I know others have done something similar, but I think this is a more accurate method. Song used: Arbiter Grounds - The Legend of Zelda: Twilight Princess OST
Пікірлер: 1 100
@ZullietheWitch3 жыл бұрын
Seems like the video got a little crunchy from the compression in a few spots. I'll try to watch out for that more in the future.
@Tidurian19973 жыл бұрын
I'm really curious to see how dark root basin looks without the water in which the hydra is placed, or making the invisible platforms in the crystal cave visible🤔
@mostafafawze58633 жыл бұрын
i like these vids that show something we never think about keep these vids
@FKAsocks3 жыл бұрын
Aside from just upping your rendering bitrate, yt will crunch up videos that are under 1080p. You don't need to record in 4k or anything but if you upscale your vids to 4k in rendering, the uploads will be a lot cleaner since yt uses a completely different codec for 4k videos.
@Reac23 жыл бұрын
A trick to avoid that is to brute force upscale the video into 1440p or 2160p with whatever editing software you use and uploading it that way. The more redundant pixels, the less important ones get lost in compression.
@louisgreubel7423 жыл бұрын
Still, super awesome concept. Thanks for it!
@KreationKills3 жыл бұрын
manus' man cave when he pays the electricity bill
@vit9683 жыл бұрын
*"I see the light. It burns!"*
@theredheadedmenace10103 жыл бұрын
“I did not see the light until I was already a man(us)”
@starchythepotato28773 жыл бұрын
Manus Cave
@oshenone69473 жыл бұрын
I'm gonna fill his man cavern with my estus flask
@TheKing-qz9wd3 жыл бұрын
@@theredheadedmenace1010 "You think the Abyss is your ally? You were merely adopted by it. I was born in it, molded by it."
@Depressbian3 жыл бұрын
Oolacile's light spells sure have gone a little overboard.
@MrDibara3 жыл бұрын
No wonder Manus was so fucking pissed at them. Who can sleep with so much light on your eyes?
@thegk-verse42163 жыл бұрын
Thus began the age of light
@Red-Tower3 жыл бұрын
@@thegk-verse4216 thus began the age of light mode *oh god my eyes it's so bright*
@Proto2943 жыл бұрын
Nah man they just turned on discord light mode
@XRandomXShinigamiX3 жыл бұрын
Haha yes 😅
@diegobrando29593 жыл бұрын
Really goes to show how simple thing like lighting have such a big impact on the level design
@SIGNOR-G3 жыл бұрын
Even your normal forest outside the village can get pretty creepy at night
@anordinaryfaraamknight73703 жыл бұрын
@@SIGNOR-G And that's why I'm sad that we didn't get the a good, atmosphere lighting in DS2 like in E3 Demo.
@SIGNOR-G3 жыл бұрын
@@anordinaryfaraamknight7370 i doubt the final result would have been THAT better. The game was criticized also for other things. It would have improved the early game though.
@86Fallowcp3 жыл бұрын
@@SIGNOR-G eh, DS2 had a lightinh system planned that was ditched because the consoles couldn't handle it, alongside much of the texture work
@Ethan-ib5hk3 жыл бұрын
@@SIGNOR-G if ds2 fixed the clunky gameplay and redid some of the areas it would be good imo.
@shauryachauhan7843 жыл бұрын
Don’t stop doing videos like this. They’re really interesting
@ticklemytesla26833 жыл бұрын
Especially that part at the end with the zoom out
@matguimond923 жыл бұрын
there is literally only one area like this in Dark Souls lol. The only other place left to do is The Gutter and The Black Gulch.... This content creator will dry up in a few years if she can't milk Eldin Ring properly.
@Bathezid3 жыл бұрын
Trust me, I don't think Zullie will be running out of "content" when they have been doing far more for the community over the years than you know. I doubt you could even imagine it.
@ticklemytesla26833 жыл бұрын
@@Bathezid agreed
@96goka3 жыл бұрын
Crestfallen already did this specific one
@chucksto3 жыл бұрын
This just in: Local witch stops time and reveals just how little abyss there actually are. All blame for cleaning goes to Artorias.
@leonardwimbelton89203 жыл бұрын
God, my sides
@ghoulish61253 жыл бұрын
"Yup, looks like there's a clog, further up the pipe, near Oolicile."
