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Indie game optimisation is hard to do and in my opinion, isn't worth doing a lot of the time. However, some times we need to optimise our games to run faster as there is no alternative. Here, I talk about my approach to optimising my game from my current devlog series, with the ideas and types of thinking that go into improving it's run speed and frames per second (FPS).
Luckily, I have improved the game's FPS, but it took a lot of messing around with settings and code to get there.
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