Why Some 1-Ups Don't Flicker Before Disappearing

  Рет қаралды 472,372

pannenkoek2012

pannenkoek2012

Күн бұрын

I explain why some 1-ups don't flicker before disappearing.
Thanks to the following people for making this possible:
➤ miftasee, for drawing the picture of the arrows (www.fiverr.com/miftasee)
➤ CadBrad, for cleaning up the audio ( / cadbrad )
If you like my content and want to support me, please consider becoming a member of my channel.

Пікірлер: 1 200
@TheOriginalNotch
@TheOriginalNotch 11 ай бұрын
wow! playing this as a kid i always oscillated 3000 units away from that 1-up so i never knew it didn't flicker! thanks for blowing my mind❤
@PsychorGames
@PsychorGames 11 ай бұрын
You just made me lol out loud.
@Supernoxus
@Supernoxus 11 ай бұрын
That destroyed me. Rip in peace.
@MakerManX
@MakerManX 11 ай бұрын
​@@PsychorGames lolol
@TheNadnerb
@TheNadnerb 11 ай бұрын
You are a true soldier 🫡
@allahdoesnotexist3823
@allahdoesnotexist3823 11 ай бұрын
Yes same but I played blindfolded so still didn't know what flickering actually was.
@SirBrandonKing
@SirBrandonKing 11 ай бұрын
Imagine being commissioned by Pannenkoek to draw art of heartfelt arrows. Every artist's dream.
@Ken.-
@Ken.- 11 ай бұрын
It was probably DALL-E
@zahrannahyan9666
@zahrannahyan9666 11 ай бұрын
​@@Ken.- there are credits for the artist in the description
@PGerman.
@PGerman. 2 ай бұрын
Arrow Yuri
@Tlaloc1
@Tlaloc1 22 күн бұрын
@@PGerman. arrow yuri
@OutbackCatgirl
@OutbackCatgirl 19 күн бұрын
​@@Ken.-naff off lol
@ForteGX
@ForteGX 11 ай бұрын
I love how when the 1up looks back at mario while flickering it is actually different frames and not the same frame toggled
@TheJinxCast
@TheJinxCast 11 ай бұрын
Nice pfp karenchad
@jumponeverything
@jumponeverything 11 ай бұрын
And that he uses the low poly Mario model because of how far away he is
@ForteGX
@ForteGX 11 ай бұрын
@@Pixiuchu AYAYA! AYAYA!
@youmukonpaku7661
@youmukonpaku7661 11 ай бұрын
@@ForteGX S-Stop...
@supersophisticated9943
@supersophisticated9943 11 ай бұрын
@@ForteGX AYAYA!!
@Z10ZeeTen
@Z10ZeeTen 11 ай бұрын
I'm absolutely loving this new era of pannenkoek with silly goofy commentary and editing it was so worth the wait
@blueyosh43
@blueyosh43 11 ай бұрын
He's always had a bit of humor in his narration.
@Archer690Channel
@Archer690Channel 11 ай бұрын
watch for the rolling rocks narrated had tons of memes tho
@sinklar7946
@sinklar7946 11 ай бұрын
@@Archer690Channel I'm just happy that he actually seems to be happy this time around, as I know the WFRR video spiraled him into a horrible depression due to the sheer scope of it at the time.
@seeforkat
@seeforkat 11 ай бұрын
I'm glad he's embracing the memes.
@clouds-rb9xt
@clouds-rb9xt 11 ай бұрын
@@sinklar7946 A horrible depression? I'm aware there was some document but I don't remember anything like that. Why'd he get depressed? I'm aware he probably suffered from anxiety but the feedback was overwhelmingly positive. It's a shame he took it that way, because he really does have a wonderful community. Perhaps the jokes just stressed him out? I dunno, I'm not him.
@tigerlily603
@tigerlily603 11 ай бұрын
truly a heartwarming story. i hope the grey arrow and blue arrow can put their differences behind them and finally come together as one.
