Why not 5e?

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Dragon Dreams

Dragon Dreams

Күн бұрын

Dragon Dreams provides musings about Tabletop RPG's, Dungeons and Dragons, and the OSR. Art by Noah Fischer. Music by Lew Richmond (visit his music channel: / @musicoflewrichmond-oi3xv )

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@drunkendelver1966
@drunkendelver1966 Ай бұрын
House rules certainly exist in 5e groups, but it seems to me that most house-ruling situations in 5e games aren't done to customize the feel of their game to make it unique to the group, but instead to either fix mechanics that are there, but aren't well explained, or to ignore mechanics that the group doesn't find fun or useful. There's a huge difference between a ruleset that is a loose, customizable framework and a product that's so badly made that the customer has to fix it themselves.
@xiongray
@xiongray Ай бұрын
Timestamped: 00:46 - 1. Corporate 01:52 - 2. Too Easy 02:57 - 3. System Mismatch 06:45 - 4. Rulings over Rules 11:08 - 5. Feels video gamey 12:46 - a. Conclusion 14:59 - b. Advantages of 5e 15:48 - c. In conclusion
@dragondreams5503
@dragondreams5503 Ай бұрын
Thanks for that info. I'm sure it will be helpful to anyone wanting to jump to those sections :)
@xiongray
@xiongray Ай бұрын
​@@dragondreams5503Thank you. You did an amazing job on the video.
@fred_derf
@fred_derf Ай бұрын
You are quite right that 5e feels like a video game. Computer RPGs started out trying to make them as much like TTRPGs as possible. But then computer games became more popular and there was a switch at 4e, D&D started to try to make their TTRPG more like a Computer RPG -- much to its detriment. So they've added in things like death saves because in a Computer RPG if you die you just respawn and restart from your last save and they needed a mechanism as close to that as possible. Boss fight: Die. Respawn. Boss fight: Die. Respawn. Boss fight: Die. Respawn. Boss fight: Die. Respawn. Boss fight: Die. Respawn. Boss fight: Die. Respawn... Doesn't work in a TTRPG. In a computer RPG if you died and had to restart with a new character, people would be pissed and your game wouldn't do well because the people playing a Computer RPG aren't that invested in the story and the main thrust is to get to the conclusion, to "win". But the possibility of your character dying is part of what draws you into the story of a good TTRPG, it's what makes you care about your character. There is real risk, there are real consequences -- it's what sets a good TTRPG apart from any other type of game.
@trveg0th380
@trveg0th380 Ай бұрын
I’m slowly trying to move my players away from 5e and finding it very difficult.
@isaacmarx6277
@isaacmarx6277 Ай бұрын
I recommend Olde Swords Reign (Free on Drive Thru). It uses the 5e skeleton and the math is close. It has the 4 classic classes, feats for rogue and fighter, levels up to 12 and a good multiclassing rule. The things I'd criticise about the game are the races and the nonsensical hindrances which I recommend be ignored or cherry-picked to be available.
@trveg0th380
@trveg0th380 Ай бұрын
@@isaacmarx6277 we were trying Dungeon Crawl Classics and it’s been hit and miss so far, I’ll that game next thank you!
@ZexyObserver
@ZexyObserver Ай бұрын
Repeat after me; I am running the game, and we are playing the game that I want to run.
@uriahedwards
@uriahedwards Ай бұрын
Have you ever taken a look at Castles and Crusades? It scratches that modern d20 itch but does away with the skills & proficiency system in favor of their system called the Siege Engine. It takes the canvas of 1e and stretches it over the frame of 3e/modern d20.
@isaacmarx6277
@isaacmarx6277 Ай бұрын
@@uriahedwards It's multiple "printings" not editions bog me. How does it work? are they ALL compatible among themselves so i can play w/ books of different print versions unconcerned?
@hexcrawler
@hexcrawler Ай бұрын
Damn, that nail got hit on the head point blank with a nat 20.
@daruekeller
@daruekeller Ай бұрын
yes, the rules are absolutely changed to enable video-game mechanics. healing, endless high-power cantrips ( aka zero energy attacks ). My pet peeve is the VAST number of conditional 'state' based rules, which are written down everywhere, in the description of magic items, spells, feats, etcs - doing a turn player-by-player is a task of tracking a huge number of "special states" and other conditionals. there's some good stuff in the 5e rules, but the bad far outweighs the good. the good stuff could easily be back-ported into an OSR/1st-2nd AD&D game.
@snailcorepistolwhippits9488
@snailcorepistolwhippits9488 Ай бұрын
Im running a 2E game for a group of strictly 5E players at my local library, and they are loving it. I am hoping to open their minds to TTRPG on the whole, and not just 5E
@SidneyBroadshead
@SidneyBroadshead Ай бұрын
D&D 2e or AD&D 2e? There is a huge difference.
@kontrarien5721
@kontrarien5721 Ай бұрын
What, praytell, is D&D 2E?
@mrspeigle1
@mrspeigle1 Ай бұрын
I'm a fan of 3.5/pathfinder, played 2e back in the day and loved it, but everything I don't like gets fixed by 3.5/pathfinder
@tubebobwil
@tubebobwil Ай бұрын
Wizards of the Coast ... The very name of the company is taken from the Forgotten Realms based campaign of the company founders. I think they bought D&D because they loved D&D for what it was, not to convert it into a story game.
