Why Materia Melding Matters!

  Рет қаралды 14,311

Caetsu Chaiji Ch.

Caetsu Chaiji Ch.

Күн бұрын

Let's talk about the importance of melding materia. Naturally, a lot of players already realize that more stats is better than less stats and meld anyway, but how many know how much the materia you meld actually do for you?
For more information on the stats: • Why Critical Hit is TH...
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Music Used:
FFXIV Endwalker - Cradle of Hope
#ffxiv #endwalker
Chapters:
00:00 Introduction
00:24 Stats DON'T Exist in a Vacuum
00:46 Materia Slots in the 3 common Gear Set Combinations
00:59 Gear Set 1 Crafted and Normal Raid Gear No Overmelds
01:28 Gear Set 2 Tomestone or Savage Raid Gear
01:51 Gear Set 3 Crafted Gear with full overmelds
02:34 The Value of Stats Introduced
03:04 The Value of Critical Hit Materia
03:37 The Value of Determination Materia
03:57 The Value of Direct Hit Materia
04:28 So... How much are Materia actually Worth damage wise?
05:03 Materia are more valuable the worse your gear is!
05:58 Stacking Critical Hit
06:56 Why does this damage gain matter?
07:31 Melds VS No Melds Demonstration
09:05 Conclusion and what you can do with this information
09:45 Fun Fact

Пікірлер: 114
@Enl1gtend
@Enl1gtend Жыл бұрын
9:45 As someone who started playing around the end of Shadowbringers, the amount of whacky things that have only been recently become normal will never cease to amuse me Extracting materia used to CONSUME the EQUIPMENT PIECE? That is HYSTERICAL, I can only imagine what it must've felt like looking at a full set of gear sitting at max spiritbond
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
You certainly knew you hadn't gotten a gear upgrade in a while when the full set was fully bonded! 😂
@lifeiaskedfor
@lifeiaskedfor Жыл бұрын
so as a disclaimer to anyone watching this 1. all these numbers are theoretical, so just because you can get like a 6.5% increase into your crit doesn't mean that's what you'll get from your fully crafted gear 2. despite the pentamelds while yes are more damage, you're not always gonna get a 5% increase, really and truly the damage increase from pentameld for most jobs (especially ones with burst windows) is more likely a 2 to 3% increase 3. iLvl will always outrank any substat, the reason for this is something called Main Stat. Main stat is always going to outweigh your damage by a pretty decent amount, making the pentamelding you just did most likely go straight down the drain so in conclusion of my comment (if anyone bothered to read this) yes please make sure you meld but also take care as those millions you might be throwing down the drain to improve your damage might not mean something after you've got some tomes
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed, as things are normally not in a vacuum, the exact value you get out of the melds can vary a bit in reality 😊 And yes, the full pentameld is only slightly better than just being fully melded, but the price difference is quite large. I do however recommend if you can afford it to over meld one materia per crafted piece, since the first one is a grade 10, so it is a lot more impactful 😊 And indeed, item level always beats optimal secondary stats
@lifeiaskedfor
@lifeiaskedfor Жыл бұрын
Yea, all around I agree with what you're saying in your video, it's just those are also things that should be thought of and considered before doing anything crazy. I personally don't really care about pentamelding but I'm also a DPS in a static so my gear is going to come in quickly for me
@nathanielhollas8471
@nathanielhollas8471 Жыл бұрын
I think ive said this before, but I love the effort you put into your videos
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much, Nathaniel! 🥰
@Thedoctorxiv
@Thedoctorxiv Жыл бұрын
Another amazing informative video, I appreciate the information
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much! I am glad to hear that! :D
@JTreize
@JTreize Жыл бұрын
another bangin video to show the static thanks gamer
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much! 😁
@DeadEye935
@DeadEye935 Жыл бұрын
There's a secret option for those that might want a little more stats on their crafted gear but don't want to break the bank. Use some lower rank materia than what's current. For this tier, I really didn't have the materia to pentameld rank X and I didn't want to blow a ton of gil on it. So I bought rank VIII materia instead, which was incredibly cheap. Where a pentamelded rank X materia was supposed to be, I instead have a rank VIII. So I ended up with a little bit less crit than what I "should" have, but my damage is still more than fine, especially for a more casual pace, and especially a tier like this one where the dps checks are rather lenient.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
A great tip, Envinyon! If you are really stretched thin on the bank, you can go even further than that! Grade 8s are free to retrieve from your gear, so you could literally reuse the same Grade 8s for multiple gear sets, or even move them around your different job gear as you desire. As long as you don't overmeld, there is a 100% chance you get back the Grade 8s!
