Why am I getting this type of pinching?

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Elementza

Elementza

Күн бұрын

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Пікірлер: 50
@TheLillianYoung
@TheLillianYoung 3 жыл бұрын
I've been using Maya since college in the year 2000 and never heard of this type of problem solving. Too many tutorials are based on making cool stuff and not the technical aspects. Thanks for this!
@666nevermore
@666nevermore 3 жыл бұрын
I’m not any good in modeling but I just watch you all nights before sleeping, it’s just beautiful and peaceful, even just your color set in maya makes me chill. One of the channel on whole KZfaq I love the most. You’re huge man
@ronger7801
@ronger7801 2 жыл бұрын
Tip: Build it by starting out with a flat plane and then bend it with the bend deformer to a cylinder. Start by calculating the circumference of the cylinder (π * the witdh of the cylinder), this is the width of your plane. The height of the plane is just the height of the cylinder. Do all the modeling you like on the plane, extrusions etc, when you’re done, create a bend deformer with the plane selected (deform > non-linear > bend), scale the deformer in xyz so that it matches the width of the plane. Bend 360 degrees. You might have to change the orientation of the deformer by rotating, once you start bending it’s fairly easy the see on the gizmo how it needs to be oriented. When done, make a duplicate of your newly created, detailed cylinder and merge the borders that came together after the bend. Bending this way you ensure that all the detailing ends up as closely as possible to match a cylinder, and it’s sooooooo much easier to build things flat.
@filipstamate1564
@filipstamate1564 4 ай бұрын
Yes, and no. If you don't have proper topology to support the details you'll still get shading errors even with this method.
@ronger7801
@ronger7801 4 ай бұрын
@@filipstamate1564 Yes, if you don’t have proper topology to not having shading errors, you’ll have shading errors. Correct.
@raindrawp7732
@raindrawp7732 3 жыл бұрын
This is one of the biggest struggles I have when modelling, this definitely helped. Now onto the hands on training😦 wish me luck
@kimitalvitie
@kimitalvitie 3 жыл бұрын
This is incredibly helpful! I struggle a lot with my topography, and never seem to be able to make a detail addition without introducing triangles in some way. Focusing on the technical aspect of how to combine verts to make an all quad mesh with proper edge flow would be super appreciated as you seem to have a solid handle on that. Thank you!
@Dimmon1187
@Dimmon1187 3 жыл бұрын
Thank you, Mario !
@StunMuffin
@StunMuffin 7 ай бұрын
Thx for the details Mario ❤
@EricCummingsNB
@EricCummingsNB 2 жыл бұрын
I don’t even use Maya, but I have learned so much from your videos! Thankyou.
@gibson2623
@gibson2623 2 жыл бұрын
If this surface were spherical it would pinch more.....and the ultimate thing to correct it is to shrink wrap the subdivision to a master clean surface with overall shape :)
@saifudheenvaippin4226
@saifudheenvaippin4226 3 жыл бұрын
Thanks for this info:)
@MEXpartan
@MEXpartan 2 жыл бұрын
Is there a way I can get your preferences and setting for the colours you're using for the selection of edges and faces? I think it looks clean and neat. Also, what materials are you using and how can you set them as defaults for all your projects?
@dogedear672
@dogedear672 2 жыл бұрын
Your work is amazing. I am a beginner and I am interested in the question. How long have you been doing 3D?
@chandragrahaifanka635
@chandragrahaifanka635 3 жыл бұрын
damn, you are back
@jubayerahmed5732
@jubayerahmed5732 3 жыл бұрын