@dontyodelsohard2456
@dontyodelsohard2456 Ай бұрын
I think a good way to summarize 5e is this: it is aimless. It wants to be rules lite, but it has too many rules... It wants to be mechanically deep, but it has too few rules... It wants to be both tactical and dramatic... And because of that, it can sort of do anything, but it can't do most things well. Not that my preferred system is much better. I like Pathfinder 1e, but I have been thinking about rolling back to D&D 3.5e because Pathfinder is a bit high-powered, really. But a part of me just likes the way things are handled. I really rather like the character-build-focused, tactical gameplay. I like having a rule for everything, DCs methodically prescribed by calculating each factor, and miles and miles of character options and monsters. That kind of stuff is nearly intoxicating to my mind... Personally, I feel the rules are handled in a way so that it feels that the world could run itself. But that brings me to your most interesting point-in my opinion, that is... At that point, if everything is so fleshed out, do you even need the GM? I think yes, since there are so many edge cases, there is no way to make a rule for everything... But the more rules you do have, the more context for you to make consistent rulings based on. Man, it's just hard for me to say a facet about Pathfinder is wholly negative. But 2e? That makes everything so much more gamist that I just swore the whole thing off. Also, hate the new art except Qlippoths; they made Qlippoths look so much cooler.
@solaris_cc4353
@solaris_cc4353 Ай бұрын
You would love Gloomhaven.
@dontyodelsohard2456
@dontyodelsohard2456 Ай бұрын
@@solaris_cc4353 What about Gloomhaven would I love?
@solaris_cc4353
@solaris_cc4353 Ай бұрын
@@dontyodelsohard2456 It's tactical, edge cases are covered, so much that there's no need for a GM. It's based around your build and you can customize the difficulty. It's got pretty secrets and overall it's a good cooperative game.
@dontyodelsohard2456
@dontyodelsohard2456 Ай бұрын
@@solaris_cc4353 Interesting, I'll keep that in mind, thank you.
@mykediemart
@mykediemart Ай бұрын
I think you summed it up with "they don't care". There are a lot of OSR games, with ascending AC to choose from.
@MrBsberzerker
@MrBsberzerker Ай бұрын
Descending AC is better.
@freethrall
@freethrall Ай бұрын
When I returned to the hobby in 2018 after a very long hiatus, I discovered such a rich diversity of small press games, 5e didn't get a look in. When I did get around to checking it out, I was surprised folks even bothered to read the rules, let alone play it. Not that it's a bad game, it's just extremely average when you see what else is out there.
@dragondreams5503
@dragondreams5503 Ай бұрын
Yeah, I feel ya. That was my reaction too. BTW, for all the 5e fans out there, I don't have any problem other people liking it and I know that people play games for all sorts of reasons. I just don't like it, for the reasons I stated.
@cloud5buster
@cloud5buster Ай бұрын
It's ridiculously easy for the DM to kill players if that's the kind of campaign he wants to run.
@syncrossus
@syncrossus Ай бұрын
> It's too easy, you get too many hit points especially at first level If I ran the modules as intended I would have TPK'd several level 1 parties. The reason player death is rare is that DMs hold back because they don't want PCs to die. The mechanical shift that occurred was not making the game "easier" as the DM has a lot of control over the difficulty (they always have the option to put the Tarrasque in front of the players). It makes unintentional PC death, especially at low levels, more difficult. This is good, it gives more difficulty granularity to the DM. > having 3 death saves is too easy That just means that there's about a 60% chance of survival after being knocked unconscious **if the character is not attacked**. Any damage causes a failed death save, and crits (which proc systematically on melee attacks versus incapacitated targets) cause two. If an NPC really wants to kill a PC, a single melee attack on a downed PC reduces their odds of survival to only 21% and 2 attacks kills them outright. 5e is plenty deadly if you want it to be.
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
3rd Ed/3.5 was the last time the game was created by lovers of TTRPGs
@sirhanser3523
@sirhanser3523 Ай бұрын
I agree that I don't like the corporate side of it and how they seem only about profit. However, most of these issues are due to DM styles. For example, in my campaigns players have the real threat of dying. The NPCs will for sure attack a downed player to finish them off. In regards to the hp creep, just make the creature do a little more damage. I thought that the books, I can't remember which ones, always stated to feel free to homebrew how you want and change the game as you see fit. I really don't need it to be in print, but I guess some do. I played 1st edition in the early 80s and it was more tactics oriented. Combat is very tactics oriented in my campaigns and don't see how 5E doesn't allow this to not happen. Again I think it is how the DM wants their table to play. Personally, as a player I don't care as long as the table is run consistently and I know the rules for that table ahead of time. I appreciate your work you put into this and you bring up interesting points. You have gained a subscriber.
@kevinoneill376
@kevinoneill376 Ай бұрын
After a lot of discussion between myself and the other person who runs games in our group, we decided to do a test run of AD&D 2nd Ed. for the players. A number of them have only got into gaming in the last few years and their major exposure has been DnD 5e. The results after the first session: - the players felt that 2nd Ed. was more dangerous and had a better feel of risk versus reward. The upshot being that although they have had a couple of years of 5e, they want to dump it in favour of AD&D 2nd and their reasoning is very much the same as what you have said here.