@edogard1
@edogard1 Жыл бұрын
Generally, melding doesn't really matter until you get into late game or if you're doing raid/trials ect. synced. So when discovering the game and going through MSQ, there is no need to worry about it.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
This is absolutely true of course! It is just 5-10% extra damage, and when you are learning the game, there are far more important things to focus on, not to mention, you will probably be replacing gear all the time!
@crowdemon_archives
@crowdemon_archives Жыл бұрын
You can meld random shit for fun at least
@NBSgamesAT
@NBSgamesAT Жыл бұрын
@@CaetsuChaijiCh That plus the fact that item level syncing essentially removes materia from the equation entirely.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@NBSgamesAT Also true! And you are almost certain to be syncing down for the vast majority of content as you play through the MSQ too!
@Vargas87
@Vargas87 Жыл бұрын
Nah, I like blasting through dungeons at the speed of light! Havin' a stacked party do experts in sub-12 minutes is amazing. Melds scale unbelievably well in AOE situation.
@Saieden
@Saieden Жыл бұрын
There's also many circumstances when that extra damage has cascading effects on a fight. One example is finishing a phase that does into downtime (P12 adds is a good current example) a few seconds after vs a few before a 2 minute window. Or even being able to make a dps check with and without 30s and/or 1m cooldowns that you could bank up for a full opener reset, making the next 2min window much cleaner as well, etc.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is true! While "the perfect rotation and opener" can often be seen as the end all be all, when you get down to it, there are many fights where you either benefit from, or are outright forced to get a bit creative. This is difficult in its own right, too!
@Minderz
@Minderz Жыл бұрын
Great video. I think I'll link this to some of my static every now and then :) Just one thing. I can't explain it, but it really really really bothers me that you have the melded on the left and unmelded on the right in the comparison. I have no idea why this bothers me as much as it does. But I had to rewatch the video because it bothered me so much I missed some of the info the first time.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much, Minderz! 😄 I don't know why it bothered you 🤔 maybe your mind assumed it would be *left* "before" *right* "after" 🤔 Which is probably why I instinctively put the melded on the left, because I had to remove all my materia for the unmelded demonstration, so that one was the "after" in my head 😂
@Minderz
@Minderz Жыл бұрын
@@CaetsuChaijiCh That's probably it yes. Left → Right tends to show progression
@shadowofchaos725
@shadowofchaos725 Жыл бұрын
I wonder how much they tune their encounters to the actual minimum item level. Because most raid tiers start with the first floor being 10 item levels below crafted gear. Comparing old fights min ilvl doesnt really work that well since changes in expansions to classes have changed the entire experience compared to on content. And substat syncing is weird because materia is thrown out but gear stats are synced down to their maximum thresholds (which could mean more in two substats than possible on content with melding) of those allowed at that item level... Makes me wonder if they test their raids with gear at those item levels they put in the duty info instead of melded sets.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
An interesting consideration! My best guess is that the test team might test the encounter in gear matching the item level that they require. As I understand, their process tends to be to adjust it around their own performance in some capacity, as we learned a little bit about in the previous raid tier: Supposedly, P8S was overtuned because the test team had mastered the fight so thoroughly during the test process that when they adjusted the values a bit as they normally do (Assuming the test team is worse than the general savage raid player base), they overtuned it, and subsequently weakened it a bit again. It is very likely the gear they use is melded. After all, when syncing down, it is very common that having 2 maxed out stats is slightly better than having access to materia, although it does depend on the specific encounter at times! ^^ But ultimately, we can only know if the development - and test - teams tell us their process themselves I suppose! :D
@DarkDyllon
@DarkDyllon Жыл бұрын
from what we've gathered from the 2nd raid tier, especially p8s. that they 100% set it around pentamelded and some week 0 pieces, they didn't balance it around what they normally do. normally they balance it around crafted/normal raid, but the 2nd tier was really tough on the DPS check on week 1 and 2, to the point they had to nerf the HP that the p8s p1 boss had, which is unheard of in FF14. guessing since people didn't struggle with DPS this raid tier that the calculation were done based on having crafted non pentamelded gear again, instead of putting it to either pentamelded crafted gear+raid gear+week 0 stuff.
