X-Factor is a good mechanic, actually? [UMvC3]

  Рет қаралды 1,772

SpartanThrone

SpartanThrone

Күн бұрын

What are your thoughts on XF? Is it a good mechanic? Was it implemented well? Would you change it in anyway? Leave it as it is? Or remove it?
If you have any requests for future videos let me know below in the comments!
Watch the BEST UMVC3 COMEBACKS OF ALL TIME here from FGC Highlights: Subscribe to them if you enjoy their stuff: • BEST UMVC3 COMEBACKS O...

Пікірлер: 41
@Denizu
@Denizu Жыл бұрын
Despite being known as a comeback mechanic and beint tied to the whole dark anchor thing, there's so many ways to utilize x-factor (eight of which you went over) and I love how it adds another layer or personalization to the players. The player's use of x-factor can sometimes define their playstyle and some use it in really creative ways that gives you pause, and then it actually works! Also, in those rare situations of Dante saying "Now you've made me angry" upon activating x-factor and then getting absolutely murked will never not fail to make me laugh, even after, what, a decade? Thanks for the video Sparty, and a belated congratulations on your amazing run on the TNS Europe cup! I've been trying to catch up. 😅
@SpartanThrone
@SpartanThrone Жыл бұрын
Ha thanks for that! Yeah lots of footage to watch, and we're in season 2 of the UG EU series over on twitch.tv/ghostsfo if you haven't caught it yet on Friday nights
@nathanm2648
@nathanm2648 Жыл бұрын
Fantastic explanation had no idea about the percentages. I think it’s a good mechanic, both players have to play around it when it’s active on ether side, one players forced to use it before it’s gone, and the other player has to respect it. It is very fun lol
@EMP_Obama
@EMP_Obama Жыл бұрын
I guess this is why Dopl uses Firebrand anchor? because of the speed boosts? that's an interesting perspective on the character then. Also this basically sums up everything on why I love X Factor as a mechanic. So simple to use yet has a myriad of reasons where and when to use it. The only other thing I would've added is not just doing it in a combo at any given time but also where IN the combo to use it. For example if I get a knee drop with Frank I can do a snapshot to Jam Session and get a whole combo off of it into Level 5 but that might scale it back a lot and the character may live. If I do immediate X Factor really early in the combo, I can kill and level up at once and built a lot of meter for the next character. Or I can save the X Factor for extending the combo at the very end of it. If I get a combo that might leave them at pixel health, I can instead choose to hit X at the very end and get just enough of an extension to kill and possibly gain more levels even. Then I go into my non cinematic so I can choose to keep as much X Factor as I possibly can. X Factor for combo routing is so cool because you can have so many extensions in so many parts of a combo because of it. I can create a brand new combo within the middle of my bnb or I can literally just do AB X and do the same bnb I normally do anyway.
@irae9
@irae9 Жыл бұрын
Firebrand has a good alpha counter too, Dopl uses him that way a lot.