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
Because there's DCC/MCC and Grimtooth's Museum of Death
@isaacmarx6277
@isaacmarx6277 Ай бұрын
One of the few times I died in 5e was when I almost purposefully killed my character in battle. And I was the only one to die in the supposedly deadly battle...
@doublelamed765
@doublelamed765 Ай бұрын
"...devoted to non-conformist, indie, and OSR roleplaying games" And that's when I subscribed
@LadyKjell
@LadyKjell Ай бұрын
You would love Shadowdark.
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
WotC invented MTG. Not Hasbro. Now, WotC is Hasbro. Hasbro is WotC. But it wasn't always so.
@sumdude4281
@sumdude4281 Ай бұрын
I have played and DM'd every edition with the exception of 4e. I find 5e the most difficult to DM. I've also noticed my players struggle to play their super powers as the characters advance, bogging down the game. 5e gives the players a ton of options that if I want to exclude, "takes a players fun away" and gets push back. Where as OSR gives me a foundation that I can bolt on cool stuff to "add/enhance fun for my players" that I feel fit my game world, tone, etc. and I can manage these how I see fit. In one case you are taking away someone's fun and int he other you are adding to it. Not to mention tracking all the options, super powers etc. of both players and monsters is just way too much.
@tbb4023
@tbb4023 Ай бұрын
I do not like D&D but this is unfair. The reason the mechanics do a poor job of being a storytelling game is just that D&D in not a storytelling game. We have watered down that term a lot. The distinction is simple. A storytelling game is one where each player has a lot of authorship over the world outside of his character. Players are allowed to invent facts and create their surroundings beyond the small mechanics allowing bits of this that are in every game more and more. What it is, is a game where players are not solely immersed in their characters (including metagaming) as their place as participants.
@tbb4023
@tbb4023 Ай бұрын
I personally would describe D&D as now being a game where groups are trying to act as if jointly making a novel with big bunches of it planned out in advance. It is lost on younger players how the arcs of their characters can evolve through emergent play of the DM setting challenges and the players confronting those challenges until everything emerges from the experience. D&D is less immersion centred and much less centred on emergent campaigns.
@chrisholmes436
@chrisholmes436 24 күн бұрын
I agree with you on nearly everything. I would only say that some of the problems with 5E began with AD&D and grew in later editions.
@StrinrathWorldofFantasyA-to3vh
@StrinrathWorldofFantasyA-to3vh 24 күн бұрын
That is cool. Were you thinking of 1E or 2E? Which bits?
@lamMeTV
@lamMeTV Ай бұрын
While designers are paid by word by WotC, Gygax's games are far, far worse. In anything Gygax writes there is a strong sense of "I dont care if you have fun, we do it THIS way." Even if it wasnt always GYGAX's way its still the wrong approach.
@dragondreams5503
@dragondreams5503 Ай бұрын
In the AD&D books? Yeah, he got pretty heavy handed about the rules in that era, but before AD&D and after he was booted from TSR, he was a lot more chill I think. Also, the "basic" line tended to keep the it's-your-game-do-what-you-want vibe, even during the AD&D era.
@numina0079
@numina0079 Ай бұрын
AD&D 1e was created because people wanted a 'codified' set of rules to play tournaments with. It's the reason why 1e was so heavy handed. 0e and B/X was more along the lines of "here's the fundamentals, do with it as you will".
@n.ludemann9199
@n.ludemann9199 Ай бұрын
Tales of the Valiant and shadowdark are 5eish and one can get a free version of black flag and shadowdark, so no risk... And there are some other clones. If you want an osr approach, give the new swords and Wizardry a try, or whitebox, lablord or Osric. I personally don't support dragonslayer and acks, for personal reasons, but if you don't mind politics, go for those and try them. Besides the D&d sphere, there are other great rpgs, like Basic Roleplaying by chaosium (call of Cthulhu, Runequest, Pendragon), Mythras (rq6) and open quest. The Dark Eye, a german rpg available in English. Swords of cepheus, based on Traveller, Rolemaster has a new edition, Rmu, and there is a clone called against the darkmaster. There are many more options, check out Exalted by Onyx Path for example
@abyssaldragonslayer4389
@abyssaldragonslayer4389 Ай бұрын
I know it's more popular right now to try to get people to return to D&D 2e or play other games. While there's a lot of things I like about 2e, I still prefer D&D 3.5 and that's the edition I play to this day, along with Pathfinder 1e. I'm surprised that more people don't talk about 3.5 these days...
@METALGEARMATRIX
@METALGEARMATRIX Ай бұрын
Right? Its like everyone forgot the system that ruled the space before 5e
@kontrarien5721
@kontrarien5721 Ай бұрын
I genuinely enjoyed 3.5, but just don't have the time and energy for it anymore. Currently running OSE for complete newbies and we're having a great time.
@abyssaldragonslayer4389
@abyssaldragonslayer4389 Ай бұрын
@@kontrarien5721 Glad to hear!
@cloud5buster
@cloud5buster Ай бұрын
Ugh. D&D 2 through 3.5 are what made my tabletop switch to GURPS in the '90s.
@METALGEARMATRIX
@METALGEARMATRIX Ай бұрын
@@cloud5buster I could never get into GURPS personally. Too generic
@nonya9120
@nonya9120 16 күн бұрын
Agreed on the "story telling". I started in the 70s, ya pre d&d. The story for us was the one told at the table through play, we discovered it through play. It was about war, conflict, exploration and conquest. All overshadowed by the desire to survive. No offense to anyone, "story games" bore the heck out of me. The modern table strikes me more as community theater at the dinning room table. Not really my thing.
