Why do these trench wars always end with oceans of tanks...

  Рет қаралды 21,035

Lost Marbles 3D

Lost Marbles 3D

6 ай бұрын

Destroy the enemy's HQ to win!
Marbles will randomly select which soldiers to spawn. Soldiers will automatically move towards the enemy base and fire at nearby enemies.
Patreon: / lostmarbleruns
Discord: / discord
#marblerace #marble_race #marble_run #trenchwar
Music:
Song: Max Brhon - Humanity [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Humanity
Watch: • Max Brhon - Humanity |...
Song: Jnathyn - Dioma [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/Dioma
Watch: • JNATHYN - Dioma [NCS R...
Song: Debris & Dazers - Double D [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/DoubleD
Watch: • Debris & Dazers - Doub...

Пікірлер: 76
@notthatbad42
@notthatbad42 6 ай бұрын
Because there’s no anti-tank weapon, I like that the tanks are practically invulnerable to small arms fire, since that’s realistic, and don’t think that should be changed. As it stands tanks are OP due to them not having a counter, I think tanks cannons and a direct hit from a mortar or zeppelin should do loads of damage to tanks, as they would in real life. Great series so keep going! Looking forward to seeing how it’s going to evolve! P.S.: I like the addition of a few units to start off the battle ;)
@jarednamlooc589
@jarednamlooc589 6 ай бұрын
I agree with this guy!
@binarybee22
@binarybee22 6 ай бұрын
^^ agree entirely, could be alleviated with an anti tank role i think
@arejsud182
@arejsud182 6 ай бұрын
Maybe add transport trucks, so that units get defense before reaching the frontlines
@chair448
@chair448 6 ай бұрын
Or maybe snti-tank mines/ soldiers. I think itd still happen eventually but may delay the inevitable
@arejsud182
@arejsud182 6 ай бұрын
@@chair448 did they had it before but I don’t know what happened to it
@imagominus
@imagominus 6 ай бұрын
Oh hey, i really like that idea! Like a vehicle, which takes less hits than a tank and doesn't attack, but goes faster and unleashed the soldiers as its health goes down.
@NateHatesCanada
@NateHatesCanada 4 ай бұрын
@@imagominus Armored personnel carrier APC? Armored car?
@thecrazycapmaster
@thecrazycapmaster 6 ай бұрын
I get why situations like these aren’t ideal for the main series, but I always love seeing these kinds of bloopers where everything goes to crap 🤣
@CptGreenbear
@CptGreenbear 6 ай бұрын
05:05 was a lucky moment for green =)
@CreamTheEverythingFixer
@CreamTheEverythingFixer 6 ай бұрын
Green really pulled that battle back from the brink.
@Lightndavoid
@Lightndavoid 6 ай бұрын
Don't be spoiling it!!
@ashleyharris4114
@ashleyharris4114 5 ай бұрын
To be fair not really, yes it was pushed back hard but Green always had the numbers up in the sky, it was only a matter of time before they started to mean something, and one they did Blue was going to be steamrolled. :)
@Stonecargo21
@Stonecargo21 6 ай бұрын
Maybe have it so each unit had a maximum amount that can be on the team for that unit and every unit more gets spawned in to replace a downed unit. Let's say 300 tanks spawn, if only 30 are allowed then there will be 270 tanks in reserve to keep the pressure really high but not immediately kill the other team
@S0meB0dy
@S0meB0dy 6 ай бұрын
Ah, yes, the great western tank and eastern infantry deluge..... Just as we love
@JediSSJ1
@JediSSJ1 6 ай бұрын
Maybe give the basic infantry a special anti-armor weapon in addition to their rifle. Something like a sticky bomb; it can only be used at melee range, can only be used against vehicles, and has a long reload time. It doesn't have to have GREAT damage, just decent damage against armored vehicles. That way infantry will still struggle against tanks, but the tanks can't just ride over them without concern.
@kwolf1784
@kwolf1784 6 ай бұрын
I see a lot of mortar fire falling short into its own side. I wonder if they can target "mass" instead of "nearest" enemy.
