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What If Light Was Really Slow? Again.

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Worlds In Motion

Worlds In Motion

Күн бұрын

I decided to rediscover the world in which light is slow. The implications are much more interesting than I thought.
The relativistic raytracing uses Sebastian Lague's raytracing project as the base. Check it out here: • Coding Adventure: Ray ...
If you are feeling generous:
/ worldsinmotion
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📃Sources & Further Reading:
Sources:
github.com/Seb...
Yurtsever, U., & Wilkinson, S. (2015). Limits and Signatures of Relativistic Spaceflight. ArXiv. /abs/1503.05845 - arxiv.org/abs/...
file.scirp.org...
github.com/MIT...
en.wikipedia.o...
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🎵 Music used:
Virtual Roaming Charges - half.cool
Rinse Repeat - DivKid
Icelandic Arpeggios - DivKid
Intellect - Yung Logos
Final Girl - Jeremy Blake
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For business inquiries: lermand77@gmail.com

Пікірлер: 316
@dIancaster
@dIancaster 8 ай бұрын
The way you so nonchalantly say "So I programmed this super-difficult photon path visualizer with a dynamic POV." I'm impressed.
@MP-wt9kz
@MP-wt9kz 7 ай бұрын
or just modified an existing one.
@eigentensor
@eigentensor 7 ай бұрын
it's not at all difficult, and it's very poorly implemented compared to what many write as teenagers
@bigboy-gw8me
@bigboy-gw8me Ай бұрын
@@eigentensor what teenagers?
@sabikikasuko6636
@sabikikasuko6636 Ай бұрын
In actuality, coding that isn't quite as hard as you might thing. Coding something like lines bouncing off surfaces is actually reasonably simple. The hard part that has stumped scientists is how to make it bounce off surfaces a) in real time for videogames, or b) good enough for it to appear photorealistic while also rendering in a reasonable amount of time. This simulator needed neither, so everything left was to simulate how would the camera interpret the light coming at that speed, which was the tough part probably.
@AverageSealEnjoyer69
@AverageSealEnjoyer69 8 ай бұрын
It really hurts to see such high-quality content get so few views
@SomeRandomGerman
@SomeRandomGerman 8 ай бұрын
well clearly it didnt have enough time to grow yet
@Alfred-Neuman
@Alfred-Neuman 8 ай бұрын
Yeah, instead of using boring buildings and teapots, he should've used 3d animations of some fat african-american girls doing some twerking or something like that.
@Maebbie
@Maebbie 8 ай бұрын
be glad you found him early and actually get to communicate with him via the comments.
@keagandavidson4250
@keagandavidson4250 8 ай бұрын
So few views? 45k is a pretty big number I’d be overwhelmed if that many people watched a video i made (not just a Mario kart clip)
@Dana__black
@Dana__black 7 ай бұрын
You can share instead of complaining
@BloodyMobile
@BloodyMobile 8 ай бұрын
I never thought that "light shockwaves" were a thing. Mainly because you need a _really_ special approach (and idea) to even got to the point where they are non-instant. I love these videos ♥
@user-yb5cn3np5q
@user-yb5cn3np5q 8 ай бұрын
Actually there is real-world video of light bouncing off the PET bottle in the same way. Of course femtosecond lasers were involved.
@h.a.9880
@h.a.9880 8 ай бұрын
In the Discworld novels, light travels very slowly, thus sunrises are describe as golden light moving across a landscape like honey. I wonder if you could visualize that with a basic 3D landscape and a sun slowly moving across the sky while also sending out sub-sonic photons.
@serbianspaceforce6873
@serbianspaceforce6873 8 ай бұрын
I actually didn't know that about discworld. I'm reading Guards! Guards! right now and that's a cool fun fact
@h.a.9880
@h.a.9880 8 ай бұрын
@@serbianspaceforce6873 You're in for a treat, the Night Watch novels on the discworld are absolutely stellar. But then again, all of Pratchett's work is fun to read. The early Rincewind novels have a very different feel compared to the later ones, you can really watch Discworld grow and mature as a setting. The books featuring the witches are also a blast. In short, you're in for a treat with every book.