@DarkerDelve
@DarkerDelve Ай бұрын
I am an OSR guy first. I have and play OSE Advanced, C&C, Dragonslayer etc. For fun, over the last while I have been trying to see if I can OSR-ize 5e. So far I am loving what I've done. It seems it is very possible, and so I may even play it on and off.
@dragondreams5503
@dragondreams5503 Ай бұрын
Anything to share about what you've done? It seems like there are several things that can be converted to d20 system: ascending AC, thief abilities, Cleric turn undead, etc. Do you use ability score based saving throws with DC's or do you use classic saving throws?
@DarkerDelve
@DarkerDelve Ай бұрын
@@dragondreams5503 I don't do anything to change the core 5e system. So Saving Throws, classes, races and combat works the same as normal 5e. It's more about what I allow or don't allow, with a few changes to certain things. I'll give some examples of where my head is currently at. No Feats. That alone is huge. I ban some spells. Counterspell, Healing Word, Goodberry ( I want Pc's to forage ), as a few examples, are gone, and there will be more as I like a low/rare magic world. Light spell is gone, because I want exploration to be done with torches and lanterns. But that's a personal world thing. At character creation, players roll 3d6, 7 times. Apply 6 of those 7 to attributes as desired. No attribute can be higher than 18 ever, without magic. Also no attribute increase every 4 levels. No backgrounds, but players can take 2 tool profs and 2 skill profs. No Death Saves. Now you could just say dead at 0 hp and be done with it. However I'm going work it like this. Whatever your class hit die type is, is how far into the negatives you can still be alive. So a Wizard for example uses a d6, therefore they can live up to - 6 hp. At - 7 they die. 0 hp is unconscious but stable. At - 1 hp you lose 1 hp per round until you die. Coming up from 0 hp or lower cause 1 level of exhaustion. I don't like the exhaustion table as is, so I'll be changing that. Level 1 exhaustion will probably be - 1 to all rolls and 5' less move speed. Level 2 exhaustion will probably be - 2 to all rolls and - 10' less move speed etc. Max hp at level 1. Level 2 on hp must be rolled. Will allow rerolls for 1's, and allow fighters, barbarian, ranger and paladin to reroll a 1 or 2. For now I am only allowing elves, dwarves and halflings. Want to play a barbarian? No problem, you can only be a berserker. Thief and assassin for rogue. Hunter for ranger. Devotion for paladin, although I may allow vengeance as well. Clerics can only be the Life subclass, and can only use blunt weapons. I allow them to use martial weapons so they can use warhammer etc. I'm not allowing bards or monks, for now. Only fiend warlocks, and I'll allow shadow sorcerer as it suits my dark world. You can even drop skills in 5e and there are options in the DMG for doing just that, on page 263. You can also drop all passive checks, although I'm thinking I'll use it for hiding/stealth only. Also, all of the banned spells and feats can be given out as consumable magic items. So sure, a player might have access to counterspell, or healing word should they find a wand with a charge or 2 of them. Slower leveling. For levels 1 to 4 I may double the amount of xp needed. Level 5 plus, I may triple it. I won't be using the 5e experience system. I don't think I like milestone either, so possibly 1gp = 1 xp. I haven't worked that out yet. I also use a different initiative system and it allows for rolling every round. And things like how an evocation wizard can " sculpt spells, " so that the wizard can mold a fireball around friendly pc's in battle, so that they take less or no damage? Not happening. Gone. I'm also not allowing Divination wizards. I just personally don't want to deal with them. I'll be using Healer Kit Dependency and Slow Natural Healing. DMG p. 266, 267. I'm considering the Massive Damage rule on page 273, DMG. That might be overkill, so we'll see. I'll probably be using the Item-Based Encumbrance rules, from Carcass Crawler 2. The OSE Zine. I'll likely also be keeping track of time in the dungeon for the purpose of torches/lanterns and wandering monsters.10 mins to search a room, a combat etc, as is standard in OSE. Also the OSE reaction table and morale. Seems to me that many people don't know or remember that there are Morale rules in the 5e DMG, p 273. I haven't covered everything but I have covered the main stuff I think. Bottom line is 5e is more like OSR play and pretty deadly, with what I've discussed above. There still is a few things I am working out, but I am happy so far.
@kontrarien5721
@kontrarien5721 Ай бұрын
OSE Advanced FTW! Recently got back into the hobby after a much- longer-than-I-realized hiatus and have been running for a bunch of newbies. It's been great.
