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Why Tunnel Vision is Bad for Game Design |

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Game Wisdom

Game Wisdom

Күн бұрын

Пікірлер: 10
@juan.v9952
@juan.v9952 Ай бұрын
This is the Citizen Kane of Critical Thought videos
@foreignuser_
@foreignuser_ Ай бұрын
definitely good stuff
@RewdanSprites
@RewdanSprites Ай бұрын
I read the article on games developer and was like "hey I know that Josh Bycer guy". Here I am for the video 😎.
@leeasson
@leeasson Ай бұрын
I've gotten inspiration from turn-based strategy games... and used the ideas in a non-strategy game
@rodolfomora-zamora5811
@rodolfomora-zamora5811 Ай бұрын
The best TV show to understand Meta-Progression is definitely How I Met Your Mother. The best painting to understand RTS would be of course Liberty Leading The People And for a 2D platform I’d pick a french indie film titled B13 (seriously tho, look it up) I think, as a game designer, whenever I’m working on a title, I should become an expert on that genre. Playing games, both for fun and analytically, is crucial to grow as a game designer. If I don’t enjoy playing games, how would I know how to make a game enjoyable? If I don’t study how games work, how would I make sensible mechanics and tune my design? Good video Josh.
@foreignuser_
@foreignuser_ Ай бұрын
really appreciate this video my man. groundhog's day, for a movie to help understand metaprogression lol
@Pedro-S1lva
@Pedro-S1lva Ай бұрын
great video!
@darkengine5931
@darkengine5931 2 сағат бұрын
Might it relate to experience? For example, the last thing a beginning visual arts student should have is a strong sense of taste and style, since they lack the experience and practice to form their tastes from experience. Visual Arts schools deliberately discourage young students from drawing with a strong sense of taste and style, instead getting them to focus on drawing things accurately as they appear in the real world. At the same time, they teach students art history, exposing them to the widest range of artistic styles, movements, tastes, and even philosophies throughout history. But at the same time, after students graduate and become entrenched in the field, they are generally supposed to develop a very strong sense of taste, style, and philosophy about the nature of art which makes their work very distinguishably their own: that's the case with all the most successful fine artists and illustrators. In a similar sense, a virgin who has never dated anyone should not have a very concrete idea of what type of person they want to date and marry, since they lack the experience. They don't know what they truly want (what they think they want might not be what they actually want) and should develop more experience while keeping their minds open. At the same time, by the time they make a decision to marry someone, they should absolutely know to a great degree precisely what they like and don't like, since they are about to make a lifelong commitment to a person. While I would be very worried if someone brand new to game design is so stubborn and strongly opinionated in exactly what they like and dislike and want and don't want in their designs, at the same time I would also be worried if someone very experienced who has been working 20 years in the field designing games, e.g., still hasn't reached that point since it suggests to me that despite all this experience, they still haven't developed a strong sense of taste and style of their own. The way I've generally looked at it is that being very strongly and stubbornly opinionated weights someone's success towards extreme success or extreme failure. Being very open-minded tends to weight people towards neither extreme, so it tends to be well-suited for inexperienced people who are trying find to make a modicum of success. But once they start to really figure out exactly what suits their personal preferences, and they are starting to become increasingly successful expressing those preferences in their designs, that's when I think it suits them to start shifting gears and even closing their minds to a degree so that they can start to become true visionary designers with a very discernible style of their own.
@Chadius
@Chadius Ай бұрын
2D games are easy? I wish someone told me before I spent time developing.
@Game-wisdom
@Game-wisdom Ай бұрын
Just set your dimension from "3" to "2" in your engine of choice and hit compile, it also works going from 2D to 3D.
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