@slimfastsubaru2043
@slimfastsubaru2043 Жыл бұрын
my alt rpr with basic melds no overmelding can do between 11 and 12k depending on crits. my fully pentamelded rpr on main i can hold between 12.3 and 13k dps in savage fights that im consistent at and do the same exact rotation every time.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That's awesome! 😁
@filafira
@filafira Жыл бұрын
Question o/ Do I need to have OP crafters myself to fully meld my gearsets? Or can we just meld them whenever? Am confused about this.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Melding simply requires a crafter of appropriate level. For instance, level 90 gear requires a level 90 crafter - the crafter does not have to match the gear, you can actually meld everything with a Culinarian! And if you meld while being a Culinarian, you flip your pan a few times to cook the materia in! To regularly meld, you can also just talk with a Materia Melding NPC in most cities, but it costs a fee. Alternatively, ask a friend who has a crafter to meld for you! It costs them nothing! Overmelding is the same, with the exception that NPCs cannot help you here. On top of this, when you overmeld, there is a significant chance of failure! I talk more about how Materia works in more general terms in this video that is a bit older but still entirely accurate: kzfaq.info/get/bejne/oZtzq5Cd2tvdc4U.html I hope this helps!
@filafira
@filafira Жыл бұрын
@@CaetsuChaijiCh ahh okay!! I was going to ask about overmelding too but you are steps ahead of me already. Thank you so much :)
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@IDGAF+ community its one of those people that help you for free in Free Companies, or that you meet randomly in cities! ^^
@crowdemon_archives
@crowdemon_archives Жыл бұрын
​@@CaetsuChaijiCh "cooking materia into your gear" sounds about right 😂
@tylerbreau4544
@tylerbreau4544 Жыл бұрын
@@CaetsuChaijiCh A few days ago I cooked a Hull Interior Component. Didn't smell or taste it, didn't seem like an editable thing despite being made with my frying pan. The ixal that wanted it was quite pleased though!
@Nimohtar
@Nimohtar Жыл бұрын
Add to this video, you mentioned melding is about a 5% buff which is right, things people need to have in mind is if no one melds since they dont think 5% is a lot, then they have long fights, but of everyone melds and your full 8 man tram is melded, youll notice a huge difference on time cleared.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed, this is a case of "If everyone does their part, things will go faster!" The more people that meld, the faster groups will be in general (At least in content where your gear isn't synced down!)
@Viech54
@Viech54 Жыл бұрын
We did Cinder Drift Ex (Ruby weapon) unsynced today (54 fights, saw the mount 5 times, lost a 92, didn't get it). Depending on the group, it was perfectly doable to skip mechanics with 1 tank, 5 DPS, 1 healer, or 1 tank, 6 DPS, no healer. And then there was this group with a level 80 DPS, 1 tank, and 5 level 90 DPS. We just barely didn't pass DPS checks to skip mechanics. Just one more player with melded gear would've made enough of a difference to let us skip Iron Chariot in the add phase (knockback into the death zone, and let's be real: No one runs from the add to get out of the AoE, the MO is always kill it before the cast goes off or die, which kills up to four players if it fails completely and no one ran away) and the root mechanic, Ravensclaw, near the end of phase 1. But it wasn't meant to be, we frequently had to reset at the start of phase 2 to revive more than half of the party who couldn't do the mechanic. We always needed an 8th player to make it through the fight with as little mechanics as possible and these fights with 7 players showed me moves I didn't even know Ruby Weapon Ex had. My gear is melded, but not pentamelded. Not everything I use can be pentamelded. So there's room for improvement, but it's better than not having anything at all. For getting the X materia, or IX, players can do hunt trains or S ranks for clusters to trade for materia. No need to spend gil. Might not be enough for pentamelding, but easily enough to fill the regular materia slots without spending money.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you for the excellent example in something where just a few more percent of damage - from for example materia - would actually make the difference you need! The tip about hunt trains is also great! I always forget about them because I don't do them much myself, but it is an absolutely excellent way of collecting materia! :D
@LilacShowers
@LilacShowers Жыл бұрын
Fun fact: If all 7 other players are rolling, the lowest roll you need to give you an over 50% chance of getting the item is... 91, if you roll first. If you don't roll first, it's actually 92! Roll any lower than that, and if the whole full party is rolling, chances are you don't get it!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@LilacShowers That is a very fun fact! Statistics!!