@irae9
@irae9 Жыл бұрын
Comeback mechanics are a common theme in fighters, because otherwise people would give up when they're on a pixel, 1 char in a 3v3 game, etc ... having some type of powerup/etc available helps make the players feel like they still have a chance, so they try...and ofc if it's streamed you get hyped comebacks due to that stuff. That's basically down to balancing out how strong you make it...since if it's overdone then you get the opposite issue - people feel screwed by the endgame, sometimes to the point the only practical way to win is to avoid it entirely by killing their opp before the comeback mechanics come into play - eg if they get some buff that triggers when their health falls below a certain %, hit them to some value above this and then try to get a combo that will take the rest all at once(which is generally easiest with heavy types...otherwise you're looking at carefully planned chip damage). Marvel being a team game instead of 1v1 ofc, they put XF in to offset the extreme disadvantage of being in a 1v3 situation at endgame, in a game full of touch-of-death and setplay, in addition to the simple effect of having to fight solo against a char with 2 assists. Setplay heavy teams like x/Frank/Dante, Zero/x/y, MorriDoom, etc would be even more oppressive without XF, since getting hit once = you lose your point char AND have to deal with lvl 5 Frank, Morrigan/Zero with 2 or 3 bars to spam their clone supers, or whatever ridiculousness your opp is running with; XF gives you a chance to turn the tides if you use it well. They then made it a once-per-match manual use that you can pop whenever, with diff effects based on how many chars you have alive, to help add more variety to its usage...along with the effects being char-specific. I do think it's overtuned...but then again so is everything else in this game; Marvel is a game that basically revolves around having all sorts of broken shit that you don't normally see, that is somehow still reasonably well-balanced enough to be playable with a variety of options/playstyles. Some stuff you missed when talking about XF's mechanics: Jeanix's total damage/speed boosts are also non-standard for regular Jean. Basically Dark Phoenix has higher totals...to offset this, regular Jean's totals are lower than normal; her regular damage+speed boost totals for XF1/2/3 are 30%/55%/80% respectively. Also, special states in general are non-standard...Gold Arthur and Turnabout PW similarly have non-standard totals, as they both retain the normal speed boosts from XF but get a higher damage boost - Arthur with Gold Armor XF1/2/3 damage boosts = 35%, 70%, 100%(speed boosts are 15/25/35). Turnabout PW gets a 100% damage boost in all levels of XF. Firebrand's 45% speed boost is shared with a couple of other chars...you mentioned Dark Phoenix, others are Jill, Felicia, and Strider. FB still the only one of these 4 chars who also has a speed boost install though. Other boosts stacking is another noteworthy point, eg Wolverine with XF3+Berserker Charge is also faster than a lot of chars. Also worth noting that XF damage boosts will compound with other char-specific damage boosts - in other words Dante/Vergil DT, Wesker's glasses, the two Phoenixes' special states, and IF's chi. Eg Vergil with XF3+DT damage multiplier will be 1.75*1.2 = 2.1, or an overall 110% damage boost. This compounding damage+stacking speed boosts is one of the main reasons for Dark Vergil(and before that Dark Wesker). XF min scaling, specifically, is 35% for all normals/specials across the board(only exception to this is certain capture/hit-grab moves, which have several non standard factors for damage). Supers retain the same min scaling as normal. So basically chars with low min scaling normally benefit the most from this(eg Dante and Strider), while chars who already have high min scaling benefit less from this aspect(eg Hulk, Zero, Shuma). For situations where you can't cancel into XF, I think the phrase you're looking for is "cinematic supers" .. anything that goes into a longer animation on-hit and will not end until completed even if the target char dies. Mostly lvl 3s, also includes certain lvl 1s eg Spencer's maneuvers. You also cannot XF cancel a raw tag. For XF guard cancel..you forgot to mention the specifics of why that's more potent when the opp already used theirs. Basically, if the opp still has XF they can ofc pop their own XF right back and block your punish attempt..but they can also actually punish *you* for trying. It's worth noting that XF's freeze also eats inputs..so if you XF, then the opp pops their XF in response, there's a high chance your punish input gets eaten by their XF, and then they jab, throw, etc. XF guard cancel can also be dangerous at point blank range if they haven't done H/6H yet in their string, as then if you try to XF and they chain into 6H, you get thrown. Another use of XF you forgot to mention is the regen. While XF is active, your whole team recovers red health at a rate of 27k per second. This can be useful to heal a bleeding char, eg if you have someone on a pixel and you get the hit, you might consider popping XF not just for the momentum, but also to heal them, so they won't die to chip/stray hits afterwards, espec if it's XF2 and/or a char who benefits heavily from XF(eg Vergil). You can also use it to help maintain a life lead in longer matches, if the timer is running out, or if you're playing a zone heavy team(eg MorriDoom) and your whole team is bleeding. "In a game with so much going on, XF is simple" you say ... as we're talking about all the mechanics and different ways to actually use XF. This is why you're full of Swiss Cheese. PS: I NEED MORE POWER!