@TheKing-qz9wd3 жыл бұрын
Let poor Artorias rest in peace...
@davidhong19343 жыл бұрын
@@ghoulish6125 New Londo water park, now open!
@eliteclasswarrior943 жыл бұрын
The textures are a tribute to king's field 4
@theobserver4803 жыл бұрын
You joking or real
@eliteclasswarrior943 жыл бұрын
@@theobserver480 nah just kidding. Of course there was no need to use hd textures on something submerged in the dark.
@pouncelygrin66993 жыл бұрын
@@eliteclasswarrior94 xD
@DaRoachDoggJrr3 жыл бұрын
Real talk though, kf4 is an amazing game.
@eliteclasswarrior943 жыл бұрын
@@DaRoachDoggJrr Oh yes it is!
@facundotorres1753 жыл бұрын
Dusk really needs to find the bathroom
@mark01833 жыл бұрын
She overdose on mushroom 🍄
@ForbiddenFollyFollower3 жыл бұрын
@@mark0183 Side effect of OP mushroom lol.
@silvercandra42753 жыл бұрын
@Luis Martinez Dusk of Oolacile. An NPC in the game. They are wearing her dress and crown in these videos
@ukguy2 жыл бұрын
@@mark0183 She ate Elizabeth's mushroom lol
@MagicScrab3 жыл бұрын
i dont know whats creepier. the lack of atmosphere, the music, or the way your player dashes
@deepfriedpotato96683 жыл бұрын
I have a feeling you would enjoy 2001 A Space Odyssey
@crestfallenwarrior57193 жыл бұрын
The Music is from The Legend of Zelda Ocarina of Time. From the Shadow Temple. If...If you want to know, of course.
@Tanuki_Sama3 жыл бұрын
@@crestfallenwarrior5719 it is? I was thinking it sounded like that
@scantyer3 жыл бұрын
@@crestfallenwarrior5719 it's not from OOT. It's from TP, more specifically the arbriter grounds
@crestfallenwarrior57193 жыл бұрын
@@scantyer whaaat? Really? My Bad, i was very Sure. :(((
@adradox3 жыл бұрын
Without proper lighting DS1 looks like weird steam asset flip kind of game.
@TheCivildecay3 жыл бұрын
All games look like shit without a lighting system
@adradox3 жыл бұрын
@@TheCivildecay Depends on a lighting system.
@meyes56713 жыл бұрын
@@TheCivildecay not to be that guy but theres games that dont even have lighting systems
@SonofTiamat3 жыл бұрын
It looks like old school Tomb Raider
@genericgorilla3 жыл бұрын
Why would you waste effort giving proper textures and bump mapping to walls the player won't be able to see? You can see the same patchwork approach on the walls of earthen peak, except the lighting engine got switched and it looks awful
@rashiro72623 жыл бұрын
So this is how the Abyss looks like for Alvina
@fallatiuso3 жыл бұрын
Damn, just look at Manus's grave there at the end, it looks really ceremonial/ritualistic with those structures; even the ground looks like it has a pattern on it. He must have been a really important/esteemed to the people who buried him.
@Aetius_of_Astora3 жыл бұрын
Considering he was basically the first of humanity he was probably a pretty important figure in society. Must've been quite the shock when he died.
@khajiitimanus74323 жыл бұрын
I definitely like the vibe - it's a bit easier to place as some sort of Shadow of the Colossus reminiscent atmosphere.
@michaelmannix16043 жыл бұрын
Not many people notice this, but at the center of the arena is a humanity-shaped imprint. I assume it was Manus's "resting place" before he went [cough] berserk.
@trielt12 жыл бұрын
@@michaelmannix1604 The whole thing looks like a cemetery. He was probably buried in a place of prestige, and others were buried around him. Then the people of Oolacile came, defiled his grave and turned him into a monster.
@deadoneeyetheunkillable35912 жыл бұрын
@@trielt1 The abyss turned him into a monster, not the people of Oolacile.
@skytherk.53593 жыл бұрын
This place is not so damb terrifying anymore... but Manus still is never the less
@suwote3 жыл бұрын
I thing it became much more terrifying with light
@dennisthiha43393 жыл бұрын
@@suwote the drops are creepy and scary as heck
@weaselbeee3 жыл бұрын
@@suwote yeah fsr being able to see everything is just really creepy and unnerving
@mkv27183 жыл бұрын
damb? 🤨
@lehelisbored3 жыл бұрын
Am I the only one who always thought that Manus looks a bit goofy with his over-the-top anime monster look and his big out of place gorilla hand? And I know this sounds edgy, like a "watch out, we have a badass over here" type thing, but seriously.