@sebbes333
@sebbes333 6 ай бұрын
*@Lost Marbles 3D* You could make some kind of dynamic adjustment of the units. So the stronger the unit is, the harder it is to generate. You could continuously measure how much damage each unit-type can deal out in a life-time, and the more damage it deals, the further to the right it is pushed in the "spawn stuff" box. Maybe have some other kind of "box" for the effects, as they are hard to measure, or have those at fixed positions in the same box? (like now)
@Connor19527
@Connor19527 6 ай бұрын
I think it’s mainly due to everything having a counter… except for tanks. I’d either have anti tank guns or let aircraft do massive damage to tanks. Then it’s a real rock paper scissors situation
@water3294
@water3294 6 ай бұрын
the trench plays are my favorites! please keep it up ❤ also love the little developments with layout and units! you're awesome!
@2DGorillaz22
@2DGorillaz22 5 ай бұрын
8:08 the bass dropping as they all simultaneously shoot was amazing
@jarednamlooc589
@jarednamlooc589 6 ай бұрын
For a special occasion you should double or tripple the distance between the basis, and add a bunch of towers/bunkers in ad defenses, it would likely be a MUCH longer and more interesting and more complex video! That way one big lucky swing wont always mean a win
@TheDemigans
@TheDemigans 6 ай бұрын
Should be obvious when you see a thin line of tanks take on an infantry blob 3 times as deep and kill most of them with barely any regular units supporting the tanks. They are too tanky, they don’t shoot too often which should balance them a little but their ability to crush anything that comes in their path while the opponents will just blindly run forwards into said tracks makes them incredibly powerful. I think I saw some already happening, but some unit behaviours other than “rush” would be great. For example a tank will have a zone similar to officers but in reverse: enemy units in this zone will move backwards a little in semi-random bursts (unless they are in a trench). That way they might be crushed or they might keep their distance. Also the tanks should perhaps become less tanky so they are less efficient as bullet sponges, or as someone suggested bring back some AT weapons like the rocket troops. Grenadiers were in the game at some point and historically those were trained for anti-tank duties. I also think you should consider changing the hitpoints (did not pay too much attention to that so you might already have). Give basic infantry 2 hitpoints, advanced infantry 3 to 5 hitpoints. Those grenadiers need to get in close so some extra health could go a long way. It gives you a lot more leeway in balance between units
@bengel23
@bengel23 6 ай бұрын
Those marbles just know whats good for them and the trigger to advance to the next area is pretty big... The more important question is: How did your computer not burn to a crisp already?
@jarrodkopf6813
@jarrodkopf6813 6 ай бұрын
Blue: Hey Green. Wanna have my tanks swarm your base? Green: I hope you like getting karma. *Proceeds to spawn more tanks than Blue*.
@darthbugge3987
@darthbugge3987 6 ай бұрын
The commanders of the marbles like many tanks and they can not lie. Lol
@pickakespartan
@pickakespartan 6 ай бұрын
The part at 8:09 syncing with the music was really cool
@macready84
@macready84 6 ай бұрын
not gonna lie I wish you would just stream these live cause it would be a ton of fun to do polls and bet on who wins
@roymuerlunos2426
@roymuerlunos2426 6 ай бұрын
Maybe have two split marble zones? Can have one zone be armored cars/light tanks/heavy tanks/land battleships/zeppelins, and the other is just different types of infantry/small arms. Give the vehicle zone only x1 for balls, rather than letting it multiply into a lot
@dragonoflocniroth
@dragonoflocniroth 6 ай бұрын
I am once again asking for a flame trooper, anti-infantry with decent durability and slow speed, maybe damage over time or explode on death.
