When Zelda and Link did the milestone JUMP to 16-bit SNES I was actually quite disappointed ☹️😔 this game Nintendo gave us looks like 8-bit , seriously it could've been easily ported to Original NES as a late run release, , ,and the PINK HAIR was a idiotic choice for LINK , , and the sprites are tiny dang microscopic for SNES ,😮 I was expecting SNES Zelda to be more like 16-bit games such as Golden Axe or maybe King of Dragons , , , ,so again for me ""ZELDA Link to the Past"" was awful and major disappointment 😢😮☹️😔 great info about dungeon concepts a solid video 👍
@ghsvideosreviews54993 сағат бұрын
Your theory is good and all , but i think is obvious that they didn't cared about continuity that much.
@ninjanothewise82147 сағат бұрын
I'm honestly so upset that the Ocarine of Time doesn't actually have anything of value in the game. It's basically just the thing that opens the door, and iirc it's not even used for that except in Rando.
@CaptBurgerson4 сағат бұрын
It also summons Epona, changes the night/day cycle, and is used for fast travel / warping
@ninjanothewise82143 сағат бұрын
@@CaptBurgerson I mean in the sense of, anything fairy couldn't. Yes, you get those after you get OoT, but if it were removed, and you just had fairy, you would still be able to do those things.
@CaptBurgerson2 сағат бұрын
Ahh gotcha. That makes sense. I suppose this is corrected in Majora’s Mask. Perhaps they could have made it so that some songs only had effects using the ocarina of time instead of the fairy ocarina or something.
@ninjanothewise8214Сағат бұрын
@@CaptBurgerson Possibly. But 26 years after it came out, probably not.
@hist150project58 сағат бұрын
This dungeon is very mediocre, but I think the main problem is that it hasn't aged well. The dungeon was originally made to show off the new color capabilities of the Game Boy Color, but now that that novelty has worn off, you're left with a very meh dungeon. Still, I think the addition of this dungeon to the DX version was still much better than the additions added to the Switch Remake.
@hist150project58 сағат бұрын
My first playthrough of Link's Awakening I actually discovered the Color Dungeon without finding that book. It's really not that cryptic especially when you've been trained to always push graves by playing other Zelda games.
@mubzytv11 сағат бұрын
I think the colour dungeon is one of the best in this game. I love it. Despite how simple it is, it is a unique concept we never seen in a Zelda game
@thatoneguyonyt808612 сағат бұрын
As much as I love the 3DS remake, it was my first Zelda game, the thought of not having to restart the stone tower temple because the Twinmold fight was way to long sounds amazing. Same with faster swimming.
@robertwilliams597912 сағат бұрын
Nice video, one more version difference is that in the GB versions you could also get magic powder from the Crane game as soon as you start, skipping the toadstool/ witch quest
@kratal12213 сағат бұрын
Beedle saying “it’s me” could also be a meta joke because of the fact that Beedle is a recurring character in the series.
@tobiasvl14 сағат бұрын
Very boring and gimmicky dungeon, with overpowered rewards that break an already easy game (DX being even easier than the original for a few reasons). The gimmick makes sense for DX, but not the Switch version. I wish they had replaced the Color Dungeon with Dampé (makes sense since it's a graveyard too), and kept the photographer from DX instead!
@Torencresent16 сағат бұрын
This video does a few great things. It shows how much Tears actually built upon just the relationships from the first game, it also shows how much of a great silent protagonist this iteration of Link is. On top of that, you basically put into words the feeling I had everytime I heard people talk about Link being forgotten.
@eyeloop161817 сағат бұрын
The dungeon looks like a tunic which is the item you get at the end!
@sararivera25417 сағат бұрын
Anyone else find the commentary hilarious?
@docAvid31418 сағат бұрын
We see a volcanic mountain, clearly to the northwest of Skull Woods, beyond the boundaries of the Link to the Past map. We *also* see the Link to the Past Death Mountain region, to the north of Hyrule Castle. Which will actually be called "Death Mountain" in the new game? Well... Who knows what Nintendo is going to do to their continuity at this point? But there's no reason why this new "Death Mountain" (maybe) region has to be seen as a contradiction, anyhow. It definitely looks more like an expansion. I think this game will be, by far, the largest 2D Zelda game ever, making the original Link to the Past map a fraction, certainly less than half of the new map, possibly a great deal less.
