Why Frame Data doesn't give the full picture

  Рет қаралды 37,148

Brian_F

Brian_F

3 жыл бұрын

Many players get wrapped up in the numbers of being plus (+) or minus (-) on block and use this info to determine if it's their turn or to understand what options they have. What often gets lost in the mix is how spacing and distance affects this advantage.
Music: pastebin.com/rEB1T2Jn
#Brian_F #StreetFighter #SFV
Edited by Brain Genius Academy: / braingeniusacademy
Twitch stream: / brian_f
Twitter: / bri4nf
Amazon Store Front: www.amazon.com/shop/bri4nf
Amazon Affiliates link: amzn.to/2C3sIKb
I'm sponsored by EQNX Gaming:
/ eqnxgaming
t.co/VaHgmW9ViJ
Get 10% of XSplit Premium Licenses with code "EQNXGG" - link.xsolla.com/0cbT2gRp

Пікірлер: 203
@stinkinthinkin1078
@stinkinthinkin1078 3 жыл бұрын
"I'm minus 2 inches on block dude"
@deadfr0g
@deadfr0g 3 жыл бұрын
Girls have been telling me this for years.
@Guitar-Dog
@Guitar-Dog 3 жыл бұрын
@@deadfr0g best comment
@Guitar-Dog
@Guitar-Dog 3 жыл бұрын
I read a tweet with a guy talking about tekken7 mentioning how people wouldn't punish him correctly with moves that pushback on block and he in turn would punish them, his tweet was a beginner take but it make me think
@senorsoloq
@senorsoloq 3 жыл бұрын
My brain surface area increased after I watched this video.
@ThatOneAnimal
@ThatOneAnimal 3 жыл бұрын
My dyslexic ass read that as “My Brian surface area increased”
@Maggotbone
@Maggotbone 3 жыл бұрын
Brain_F
@Atticus_Moore
@Atticus_Moore 3 жыл бұрын
His brain gained advantage
@blank_e1
@blank_e1 3 жыл бұрын
@@Atticus_Moore yes advantage, not FRAME advantage because that doesn’t give the full picture :)
@lionheartuchiha4677
@lionheartuchiha4677 3 жыл бұрын
Tokido takes spacing to another level by measuring the distance between himself and the monitor.
@mokazzo
@mokazzo 3 жыл бұрын
I’m hoping this is a joke
@juanbravo2965
@juanbravo2965 3 жыл бұрын
SpiraPlayz nope he literally does it sometimes, check it out some of the old tournaments that his in. He brings a tape measure. I never seen him smile or laugh as to make it seem like a joke he just has that serious face when he does it
@bungiesblueflames
@bungiesblueflames 3 жыл бұрын
Juan Bravo wait, why does he do that?
@juanbravo2965
@juanbravo2965 3 жыл бұрын
Bungie's Blue Flames people Not sure but people laughed at him when he did thinking he was trolling but I don’t remember if they asked him
@bungiesblueflames
@bungiesblueflames 3 жыл бұрын
Juan Bravo huh, ok then
@bazzjedimaster
@bazzjedimaster 3 жыл бұрын
Being plus is a state of mind.
@itsyaboi1245
@itsyaboi1245 3 жыл бұрын
Mash over matter
@mashketchum6796
@mashketchum6796 3 жыл бұрын
Its YaBoi hey that’s pretty cool
@kiryuri9111
@kiryuri9111 2 жыл бұрын
Itazan said that
@nasundo6046
@nasundo6046 3 жыл бұрын
Babe wake up, new Brian vid
@thestanman1486
@thestanman1486 3 жыл бұрын
You telling me that knowing that Gill's fHK at a very specific spot is plus for a few frames isn't going to help me win CPTs? Damn...
@darkjakratchetlives
@darkjakratchetlives 3 жыл бұрын
And this is why I subbed. You remind me of my Trig/Calc professors in college. Not just explaining, but breaking down complicated shit piece by piece. Also the Bubblaine music from Super Mario Odyssey was sublime.
@lionheartuchiha4677
@lionheartuchiha4677 3 жыл бұрын
Agreed. He explains things that I already know so that I can understand them.