@serbianspaceforce6873
@serbianspaceforce6873 7 ай бұрын
@@h.a.9880Prachett definitely has a very unique writing style and tempo, it's great fun to read.
@ai_serf
@ai_serf 7 ай бұрын
@@h.a.9880 I've gone through 20+ discworld books, as much as I love the seriies, i'm disappointed in the tonal shift from the first few books to the rest of the seriies, I wish we would havegot 20 rincewind focused books, ala Conan by R.E Howard. Moving Pictures is probably my favorite discworld book.
@h.a.9880
@h.a.9880 7 ай бұрын
@@ai_serf As much as I can understand that feeling, I am very glad that the setting branched out and also added some parodies of a city watch, witches, the post and banking systems... it's a lot of variety. Personally, I would have prefered a more focused middle-ages fantasy setting rather than tha (at times) almost victorian setting here and there, but it's still very enjoyable to me.
@ozzyg82
@ozzyg82 8 ай бұрын
This is fascinating. Those low light room simulations remind me of walking about the house in the dark / at night - my eyes only catching a dull grainy, gray image.
@EliSmith
@EliSmith 7 ай бұрын
And only out of the edges of your vision since that's where the most light-sensitive(but monochrome) receptors are
@ozzyg82
@ozzyg82 7 ай бұрын
@@EliSmithyes, indeed.
@Restrocket
@Restrocket 7 ай бұрын
I believe that is an artifact of the first moments after the light gets on, eventually the whole room will flood with fotons and you will see the same picture as normally, until spmething moves.
@zoranradakovic2199
@zoranradakovic2199 2 ай бұрын
It's gray because there is barely any light so everything is discolored due to lack of input from the eyes
@iamsushi1056
@iamsushi1056 8 ай бұрын
Seeing the light bouncing making shockwaves really changed how I understand Diffuse Lighting, wow, thank you! So cool
@oflatt
@oflatt 8 ай бұрын
Really cool! I implemented a similar ray tracer for my graphics class, and now I don't have to make a video about it
@oflatt
@oflatt 8 ай бұрын
One thing you might try to increase the resolution is to render all of the frames in one big batch, instead of rendering over and over again (which I assume you are doing?)
@worldsinmotion
@worldsinmotion 8 ай бұрын
Vram becomes a problem, Unity kept wanting to crash so I had to stack some shots :)
@TheUnderscore_
@TheUnderscore_ 8 ай бұрын
@@worldsinmotionWhat GPUs do you have? You could buy four V100 SXM2s, an AOM-SXMV, and all the necessary connectors (PCIe ribbons, 2x RSC-G-6) for another 64GB of VRAM and extra computing power. If you have US$1050 and an extra 1000W to spare that is.
@Splarkszter
@Splarkszter 8 ай бұрын
​@@worldsinmotion Please share how much VRAM you had so we know what to demand for :)
@FizykaFilozofiaFuturystyka
@FizykaFilozofiaFuturystyka 8 ай бұрын
That channel is CRIMINALLY and ILLEGALLY underrated. Love that video. Take care bro
@Selicre
@Selicre 8 ай бұрын
I would really like to see this, but also with photons behaving as if they had newtonian gravity.
@HunsterMonter
@HunsterMonter 8 ай бұрын
Interestingly, light rays are bent by Earth's gravity, but not quite like other objetcs. Photons's trajectories, because they travel at c, are bent twice as much as massive objects, they effectively feel 2g of force near the surface instead of one
@poqqery8950
@poqqery8950 7 ай бұрын
There isn't really such a thing that makes sense because light's defining feature is that it travels at the same speed for all observers. Doing this creates something fundamentally different to a photon that follows different laws of physics and completely changes the properties of light itself. Also, @HunsterMonter is correct. To a very good approximation in general relativity, light bends by roughly twice the angle as something obeying Newtonian gravity and approaching at the speed of light.
