For me, the answer is pretty much always: Get it when housed.
@XavierXonora3 жыл бұрын
Don't get housed then?
@arcticbeak3 жыл бұрын
@@XavierXonora :C It's not intentionally
@niklasschier22133 жыл бұрын
Was about to write the same thing. Happens to everyone.
@oliverweber74293 жыл бұрын
Yeah me too :D
@oliverweber74293 жыл бұрын
@tony james tell this mbl
@DeityBladeGaming3 жыл бұрын
personally i subscribe to the "never deliberately research wheelbarrow, simply save it until you inevitably get housed to stop your tc going idle" school of thought
@Silver-Silvera3 жыл бұрын
I thought that was what Town Watch was for.
@jefffinkbonner95513 жыл бұрын
Dark age housed: loom Feudal/ Castle housed: town watch Huns: I research when I WANT!
@besacciaesteban3 жыл бұрын
@@Silver-Silvera Yeah, you usually go for town watch as the research time for wheelbarrow is so much longer than the buildtime of a house.
@Jukettaja3 жыл бұрын
I'm just going to stick to Vikings and not worry about this
@maledikt3 жыл бұрын
Same
@maxs7133 жыл бұрын
I always end up overlooking how OP this bonus actually is!
@a-a-ron35423 жыл бұрын
Fatslob confirmed… 😂😉
@SIGNOR-G3 жыл бұрын
Based
@jefffinkbonner95513 жыл бұрын
As a kid, my buddies and I thought that was the most useless and weak civ bonus. Of course, we all started with max resources on the biggest map possible even though it was 2vs2, milled our boars, never built trash units--only gold-intensive power units. Ah, such good times!
@TheArklyte3 жыл бұрын
Tbh, getting wheelbarrow at 300BC sounds like a better timing then 1300AD to me.
@samukis2723 жыл бұрын
Not to mention that e.g. during a campaign, you have to research it every time all over again. You'd think a civilisation wouldn't forget such things over a couple years or decades. You literally have to reinvent the wheel...
@jefffinkbonner95513 жыл бұрын
@@samukis272 Actually, that'd be a really cool feature to write into a campaign: technologies researched in earlier missions are retained into later missions.
@ArawnOfAnnwn3 жыл бұрын
@@jefffinkbonner9551 That would fundamentally change the game (especially since many people manage to research everything available in each mission), so not happening. That said, you kinda get that effect as you go through most campaigns, wherein earlier scenarios have you starting out in early ages while later ones start you off in the later ages.
@chingamfong3 жыл бұрын
A civilization can make a trade cart before knowing what horse collar or wheel barrow is.
@safe-keeper10423 жыл бұрын
Yeah, that'd be awesome.
@ivannair22013 жыл бұрын
It would be cool to see villagers actually using a wheelbarrow or handcart.
@bumblebeepk093 жыл бұрын
@xLoOnEyOuTcAsTx By that logic all graphics would be unnecessary
@9051team3 жыл бұрын
@xLoOnEyOuTcAsTx Voices are therefore also unnecessary.
@RobotShield3 жыл бұрын
@@bumblebeepk09 let me introduce cube mod to you ;)
@christopherg23473 жыл бұрын
That would be a lot of work for the old engine. And actually might allow the enemy to visually get information about the enemy (like their Wheelbarrow timing). And that might not be wanted.
@Leon.Stanic3 жыл бұрын
@@christopherg2347 would be a cool mod maybe
@emilyding24963 жыл бұрын
EZ strategy: 1. Pick Burgundians 2. Get Wheelbarrow at the start of the game 3. Works every time, 100% win rate
@CrnaStrela3 жыл бұрын
I remember Viper did this before but I don't remember when
@spiguy2 жыл бұрын
Simple as
@brainwasher9876 Жыл бұрын
I want to see SOTL redo this for Burgundians, because the much cheaper cost for both might not impact wheelbarrow that much, but I imagine it would for hand cart. Burgundians save 120 food on Hand Cart alone, in addition to the couple of hundred food saved from wheelbarrow, double bit axe, bow saw and maybe two man saw at this point, so they can make a strong case for sneaking it in much earlier than most other civs.
@Septimus_iiАй бұрын
@@brainwasher9876 I think with Burgundians go with SOTL's plan when ignoring the cost - so get both wheelbarrow and handcart at 14 farmers, or if you're still in feudal age get wheelbarrow at 16-18 villagers or just before aging up, whichever comes sooner.
@terrab1ter43 жыл бұрын
SOTL: "When should you get wheelbarrow?" Vikings: "I don't understand the question."
@derikaem80213 жыл бұрын
It means: You should go up to feudal, when you have 18 farms :D
@niklasschier22133 жыл бұрын
"You know, the tech other players click when you get Town Watch because you are housed..."
@scroggin923 жыл бұрын
No problem for Fatslob
@errrzarrr2 жыл бұрын
Vikings: "I cut yer throat!"