@periclescomoeddie5215
@periclescomoeddie5215 3 жыл бұрын
The music worked SO WELL. I wished it played in class.
@shrikelet
@shrikelet 3 жыл бұрын
As a Ryu main, I am acutely aware of spacing. Namely, that there always seems to be an enormous gulf of it between my opponent and any normals I can throw out on block. ;p
@cloudmv15
@cloudmv15 3 жыл бұрын
Remember when Tokido was using a measuring tape?
@noless
@noless 3 жыл бұрын
True for many fighting games. Moves that look very minus judging by the frame data can have such a huge pushback that you can't punish them anyway. Or only certain characters can punish it. You have to test it in training mode.
@Jardonius
@Jardonius 3 жыл бұрын
Been trying to drill that into my friend's heads for... Fuck, years now? My big meaty slow stupid move was only good cause I hit you with the very last pixel it had to hit with, start baiting that shit and P U N I S H me god dammit.
@Gattsbot
@Gattsbot 3 жыл бұрын
I thought I knew about frame data I thought I knew about spacing I didn't know shit I'm humbled Thank you Brian
@aspreedacore
@aspreedacore 3 жыл бұрын
spacing is such a bitch when learning your chars AND opponents frame data
@zmanrko12
@zmanrko12 3 жыл бұрын
The cakes have been layered
@McScappy
@McScappy 3 жыл бұрын
only cakes I see is balrog's 👀
@juniversevi5890
@juniversevi5890 3 жыл бұрын
Zero seconds in, and this is the first thing I see, must be a good episode
@offended323
@offended323 3 жыл бұрын
@@McScappy horrifying comment
@nullno3722
@nullno3722 3 жыл бұрын
@@offended323 kzfaq.info/get/bejne/qrOYlMWjmtXIoKs.html
@swag380
@swag380 3 жыл бұрын
Loving the implementation of the info graphics dude!
@magus4016
@magus4016 3 жыл бұрын
Your videos changed how I look at fighting games a lot of times, amazing content
@antonsundin2974
@antonsundin2974 3 жыл бұрын
Glad i'm not the only one that remembers the old gem Diddy kong racing :)
@IRespireRhythm
@IRespireRhythm 3 жыл бұрын
I knew I remembered that song from something and it was bugging me. Thanks lol
@efepride2446
@efepride2446 3 жыл бұрын
Great Video, always articulate even on the technical aspects of the game Really great
@7mads
@7mads 3 жыл бұрын
Fantastic content Brian 👏
@scotter7663
@scotter7663 3 жыл бұрын
Going straight to my SFV Tech playlist. Thanks B
@quewp1
@quewp1 3 жыл бұрын
You earned a subscribe from this video. You're going to help a lot of folks move throw theory to practice.
@ChaoticDrDoom7
@ChaoticDrDoom7 3 жыл бұрын
Nicely done Brian. Love the vid. 🔥😉
@mrgrimmer7997
@mrgrimmer7997 3 жыл бұрын
Very resourceful video, thanks! I've recently noticed that this concept can be applied to defense too, not just offense. e.g. escaping -2 situations by pressing a slow normal that auto whiff punishes the opponent at the right range.
@tomatosaucer1795
@tomatosaucer1795 3 жыл бұрын
I love these videos man keep it up :)
@reycom
@reycom 3 жыл бұрын
Being Balrog one of my mains (the other one is Lucia), this is really helpful! I noticed these things during my matches but couldn't really pay much attention when fighting an other player. Thanks!
@noname2062
@noname2062 3 жыл бұрын
Fantastic video as always.
@thepants1450
@thepants1450 3 жыл бұрын
This was so helpful thank you!
@lancelot717
@lancelot717 3 жыл бұрын
This is by far the most informative video I have seen from you Brian, seeing as I have only been aware of you for a little while now. Great job contextualising it for simpletons like me lmao. I wish fighting games were a thing where I live, but the best you can do around here is curbstomp some undergrads at smash brothers. Wish my only option wasnt to be an online warrior
@niyajamerson7464
@niyajamerson7464 3 жыл бұрын
I love watching these videos on sfv. I'm new to fighting games, and there's so much technical stuff I hear about everyday and I love it. I'm literally only bronze in sfv, but I want to learn everything in order to get farther.