@Anonymous-df8it
@Anonymous-df8it 27 күн бұрын
@@HunsterMonter Is there a formula that determines acceleration due to gravity whilst also taking into account relativistic effects (i.e., a formula that gives GM/r^2 for v=0 and 2GM/r^2 for v=c)? Also, may you give me some intuition as to why acceleration due to gravity increases with velocity?
@meronamsamho9410
@meronamsamho9410 8 ай бұрын
Controlling light could easily be the most broken power
@Cane4092
@Cane4092 2 ай бұрын
Yeah and the light fairies in tinkerbell have done NOTHING with it
@sierra1513
@sierra1513 Ай бұрын
problem is that our atomic interactions governing all the interactions in our bodies is governed by the speed of light, therefor the speed of light is arbitrary as our perception of it will remain consistent
@NightmareCourtPictures
@NightmareCourtPictures Ай бұрын
does that make Starlight OP?
@chrisc.5911
@chrisc.5911 8 ай бұрын
FINALLY I feel like I understand the whole space/time relativity thing. This is a very good way of illustrating it.
@augustday9483
@augustday9483 8 ай бұрын
Those clips at the end really show how wave-like light appears at these speeds.
@JonBrase
@JonBrase 8 ай бұрын
You would not, in fact, get a rainbow effect from traveling through the universe close to the speed of light. Most natural light sources, including the CMB, give off a thermal spectrum, not a single frequency, so you'd see "white" light at different color temperatures.
@yobroh0
@yobroh0 6 ай бұрын
So this is how we would experience light if we were cosmic giants. Love it
@cipher_angel
@cipher_angel 7 ай бұрын
This is actually fascinating. Thank you for putting the time into creating this video.
@luxdalet
@luxdalet Ай бұрын
Fantastic work! Excellent explanation, and the visualizer is amazing. Got yourself another subscriber.
@SamTheSammich
@SamTheSammich 7 ай бұрын
Thank you for making these. This video and your last one on the topic stand unmatched quality and explanation. Your previous one sits at the top of my all time favorite physics videos.
@trenoduro8417
@trenoduro8417 8 ай бұрын
Did you account for the travel time from the last bounce to the camera? Objects closer to the camera should appear faster
@and_I_am_Life_the_fixer_of_all
@and_I_am_Life_the_fixer_of_all 8 ай бұрын
interesting.
@huhneat1076
@huhneat1076 8 ай бұрын
I would REALLY love to see a similar simulation with gravity-affected light
@poqqery8950
@poqqery8950 7 ай бұрын
This is way more complicated than it first sounds, unfortunately. It would involve solving the Einstein field equations of general relativity and that's a *very* difficult computational task for almost any physical system except certain special cases. You can't just get away with assuming a Newtonian model of gravity; it would violate light's fundamental property that it travels at the same speed for all observers and it predicts measurably incorrect trajectories of photons in the real world.
@Daniel01101101
@Daniel01101101 8 ай бұрын
Correction on the space vs time diagram example: The thing that cannot go below zero is the proper time, which can be defined as dT^2=dt^2-dx^2/c^2. This is the time the moving object experience when moving in your frame of reference a dx distance over a period of time t. The negative sign means the speed of light is when the proper time interval is the lowest it can go without becoming a complex number, also equivalent to light not experiencing time(even though its time component in our coordinate system is non zero). The example has the right intuition but the math is a bit misleading The simulations are really nice though. I think there is an old youtube video where they film a pulse of light passing through a water filled cola bottle irl and it looks just like the example with the teapot.
@raidendigital1003
@raidendigital1003 3 ай бұрын
The simulated living room environment is similar to my own. I have a flatscreen on top of a credenza with large stereo speakers on the sides of the TV, integrated such that they always provide the sound. No yucky TV speaker noises. My favorite part was at the end when you were showing the light source move around, pretty neat.