@michalswag
@michalswag 11 ай бұрын
hi lily
@CompleteBSRecords
@CompleteBSRecords 11 ай бұрын
it's red tho edit: nvm, why is this entire comment section on crack
@michalswag
@michalswag 11 ай бұрын
keep watching
@tigerlily603
@tigerlily603 11 ай бұрын
@@michalswag hi michał!
@somethingtheoneandonly
@somethingtheoneandonly 10 ай бұрын
​@@tigerlily603hi lily!!!
@whatshisface8845
@whatshisface8845 11 ай бұрын
Words cannot describe how much I've missed your videos, Pannen. Your watch for rolling rocks video is what made me interested in computers, programming and speed-running. It completely blew my mind, I didn't think doing something like that was possible in a video game. I regard it as one of the greatest videos on the internet. Thank you.
@koth_harvest_final
@koth_harvest_final 11 ай бұрын
good profile picture
@QuinnActually
@QuinnActually 11 ай бұрын
he's still got UncommentatedPannen, and was uploading QUITE regularly there for most of his absence here
@myshareofthesidewalk
@myshareofthesidewalk 11 ай бұрын
he’s been easily accessible online for YEARS.
@Amer2703
@Amer2703 11 ай бұрын
He uploads shorts pretty often
@Chickenatron
@Chickenatron 11 ай бұрын
give the guy a break he doesnt want to be held to that bar all the time
@hanss6983
@hanss6983 5 ай бұрын
how do I turn on my dad's rendering
@FilthyPitDog
@FilthyPitDog 3 ай бұрын
Nice
@NoNameAtAll2
@NoNameAtAll2 22 күн бұрын
just get closer than 3000 units
@verticalquack
@verticalquack 22 күн бұрын
I think you need to drop the baby penguin off of the map.
@marcelinehvh
@marcelinehvh 21 күн бұрын
Try getting a 100 coin star
@cypher686
@cypher686 20 күн бұрын
Not worth it. My dad was a lying cheat that broke our family completely. Ruined my life, my fiancés parents didn’t want their daughter to marry into my family because of it, so I ended up losing her, couldn’t concentrate with my PG exams as all this happened in the few months before exam, lost my job as I didn’t pass my exams, had to sell my home as mortgage payments were too high and now I’m starting again. So yeah, had rendering been off the whole time, I wouldn’t have had to deal with all this shit
@DanHassan
@DanHassan 11 ай бұрын
I think in the Goomba and Bully examples, activeness has an effect on the movement of the enemy. When the Goomba becomes inactive the spot it was in will be the spot it reappears in when becoming active again. Whereas the Bully becomes invisible it looks like it continues along the path it was taking and reappears in a new spot when becoming visible again.
@YOEL_44
@YOEL_44 11 ай бұрын
Well yeah, that's what activeness means, when it's not active it's not doing anything, just waiting. On the other hand visibility is just a graphics effect, you don't see it, while it's still doing things and you can also interact with it.
@Vallam23
@Vallam23 11 ай бұрын
this might actually be why they programmed the 1UPs that way. since they don't disappear until they hit a wall you could theoretically spawn one and like, save it for later by leaving its rendering radius if it was using activeness. maybe play testers were confused when the 1UP would run away, disappear, and then reappear when they got closer no matter how much time had elapsed.
@fuzbuzz00
@fuzbuzz00 11 ай бұрын
​@@Vallam23 that's not exactly how it works though. If so, then the trick at the end to make the 1up flicker wouldn't work, and the scuttlebug raising technique wouldn't work the way it does either. I think what we're seeing in these cases is specific to the object being rendered. I.e. I think the goomba code is tied to its spawner's draw distance, while the bullies are independent. I'm not 100% sure of this though
@Vallam23
@Vallam23 11 ай бұрын
@@fuzbuzz00 good point! I should just assume that if pannen leaves out a detail then it must not be true lol
@frogmoss10
@frogmoss10 11 ай бұрын
@@fuzbuzz00 While goombas do use their spawners to determine activeness (I think), there's a counterexample within the video: the box, which uses a distance activeness trigger from the object rather than it's spawn. It'd be weird if you carried it halfway across the map and it suddenly vanished. Not to mention glitchy, considering this is the trigger for cloning.