@ctackins88743 жыл бұрын
Hey Spirit of the Law, people here.
@buildinasentry10463 жыл бұрын
True
@SlyNine3 жыл бұрын
Us mutants feel excluded 😟
@fernandocerrilla26513 жыл бұрын
It should be "guys here"
@Lapkonium3 жыл бұрын
Wrong channel
@maxs7133 жыл бұрын
Hey Spirit Of The Law, guys here.
@twoboxtoofurious3 жыл бұрын
I haven't played aoe for more than a year, but I still religiously watch every SotL video as soon as it comes out.
@arcan7623 жыл бұрын
Same. I just wish they would do something about the boring meta. Seems like it is nothing but scout rushes and archer death balls these days...
@Jagdze3 жыл бұрын
@@arcan762 you forgot drush with man at arms..
@oyuyuy3 жыл бұрын
Amateur, I haven't played more than 5 hours since 2001!
@nicholascrooks84653 жыл бұрын
Same
@f.h.543 жыл бұрын
Because he has a soothing voice.
@erikesswein46083 жыл бұрын
Cumans: Behold, my second TC to research Wheelbarrow
@morantNO13 жыл бұрын
But you're still missing out on the 3 villagers. I know it's a joke, but it still does not work that way.
@Kokokekko72 жыл бұрын
@@morantNO1 technically you wouldn't be missing those 3 villagers, considering you're researching it on your second TC, on feudal age where any other civ would have to sacrifice time spent making vills at their only TC in feudal, your starting TC would still be making villagers while your second TC gets the upgrade AND also make more vills
@natedog7693 жыл бұрын
It's crazy to go back and see the old videos. He's more confident and well spoken and like you can truly see the skills grow over time. I got DE cuz these videos get me so hype
@jefffinkbonner95513 жыл бұрын
I do like the chill, laid back rawness of the older videos, though. Plus with the classic graphics really vibes with the rawness of the presentation.
@HistoricalWeapons3 жыл бұрын
Can’t wait for aoe4 math vids
@adwans14913 жыл бұрын
I am afraid that it sucks
@jdamsel82123 жыл бұрын
@@adwans1491 Me too. Hope for the best, prepare for the worst.
@HistoricalWeapons3 жыл бұрын
@@adwans1491 how come? and dont tell me because its 3d graphics, they cannot make another 2d medieval age game or people would just call it dlc
@lychenus3 жыл бұрын
No hope, no disappointment I assume it will suck. If it is good it would be a bonus Remember in aoe3 if you see thr jannssary firing you suck and you have to micro harder
@HistoricalWeapons3 жыл бұрын
@@mangonel it seems the devs really care about age4 and will listen to the community, im positive of it
@jorisfolkerts99653 жыл бұрын
Of course the right answer for the ammount of villagers is 42. Why did you even calculate that?
@zephurwallace95603 жыл бұрын
That is the answer but whats the question?
@suddenllybah3 жыл бұрын
Sometimes you gotta multiple six by nine
@SIGNOR-G3 жыл бұрын
*Age of Empires perfect math class*
@teutonichealingfortress3 жыл бұрын
That is the answer - but what's the question to the answer?
@onepalproductions3 жыл бұрын
@@zephurwallace9560 What is six times seven?
@speede24673 жыл бұрын
i just get wheelbarrow when i eventually get housed in feudal (and handcart when i remember)
@TheGiver333 жыл бұрын
Hey SotL, if we are revisiting some old questions it might be worth looking at mill placement around berries again! Since DE changes to villager pathfinding, I haven't noticed much difference between 1 tile away and adjacent to the patch, especially when the berries are saturated with 4-6 villagers. If there isn't much difference, it might mean 1 tile away is better since it makes walling out scouts and militia way easier (similar to the mining camp next to gold).
@tag180rotax3 жыл бұрын
One helpful thing I use, click wheelbarrow as you enter into a micro battle with your army. Gives you a bit of time to not have to micro your TC/eco
@Noumankhan-nx9nz Жыл бұрын
Good
@Noumankhan-nx9nz Жыл бұрын
I put villagers on wood
@carloscoss53723 жыл бұрын
“When to get wheelbarrow and hand cart?” *laughs in Viking while drinking wine in my foe’s skull.*
@Igor_0543 жыл бұрын
*Mead!
@CsDeathshadow3 жыл бұрын
@@Igor_054 mead is a form of wine.
@carloscoss53723 жыл бұрын
@@CsDeathshadow my bad, you know what I meant tho.
@CsDeathshadow3 жыл бұрын
@@carloscoss5372 wasn't correcting you, i was correcting the dude wrongly trying to correct you
@EcclesiastesLiker-py5ts3 жыл бұрын
You must have made very large-headed enemies.
@Realkeepa-et9vo3 жыл бұрын
Hey Spirit, since I'm an AC technician I just wanted to mention that modern ACs also work as heat pumps and can warm you during winter.