@DarkerDelve
@DarkerDelve Ай бұрын
Sure I can give some examples. I don't change the core game at all. Most things I do are pretty simple actually, but when you add it all up, the result is 5e OSR style. Might be a bit long, but maybe someone will find this useful, so here it goes. Characters: abilities between 3-18, and can only be higher than 18 with magic. Roll 3d6 7 times, pick best 6 and arrange as desired. Apply racial bonuses normally. No attribute increases every 4 levels either. Max hp at level one. From level 2 on you roll for hp. You can reroll 1's. I also allow fighters, rangers, barbarians and paladins to reroll a 2. For now I'm not allowing Bard or Monk, but that's for my own personal world reasons. No magical subclasses. So no arcane tricksters or eldritch knights etc. For barbarian, berserker only, rogue thief or assassin, fighter champion or battle master, paladins devotion and I will allow vengeance. Personally I'm not allowing divination wizards. I just don't want to deal with them. Only Life Clerics allowed and they can only use blunt weapons. For this, I allow them to use martial weapons, so they can use warhammer etc. Also, evocation wizards can not " Sculpt Spells, " such as casting fireball into the battle in which the pc's are fighting and they take half or no damage. Silliness like that, and any other similar stuff that may come up, is simply gone from the game. Races: I'm only allowing Elf, Dwarf, Halfling and Human, for now. It's a personal world choice really. Slower leveling: From levels 1 to 4, double the normal xp required to level. 5 onward, triple the xp. I'm not playing published adventures, so this is easy. Also not using the standard 5e xp system. Maybe some type of milestone system or even xp for gold. I haven't worked that out as of yet. Feats: don't use them. This alone is huge for bringing character power levels down to reality. I may give consumable items, such as a wand with a charge or 2 of ( insert feat name ) to use, and then the wand turns to dust. No Backgrounds: At least not as far as picking one from the PH goes. They do get to pick 2 skill and tool profiencies. Banned Spells: Counterspell, Healing Word are gone and probably others as well, but those are the first 2. I won't allow Goodberry and spells like it because I want foraging to be a thing. No divination spells as I said above. Any banned spell may be found as a consumable with a charge or 2, similar to feats. I use Slow Natural Healing and Healers Kit Dependency from DMG p. 266, 267. Multiclassing: Not allowing it for the time being. Possibly some level of it later on. The idea of dipping makes my stomach ache. Dip into this class, dip into that class. No thanks. Encumbrance: I'll be using the awesome, Item-Based Encumbrance rules found in Carcass Crawler 2. It's the OSE-zine for those who don't know. Skills: It's entirely possible to remove them from the game, and the 5e DMG p. 263, in fact offers 3 ways you can do this. I like the first one, " Ability Check Proficiency. " Also you can simply drop passive checks, although I will use it for purposes of hiding/stealth only. So no auto-detecting traps or secret doors. In general, I do telegraph that kind of stuff, if I feel it makes sense in the moment. Death: No death saves, although I feel that system is not necessarily that bad. You could say dead at 0 hp and be done with it, however I'm using my own system. What ever your class hit die type is, is how far into the negatives you can live. For example a wizard has a d6 hit die, so they can live until - 6. At - 7 you die. At 0 hp you are unconscious but stable. From - 1 to - 6, as for our wizard, you lose 1 hp per round until you are stabilized from a party member or die. And when you come up from 0 hp or less, go ahead and take a level of Exhaustion. Actually, I'll be changing the Exhaustion table as well. I also use a different initiative system. It allows for rolling every round. There are Massive Damage rules in the DMG p. 273, for extra deadly goodness, but I'm feeling it might be overkill. It would definitely be the case for levels 1 to 4. I just want to point out that it's there. There are Morale rules, DMG p. 273. I'll also be using the standard b/x ( OSE) monster reaction table. Finally, I'll be keeping track of turns in the dungeon, as per b/x, for torches/lanterns, searching, wandering monsters etc. There's more, but this should help someone who's interested, in heading down the path to making 5e more fun to play if OSR is your thing.
@DarkerDelve
@DarkerDelve Ай бұрын
@@kontrarien5721 I've recently switched from OSE Advanced to Dragonslayer, which was recently released. It's basically an updated version of B/X OSE Advanced. Combat is a bit more modern. Clerics can only turn undead 3 times a day, and can't auto-turn skeletons until level 4. I prefer that. The Monk is not a martial artist. It's basically like Friar Tuck and is a master of the quarterstaff. Very cool. The art is great to downright awesome, with many TSR era artists. The cover is by Jeff Easley for example. Overall great game. But yeah, I'll still play OSE as well.
@williamdistefano5698
@williamdistefano5698 Ай бұрын
I can't help but feel this aĺ came from some campaign where a player was like "my half-orc is half dwarf" ".
@michaelmullenfiddler
@michaelmullenfiddler Ай бұрын
You want old school games that are d20 based, well designed, etc. Um, I think there are alot of those...
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
I've already decided. DCC/MCC or Shadowdark. There's always 3.5 and that can be played extremely deadly. Just don't pay attention to CR. CR is bunch of B.S. Great vid!
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
Watching Ed Greenwood's channel has me wanting to play 2nd Ed AD&D & 2nd Ed Forgotten Realms again. Time of Troubles. The Zhentarim. Not the 5E version. Spellplague is B.S. There were already 3 eras in the Realms. We didn't need anymore. You can play before, during or after The Time of Troubles. After that, they started altering the core of the setting. It also disgusts me.
@Nephilim225
@Nephilim225 Ай бұрын
I find I am looking at Nimble to run it as combat is so slow and maybe add some bits from Hardcore mode to make it more deadly and the heroes not overpowered.
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
As far as D&D, I gave up on it in the 3.5 era. When Hasbro bought WotC is when the changes began. WotC was a great company until Hasbro moved in. I was there bro. I'm 40 years old.
