27:26 "There is, however, one character I did like. One who said more with less." Hell yeah, D Dog. "The camera." Oh shit
@Antiformed6 жыл бұрын
LMAo i said the very same thing aloud. i thought he was about to launch into a thing about how great D-Dog was lmao
@Cowinspace6 жыл бұрын
"Soldiers on an oil-rig doing uninteresting things" - Now _that_ is a box quote for the ages.
@ModestEgg6 жыл бұрын
I agree with pretty much everything you've said here, except for the points you make arount 32:00. Venom hasn't inherited someone else's guilt about Paz, he feels guily himself because he was the medic in the helicopter. It was him that failed to get the bomb out, not Boss.
@insertnamehere0016 жыл бұрын
I felt that Venom didn't only feel guilt, but also really liked Paz. As Paz's last tape said 'no amount of killing, revenge et cetera will bring me back'. As Paz was Venom's own imagination (therefor his thoughts), wanting to go to the ends of the Earth to bring one person back isn't just guilt, it's affection.
@knasigboll6 жыл бұрын
I came to post this. It's the medics guilt for not finding the second bomb, the only semblance of his identity as medic left in his subconscious manifest in these hallucinations.
@residentgrigo47015 жыл бұрын
But this is equally bullshit. The end of Peace Walker revealed her to be another mentally ill triple agent who wanted to kill the world for some reason. Paz is a shit character who frankly deserves death. All the rape and torture is Ground Zeroes is creepy trash of course but none of that can be blamed on some random medic/pilot. What a total shit-show of a plot... Vagina bombs, dear lord.
@Blood0cean4 жыл бұрын
1. Venom didn't know that otherwise it would retconns everything. 2. This hypnosis and head transplant that we didn't get to see is asinine. 3. Peace walker and 5 ruined the series.
@TheShadow77716 жыл бұрын
The guilt for losing Paz isn't necessarily Big Boss's alone, though. The medic was there too, he must have had regrets as well for not noticing the other bomb. That just makes the Paz side story more meaningful to the character though.
@Tamacat3886 жыл бұрын
The Wandering Shadow The whole reason he has the horn is because he tried to grab Paz at the same time BB did. Its so obvious that he cared.
@stranger596 жыл бұрын
All of Motherbase loved Paz, and I always felt that the guilt of missing the second bomb was Venom's only personal feeling in the story (besides his feelings for Quiet). It wasn't something he was feeling as part of "playing Big Boss", he was the medic, he feels responsible for losing her. Considering how Venom doesn't seem to mind playing Big Boss after the reveal, it honestly feels like he had a harder time accepting the lose of Paz than he did the loss of his own identity.
@pfitz93466 жыл бұрын
I'd even argue the Boss has no guilt over Paz's death. He sees her as an enemy agent who betrayed him. He only went to the camp to get her because she had information he wanted. He was more concerned with losing his intel than he was about saving her life. Venom on the other hand (the medic) was directly in charge of ensuring her health and safety and he failed. She was relying on him to save her and he failed. He has way more regret about it than the Boss does.
@channel458532 жыл бұрын
@@stranger59 no, killing and his hate for it is also a personal feeling cause he is a medic. He even imagined the sharpnel in his heading growing to be a demon horn.
@channel458532 жыл бұрын
@@pfitz9346 yeah, people seem to forget that Big Boss literally suggests or asks Kaz if they are going to neutralize her before they are compromised. You have to had not have play GZ to not know that.
@shoogles_6 жыл бұрын
I was taken aback by the Vocal Cord Parasites at first as they didn't make much sense, but as the game went on I began to accept them as they were a brilliant rhetorical device. The game has the beginnings of an interesting story about cultural hegemony, identity, and language that I think is really relevant to our current age (with "globalisation" meaning, more often than not, "Americanisation"). It's a shame even that is drowned out by the game screaming "REVENGE" in your ear every two seconds. I think the game suffered from a lack of editing. Kojima is seen as an auteur, but I think it's dangerous to put that image into practice. While the series' writing is legendary, let's not forget that the first three games in the Solid series (and arguably the most focused) were co-written by Fukushima. It's probably no coincidence that the series became a lot less focused when he left. Konami's interference and poor practices notwithstanding, I think they were well within their rights to just punt it out the door after 5 years and $80mil. A lot of the raw ideas in V are incredible, but they're also incredibly ambitious. Without someone to smelt them down and fashion them into something intelligible I think it was doomed to be a mess. All that said I know nothing about what went on behind closed doors so take that with a pile of salt. Great video man, thanks for this.
@Tamacat3886 жыл бұрын
ShayMay Remember V had 5 writers though. And Fukushima wrote for MGS4 for a while and that game has the worst writing in the series.
@irl_lizard78806 жыл бұрын
Reminding me how much I dislike Auteur theory
@Tamacat3886 жыл бұрын
Polymath How was MGS1 more collaborative with the dialogue? He had Fukushima who write the CODECs and V had 5 writers in total. MGS1 sounds better because A: Jeremy Blaustien did the translation and localization and B: The actors didn't have to do lip synch. Or follow bizarre rules like in MGS2. Blaustein was fired after MGS1 and the rest of the games got a much lower quality translations because Kojima demanded that they be more "accurate" which just leads to them being more stilted in english. Also the actors now had to synch their lines to the lip synch meant for the japanese actors so they had to add or remove words all over the place or say their lines very unnaturally. Hayter said that 2 in particular was difficult and weird because they had specific instructions to not talk over certain background noises or synch some of their dialogue to rushing water or beeping noises in the cutscenes. And yea Murata probably had a much bigger role in 4 creatively than Kojima. Which is probably why its so bad. Murata also write and directed Zone of the Enders 2 and that games dialogue and story are hilariously bad. Its probably why Kojima willingly doesn't have his name on the box of MGS4 and just gave himself a producing credit on the back like it was a spin off or something.
@MrIsaac956 жыл бұрын
ShayMay MGSV is basically an anti-colonialist game
@felipetartas54346 жыл бұрын
I agree with you in parts Polymath. But, what you will find in every Metal Gear game(with Kojima)? meta narratives and fourth wall breakings. Metal Gear Solid 1 and V did this better in my opinion than every other game on the series, include Metal Gear Solid 2. MGS2 have the fourth wall breaked explicitly and this is insulting the expectator, "you are not understanding what I've already done on the first MGS and now I do as cleary as possible to you understand me." MGSV returns to MGS1 era, when you are cleary when you have to be cleary and put mistery when you have to put mistery. It is not so easy to understand, but as time passes and I with a open mind return to things on MGSV I like the game more and more.
