5:45 The game really just went, "You don't deserve those. Give them here!"
@MysticClaws100Ай бұрын
Final Chase and White Jungle are probably just the stages that were rushed at the end cause Shadow originally wasn’t going to be playable. These are the only 2 stages that repeat assets from another speed stage (Final Rush/Green Forest). And Sky Rail was originally a Sonic stage before Shadow was planned to be playable
@DawsDawsАй бұрын
That would make sense! Thanks for sharing :D
@saturnmunchiesАй бұрын
White Jungle is the second stage in the game's files after Green Forest so it was likely created pretty early in development. There's no concrete evidence that Shadow was added late into development.
@GoldenGrenadierАй бұрын
SA2 has clever asset reuse everywhere in that there are only a few unique environments and some levels share "pieces" with eachother. There's City, Jungle, Dessert(egypt), Halloween, and Ark themed levels and that's pretty much it unless you count the green hill easter egg. Dry Lagoon is the only level I can think of that kinda breaks this mold by mixing egypt and jungle together.
@YouhavesmokeАй бұрын
I was literally going to comment this. All im thinking is “It has to be because shadow wasn’t planned properly for the game”
@MOORE4U2Ай бұрын
@@GoldenGrenadierI think you could throw GUN in there as a level theme; Iron Gate, Prison Lane, and Security Hall each share a lot of assets specifically between the three of them. Metal Harbor and Weapons Bed could also be thrown in there, but they also only seem to share between each other.
@SonicSoreyАй бұрын
You can actually get to the firey running part on Final Rush without hacking. You have to stand outside on top of the arch and spin dash down and then move up (it's really hard to explain). Metal Sonic can make it too with enough speed :)
@deadlydood4615Ай бұрын
Used to do that all the time for no good reason😂
@scpnoobersАй бұрын
It’s cool to see what corners the developers had to cut in order to release this game
@ZeroPC1Ай бұрын
I'm not surprised seeing a second Goal Ring in most stages. Because those rings are always where the original stages rings were. For the 2 player mode, if they moved the ring back a bit, they usually go something like: "well they're never gonna make it past the intended goal for the multiplayer stage so ehhhh just leave it there". Just a game dev thing
@mistermike4023Ай бұрын
Fun fact: There's an invisible platform just past the goal in Sky Rail that you can actually stand on without cheats. It should show up if you turn on collisions. Also, you should try poking around in the Treasure Hunting stages. There might be some cool out of bounds things in there, such as the upper area of Security Hall or the hidden rooms in Wild Canyon and Dry Lagoon
@asra-5180Ай бұрын
A little funfact. The Cutting Room Floor also shows all of this.
@Switchell2Ай бұрын
They did something similar in Sonic Heroes for the Team Rose stages. If you manage to get past their normal goal rings, the stage continues as normal. In fact Team Rose even has dialogue for parts of the stage they normally can't access. That seems to suggest that the change to the stage layouts was very late in development for Heroes.
@Hank_WolfmanАй бұрын
Yup, I was gonna say this as well. I once got past the regular end of one of their stages and was able to play it pretty much normally and find the Goal ring for Team Sonic/Dark.
@WaterKirby1994Ай бұрын
I discovered these 15 Years Ago when my friend used levitation/infinite jump code in Action Replay. My guess is that the Devs started by copy pasting the levels for 2P then made changes. Another cool thing is if only a post goal checkpoint is activated dying can take the player there yet if something closer to the 2P Goal is activated you'll go there instead upon dying.
@FearnoАй бұрын
Interesting, reminds me of the extended goal rings in Team Rose's stages in Sonic Heroes!
@kerenisrael4790Ай бұрын
I don’t know why this was so funny to me 0:20 but Amy just gave up on chasing him😭, great vid tho
@c5cha7Ай бұрын
I can imagine there are action scenes that trigger at those particular locations with the intention of only ever 1 player reaching them, thus the change the level layout/dynamic and cant be easily reset. When the game was ported to gamecube i imagine the developers didnt get much time to find a way around them so just moved the goal post earlier otherwise player 2 would be locked and couldn't continue. Maybe a good way to test that theory is have 2 tails get to the parts where the action scenes play out and the layout shift happens and see if the other player can then progress normally afterwards
@sonicboy67811 күн бұрын
For the Level 3 Stages, that's all held over from the Dreamcast, though I should note the layouts aren't necessarily the same (looking at you, Radical Highway).
@Aimai.37Ай бұрын
Nice, did all of this using the super sonic/shadow mod in the steam version obviously. I always wanted to know *everything* about the multiplayer stages also in the final rush stage there's a way to get passed the first goal ring without mods or anything. Found it out years ago but if you jump on top of the tunnel thing, go as close to the wall as possible then spin dash to the side (I always did the right side) if you time your jump properly after spin dashing off you can use the homing attack jump (or whatever you'd call it when you jump and then press A a second time) you can land on the path that leads you to the end
@CanadianDudeАй бұрын
I discovered that you can still trigger the falling debris in final rush multiplayer on my own. I just clipped through the floor using a cheat as Sonic. Was hoping there was a goal ring down there.
@Eevee860Ай бұрын
I've seen 2 goal rings in the same stage in colors
@SixFactsАй бұрын
this was dope! Good content
@DawsDawsАй бұрын
Thanks man! Glad you liked it :D
@IndigofrostАй бұрын
You can actually see some of the level in metal harbor. On the aircraft carrier you can use metal sonic to jump up higher on top then run forward left. If you use player 2 to attack you can have metal sonic block it and jump again. Then you can almost see it. I tried a few times to see if I could but never made it. Thanks for clearing up the mystery. BTW is it possible to find a chao key left over in one of these levels? I'm talking all any of them. Mech, treasure etc
@JSpyxАй бұрын
Wait....the Tails thing "time to Jam!" and getting his plane, was this part of the game?? I've never seen it before. I know you modded it, but it looks like a lost legit thing...
@DawsDawsАй бұрын
Perhaps it was a line from sonic adventure dx since the voice sounds different, that’s my best guess anyway
@xRagingxDemonxАй бұрын
Hopefully if they ever redo Sax and Sa2b that we get full stages for multiplayer. Or at least a toggle for them.
@XenasiousАй бұрын
I wonder what would happen if you have both characters touch both goal rings at the same time.
@DawsDawsАй бұрын
I tried testing this off camera, it just seemed to have played out like normal but maybe with specific timing something else could happen lol
@0vxxАй бұрын
would've been 100x easier if you used the Debug Mode mod and just nocliped over 😭
@DawsDawsАй бұрын
Where’s the fun in that? Flying in a plane with tails is much more fun
@JD11RULZАй бұрын
@@DawsDawsit was definitely more fun to watch
@4evaUncookedАй бұрын
No city escape or grind race from pyramid cave
@DawsDawsАй бұрын
nah I didn’t find much of a reason to include them in the video
@4evaUncookedАй бұрын
@@DawsDaws my bad I saw that you already did it in a previous video
@DawsDawsАй бұрын
@@4evaUncooked lol no worries
@TreadywayYT10 күн бұрын
It’s two goal rings in frontiers I think that’s the only game