@iceymonster4675
@iceymonster4675 Жыл бұрын
This is it! No more playing around! You wanted more videos of UMvC3? By the abyss, I'll show you who's the master, and you'll feel my wrath! This game may be over a decade old but I'm not finished yet! MvCI is rubbish capcom, you've made us very angry! No more games! Goddess, give me strength! I'll turn things around in MvC5, damn it! If it's any worse, I'll be activating emergency protocols and I'll be gone like the wind. I mean, what would wolvy do? Anime power up time? Ha! Ummm... hmm.. errr... YOU HAVE ANGERED DOOM! (yeah, I can't remember any of the other quotes off the top of my head lol)
@TwoyBwoy
@TwoyBwoy Жыл бұрын
Lol at the RayRay salt @12:21 (understandably so). Also great video.
@SpartanThrone
@SpartanThrone Жыл бұрын
Lmao and apologyman is so young and doesn't seem to know what to do right there lol
@Ilyak1986
@Ilyak1986 11 ай бұрын
As someone that watches Mahvel (one of my favorite games to watch, along with Guilty Gear--smash melee in college made me realize I don't have the hands to play fighting games the way I'd like --maybe Project L will change that lmao), I feel like it encapsulates the hype this game is built around. However, one thing its detractors really seem to not mention is this: In a 1v1 game like Street Fighter or Guilty Gear, your opponent's health lead doesn't change the functionality of your options. Your character can still perform all their normals, their specials, etc. But in a tag/team game, if one of your characters is dead, you've suddenly lost options, potentially critical ones that set up much longer combos. Imagine in a 1v1 game like Street Fighter that if you fall below 50% health, that you lose your projectile entirely. That'd become a much less compelling experience to partake in, both as a spectator, and I have to imagine, as a high level player. X-factor in Marvel, in my eyes, makes up for the fact that a player with one character should still have that puncher's chance vs. a team with three characters, instead of "welp, pack it up, this player's playing 1v3". Dark Vergil, Dark Phoenix, XF3 Magneto, heck even anchor Akuma mean that a match isn't over until it's over. If people want to lament Marvel's flaws, there are two much bigger ones than any detraction X-factor has: lack of a burst mechanic, and the make-it-take-it nature of a player having to eat a mixup on an incoming character after losing their previous one, as both of those aspects ultimately reduce the number of touches necessary to decide a round in which, as you've stated in previous videos, basically amounts to a four-touch scenario. A burst mechanic might increase the number of touches from four to maybe six, and not having to eat the incoming mixup but resetting back to neutral after the death of a character would make sure that the 3-4 touch scenario actually *is* a 3-4 touch scenario, as opposed to "ToD one character, mix your incoming -> repeat". It's why DBFZ and Project L both automatically reset to neutral after a character death.
@NaClSandwich
@NaClSandwich Жыл бұрын
Im fairly new and a friend just taught me how to use x factor to cancel bionic arm into a full combo that can kill the point and assist. Now I understand why those 4 buttons feel so good!
@railgun8978
@railgun8978 Жыл бұрын
Not so much "good", but "defining". As in, your feelings on xfc are going to match your overall feelings about the game.
@SpartanThrone
@SpartanThrone Жыл бұрын
Really good way of putting it
@HeistGrande
@HeistGrande 6 ай бұрын
As someone that's more on the casual side, I often find myself thinking about what ifs. And one thing I find myself curious about in regards to mvc3 and xfactor is "how would the game be affected if xfactor could also be used as a way to burst out of combos?" That's a drastic change that I'm not necessarily advocating for, but it would be interesting to see how it would play out while also being added nuance (especially if they balance it well) onto a central mechanic that the game already has enough applications for that you don't see it used the same way every time
@SpartanThrone
@SpartanThrone 6 ай бұрын
It's an interesting thought! I've never been keen on a burst type mechanic before, but given how much I've played Marvel it would be interesting to see how it changed things up... Depends on how it works too. Does it just release you from hitstun like it does when you cancel your blockstun? Or would it be a pop like Phoenix going dark? I have a feeling that if it was something originally programmed in it would be the former and make Vergil go from like top 3 to top 1, and push Doom up considerably, cause XF burst into helm Breaker or footdive would be so dangerous to deal with that you'd always have to be thinking about it.