@chrisgaming9567
@chrisgaming9567 6 ай бұрын
The entire battlefield area should be larger, perhaps four times as wide and four times as long, so that units won't pile up on top of each other
@pedros0six_pl
@pedros0six_pl 6 ай бұрын
Good video as always lost marble
@RDragonMaster
@RDragonMaster 5 ай бұрын
and what a glorious sea of tanks it was
@typhoon1575
@typhoon1575 5 ай бұрын
Firstly. Seeing seas of units, including tanks is fun. As for why battles always end in waves of tanks is because theres no counter. Perhaos bombs from the planes. Mortars do more damage to tanks. Or an at rifle unit. Long range, huge single target damage (maybe 2 shots a tank), very slow fire rate. Slow moving. No more durable than infantry. The second problem i noticed, is how hard it is to build momentum. Whoever has the most marbles in play will gain the upper hand. Always. More chances to rack up multipliers. More chancws to get some units. More marbles means speed and it takes a while to get a lot of them. If one side has 5 marbles in play ajd the other has 1, the numbers on rach matter little. The one with 5 is going to oush an advantave. Maybe you could find a way to baoance that out to help fights go for longer with more chance for back akd foorth
@Orgun1213
@Orgun1213 6 ай бұрын
'Why does it always end in a ocean of tanks'? It's because it's what the people want.
@thegamesquad5133
@thegamesquad5133 5 ай бұрын
9:09 pretty much the entire ocean vs largest metal ingot
@GoofyMarine637
@GoofyMarine637 6 ай бұрын
8:09 perfect sync
@IceMaverick13
@IceMaverick13 6 ай бұрын
It always ends up being waves of tanks because: 1. Tanks are over-statted against nearly all damage types. They're ostensibly the same value as a plane, but we even see in this video that a wave of nearly equivalent plane numbers rolls right over a tank group and the tanks just shrug and keep going. Similarly the front line of tanks soaked two full "shoot all" waves and literally none of them died. It's clear that there's not a source of damage that really bothers tanks other than a greater number of enemy tanks. 2. The tanks are too "right" on the placement tree relative to your growth values. By the time they unlock, you've had stuff bouncing around getting x3 and +10 modifiers for a full minute and even give them a solid extra minute of having no choice but ballooning up with x4s immediately before the relatively low-cost tanks are unlocked. Tanks unlocking prior to the higher number boosters and even being more likely to be landed in than the boosters will decrease tank waves and instead encourage a thinner stream of lower counts. 3. Tanks are relatively low-cost compared to their effectiveness. This is related to point 1, but since tanks are so strong and are basically immune to all damage that isn't other tanks, only costing 2 means that your very-quickly-high multiplier ball values can create a wall of impenetrable metal that simply will not die to anything less than a similar number of tanks. Essentially, you need to make tanks harder to acquire or easier to kill to avoid having every single fight devolve into tank-vs-tank, wall-to-wall matches.
@notthatbad42
@notthatbad42 6 ай бұрын
Oceans of tanks… just the way we love it!
@winnerwannabe9868
@winnerwannabe9868 6 ай бұрын
Maybe change the background for the marbles so you can see them better. Or give the text and marble an outline of the opposite color.
@kagiso56
@kagiso56 6 ай бұрын
An ocean of tanks is like a rumbling from aot
@gloriaenriquez8361
@gloriaenriquez8361 6 ай бұрын
Lost marble 3d hear me out the next video: do the free for all of the marble and let the marble multiply by 20 so they will witness great chaos war
@icevlad148
@icevlad148 5 ай бұрын
Shot out to that one blue soldier who somehow got behind an invisible wall that was blocking projectiles and so survived
@Hollex28
@Hollex28 6 ай бұрын
This remember me to the battle of Sion in Matrix movie.
@jimjob1212
@jimjob1212 6 ай бұрын
Maybe make tanks cost 4. Those 500 marbles are killers. You could also bring back the bazooka unit and have it cost 2 to simulate the loader.Great videos.