@slicer953 жыл бұрын
How does that work? If an AC is set to 26 C while outside temperature is 10 degrees the room will be warmer?
@Realkeepa-et9vo3 жыл бұрын
@@slicer95 You just reverse the direction of flow and adjust the pressure so that now the evaporation happens on the outside and the condensation on the inside. It's kinda hard to explain in a comment but it's called a Heat Pump if you want to learn more.
@rovsea-37613 жыл бұрын
I would say that probably one of the reasons a lot of high level builds recommend getting wheelbarrow so early, even on an archer build (i.e. right before you click up to castle age) is because wheelbarrow is a much higher initial food investment than a single villager is. So you can potentially queue up bodkin arrow, crossbowman upgrade, bow saw, and a villager all once you get to castle age right away, then continue villager production while you get the next upgrades (like archer armor, potentially expanding tcs, etc.), but never be floating enough food to easily get wheelbarrow without idling your TC. In contrast, you are going to be floating a lot of food as you prepare to go up to castle age, so you can afford to pay the 175 food all at one time rather than spreading out the food costs, because your castle age preparation removes that bottleneck.
@Timmothy_plays3 жыл бұрын
The casual version of this question is, do you research it when you age up so you don't forget it or do you simply forget about it and research it later when you remembered it exists.
@imMIB1233 жыл бұрын
7:55 man with armour is faster than man with just pants. but man with no clothes and bongos on his head is still the fastest
@jasonsudana53203 жыл бұрын
Armor isn't actually that heavy But man with pants definitely has a lot of stuff, because they bring sticks, hammers, arrows, pickaxes, axes everywhere so you can tell him to do stuff immediately Archers only have bow and arrow and therefore the fastest of the three
@ruskyalmond19773 жыл бұрын
I don't even play Age of Empires 2 on the regular. I play only Age 3. These videos are so intriguing I watch literally every single Spirit Of The Law video. They're just too good.
@iwersonsch51313 жыл бұрын
5:10 Another thing is that you don't have to build the 1-2 extra farms as soon, giving you both some short-term Wood savings and also another efficiency advantage since the extra farms would have been the furthest from the TC.
@Tergaim3 жыл бұрын
On the other end, all your existing farms will expire faster, so your wood economy still needs to be prepared for that.
@jefffinkbonner95513 жыл бұрын
Solution: be Teutons Deus Vult!
@Pwnulolumad3 жыл бұрын
Big brain dude
@SurvivalistAoE3 жыл бұрын
Lots of good points here. I like to get wheelbarrow based on the farm number. If I'm going scouts -> knights, I go up to 15-18 farms in feudal age before clicking up on 33 villagers + wheelbarrow. For this, I get wheelbarrow after I've placed 15 farms, even if I'm not at 33 villagers yet (sometimes I'm at 31-32 vils). As stated in the video, wheelbarrow mostly helps farmers to be efficient. At this point, increasing the farmers efficiency is better than adding more farms, as more farms cost wood, which you need to invest into more stables/tcs/siege workshop/monastery/etc... You also would rather wait until you have heavy plow in castle age before seeding additional farms so increasing the efficiency of your farmers lets you have less farms that only have horse collar.
@shivdmanwii3 жыл бұрын
glad to see you here considering how often you coach. It's nice to have the people teaching go off of a stronger objective standpoint where possible than just preference for things.
@king.r0man3 жыл бұрын
its over 100F in washington state US right now. what a time to be alive
@jefffinkbonner95513 жыл бұрын
@John Smith We don't have AC in western WA. The average daytime high in July is like 77. The average low in December is like 35. It's temperate here. We ain't California.
@JinSoo_cs3 жыл бұрын
Imagine being MbL. You just don't care, you just get it when being housed
@heavyreynald3 жыл бұрын
Nicov: don't get wheelbarrow and yet beat your oponent!
@Boethion3 жыл бұрын
I feel like getting Wheelbarrow before Castle Age is about the opportunity cost compared to delaying it. What I mean is that if you want to Boom and/or go Knights you really can't afford to idle your TC when you need constant Villager production in Castle Age.
@XyntXII3 жыл бұрын
I know I am late to the party, but I think I have an aspect that might be impactful enough to be relevant that is not considered at all in this video: If wheelbarrow makes your farmers more efficient it allows you to use the farms you already payed for faster. So it does not only give you the villagers, but also the farms you would have to build for them to use them to give you food. This does not hold up long term, because farms run out, but they do so with a very significant delay, so I don't think that caveat really negates this point. A small addition is also that it allows you to have more farming eco without needing more farming space in the second row or on the exposed mill etc. I don't want to do the exact numbers myself, but if someone wants to crunch them I'd be very interested to see, how they'd look. As a first guess I'd just take the 13.6% times the woodcost of the farms you already have, that don't expire soon, times the 60 wood it would take to set up that farming eco. So if we say 12 of the 16 farms are reasonably fresh, that would be about 100 wood. As a probably smaller factor in the other direction the tech does not only cost upfront, but also works with more delay, because the created vills would already have gathered some res with 75 seconds of work time + the additional res cost, but I think those factors are a bit more obvious.