@vanderkarl39273 жыл бұрын
It's good to see Dusk confronting the traumas of her past. Being able to see the toxic environment she was put in from an objective perspective must feel satisfying!
@ForbiddenFollyFollower3 жыл бұрын
Yes the primeval man was oppressing her so hard.
@muslimcrusader5987 Жыл бұрын
😂😂😂
@muslimcrusader5987 Жыл бұрын
I imagine this was Dusk trying to confront the Dark initially, before Manus absorbed her.
@sabotower17923 жыл бұрын
This version of Manus almost creeps me out more. He looks strangely fluorescent, like those lizards that spend their entire lives in darkness, and I really think it suits him well
@khajiitimanus74323 жыл бұрын
Why, thank you! It is definitely a good look....
@muslimcrusader5987 Жыл бұрын
@@khajiitimanus7432 I’m sure in Namira’s realm there are Dark version of Khajiits. Khajiits with Dark soul…
@harrabi15 Жыл бұрын
"this version"? do you mean with the light? or is there another Manus in a later game that I am not aware of?
@manvslife2713 жыл бұрын
There is a certain creepiness to seeing things you were clearly not meant to see
@SIGNOR-G3 жыл бұрын
*INSIGHT GAINED*
@suwote3 жыл бұрын
That's why Out-of-bounds is the most terrific thing that can happen in any game
@rascalvo3 жыл бұрын
I watched lance mcdonald video about the town outside the P.T. house. There's nothing there, and still is unbelievably unnerving to watch the empty place fully knowing that we weren't supposed be there... And it feels like the game knows it too
@SkillfulCurve3 жыл бұрын
@@suwote I did one in call of duty modern warfare 2 and I explored the enitre city near Prypyat or something like that and was awesome and fucking scary. They recycled the entire map from modern warfare 1 so all buildings ecc...were solid and you could go very far before falling in ro the void
@mrhomosensual87173 жыл бұрын
@@suwote subnautica used it to their advantage too
@TheBoarKing13 жыл бұрын
It never occurred to me that his arena was his grave site
@femthingevelyn3 жыл бұрын
that's literally the first thing you learn? we dug up an ancient human and now everything went to hell, go to his grave and kill him
@ericvail77243 жыл бұрын
@@femthingevelyn I always kind of assumed his grave was the one with the bonfire? A grave within a cell. It would make a bit of sense. He was locked away inside the cell, unable to truly die. One day he went mad, and he managed to break through the wall, turning the surrounding area into the chasm of the abyss
@lapelcelery423 жыл бұрын
@@femthingevelyn Where do you hear that?
@femthingevelyn3 жыл бұрын
@@lapelcelery42 after you beat the chimera boss when you talk to Elizabeth, she tells you what the problem is and what to do to stop it
@pedrogaiao852711 күн бұрын
@@ericvail7724considering all things point out to Manus being the furtive pigmy, him not dying makes sense However, the real issue was that Kaathe made the city rulers to violate Manus grave and let Abyss in, kinda like she did with New London
@nimeshajayatunge40073 жыл бұрын
Damn this is really cool, I agree with that other commenter let's see Tomb of the Giants lit up
@chosenundead50093 жыл бұрын
Nice
@alastor80913 жыл бұрын
I'm too scared.
@NowReadThis3 жыл бұрын
Too true
@emperortgp24243 жыл бұрын
seriously this is such a simple idea for a video but somehow no one thought of this before
@ForbiddenFollyFollower3 жыл бұрын
Crest has done a video about that as well as a bunch of other dark souls stuff.
@mikhail_roberts3 жыл бұрын
Shows you what an essential part of level design lighting is. The level layout is just OK, really. Obscuring pathways and enemies with the lighting basically makes this level.
@pious833 жыл бұрын
I'm surprised that Manus looks even better with more lighting.
@TheBronf3 жыл бұрын
im my randomizers i done i had manus spawned at the crystal cave entrance. terrifying as hell when you see him dashing towards ya XD
@khajiitimanus74323 жыл бұрын
Shadows are merely starker and deeper the more light is present. I'm pretty dang photogenic, eh?