@Karait933
@Karait933 6 ай бұрын
Becouse tanks are coool! AND even digital bouncing balls know that
@lihikern
@lihikern 6 ай бұрын
GGs Green rips to blue
@Didntknowdidask
@Didntknowdidask 4 ай бұрын
Average battle in wh40k universe
@happyhafer1403
@happyhafer1403 6 ай бұрын
i think you could solve most of the number issue by simply switching out the multiplying slots for additive slots, with only one or two slots somewhere hard to reach still being multipliers. or alternatively reduce the number of available balls for the selection. or simply add a rock-paper-scissors system for the units. -bazookas and bombers are good against armored vehicles. -flak and planes are good against anything airborne. -machine gunners and artillery are good against infantry. -tanks are just tanky but all that great damage wise. -the weak infantry comes in greater numbers but are weak and mostly good just as distraction. you could also add the option to drop a big bomb in the center of the map to wipe out a good chunk of the leading teams army. though i suggest you don't make this number adjusted, as that would either end up in a never ending bomb-curtain or with an unavoidable wipe out strike if any larger number ever drops in the slot.
@mikatto2979
@mikatto2979 6 ай бұрын
08:16 Introducing the face melter strat.
@Ploppity
@Ploppity 6 ай бұрын
Trench war but only Infintary
@winnerwannabe9868
@winnerwannabe9868 6 ай бұрын
GUYS LOST MARBLE'S COMPUTER FINALLY SLOWED DOWN FOR ONCE!
@liyac1914
@liyac1914 6 ай бұрын
Can this game be downloaded somewhere? thanks
@BuckHudz
@BuckHudz 6 ай бұрын
Maybe try a battle with tanks costing more points like maybe 5 or 10 per tank? That way there will be less tank spam. Or even make a infantry focused battle with no tanks but lots of artillery? That would be cool!
@user-kc3us1ge3f
@user-kc3us1ge3f 6 ай бұрын
"So many tanks" do like this: 1000 tanks= 1 mega tank ..........
@kc_arsa
@kc_arsa 6 ай бұрын
because only counter to tank is tank. Try to reduce hp or had counter like landmine or rocket launcher
@oi-cj1pz
@oi-cj1pz 6 ай бұрын
noice
@marviel.mp.lambert
@marviel.mp.lambert 6 ай бұрын
Hi, where can i get the game in this video? I like war simulation games or RTS like this.
@ginazhang1094
@ginazhang1094 6 ай бұрын
Lots of tanks lol
@BIGESTblade
@BIGESTblade 6 ай бұрын
Because Blitzkrieg.
@RickAnderson-wf8eq
@RickAnderson-wf8eq 6 ай бұрын
👏👏👏
@kovo5090
@kovo5090 5 ай бұрын
can I play this myself ?
@RobGcraft
@RobGcraft 6 ай бұрын
MKe everything cost 0.1, keep all thr multipliers the same
@JLT0087
@JLT0087 6 ай бұрын
Where did Green get those two artillery pieces it spawned? Those weren't even on the board!
@lostmarbles3d
@lostmarbles3d 6 ай бұрын
Each player starts with them at the back of the base, with movement disabled. The idea was that they will be used for the "all shoot" function
@JLT0087
@JLT0087 6 ай бұрын
@@lostmarbles3d OK, Green must have had theirs pushed forward by the tank wave then.
@Nova_Domi0n
@Nova_Domi0n 6 ай бұрын
i dont know why theres always an ocean of tanks at the end maybe its just coincidence
@Barryban
@Barryban 6 ай бұрын
it really is unfair, no other marble ever has a shot unless the game is rigged, green is best.
@BigTi.
@BigTi. 6 ай бұрын
what happened to the quality. The video looks like 720p at max quality
@jacobblack3083
@jacobblack3083 5 ай бұрын
What is the game called
@aleksandrkerensky4079
@aleksandrkerensky4079 6 ай бұрын
Is it just me, or were Green's barrages not working right?
@LeMarlin
@LeMarlin 5 ай бұрын
To answer to the titel : i don't know...
@roasti4908
@roasti4908 6 ай бұрын
I have two ideas. 1st: a troop with high damage but small explosion radius, main target are tanks 2nd: after a plane or zepplin is destroyed, it is falling and make one big explosion
@Rakghe
@Rakghe 6 ай бұрын
4:25 that shoot blast...
@Dodener
@Dodener 6 ай бұрын
colonial chads
@Anyamar666
@Anyamar666 6 ай бұрын
Kill count exploding soon ... ;)
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