@MofoMan2000
@MofoMan2000 11 ай бұрын
I think the one thing you missed in this was explaining what exactly "visibility" controls in the game versus "activeness". I think the better way to think of this is: visibility only toggles rendering, while activeness toggles all behaviors, which includes rendering.
@airhead3409
@airhead3409 11 ай бұрын
I felt like the comparison with the bully vs goomba illustrated that pretty well but maybe he could emphasised more that one keeps moving even while invisible while the other one doesn't.
@zacharymogel9500
@zacharymogel9500 11 ай бұрын
@@airhead3409like the bully still moves around, the player just can’t see it. The goomba stops in place while it’s inactive
@Chocomint_Queen
@Chocomint_Queen 11 ай бұрын
@@zacharymogel9500 Are you.. sure? The goomba literally changes direction while inactive.
@DjAmaratziOfficial
@DjAmaratziOfficial 11 ай бұрын
I think the reason why they don't target activeness either is so you can pick them up in the frames where they are invisible and flickering, even though it doesn't work, then that's probably the intention.
@Henrix1998
@Henrix1998 11 ай бұрын
This video is definitely heavy in entertainment and not raw info
@nate3487
@nate3487 7 ай бұрын
Honestly that drawing of the two arrows made it all worthwhile.
@NathanielBandy
@NathanielBandy 11 ай бұрын
It's incredible that we're STILL learning new things about this game, despite how much we already know
@blossomajc
@blossomajc 11 ай бұрын
Yea, so cool right!
@leftysheppey
@leftysheppey 11 ай бұрын
I think its crazy about how this game we're still learning so much about, when this is one of the most researched games of all time. Imagine how in depth other games are, but they're just not popular games. Wild times.
@lombre9149
@lombre9149 11 ай бұрын
pannen already knew everything he is just bestowing knowledge slowly so that we can understand its magnificence
@DavideoGames641
@DavideoGames641 11 ай бұрын
For me the craziest thing ever in this game was that we discovered Luigi's files EXACTLY 24 years and 01 month. The legend was real (kinda)!
@lancesleeps
@lancesleeps 11 ай бұрын
Hold up, ain’t you Nathaniel B?
@ThatPoppy_
@ThatPoppy_ 11 ай бұрын
Thanks to pannenkoek for fullfilling the flickering wish of the 1-up, you're truly a hero.
@L1N3R1D3R
@L1N3R1D3R 11 ай бұрын
pannenkoek's return in 2023 was a surprise, to be sure, but a welcome one
@Schimnesthai
@Schimnesthai 11 ай бұрын
This is the comment i wish i had made first
@acorngnome
@acorngnome 11 ай бұрын
​@@Schimnesthai Steal it. (JK)
@AstraParfait
@AstraParfait 11 ай бұрын
its awesome to see that he feels comfortable doing commentated videos again tbh
@xpizzapx
@xpizzapx 11 ай бұрын
He's been making shorts for a while
@applechoco483
@applechoco483 11 ай бұрын
Don't forget the uncommentated channel! That's where all the cool new ABC strats go!
@GLUBSCHI
@GLUBSCHI 11 ай бұрын
Pannenkoek returning has to be one of the highlights of 2023
@Grushmycoc
@Grushmycoc 11 ай бұрын
Nah
@Bruh-zx2mc
@Bruh-zx2mc 11 ай бұрын
@@Grushmycoc Wrong
@nohintshere
@nohintshere 20 күн бұрын
and of 2024
@EclipseZer0
@EclipseZer0 11 ай бұрын
Not only did we get commentated Pannen back, but also his narration and editing have become incredibly great! One of the best YT combacks of all time.