@StabStabStabStabby3 жыл бұрын
Dark souls has an incredible amount of detail in some respects, especially when you consider it's a ps3 era game and a lot of detail originally would never have been seen by the intended audience.
@TheBronf3 жыл бұрын
@@StabStabStabStabby hell even a lot of buildings that were far away had full rendering. makes you think on how the hell they were able to make that game run
@Mutericator3 жыл бұрын
Fun fact: if you line up Oolacile with Darkroot Garden, the entire area to the right and back from where you fight Manus (if you're facing away from the entrance, as though you've just walked in) is part of the Four Kings boss arena. The FK area is actually partially up from the floor shown off at 4:28 or so, but it does overlap. The Abyss is still there, in the same spot.
@muslimcrusader5987 Жыл бұрын
That’s really cool.
@richroberts75123 жыл бұрын
Objectively, I know there's no point to Zullie grabbing all the items. But dammit. I still want them to!
@glauconvieira79303 жыл бұрын
Not killing the lizard made me nervous
@ericvail77243 жыл бұрын
Not saving sif irked me a bit. I know it’s pointless for this, but still
@bungiecrimes72473 жыл бұрын
the fact they didn't play the entire game in this video really grinded my gears.
@stairmasternem3 жыл бұрын
I like how you can see the lighting techniques they used on Manus for his intro.
@TakeoutEYE3 жыл бұрын
It's crazy how something so simple and even a little bit low quality looking can be changed by the lighting choices of the environment. Development speed of this area was probably quite fast, which might be why manus is such a complex boss.
@exbelion35433 жыл бұрын
Basically a mix between Valley of Drakes, Lost Izalith without lava and Tomb of Giants
@ilikeanimeverymuch3 жыл бұрын
Actually valley of drakes is connected to dark root garden and according to lore it was previously Oolacile :P
@nathanjora76273 жыл бұрын
Lost Izalith ? How so ?
@zxcvbnmasdfghjkl33773 жыл бұрын
@@nathanjora7627 Massive caverns with repeating textures, although tomb of giants fits that description just fine
@jacobgriffin35793 жыл бұрын
I always start out DS1 with the intention to finish it, but just thinking about huge maze/trap areas like Tomb of the Giants just make me not want to play it.
@giantenemycrab11923 жыл бұрын
@@jacobgriffin3579 you’re missing out then. While those areas can be tedious if unprepared they fit the atmosphere and world and are still really good.
@exbelion35433 жыл бұрын
Are you also planning to light up tomb of giants or dark chasm of old?
@AaronCorr3 жыл бұрын
Yes please
@prettycrumby3 жыл бұрын
this.
@exbelion35433 жыл бұрын
@@slavprince137 well, I guess Dark Chasm of old is the only one left
@syed_993 жыл бұрын
Here's the Crest video if anyone's curious: kzfaq.info/get/bejne/Y59gm8eSzamrY2Q.html
@AshnSilvercorp3 жыл бұрын
@@slavprince137 I watched it, and I guess what makes it less impactful than this is that it was using base lighting. This kinda used full lighting, like, no shadows or darkness period. Perfect flat global illumination. It felt more haunting and out of place.
@Rafaeleao23 жыл бұрын
Wow the ceiling on that area with Sif has some ADVANCED DARKNESS.
@khajiitimanus74323 жыл бұрын
Now the real Abyss begins.
@dunkleham3 жыл бұрын
"Wait, it's just cave?" "Always has been"
@Wormerizzator3 жыл бұрын
Zullie, I have a question: in DS2, in the Dark Chasm of Old under Drangleic's Castle, in the final part after the fog, just before you drop, there's a little crack in the columns in front of the player from which it's possible to see the Darklurker watching you. So, I was wondering: if it were possible to get to him... what would happen?
@lunarluxe98323 жыл бұрын
bump
@TheAbyssLurks3 жыл бұрын
Check out Elajjaz darklurker dungeon skip video, if I understood what you said correctly it's exactly what you are looking for!
@lemontop8813 жыл бұрын
Wow, it's a PS2 Shadow of the Colossus terrain generated with the Unity engine looking map. Peak King's Field.