@SlyBeast6 жыл бұрын
I agree with your thoughts on mission 51. That wouldn't have made anyone feel better about the twist. What WOULD have been better, in my opinion, is to have an epilogue where you play the final battle of Metal Gear in-engine as "Big Boss" (Venom) with a surprise appearance by David Hayter voicing Solid Snake. The game almost seemed poised to deliver this with the time jump at the end, but no dice.
@djbeema6 жыл бұрын
Another interesting way of doing it: have the reveal in The Truth by way of Ishmael/BB voiced by Hayter, and Venom still as Keifer. I saw someone else suggest that and thought it would've been pretty cool.
@SlyBeast6 жыл бұрын
djbeema Yes, that's a very good idea!
@SlyBeast6 жыл бұрын
Well said, that last bit. Gonna keep that one for myself.
@djbeema6 жыл бұрын
Yeah can't have any fanservice in MGS. Oh wait there's ALL OF QUIET
@yashchenko9996 жыл бұрын
Gren Wren the game's whole twist was all about fanservice, lol
@danielbrooks77646 жыл бұрын
What we needed for the ending was mission 52: Intrude n313... Told from Venom Snake's perspective.
@djbeema6 жыл бұрын
I think that actually would have been a brilliant way to end things. Or at least Intrude N312 where he captures Grey Fox.
@lanasrj6 жыл бұрын
the most confusing thing to me was that after all the fuss about firing David Hayter and hiring Keifer Sutherland because the role now demanded an actor with more range, in the end game it feels like Snake speaks about 10 times I think Sutherland was okay, but considering how little dialogue he has his softer approach to Snake makes less of an impression than Hayter's scene-chewing style
@badcar336 жыл бұрын
Personally I think Sutherland was perfect. Venom seemed to be softer and "mature". Hayters gruffer voice doesn't feel as fitting to me.
@vivaladokky6 жыл бұрын
I had to watch phone booth too imagine how it could have been x)
@michaelkitchin96656 жыл бұрын
Kojima's a starfucker. That's why he keeps bringing back Reedus and Del Toro. He's gone from wanting to work in Hollywood to trying to bring Hollywood to him.
@Xxandrew016 жыл бұрын
Rodrigo Lanas Before he passed away, John Cygan, the voice of Solidus Snake should have voiced Big Boss AND Venom Snake. That is narratively fitting.
@Antiformed6 жыл бұрын
Sutherland has lots of emotional scenes and line deliveries but for whatever reason, it's just cut and left sitting in the game files. There are in fact a small number of completely finished missions with full audio, that were just left behind. They really did just run out of time, the last six months must have been a complete mess.
@pfitz93466 жыл бұрын
Skullface isn't wearing a "burglar mask." He's wearing a lone ranger mask (some also argue its a Zorro mask but there's not enough comparison for me). He's totally obsessed with the lone ranger and cowboys for some reason and thats where he gets the cowboy hat, the boots, the mares leg (his lever action sawed off rifle) and the mask. He even tucks his pant legs into his boots the way the old cowboys did to protect them from mud and water. In fact his outfit is very similar to the new (aweful movie) Lone Ranger's outfit. He basically just added a tie turned the silver star into the XOF patch and changed from a white hat to a black hat. Also Venom Snake (the medic) isn't living someone else's guilt about Paz. That's not BIg Boss's guilt its the medic's. He was the one who was in charge of finding the bomb and he didn't find the second one. He is the reason she died not Big Boss. Big Boss dosen't even really care about what happens (or happened) to Paz. As far as he's concerned she is an enemy agent and the only reason he went to go get her was because she had information. The medic (Venom Snake) on the other hand has legitimate guilt for it since she was placed in his care and because of him she died.
@Zeon0816 жыл бұрын
32:11 wait. but it IS his guilt. after all he is THE MEDIC that did not notice the second bomb inside Paz.
@zee41252 жыл бұрын
How's anyone supposed to expect a second bomb inside someone's ass?
@jedisquidward6 жыл бұрын
21:00 Personally, I love Kazuhira Miller in this game, and his portrayal and performance here is one of my favorites in the series.
@RexVergstrong6 жыл бұрын
The problem is... he was phoning it a lot. He knew all along the medic wasn't Snake.
@tinyprince6 жыл бұрын
jedisquidward I WAS PLAYING HIM LIKE A DAMN FIDDLE
@cookieface806 жыл бұрын
RexVergstrong no he didn't, Ocelot did. Miller found out at the end.
@RexVergstrong6 жыл бұрын
did he? I took that dialogue as during the time of the hospital escape.
@RexVergstrong6 жыл бұрын
watch?v=wwoLZS8-gCA this one
@electrosphere55816 жыл бұрын
I completely agree with you on the camera work of The Phantom Pain. Something I noted about it as well is that pretty much all cutscenes are done in one take. There's very few cuts between them. It moves,shakes,and zooms in like someone is there holding it. Like you said,the camera in TPP is a character on it's own.
@willstribling33516 жыл бұрын
The first comment I left on your channel was a request for you to follow up your early MGSV video. I'm so glad you put the time in to make this and to hear your definitive analysis of the game. Even though I don't see eye to eye with you on everything in these two videos, you provided a clear and supportable point of view with every point you made. That is a telltale sign of a talented critic. I'm also a different kind of gamer with a different relationship with the Metal Gear series so this sort of difference would only be natural. I do feel however, that after hearing your thoughts I have a more complete view of the game as a whole. Thanks for all you do, Hamish. Hope 2018 is good to you.
@ChaosAngelZero6 жыл бұрын
I think Eli escaping with Sahelanthropus is a nod to MGS2's Liquid/Ocelot escaping with RAY, and even though Solid gives chase, a couple minutes (hours?) later he shows up by Raiden's side in Federal Hall like he never did anything. Skipping on Episode 51 is akin to Kojima's original intention of never following on MGS2's plot, problem is there were no events after MGS2 when that game was released, while there ARE a lot of events following MGSV.
@spyrochrisgaming6 жыл бұрын
Except in MGS2, it was done WAY, WAY better.
@spratters536 жыл бұрын
You mention that Big Boss has passed over the guilt of Paz's death onto some "unsuspecting schmuck". But I'm fairly certain you're canonically playing as the medic that was in the helicopter so he would also have the same guilt? Only a minor thing but I thought I'd mention it. Great video. Hits all the nails on their heads as to why this game falls flat for so many fans.
@DasKonor6 жыл бұрын
Dude the ending of your video...was like it's own meta twist. Bravo.
