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@HighLanderPonyYT
@HighLanderPonyYT 17 сағат бұрын
Lotsa filler talk. LoL succs, WoW succs. :P That detailed talk about wards when I bet they just "borrowed" the design from Dawngate (rip).
@brettinabox5607
@brettinabox5607 2 күн бұрын
Love this game and the design, so much that I am making my own version in python. But this video is super dry, had to give up after 15 minutes or go to sleep.
@BrigadoonZyphoon
@BrigadoonZyphoon 3 күн бұрын
I have like over 15 hours and only just now realized you can use the bubble wand twice, as in jumping off your first bubble and onto your next bubble. I'd been using the frisbee jump onto bubble to extend my jump for hours until I saw another person using the B. wand for higher jumping. This is kind of my issue with the game, a lot of the tools that they give you (in my opinion maybe a few too many) not only aren't always explained how many uses they have, but have techniques that the game has no way of actually showing to you unless you make the mistake of trying it by *accident* and that's just not my thing. Part of the reason I quit right after the first fake-out credit roll is that the map layout is absolutely awful, or at least mediocre enough that the thought of going back through many of them (with the item you get from the candles all being lit) was not only daunting, but straight up dull. Regardless of the warp room, and flute melodies, I do not like the way the general areas interconnect. I find it very stifling as well as restrictive when half the rooms are superfluous after you've beaten (most of) the puzzles in them. The game becomes dull because you are hunting for esoteric solutions to complete puzzles that are entirely optional and are merely there for the sake of being there (as the developer basically put it). What really gets my goat is the sheer amount of them that are totally impossible to solve on your own (check out the floor is lava wrong warp challenge if you want to see what I'm talking about). Not only are they vague as well as abstractly obtuse, but are made more difficult by the complexity and length or leaps of logic involved in nearly all of the rabbit secrets. A barcode? Really? An origami print out? A tamagotchi step counter? Some of these are just so unbelievable that when I finally looked at the (egg puzzle room) I lost it. I totally lost it. Who would even know what any of that means unless the actual developer or their buddies on discord were talking to each other about it? It could've been a fun little 3-4 hour puzzle game, but they went for this meta beyond pixel hunting crap on top of it having some hilarious precision jumps necessary for some of the more advanced secrets. I probably nearly threw my Dualshock out of a window a few times from very punishing and repetitive segments or platforming. I can count the number of times I just stopped playing whenever it came to any of the flute playing, it was clearly not designed for an analog stick input as it was a constant struggle to avoid NOT accidentally playing two inputs at once. It also doesn't like the d-pad moving diagonally, and counts against the correct input direction if it sees to much of down than left instead of "proper" diagonal-ese. No clue why it is so hard to pull off. Who is this game for though? Completion obsessed indie pixel art fans or people who beat Fantastic Dizzy without a guide. The only channel that vehemently defends it is a dude with 100 hours on one save file. A hundred hours? Really? Theirs also no plot, which is a huge no-no for how much of a cumbersome time investment it is. If you were seriously hunting for achievements or some real post-game stuff, you will never get all of them because some require deep intrinsic knowledge about how everything in Animal is displayed and communicated to players. Virtually impossible to know kind of things that only developers of the game would know. That's why the marketing is so ostentatious, as if anything besides worth-of-mouth could ever convince people to play it, when you are likely forced to look up something *someone has found already.* Such a betrayal of "single-player" game design, why not make it an online multiplayer throw-back point-and-click adventure then? If you're going to go that far with everything. I peaced-out after finding all the eggs, a couple of rabbits and everything except the upgraded wand. I just didn't care to go back to check out random stuff in the backgrounds of EVERY room- sorry!
@HighLanderPonyYT
@HighLanderPonyYT 3 күн бұрын
Pacing issues, nice art.
@LemonadeSoft
@LemonadeSoft 4 күн бұрын
Hi! We want to invite you to discover "Enkhirydion", our new indie metroidvania. We would love a review from you. Thanks in advance!
@Chadius
@Chadius 4 күн бұрын
2D games are easy? I wish someone told me before I spent time developing.
@Game-wisdom
@Game-wisdom 3 күн бұрын
Just set your dimension from "3" to "2" in your engine of choice and hit compile, it also works going from 2D to 3D.
@ikonhero
@ikonhero 4 күн бұрын
Looks like an interesting game concept. The main ship overview looks really cool with the floating characters. But I'm not too sure about the minesweep minigame.
@stardragonexp3820
@stardragonexp3820 4 күн бұрын
two more games to get in the future.
@timeingram2890
@timeingram2890 5 күн бұрын
I have some of their games. I'm not on kickstarter but I'll definitely buy this.
