the market with a bit of personality. If you have unique personality in your anims its what really sets you apart. Universal / neutral anims only belong in like multiplayer shooters or something. Character based gacha games like PGR, Aether Gazer, Hi3 have very specific personalities in their attacks and movement and they have to, to set themselves apart from eachother in a huge roster of characters.
@purplesauce827
@purplesauce827 19 күн бұрын
the shift in your contents pretty cool, this was really eye opening aswell thanks :)
@funniloneliboi
@funniloneliboi Күн бұрын
"Mom don't look at me like that I swear I'm studying-"
@nikoraskin401
@nikoraskin401 18 күн бұрын
Amazing video! I love all of your more “basic” videos about animation and modeling concepts!
@Photos-NXS-Jayce
@Photos-NXS-Jayce 25 күн бұрын
I'm glad someone brought this to light. Character design, is by far, is what draws me into gaming. I love when all the actions convey traits of the character. 2b & EVE are fantastic examples and appreciate your comparison.
@francescoschuster1623
@francescoschuster1623 5 күн бұрын
The animations are something I really like about FromSoftware games too. It's incredible how they make each boss and enemy look so unique and interesting when they are kicking your ass.
@kuroihana3228
@kuroihana3228 25 күн бұрын
I had looked at the beauty of the characters and there environment but I did not notice this point. overall great analysis. Thanks
@melusirams8551
@melusirams8551 18 күн бұрын
2b's walk animation is so beautiful
@Unknown-hm7qx
@Unknown-hm7qx 4 күн бұрын
2b is confident and strong, eve is confident, yet walking gracefully
@SebastianSkadisson
@SebastianSkadisson 20 күн бұрын
5:12 - 2B walks like a dominant woman, very assertive and determined while still having a sassy hip sway, Eve walks like a normal every day girl, way less assertive than 2B, a lot more girly with her hands up on her sides and way more laid back in slow walk, almost like she's about to just sit somewhere to enjoy a sundae. She's also chubbier than 2B, giving some of her animations almost a nerdy or tomboyish feel.
@RamzaWolf
@RamzaWolf 23 күн бұрын
Good video! I would be interested to learn more about animations on a deeper level like this!
@sergie2822
@sergie2822 25 күн бұрын
Me: Accidently clicking the notification bell with 9+ on screen because I wanted to clear the notification... Me: Does it again, few minutes later... "Damn it..."
@Tsathogguah
@Tsathogguah 14 күн бұрын
Excellent choice of subjects for this intriguing case study. You are a gentleman and a scholar.
@MrgnUTube
@MrgnUTube 9 күн бұрын
The animation of 2B looks so classy in side of Eve's.
@S1EEPLES5
@S1EEPLES5 14 күн бұрын
You bastard you knew I wouldn't be able to resist the thumbnail.
@oswynfaux
@oswynfaux 25 күн бұрын
They also exaggerated the hip action of the high heels in the first character and less so in the second
@AyataHiragi
@AyataHiragi 25 күн бұрын
Great video!!!! Im actually building a world as a personal project and a lot of this can be applied to world building as well, thank you so much!!!!
@tebz15
@tebz15 4 күн бұрын
I really liked the video, it made me see things i wasnt able to see before.
@Baguetteling
@Baguetteling 3 күн бұрын
There's TWO reasons I'm thinking of.
@lordbarron3352
@lordbarron3352 21 күн бұрын
I feel stock animations are like frozen factory-made dishes in restaurants. They have their place in certain settings where it can work (greasy spoons, diners, indie games with no budget, etc) but generally if you use slop, people WILL notice.
@mrkimitsu
@mrkimitsu 8 күн бұрын
The thumbnail is CRAZY
@aSm0jUiCe
@aSm0jUiCe 21 күн бұрын
Shift Up did a great job on Eve's movement, be it walking, running and jiggle physics.
@RaichuWizDom
@RaichuWizDom 24 күн бұрын
05:16 What do I think the differences are? 2B has more of hip sway to her gait, and her feet hit slightly harder on the ground. This implies a more confrontational, head-on approach as her preference. Eve walks in a softer way, fewer unnecessary motions, and possibly a more silent way of walking. This implies a preference to stealth, either avoiding conflict or taking a smart roundabout approach rather than head-on.
@1977Yakko
@1977Yakko 18 күн бұрын
Interesting analysis. You focused on the artistic and practical elements of how the game looks and moves without going down that rabbit hole of whether the two characters are "too sexy".
@Time2gojoe
@Time2gojoe 15 күн бұрын
"Lets look at 2b walk" bro i have it as my screensaver you don't have to tell me that
@jokerledger5400
@jokerledger5400 24 күн бұрын
Another thing that help showcase a character personality is the neutral standing and idle animation, sometimes i would let the character stand in place for a couple of minutes just to see their idle and neutral animation. It a nice little details that goes the extra mile to bring life to the character.
@user-li5cr6wv5b
@user-li5cr6wv5b 21 күн бұрын
I remember climbing to the roof of a house in the streets, and was marveling at the sky box and music, enjoying the atmosphere, and that moment I first saw 2B idle animation when she looks around before dropping her no-bs facade and stretching her arms to the sides as if catching the wind and sunlight. The picture was stunningly beautiful.