@memebump76126 жыл бұрын
I'm still pissed that Adult Chico wasn't added into the game, his character design was so badass it makes me think he would have been this games ninja equivalent. Part of his face was missing, he wore a blood red coat and had a huge machete! Wonder what his story would have been.
@SaberRexZealot6 жыл бұрын
Meme Bump His inclusion in GZ indicated greater potential. His revenge quest pretty much writes itself after suffering from the hands of Skull Face. Omitting him from TPP was a huge mistake imo. “Oh yeah Boss, btdubs Chico died; you didn’t see that though. Sorry.” I mean come on.
@lilrifa66156 жыл бұрын
To be fair, the Vocal Chord Parasites are described by Codetalker to listen specifically for sounds that are unique to a certain language. So if the Parasite was listening for English, it would only pay attention when it hears a sound that is not made in any other language.
@Jack-tp8rb6 жыл бұрын
I subbed so I'd be notified when this video was uploaded, and have been binge watching your other videos. You're very talented and this account is fantastic. Good luck to you for the future and I'm excited for the ride!
@goodsocksproductions93976 жыл бұрын
I have a kind of interesting theory about the Phantom Pain. I came up with it when I was thinking about what the title really referred to. Nothing that I could come up with could completely make sense. You could say that it's because of his limbs, but that's not a major plot point. It could be because mother base was blown up and destroyed, but he rebuilt it. Maybe you could say that it's because the real Big Boss is gone and doing his own thing. That's when I realized it. What if it refers to the void that the metal gear games will leave? Any fans of the series will be left wishing for another game made by Kojima himself. What if Kojima purposefully left the game without a proper ending to make this effect stronger? As you said, no ending could really satisfy the fans, even if they did finish mission 51. Maybe even it being open world plays a role in it. There are very few games nowadays that are exclusively linear or plot driven, and those were more or less the defining characteristics of the first 4 games. For those that enjoyed these games, they'll almost certainly leave a void. Leave a Phantom Pain. But that's just my thoughts anyway. Overall I thought it was a good game but a bad metal gear game. Good enough for me to play twice, but still leaving me yearning for a better conclusion.
@Xskills166 жыл бұрын
I still feel there are two big points at the end of the story: the charade of entrusting you as Big Boss is Kojima's way of saying "you made Metal Gear what is, not the corporation owning IP's or trademarks" and that time sink with details not properly executed (such as Ahab was at Outer Heaven, Ismael was at Zanzibar Land and that the parasites were genetically engineered from microbes from The End's body) is supposed to you with a phantom limb - looking for something to be there, but never will be. I also think the game's themes would have been better as Identity and Loss and not Race and Revenge. Even the song "The Man Who Sold the World" in the game's context could be about taking Big Boss with us and leaving and empty vessel for Konami that we - the ones in the know - know not to give a damn about.
@Arcananine776 жыл бұрын
The points you make about structure early in the video can apply to a whole lot of open world games, and not just in regards to story; but gameplay as well. Linear games are much better at facilitating a difficulty curve that steadily ramps up in a way that more open games just aren't.
@harrisonrjjego6 жыл бұрын
So you're the man who masterminds the game?!
@harrisonrjjego6 жыл бұрын
It's a joke about his name, dude. But yeah I get his point.
@madness19316 жыл бұрын
It makes me think that Kojima is looking at the wrong Western media, we know he's a fan of. Seeing what "Westerners" apparently like, and then going from their. This in a way makes me a little... nervous (shall we say) that his next game which uses the Decima Engine (Horizon Zero Dawn) will follow in MGS5's footsteps.
@Antiformed6 жыл бұрын
Assassin's Creed II is still the best open world game ever.
@djbeema6 жыл бұрын
I'm honestly ready for the death of open world games at this point. They have their merits, and god knows I've sunk many a joyful hour in to them, but at the end of the day they just aren't as fulfilling on an emotional level as a good, tight narrative.
@James-mi5qt6 жыл бұрын
...you feel it too, don't you?
@darkerSolstice6 жыл бұрын
Hi, I just wanted to make a quick comment about how you use subtitles on your channel. I am not deaf, but I have auditory processing problems to where sometimes I need to 'catch up' with what's been said. I put the subtitles on so that I can read what I might be missing or follow along on a word-by-word basis. So when the subtitles don't match up (i.e., you say "I don't think I'm making a particularly controversial statement" aloud, but the subtitles say "I don't think it's a wild assertion"), that throws me off even worse than watching without subtitles. I spend a few seconds 'scanning' the audio, looking for "wild", because I don't know if I've missed it. Would you consider making your subtitles more true to your audio?
@WritingOnGames6 жыл бұрын
Sorry, should be fixed now!
@darkerSolstice6 жыл бұрын
Thank you. I love your videos a lot!
@animations28786 жыл бұрын
Also I came up with a theory about chapter 3, at the end of chapter 2 venom snakes story is basically concluded and it’s said that ocelot leaves to join the real big boss. So maybe chapter 3 was gonna have you play as big boss from the motorcycle part onward and introduce a new part of the map since in the trailers it said it would “be the final link between big boss and solids story” and “show how big boss became the villain”. And it would also be a character study to compare how venom had a very kind hearted nature versus the real big boss
@petertromp87865 жыл бұрын
I completely understand where you're coming from with this video series. The fact that I put almost 400 hours into the Phantom Pain - a game that DOES NOT DESERVE even an eighth of that amount of time invested in it - is something that I cannot make sense of to this day, and that fills me with actual shame. I don't want to say something ridiculous along the lines of "The game has a strange voodoo that plays psychological tricks on you," but it's clearly an experience that has left hardcore fans of the Metal Gear Solid series questioning their own judgement at one point or another. It almost becomes something you need to purge from your system and move on from - especially if you became addicted, as I clearly did; to something that doesn't warrant serious consideration, let alone obsessive levels of investment - so I appreciate these videos you made. The Phantom Pain is such a colossus failure and disappointment on almost every artistic level that it almost transcends the level of it just being a bad game; it's utterly pointless and a mentally and emotionally damaging waste of time to any hardcore fan of the series. The hype with which this game was built up - exposing the rot at the heart of the gaming press especially - should serve as a lesson for all time.