@Pedro-S1lva
@Pedro-S1lva 5 күн бұрын
great video!
@leeasson
@leeasson 5 күн бұрын
I've gotten inspiration from turn-based strategy games... and used the ideas in a non-strategy game
@foreignuser_
@foreignuser_ 6 күн бұрын
really appreciate this video my man. groundhog's day, for a movie to help understand metaprogression lol
@juan.v9952
@juan.v9952 6 күн бұрын
This is the Citizen Kane of Critical Thought videos
@foreignuser_
@foreignuser_ 6 күн бұрын
definitely good stuff
@leeasson
@leeasson 7 күн бұрын
In art there's the wisdom of learning the rules first... and then breaking them Starting off with making a strange, janky "non-game" and excusing it as "just my style" doesn't cut it Even Kojima's early games were straightfaced (mostly)
@Ratstail91
@Ratstail91 8 күн бұрын
There are games that don't need to be either - their only purpose is to be fun to make for their creator.
@Game-wisdom
@Game-wisdom 8 күн бұрын
true, but if you intend on making something that you are hoping to live off of, then you need to have some understanding of the market and the consumerbase.
@Ratstail91
@Ratstail91 8 күн бұрын
@@Game-wisdom I like to look at gaming as a whole, to understand it fully - I'm just pointing out a blindspot for you.
@HighLanderPonyYT
@HighLanderPonyYT 7 күн бұрын
That wasn't a blind spot, just something off topic.
@iblackpen
@iblackpen 8 күн бұрын
I'm looking forward to Battledroid's release.
@HighLanderPonyYT
@HighLanderPonyYT 9 күн бұрын
Spoken as a true esports athlete. Kapp
@BUY_YOUTUB_VIEWS_68
@BUY_YOUTUB_VIEWS_68 10 күн бұрын
The way you've handled pacing during more emotionally charged scenes shows a sensitivity to the viewer's experience. It allows for moments of reflection.
@majorlazor5058
@majorlazor5058 10 күн бұрын
I think tournament banned players is not a big an issue as one might think. E-sport players are a small fraction of players.
@majorlazor5058
@majorlazor5058 10 күн бұрын
I think games with possible E-sport friendly appeal should consider an e-sport mode. Fortnight is a good example of a game having many modes for all types of play styles.
@Ratstail91
@Ratstail91 12 күн бұрын
There wasn't necessarily a problem with the CDi - it was ultimaltely forgettable. The problem was how laughably bad the LoZ games were.
@marcovarius
@marcovarius 12 күн бұрын
This is my game of the year.
@ChrisDelChris
@ChrisDelChris 13 күн бұрын
Spelunky 1 was a game that anyone could have fun with even if they had no interest in beating the game. I’ve yet to see that sentiment about Spelunky 2.
@jaynyc154
@jaynyc154 15 күн бұрын
Its MAAAAAAHVEL
@Xiimo_
@Xiimo_ 15 күн бұрын
great, just joined
@thornfalconeye9236
@thornfalconeye9236 16 күн бұрын
in space noone can hear you Jam !!
@Chadius
@Chadius 18 күн бұрын
I need a GameCube collection to come out. Fire Emblem: Path of Radiance is my white whale, I'd love to legally play it some day without taking a mortgage out on my house.
@Game-wisdom
@Game-wisdom 18 күн бұрын
I think I have a copy of that one somewhere. I need a new Mischief Makers, and for them to bring back Rule of Rose so that more people get a chance to see it.
@Chadius
@Chadius 18 күн бұрын
@@Game-wisdom Shake Shake! Treasure has a... treasure trove of classic games that need to come back.
@Chadius
@Chadius 18 күн бұрын
The Marvel vs Capcom collection will be on Switch, PS4 and Steam.
@Chadius
@Chadius 18 күн бұрын
FGC fans were losing their mind. This is maybe the first time the arcade version of MvC2 was officially ported to a home console. Each port (Dreamcast, PS2, the XBox Live collection) changed some aspects from sprites to mechanics or widescreen support. Maximillion Dood says you can mess with the dipswitches in the settings to change which characters and features are available, so there's a lot of preservation that can go with these rereleases.
@officialgrimwaregamesllc
@officialgrimwaregamesllc 18 күн бұрын
Thank you for the Ghost Knight: A Dark Tale shoutout! I appreciate your comments/Critiques. Thank you!
@hyblitz7646
@hyblitz7646 19 күн бұрын
Thank you for playing Mira, I noticed in the video you missed the part where you can unlock new moves set by interaction with that blue statue, the demo did lack some tutorials so we don't explain much about combat yet, next update will have more indications and more QoL, Thank you for sharing your feedback 🙏
@Game-wisdom
@Game-wisdom 18 күн бұрын
I did do that during the stream, but didn't show the footage here :) Best of luck with the next update.