@Kockstantin3 жыл бұрын
I'v got same vibes too! But for me this more looks like Tomb Raider or Croc 2 from ps1
@khajiitimanus74323 жыл бұрын
I was trying to place the vibe somewhere.... Definitely a Shadow of the Colossus vibe, now that I think about it.
@aaziuskrauze3 жыл бұрын
Looks like some Kings Field location
@robinlydian44523 жыл бұрын
Huge appreciation for these videos, 50% for the fascinating continuing exploration into these games, and 50% for all the TP music. Please keep it up! Love it
@johnboy18513 жыл бұрын
Brain: Okay time for bed.. KZfaq: Yo you wanna see this area without any DARK!? Brain: Okay one more video.
@MugenDino55553 жыл бұрын
I'm getting lots of Brightstone Cove Tseldora vibes because of all those repeated textures
@khajiitimanus74323 жыл бұрын
Hmm... I can definitely see the resemblance.
@amberhernandez3 жыл бұрын
I'm reminded of an old quote: "Using darkness lets you pull all sorts of tricks and cut corners in your game, but take care to ensure that when people do light it up, that it doesn't look cheap and boring."
@khajiitimanus74323 жыл бұрын
Huh... interesting!
@vkey68283 жыл бұрын
Who would have guessed that a Zelda OST of all things would fit so well with the creepy atmosphere of Dark Souls
@j0anbug3 жыл бұрын
Zelda + Berserk= Dark Souls tbh
@alliezweihander18 күн бұрын
@@j0anbug the secret ingredient is that plus some monster hunter
@LautrecOfCarim3 жыл бұрын
I always just assumed those pits were entirely filled with red phantom chained prisoners, given how many of those show up once you get gravelorded. Heh...
@khajiitimanus74323 жыл бұрын
That's fair.
@xebraashe58543 жыл бұрын
The place where you fight Manus really is just a Zelda boss platform, like literally Bongo Bongo type stuff. Amazing, perfect choice in music too, almost inside the well as a child in OOT but just that extra bit of creepy to give you abyss feeling
@God-gz2zr3 жыл бұрын
Actually seeing how the structures look is crazy, like how his arena is shaped. After this long and I'm still learning things
@Ventachor3 жыл бұрын
3:25 Well, it looks like Midna evolved. *cough*
@argo84073 жыл бұрын
Looks like a hidden part of the Great Hollow
@JohnDWJ3 жыл бұрын
That's really neat. Nice touch having Dusk be the one to explore it.
@comradecatbug52893 жыл бұрын
Zullie always dresses as Dusk in Dark Souls 1
@JohnDWJ3 жыл бұрын
@@comradecatbug5289 Oh! Teach me to pay attention. Lol. I thought she was always in witch form.
@comradecatbug52893 жыл бұрын
@@JohnDWJ She is, in Dark Souls 2 and 3. Dark Souls 1 doesn't have Zullie's set, so she goes Dusk instead.
@JohnDWJ3 жыл бұрын
@@comradecatbug5289 Hmm. Interesting. In the later part of DS1 there is the witch Beatrice's set across from the back door into Blighttown. In the Valley of the Drakes. That's not far from the witches set in the other games. I'm not complaining of course, Dusk is lovely.
@roshan69993 жыл бұрын
I'm glad they went with that level of darkness. Place when it's lit up literally looks like a non cubical version of a minecraft map
@CPU9incarnate3 жыл бұрын
No need to put effort into something the players won't see. Plus I'm sure performance was a concern, all those ghosts are computationally expensive.
@AmazingChest3 жыл бұрын
This was a very interesting watch, feels like you just peeled back the curtain and revealed the wizard hiding behind it!
@gianlucacarbone47753 жыл бұрын
The Abyss : “be illuminate” Manus: I refuse
@areyousureaboutthat81243 жыл бұрын
When you turn on your phone at 3am
@jahuhahu3 жыл бұрын
Manus seems so much smaller, but still looks like cleric beast.
@TheZmanGaming3 жыл бұрын
The Twilight Princess music in these last couple vids and the timing especially of switching between music has been an absolute treat. Bravo good sir 🎩
@nice.52673 жыл бұрын
That boss arena reminds me of the arena for the final boss in Mario 64
@Snow_26963 жыл бұрын
Damn, now I wanna play twilight princess again xD
@jacklamb11553 жыл бұрын
These vids are super interesting. I also love the inclusion of zelda soundtracks. Adds the extra appreciation!