@niyajamerson7464
@niyajamerson7464 3 жыл бұрын
BTW, if anyone has any advice or wants to fight in a battle lounge please comment. Yes I already watched Brian's how to get out of bronze video lol
@LeukemiaSmith
@LeukemiaSmith 3 жыл бұрын
Just started myself, I'd be up for a lounge practice what system you on?
@niyajamerson7464
@niyajamerson7464 3 жыл бұрын
@@LeukemiaSmith Sfv is cross-platform, but I'm on ps4. Psn is Damonster64, CFN is Empty_Amto
@helenbell8188
@helenbell8188 3 жыл бұрын
I Guess you're from NA right ?
@niyajamerson7464
@niyajamerson7464 3 жыл бұрын
@@helenbell8188 yup
@casualbirdie5238
@casualbirdie5238 3 жыл бұрын
This was educational, great stuff 👍
@plutoburn
@plutoburn 3 жыл бұрын
As an og arcade player, I don't know the frame data on characters I've played for 20 years, but we as a community knows which buttons are strong based on a combination of how fast it comes out, how long it stays out, and the hit box/hurt box it has. We never discussed frame data, but we have a pretty good grasp of strengths of each buttons and specials.
@morriganrenfield8240
@morriganrenfield8240 3 жыл бұрын
I think it's useful but not everything. You might not be able to immediately tell which abilities are faster than others in different fighters. Such as 3d ones
@scatman1236
@scatman1236 3 жыл бұрын
I dont think you always need to remember exactly how - or + a move is, rather remember which move will leave you open, and what kind of move will the opponent go for next based on the move they just used.
@morriganrenfield8240
@morriganrenfield8240 3 жыл бұрын
@@scatman1236 which you can use based off of frame data. If you know X leaves you wide open depending on Y situation from the frame data is helpful. Obviously there are other ways to learn alongside it but you can't say it's not useful
@scotter7663
@scotter7663 3 жыл бұрын
Yah it's interesting to see tech named and taught on YT now that we've been doing for years. Just took us a lot more time and trial and error to figure out, by trying moves during games
@Toomnyusernae
@Toomnyusernae 3 жыл бұрын
The old days where when you play enough you learn it by feel. Plus we didn't have labbing options like people do now. It's like, we were illiterate but now everyone knows how to read lol. I'll tell you though. It's fun bopping a frame data monster with fundamentals and experience.
@mohammedosman4902
@mohammedosman4902 3 жыл бұрын
Very insightful post
@qedsoku849
@qedsoku849 3 жыл бұрын
Nice video, in a different fighting game, I often use a move that is minus 1 on block but set it up such that I am far enough out that I can still beat them mashing because my character has a long reaching attack that is faster than most other attacks that would reach at that distance. Even in the mirror match, I can still walk back and whiff punish if they do the same attack at me. (Opponents don’t get this option because I only use this in the corner.)
@lordbasketboi9998
@lordbasketboi9998 3 жыл бұрын
This is a really good subject to talk about, i havent even thought about it
@JaiTheSon
@JaiTheSon 3 жыл бұрын
Thanks for the tips bro.
@alexmalonelife
@alexmalonelife 3 жыл бұрын
Very dope video learned alot
@nagasaki95
@nagasaki95 3 жыл бұрын
Great vid!
@Lone_Rocket
@Lone_Rocket 3 жыл бұрын
Honestly, this works in every fighting game with a push back mechanic. I could actually start using this mentality in a lot of things. This video taught me somthing so simple and obvious, but yet so brilliant. My eyes have been opened, I must tell the village.
@dectilon
@dectilon 3 жыл бұрын
I'm working on implementing this sort of thing right now and it feels like I'm gaining a super power. I'm winning exchanges I used to lose and it feels magical :D
@bogartskim
@bogartskim 3 жыл бұрын
Brian upload?? Pog
@guillermo013
@guillermo013 3 жыл бұрын
Thank you Professor
@GenericSoda
@GenericSoda 3 жыл бұрын
damn, hit me with the Diddy Kong Racing music in this informative video? The good shit.