@finnaboing
@finnaboing 11 ай бұрын
whoever drew that arrow art, I appreciate you immensely
@dary3
@dary3 19 күн бұрын
it's in the description
@TickyTack23
@TickyTack23 11 ай бұрын
For anyone who is curious, Visible/Invisible and Active/Inactive are common to find in a lot of game engines. Visibility typically is used for situations where no matter whether the object is visible or invisible, movement calculations, hitbox detection, and other interactivities are processed each frame. While activity is typically used in a situation where you would rather skip all those extra operations when the object is inactive to save on CPU load. And in any programming situation, there's always those unexpected exceptions.
@hps362
@hps362 9 ай бұрын
Did Mario 64 invent that system? It was one of the first 3D games, after all.
@Sopsy_Hallow
@Sopsy_Hallow 6 ай бұрын
@@hps362 i dont think that is exclusive to 3D games, you can disable the rendering of a sprite while the object that has that sprite still is active and vice versa, no reason it would be only 3D stuff so it being one of the first 3D games is irrelevant as for if they came up with it, probably not but ig possible
@TheAdvertisement
@TheAdvertisement 9 ай бұрын
10:45 "Distance-Kun, I can't thank you enough." "It's okay Flicker-Chan, you deserved your time in the spotlight."
@hedgehog3180
@hedgehog3180 Күн бұрын
This is obviously yuri they'd both be -chan.
@TheAdvertisement
@TheAdvertisement Күн бұрын
@@hedgehog3180 What so men can't have eyelashes? 😒
@ZTimeGamingYT
@ZTimeGamingYT 11 ай бұрын
The return of commentated Pannenkoek was something no one could have expected. Thank goodness I was both not active and KZfaq showed me this premiere's visibility.
@nataliegath395
@nataliegath395 11 ай бұрын
It's so funny to see how kludged together some games are internally and how it's clear different devs had different opinions/methods. I learned a lot, great vid!
@protocetid
@protocetid 11 ай бұрын
AFAIK game programming has always suffered from sloppiness because of crunching and low pay. Have heard industry veterans talk about how they get away with underpaying programmers because they’re excited to be working on a video game. That’s info from a long time ago so IDK how true it still is.
@InnocentGuillotine
@InnocentGuillotine 11 ай бұрын
@@protocetid it's a bit less true for at least Japanese devs of the n64 era from what I've heard but yeah the modern industry as a whole has serious problems with work conditions
@ImSquiggs
@ImSquiggs 11 ай бұрын
Dude I freakin' love the editing, I really felt what it was like to be a 1-Up in their final moments. That was a super cool moment, haha.
@MarioDSLife
@MarioDSLife 11 ай бұрын
It’s a great day when Pannen uploads. Always love to learn more about SM64.
@ElvenSonic
@ElvenSonic 11 ай бұрын
that was beautiful pannen. The flickering 1-up and the blue and grey arrows finally working together brought a tear to my eye
@brohanime
@brohanime 11 ай бұрын
what have we done to deserve a commentated pannen vid?? in all seriousness, glad to know that you're still around and kicking, hopefully you're doing well. your content is absolutely astounding
@thewhitefalcon8539
@thewhitefalcon8539 11 ай бұрын
there've been more before this one
@brohanime
@brohanime 11 ай бұрын
@@thewhitefalcon8539 yes, i meant another commentated video. he's stated innumerous times that he much prefers making uncommentated videos, so seeing this was a pleasant surprise
@thewhitefalcon8539
@thewhitefalcon8539 11 ай бұрын
@@brohanime That used to be the case, but he recently started doing commentary again (for some reason).
@BobzBlue
@BobzBlue 5 ай бұрын
The bully continues to move while invisible, the goomba does not.
@WishMakers
@WishMakers 11 ай бұрын
It's truly amazing seeing your love for computing through Mario 64, and I hope you're enjoying the creation process in some way for these videos :) Cheers
@LavaCreeperPeople
@LavaCreeperPeople 11 ай бұрын
Sm64 never aged well but the technical and speedruns are interesting
@clouds-rb9xt
@clouds-rb9xt 11 ай бұрын
@@LavaCreeperPeople It didn't age well, it aged perfectly. Mario 64 is a fine wine.