@DC-lh9ed3 жыл бұрын
Excellent music choice 👌🏽 Arbiter’s Grounds from Twilight Princess was such a wonderfully creepy dungeon
@BiggerBricks3 жыл бұрын
I love the music for this section. It's like horror-infused Super Mario 64 music that you would hear in a desert-themed level.
@jukkamegido64093 жыл бұрын
Its the music for Arbiters Grounds in Tloz Twilight Princess, a desert dungeon, so you're totally right.
@BiggerBricks3 жыл бұрын
@@jukkamegido6409 :O I never played Twilight Princess OR this DLC so I had no idea. Thank you!
@WELLbethere3 жыл бұрын
"Every fleeing man must be caught. Every secret must be unearthed." I salute you zullie, truly a seeker of truth
@ZaddyGohan Жыл бұрын
Leaving without saving sif shows you’ve truly gone hollow after all these years
@matthewmcfarland31023 жыл бұрын
Love the music choice! Arbiter's Grounds theme from Twilight Princess is so eerie and it works really well here.
@AaronCorr3 жыл бұрын
You didn't save Sif you monster
@devinguy3 жыл бұрын
cursed images, blessed insight
@eliemaury58873 жыл бұрын
It's suprising that the atmosphere of this cave make me feel like when i was 8 and searching Giratina in Pokemon plt in it's upside down world, probably in great part 'cause of the strange sounds and the ost. Also, thx for your work Zullie, i'm always loving it !!!
@dookan81043 жыл бұрын
Really reinforces the idea that Manus' arena/grave is still way high above the actual Abyss, even though it's the lowest point of the Chasm.
@anarchyrebel4993 жыл бұрын
Thank you for visiting doge, he is a very loyal and respectful doge. When farming I always stop to boop the snoot.
@jeremyparsons29443 жыл бұрын
I can't see Manus without hearing Ordinary Day in my head
@Knightshadess3 жыл бұрын
It's actually strangely scary. I'm not sure what about it is causing it but it gives off creepy vibes even without all the darkness. Props to the dev team for making an area that looks scary even in broad daylight.
@TheMarauderOfficial3 жыл бұрын
The rock arrangement in Manus’ area is gorgeous
@Robthetank0013 жыл бұрын
Always wondered if there was a lore reason why Manus' Abyss and the New Londo Abyss look different aka these spooky caves vs the literal void
@hcl96673 жыл бұрын
More time had passed between the time New Londo's rulers fell to the Abyss and the chosen undead's arrival than between the exhumation of Pygmy's tomb and the chosen undead's arrival.
@michaelmannix16043 жыл бұрын
Then Untended Graves and Wolnir's Abyss in DS3. Tbh, I imagine New Londo's was designed with the Four Kings' fight already in mind, and they knew it wouldn't work without a void.
@justjass74813 жыл бұрын
Somehow that made this place even more misterious for me
@theta_clips3 жыл бұрын
"Dark Souls 2 has bad textu-" 0:08
@mrcrabominablevods34773 жыл бұрын
Speaking of the Arbiter's Grounds, that boss room looks similar to the arena you fight the big skeleton monster in, just without the tracks for the gear.
@vergeofapathy3 жыл бұрын
This somehow makes the area seem much bigger _and_ much smaller than it feels like when playing the game, and that's freaking me out. 😱
@MrRedberet3 жыл бұрын
I always found the Chasm of the Abyss to be the scariest place in Dark Souls, as someone who's afraid of the dark and due to the place's unsettling atmosphere. But after watching this, maybe it's not so bad... like idk, this place with the flat lighting just looks more unsettling to me.
@711ramen Жыл бұрын
You consistently have the best background music.
@liamvermaak9824 күн бұрын
I might just be another internet stranger, but I'm proud of how far you've come as a content creator Zullie. Keep doing what you do ❤
@jawar56733 жыл бұрын
Not sure if it's just the way it's shot, but the boss arena looks a lot smaller when it's lit up.
@AntonVShokolov3 жыл бұрын
You monster! You didn't save Sif!
@AlsoMeowskivich3 жыл бұрын
been interesting seeing all these videos of yours showing off all the little things we've all been wondering or never even thought about with dark souls.