@ZanzibarBreeze3 жыл бұрын
What annoyed me is that Ground Zeroes was the most traditional MGS game since MGS3. MGS4 massively put me off the series. I didn't like globetrotting, the story being split into chapters, being able to buy weapons, and the whole plot of that game was laughably bad. Ground Zeroes had you enter an enemy base all alone, with simple objectives with weapons you had to procure on site. It was a return to the series formula. The story itself seemed much darker in tone than anything that came before and ended with a huge cliffhanger and a trailer for a final game that suggested we'd be playing as Big Boss on a revenge fuelled descent into madness. But we got none of that. The shift in design from Ground Zeroes to MGSV is something I really struggle to reconcile. It's like they made GZ, then totally changed their mind on what they wanted to do, so made a totally different game. But we know that's not the case, Ground Zeroes and the Phantom Pain were developed side by side.
@danesmane22206 жыл бұрын
I've always been able to come back to this channel for consistently thoughtful analysis on games. Glad I found you
@wdcain16 жыл бұрын
I'm okay with the Vocal Cord Parasites and I actually like how Huey's heel turn works since it does recontectualize his death story in 2. I know see him angry that his plot to kill Emma failed and he's dying instead, whining that it's not his fault and they all deserve to die. Totally disagree on Skull Face though. His plan makes no sense to me and giving out free nukes would much doom the world. To quote Kefka: "You're just another sadist with a god complex. Like that's original." XOF really baffles me. Skull Face does not keep his plans to kill all English speakers a secret yet they obey him no problem despite being English speakers. Why? The Genome Army followed Liquid cause Mantis brainwashed them. Olga tricked the Galukavich Mercenaries into following Solidus. The GRU were terrified of Volgin. Gene's Heaven's Army hated the USSR for abandoning them and the Peace Walkers were sleeper agents until it was time to turn the tables on Coldman. So why the heck don't XOF mutiny against Skull Face? To protect their families? They're dead the second Skull Face unleashes the English strain or one of those groups he armed with nukes uses them. I'd have an easier time into believing them all to be lobotomized with a control chip implanted in their brains then them having free will since they lack preservation instincts.
@wechselderg84386 жыл бұрын
MgsV was my first metal gear and I was so confused when I rescued a kid and then it just fucked off with my killer robot? And it's just never adressed again?😂
@calumbeattie53375 жыл бұрын
My biggest criticism of the games twist is that I guessed it during the tutorial, which was the first MGS twist I had guessed. Firstly, Ishmael sounds a lot like Kiefer Sutherland- that made me suspicious. He then tells us "you're talking to yourself" which is an odd way to answer the question "who are you". Finally though, as Venom Snake crawls along the hospital floor, Ishmael seems genuinles frustrated that Venom Snake isn't able to run a marathon immediately after getting out of bed for the first time in almost a decade. What sort of psychopath would act like that? Big Boss would- he has form for this sort of thing in Portable Ops and Peace Walker (I think it's portable ops where one of his underlings gets shot in the leg and does the "leave me behind I'll only slow you down" bit, and Big Boss responds with "Quit your whining, the bullet went straight through"- as if to say "there's an exit wound, therefore you're fine." Ishmael in the hospital is very much "you're awake, why can't you run?"). So, Ishmael spends that mission acting just like Big Boss, and we then play a character who spends the entire rest of the game acting nothing like Big Boss.
@spyroschristoulakis62963 жыл бұрын
Excellent video. When you talked about the "more pressing matters" that needed to be answered, my mind immediately made up the question: "what the hell did the real Big Boss do after riding off on that bike? Did he really change his face to the medic's, like Ocelot told him to? How exactly did he build up the real Outer Heaven? How did he meet the legendary Gray Fox? What about Sniper Wolf? Did he appoint Venom to the new Outer Heaven in South Africa where the first Metal Gear took place, or did Venom himself decide that, since Miller was already pissed off with Big Boss for doing what he did?". *None* of that is answered in this game, and it is *all* of those things that matter to me. Not the nonsense Venom Snake does with building up Diamond Dogs. None of that even matters.
@MegaPhilX6 жыл бұрын
I also blame Kojima for the MGSV fiasco. Not only his environment. He could have easily reduced the scope of his game and not have us play through missions with so little impact on anything. I don't consider him just a victim of circumstances. And I'm now especially wary of the whole hype around whatever he does. (Death Stranding) I used to be a big fan. But MGSV made me question that fandom. Almost burnt me out of MGS as a series actually. Before the twist was revealed to me, I already felt like I wasted my time. When the twist was revealed, I didn't even want to play the game anymore. It's like the game just told me: "Yes, you did waste your time! Congratulations!"
@johnathanjjohnsoniii80193 жыл бұрын
I completely agree on everything except for the the camera. It was used well a lot of the time but some scenes were repeatedly drawn out in a way that built frustration instead of tension or intrigue.
@crashboredom24 жыл бұрын
The reason venom snake doesnt respomd to anything, is the same reason hideo kojima replaced david hayter with keifer sutherland. He wasnt the "facial expression" to do the acting. Which apparently just means blank stares, but damn, keifer is the best blank stare actor in the buisness. Really made snakes face come alive...
@jakefoley95395 жыл бұрын
This was really good. You expressed an understanding of the series and explained why the game came up short in a few places, and unlike a lot of people you managed to do it without sounding like a scorned lover.
@hsatin205 жыл бұрын
I started off playing the original Metal Gear as a boy on the NES and loved it. I have played every game in the main series and have enjoyed them all in their own way. I feel like V has its faults but I still enjoyed it. I appreciate all the effort Kojima put into it. I like how so many people have taken the time to analyze the series. It has definitely left its mark on gaming. At the same time, I think we can over analyze anything into oblivion haha. This is a fictitious game. Not every piece of art is going to scratch every itch we have. Not every game is going to be perfect, hate to break it to you. As nerds we sometimes tend to cannibalize the products we enjoy.
@satellite9646 жыл бұрын
Should have included the Ground Zeroes part of V as well.
@soniczeds6 жыл бұрын
I'm not a metal gear fan, but it was nice to listen to it while i was drawing XD. congrats dude.
@mati.caetano886 жыл бұрын
Great analysis man! I can understand the need to this video, I've finished the game during the time it was released and I still think about it every now and then. I loved it and I hated it. This never happened to me before and hasn't happened again still. Although I truly hated the twist for a lot of reasons my main concern was how they changed Big Boss's behaviour, people can argue that its because it wasn't him but I don't think that solves the problem. Venom was suppose to be an exact double of Big Boss, in mind and abilities, one would think that the ability to act like him would be an important part of the ruse. I can forgive all the changes in the game, I can forgive all the inconsistencies, the twist and those damn cassette tapes, but I can't let go the idea that they killed the soul of the franchise. Snake/BigBoss has always been the driving force in all the MGS games and in this one, he is not even a phantom, he is simply not there. I hope one day will get to know what truly happened within the development of the game, a documentary about it would be something great to see. I still believe in kojima, he probably had some amazing ideas to what this game was truly supposed to be, sadly, he wasn't able to execute them in time for this one. That is all. Ones again, great video man, keep it up!!! Oh, and I get you about this being your hardest analysis to make yet, I think I've spent like 20 minutes just writting this comment... fucking Kojima...