@CoxDiesel21
@CoxDiesel21 3 ай бұрын
​@@LavaCreeperPeopleAre you high on farts, my dude? Super Mario 64 is amazing, still, to this day. I still have my N64 and several games. I can crush this game a thousand different ways, and have fun doing it. Explain yourself, heathen.
@nicocchi
@nicocchi 11 ай бұрын
I'm so glad that we're getting commentated videos back, even if they're short and not super in-depth like the two previous ones. It's just nice. I'm glad pannen found the energy to do them again, but don't burn yourself out, king
@TSMSnation
@TSMSnation 11 ай бұрын
I'm glade pannen is finally both visible AND active on KZfaq.
@womp6338
@womp6338 11 ай бұрын
I bet the Mario 64 devs feel silly right now
@thisguy00
@thisguy00 11 ай бұрын
Somehow I don't think pannen will be able to one-up on this one!
@Yuti640
@Yuti640 11 ай бұрын
ah AHAAAHA
@CoxDiesel21
@CoxDiesel21 3 ай бұрын
How is this not top comment? This is peak IQ shit, right here.
@HyLion
@HyLion 24 күн бұрын
they didn't even know what was about to hit them... just like some kind of invisible wall
@harrisonmoore3841
@harrisonmoore3841 23 күн бұрын
"Carlos..."
@LittleBigLucas51
@LittleBigLucas51 22 күн бұрын
He took this comment so seriously that he cooked up an almost 4 hour long video
@T-Bag13
@T-Bag13 11 ай бұрын
All these years later and people still analyse this game.
@stuff31
@stuff31 11 ай бұрын
pannen's analysis, editing style and content in general have only improved with time. some of the best content on this platform.
@Agilo3
@Agilo3 11 ай бұрын
Never knew I needed this information.
@NumbFeet
@NumbFeet 10 ай бұрын
I never knew how much the gray arrow was in pain, thanks for giving them the grace they deserve pannen
@metroidnerd9001
@metroidnerd9001 11 ай бұрын
I’m enjoying this new direction for the channel. Now that the A-button challenge has reached the point where updates are very few and far between, I think it’s great that you’re using all the knowledge that you gained over the years of working on it to educate us on both the intricacies of how SM64 works, as well as on the basics of computer science.
@remidd23
@remidd23 11 ай бұрын
Your channel is definitely one of the best on all youtube! Fixing a bug with brute force... Genius!
@onlysmiles4949
@onlysmiles4949 11 ай бұрын
10:46 What an incredible graphic
@_vija
@_vija 11 ай бұрын
cute arrows
@bakachelera
@bakachelera 11 ай бұрын
I love the way your newer videos come out. The animations and diagrams give it soul. I'm glad you're back
@SuperMidH
@SuperMidH 11 ай бұрын
I love watching these videos. They're always so concise, and any time there is a little joke or visual gag it never takes away from the video no matter how much they always surprise me to see.
@RealPaPanda
@RealPaPanda 11 ай бұрын
I heavily appriciate the editing effort you put In these videos. Illustrating your topics makes it much easier to understand what you're talking about and i wish more coding KZfaqrs did this.
@swift0wl
@swift0wl 11 ай бұрын
Everything about the video is so good. The structure, the flow, the way your presented it, and the basic object flickering logic you provided before going into the actual topic.
@nachtzauberer
@nachtzauberer 11 ай бұрын
Pannenkoek, your videos are so interesting to watch. You can talk about the most complex mechanics but never do I feel bored. Great stuff, keep making videos!
@stephnicole3078
@stephnicole3078 11 ай бұрын
You are insanely good at explaining these concepts that might have been confusing otherwise! Thank you for taking the time to explain and edit this explanation. I really enjoyed this!