@dieblauebedrohung3 жыл бұрын
_Refreshing Homepage_ "Ah, I know that SOTL video. Wait, 2 Minutes ago?" Can't wait to see what changed :D
@filadelfozuniga34113 жыл бұрын
What about Khmer, could they just ignore it? Since their farms dont depend on dropping nor walking.
@TBPetitP3 жыл бұрын
They do depend on walking has every civ's villager moves around inside the farm to farm it, reducing the time that takes improves your food gathering as well, even if they dont have to drop it at a building, also, you get the plus carrying capacity so its not all about speed nor farm, there are the other resources it helps too.
@filadelfozuniga34113 жыл бұрын
@@TBPetitP did the bonus changed, I was under the impresion that food was counted inmediatly, not carry at all.
@jordivermeulen25193 жыл бұрын
@@filadelfozuniga3411 indeed, the villagers don't carry the food, so that part of the bonus has no effect on Khmer farmers. But your villagers still walk between different spots on the farm while working, during which time they are not working. So wheelbarrow still has a small positive effect on Khmer farmers. I'm not sure at how many farms it becomes worthwhile though.
@filadelfozuniga34113 жыл бұрын
@@jordivermeulen2519 ahh, that makes sense.
@suddenllybah3 жыл бұрын
So farming works by having your villager walk to a farm point, harvest to get enough resources to fill up a quarter of their capacity, and repeat until they have full capacity and turn it in. Khmer just don't ever have to turn in their food, and I think still use the basic farming capacity to determine when they should start a new dance.
@BigWillyG10003 жыл бұрын
I like both techs for hunting. Lowers the amount lost in food to decay when I'm doing something like raiding or exploring and can't micromanage hunters to herd every deer type animal close to a mill.
@vontosmagicmurderbag26113 жыл бұрын
Small brain: Get wheelbarrow as soon as possible. Big brain: Get wheelbarrow at the inflection point. Galaxy brain: Get wheelbarrow when housed.
@cicero86763 жыл бұрын
One important omission here is how wheelbarrow increases your food income without needing to spend wood on more farms - it isn't just about the food cost of the villagers. At around 14-15 farms, wheelbarrow is like having +2 farms, and so potentially saves you 120 wood. Usually, with an archer build you want to move a bunch of villagers from farms to wood after clicking Castle anyway, so this is the justification for getting it a little "too early". Also, any farmers added after the first 12-14 will be 2nd layer farms(unless you build another mill), so they cannot be assumed to gather at the same rate. It's impossible to quantify all of these factors (villagers being safer from raids due to faster walking speed for example), but I would for these reasons advise getting a little earlier than suggested in the video.
@Aimlesswaves.3 жыл бұрын
However, you also have to balance this with another omission here, which is that the 3 villagers are staggered not only in cost, but start to generate resources when created. This means that, given the situation where they marked as about even, you're actually gaining +75 worker seconds in addition to the total worker count at the end of getting three villagers that you wouldn't have otherwise had.
@cicero86763 жыл бұрын
Another scenario not mentioned is when going FC into a boom on Arena for example. In this situation, assuming you are going for a fairly optimal/tight build, there will be a period in Castle when you can barely afford vil production in all TCs, and so won't be able to afford the upfront cost of wheelbarrow. Here you have to choose between getting it 'too early' (maybe as early as 6 farms, 26 vils) or 'too late' (20-24 farms, or more if 4TC). Based on my tests (overall resources gathered by, say, min 23) I find getting it early to be better.
@Aimlesswaves.3 жыл бұрын
@@cicero8676 I mean yes, throwing the purity of testing into real world scenarios complicates it a ton, but there are still more questions that have probably definable answers that go along with them, that also wouldn't survive real world testing. If you're booming and are not harassed, your statistics change drastically compared to having to respond to early pressure, and not even accounting for human error. However, in your situation, one of the questions is, at what point would wheelbarrow become profitable to take a delay in making villagers to save up for, which I believe would actually be a curved line given that more villagers also gives you more resources faster and the delay to save up would be smaller, again completely discounting things like needs for your army or other buildings. In the end I think SotL is just challenging our perceptions of what timings we "feel" are best and should possibly adjust somewhat depending how off the mark we are.
@bernistr63593 жыл бұрын
Interesting point, but think about it that way: Instead of wheelbarrow you can build three villagers, and if you place two of them on farms, you have even a higher food income than if you make wheelbarrow with 14 farmers. The other villager you can put on wood, and it takes her 256 s to gather 70 more wood (120 wood from 2 farms minus 50 wood from the wheelbarrow cost) than in the scenario with wheelbarrow. So after a few more vils and after researching castle age you will have gotten back the wood of the two farms, and basically got two farms for free.