@TBou_nyncuk
@TBou_nyncuk 18 күн бұрын
Big kudos to the creator of the 2B walking animation, the man created this masterpiece single handedly
@Sknueppel85
@Sknueppel85 25 күн бұрын
Super Nice Explanation, Thank you!
@josephschultz
@josephschultz 23 күн бұрын
Thanks for all the Info provided very helpful as I have just 8 more years till retirement then I'll start learning how to do Animations clothing ETC so starting to slowly gather up info
@ALSPEHEIR
@ALSPEHEIR 7 күн бұрын
This is the type of analysis I can get behind 👍
@NotGovernor
@NotGovernor 23 күн бұрын
I'm sorry..... Did you say something????
@taeliantalittia612
@taeliantalittia612 8 күн бұрын
Someone is talking in the background?
@K2TG22
@K2TG22 10 күн бұрын
In other words. He's really saying the jiggle animations are what makes a game top tier. And I totally agree!
@returnedtomonkey8886
@returnedtomonkey8886 3 күн бұрын
3:20 I don't need to imagine that. Once I saw a mod for gta 5 who replaced Trevor's model with 2B. It was exremely cursed.
@samraines6966
@samraines6966 25 күн бұрын
Spot on analysis on what the walk animations communicate for both characters. I'll also add that Eve's walk animation tells she's someone who's very curious about the world while 2B walks like someone who's very much done with all the shit the world throws at her.
@SSSamuraiiiOne
@SSSamuraiiiOne 2 күн бұрын
As someone who draws animations in 2d (whether using aseprite or other software) I feel like just copying an animation reduces the personality you try to convey. So I use some as a template and then modify them to match the character both me and my teammate have in mind. Your video pretty much summed up the thought process behind the animations. Cheers
@Madtography
@Madtography 5 күн бұрын
The outcome will also dramatically change when the same actresses natural walk was done in a different pair of shoes. like changing from flops to higher heels. her hips will automatically "bounce" more in heels, and yes, animators can, and will improve them.. ^^ but how good an animation actually looks is also very dependend on the model itself, the rig, and of cource the motion captured references they are based on.. ;)
@arielmalsireal5453
@arielmalsireal5453 17 күн бұрын
The Thumbnail: I See 2 Bakery
@hungbuiart
@hungbuiart 23 күн бұрын
as they say: "Good things takes time."
@MrReubenTishkoff
@MrReubenTishkoff 22 күн бұрын
Good cake takes time to bake. 😊
@colex110
@colex110 23 күн бұрын
2b walk cycle also includes the slight shudder in her step due to her heels. firm, precise and with purpose. Eve feels a whole lot floaty. abit clippy, abit more jiggly but nevertheless still points out her softer personality.
@0astarael0
@0astarael0 4 күн бұрын
Eve's feet slide along the ground in a way that really kills the versimilitude. I can't unsee that when it happens and it really REALLY takes away from the experience.
@okeytay4
@okeytay4 22 күн бұрын
Fantastic vid!
@Rit02
@Rit02 23 күн бұрын
Their "PERSONALITY"are different 🤣
@BrandonNinja
@BrandonNinja 3 күн бұрын
Great video!
@flaviusiacob1558
@flaviusiacob1558 21 күн бұрын
Dude, good video. Thanks!
@lexiconprime7211
@lexiconprime7211 22 күн бұрын
I am way too old and stupid to know/learn how to do this, but it's really cool to listen to. Always wondered what language I was missing to convey my issues with certain "generic" video game animations.
@ussliberty109
@ussliberty109 14 күн бұрын
With 2B's animation you can actually see the camera speed up and slow down with every step. Human walking speed does not maintain a constant velocity like Eve's does.
@yearight1205
@yearight1205 25 күн бұрын
Gotta admit, I stopped playing video games a while back and mostly just focus on cinematics and practicing lighting in my free time. But now I fully understand why I see so much 2B when I go post my work around lol
@permitfisher
@permitfisher 10 күн бұрын
I’m not a gamer…not sure how I even had this vid in my suggestions. But this was very interesting…thanks Dude.
@iannottingham4640
@iannottingham4640 20 күн бұрын
Bayonetta's walk animation is another good example
@Solanaar
@Solanaar 3 күн бұрын
I felt Eve's walk was much more... careful, even uncertain? Like she is very intent on walking like she thinks, sexy women walk and tries to replicate it, while 2B appears more confident and doesn't appear to think much about how her walk might look, she seems to be more sure of herself Edit: I have to add I have no idea who Eve is and never played either games... So no clue how far off I am with this interpretation.
@fadepanther6224
@fadepanther6224 18 күн бұрын
5:16 So, Eve from Steller Blade feels more relaxed and a bit uncaring about the way she's moving forward, like she doesn't really need to get where she's going. 2B feels more weighed with her steps and while she is just walking she feels like she's waiting to get running again.
@TwistedFatalisMH
@TwistedFatalisMH 19 күн бұрын
Should've included Bayonetta's walk. She's on another level XD.