@Atlas_FGC
@Atlas_FGC 3 жыл бұрын
Oh hey, thanks for bringing attention that context matters for frame data.
@Ayyem93
@Ayyem93 3 жыл бұрын
I can't remember if I watched this live or if this is an old video with a new title 🤔 always happy to see educational content though
@RelznirZ
@RelznirZ 3 жыл бұрын
Wish I had this when I was learning to play fighting games
@TheEvilCheesecake
@TheEvilCheesecake 3 жыл бұрын
Astonishing that the first generation of fighting game greats didn't learn this by study, but just from trial and error, and building their instincts.
@tbc1880
@tbc1880 3 жыл бұрын
@@TheEvilCheesecake I mean thats how I figured it out when my i hit this, then do that failed and I got punished on whiff for the first time.
@Haldeon
@Haldeon 3 жыл бұрын
Excellent video once again. Adding to the comment SEO. You're welcome!
@lennarthoekveen9339
@lennarthoekveen9339 4 ай бұрын
"We'll meet at XYZ. Okay, but when?" "We'll meet at twelve. Okay, but where?"
@christiandemelo7289
@christiandemelo7289 3 жыл бұрын
So im getting into balrog and i want to know which v trigger i should use. I love the command grab with vt2 but also love the combos off of dash punch with vt1
@jeroflores1726
@jeroflores1726 3 жыл бұрын
Amazing video 🤠
@_Adie
@_Adie 3 жыл бұрын
I've lost focus for a second there, but Layer Cake pulled me right back in
@Giraffinator
@Giraffinator 3 жыл бұрын
Thank you Brainf-sensei-sama-kun
@m3z784
@m3z784 3 жыл бұрын
appreciate the diddy kong racing music
@kevintrent7485
@kevintrent7485 3 жыл бұрын
I love your videos because I main akuma... Really helps me learn what I can get my ass kicked by
@pipehelix5776
@pipehelix5776 3 жыл бұрын
Brian bringing the brain expanding juice to the people
@bryanleeyf87
@bryanleeyf87 3 жыл бұрын
This needs to be on /r/streetfighter. Would be great deal of help since we have many asking for explanations on frame data.
@charliericker274
@charliericker274 3 жыл бұрын
There are so many good explanation videos out there. It's just a complicated topic when you are first starting out. Now that I get it, it seems so simple but I remember not long ago I didn't even know what "frame data" meant and when I tried to learn it was still confusing. Then I got it and it seems so simple. Just one of those things.
@kyrem1281
@kyrem1281 3 жыл бұрын
ok redditor
@v312ym34n_is_very_mean
@v312ym34n_is_very_mean 3 жыл бұрын
Can you analyze some Idom matches? His button selection often seems so amazing, and I think it would tie into this topic well.
@jelaninoel
@jelaninoel 3 жыл бұрын
All of your videos should get straight to the point like this one
@ClayRoks
@ClayRoks 3 жыл бұрын
Papa Brian out here tryna make us better every day.
@HanMasho
@HanMasho 3 жыл бұрын
Honestly, I think spacing and learning which moves I can reach and punish on block is my biggest problem. I guess I have to lean one character at a time, but that feels so daunting.
@CommunitySkratch
@CommunitySkratch 3 жыл бұрын
great vid, brian, peoepl always aforget about framedataXSpacing = real advantage
@dongonzulman6478
@dongonzulman6478 3 жыл бұрын
Layer Cake (persona 5 song) in the background :D
@dreadedsage8630
@dreadedsage8630 3 жыл бұрын
Back when I would play this game I figured this out, started purposefully whiff punishing for the first time and finally ranked up.
@poego6045
@poego6045 3 жыл бұрын
What's weird is that I figured the further away youd be, the more advantage youd have cuz you're causing their block stun to trigger later and make your move safer. I never thought that being closer would mean your follow hits sooner and thus youd be able to frame trap with a move that normally would trade. Mind blown
@fuhat1040
@fuhat1040 3 жыл бұрын
So after thorw just dash low kick?
@iluvp3
@iluvp3 3 жыл бұрын
Can anyone please explain the green/red/white bars at 4:26? Very much appreciate it. Great video!