@istrumguitars6 жыл бұрын
I never wanted less cutscenes (or virtually none, in MGSV's case) - never asked for this, as many other true MGS fans. Critics need to pipe down.
@rustyshackle80005 жыл бұрын
Gonna be honest, 1:55-1:59 really got me. I have no idea why, but the delivery of the "NO!" with the completely dead inside delivery of everything else was so fucking funny to me.
@meddle3336 жыл бұрын
This set of videos is seriously a great accomplishment. I had a blast (as always) listening to your commentary. Job well done! Thanks
@myenemysenemy10436 жыл бұрын
Literally subbed for this vid... as I expect so many others also did
@Tezla556 жыл бұрын
Great points. Just watching footage of this game anymore kind of hurts. Spending so much time of my life hyping this game up to the point where it was almost the purpose of my life, just for the game to be disappointing and unfinished hurts me deep. The aesthetics of MGSV are so spot on, from the character design to the environments, and having an MGS game tell a darker, and more emotional story would have been amazing, but man, story-wise there was just so much done wrong here. So much of the game was focused on "vocal chord parasites", 80's version of nanomachines that really could have been used to flesh out any other part of the game's story and characters. This game was supposed to be about horrible people with good intentions losing everything for the sake of revenge, but every part of this is executed just awful. Skullface dies for no reason, Quiet leaves for no reason, Liquid leaves for no reason. Why couldn't Kojima just put the nanomachines aside in order to focus on the actual emotions of the characters?
@Antiformed6 жыл бұрын
You should probably not make your HOBBY (video games) into your LIFESTYLE. Your ROLE MODELS should not be BRAND NAMES.
@theDiReW0lf6 жыл бұрын
Connor Foster Lol words can't describe how hyped I was for this. Ask any of my friends and they'd tell you I simply never shut up about it for a year. What a monumental disappointment. More false advertising than misdirection.
@wolfhound9656 жыл бұрын
I know that feel, man. Ever since I saw the first reveal trailer in 2013 I was excited as hell for it. Then once it finally came out and I played it, it was just undewhelming as hell.
@Lucrei.6 жыл бұрын
I really don't think the vocal chord parasites were the problem... I'd say the characters were.
@wolfhound9656 жыл бұрын
They weren't. It was the way the characters were rushed and pulled off like Venom being silent mostly because of the "muh you're Big Boss" thing.
@user-qo8kj1bg2s6 жыл бұрын
DS trailers we have at this point are showing the same problem with silent protagonist with fixed facial expression.
@voxkoshka6 жыл бұрын
The entire game until 1/2 way through chapter 2 I was being hopeful. Annnnd then I gave up.
@RandOm-xc4qi6 жыл бұрын
The first chapter was the primary story. The second chapter focused in wrapping up sub-plots.
@snorlaxx420xx86 жыл бұрын
No, it was focused on making you think the game had more than 7 hours worth of gameplay and story.
@voxkoshka6 жыл бұрын
"focused on" Dude this game wasn't focused on anything
@snorlaxx420xx86 жыл бұрын
It was focused on taking your money.
@Jetbat6 жыл бұрын
This review was cathartic. Thank you.
@MrBigsmallguy6 жыл бұрын
*THIS IS THE STORY OF MGSV* The story behind the story starts at MGS GROUND ZEROS. In the extra missions we see that Kojima is slowly being deleted from the franchise of Konami. Then in MGSV we see that Kojima was taken out of the Cover art. Then while in development Konami rushes the project, refuses to agree to DLC, and we end up with this 5/10 Story. The deeper story here is that we get short quick episodes of what could have been. Kojima, I think, purposefully did this. He did this to show how Konami is pushing Venom and child soldiers to work work work and strip away the emotions of others to make them do mindless work. After pointing the camera at the player and on society in all his last games he decides to turn the subject matter to Konami. Konami a company that does not know what it is, living in the shadow of what it used to be, and then becoming a different company on its own which may be Okay, but its not Big Boss aka Kojima who left while the monster he helped create continues his legend. Thats my take.
@Mourningwood952 жыл бұрын
I will say; regardless if Hideo meant it or not, the phantom pain of what MGSV could’ve been really did land. The fact that videos about this game blowing up shows it. Great videos btw.
@insertnamehere0016 жыл бұрын
As Paz's diary said 'this is a dream, it is my dream and you are in it'. There are many, many referencess in TPP to dreams and hallucinations. One of the most evident is the shrapnel in Venom's head which is explicitely said to enduce irreality, he smokes wormwood (in the phantom cigar) which is a hallucigenic, the number on XOF's helicopter is a medical number for a hallucigenic compound, the game begins with the character waking up (THE most novice way to begin a story, unlikely to be accident) and when the ambulance crashes drugs can be seen flung around. One of the trailers for TPP even says 'Am I in a dream?'.
@biscuit1194 жыл бұрын
This is a masterful video from your ability to make points in a colorful way whilst maintaining structure is proof you're talented keep at it. I like videos like this especially long ones.
@theleviathan26276 жыл бұрын
Btw, Kaz obsession with destroying Cypher makes no sense since he was working for Zero and admitted to knowing about Zadornov being a Soviet spy and manipulating Big Boss into building MSF.... everytime i see Kaz in an audio or cutscene i scream "Go fuck yourself" after finding the phone call tape in Peace Walker
@thrillainthemanilla14092 жыл бұрын
Bro he agreed to work with cypher only to use their money Lmao. He didn’t know they were gonna destroy msf. I think it’s okay for him to be mad about that
@daaknait6 жыл бұрын
Fantasic job. You summed up my feelings about the game that I couldn't quite pinpoint myself. I can only imagine the work the video required.
@Bi_scotti_54 жыл бұрын
I really wish that Kojima had just made a game about The Joy instead. That story would have been worthwhile since we don't know much about it. PLUS it would be some well received fan-service for MGS3 and Kojima loves fan-service! MGSV creates way more questions than answera
@sarahphyllis57823 жыл бұрын
Agreed
@wswsd32796 жыл бұрын
still playing this game...and still having fun. Am i doing something wrong ?