@LilacShowers
@LilacShowers Жыл бұрын
@@CaetsuChaijiCh For a light party (so against 3 other people) it's 80 if you roll first and 81 if you don't~
@DarkDyllon
@DarkDyllon Жыл бұрын
not to burst your bubble, but that lvl 80 just isn't up there in damage. you still get a good amount of stats from leveling your job to 90, then the gear increases are still massive between shb and EW (they're gonna run into the same issue they did with SHB, they're gonna have to do yet another stat squish either next expac or the expac after that) at lvl 90 you get your cap ability. for example as a main RDM currently, you go from having a 1-2-3 enhanced melee combo and then verholy/flare into the last finisher, into having 1-2-3 enhanced melee combo and then verholy/flare into 2 more insta casts which deal a fuckton of damage, on top that manafication also gets another charge (from 5 to 6 to accomodate the 1-2-3 then the 3 finishers) on top that on the way from 81-90 you get multiple "red magic masteries" which increase the potencies of your regular spells. that's already at my current gear without crit/dh 30-34k hit, with it critting that's easily another 50-60k Samurai is also a good 1 since you get ogi namakiri and it's follow up, that's an easy 34k orso hit x2, just from hitting lvl 90. he was simply missing the levels+abilities+gear, not simply "another melded guy being there"
@wezzco_br8169
@wezzco_br8169 Жыл бұрын
Hi i've recently finished the Endwalker MSQ. I dont have the milions of gil to buy crafted sets, im a bit of a new player, whats the best way to gear up to be able to try out the current savage raid (ilvl630)?
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
By this point it is commonly expected to have at least a full set of item level 640 equipment to enter the newest savage raid tier (and probably a few i650 pieces eventually through the weekly tomestones). Doing the current raid tier on normal can give you tokens you can spend on getting i640 equipment, but it will take a while to get a full set. As the normal raid ring is unique, you will need at least 1 ring from elsewhere. Whether this is solved with a Tomestone ring at i650, or you buy a crafted ring at i640 is up to you. Additionally, the raid does not drop any weapons, so you will probably have to buy an i640 weapon. If you want to progress your gear faster than this, then I recommend using your Tomestones of Causality to buy the newest crafting materials from the appropriate vendor in Radz-at-han, those that cost 20 tomestones each, and selling those on the marketboard, to save up for crafted gear. I do NOT recommend acquiring any i630 gear unless you absolutely have to to be able to enter the normal raids, for example. If you can reach the currently newest dungeon, it drops i625 equipment which can help you here as well. Once you have i640 equipment, going into the newest Extreme may be good as it can get you an i645 weapon! I hope this helps you, Wezzco! :D
@wezzco_br8169
@wezzco_br8169 Жыл бұрын
@@CaetsuChaijiCh thank you very much :D I love your videos, they are so helpful!
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@wezzco_br8169 Thank you so much!
@Qazqi
@Qazqi Жыл бұрын
Crafted sets aren't millions of gil unless they're freshly released. Things like doing roulettes and maybe selling off extra clusters will naturally net you more than enough gil to live off of crafted gear if that turns out to be the easiest option for you.
@iambecomegameend2972
@iambecomegameend2972 Жыл бұрын
I’ll definitely remember to meld once I get to endgame raiding. Great video! 👍
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you so much! 😊 And that is a very good starting point! 😁
@yo10057
@yo10057 Жыл бұрын
I wish melding were a lot more variable. I'm not a huge fan of the melding just being basic stat increases, GCD speed seems to be the only actual choice and it's not optimal on most jobs.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I agree! Stats in FFXIV are very boring. Tenacity and Piety are the only other stats that have some sort of interesting quirk to them, and they are also both cases of stats where you don't really want them unless you need them for some reason!
@yo10057
@yo10057 Жыл бұрын
@@CaetsuChaijiCh Is there ever a situation where you want tenacity? I was thinking of grabbing tenacity food for really low level dungeons in case the mitigation MIGHT matter since I have less defensive CDs (like
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@yo10057 Hmm, the best way I have seen Tenacity explained as "useful" has been as the "insurance policy": Let's say you have 3% Tenacity, so it reduces all damage taken by 3%. Then your Tenacity would be inferior in every way to instead having ~4% Determination, *unless* you survive a mechanic with 3% or less HP, because if you do, then those 3% was your Tenacity saving you. For the sake of the examples in the video, if you replaced 10% Determination with Tenacity, you would get 7.1% Tenacity. The reason why Tenacity turns around and is considered useless is because any situation that could be resolved with more tenacity could also be resolved with better cooldown management - at least as the game is now! I hope that makes sense!