@audigex3 жыл бұрын
Faster villages have other advantages too, if you're being raided or need to move further from your base to wall or collect resources etc. I figure that if you're being raided, taking wheelbarrow/handcart earlier can be worthwhile - if it lets one or two villages escape being killed, for example, that dramatically swings things in your favour
@Arminhammer193 жыл бұрын
Our boy SOTL is from B.C.? Did not even know that, let's gooooo! Me too, and the last few days were an absolute scorcher XD around 40 degrees C!
@DangerDucking3 жыл бұрын
I find with archer builds a good reason to get it is actually lack of wood - you don't have 180 wood to build 3 more farms, but you have 50 to make the 14 you already built work better with just 25food more investment. Basically a way around wood scarcity delaying food gathering for castle without resorting to a market which would be 175 wood you don't have
@loudradialem52333 жыл бұрын
Spirit of the Law, I was looking at the Aoestats and I noticed one weird thing: most civs drop their win rate at the 30-40 min game length, but there are a few that peak at this point: Aztecs, Berbers, Saracens, Sicilians, Tatars and Vietnamese. That's all of them. I just can't figure out what happens during the 30-40 min mark that only 6 civs have a good time and everyone else suffer. I can't find out what those 6 civs have in common either. I'm talking about 1650+ ELO, btw.
@ViViDG3 жыл бұрын
People really underestimate how big of a boost this is for Vikings.
@Greywander873 жыл бұрын
I know it's supposed to be a big boost for the Vikings, but my brain can't help but think that you'll research them eventually anyway, and you could have some other bonus instead. For whatever reason, I assume that a game will eventually make it to Imperial and all techs will eventually be researched, so I'd rather have bonuses that will still be giving me something at that point. This is probably also indicative of my preferred playstyle being a slow and steady defensive style. Getting rushed is my weakness, but I've gotten much better since I started watching SotL.
@ViViDG3 жыл бұрын
@@Greywander87 A good way to put it is if you boom 3 TC's in castle age, you can get a MAD advantage fast with handcart.
@Greywander873 жыл бұрын
@@ViViDG Yeah, I always underestimate the advantage that a head start gives. Simple bonuses like starting with 100 extra food or wood seem like they'd be basically useless later in the game, but they can make enough of a difference in the early game for you to snowball into a stronger position than another player with a more permanent bonus. Free Wheelbarrow and Handcart feel like wasted bonuses because you get them eventually, but it's the combination of (a) not needing to pay for them, (b) not needing to spend TC time researching them (making vils instead), and (c) getting the benefit instantly as soon as you age up, all these can help create that snowball effect to get you that early advantage over your opponent.
@elliejohnson27863 жыл бұрын
I play 500 pop 8 player AI games where I usually hit 160-180 vills. I usually pick up handcart when I get housed, same with the sight line upgrade. This probably doesn't affect anyone, though.
@TisTheWay3 жыл бұрын
Greetings from Van Isle!!!! GL in this heat Brotha!!! Thx for all your AOE info!!!
@mistermaster2563 жыл бұрын
"Maybe you put a lot of value on faster moving villagers." I love the monkey head
@SM-bb4hx3 жыл бұрын
Did SOTL consider the cost of Wheelbarrow vs the cost of 3 villagers + Extra farms (0 to 3 more farms) + 1 house (or at least 60% of a house)?
@suddenllybah3 жыл бұрын
no. You do raise a good point that wheel barrow is cheaper than adding 3 villagers plus farms and 3/5 a house. It's mostly a farming rate upgrade to get wheelbarrow which makes it better building 3 villagers if they go straight to farms. (sure, you forgo 75 seconds of villager labor during the 75 seconds it takes to make 3 villagers or get wheelbarrow, but that's only 15 build time and 30 resource extra resources, which mostly just pays for the extra 3/5 gouse) That said, you may not be churning out villagers for farming, but for extra wood/stone/gold or build time, at which point you are not saving 60 wood to start up a new farm.
@SM-bb4hx3 жыл бұрын
@@suddenllybah I actually tested this considering the cost of extra farms as well. I assumed all 3 extra villagers go to farms because that's what most important. I also considered lumberjacks work rate before and after but completely ignored miners (work rate increase for them is so small that I think it is negligible). I found 14-16 farmers justify the cost of wheelbarrow as opposed to 16-18 of SOTL. Not that much difference.
@forsakenquery3 жыл бұрын
This reply needs bump for spirit to see
@curlywhites3 жыл бұрын
0:42 is this not what he did? I'm confused on what you mean if not.
@SM-bb4hx3 жыл бұрын
@@curlywhites He didn't clear whether he considered the cost or not when making the full analysis. Even so, making only one extra farm from the three extra villagers won't always be the case.