@luqnotperfect
@luqnotperfect 20 күн бұрын
I used to hate idle games, till started working on my own mobile game and started to fall in love with it, now Im couple of weeks before releasing it and im so excited for new ideas i plan for the core gameplay in the future
@leeasson
@leeasson 22 күн бұрын
Everyone complained about a mechanic where firing your laser weapon too much dealt self-damage. Turns out, that mechanic wasn't as essential as I thought it was
@Game-wisdom
@Game-wisdom 18 күн бұрын
anything that hurts the player to do X is always a hard sell unless you make that bonus so good that it tempts them into using their health as a resource.
@maaramori3404
@maaramori3404 23 күн бұрын
Absolute misinformation here. No defensive options? Throws have been fully invincible since SoR1+police assist. They added Specials in 2 that are completely invincible as well - the boss who has grab priority over you? You can just special him to break a throw. You have to measure how much damage you would take from enemies vs doing a special to get them off you. If this wasn't enough, SoR3 added invincibility specials on a cooldown on top. A get out of jail free card but only if you position yourself correctly 70% of the time when special is on cooldown. Otherwise you spend hp like in SoR2. And SoR4 took that special system to a new extreme. As you can see defensive mechanics have been present in this series from the beginning, and each iteration added more and more of them. You ABSOLUTELY have tools to deal with any situation these games throw at you.
@josephjoy2245
@josephjoy2245 24 күн бұрын
Why is a robot 🌈? Makes no sense
@soupmasters
@soupmasters 24 күн бұрын
Thanks for showcasing Big Boy Boxing! The Stride System (upgrades) will be coming in the final game, we didn't have time to have them in this demo.
@LoydeReed
@LoydeReed 24 күн бұрын
My buddy and I talked about this a few years ago and it boiled down to action horror: "good, cool, I have a gun" survival horror: "the last thing I want to do is fire this gun, or make noise, or breath too loudly"
@johnharrison4136
@johnharrison4136 24 күн бұрын
03:34 the shapeshitting detective LOL
@Chadius
@Chadius 25 күн бұрын
My game got chewed up during demo night in February, everyone complained about the UI. I made some improvements and added more feedback mechanics in time for the May demo night. People were actually playing the game instead of fighting the UI. Well, some of them, anyway. My UI still needs more work.
@Chadius
@Chadius 25 күн бұрын
Marvel vs Capcom: Infinite aimed squarely at the hardcore players and paid dearly for it. The roster was very controversial and turned off many players who just stuck with MvC3. On the flip side, they tried to get MCU synergy by making the game less comic book and more cinematic. Another bad move as it lost its identity in the process (and given the limited budget they really couldn't afford to make a good story mode.) Meanwhile, Celeste has a ton of options to make the game very accessible. I've seen people play with just their voice. I've seen people with limited motor control enjoy the game because they can take it at their speed. Are they going to do speedruns? Probably not, but that's OK.
@RewdanSprites
@RewdanSprites 25 күн бұрын
God damnit KZfaq. That's it I'm changing notifications to all now. One of my favourite channels that never gets recommended. Lol...
@chriswahl1337
@chriswahl1337 26 күн бұрын
Simpsons-response-that-goes-with-thumbnail: Dev: "Am I so out of touch? No, it's the players who are wrong."
@NeonSparks
@NeonSparks 27 күн бұрын
War gaming are a' holes. They made a good game only to mess it up and piss off the community. The RNG, stupid OP tanks, and blocking people from forum for complaining etc.
@AudioBoi1
@AudioBoi1 Ай бұрын
I enjoyed the information. Thank you <3
@Lukifah
@Lukifah Ай бұрын
likeit
@HighLanderPonyYT
@HighLanderPonyYT Ай бұрын
Eh.
@frankaliberti
@frankaliberti Ай бұрын
You had a grenade launcher for most of the original 1996 Resident Evil, which is the true survival horror origin (not Silent Hill 2). In the trailer for the SH2 remake he’s conserving ammo for the only gun he has. People might not be remembering Silent Hill 2 very well, but that game would shower you with ammo and health, even on hard mode. There was no “survival” in that game unless you were terrible at it. It was just a horror title capitalizing on the success of Resident Evil.
@mrpinkdev
@mrpinkdev Ай бұрын
thank you
@Lukifah
@Lukifah Ай бұрын
It's gonna be so action oriented let's hope it sells well for a series resurrection
@frankaliberti
@frankaliberti Ай бұрын
It looks as action oriented as the original.
@HighLanderPonyYT
@HighLanderPonyYT Ай бұрын
It's more boring with a bunch of "stat meters". :P