@Wyrmidon
@Wyrmidon 3 жыл бұрын
White is block/hitstun where the opponent cannot act, green is the startup frames of the button, red is active frames where said move can actually connect with a target (assuming it has come in contact with the opponent)
@iluvp3
@iluvp3 3 жыл бұрын
Thanks a bunch! That makes a lot of sense now.
@dragonandy11king
@dragonandy11king 3 жыл бұрын
My iq for sfv before watching Brian -100 My iq for sfv after watching Brian 1 It’s progress lol
@TeQxktcg
@TeQxktcg 3 жыл бұрын
If you don't get punished it's plus. The third part of the equation is definitely your opponent.
@Nickolas22111
@Nickolas22111 3 жыл бұрын
Nice music 😎👍
@kefan6635
@kefan6635 3 жыл бұрын
Butterfly kiss in the background doe
@darrelladams4886
@darrelladams4886 2 жыл бұрын
I think a lot of what say here highlights why knowing the frame data numbers is good but doesn’t tell the whole story. This is where forgetting the numbers for a moment and just trying to apply stuff teaches you what you can do with a character. Fast moves that show safe are great but if they’re stubby and you have to take risks getting in to use them are they actually better than a slightly slower move that advances you forward and knocks someone back enough when blocked to make their fastest counter out of range or a few frames slower to come out? Can you sweep after for a low mix up and knock down. On hit can you dash in fast enough to get off those faster combinations. I love testing this stuff out through in game application. And looking at the data to see what other routes might be there as well
@RisingJericho
@RisingJericho 3 жыл бұрын
Boy if only you knew how complicated this can get in Tekken (Variable frame data, hitbox sizes, crush properties, pushback, etc.)
@Brian_F
@Brian_F 3 жыл бұрын
That all exists in SF
@aline7984
@aline7984 3 жыл бұрын
Frame data ain't real, I dash up while minus on block.
@TheHabibOfMankind
@TheHabibOfMankind 3 жыл бұрын
Finally someone who understands
@yukito4200
@yukito4200 3 жыл бұрын
frame data is very real in properly designed games, not like this unfinished piece of garbage that is sfv
@Brian_F
@Brian_F 3 жыл бұрын
???????
@meikastudios
@meikastudios 3 жыл бұрын
Ho yeah boy
@sr5233
@sr5233 3 жыл бұрын
Luigi's mansion music though. Shout out to the editor again
@ZGaMeR2k3
@ZGaMeR2k3 3 жыл бұрын
Great video! But how do I find this out as a Silver rank? I play Ryu, I know forward hard punch is plus and that I'm close to my opponent if it hits. But how do I find out the best setups/combos afterwards? Should I press every possible button sequence to find out if anything combos or leads to an advantage? I tried, but I only found out 1 combo next to Ryus target combo. I know the information you gave in the video is of importance, but I've broken my brain trying to figure out how I can use this to improve my own gameplay in an actual match against higher ranked players. Thanks in advance for any answers or tips. Ps: my inputs aren't 100% solid, so please don't send me any crouching heavy punch, dp into super type combos. I need more advantage + damage that doesn't rely on full meter or corners to be effective. Kind regards, A Silver Ryu player that's genuinely trying to improve but doesn't know how.
@AGPepperr
@AGPepperr 3 жыл бұрын
Frame advantage? Brian videos give me game advantage 😏
@Guitar-Dog
@Guitar-Dog 3 жыл бұрын
I dont even play SF but this applies to all fighting games 2d and 3d (tekken player)
@GuardsOfNohr
@GuardsOfNohr 3 жыл бұрын
Got that persona music
@rudydudes
@rudydudes 3 жыл бұрын
Thats crazy cuz i always trade after the EX straight check. I always throught EX straight was 0 on block.
@rudydudes
@rudydudes 3 жыл бұрын
Nice video brian
@raychangalarza179
@raychangalarza179 3 жыл бұрын
My day be so fine then boom frame data isn’t good anymore
@maurocarballo7979
@maurocarballo7979 2 жыл бұрын
Basicaly: punish to short ranged? Press advantage.