@tmregent17243 жыл бұрын
Is Spirit from Lytton BC? I just read it’s been completely overrun by fire. Just wondering if so and if he’s okay
@SpiritOfTheLaw3 жыл бұрын
I live near the coast. Really sad what's happening in the interior, though.
@Balbok77213 жыл бұрын
@@SpiritOfTheLaw I wish you the best
@a.m.blackfig6383 жыл бұрын
I tend to research wheelbarrow or hand cart as i am going into a intensive military micro phase, generally at 35-40 vill pop using some archers or scouts. I justify that if i can distract of weaken enemy eco enough i will be in a better position either way.
@irengoi61593 жыл бұрын
Thanks for the vid and the hard work Spirit, your channel is fascinating. I have been going for a "20 farms, then wheelbarrow" rule, some random guy give it to me in Voobly quite a few years ago when I started playing and never forget it.
@MGFamilytree3 жыл бұрын
I think hand cart has a much bigger effect on overall wood and gold collection since the drop off rate is dropped by almost 50 percent. (8 trips down to 5 for ~100 resources) Less time walking means more collection! also the bump in speed helps with wood collection, something I see as a hidden benefit with Berbers since their villes are that much faster from the break.
@mikeralph3 жыл бұрын
SOTL, you're too humble. We all know that the top 5% of players are approaching 42 vils because of your video 6 years ago, and thus making them top 5% players.
@rogue11120023 жыл бұрын
Give me more complexity and more content Spirit! What about an episode about possible combined arms formations. Like, 8 crossbows in the rearguard.. what is the optimal investment in Xbows to cover a zone from pikemen, what is an optimal mix of unit effectiveness V cost for a civ with a variable stable like mongols? : Does a mix of steppe lancers/knights/light cav perform in multiple scenarios? Can't wait!
@phobos2077_3 жыл бұрын
Wheelbarrow & hand cart are essential in Campaign missions where you have a limited pop cap and need to maximize the villagers you can afford.
@user-ko3fp4im4c3 жыл бұрын
All good and nice but can we appreciate how swiftly Spirit entered the topic???
@herman1francis3 жыл бұрын
I haven't played age of empires for about 15 years. Why am I addicted to this videos?
@owenb86363 жыл бұрын
By the end of this channel spirit will have calculated the mathematical formula for the perfect game.
@marktgaydos3 жыл бұрын
Great update SOTL. Great use of your past video inside the new version (Thanos reference very cute).
@forsakenquery3 жыл бұрын
As someone else pointed out - what about the fact that 3 villages have massive potential additional hidden costs whereas wheelbarrow works instantly with no other costs! To get 3 villages working on farms, you need 150 food, then 180 wood, 3/5 of a house so +15 wood, 75 seconds of build time (37 food). +walking to their location time. Therefore the 3 vills, if they were to be farmers, actually cost 190/195 to WB 175/50. Or 385 vs 225 resources. This cost is staggered with the vills, as you pay in instalments of 50, then 50, then 60 etc. this would change the inflection point further unless they were going to wood. It also means that WB is a way to expand a food eco when wood starved, as the wood cost of the villagers is nearly 4X!!! If you're making archers ... you could make 4 archers for the cost of getting the villages onto food to age up to castle.
@jasonsudana53203 жыл бұрын
Wow, I usually get wheelbarrow when I'm into 100 villagers, probably to late
@Ty5oN1013 жыл бұрын
I always wait until Castle and use my TC that's far from all my resources to research it as they have to walk far.
@Irfanhill3 жыл бұрын
We love it when you do a lot of maths. It suits you well.
@Faheroe3 жыл бұрын
Great video. Also, I want to see an updated trade video since all of the ones on the internet say that the farther the markets the better. That is true however there is a variable that is not taken into account and that is the population that you require to spend on it. In other words, It is useless to me to get 1000 gold per trip if each trip takes 1 hour to complete. Players' solution is always to add more trade carts but I will give you an extreme example to illustrate my point. Let us suppose you are playing at 25 population limit. You can't just throw in 25 trade carts or you're done. Therefore you need to find a balance between how far do you need the markets to be and how many trade carts you can afford without limiting your military capabilities
@carrots15503 жыл бұрын
Your first video on this was 6 years ago? I would not have guessed I've been watching your videos for over 6 years. I feel old now. :P
@sylvaansterck49473 жыл бұрын
What would have been interesting is looking into the ressources you save up with wheelbarrow while researching castleage for almost 3 mins
@Jocw273 жыл бұрын
perfect timing, less than a week before a farming update
@YLLPal3 жыл бұрын
Adorable, SOTL thinks 33⁰ is a heatwave, love from Australia.
@theyrenihilists3 жыл бұрын
Currently 32C in the PNW. After the 45C heatwave, it feels lovely.
@CMZneu3 жыл бұрын
One thing i know for sure is if i have no more pop or don't want any more villagers but want more economy i should get it because it's population efficient.