@TheAurgelmir
@TheAurgelmir 8 күн бұрын
One thing that always annoyed me when I was playing Mass Effect was that Female Shepard had the same animation as Male Shepard. Which looked fine on a guy who had a more muscular build, but it looked so very goody on a more slender woman.
@eatmylaz0r
@eatmylaz0r 25 күн бұрын
You nailed it man, I couldn't say it any better. A great animation could possibly make a game go a long way just by itself.
@kunnykuni
@kunnykuni 16 күн бұрын
Eve's steps are softer, leading to less wiggle physics. This tells me she is more stealthy and/or careful in approaching problems and solving them. 2B is walking without with a purpose and no hesitation, as if she could take anything head on. The difference with Bayonetta is that 2B is not putting any fluff in her walk. She is just going from point A to B, while staying feminine. While Bayonetta puts on a show, exagerating her feminity and confidence, because she enjoys being a witch and humiliating her opponents.
@paulstaker8861
@paulstaker8861 14 күн бұрын
2 words: Physics & round things.
@GameFuMaster
@GameFuMaster 7 күн бұрын
5:44 I think 2B moves like a confident master, while Eve walks like she's a little timid. 2B moves quite quickly, whereas Eve has more careful steps
@ZSleepingDragonZ
@ZSleepingDragonZ 25 күн бұрын
LOL 9S has that generic Unreal 5 walking animation.
@rocstarang5747
@rocstarang5747 4 күн бұрын
Didn't even watch the video, but 2B has the best running animation of all time.
@GameDevUE
@GameDevUE 18 күн бұрын
You cooked with that thumbnail
@OMI788
@OMI788 22 күн бұрын
Everything about NieR series is an art
@wr5488
@wr5488 22 күн бұрын
These two games gave me a feeling no other game has matched. When you first land in the abandoned city/silent street and the music starts going off in both games… goosebumps. Made me feel like a kid finding a secret castle to explore, this weird feeling of exciting mystery. Think only Death Stranding might’ve given me that feeling too.
@KingKabisi
@KingKabisi 22 күн бұрын
I appreciate both your animation review and Dillon Goo's animation comparison. I wish he went over some of the more subtle animations like you did as i do think they are the more interesting ones that have the small attentions to detail. Like for example did you know thst Eve has 2 variants for most of her movement actions. When she double jumps she can either flip with her legs in unison or with one delayed and she can vault onto platform with a spin or normally. Same thing with her dash, she can dash with a spin or without one. There are even more subtle ones liike how she spins her sword in her hand when she does her . (Square, Triangle, Triangle, Triangle, (if i remember right)) Combo finisher.
@Masuraodesu
@Masuraodesu 21 күн бұрын
Thank you!
@mokadelic4037
@mokadelic4037 17 күн бұрын
2B definitely comes off as sharper and colder than Eve, much more precise and calculated with the way she struts, which reflects her personality and her... "role", so to speak. If you know, you know. On the other side, Eve strikes me more as a secure, confident, but also cautious type, someone who is always keeping an eye on their surroundings, both for safety and curiosity in equal measure. Eve is someone who knows she is in a dangerous environment and is cautious, but still hasn't completely lost the sense of marvel and awe for the world she lives in. This in opposition to 2B, who knows she is basically living in a dystopia where her masters are gone and all that's left is hostile machinery.
@ofAwxen
@ofAwxen 23 күн бұрын
a great example of animations conveying personality are the Arkham games, from Batman, Nightwing to catwoman, each character's personality is conveyed pretty clearly with the way they walk.
@jarredcrowell5696
@jarredcrowell5696 23 күн бұрын
There's something about the silence during the UE mannequin's first walk cycle that kinda made me laugh.
@sinakhaligh6686
@sinakhaligh6686 19 күн бұрын
"Simply a work of art"
@marco1941
@marco1941 19 күн бұрын
Gentlemen of culture, here we meet again, educating ourselves on useful knowledge and skills of the current age.
@d.e.seymour6792
@d.e.seymour6792 12 күн бұрын
Simply a work of art
@jjstarrprod
@jjstarrprod 6 күн бұрын
Sakana definitely makes some of the best animations in the whole industry.
@EvanMapleMaggot
@EvanMapleMaggot 24 күн бұрын
Watching Sakana acting and hearing your useful information at the same time is a win.
@infernal6969
@infernal6969 21 күн бұрын
I could watch 2B walk al day so Majestic 😂
@mechgouki7999
@mechgouki7999 23 күн бұрын
Yes, I can stare at 2b's brilliant walk animation all day.
@gabbycotto4024
@gabbycotto4024 22 күн бұрын
Yeah, you likely can tell just by studying a still of them, and definitely by seeing them in motion for even just a few seconds, that 2B is a stone cold fox that always goes for the jugular while Eve honestly comes off either languid or unsure most of time. Baroness vs Ingenue. And the fact their personalities are so clearly conveyed just through body language shows how well-designed both are.
@kosbebot6360
@kosbebot6360 23 күн бұрын
The entire video could just have been of 2B walking and I still would've watched it. :)
@dark_jazz4
@dark_jazz4 19 күн бұрын
this explanation is a masterpiece
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