@WritingOnGames6 жыл бұрын
wswsd 32 nope! This is just my opinion.
@311kratos6 жыл бұрын
Although the first four games are far superior than this game, but it does not mean that this game is bad. This game should have been lenier just like the rest. The open world was empty, the story is very incoherent and chopped, graphics and gameplay mechanics and the only elements that really alleviate the game and save it from being boring.
@spyrochrisgaming6 жыл бұрын
If this game was a brand new IP, without all the narrative bullshit that plagues it, it would actually be a much greater game. It's because it's a Metal Gear game that hurts it the most, I think.
@djbeema6 жыл бұрын
Really glad you put these out. Not only did I enjoy them, but the timing was perfect for me, as I for the first time played and finished (and 100% for god knows what reason) MGSV very recently. I was so eager and pained to discuss it, but nearly everyone had moved on from it some time ago. So anyway I'm glad smart people are still talking about it. That's kind of an artistic achievement in and of itself lol...
@MisterBungl36 жыл бұрын
I always get excited when I see an upload from you bro
@simplycifer6 жыл бұрын
I think my least favorite thing in V was the lack of characterization of Snake. Venom felt like the worst character in story, more as a cipher than any of the others. My favorite was Quiet despite herself not receiving much in the way of characterization either. She at least took actions of her own volition and had some kind of motivation. I watched both videos and find myself disagreeing with the game pushing towards stealth gameplay. This may just be me but I've found every stealth game I've ever played pushing me towards lethality as a quicker, more efficient style of play. There were so many times in Phantom Pain where I wanted nothing more than to load up in my biggest tank, blow into a compound and just eliminate everything, and would be done first try. Instead i took a frankly frustrating amount of patience and stealthed everything before sprinting out like a madman. The idea of too much being spread too thin really applies here, and I wish they would have decided to focus either on the ideas of Language and Globalization OR Revenge and how we're twisted by it. Also I listened to every tape. All of them. I thought it would give me a trophy, it doesn't. I like the references to the previous games, like members of the Cobra Unit being powered by Parasites. Otherwise, just unnecessary.
@oryxkingoftopologiesslayer67906 жыл бұрын
For me the vocal cord parasites actually proved to be an effective analogy to actual linguistic ideas. Their shaping of our thoughts and personalities was an interesting take on an at first seemingly silly villain, (skull face). And the references throughout the story to language as a form of life, as well as broader philosophical ideas in code talkers conversations were gratifying to see as a fan of the works of Ludwig Wittgenstein. Even disregarding the philosophical ideas of language, and references to this idea of evolution and its symbiotic relationship with a parasitic organism, i.e. Language, (sahelanthropus). I thought the attempt to manipulate the cultural gene pool was the ultimate escalation of the theme of memetic organisms.
@cameronfletcher58356 жыл бұрын
Fantastic vidjie man. As a huge MGS fan who was terribly conflicted about this game, I really appreciate you delving into the discussion like this.
@heliosthemailman53985 жыл бұрын
to be fair if I had pieces of metal lodged in my head all the time I probably wouldnt emote very much either
@garygrinkevich69716 жыл бұрын
Dood I've waited for this deconstruction for years, thanks for posting. None of the larger game outlets have covered how disappointing the plot of this game is. The concerted effort to herald this farce as the "best mgs game" deserves it own video.
@bS0up6 жыл бұрын
Really, when you think of all the behind the scenes issues going on between Kojima and Konami, it's difficult to imagine this story turning out any better than it did. It's unfortunate because there was potential there. The vocal cord parasite nonsense could have been left out altogether for a tighter focus on Miller and Venom's quest for revenge against Cypher. Quiet could have easily been left out too in favour of focusing on building a relationship between Eli and Venom since she doesn't add anything to the Metal Gear canon. Basically, everything should have been more focused and the ideas that didn't really go anywhere should have been left on the cutting room floor. Of course, there's still the issue of how it was all executed. I think it's fair to say none of us are fans of the audio tapes and Keifer was certainly underutilized.
@Antiformed6 жыл бұрын
Quiet was always going to be there, no chance of her being written out. Kojima hyped her up more than any of the villains, and it really helped the Joost's career.
@Lucrei.6 жыл бұрын
Honestly Quiet's final scene was one the most moving scenes in the game (alongside Shining Lights). It was worth the build-up. I also think the vocal chord parasite, while a little convoluted, are the most "Metal Gear" thing in the entire story, so I don't think removing them is a good idea, if anything they should have been introduced earlier. Maybe wrap the Revenge plot up quicker and then move it into a global contagion containment (psuedo-horror style like the wandering husks) for Chapter 2? The implementation of audio tapes was such a disappointment... all the story hidden away and not enough was front loaded.
@bS0up6 жыл бұрын
Maybe not remove the revenge plot quicker but do a better job of tying everything together, with the revenge plot serving as the main thread? That's a big problem with the game's structure, the fact that so many of the plot points don't blend together as cohesively as they should, so it all falls pretty flat. Even Huey's betrayal, which should have been a major emotional gut punch didn't feel as impactful as it should have, and like so many elements of the game, Skullface wasn't as well realized a villain as he could have been, just popping up every now and then like some kinda boogeyman. And all that talk about his past being deeply connected to Snake's in Ground Zeroes had no real payoff either, along with the reveal that Kaz was working with Cypher at the end of Peace Walker. There's a lot that could have been done to improve the game's story, truth be told. Of course, as I said, there was a lot of behind the scenes stuff going on that was detrimental to how the game turned out. Now we can just look at what we got and imagine what could have been.
@christopherbruderle6846 жыл бұрын
No parasites would mean no quarantine platform though.
@Jetsetlemming6 жыл бұрын
MGSV is a story about colonization and capitalist hegemony destroying cultures, people, and concepts. The characters are all intentionally artificial, forced to be people they're not. Code Talker and Skull Face state this pretty explicitly, and every single character acts this it out. I have no idea how you missed this, but it's not the game's fault. You can pick up on this without listening to a single cassette tape, just from the characterization of people and the in-game conversations with Code Talker and Skull Face. Also Skull Face is not motivated by revenge, but revolution. You're supposed to compare him to Stalin, that's not just a cute reference. He experienced a terrible violation, realized a universal nature of that violation, and is striking out by any means necessary to kill the beast that is killing but just people, but peoples, destroying groups, cultures, and ties in favor of a homogenous Western, English hegemony. The game's *plot* has suffered terribly from the unfinished nature of the game, but the *story* and *theme* is intact and obvious. You have to work a little bit extra to collect these themes to the larger mgs story (the things Skull Face is fighting about are the real hegemonic forces that previous games fictionalized with the Patriots), but for someone who clearly spends a lot of time thinking about games as art, you should have been able to pick up on these things. I'm extremely disappointed that you didn't, and a large part of that seems to be a complete refusal on your part to give it any credit whatever.
