Could you please also show off thr pico headsets using Godot as the engine?
@AquaDragon662910 күн бұрын
I don't get a popup asking to allow streaming, and the headset just displays a black screen... How can I fix this issue?
@Maria-h5i10 күн бұрын
Я очень сильно старалась, но ничего не получается(((
@pretizco367910 күн бұрын
so cool, will try it out later. Thanks for the continuous support!
@Maria-o1j6i15 күн бұрын
Please tell me why when I click the Android packaging button (ASTC) the program sends me to the UE documentation site? What did I do wrong? Thanks for your reply!
@DavidZobristGames25 күн бұрын
Great thanks for the video and the support of the unity system. For future updates it would be cool that the sdk writes that input actions itself into it like meta does. Also align the hand bone structure so we dont have to enable different hand models for different platforms and can just build with the same for both.
@dendyprtha27 күн бұрын
very nice.😁
@InTheBoxDev27 күн бұрын
Guys. I have a game idea to make now
@AbelMicroobjectsАй бұрын
Can we do the same to work in vision pro?
@fenimorefillmore6805Ай бұрын
Hello thanks for the great tutorial, the enhanced input system now works ok in the UE editor VR preview, but once i package my project for window the inputs stop working in the packaged game. Do you know how I can solve this issue?
@chipko2 ай бұрын
Good that you show unity lots of love. I just need the unreal love lol
@soursdeyny16872 ай бұрын
The screen in my pico only show black screen how do i fix that? but every thing is work fine only that did not work for me help .
@tightnaven2 ай бұрын
Thanks for the tutorial video. I got to the point where I could package the VR project into an Android package on UE5.3, but when I install it on Pico4, the app immediately quits. I used Unreal Integration SDK v2.5.0 The project runs fine in PICO Unreal Live Preview on UE5. Can you please tell me how to debug my packaged project? Thanks in advance.
@rondamon44082 ай бұрын
I think that this video is out dated as some stuff I don't see on my integration SDK
@albinjose2252 ай бұрын
How to render different controller models based on the pico device the apk installed when using openxr SDK in unity?
2 ай бұрын
Thank you, this was very useful and your explanations are very clear. I successfully compiled my first android VR app for PICO 4 with UE 5.1.1 However, to get the things work, I had to specify for the Location of Java a separate JRE installation (JRE 8u411, all the rest is the same as in your video) because with the JDK directory it didint' worked. Last thing : when I made my first try once the compilation had been successful, the headset (PICO 4) only displayed one eye. To correct this, check that Instanced Stereo is OFF and Mobile Multi View is ON in the project settings.
@jordanmcgraw34553 ай бұрын
Great timing on this video. Thanks team!
@meisiadheastefany85273 ай бұрын
I want to ask, if I am currently in the latest version of unity, and some of the components direct me to use the latest version, does it matter? because when I use the same component as the video, a warning sign will appear and it is recommended to use another version because the old version is not compatible with the old version.
@InTheBoxDev3 ай бұрын
Alright Pico, ama start cooking
@fortunatehippo3 ай бұрын
How to make them persistent?
@vkapoor693 ай бұрын
USB Debugging with Visual Studio doesn't work. It doesn't show up in Visual Studio as a USB device you can connect the debugger to. Not sure why none of the tutorials cover USB debugging on target. That is basic level support for development.
@aa-xn5hc3 ай бұрын
It is nice to see that you continue with tutorials
@aa-xn5hc3 ай бұрын
What about the"deep dive" series announced 5 months ago in your video on this channel?
@kemal0zlu3 ай бұрын
It's nice to see that you continue with Unreal Engine tutorials.
@daviddonoso65773 ай бұрын
Hello PICO team, Hope this finds you well. I'm following this tutorial and I'd really appreciate it if I could get some assistance. I'm part of a small team currently developing multiple apps with PICO4. As instructed I'm on 4.27 (So yes I'm also doing ndk 21.4.7). I have followed every single step. Found all the specific versions to get to the exact set up: Android Studio 4.0, then setting up the Java Home paths in my System with the Java 1.8.351 (also mentioned as a working version), then the SetupAndroid.bat file. Then I manually installed SDK Integration with Unreal Plugins from PICO's new site (v2.5) unchecked all the boxes for OpenXR in the Plugins, did the project settings as instructed and then after restarting I went to package encountered an error that specified: UATHelper: Packaging (Android (ASTC)): Z:\app\src\main\AndroidManifest.xml Error: UATHelper: Packaging (Android (ASTC)): uses-sdk:minSdkVersion 24 cannot be smaller than version 26 declared in library The error seemed to hint as if the video did not give proper values to the minSdkVersion (08:24) which of course I found odd but thought I should at the very least give a try to adjusting the values, but before I could do any of that the next "Packagings" were completely broken probably due to references to the failed one. To clean things up I went ahead and refreshed the project: deleted binaries, intermediate and Saved/Config and Saved/Log folders which forced me to re-do the whole process (many times). But now I'm getting an obvious error I wasn´t getting previously: Failed to load /OpenXR/Devices/OculusTouch_v2/Left/left_OculusTouch_v2Controller.left_OculusTouch_v2Controller Referenced by MotionControllerLeft_GEN_VARIABLE Failed to load /OpenXR/Devices/OculusTouch_v2/Right/right_OculusTouch_v2Controller.right_OculusTouch_v2Controller Referenced by MotionControllerRight_GEN_VARIABLE After disabling the OpenXR Plugins, to repeat all the steps again, when I restart the project it states that there are broken references to variables within the 4.27 VR template and installing the PICO 4 Integration SDK with Unreal doesn't seem to be fixing the issue either. So to summarize I've deleted the project and redid from scratch many times but am now stuck in an error that I did not encounter the first time and it's related to the Plugins we have to disable. I'd love to know if there's a Discord or any related spaces where I could talk to other devs.