@yo10057
@yo10057 Жыл бұрын
@@CaetsuChaijiCh Ahhh I see. So it truly is just the PF insurance policy. Sounds like something worth considering in that situation, but where I could otherwise communicate clearly with FC members it sounds less useful. Thanks!
@javi7636
@javi7636 Жыл бұрын
@@yo10057 It doesn't change the overall effect, but it's important to consider that damage reduction also makes your healer's heals more efficient. Essentially, when you take less damage it takes less time for a healer to undo the damage, which means they can DPS more--it improves your party's DPS indirectly. And this benefit increases the more times your HP bar needs to be refilled. You can think of it as your healer giving you extra HP bars throughout the fight. And if each of your extra HP bars is worth 7% more...you can see how it adds up the longer a fight goes on. Now, I don't know if that gives faster clear times than just investing in your personal damage. I just want to point out that there IS a separate benefit to damage reduction, it's not just about surviving a big hit. It's the same reason why a DPS player getting hit by an AOE also reduces the party's damage even if they don't get KO'd--the healer has to stop dealing damage in order to heal.
@Ashgrom
@Ashgrom Жыл бұрын
I see people walking around day 1 with full crafted Dia gear (640) and never meld. Like not even the 100% slots, nevermind pentamelding. I just don’t get it. Do a couple of hunt trains and you have enough clusters. It’s free
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! And even if you had to buy the materia, they are usually a fraction of the cost of the day one crafted gear too! 😅
@txmale1977
@txmale1977 Жыл бұрын
I keep being told on NN that unless you are max level don't worry about melding, I still meld
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
If you have the resources to afford it, it is usually still a benefit to do it! 😊 If you have a crafter leveled up, or have a friend that does, you can also do the melding for free, and materia below grade 9 are always guaranteed to be refunded when you attempt to retrieve them! 😄
@fuzzwobble
@fuzzwobble Жыл бұрын
I want to note something to all the new players who are putting off melding materia until level cap: Meld. In fact, melding before level cap is even more feasible and far better to do. Let me explain. Melding the current best materia in an expansion (which is currently IX and X) has a cost because you don't always pop the materia out when you want to recover them. You typically lose ~60% of your materia when you remove them to re-use them on new gear. This chance for destruction of recovered materia does not exist for lower-level gear. So long as you aren't overmelding and unlock materia socketing for yourself, you should be popping materia in and out as you please since it costs you nothing! You can re-use the materia between your different classes! Don't be afraid to pop your materia out of a piece of gear and socket it into a new piece as you replace gear! Also: Collect materia and stockpile it on retainers! Since you don't destroy lower level materia when you use it, you can slowly accumulate this materia for use when you please. Eventually when you have excess, you can use it to meld for your friends. Oh, one exception: gathering and crafting melding often uses lower level materia for overmelding, even at level cap. This is because if you only need 4 of a stat, using a lower level materia that gives 4 has a higher chance of overmelding successfully. Never throw these away. Stockpile them.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Very good advice! the one thing I want to mention is that melding materia is only free with your own crafters (or another players crafters), so if you rely on the NPC melders, it has a fee attached to melding in the materia. It is however free to retrieve the materia again! Thank you, Fuzzwobble!
@Seeker265729
@Seeker265729 Жыл бұрын
If you are just levelling up you can do content that doesn't even use gear ilvl such as deep dungeons at all for efficient levelling. You can also get a lot of xp doing synced content where melding is not used at all... arguably the majority of xp people will gain is from synced content.
@RagnarokiaNG
@RagnarokiaNG Жыл бұрын
I like melding tenacity for tanks for casual stuff, little more damage and also more defence for safety, bonus points for it being dirt cheap to buy.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It isn't a bad choice, especially if you don't need the extra damage the other options provide! Just keep in mind that Tenacity is ~29% weaker at the effects it has in common with Determination, and you need quite a lot of Tenacity for it to really make a difference! ^^
@WackJack187
@WackJack187 Жыл бұрын
Now multiply this effect by 8
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Indeed! 8 players fully melded! Its like 40% - 80% of an extra player just appearing out of thin air!!! :O
@wollyram6248
@wollyram6248 Жыл бұрын
Even if you don't care about damage, meld some skill speed and bash a dummy, find the point where the GCD feels right.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is a great tip! If you have the materia slots open to play around anyway that is also a great opportunity to figure this out!