@HeistGrande
@HeistGrande 6 ай бұрын
@SpartanThrone Definitely closer to dark Phoenix popping, but really just a hard reset to neutral (if you "hit" with the burst, since the important part of the mechanic is being able to bait the burst to land an even juicier punish than youd normally get had they not bursted) . I think the interesting part is what you lose resource-wise by popping it. A fun way to go about it would be too permanently lower your X factor level by 1 for when you eventually do use it (anchor is now lvl2), but taking X factor away outright could also be fine if you want it to be as weak as possible so as not to break the game in half
@SpartanThrone
@SpartanThrone 6 ай бұрын
@@HeistGrande I'm thinking that half the cast couldn't really bait it tbh, it even if they manage to, a short throw combo would be the best they get because of the lack of universal mechanics or ways to be mobile during combos or even just convert from SJ height. I feel like the tier list would get stretched further apart and make good characters stronger and bad characters worse because of it. Would be interesting to see tho.
@tommybenz8531
@tommybenz8531 Жыл бұрын
i just turned ur likes from 69 to 70 sorry man but damn this was just a beautiful video that described the entire essence of marvel 3. thanks man love marvel
@SpartanThrone
@SpartanThrone Жыл бұрын
Lmaoooo
@cloudabc123
@cloudabc123 Жыл бұрын
Interesting perspective.
@JACdUpProductions
@JACdUpProductions Жыл бұрын
Sparty is never full of it. XFACTOR!
@SpartanThrone
@SpartanThrone Жыл бұрын
OBJECTION!! OVERRULED. SPARTY IS IN FACT, FULL OF IT.
@JACdUpProductions
@JACdUpProductions Жыл бұрын
@@SpartanThrone missile!
@sorrydudebros
@sorrydudebros Жыл бұрын
Can't agree more with the idea of this video. XF's gotta be one of the main reasons you enjoy Marvel 3 and if you don't like it, it's cool, but people need to think about what it actually does for the game before saying it "ruins" it. Just one thing being that it makes situations that would normally be boring into a chance to completely turn the tides with proper character knowledge, not just dumb luck.
@ag4640
@ag4640 Жыл бұрын
This game needs XF
@Thatglasseskun
@Thatglasseskun Ай бұрын
I am thinking of making my own fighting game very similar to marvel, and 1 idea I have is having 4 different x factors that you pick between. Speed, health, damage and meter. Speed gives you a global 50% speed boost(like chun) Damage gives you 100% boost Health negates chip damage, and has the regeneration effect And meter Regenerates meter and a snap back steals 50% of a bar from the opponent. My idea is to sorta nerf how strong lvl.3 Xfactor is on strong dark anchors, while also adding another dimension to a team. Thoughts?
@SpartanThrone
@SpartanThrone Ай бұрын
Interesting concept. Kinda like a hybrid between XF and the Infinity Stones. Personally I'm not keen on it (cause I'm a smooth brain and I like things super simple lmao), but it's definitely got a lot of possibilities and people like that kinda thing. It would also be something to help differentiate your game and promote it based upon 👍👍👍
@Thatglasseskun
@Thatglasseskun Ай бұрын
@@SpartanThrone thank you👍👍
@rddubbwright6283
@rddubbwright6283 Жыл бұрын
X factor fun idk what y'all talking about
@DarkhadouX
@DarkhadouX Жыл бұрын
More I think about it, more I realise how well thought out the whole system was tbh
@SpartanThrone
@SpartanThrone Жыл бұрын
Sup Zo, yeah one other thing I was thinking about again this morning is that you have it at 99 as well. Yes it gets more powerful as your chars die, but it's not something that is earned by getting beat, but rather you can choose to use the resource when you are behind, when it is even or even when you're ahead.