@Jetsetlemming6 жыл бұрын
Dean Bošnjak His "revenge" is more of a matter of justice in his framing. He, of course, feels plenty of self satisfaction in taking the resources of the Philosophers and using it to destroy what they want to build, but if it were just revenge he'd try to kill them directly (as Liquid does in and around MGS1).
@Jetsetlemming6 жыл бұрын
Dean Bošnjak for the artificial behaviors bit, go back and pay particular attention to what both Code Talker and Skull Face have to say about their personal experiences with language. Code Talker talks about how the Diné word for "beauty" has extremely different conations than in English, and so the death of his language would mean the death of that image of the Earth through the eyes of his people. Skull Face talks about being forced to use the language of his captors, and their enemies, and their enemies, until he no longer remembers how to speak his native tongue, and how alienating that is.
@ceiiu22836 жыл бұрын
This. A lot of people seem to completely ignore the underlying colonial themes or messages about warfare that the game is trying to tell. I don't remember where, but Kojima did state that he wanted this entry to be a blank page in the MGS series. In this sense one can assume it as reflective narration -player inwards. Most of the themes from previous MGS games have actually been indirectly asked to us in this game: Why (and what) are you fighting (for)? What's loyalty and are you loyal to Big Boss? (MGS3) Are you defined by Big Boss who you idolized? (MGS2's memes) What's your definition of peace? (Peace Walker) Is it nuclear disarmament or nuclear armament? (there are theories in political science that mutually-assured destruction is actually nurturing peace because it is outsourcing interstate violence to smaller conflicts; proxy wars so to say) (kind of tied to MGS4's proxy wars and the importance of PMCs). FOBs were meant to be the key instrument in this player-driven narrative. Yet they are underplayed and pretty much jeopardized by Konami's lackluster management. Not to mention the fact that you as the player are capturing soldiers into submission for your war machine - disregarding their ethnic or cultural background altogether. You are converting their identity, which is in itself very colonial and something that Big Boss has done to Venom; the player. You think that Diamond Dogs is like some sort of cute band of brothers but in fact you crush their individual identities under your FOB's flag. Skull Face has been an antithesis to this mindset since Zero, and war in general, have stripped his ethnic identity. Code Talker is probably one of the best real-life victims of the post-colonial world order that Skull Face despises. In this sense, MGSV has also been questioning the Boss' will of a united world. United for who's interests? Zero's? (Anglo-American hegemony?) Big Boss'? (War economy) Yours? Gotta agree with Jetsetlemming that I'm disappointed with this analysis man. It could be more beneficial to explore the story thematically rather than narratively. Kojima has always been very shaky in his narration (retcons and whatnot). Yet, from what I gather: He simply does not care. What makes him a good writer is that he's always trying to tell something to his audience. In this case he was much more passive about it. That might have pushed some longtime fans away which is a shame because a more engaging exploration of MGSV's ideas would be much more worthy to the game's lineage. Edit: Grammar and sentence structure
@Jetsetlemming6 жыл бұрын
Dean Bošnjak the artificial nature of Snake is obvious, he's been molded into someone else while in a coma. Ocelot was alienated from his birth culture and spends a lot of his time and energy trying to build an identity for himself. A lot of this directly comes from his interactions with Snake, including the very revolvers so central to him. Kaz is half American, half Japanese, and feels excluded from both identities. MSF was for him the construction of a new identity, a new home and people to call his own, which is why he takes the destruction of MSF harder than anyone else by far, and is the most invested in recreating it with Diamond Dogs. They're all alienated from what feels "natural", either because that natural state of being has been deliberately stolen from them, or because it never really existed. They're all either living a lie or actively trying to build a truth out of thin air.
@ceiiu22836 жыл бұрын
Jetsetlemming Huey’s remarks about DD being a wolf might be jokingly referencing the creation of that lie haha. The fact that even a wolf’s identity was molded by us strengthens that argument. Thinking about it now the references to Orwell’s 1984 makes even more sense.
@MilkJugA_3 жыл бұрын
I feel like playing as a fake was necessary for the story. After mother base fell, he completely stopped his trust in other people. Huey, Paz, Zadornov, Kaz, Ocelot and Zero are all huge liabilities. In the Metal Gear games, he gives orders directly.
@DualThiessen2 жыл бұрын
Something that’s always bugged me about these Big Boss is a villain discussions is that he forces you take the mantle of Snake but wasn’t it Zero’s plan to use you like that not Big Boss’?
@SaberRexZealot Жыл бұрын
It was Zero’s plan but Big Boss was still complicit in it. He chose the path of least resistance and allowed a man who idolized him to lose himself and be bound to his legacy forever. He essentially became exactly what he was fighting against since the end of MGS3.
@ghostdream42744 жыл бұрын
A worthy 50 minutes rant to watch. Nice
@tahnookii27716 жыл бұрын
The plot hole about the vocal cord parasites is actually resolved in the game, as one of the audio tapes says that the parasites only target particular words within a certain language; but, obviously which word(s) within a certain language were intentionally never written down by Skullface
@abandonedhope8256 жыл бұрын
This was a great video man, thank you so much for making it. This game needed a deeper analysis like this for a while I feel like. Keep up the amazing work, you just earned yourself a new subscriber.
@adamdavis17375 жыл бұрын
I agree a lot more on the story points than the gameplay. I'm glad the game was made But also glad the series is done
@HexStickman6 жыл бұрын
Great analysis
@birdbrain6914 жыл бұрын
Best cassette tapes? The Hamburgers of Kazuhira Miller
@HelenaRedgrave6 жыл бұрын
19:39 I've always wondered about just how much money they spent of the facial capture technology and getting a Hollywood star like Kiefer Sutherland, only for him to mumble a couple pages worth of dialogue with a thousand yard stare... that's one of the reasons the budget ran out, Kojima just didn't have his priorities straight.
@wuzupyou35095 жыл бұрын
I still love this game
@samshahan6 жыл бұрын
Your MGS5 analysis is seriously one of my favorite videos of all time, and the best videos I've seen all year. You've really said everything that needed to be said for this game, in terms of both gameplay and story. Amazingly written and well produced review of a game that, personally, drove me to a small depression, due to the absolutely disappointing nature of it. It's so refreshing to see an in-depth video of this game which wasn't as inherently positive as every other video I've seen, and I found myself relating to every single point you brought forth. You've definitely earned yourself a new Subscriber.