@slimfastsubaru2043
@slimfastsubaru2043 Жыл бұрын
na go on the balance and find bis skillspeed rofl don't go off what feels good go off what make your shit not naturally drift.
@crowdemon_archives
@crowdemon_archives Жыл бұрын
I just stick to 2.5 but then again I'm a WAR/DRK savage raider lol
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@slimfast Subaru that is also an option, but as long as you aren't pushing extremes savage and ultimates, you don't need to be perfect 😊 so playing around with stats isn't a bad thing. Understanding why the balance says what it says also can be helpful, and understanding comes from testing yourself sometimes!
@princeofhalcyon
@princeofhalcyon Жыл бұрын
''melding is always better than not melding'' Yes this is absolutely true, but after my experience in this game, ive come to realize a lot of endgame players seriously undervalue how much playing well can carry you above anything you get from gear or melds. And im gonna use the team who cleared ToP without pots as an example, also using the weakest dps tanks at the time while majority of people were claiming that you NEED pots just to clear phase 1. Im never gonna say ''you SHOULDN'T'' use pots, have the current best gear, have everything penta melded etc, because they're there to HELP, my only beef is when people say that they're ''NEEDED'' and gatekeep content with itemlevel excuses. If theres ever a point you overkill a boss before getting to enrage, you are factually doing much more damage than that is required to beat the boss, and in which case you didn't ''need'' all that extra damage. So that little rant is basically me saying that extra damage is a safety net for mistakes, (you shouldn't be making if you wanna say you're the best) and i get so tired of hearing about min-maxing because the people who go on about it think they're the best players in the world and look down on others and die on that hill until someone can prove against arrogant claims of ''you can't do this without this'' even ive had multiple times ive been told something isnt possible even tho they had no evidence it wasn't and i manage to prove them wrong by actually trying instead of assuming. Also this isnt just a final fantasy thing, competitive communities are like that a lot. Another outside example, someone winning the biggest tekken tournament with what was believed the worst character in the game even by its creator. Playing well is your best source of damage.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I believe a huge part of expecting other players to have prepared things like food/melds/potions and so on for hard content is down to trying to make it as easy as possible, since neither the game nor many other players will praise you for going the harder route, so there is no reason to take it 😊 That then evolves into "You NEED to do X, Y, Z" because the average group expects it. I think it is simply a reality of a community who mainly focuses on doing the highest possible damage, because it is a lot easier to measure one group against another on, compared to which group beat it with the hardest self-made limitations However, naturally, the point of this video is more to showcase how big of a difference using materia can make, because a significant portion of players don't actually know this! And as you said yourself, actually being good at the game is far more impactful than, say, 5% more damage output because you melded right!
@medivh1035
@medivh1035 Жыл бұрын
I mean... If there is no dps check the meld doesn't matter. Want to finish the roulette faster? Well, cheese It. I make sure l get alexsander everyday because it only takes around 5 minutes. Do you ever plan to make pvp guide? The new glowing weapon from ranked reward Looks great. And l finally got out of gold because the jobs l like to play can't hard carry.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I suppose that is a strategy! But then again, when you get synced down in content, Materia stop functioning entirely. So for roulettes that aren't max level, Materia is significantly less helpful! But still, there is also something enjoyable about seeing bigger damage numbers! ^^ I only made a starter guide for PvP back when Crystalline Conflict just came out, because while I can play PvP at a decent level, my knowledge simply does not extend to a point where I feel comfortable teaching others! I have heard a lot of good about the PvP guides that @salamanderYT makes, so in place of me, maybe he can fill the void? ^^ Here is a link to his channel in case it is hard to find: www.youtube.com/@salamanderYT Also congratulations on your ranking!
@TheBeholder333
@TheBeholder333 Жыл бұрын
you know what is the funny part? i'm relatively new to ff14 and looked into materia in-game and kinda knew intuitively what you have shown in the video (general mmo experience) but the game is so absurdly bad at explaining ANYTHING about materia to the player that enix should pay you for doing this vid, seriously i see no way for a real casual new player to grasp the materia mechanics without any on-line tutorial.... good job.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Thank you for the kind words! Yeah it is unfortunate that the tutorials for a lot of stuff in the game amount to either nothing, or a brief text explanation when the game recognizes that you unlocked the feature And Materia certainly is no exception to that!