@p99chan99
@p99chan99 2 жыл бұрын
I wish older fighting games had good labbing tools in training mode
@rexrupe3747
@rexrupe3747 3 жыл бұрын
In a few years I'll have a master's degree on a game I've never played
@solitudeau8188
@solitudeau8188 3 жыл бұрын
Good one for Akuma: cr.hp +3 on block After HK Tatsu bnb. What does akuma get if cr.hp is blocked on back rise? Nothing. Cannot reach and other buttons dont reach either. Neutral resets. What does he get on Quick Rise? Hes too slow to dash up with cr.hp. Needs to go st.mk or cr.mp (5/6F) or walk cr.hp. Sure if they press a button they will get crushed by the cr.hp but this isnt a real meaty.
@peopleschamp7070
@peopleschamp7070 3 жыл бұрын
This concept is what makes Chun's advantage scary even tho a lot of her normals are minus you really can't check them and they'll just wash you with normals
@HeckoX
@HeckoX 3 жыл бұрын
In the Tekken community, when we talk about moves being "safe", this is what we're talking about. Some character have moves that are crazy negative on block, but because they push the opponent back to a distance where they can't REACH with a punish move, the move will still be considered safe. In recent years, there are no longer any true safe moves anymore, since there will always be some character in some situation that can punish them, but even so.
@gabrielcabral6142
@gabrielcabral6142 3 жыл бұрын
It's the same in smash
@maximationgonzoroc3989
@maximationgonzoroc3989 3 жыл бұрын
Let's gooooo
@triumvir021
@triumvir021 3 жыл бұрын
I appreciate that the newer generation has been so open to approaching fighting games from a technical and theoretical standpoint, it’s just interesting to me that you have to almost explain in reverse something that just seems like intuitive common sense. Nothing wrong if your the type of person that needs help conceptualizing things through data, but I honestly feel like you shouldn’t be worried about frame data until you’re an advanced player who labs out very specific punishes for specific match ups. Footsies and efficient use of your buttons should be more of an intuitive skill you gain through experience imo
@HellecticMojo
@HellecticMojo 3 жыл бұрын
I wouldn't call it being open to it. You just have to. Being open implies there's consent
@triumvir021
@triumvir021 3 жыл бұрын
What I’m saying is that you don’t have to, as in knowing frame data doesn’t assist you in your game, UNTIL you have a complete grasp of the fundamentals of the game. Advanced players know how to apply the data they studied practically in their game. What does frame data do for you if you don’t even understand the basic concept of spacing?
@HellecticMojo
@HellecticMojo 3 жыл бұрын
@@triumvir021 actually it does. If you don't understand if something is safe or not then you are gonna get smacked.
@triumvir021
@triumvir021 3 жыл бұрын
Back in the day all we had was qualitative data. We might not of had the numbers at our disposal, but through repeated trial and error, we knew what was safe on block/what was not, what was punishable, from what distance is something safe or not etc. it’s the same result. When you have beginner/intermediate players approaching everything from a theoretical lense first, it slows your growth and will leave holes in your understanding of the mechanics of the game ie: people who can spout frame data numbers at you but didn’t grasp the concept that the distance your at while throwing an attack might affect how safe or unsafe a move is
@HellecticMojo
@HellecticMojo 3 жыл бұрын
@@triumvir021 how does knowing things objectively slow growth? That makes zero sense.
@inyalgaico1563
@inyalgaico1563 3 жыл бұрын
My fighting game name is YiffOnBlock partially for this reason
@farslashenjoyer
@farslashenjoyer 3 жыл бұрын
This stuff caused so many double KOs ;_;
@toxiknao8826
@toxiknao8826 3 жыл бұрын
So enough push back beats frame data? Awesome.
@jigggy84
@jigggy84 3 жыл бұрын
Diddy kong racing 👍🏽
@Burner-zf7yo
@Burner-zf7yo 3 жыл бұрын
came for the topic stayed for Luigis Mansion
@TheNotoriousWSG
@TheNotoriousWSG 3 жыл бұрын
I'm about to be dropping the "I baited you on your perceived advantage" line all time lmao
@Brian_F
@Brian_F 3 жыл бұрын
🧠🧠🧠
@kyrem1281
@kyrem1281 3 жыл бұрын
space deez nutz
@lessonman_3961
@lessonman_3961 3 жыл бұрын
Real advantage is knowing that the -7 sweep is in range of light SPD.