@Flappy9
@Flappy9 11 ай бұрын
Incredible that you synced up the arrows to the exact frames the object changes state. Shows how much attention to detail you put into your videos!
@TheNadnerb
@TheNadnerb 11 ай бұрын
I always thought there were 3 types of 1UPs in this game but apparently there are twice as many. Good to know! Also, I’m so glad gray arrow got to have her chance to shine!
@WarioMCP
@WarioMCP 11 ай бұрын
Hey bud. I just wanted to say that your content is great and I’m always excited when I see it pop up. It doesn’t matter if it takes a week, a month, a year, or never again. If this brings you joy, then keep doing it, but even if it doesn’t, I’ll always be a fan
@nineplusten
@nineplusten 11 ай бұрын
The way you present information makes these concepts very easy to understand. I'm glad you've started making videos like this again.
@Hexagonaldonut
@Hexagonaldonut 7 ай бұрын
These kinds of conflicts happen *all the time* in programming. It's something you gotta be watchful of!
@TehhCake
@TehhCake 11 ай бұрын
Mixing information and comedy is a very risky thing... Needless to say this was perfect, I almost laughed out loud with the grey/blue arrow art. And when the camera shifted to the 1-up's perspective. God I love these videos, especially seeing the code behind the game
@Ariamaki
@Ariamaki 11 ай бұрын
I love the production and style on the enumeration of the 1-Up types. Very cute visual and audio design, clean and informative. True Pannen Power.
@RyuakiraX
@RyuakiraX 11 ай бұрын
Your more humor-implemented editing is pretty great.
@threemoo
@threemoo 8 ай бұрын
As a game programmer, it hurts to see an absolute failure in testing here. This programmer wrote the code knowing it was simple to test and didn't test it.
@jeremey2072
@jeremey2072 14 күн бұрын
It's just writing tests consume too much time for some managers.
@HeisenbergFam
@HeisenbergFam 11 ай бұрын
11:33 "if you toggle your visibility instead of activeness, you are gonna have a bad time" is such a profound way to end the video
@DannyCheezits
@DannyCheezits 11 ай бұрын
do you use a like-bot thing because i see you everywhere with tons of likes but your comments are never funny or original
@redtaileddolphin1875
@redtaileddolphin1875 11 ай бұрын
@@DannyCheezitshe might skip to the end of every video to make it seem like he’s saying something relevant but because it lacks context it can’t actually be a meaningful comment
@calsalitra4689
@calsalitra4689 11 ай бұрын
@@DannyCheezits I wouldn't be surprised if comments like that one get upvotes just because they appear everywhere and people recognize them. That's how it goes with the likes of StickMaster500 and Just Some Guy without a Mustache.
@DannyCheezits
@DannyCheezits 11 ай бұрын
@@calsalitra4689 at least those comments were somewhat relevant to the video and not just copying someone else or skipping to the end and repeating the video. i wouldnt be surprised if this guy is AI ran to farm likes
@unr34L-
@unr34L- 9 ай бұрын
It’s super awesome seeing you make videos again, keep up the great content!!
@joshz6975
@joshz6975 11 ай бұрын
I'm so happy you're back, your videos always scratched that itch i had for learning crazy things about the games i loved
@rydervanwaveren
@rydervanwaveren 11 ай бұрын
2 videos in a year?!?!? We're been blessed
@Butterscotch_96
@Butterscotch_96 5 ай бұрын
I was playing this video as background audio and not paying much attention. Started paying attention halfway through and I am so confused.
@monkeywithakeyboard722
@monkeywithakeyboard722 Ай бұрын
I remember watching your videos before highschool back when they were text only, and always being fascinated by how much you could glean from seemingly small details. Glad to see you back.
@DMSunderland
@DMSunderland 11 ай бұрын
I love these. You explain things so well and as a visual learner your graphics captivate me. Great stuff! I watch every single one.
@elio7610
@elio7610 11 ай бұрын
Beautiful to see gray arrow's dream be realized.