@hkoizumi3134
@hkoizumi3134 Жыл бұрын
Not gonna lie, I refuse dance partners to those that didn't even bother to meld. It shows lack of care about boosting damage on their part by coming unprepared. Plus, this game gives you free materia like candy. There's no excuse to have not have some form of materia in their slot. There's zero risk and all the benefits for them to meld it.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is a reasonable point! Besides, Standard Finish is also a 5% damage bonus, so it is reasonable to expect that the receiver already did their part for another 5% before demanding the dancer 5% too 😅
@aurumvale9908
@aurumvale9908 Жыл бұрын
​@@CaetsuChaijiCh npt just the dance partner buff but thr crit increase is also less effective
@michaelj531
@michaelj531 Жыл бұрын
🤯🤕
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I hope it was mindblowing in a good way, Michael J! :O
@michaelj531
@michaelj531 Жыл бұрын
@CaetsuChaijiCh it was but I would never be able to do the calculations myself so I hope they don't differ too much based on ilvl haha
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@michaelj531 For most jobs simply prioritizing Crit and then trying to get as close to equal amounts of Determination and Direct Hit as you can should serve you perfectly well! Sliiightly more Determination is preferred. But really just following those two simple steps should be perfectly fine without bringing out a calculator at all! The calculator is only needed to know how much damage you get!
@Lancefh_ENV
@Lancefh_ENV Жыл бұрын
All that for 30 seconds? How much time does it take getting that 30 seconds off? Between crafting or obtaining the gear, getting the materia needed, and melding, it sounds like you invest a lot of effort for what sounds like mediocre returns.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
Getting and applying materia takes a surprisingly short amount of time, and it was simply one example. Remember, if you are actively playing for hours a week, then *every* 10 minutes of combat would be shortened by 30 seconds. You also have to remember that at the highest level of play, a fight might not actually *be* longer than, say, 9 minutes, in which case saving 30 seconds is the difference between losing to enrage or not, which was what I was trying to lightly demonstrate with the warrior comparison at the end
@repsa1121
@repsa1121 Жыл бұрын
I will always hate the game for being balanced for raid content as im in the minority and never see the appeal of raids or care deeply enough for number crunching just want jobs to be fun again could care less if my job does the worst on paper dps just want it to feel good example would be Monk it feels like sh%t to play now bah I rather go back to base a realm reborn or stormblood, shadowbringers was okay for gameplay mostly made tanks slightly enjoyable at the cost of butchering healers dps kit making it simple and tanks followed that by all feeling the 'same' minus a few buttons being different :/ I hope the next FF MMo doesnt follow in this pattern for gameplay, story and music is fine.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I get where you are coming from. I will say that if you enjoy any of the jobs in the game right now, they are all balanced enough that everything is viable for everything, unless you join one of the parsing try hard groups in which case only the best job will do - - but this would always be the case for them 😅 But I get you, less perfect rotations with some confusing elements make things more interesting. When things don't fit perfectly it gives more options to choose between!
@iknothatukno
@iknothatukno Жыл бұрын
I feel like more people would use materia if they didn't have to gamble to over meld. In my eyes, there's no real reason why they need to fail and shatter. I'd love it if they made it just 100% chance or remove it altogether and let you choose substats for the gear where the materia would have gone.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
That is a good point. I suppose that the whole feature made more sense back when Materia was harder to get when getting materia from Spiritbonding actually cost you the piece of equipment! Personally I think Overmelding would already be way more approachable if instead of it being a chance, it just cost *more* materia to do? Like, instead of success for the first overmeld being 17%, it just cost 6 Materia to do it! (since 17% is ~1/6th) For the rare ultra lucky player it would cost more, but it would even it out for everyone else!
@krblackstar27
@krblackstar27 Жыл бұрын
Endgame raiders do meld tho? Some HC statics requires overmelds as well! This vod is for new players, specially those who wants to start raiding. If you see a raider saying meld doesnt matter then that’s sus! 🤣 Additional info, overmelded gear increases the spiritbond (making it 100% faster = free materia). So sometimes you’ll see random meld on players.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
@@krblackstar27 This video is for anyone who wants or needs to hear it!😊 For hardcore raid teams trying to be the best it only makes sense to expect the very best preparation like overmelding, but for more casual savage raid teams, it is pretty common to expect at least regular melds! But even casual players can benefit from melding! And I have seen people in extremes at least, with zero melds, which is kind of strange!