@swordsnstones
@swordsnstones Ай бұрын
well personal plug if i may, i run Swords 'n' Stones. yes my own game, which i feel is a nice comfort zone my flavour of an OSR. I began with ADND in 1980 until '92, came back to ttrpgs in 2022, the sheer amount of rpg games almost crushed me. Had a look at 5E and went uh, nah, don't want to be a super hero. PC should die if they make poor choices and HP diminish below zero. just my opinion of course. Come check us out if yer curious.
@andrewlustfield6079
@andrewlustfield6079 Ай бұрын
I'm actually going to disagree with two of the main thrusts of the video. D&D or AD&D uses abstract game mechanics that are out of place in a simulation. Armor Class and hit points are both abstractions that would be out of place in a simulation game--these are just two examples of having abstract mechanics vs simulation mechanics. What I think you're recoiling at is the kinds of characters 5e and even 3rd edition's break with the more grounded characters of previous editions, and the characters that come out of later editions feel like the belong in a video game or in an anime series rather than being rooted in heroic fantasy or classic sword and sorcery or in something out of myth and legend. It's the difference between pixelated characters and live action characters. (It's the second reason why I didn't make the shift to 3rd edition--my first was I had all the books from first and 2nd edition, so why did I need to buy the same game again?) What they lose in the grounded feel of previous editions, they try to make up for in elaborate backstories & distinct personalities out of the gate instead of letting those personalities emerge through game play. Critical role has introduced, more broadly, a level of play acting at tables than was generally seen in previous editions, though that still existed. If you wound up with a theater major in your gaming group, which I did in the mid and late 90s--that was never absent. I'm not saying that's necessarily a bad thing--though it still wasn't the main focus of the game. So in 5e, every character needs to have a reason to adventure beyond seeking fame and fortune or that it's better that shoveling pig shit for the rest of your life. If that is your thrust, I whole heatedly agree. As far as story telling goes--again I disagree with the basic premise. Even before the Hickman revolution that started with the Desert of Desolation series I-3--I-5 there were plenty of story elements in the game--though the story were all very simple, White Plume Mountain is just one example, as was N1 Against the Cult of the Reptile God. The Temple of Elemental Evil, Slave lords series and G 1-3/D 1-3/Q1 series all had at the very least a running theme if not a full blown story behind them. While simple, there was a clear story there. In many ways, I think I-6 Ravenloft is as close to a perfect module I've seen yet. Its rich enough and substantial enough to really bite into, and has plenty of sizzle to the steak. And it follows what a writer friend of mine called the miniskirt principal--long enough to cover the topic and short enough to maintain interest. In home brew campaign worlds, the amount of story elements always varied from table to table. The difference between those type of stories in the game and the modern style of play, is that the stories presented in older modules were not dependent on any one character surviving the adventure. Modern styles of play are largely dependent on that---when you create a character with a fully realized back story there's an expectation that you will survive to see the quest through to the end. I think that's both a narrative problem and a problem for basic game play. As Tracy Hickman put it, "there's nothing more boring than just grinding through experience to get to the next level with no sense of mortal peril." There isn't the same sandbox style to play as there used to be--though in the 80's, at least for younger players like me at the time, this largely amounted to hopping from module to module. As for starting hit points and hit dice--that's more of a quibble than anything--going from a D8 for fighters to a D12 it's an average of +2 per level. So I don't find that especially offensive. Even at first level--that just means you add three orcs to the encounter and you've accounted for the hit point bump.
@dragondreams5503
@dragondreams5503 Ай бұрын
Ah, okay. I appreciate your well reasoned response, and I respect your opinion :). I have nothing against adventures that have stories, or roleplaying. Yeah, I played a bunch of 2e back in the 90's and there was a ton of roleplaying. 5e just feels to me like it's only about story-gaming.
@andrewlustfield6079
@andrewlustfield6079 Ай бұрын
@@dragondreams5503I'll agree with that---in modern play, the story and the character's place in the story is all important. That's why they are so hard to kill. Too much emphasis is placed on the initial characters in the "narrative." In older editions and in older styles of play---we had stories, but the stories didn't depend on any one character. If your character didn't make it--and it could be due to simple dumb luck from a failed saving throw--the story continued and you rolled up a new character. 5e has a much more top down approach to the emergent stories and continuity of play we grew up with--and that misplaced emphasis really does screw up the game part of the game.
@helixxharpell
@helixxharpell Ай бұрын
Im surprised that 6 mins in, you havent used the video game comparison yet. The corporate suits dont want a storytelling game. They want to latch onto the video game players & use the brand to cross over into that demographic. For anyone who's been involved in the game for multiple decades (or a marketing expert) its obvious what the suits are doing. With the popularity of Balder's Gate 3 skyrocketing this strategy has become obvious.
@helixxharpell
@helixxharpell Ай бұрын
Ok. You made the comparison 11 mins in. 😊 apologies. I would counter that it takes experienced DMs to immediately make 5e into a storytelling game. New DMs may get caught in this rules mechanics trap. For our new world setting of Khor The World of Many Portals, (Kickstarter in 2025) WE ARE GETTING BACK TO THESE STORYTELLING ROOTS. 😊 and.. We have our own rules that will help bridge new DMs to the setting and the game. We're trying to bridge old-school & new school. WHY? Because we're small and we want TTRPGs to Thrive!