@IcePrincessZeroK
@IcePrincessZeroK Жыл бұрын
I remember playing MvC2 and realizing "yea this game is over" the second I lost spiral lmao. I like having Dark Phoenix XF3 and Dark X-23.
@SpartanThrone
@SpartanThrone Жыл бұрын
Dark X23?!?! You got solo dirt nap timing down on incoming? 👀
@IcePrincessZeroK
@IcePrincessZeroK Жыл бұрын
@@SpartanThrone x-23 is my ratio anchor. Unfortunately my dirtnap timing isnt as reliable as it could be. My main team is Morrigan/Trish/Phoenix (sometimes i swap the order of Morrigan and Trish), and my ratio team is Lei-Lei/Morrigan/X-23.
@SpartanThrone
@SpartanThrone Жыл бұрын
@@IcePrincessZeroK oh I like your main! X23 has my favourite theme in the game, I wish I could play her...
@Underground3
@Underground3 Жыл бұрын
After seeing the video "UMvC3 is Broken" no it not a good fighting game mechanic. But since everything is fundamentally busted in UMvC3, it is a good mechanic for that game alone.
@SpartanThrone
@SpartanThrone Жыл бұрын
LOOOOOOOL you had me in the first half there for sure 😂😂😂
@DaPhoenix777
@DaPhoenix777 Жыл бұрын
Remove the damage and the X factor is perfectly fine mechanic
@SpartanThrone
@SpartanThrone Жыл бұрын
I do wonder what that game would look like. On the one hand it would stop dark anchors from easily running through teams, but it would also stop lower tiers chars from having a functional meter economy to kill in 3 hits, so 4 hit games would be much more common Vs the best teams that wouldn't need to. Hmm...
@Darkman1025
@Darkman1025 Жыл бұрын
If it wasnt good they wouldn't have put it in Dragon ball FighterZ. Lol 😂
@SpartanThrone
@SpartanThrone Жыл бұрын
Sparking is similar in some aspects but different in more ways imo. The healing factor of sparking was kinda nuts. Really slowed a very slow game down even more.
The MOST HATED Fighting Game Mechanics.
11:35
jmcrofts
Рет қаралды 64 М.
Red❤️+Green💚=
00:38
ISSEI / いっせい
Рет қаралды 81 МЛН
Nastya and SeanDoesMagic
00:16
Nastya
Рет қаралды 26 МЛН
Talking to the Targets - 47 being confronted by his prey
13:09
Marvel at EVO 23 BIG Discussion
32:03
SpartanThrone
Рет қаралды 1 М.
UMVC3 Zero Lightning Loop Tutorial
7:01
SuperWillo
Рет қаралды 42 М.
UMVC3 is Broken
9:09
TheBrunoZone
Рет қаралды 2,3 МЛН
How Steve Broke Smash Ultimate - A Character Analysis
1:50:54
Rekzius
Рет қаралды 433 М.
Top 10 HIDDEN SECRETS in Marvel vs Capcom 2
13:12
jmcrofts
Рет қаралды 270 М.
UMVC3 Hawkeye Quotes
2:26
MrMetroidDread
Рет қаралды 263 М.
Marvel vs Capcom 2 : All Hyper Combos
23:57
DoctorBadvibes
Рет қаралды 461 М.
UMVC3 Phoenix Wright Quotes (W/ Eng & Jap Voices)
3:18
MrMetroidDread
Рет қаралды 439 М.
How Perfect Team Synergy Beat A Champion
13:56
PapaLobster
Рет қаралды 557 М.
Lp. Последняя Реальность #107 РОДНОЙ ДОМ [Финал] • Майнкрафт
1:8:20
MrLololoshka (Роман Фильченков)
Рет қаралды 1,8 МЛН
БАТЯ ПОМОГАЕТ МНЕ СБЕЖАТЬ в Schoolboy Runaway
29:05