@crowdemon_archives
@crowdemon_archives Жыл бұрын
​​@@CaetsuChaijiCh I overmeld but that's because I wanted to do week 1 clear (managed it just fine, probably better if I'm in a static because less PF traps, etc) Other than that, if you're casual, I think even melding 2 on every crafted equipment is probably fine for savage raids. I believe I was pretty much using a Frankenstein's monster of Rinascita, Lunar Envoy, and Purgatory gears for early parts of Abyssos.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I agree @Crow Demon 😊 If you are world first running then you should do full over melding, but if not, then as long as you fill out the normal slots you should be good! A single over meld in each piece can also be pretty massive if you can afford it 😁
@asdsad17
@asdsad17 Жыл бұрын
crit ix is cheap. take out your calculator and plan your crit with ix. if you want it really cheap just go with skill speed. recommended for tanks.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
If you can't afford Grade 10s, its better to go for Grade 8s. They tend to be surprisingly cheap, and they are free to take out of your gear again, too. Grade 8s are also twice as powerful as Grade 9s, as just like Grade 10s, Grade 8s you can only overmeld once each But whatever works, after all, the point is that melding materia is better than not melding materia!
@MudkipsAreEpicWin
@MudkipsAreEpicWin Жыл бұрын
I'm going to be honest, the materia system is bad. So far it is the least intuitive system I have seen in the game.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It is unfortunately another mechanic that isn't super well explained by the game. And stats themselves are kind of boring in the game, but hey, at least knowing how they work can make you a bit stronger! ^^
@바보Queen
@바보Queen Жыл бұрын
i quit FF14 this game has zero builds no build diversity, no interesting weapon procs and abilities.. everyone plays the same
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It is an unfortunate reality, but I think some players specifically enjoy the predictability of rotations, compared to randomness introduced by weapon procs and the like. Aside from this, it would be nice if there were more interesting stats to work with ^^
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
God, 2.4 gnb is so smoothe to play. All gcds in ammo lines up with no mercy and 1 min window overall perfectly. having 2.5 gnb, mean your 2 min window will drift by 2 gcds in terms of ammo gauge. Which means with full uptime not only every odd minute no mercy has to be vowen early with Solid barrel being first gcd inside it to get back to 3 cartridges. And every 4 mins it will drift by entire cartridge. Also 2 min window drifts by a gcd, so in a long enough fight 2.5 gnb will slowly drift out off of raid buffs. 2.4 solves this completely, since with 2.4 you get 1 extra gcd to allow 3rd cartridge solid barrel to be last gcd before no mercy as suppose to being 1st gcd inside it, but only on odd minutes.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
It certainly sounds like you found the right gcd for you on gunbreaker 😁👍
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
@@CaetsuChaijiCh Sadly, 2.4 was last tier. this tier only way to get 2.4 on gnb is to actively meld sks on bis gear and lose dps for it, since less items have crit/sks this tier.
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
@@CaetsuChaijiCh 2.4 gcd isn't really gcd for me, due to double down 2 cartridges gcd and 3 ammo gauge, gnb needs 2.4 to keep rotation aligned since with 2.4 you get 1 extra gcd/min in order to achieve this. This isnt like samurai filler combo where depending on sks you have 2 to 4 extra gcds to "freestyle" before your 2 min window, gnb with current tier items is lacking 1 gcd/min to keep things aligned with his own buffs.
@CaetsuChaijiCh
@CaetsuChaijiCh Жыл бұрын
I say it's the optimal for you because 2.50 has been optimal for max dps for both the last raid tier and this one according to calculations, but the relative dps difference between other gcd amounts is small enough that going for your preference is just fine. I am not sure where you are getting that the 2.50 drifts either, since using everything on cooldown aligns perfectly if your gcd is 2.50, and you can do what you need to in no mercy as long as you enter with 2 cartridges, even if it gets really awkward! 😊
@FutayuriShironeko
@FutayuriShironeko Жыл бұрын
@@CaetsuChaijiCh im playing 2.5 myself with 84/92 parse in p9s/p10s respectively. It feels dogshit to play though, since "Clean" 1 min cycle requires 25 gcds and with 2.5 you only have 24. every 2 min cycle something drifts, 1 cycle it's no mercy, other cycle its double down, other one it's bloodfest. If the fight is short enough it wont matter, the problem is with long fights 12+ mins. And feeling dogshit to play is not good design.
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