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Our PICO Unity OpenXR SDK is now officially out of preview with the release of 1.2 which means you can now publish your Unity OpenXR apps to the PICO store. Another benefit of using the OpenXR SDK is that it allows you to use Unity XRI's Hand Interactables like the Grab, Direct and Ray Interactors.
[Tags]
#virtualreality #picoxr #vr #xr #unity #unity3d #unitytutorial
👨💻 Sample Project
bytedance.us.larkoffice.com/f...
📚 Chapters
0:00 - Introduction
0:36 - Requirements
0:50 - Table of Content
1:10 - Set Up XRI Toolkit 2.5, XR Hands 1.3, Unity Settings, OpenXR
3:30 - Import PICO Unity OpenXR SDK 1.2 and Set Up
5:00 - XR Origin Hands Prefab
6:18 - PICOGrabDetection Script
10:18 - Interaction Select Action Map
11:22 - Component Set Up on Left and Right hands
12:30 - Remove Shaders with Error
12:35 - Import Hand Resource from PICO Unity Integration SDK
14:00 - Poke, Ray and Direct Interactor Components overview
17:35 - Demo Video
🔗 Links
PICO Unity Integration SDK
developer.picoxr.com/resources/
👋 PICO Developer
► Twitter Page: / picoxr_dev
► Website: developer-global.pico-interac...
► PICO Developer Support Portal: picodevsupport.freshdesk.com
► PICO SDK Roadmap: bytedance.feishu.cn/sheets/sh...