@Bjarkiee
@Bjarkiee 7 ай бұрын
Looking forward to the sound video. I've been watching a lot of videos about sound diffraction and I'd love if you took a deep dive.
@galvinvoltag
@galvinvoltag 8 ай бұрын
In the next video, he will start talking years after the video started. Because his sound has to reach to the microphone and turn into electrical waves. Then since light speed is slow too, electricity is way slower too. So it will take a lot of time to reach us. Then of course it will be turned into sound again through our speakers. Get ready to watch the video muted a long time before his voice reaches you XD
@tibsie
@tibsie 8 ай бұрын
This reminds me of that Slow Mo Guys video "Filming the Speed of Light at 10 Trillion FPS" where they used insanely short pulses of laser light to visualise light passing through a scene.
@gianlaager1662
@gianlaager1662 8 ай бұрын
This video was an amazing thank you. I now kinda wana simulate and play around with this stuff myself
@thatprogramer
@thatprogramer 8 ай бұрын
Dude amazing video! Really good explainations
@kingcoveryepic
@kingcoveryepic 2 ай бұрын
What if light was really fast? I think that'd be cool.
@PunmasterSTP
@PunmasterSTP Ай бұрын
Light was really slow? More like "Liking these fascinating videos; way to go!" 👍
@RipskyOfficials
@RipskyOfficials 8 ай бұрын
Keep it up until your channel blows up like a supernova!
@CharlesVanNoland
@CharlesVanNoland 8 ай бұрын
I saw your previous video a while back, and both that one and this one are great stuff! I just wanted to let you know (and I know English isn't your native language and that's totally fine) that the word "causality" is pronounced "koz-ael-it-ee", like "cause-ality". It's not like the word "casual" (kaz-yew-all). "Causality" isn't "casuality". Just some constructive feedback, your videos are super awesome! I was just telling my oldest daughter on our way home from her school yesterday how I'd like to do a proper high-speed motion simulation that shows what light would appear like if we could move really fast, because everything I'd seen so far either just distorted space or warped the colors, but didn't seem to capture all of the actual effects that would take place. I think you beat me to it!
@elimin8tor
@elimin8tor 7 ай бұрын
Or in British english: "kor-zal-ee-tee" Also I would have thought the american would be better spelt as "kah-zal-ee-dee" (non american's actually pronounce t's in the middle of the word)
@yommish
@yommish Ай бұрын
3:17 this reminds me how I wrapped my head around stellar abberaruon
@wenchinatrenchcoat8459
@wenchinatrenchcoat8459 7 ай бұрын
I am so happy right now that i found your channel :)
@tongpoo8985
@tongpoo8985 7 ай бұрын
Thankful that people like you exist
@peeper2070
@peeper2070 7 ай бұрын
Now do what if light was soft and fluffy and a dog
@KokoRicky
@KokoRicky 7 ай бұрын
This (pun intended) illuminated some things about light for me. I especially liked the depiction of the rays bouncing!
@lalofigueredo_
@lalofigueredo_ 7 ай бұрын
As you say about the video on sound... Have you ever wonder why the sound from a far away lightning stars low in volume and then progressively gets louder instead of starting out really low in the beginning? I always asked myself that but I couldn't get an answer for it. Though I guess it has to do with the bounces in the landscape as the soundwave cross the long distance.