@archivis
@archivis Ай бұрын
nerfed bonsters
@cloud5buster
@cloud5buster Ай бұрын
Honestly, I think 5e solves a lot of problems that have existed since the Gygax era. Pathfinder, meanwhile, is so inconsistent, complicated and inconsistently patched-together that it just annoys me. In certain classes, it takes a spreadsheet (or Roll20 automation) for me to figure out what my overall AC is supposed to be as it is modified by different spells in combat. It's not that there aren't better systems -- I think GURPS is much better, but 5e is a pretty nice system that does a fair job of giving a lot of variety without making the mechanics over-complicated.
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
It just doesn't seem like Hasbro had much effect on WoTC until 4th Ed. came out. The problem is that the newer Editions are being penned by a video game generation. Not a wargaming generation. D&D was meant to be created by the "in-betweeners" of those two minds of thinking. An RPG cannot be designed by a video game designer, nor can it be fesigned by a wargame designer. It has to be made by an RPG designer. Rules are only ever guidelines. The video game generation will never fully comprehend this. Hence PF2 & 5E. Rules for EVERYTHING. It can never be true D&D.
@n.ludemann9199
@n.ludemann9199 Ай бұрын
Wrong question. It should be why not wotc /Hasbro... 5e can be fine if it's by a different company
@isaacmarx6277
@isaacmarx6277 Ай бұрын
Definitively no, the game is terrible or at least flawed enough that it is not worth houseruling it
@n.ludemann9199
@n.ludemann9199 Ай бұрын
@@isaacmarx6277 I agree if it comes to the massive overgrown megastarter-set it has become. Take the free to download Basic rules, Black Flagg (also available for free) or the free PDF of Shadowdark, and you get 5e-ish games which are a good introduction into the hobby. Many people don't care for alternatives, they only see D&D because it has become the most widespread game. You can catch them exactly at the moment, when the Starter Set, Essentials Kit or the free Basic Rules are "finished". Don't get me wrong, I will not spend ANY money on WotC-5e-products at all. I keep my core-books for reference and becaus my daughter plays it with her friends. But I already planted the seed, when I DMed 1e for those kids. All of them got a copy of Fantastic Medieval Adventure Game (which cost 3.50EUR back then...) and they started playing this. Ease of play, encouraging real roleplaying, creativity and fantastic heroism. They were all: Oh that is so much easier and we have freedom in everything - without those 10billions of rules. It nortured their imagination. I gave my kid a Swords&Wizardry Core book last month, now they are enjoying this... But: If you want catch mice, use cheese... My daughter plays D&D for 7 years now, and she was 10. She knows Oe, 1e, 2e, Basic, The Dark Eye (a german P&P game) in various editions and LARP. She is a DM now for 3 years, and she and her friends are exploring a multitude of different games. One started DMing 3e after she got the Core Books from me. And they are exploring different genres now, my daugther has created a grimdark clockwork-punk gameworld since last christmas and her notes are fun to read. I like her approach. But all those kids would not be playing without the introduction via 5e (the essentials kit which I gave my daughter...) I am not defending the shortcomings of 5e, but I also do not have to agree with the creator of the game. I won't support The Dark Enemy from the Coast anymore, but I will use my tools to get people into playing Old School systems and classic style games...
@EmptyKingdoms
@EmptyKingdoms Ай бұрын
Dude, play Target20-like. It just converts everything about THAC0 and such into one elegant rule. Really, the OSR side of KZfaq should discuss these ideas more frequently (Target20, that is).
@cobinizer
@cobinizer Ай бұрын
If you are looking for "realism" in fantasy TTRPGs, D&D is not the game you want.
@Joshuazx
@Joshuazx 27 күн бұрын
I like your list. It's helped me to organize some of my own thoughts on why I don't like 5e. 1. "Corporate" is not bad in and of itself, it's THIS corporation that I disagree with. The edge of D&D is gone because of them, and I agree that they don't appear to care for the hobby or their customers. 2. Too easy. Agreed. You can mathematically show how some monsters just don't have a chance against player characters. This is why they don't publish the match of their challenge rating (or CR) system. 3. Story-Telling is a playstyle. I blame Critical Role for the oversaturation of the story-telling playstyle, not 5e. 4. Rulings over rules to me means a rules-lite game that relies on GM rulings in the absence of rules or clear rules. 5e has too many rules I don't like and would like to play without, like furries, skills, monks, and charisma checks to have a conversation. 5. Too much like a Computer Game? Video games are a medium of art with their own limitations and conventions, like needing to follow a script, having overly designed character builds, a huge catalogue of player options, HIGH HP, and an emphasis on game balance. I don't like that some of these computer game-y ideas are prevalent in my table top RPGs either. One of the advantages of paper and pencil RPGs is DIY! Why are people buying supplemental books when they can just DIY? I don't know. I have my fair share of books I don't need.
@Valkyrja90
@Valkyrja90 Ай бұрын
I agree with most of the video, except the rulings over rules thing. I realy don't trust the GM common sense, when i was a kid (around 12 years old) the GM kept doing unrealistic rulings just to kill my character. xD Got traumatize.