@scantyer3 жыл бұрын
Zullie I love the twilight princess music you put on your videos
@h4rdboiled6953 жыл бұрын
Tomb of the giants pleeeease
@GunRunner1063 жыл бұрын
now do ' Tomb of the Giants' next~
@balaam_70873 жыл бұрын
This is exactly the kind of video I love. I know it isn’t dark souls, but I’d kill to see the entire Vault of Glass from Destiny 1 get the same treatment. Been trying to find a video for years that shows it, but no luck:/
@anemoi68033 жыл бұрын
why is this.... terrifying? the strange textures, the warped architecture, how WRONG it all looks. The dark Chasm of the Abyss was scary because you didn't know what was down there, but fear of the dark is something understandable in of itself. You fear that which you cannot see. With the light it becomes some eldritch shit. A place where things that you cannot comprehend walk. You do not belong there. That fucking bridge, the one made of stone blocks. it fucks with me. It should not be and yet is.
@chumi2693 жыл бұрын
Really clever by from software developers. They modeled everything with the same texture and used a really cool shader (I suppose)
@GallantBlade4753 жыл бұрын
Yeah, the eerie, murky lighting really does make this area, apparently.
@buyas10163 жыл бұрын
Can you do how the abyss in New Londo and the abyss in the past are connected? I've seen a video of it but only on a map viewer. Is it possible to do it?
@khajiitimanus74323 жыл бұрын
I believe I've also seen that video.
@buyas10163 жыл бұрын
@@khajiitimanus7432 I've seen them were each are located but not fully rendered. I am wondering if it's possible to load both maps at the same time to see the connectivity of the abyss of the past to the present
@eldelnacho3 жыл бұрын
It's amazing how good lighting can make a huge difference in a videogame.
@xavierpaquin3 жыл бұрын
The music is always top-notch in these...
@tazaycharla34263 жыл бұрын
It's amazing how many corners they got away with cutting while still having such great atmosphere, it's so smart
@BenDrDoom3 жыл бұрын
For some reason this reminds me of the lighting in dark souls 2.
@hariman77273 жыл бұрын
Wow. That's surreal. All of that atmosphere just from a lighting change.
@TOUGHEYES3 жыл бұрын
Although it can just be put down to level design, I can't help but appreciate the stone circle that surrounds Manus' grave, and the fact that that is on top of an elevated pillar.... Maybe if the denizens of Oolacile could have seen in the dark, then they might have gotten vibes to leave the ancient megalithic place alone?
@michaelalem13493 жыл бұрын
oh lord this is creepy
@connorcorn73093 жыл бұрын
The Abyss is actually Dark Souls 2? Woah
@MeriForwar3 жыл бұрын
This place is so much bigger then i thought, the darkness hides away just how big this place is. This place usually feels small but without the dark it feels big
@corbinwhite5763 жыл бұрын
Thank you for making these really cool videos! It's really neat seeing how much work the devs put into an area shrouded in darkness.
@corbinwhite5763 жыл бұрын
Also, Manus is still scary as hell with the lights on!
@Alucia03 жыл бұрын
I actually find this more creepy than the dark version. It has that sort of uncanny valley type effect. It's also Interesting to know that the darkness effect when Manus shows up is actually part of him and not the enviroment as well.
@toodles34923 жыл бұрын
That's really neat seeing where the devs cheaped out because they didnt need so much detail. Also way too weird
@petermower57083 жыл бұрын
I really like this slightly longer style of video that spends a couple more minutes showing an interesting aspect of the game from a few angles. Keep it up Zullie!
@XRandomXShinigamiX3 жыл бұрын
Once again proves how much love and effort was put into this one game, so many interesting things about this world of Lordran!💗
@scring7133 жыл бұрын
I see where Dark Souls 2 got its inspiration.
@AceKylar3 жыл бұрын
Now it looks like generic ds2 map
@BragoTHEgraviyKING3 жыл бұрын
You outta line but you right
@facundotorres1753 жыл бұрын
Burn
@thedukeduck4613 Жыл бұрын
Can we just appreciate Zullie's music choice? Turning the lights on in the abyss does make it look a lot less intimidating, but since she added the Arbiter's Grounds OST, it keeps the creepy feeling and makes it seem much more like a liminal space than just a poorly textured empty room.