@michaeltaylor86983 жыл бұрын
Hey Spirit. I have a modding/Genie Editor dilemma for you if you're interested. I've been making some custom civs to upload to the Mods page using genie editor (not the website you showed in a previous video), and I've run into these issues. 1. is it possible to make a unit with an attack bonus vs villagers? There is no "armour villager class" and even when I give villagers a rarely used armour class like the turtle ship armour class, they don't receive any bonus damage from units with an attack against it. 2. is it possible to make a "forage bushes last 40% longer" eco bonus? All food sources (with the exception of herdables) are governed by the same food stat, namely "food productivity" so there doesn't seem to be a way to modify forage bushes without also affecting farms, fish and hunting animals. 3. is there a way to make a "targets receive 25% less damage when uphill" bonus? (essentially the Tatar bonus but reversed)
@martijnbouman88743 жыл бұрын
I think T-West is more likely to be interested in the genie editor.
@fennisdembo343 жыл бұрын
@@martijnbouman8874 came here to say the same. agreed!
@sevret3133 жыл бұрын
If I'm not mistaken, each villager profession counts as a separate unit, so you need to apply the armour class to each of them for it to work properly.
@michaeltaylor86983 жыл бұрын
@@martijnbouman8874 already asked him. He said he doesn't know.
@Gunth0r3 жыл бұрын
@Red is correct. 1. Yes. You need to apply everything to miner / lumberjack / builder / forager / farmer / hunter / repairer or something like that. 2. Multiply attribute 13 by .85 for Foragers? 3. Change resource 212 by .25?
@Weldedhodag3 жыл бұрын
the way I handle it is this (for fast castle into booming) 27 vill dark age, 2 more before clicking castle, after castle make a villager to build a house, church, then another two houses, then just builds anything else I need (Dedicated build vill basically). Another vill to place my 8th farm (Assuming Black forest, I'll have 7 vills hunting down Sounders, so only 7 farms at this point as well) 4 vills created to build a TC, 4 vills created to build third TC, then fill out the rest of the farms around my starting TC (up to 12), then research both techs back to back since the other two TCs will be built by this point and can start pushing out farming vills since the vills who built the TCs go to wood. I feel more comfortable with this method since losing out on five vills on one TC doesn't feel like a big deal since I'll get 10 vills from the new TCs in the meantime
@sandybarton17973 жыл бұрын
I'll be honest, I always save up the resources to research basically every eco upgrade right when the research for the next age completes, that way I forget to do them less often. Occasionally I'll queue up a vil or two beforehand if I feel like I clicked up a little early, but I always find that I'm never sorry for researching early. The only eco upgrades I routinely forget now are Crop Rotation and the last lumber upgrade 11
@henriqueoliveira28403 жыл бұрын
I do it when I'm housed. End of story.
@0oShwavyo03 жыл бұрын
2nd time you're housed, first is town watch lol
@justincronkright5025 Жыл бұрын
Commenting the same way again here (I usually have a comment that ends up getting discussed as a fringe case in the last 40% of the video or so, then end up deleting it), but now that my Vietnamese have no wood cost to their economic upgrades I think getting it slightly earlier for them might be good. Since you can just go slightly more into farms (+1 or 2) than normal and recoup your food cost much earlier. Whilst supplementing any skirmisher production or advancement into the Imperial age. Also like so many I've been confused at 'misplaced' farms for a long while now. Would have always loved a small bonus for T.C. or Mills to give to farms right in their vicinity. I know this isn't the game for that, but things like 'Water/Irrigation' quality has been big/influential & a crucial yet intuitive addition to a number of games before.
@roym21853 жыл бұрын
Nice update :) i like the farmer general rule. Certainly something to think about as I'd always either ignore it til I had 3 TCs if fast castling or get it just before clicking castle if there was prolonged feudal... Figured you'd earn more in the time it took to reach castle age. But the differentiation between the military and eco setup is especially useful.
@heavyreynald3 жыл бұрын
2:07 look P3, that british player from the clip that mangonel shot his own xbows.
@Alfred2893 жыл бұрын
I have just informed Rgeadn of your comment :D
@heavyreynald3 жыл бұрын
Make sure he takes care of his army from now on
@Alfred2893 жыл бұрын
@@heavyreynald Will do!
@willdbeast15233 жыл бұрын
@@heavyreynald I can assure you that Alfred did in fact inform him
@skorpion78663 жыл бұрын
imagine playing this game during a lan party, and you just pull out a Ti-84 mid match to find the ideal time to get wheelbarrel and whatnot
@N3M0933 жыл бұрын
Another strategy based point is if you are going to make forward siege (or any other forward strategy), as walking villagers across the map takes a lot of time and reducing that time both increases your chanses of not getting spotted and villager efficiency as waling back on forth across the map takes a lot of time and even a small percentage increase adds up fast to a large total depending on how many villagers going forward. This is hard to quantify though as in this scenario the distances will vary and the benefit is more militarily and not economically.