@Entwicklungshustle
@Entwicklungshustle 11 ай бұрын
Dude, you're explaining it as if we were completely dumb 😂 EXACTLY what we need
@leftysheppey
@leftysheppey 11 ай бұрын
But even if you do know, it doesn't feel patronising. He states lots of things as sort of a reminder, but still explains it well. Idk, Great stuff
@Controllerhead
@Controllerhead 11 ай бұрын
Back to the main channel? Good for you!!! I was a fan long before the rolling rocks debacle... Glad to see you here!!!
@Zolerian
@Zolerian 11 ай бұрын
I love this new short commentated video of yours, it is really fun. Good to know that you are feeling alright to do videos like these now, they don't need to be long like the last one for them to be commentated, released and good. Keep it up! And take care.
@loszhor
@loszhor 11 ай бұрын
It never ceases to amaze me what people do with their free time and how interesting it always is.
@rosilinathedragon4382
@rosilinathedragon4382 11 ай бұрын
Always an amazing day when Pannen uploads! Hope you’re doing well dude
@Lodekac
@Lodekac 11 ай бұрын
Absolutely amazing! I'm so happy you're back to making videos.
@paraParasect
@paraParasect 11 ай бұрын
Im so glad you're doing commentary in your videos again! These are always super interesting to watch! Ty for the great videos!
@littletimmythefifth29
@littletimmythefifth29 11 ай бұрын
Here at 938 watching now. Wow, he's really back to it...
@chuckchuckster8704
@chuckchuckster8704 6 ай бұрын
ludicrously high quality video
@KhumboSharma
@KhumboSharma 11 ай бұрын
it heartens me to hear your voice again pannenkoek. thank you for sticking around
@M4STAGEEK
@M4STAGEEK 11 ай бұрын
this video explains this bug extremely well for people who don't know anything about coding
@nodrance
@nodrance 11 ай бұрын
Damn, the quality here is incredible. You've got sound effects on your transitions, custom art, well thought out explanations. You could put in half as much effort and still be an amazing explanation channel.
@switchmaster64
@switchmaster64 11 ай бұрын
I think there’s something weird in Mario Sunshine’s blue coin flickering also. In sirena beach, they’ll only flicker for a very short time if you spawn one on a different floor and jump up to it
@IronBabyFists
@IronBabyFists 11 ай бұрын
Pannen, you rock. I started watching your videos waaaay back in the beginning when I was still in high school, and I'm about to be 30. There's been a whole lifetime of change in the last 11 years, but you've always been out there doing your things and looping us in on it when you want to share. I could go on and on, but really I just want to say it's just good to see you again, pal. I hope you're doing well. Relax, drink lots of water, and have a great day.
@zacharyliles8657
@zacharyliles8657 11 ай бұрын
This was a really fun watch! Your videos are always amazing Pannen, and it’s been awesome and exciting to get these new videos from you lately!
@dutssz
@dutssz 11 ай бұрын
I feel like you didn't really mention why exactly both states of activeness and visibility exist, and why a developer would opt to change one over the other, in both examples (goomba vs. bully and the 6 different 1-ups) there's a difference between the subjects mechanically. When the goomba disappears it also stops moving, as an enemy that should be plentiful in the stages it would be demanding to always check their pathing and collision so it just stops everything altogether, all the while, when the bully disappears, since it is a mini-boss enemy, it appears with less frequency in level so the game can afford to always check for it. In that way, the two mushroom cases that don't flicker, it is needed to change visibility over activeness, for if it would become inactive before hitting a wall it would stay in the level for as long as Mario doesn't get too close to it, filling data unnecessarily
@TarenGarond
@TarenGarond 11 ай бұрын
Is there really any need to change any of them? The object will just remove itself(With a flicker) after the timer or getting out of range.
