Xbox's Matt Booty On Why They Closed Hi-Fi Rush Studio

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Destin

Destin

Ай бұрын

After closing Arkane Austin, Tango Gameworks, Alpha Dog, and folding Roundhouse into the larger Xbox brand, the leadership team has not had a ton to say on why. Why did the Hi-Fi Rush studio need to close? Well now Matt Booty on Xbox discusses that answer. In addition, the FTC trial had a small update and we talk about games skipping Xbox. What is up with that? Here's your Xbox news today!
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Пікірлер: 359
@DestinL
@DestinL
Are you glad Xbox made a statement on this? Let me know and please consider subscribing!
@jermelpurse3018
@jermelpurse3018
That is not true when you say they are responsible for three successful franchises those franchises were not financially successful. That’s what you’re missing here. You can get all the awards and accolades you want, but if you don’t sell anything, it’s hard to pay the bills then it’s hard to pay workers when you don’t bring in money. All those franchises you mentioned didn’t bring in a lot of money what are you talking about. I hate to be hypocritical here, but are you looking at the numbers the sales numbers not the review scores sales numbers you know the stuff that matters because you have to pay for another game that’s going to be produced later and if you don’t sell any copies of the first game, how are you going to make the next game?
@_theduckofdeath_
@_theduckofdeath_
Ytbers think they are going to "A Few Good Men" answers out of MS/Xbox. Tango was unprofitable, understaffed, isolated , with no projects in the works. The studio is gone -- let it go already. There's a little to how many unprofitable studios a publisher will fund. You fellas are incredibly generous with someone else's money.
@PhxSml
@PhxSml
Why not just sell the studios though instead of closing them?
@kevinsims5791
@kevinsims5791
Destin needs to get his feelings out of the way for Tango and think about it from a business perspective. We dont really know all information but we do know that Ghostwire Tokyo didnt perform well, HiFi rush didnt perform well even though it was critically acclaimed. If something isnt performing well or doesnt really have a future then it needs to be cut. It wouldnt make sense to get rid of something thats doing really well.
@djizzal20
@djizzal20
Why do people care so much about studios being closed? It happens all the time. It's not the 1st and won't be the last. When sony does it no one says anything, soon as Xbox does it then it's the end of Xbox, Xbox needs better management, etc etc etc.
@treunda6041
@treunda6041
Stop the Cap they can get it done ☑️ if they choose to. So again it’s bs all these games can be eliminated if need be .
@theoriginapalmerjd45
@theoriginapalmerjd45
Tango didn't have leadership with enough experience anymore keep the studio open in xbox's eyes.
@SDSOverfiend
@SDSOverfiend
Simple.. Microsoft ain’t in the process of raising Shinji Mikami kid while he remarry and live it up 😂 He didn’t make Hi-Fi rush only produced it. He hasn’t directed anything legendary since RE2 in 1998. He left Tango after the merger because he didn’t want to be considered a “Uragiri” by his own country for working with America. He faked retirement only to pop back up talking about a new game studio. Microsoft was smart enough to close that studio and allocate Hi-Fi rush talent elsewhere giving them a new studio. Smart business move on M$ part going forward.
@gustavomachado6113
@gustavomachado6113
It takes an entire team to launch a game, but 99% of that team just follows orders and is supervised by a small group that leads the project and makes all the decisions. It doesn’t matter if almost the entire Tango team stayed; if much of the company’s creative and quality leadership left, what do you have in the end? Maybe not much, just a bunch of people who don’t know how to create a game, only how to execute tasks. I’m not trying to belittle anyone at Tango, but there is a hierarchy in game development, and the people who execute the tasks are not the same as those who create and decide how the game will be. Think about Hellblade 2, even with all the resources, I consider it a much inferior game to the first one, and from what I’ve heard, the creative lead of the second game is not the same as the first one. Think about it.
@rerjr007
@rerjr007
Matt Booty told the truth. Everybody left when the leader left. It was not the same studio. Where is the criticism for Sony when they shut down studios Destin.
@Jedi_Cowboy
@Jedi_Cowboy
I think the studio head and others who in fact did leave Tango were the main reason for shuttering the studio. Xbox didn’t feel confident with their future and needed to save money. I agree it all sucks no matter the logic behind it. I wish all those who lost their jobs well.
@bigmadmoe4379
@bigmadmoe4379
Matt Booty Response was great Both heads left they had no leadership and hellblade still had their leader there only one guy left
@BAMozzy69
@BAMozzy69
On the subject of Tango, the creator of Tango, who also created Evil Within, Resident Evil and Ghostwire as well as the creative director of Ghostwire all left before Ghostwire 'launched' so they didn't have the 'creator' or 'team behind those games anymore so maybe can't rely on 'Tango' to create the games it was known for. Arkane Austin too lost a LOT of Staff - the 'team' behind Prey for example during the Redfall development as they were not happy or interested in making a 'Live Service' game.
@grse7en
@grse7en
Still sucks that they were closed. But to play advocate, we are not privy to what they see and the information they have. It’s easy for us to say, “you’re evil, you shouldn’t have done that”. While the team that stayed was a majority, we don’t know how many of them could create and lead ideas vs executing them. The team behind Hi-Fi rush was small, we don’t know what the capacity was for them to continue previous and create bigger IP. To keep an overseas studio open for smaller games doesn’t seem financially viable when they were set for bigger output under previous leadership. Just wanted to try looking at all angles on this.
@LordRabbit06
@LordRabbit06
Tengo studio closure criticism is valid, however, when London Studio shutdown and those devs were left in The cold and Sony didn’t receive half the criticism. Fans just want gaming journalists to be consistent. When you don’t, some games feel like it’s an attack on Xbox specifically.
@JDwall9192
@JDwall9192
2:15
@TheArchangelNexus
@TheArchangelNexus
From our perspective it seems like there was enough left to continue Tango. But from theirs? We see now they didn’t think so.
@OCKP
@OCKP
It's so fuckin weird Destin has been silent on all the other closures and layoffs since this last Xbox one..
@TheMajorStranger
@TheMajorStranger
That was what i assumed happened at Tango. They looked at Tango's leader and overall position. Considering Tango was the sole Xbox studio in Japan and that Shinji Mikami left they simply didn't have the kind of leadership you'd need for a studio so far removed from the rest.
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