@reeceengineering35603 жыл бұрын
There should be a civ bonus where food can be dropped off at a castle. Or perhaps all res. No idea which civ that would be best assigned to historically. But this is a useful mechanic to keep in mind as the game grows.
@davilg0073 жыл бұрын
I like getting wheelbarrow when I'm attacking or defending since it's a good chunk of time where I don't need to care about my eco and can focus on micro a bit
@Haspen893 жыл бұрын
Spirit of the Law is my favorite edutainment series, and I don't even play AoEII anymore.
@nelsonmejiaslozada93622 жыл бұрын
6:12 Lierrrey : being here is better than winning a redbull
@SerinVeya3 жыл бұрын
Okay so, great video as usual, but... that article said Lytton, and I just saw the news about the evacuation. Are you okay? Are you safe?
@sandutheodor93983 жыл бұрын
Lmao the segway at the beginning was so clean
@Dondideeda3 жыл бұрын
Very glad to see this video, was just wondering when to get wheelbarrow.
@cardboardcrafter24823 жыл бұрын
I have two main strategies for Wheelbarrow. For when I want to do stuff in Feudal Age, I go up with 22 villagers and then make 3 vils -> wheelbarrow -> 2 vils -> town watch -> 3 vils. For a fast castle, I go up with 28 villagers, then make 2 more and then get wheelbarrow.
@Xfire5603 жыл бұрын
Would love to see when the best time to get the eco techs for Burgundians is!
@iwersonsch51313 жыл бұрын
8:14 So you're essentially getting second Loom.
@christopherg23473 жыл бұрын
Consider getting a AC with inversion option. It turns out the heatpump in the average AC is a ludicrously efficient way for heating stuff. As in "> 100% efficiency". As in "we needed to invent the coefficient of performance just to get some useable numbers." Inverting the flow of a heatpump between heating and cooling is technically very simple, just for some reason most of them do not have that option.
@WmConlow3 жыл бұрын
Analysis (or lack thereof) of hand cart undermines all of the analysis of wheelbarrow.
@AttemptingLifeAbsurdly3 жыл бұрын
"90 Degrees heatwave" Me laughing in the current 117-degree weather that is normal for where I live in Arizona...
@sahil75033 жыл бұрын
Whenever in doing a fast castle I get wheelbarrow as soon as my second TC can make villagers.
@jefffinkbonner95513 жыл бұрын
And if I don't have enough food for both vills and wheelbarrow, I just do 2 vills and keep up constant TC production until I have enough food to queue up wheelbarrow.
@Pizza74783 жыл бұрын
I live in the middle of the High Desert. And I just have to say, 90F is COLD for summer.
@punkbutcher5321 Жыл бұрын
A follow up could be: when is a new mill better than adding farms further from the TC and other mills?
@HawkSea3 жыл бұрын
Thanks for all the work you do, Love your channel.
@TheGiacomo123453 жыл бұрын
Hey, you can take showers with salt, it doesn't help you with the heat but makes you tastier. Thank you for the data.
@Sauer_Kraut3 жыл бұрын
I just get pop capped and decide now is a perfect time for the upgrade
@kaigradin17053 жыл бұрын
Wow that’s lots of stuff I don’t understand but I will use all of it! Great video! 😁
@ashmonkey25723 жыл бұрын
Definitely get wheelbarrow later as an archer player. i often let farms run out and dont reseed them at first when reaching castle age.
@ethribin418811 ай бұрын
This is why I LOVE math
@aspirenux85993 жыл бұрын
Ty for this video
@marc83523 жыл бұрын
Just heard about the fires in Lytton, hope you're ok
@cody2teach2773 жыл бұрын
Let's say I have 18 farmers for a knight build, but I plan on putting up a TC right at the start of castle age as well. How many more resources am I collecting during the age up with WB than without, and is it worth considering getting WB once the 2nd TC is up so I never stop vil production (not counting the age up) and I get to castle age and knight production 75 seconds sooner? It's an interesting tradeoff to consider, I think, unless I'm really off and the difference in resources isn't as marginal as I think it is
@bernistr63593 жыл бұрын
You can crunch the numbers with a tool I recently programmed: bstrasser53.github.io/WheelbarrowHandcartCalculator/ When assuming 18 farmers, 10 wood choppers, and 6 gold miners, you collect with wheelbarrow 13.097 res / s summing to 2095.5 resources during aging up. If we assume 18 farmers, 10 wood choppers, and 3 gold miners, and we put three more vils on gold instead of wheelbarrow (same vil distribution at end), you collect 12.110 res / s, summing to 1937.6 resources during aging up. Not included are the resources you collect during the 75 s while researching wheelbarrow!
@heckinmemes64303 жыл бұрын
The offices of Spirit of the Law have adjusted the wheelbarrow rates for the Q3 and Q4 2021.