Miss ya sir ❤
@user-mi3dk8bt1c
@user-mi3dk8bt1c Жыл бұрын
很不错的方法感谢大佬分享
@stephenkm4800
@stephenkm4800 3 жыл бұрын
Nice!
@harryhandinata
@harryhandinata 3 жыл бұрын
So, the subdivision is the only solution to avoid pinching?
@Ahmed_Orabi
@Ahmed_Orabi 3 жыл бұрын
Broooooooo miss you ❤️
@dlinzp
@dlinzp 3 жыл бұрын
thank you guys! can you please share your setup for colors of the edges choosing etc. I like it and want to use :)
@super-six-four
@super-six-four 3 жыл бұрын
Mario's colors setup is here: kzfaq.info/get/bejne/g7lxbNJys8DFgHk.html
@dlinzp
@dlinzp 3 жыл бұрын
@@super-six-four thank you!!!
@super-six-four
@super-six-four 3 жыл бұрын
@@dlinzp welcome
@brazil004
@brazil004 2 жыл бұрын
Could you model your detail on a flat plane and then use bend deformed to bend it into a cylinder.
@muhammadbilalmemon271
@muhammadbilalmemon271 3 жыл бұрын
When will you release new c4d course? Please Reply.
@danjirinnn
@danjirinnn 3 жыл бұрын
Yes!
@Trendingshorts348
@Trendingshorts348 11 ай бұрын
Sir please upload videos related to uv unwraping
@samehfathy9115
@samehfathy9115 3 жыл бұрын
Would you share your prefs folder
@bozz1g
@bozz1g 3 жыл бұрын
hope you are doing fine Mario
@cordi_6377
@cordi_6377 3 жыл бұрын
Can anyone give me a review of the Maya course?
@ArnCreations204
@ArnCreations204 2 жыл бұрын
What tool are you using from 5:14 and onwards to be able to drag and merge vertices like that?
@psychopathicmustache
@psychopathicmustache 2 жыл бұрын
looks like it might be the target weld tool
@ArnCreations204
@ArnCreations204 2 жыл бұрын
@@psychopathicmustache Thanks! I'll give it a go to see how it works
@theking11029
@theking11029 3 жыл бұрын
Please make New Tutorials modeling in R23🙏🏻
@auliashafira4226
@auliashafira4226 3 жыл бұрын
Yay!!!
@mangel26
@mangel26 3 жыл бұрын
Hi, Mario I wish to thanks for you amazing work and I wanna question you about your course on Yiihuu if you recommend it
@Elementza
@Elementza 3 жыл бұрын
Hi Angel. Please note that elementza.com (link in the description) is my official website.
@muhammadbilalmemon271
@muhammadbilalmemon271 3 жыл бұрын
@@Elementza hey Mario, when will your c4d course be available for purchase! Reply Please. Thanks 😊.
@drawandanimate6023
@drawandanimate6023 6 ай бұрын
5:11 what mode or type of tool is this? is this target weld?
@Elementza
@Elementza 6 ай бұрын
Yep Target Weld
@snigdhanilparia2629
@snigdhanilparia2629 5 ай бұрын
How to change matirial colour so quickly?
@Logic-cg7qy
@Logic-cg7qy 4 ай бұрын
ctrl+shift+5
@Ahmed_Orabi
@Ahmed_Orabi 3 жыл бұрын
perfect wait more of you ♥
@AyushBakshi
@AyushBakshi 3 жыл бұрын
in 3ds max one can conform pinching/bloating parts to a perfect cylinder.. never found something like conform brush in maya
@Elementza
@Elementza 3 жыл бұрын
Yeah I hear ya but Maya has Conform under Mesh - Conform. However, this works only if your surface does not have any depth or details like in this case. Also, topology still has to be properly set, more or less. If the mesh has large gaps or imbalance in the spread, the conform tool will still give the same shading issues you see in the video. If there is pinching on the balanced mesh, a conform tool can fix that, sure, especially in combination with Vertex Average or Sculpting Brush. Hope this helps.
@sevenseven31
@sevenseven31 3 жыл бұрын
use conform tool
@rameshsingh-mp6mi
@rameshsingh-mp6mi 3 жыл бұрын
Unknown email address. Check again or try your username when I am opening your site . whath i have to do sir?
@YubisSmileStudio
@YubisSmileStudio 2 жыл бұрын
One like 😎👍
@meowsteaparty5556
@meowsteaparty5556 3 жыл бұрын
First one!
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