@compilererror2836
@compilererror2836 7 ай бұрын
I've had this exact thought before and wondered what it looked like and now finally have an answer
@awsometaco64
@awsometaco64 7 ай бұрын
this concept would make a great cave exploration game
@danielnutting6028
@danielnutting6028 7 ай бұрын
I'm mulling over the shape of the buildings, and I'm not convinced they would bend away from a moving observer under continuous lighting. Gonna go through a few scenarios 1) The observer is stationery, the world is dark, and the building glows for just a moment. Since the light is slow, the observer would see the building's glow rise start at eye level and then spread up and down, but mostly up. Shape clearly not affected. Just the latency of seeing the top of the building. When it reaches the observer, the light from the base is more recent, where the light from the top is older. 2) Observer is moving towards the building, the world is dark, building emits short glow. The glow would spread similarly, but more quickly, as the later light now has less distance to travel, as the observer has moved closer since the beginning of the pulse. So, the last bit of light would still be from the top of the tower, but at an angle of incident for the observer being closer. In other words, the observer would see the base of the building earlier and at a further lateral distance than the top of the building. In this scenario the shape may seem weird if we think of the shape of the pulse, but every part of the pulse shows the angle of the building based on the observer's location. Okay so 3) Observer is stationery, the world is lit continuously, but super slow. Since the light is continuous, the observer sees all heights of the building but from different times. So at an initial distance from the building, the observer sees the base reflecting 12:00 sunlight, the second story reflecting 10:00 am sunlight, and the top of the building reflecting sunrise. The light and coloring of the building will look wildly different from our world. Last scenario 4) Same as 3 but observer is moving towards the building. Much like 2 vs 1, while the observed originating light time shifts during movement, the angle of the light observed is still dependent of the position of the observer. So the observer should see a normally shaped building, but their movement changes which time of day the see each height of the building.
@George_Snow
@George_Snow 2 ай бұрын
1:17 finally someone explained it in a way I _completely_ get it. Why did no-one mention this before?
@yt4krist0f
@yt4krist0f 7 ай бұрын
Great content. 1000 times better then TV docus nowadays... 😁
@Makhwax
@Makhwax 7 ай бұрын
Thanks for bringing back that cool song at the intro ❤❤
@houserhouse
@houserhouse 2 ай бұрын
Your computer is on a whole nother level
@als_pals
@als_pals 7 ай бұрын
Damn this is a cool explanation! This'll get more views in no time 😊
@andrewevenson2657
@andrewevenson2657 8 ай бұрын
Really cool. I know that probably took a lot of processing power, but maybe if you could outsource the rendering to a render farm, it’d be really cool to see that simulated with higher samples, and maybe run through a denoise algorithm.
@ozone20rulez
@ozone20rulez 13 күн бұрын
A horror game with that kind of effect would be bomb
@mcstrayy
@mcstrayy 8 ай бұрын
Dude i thought this video would havw line 3mil views. You've gained a subscriber
@Cre8tvMG
@Cre8tvMG 2 ай бұрын
Thanks. This was mind bending and wonderful.
@cmnog2167
@cmnog2167 8 ай бұрын
This is pretty cool.
@ebog4841
@ebog4841 8 ай бұрын
KZfaq compression did not like this video
@randomsomeguy156
@randomsomeguy156 8 ай бұрын
50 views in 20mins? Check that the video isnt shadow banned by chance?
@worldsinmotion
@worldsinmotion 8 ай бұрын
We can only pray to the youtube gods 🙏
@urlocalcrypt1d762
@urlocalcrypt1d762 8 ай бұрын
Showed up randomly for me so probably not shadow ban
@Terandium
@Terandium 8 ай бұрын
Same here, also got it randomly recommended
@PaulFisher
@PaulFisher 8 ай бұрын
Obviously it just needed to bounce around The Algorithm™ a few times before it hit the lens!
@pro_gemer
@pro_gemer 8 ай бұрын
3.4k in 1 day is criminal but its not shadow banned atleast, it got recommended to me
@zoloegaming
@zoloegaming 7 ай бұрын
Incredible work. Thank you.
@enomai2357
@enomai2357 3 ай бұрын
This is incredible. Thank you so much... I hope this gets to the whole world! Real Eyes Realize Real Lies
@MinosAnemos_
@MinosAnemos_ 7 ай бұрын
happy new year :)) pls keep making good content
@narrativeless404
@narrativeless404 7 ай бұрын
Yea Changing the speed of light is literally like trying to modify the code that already works, only to find out that everything broke and now you have millions of errors and a ton of bugs that's hard to catch
@noahalien4665
@noahalien4665 7 ай бұрын
love love love this kind of content !!!!