@drunkendelver1966
@drunkendelver1966 Ай бұрын
I'm sorry you had a bad experience with the game. To be fair, you and your group were all kids back then. Kids don't usually have great common sense, and some players (even today) erroneously see RPGs as a competitive thing. Rulings over rules can work, and does for plenty of groups. The one thing I can suggest is just try it. Maybe run an OSR retroclone yourself (White Box and Basic Fantasy are great ones to start with) and just try making some house rules during the game to cover what they purposefully left vague for that reason. Be the GM you would want to play with.
@Valkyrja90
@Valkyrja90 Ай бұрын
@@drunkendelver1966 Yes that was 2nd ed and we were all kids. This is why 3rd edition is the edition I have the most good memories about. Because I got the books for myself and started GMing, and I wouldn't run it like a combo master story telling game. I did still run it like a simulation game, just with more rigid rules, it worked wonderfully. But 4th and 5th is just trash, they went full on story telling game for those.
@dragondreams5503
@dragondreams5503 Ай бұрын
@@drunkendelver1966 Thanks! You actually said pretty much everything I wanted to say in response. Well put!
@dragondreams5503
@dragondreams5503 Ай бұрын
Sounds like you had a bad GM (and there's also the kid factor). Bad GM's suck :( In fact, maybe I should do a video on the ethics of house-ruling, because I think it's really wrong for the GM to try to kill the characters. I've had bad experiences, myself :(. I still believe in rulings over rules, though, because, to me, that's at the heart of TTRPG's. I want to be in a game that more-or-less makes sense and feels "realistic" (even though neither magic nor vague systems like HP and AC are realistic). Rulings over rules, house rules, etc. go a long way to accomplishing that for me. But, yeah, you definitely have to have an ethical GM you can trust. What I try to do is (1) tell my players beforehand how I'll rule and see if they still want to do it, (2) be consistent about my rulings and, (3) ask my players to hold me accountable. Case in point, my players realized that the people who made the dungeon had setup a spiraling dead-end to be a place to get ambushed by skeletons. I was tired, and it was toward the end of the session, so I asked for a surprise role. One of my players called me on that and pointed out that they had realized what was going on, so I didn't require it. I won't go their way all the time, or let people fast-talk me into anything, but I will be swayed if I think it's the right thing for the table.
@Valkyrja90
@Valkyrja90 Ай бұрын
@@dragondreams5503 yeah, everyone says that. But I keep having bad experiences with GMs that don't follow the rules. But now a days is more like metagaming in favor of the players, which I also consider not fun. But that comes from the storytelling culture I suppose.
@JohnEllis-vq1lj
@JohnEllis-vq1lj 19 күн бұрын
Just adding my opinion here: let's get away from d20 systems altogether! No matter how you "fix" 5e, it's still a d20 system. If you look at dice stats, no matter how you cut it, d20 systems are waaay too swingy, too random, to facilitate real role-playing/storytelling. As long as you have a 1-20 range on rolls and your mods are in the +1 to +10 (rare) range, 2/3 of your outcomes are dependent on the roll. Yikes! How can you role-play effectively if outcomes are that random? d6s, dice pools, d12 systems, if the mods are managed properly, offer a better way. Even Daggerheart's 2d12 system is better (although I'm not a super fan of the system as a whole). With these types (not d20), so much more emphasis can be placed on character skill and experience - thus encouraging RP and storytelling. As I'm finding with my own system (d12 +dF) many players love the RP! Of course, min-maxxers and power players will always gravitate toward the complex systems, but even they are (whether they realize it or not) trying to offset the super-randomness of a d20 system. Just sayin'...
@the_beast_among_sheep
@the_beast_among_sheep Ай бұрын
Goodman Games cares bro. Screw.WotC and Hasbro.
@OGPedXing
@OGPedXing 24 күн бұрын
Skill issue. All the things you mention are not inherent flaws of the system.
@Necroes
@Necroes Ай бұрын
You know how I can tell when you're wrong? When your mouth is open.
@kontrarien5721
@kontrarien5721 Ай бұрын
How very clever.
@Necroes
@Necroes Ай бұрын
@@kontrarien5721 Snide remarks aside, this video is a TTRPG hipster complaining that the most popular TTRPG is too mainstream. That's it, that's the video.
@fred_derf
@fred_derf Ай бұрын
Your "too corporate" complaint is inane. A game is good or not good regardless of who creates / publishes it.
@spimpsmacker6422
@spimpsmacker6422 Ай бұрын
I think it being anywhere remotely associated with Wizards of the Coast is enough to tell you that you shouldn't endorse it. Personally I find it really obnoxious how stale and normie-friendly the game has become, the whole appeal of DnD was that there was not much else like it, now it's become whitewashed like everything else mainstream.
@RavenloftLore
@RavenloftLore Ай бұрын
That's a great conclusion about them purchasing DnD to turn it into their failed story telling game. For me nothing beats Ravenloft Nice work.
@nobody342
@nobody342 Ай бұрын
I am a 1e DM in a small town, out town recently got a small gamestore and they are playing 5e, I offered to DM a 1e game with Miniatures and 3d printed dungeon tiles, and the 5e player/store owner ran me out of the store! after playing 5e with them for a couple months before the kicked me out, i can truly say that all the bad things that people on the internet say about 5e are true, only its worse then most people say. Everyone shake a perception check .... what a horrible game! You killed a goblin, everyone gets enough xp to go up a level, arg!!!! what a boring game!!!!
@MrBsberzerker
@MrBsberzerker Ай бұрын
No Ascending AC is bad, Descending is better.
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