@sighyawn6378
@sighyawn6378 3 жыл бұрын
idk if this is entirely relevant to this video. so in tekken 7 the universal fastest possible attack is your 10 frame jab that is +1 on block. jabs also usually move you forward a bit. the forward movement that comes on many moves with frame advantage really helps to lock people down. in sfv people get pushed away for blocking no matter what frame advantage and i just do not understand how to pressure people in this game. if people just block my frametraps i'll eventually be far enough away that i need to move forward to keep attacking, but if i walk closer they'll hit me and if i jump i'll get anti aired. i think this video alleviates some of my issue, but if i'm not a character with tons of forward movement like balrog what should i be doing to play better offense? i play chun, kolin, and cody. on chun i feel like i have this issue the least because her long range feels like it makes up for this problem. kolin is who i have this problem with most severely. and idk whats going on with cody but opening people up with his st.mk is just super easy. thinking about learning cammy because i feel like i could learn like 2 things and let my offense be carried.
@Brian_F
@Brian_F 3 жыл бұрын
You perfectly described SFV. What you described is all about what the offense/defense is about! If you do airtight strings, you will stop your opponent from mashing, but you will also push yourself out of range If you do strings with small gaps where you walk up, you can get more buttons/longer strings in for pressure, but if opponent mashes, you will get hit You can do strings with big gaps where you walk up and throw, forcing the opponent to tech/pre-emptively mash to stop you from moving forward Now you see the cycle? Leave gaps to get more pressure to convince your opponent to do something (mash, backdash) to get you off of them. Walk up throw to convince them they can't block forever. Then go back to being air-tight with your strings and watch how many more counter-hits you get. Cycle between these options and tweak your timings based on your opponents habits
@sighyawn6378
@sighyawn6378 3 жыл бұрын
@@Brian_F i think im just being too predictable but as a new player thats to be expected i guess. i mained Lei in tekken so I think im just used to my mixup game being dependant on simply playing the character with the largest moveset.
@sirjeanpepper2492
@sirjeanpepper2492 3 жыл бұрын
This stuff causes a lot of double KOs ;_;
@SaltyKeldion
@SaltyKeldion 3 жыл бұрын
Go block G's standing heavy kick, then realize that -5 with that much pushback might as well be plus.
@alvindeary2860
@alvindeary2860 3 жыл бұрын
noice
@bluewolf8873
@bluewolf8873 3 жыл бұрын
YES!! this is EXACTLY why Sean from 3rd strike isn't as bad as people think
@bipson_
@bipson_ 3 жыл бұрын
Hi Brian
Why blocking is good in fighting games, actually
12:39
Brian_F
Рет қаралды 58 М.
Street Fighter 6: What is a combo? (And how to do them!)
16:03
DEFINITELY NOT HAPPENING ON MY WATCH! 😒
00:12
Laro Benz
Рет қаралды 60 МЛН
마시멜로우로 체감되는 요즘 물가
00:20
진영민yeongmin
Рет қаралды 33 МЛН
Defensive options you haven't considered
10:03
Brian_F
Рет қаралды 20 М.
Block Strings and Frame Traps [Fighting Game Mechanisms]
8:48
Sea Leaf Dojo
Рет қаралды 9 М.
Street Fighter Cheaters
15:45
Brian_F
Рет қаралды 190 М.
Will Scammers Notice I'm Using Windows 95?
15:01
Kitboga
Рет қаралды 5 МЛН
Bob Nystrom - Is There More to Game Architecture than ECS?
23:06
Roguelike Celebration
Рет қаралды 196 М.
This throw mixup breaks their defense
7:21
Brian_F
Рет қаралды 13 М.
Osu!'s Biggest Cheater Was Finally Caught
20:36
Karl Jobst
Рет қаралды 1,2 МЛН
10 Дней в мире Страшных Мобов в майнкрафт
44:16
СБЕЖАЛИ ОТ РОДИТЕЛЕЙ В ROBLOX
19:59
OVER SHOW
Рет қаралды 257 М.