@nathanrey
@nathanrey 7 ай бұрын
2:00 Star trek and so on are "using" the concept of a warp drive and therefore are not moving through space but moving space itself to achieve faster than light travel
@janis551
@janis551 7 ай бұрын
Video of the year!
@__-rz1jx
@__-rz1jx 2 ай бұрын
just dodge all the light like a ninja and you won't be seen
@imaginingPhysics
@imaginingPhysics 6 ай бұрын
3:10 Light is a wave front, and the observed would determine light direction to be othogonal to the fronts, so this part of argument (as such) does not apply. The wave fronts actually do appear tilted due to the shift in simultaneity: waves further ahead are ahead in time. Interestingly the angle is just in accordance to this photon particle explanation.
@SilverAura
@SilverAura Ай бұрын
"I hope that wasn't too difficult to understand." My man, good lord almighty, that was perhaps the most intuitive explanation of why we can't go faster than the speed of light, that I've ever seen demonstrated. Shut up.
@TheBlapSurgeon
@TheBlapSurgeon 8 ай бұрын
Commenting for the algorithm: another great video, keep up the good work :)
@nicholashylton6857
@nicholashylton6857 Ай бұрын
Imagine headlights being dopler boosted into gamma ray wavelengths!
@JenteKramer
@JenteKramer 7 ай бұрын
Something is up with the algorithm.. your video should get millions of views more! Makes me sad. But just having seen this video, my mood is still considerably better than it was 15 minutes ago :) Cheer mate and have a great new year!
@Demolkowator
@Demolkowator Ай бұрын
With the lightstrip turned off at the end, were the LEDs all turned off exactly 'at the same time' as we understand it or did you factor the, uh... Speed of light as the information coming through the strip to /tell/ each LED to turn off? If the latter, where did the 'turn off' signal first appear, at the bottom? That was a bit unclear for me, would love this additional information.
@hallucinati
@hallucinati 8 ай бұрын
"Casuality"? It's Causality.
@davishall
@davishall 8 ай бұрын
Thank you. Pet peeve
@Jorge-vw4ub
@Jorge-vw4ub 7 ай бұрын
Clearly it's not his first language, give him a break
@ross825
@ross825 8 ай бұрын
Hey looks like the algorithm has decided this is in fact a good video
@southpakrules
@southpakrules 7 ай бұрын
There's a fundamental mistake in your video. It's high-quality & thought provoking.
@boriswilsoncreations
@boriswilsoncreations 7 ай бұрын
Imagine how cool that would be implemented in Cycles render engine in Blender and combine it with Open Image Denoise to get rid of the noise. Those are free and open source btw, so that's not impossible at all.
@knivesron
@knivesron 7 ай бұрын
since you said in the teapot part that light can only bounce so many times as it loses energy with each bounce, would that inturn infer as it loses energy it will change wavelength and inturn change color
@simplerocketscience6222
@simplerocketscience6222 7 ай бұрын
Awesome Work!
@worldsinmotion
@worldsinmotion 7 ай бұрын
Hey! Thanks a bunch! Much appreciated :)
@YostPeter
@YostPeter 7 ай бұрын
Beautiful video!
@jjuyiopt
@jjuyiopt 6 ай бұрын
How about showing the photon trajectories from less distance or bounces to more? I think it would show beautiful and smooth shapes
@vorrdegard2176
@vorrdegard2176 8 ай бұрын
It is a god tier underrated YT
@1KiloDepartment
@1KiloDepartment Ай бұрын
I began wondering, what would a black hole look like if instead of relying on light, we could see the atoms' position in real-time? This should make it possible to see past the event horizon! Only problem is, how could this be simulated as realistically as possible?