@GoodrichT6
@GoodrichT6 11 ай бұрын
Pannen you are seriously one of the most entertaining and inspiring people on this platform. I love what you do, and I hope you are having a good day! Keep up the good work man
@L3X1N
@L3X1N 11 ай бұрын
The shounic of Super Mario 64 returns to the scene once again! Personally, I think you could've spent a couple seconds explaining that activeness also controlled objects' _behavior,_ not just whether the were rendered onscreen, and as such wasn't redundant to the visibility variable; other than that oversight, this was a very informative and entertaining video. Good job
@TSMSnation
@TSMSnation 11 ай бұрын
I never thought every object had its own parameters for distance, I always though mario just have a circle around him that things would react to.
@Antractica
@Antractica 11 ай бұрын
I'd wager that's how it was originally set up until some sort of issue arose.
@ChaosSono
@ChaosSono 11 ай бұрын
So happy to see you posting some commentated vids again! These are so incredibly interesting to watch and learn about the internal mechanics of a game that had such an influence on me as a kid.
@smartperson1
@smartperson1 11 ай бұрын
Happy you're comfortable doing narrated videos again. I liked you're delivery style, visual effects, and silly sound effects on this one.
@CAEC64
@CAEC64 11 ай бұрын
WINNAGE! This is not a #shorts video.
@andrewmat
@andrewmat 11 ай бұрын
These analysis shows me that even though the code is quite flawed, the final product can be great. As a programmer this is meaningful for me
@sumthinorother9615
@sumthinorother9615 11 ай бұрын
It’s a fun thing clicking this video, realizing there’s audio 30 seconds in, recognizing what channel this is, and smiling. I hope this stuff’s been treating you well.
@Bezray
@Bezray 11 ай бұрын
Please do not go on another 3 year hiatus, I am loving these videos.
@thisguy00
@thisguy00 11 ай бұрын
Life changing knowledge!
@SemiHypercube
@SemiHypercube 11 ай бұрын
I can't believe there's this much to talk about a green mushroom flickering
@breearbor4275
@breearbor4275 8 ай бұрын
this was actually such a good way of explaining the logic to make it accessible to non-programmers!
@batrongordeg
@batrongordeg 11 ай бұрын
Oh wow, your video's are consistsantly the same insanely amazing quality as they always were. Its good to have you back pannen, great video!
@joshuagrahm3607
@joshuagrahm3607 11 ай бұрын
Man, so many of my favorite channels are dropping new vids today
@GokigenyouToshinoKyoko
@GokigenyouToshinoKyoko 8 ай бұрын
Me:" Super Mario 64." My neighbours:" Super Mario 64." Everyone else:" Super Mario 64." Pannenkoek2012:" Süper Märiou SixtehFo."
@DrProfessorRobot
@DrProfessorRobot 11 ай бұрын
Oh wow, I wasn't expecting another video so soon after your pendulum crash video. It's dang good to see you back to it, enlightening us all on the deep crunch of SM64!
@fromgames3123
@fromgames3123 11 ай бұрын
I love every single one of your videos and your explanations are insane. I'm so happy you uploaded again
@hexahedron1612
@hexahedron1612 11 ай бұрын
I noticed you use a lot of Banjo-Kaoozie music in your videos recently, are you a fan of those games as well? Ever look into the inner workings of them? I imagine they'd share similarities with Mario 64.
@stroyosh4670
@stroyosh4670 11 ай бұрын
Excited!
@SHADECIRCLE
@SHADECIRCLE 11 ай бұрын
Your editing is getting really good, Pannen. Great work, we're really glad you're doing commentary again!
@inverse_of_zero
@inverse_of_zero 11 ай бұрын
We missed you so much, pannenkoek! Thank you so much for coming back 🤗
@lior_haddad
@lior_haddad 11 ай бұрын
code analysis is always fun
@Caesar512
@Caesar512 11 ай бұрын
Which of the 6 1up types is your favorite?
@Balinthedwarf
@Balinthedwarf 11 ай бұрын
Idk why but I like trigger 1 ups the best
@a-s-greig
@a-s-greig 11 ай бұрын
I like the ones that appear on the tops of trees. Extension of the flagpole ones.
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