@billrogers65164 ай бұрын
Hi. Thanks for the video. I was able to follow it, but have had difficulty over the last 4 days getting the packaging to work. I've tried UE4.27.2 and UE5.3, reinstalling, etc; but always packaging failure. Today I tracked this down to Android's SDK Build Tools. A difficulty of using old Android Studio releases is that they tend to try to install current packages. This week (End of March, 2024) my default Android 4.0 install grabbed SDK Build Tools 34.0.0 and that proved to be the reason for packaging failure. When I deinstalled that version and re-ran my packaging, the UE system managed to get Android Studio to install Build Tools 29.0.2 without me having to do anything else. Then everything worked. I haven't done enough experiments to know whether various other changes that I made were important, but I don't think so. Again, thanks for the video, but you may like to update it to cope with the current behaviour of the Android installer. / Bill
@AnnaHristova-iw7hv4 ай бұрын
Ok, why i don't have the same options for the Camera as you do? I switched to ypur Unity Version and I have the SDK installed... I don't understand
@fly69pgm4 ай бұрын
Hello, I don't have the notification showing up to allow streaming the app in the headset. When I hit play nothing happen in the headset. I already did everything in this tutorial + the first tutorial of the playlist AKA "Getting started" . Please help me :)
@jacksonl.3582 ай бұрын
Hey there, I'm trying this setup, but it's still not working. Did you manage to make it works?
@fly69pgm2 ай бұрын
@@jacksonl.358 I don't know how but it works sometimes and sometimes not. When it doesn't work, I close unity and unplug replug the headset. I open the project again and I can press play. Can't really call this a solution but it allows me to keep working at least...
@jacksonl.3582 ай бұрын
@fly69pgm thanks for the help 🙏
@DavidZobristGames4 ай бұрын
Hi any chance that you make a video how to setup and test in-app purchases via the unity sdk?
@agaviani4 ай бұрын
Is Pico 4 still alive? no news or sw updates in 4 months...
@aa-xn5hc4 ай бұрын
Why this series only had got one video?
@LeaxStarlight5 ай бұрын
hey im stuck at the Enhanced Input Mappings for PICO in UE 5.2 i have a pico neo3 headset. i can see the controllers when im in game but the movement doesnt work at all. it recognizes when im pressing buttons on the controller or moving the joystick but nothing happens. i tried with another plugin called pico unreal openxr plugin (with new input mappings called pico neo3... insted of pico touch) but that doesnt work at the same time with the pico xr plugin which is essential. pleaseeeee help
@Efalpo4 ай бұрын
same, on pico 4
@3datonement6875 ай бұрын
thx for this nice tutorial , i did all the steps and all went good till launching the app in the headset all i get is infinite loading . i used 5.1 and also used ue marketplace plugins now ill test ue4 . thx mate
@lasereye1594 ай бұрын
building the project with 5.1 was not even possible form me, ended up with several error messages..... did you got it to work with 4.27?
@Katrineczrobi5 ай бұрын
Hi :) Did you manage to make it work with raycasts? i would like to have raycasting functionality for the UI, not poking. Thank you
@user-vs9se9vf5u5 ай бұрын
When will the PICO XR Plugin for 5.3 be updated?
4 ай бұрын
It was updated some days ago.
@user-vs9se9vf5u4 ай бұрын
I keep sending emails urging them to update😂😂😂@
@Restrictful5 ай бұрын
Can I turn off room's set up at every start of my app?
@Restrictful5 ай бұрын
Hi! Great video. I got a question. Can I create boundary via a code?
@monaxyschannel35005 ай бұрын
Great video. Thanks!
@ritvikgavand74616 ай бұрын
Can we use this tutorial to build on pico g3 headset because when I built it that came out to be in a window mode instead of in VR mode
@mariosbikosvideos5 ай бұрын
make sure Online Subsystem PICO plugin is enabled and that Online Subsystem Google or Online Subsystem GoogleStore plugins are all disabled or convert project to C++ project
@rimuli6 ай бұрын
I have some problem in button mapping,is there a Twitter to connect with developers?
@reishiramzi6 ай бұрын
As of 5.3, 2 axis is supported. i didnt need to add any assets for the menu cursor. Great tutorial series, thank you.
@annamandinea3876 ай бұрын
Is it exactly the same procedure for the Enterprise version of the headset Pico 4 ?
@july_fish7 ай бұрын
what is a PDC?
@soursdeyny16872 ай бұрын
pico dev center
@Need2pee7 ай бұрын
Hello there, Can you guide with how you're getting the Pico controller option inside the input asset when you set the bindings? Because the generic XR controller bindings don't seem to work with pico
@davidvr42277 ай бұрын
Cant you test the game with the headshet on unity? do I have to maka build every time I wanna test it?
7 ай бұрын
Nice, works like a charm on first try 🎉
@DavidZobristGames7 ай бұрын
Yeah why there is another hand prefab for pico just align to the other one. If we want to support multiple platforms like (pico, meta, apple) we need a solution that works on each. So i hope for that open xr solution : 1 hand tracking for all and done.
@minghui64168 ай бұрын
Hii I followed the tutorial, when I switch off both of my controller it shows "hand tracking is on" but the hand tracking is not working. How to fix it?
@irvinelau92128 ай бұрын
I found out that the animation for the controller won't work after following all the instructions in the video for 5.2, any ideas?
@phosfasium25878 ай бұрын
When i try to connect, it just keeps the loading screen on my device, but when i look at unity it does follow all my movements. How can i fix it that the view is also visible?