@arthurangenendt8959
@arthurangenendt8959 7 ай бұрын
what you used to render this, looks AMAZING!!!
@Fireheart318
@Fireheart318 8 ай бұрын
One small nitpick - near the beginning, you said “casuality” (like a casual outfit) instead of “causality” (like cause & effect). I’ve run into that issue before too
@JNJNRobin1337
@JNJNRobin1337 8 ай бұрын
youtube compression was not kind (this was a reference to how in one scene it went 'youtube compression be kind']
@kenny-eb6pp
@kenny-eb6pp 7 ай бұрын
killer visuals!
@lemagicbaguette1917
@lemagicbaguette1917 8 ай бұрын
I'm gonna call that trade off of spatial speed and temporal speed the luminal compass. Magnitude doesn't change, but we can change direction (kinda).
@voidify3
@voidify3 8 ай бұрын
The rainbow rings are awesome. Sci-fi should get on that
@Bassotronics
@Bassotronics 7 ай бұрын
My question is, how can light bounce or reflect? Why is it not absorbed by all materials thus absorbed or canceled out?
@user-fj3gl8wc7s
@user-fj3gl8wc7s Ай бұрын
Congrats you did ray tracing
@tangy3003
@tangy3003 7 ай бұрын
just got recommended this, good shit mate. saw a bunch of doomposters in the comments so i felt it prudent to let you know that im in fact randomly stumbling in
@SixDigitOsu
@SixDigitOsu 8 ай бұрын
24 subs? You deserve more
@Voshchronos
@Voshchronos 7 ай бұрын
Damn, really cool!
@JenteKramer
@JenteKramer 7 ай бұрын
Awesome!!
@_d3642
@_d3642 7 ай бұрын
Single-source sound wave in your video? can I think of it that way?
@2010Edgars
@2010Edgars 7 ай бұрын
If photons be slow, they collapsed and you see nothing.
@simonberger539
@simonberger539 7 ай бұрын
great video
@a.j.outlaster1222
@a.j.outlaster1222 8 ай бұрын
Do you think you could make like a really small game out of this? Even if it's really basic?
@fletchercobb4398
@fletchercobb4398 8 ай бұрын
How does this affect transparent material? Is the index of refraction more extreme? Do total internal reflections happen at a different angle? And would the sun be able to sustain fusion with the lesser energy resulting from the lower speed of light?
@aukir
@aukir Ай бұрын
I wonder if changing the color of the ray based on the number of reflections would be visually helpful?
@LordKarronz
@LordKarronz 7 ай бұрын
what program are you using for these renders?
@kairu_b
@kairu_b 8 ай бұрын
Interesting recommendation by the algorithm
@some2-1_idk
@some2-1_idk 7 ай бұрын
god have mercy on those compressions 🙏🙏
@rockhunterguy
@rockhunterguy Ай бұрын
it is (theoretically) possible to move faster than C if you move the space around you, as space has no speed limit. I wonder what that would look like.
@shinobi5189
@shinobi5189 8 ай бұрын
Dope vid!
@PrometheusZandski
@PrometheusZandski 7 ай бұрын
I like your content. I have a hard time buying the house of cards analogy . You would have to show that the fundamental "constants" of the universe were not tightly coupled and invariant. Why is c 299,792,458 m /s? We write the permeability of free space and the fine-structure constant in terms of c. So does the speed of light determine these "constants" or do they determine the speed of light? Or, are they all tied together so that we always get the same results?
@rekire___
@rekire___ 8 ай бұрын
>can't move faster than light But what if **clear throat** we played a video showing a photon at 2x speed
@oberonpanopticon
@oberonpanopticon 8 ай бұрын
You’d just be doubling the speed of light then
@antonliakhovitch8306
@antonliakhovitch8306 8 ай бұрын
I think you're actually getting at something similar to the "what if you point a laser at the moon and wiggle it back and forth really fast?" question
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