@catfishvodka66686 жыл бұрын
Your closing thoughts about not being able to articulate your thoughts on the game really hit close to home with me. Even now I'm so conflicted about the game...
@night19526 жыл бұрын
All of MGSV can be condensed in one line "Big Boss had a functional body double" MGS4 had already answered all the questions.
@rodneypearce61136 жыл бұрын
I liked the tapes. It threw back to me to an older style of game design mixed with the newer concepts of open world games. I remember similar things with Mechwarrior 2, it was a cool game in its own right, but to fully understand the story if you weren't initiated you had to read the articles in the game computer.
@victrix80866 жыл бұрын
Rodney Pearce i like mgsv
@MegaCygnusX13 жыл бұрын
Time and budget issues aside, much of the mess of this game's story, and MGS4's for that matter, is a direct result of Fukushima's departure. Without him Kojima had no one to give his ramblings focus or direction.
@jessestephens49804 жыл бұрын
Yo he spent 9 years being hypnotized, he doesn't understand shit, all he knows is what he's told and the feelings that won't escape him.
@trendybloke49586 жыл бұрын
I always felt that Snake had a blank expression throughout mgsv because that was probably how most of his soldiers saw him, as some stone cold badass. Considering snake in mgsv is just one of the soldiers, it makes sense that when he's told he is big boss, he's gonna act like what he thinks big boss is like. Idk, I thought it made sense
@trendybloke49586 жыл бұрын
Apart from that, I completely agree with everything in this vid. Nice job
@trendybloke49586 жыл бұрын
Oh and fun fact: the whole black and white thing that can lead to eli's death in episode 51 is actually in the game. If you manage to hurt yourself badly and have to press Y to heal, the screen loses saturation after a while and you can't see red properly
@19DeathlYAngeL946 жыл бұрын
So... *10/10 IGN?*
@dswagg585x2 Жыл бұрын
Big boss i mean venom snake. I stg this video just made you my favorite youtuber
@ChaosAngelZero6 жыл бұрын
An English "no" is completely different from a Spanish "no", we native Spanish speakers usually poke fun at how English speakers seem uncapable of taking the "u" sound out of the "o". Also, vocal cord parasites seem to work over time by learning, it's not an instantaneous infection.
@donottalk41383155 жыл бұрын
Thank you. Amazing series. You've done an outstanding job to crump that much thought and details in two hours of a video. Subscribed, sending link to all my geeky friends.
@djb52556 жыл бұрын
Otacon's dad showing was just too contrived for me to get down with, and I've been on with La Li My Le Lo since the beginning.
@ZanzibarBreeze3 жыл бұрын
Introducing Huey was just a daft way of having Snake and Otacon in the prequels. There was no need. They could have introduced Madnar which would have made more sense.
@merc9nine6 жыл бұрын
what you described at the end is the real phantom pain. he literally makes you feel like you can feel a story that is no longer there.
@swagmimic10106 жыл бұрын
Also replay missions being Venom reremembering and getting everything wrong again and again same with Truth it's not possible for Truth to be real Kaz is missing his sunglasses in the helicopter I love the whole fakeness of everything
@williamsfamily8096 жыл бұрын
I think a lot of these negatives points are brought on by culture. What I'm saying is you seem to make points widely reflecting the nu-western postmodernist thinking about eternal subjectivity, meaningless action, repetitive cycles and bleak futures, a pessimist ideology brought on to you by white academia. Japanese director however is trying to show you that it doesn't really matter who wears the mask of Big Boss, that there is always another way, the would-be-demon griefs for soldiers who died, suffers from PTSD so well shown in this game, takes action that doesn't fit well with Big Boss himself - director is showing you that you could be and do whatever you believe in, no matter the burden of your reputation and its legacy. This game is a war drama in my opinion, the great tragedies are everywhere - Snake's burden, Quiet's story, Eli, Kaz; Those battles inbetween are as always, not of any importance, the stories of Metal Gear are the characters. And it's so great there are some characters you love and some you can't tolerate - it means Kojima's writing is great. I'm glad you never met hypocrites and cowards like Huey but trust me they do exist in abundance.
@fabiolobo7285 жыл бұрын
Despite loving the game i totally agree with the points you make. The story as a whole is lacking and spread too thin but whats there, i think its amazing...Now i want to play again dammit!
@casedistorted6 жыл бұрын
I have been waiting for this video to come out..
@MAandS6 жыл бұрын
Early Christmas present. Was dying for part 2.
@wildwolf12216 жыл бұрын
I was waiting for this upload
@SaberRexZealot Жыл бұрын
The biggest issue with MGSV was the structure. I think the actual game content is brilliant, it just needs rearranging. Instead of 2 chapters, with one being mostly recycled missions, I would split the game into 3 acts. Act 1 is Afghanistan, Act 2 is Africa, and Act 3 is the finale with Skull Face and all the fallout of that, followed by all the unique missions originally from Chapter 2. All the recycled missions can be cut, but if you liked the Total Stealth or Subsistence versions those can just be extra modes that can be applied to any mission - the final mission which was originally just a repeat of the hospital prologue can be majorly trimmed down to the new relevant cutscenes. Then boom, game is now about half the length - doesn’t address all the issues, but at least the pacing is better.
@magnificmango3364 жыл бұрын
I don’t think the Truth episode actually comes out when you have a fully developed MB. My MB wasn’t even close to fully developed when it appeared.
@SSangsen4 жыл бұрын
You need only to listen all "yellow tapes", see Huey exiled and Quiet departed.
@Lambatross6 жыл бұрын
Oh boy this is the one I was waiting for haha! The last video was so good, now let's do this!....
@MahoganyBlack6 жыл бұрын
I love the gameplay here but you are %100 right about the story in MGSV. I felt more watching the trailers for this game than I did by the end of the game. Everything is so disjointed in 5 that I don’t really care what was happening anymore. The previous game’s stories and worlds feel so fleshed out that we want to keep playing not just cause it’s fun also but because you care about the characters.
@Oshowah6 жыл бұрын
Thank you for the extra closure, this game left me broken
@lewisdavidson5716 жыл бұрын
Hit the nail right on the head. Perfection.
@satellite9646 жыл бұрын
Bruh, Ground Zero's and TPP's camera work was better than Birdman. So fresh and modern and perfectly suited to video games.