@teamllr313720 сағат бұрын
if you don't have Pegasus boots, you get a message like "this tombstone will stay locked for those that don't have the force to go by themself", or maybe this was due to bowbow
@Toastydadude20 сағат бұрын
Idk about what others think of this but to me this makes totk not even feel like a sequel to botw 💀 it fucking sucks
@christinabalfoort212622 сағат бұрын
I miss the guardian so much, when I found the guardian and guardian scouts heads on the ancient tech lab I tried reaching for it from my screen💀
@StefawnVan22 сағат бұрын
Putting this on as my bed time story. Good night!
@skittybitty23 сағат бұрын
i usually do this dungeon after bottle grotto, though i guess that’s because i know the gravestone pattern by heart
@mabby6853723 сағат бұрын
What is the song that starts playing at 0:42? I’ve been looking for the name of that one
@CaptBurgerson23 сағат бұрын
It’s the theme for Tal Tal Heights!
@mabby6853723 сағат бұрын
@@CaptBurgerson Thank you very much! I’ve been trying to find that out for a while 😅
@Isaacthebiggestmoviefan57Күн бұрын
This part is sad
@Clepto_and_CoКүн бұрын
I think the best way to improve the boss would've been to make it more lije the ball enemies you have to drop in the right colored hole. Here's my take: You enter the room and there's a blue triangle at the top of the room where a blue hardhit beetle waits for you and two red holes on either side. You remember that the magic powder changed the color of the blob miniboss so you use it on the boss and he changes from blue to red, and now you have to smack him into the hole before it bumps you into the other. When you successfully knock it into the hole it takes damage if it was red and then changes back to blue while launching out back to the blue triangle, landing so hard it drops rocks from the ceiling simlarly to the other miniboss. Once you do this enough times you win. This way all the lose end themes of the dungeon would come together as seperate "tutorials" for the boss
@CaptBurgersonКүн бұрын
I absolutely love this idea
@AWildBoiКүн бұрын
Fun fact: this dungeon was actually my first time in the depths. I was so lazer focused on main quest that I put off the quest that Josha gives you until way later. So you can imagine my surprise when I dived down death mountain and found a completely new area under the surface.
@CaptBurgersonКүн бұрын
Tbh that sounds like it would have been an incredible moment
@AWildBoiКүн бұрын
@@CaptBurgerson Oh it absolutely was!
@mubzytvКүн бұрын
The bottle layout could have been improved by not just shaping the outline but also the inside of the bottle
@CaptBurgersonКүн бұрын
Absolutely! Fill the bottle up!!
@JW-fb4liКүн бұрын
I always thought of it more as a showcase for the possibilities of including color the their games. Since it was a new gimmick back then.
@CaptBurgersonКүн бұрын
Only a new gimmick in the handheld department. Doesn’t change that the dungeon is pretty average overall tho lol
@UltimateTobiКүн бұрын
Nice. Another dungeon design series! (I know, I am three months late, but better late than never.) Always enjoying your DD series.
@kjkennemКүн бұрын
I never say stuff like this or even think of it, but, oh my gosh - amazing beautiful editing / transitions!!
@CaptBurgersonКүн бұрын
TYSM!!
@PlaguedByEarthКүн бұрын
People complaining about the Water Temple is what got us the linear jokes we got in Tears of the Kingdom and Breath of the Wild.
@kakarikokage2514Күн бұрын
Now, the real question is if we'll see your own custom dungeon.
@alapeno2495Күн бұрын
The dungeon map is actually shaped like a tunic, like you see on the gear screen
@ktwenter77Күн бұрын
Really hesitate to call them dungeons, but my fav is still Nabooris in BOTW. Good music and actually somewhat tough boss.
@R.A.M_GamesКүн бұрын
I liked this dungeon as a mini dungeon. Also the orb puzzles give me the hardest time
@LittleBeanGreenКүн бұрын
Fun fact: the 'DX' in the title stands for 'Deluxe'
@CaptBurgersonКүн бұрын
Indeed it does. Is me saying “DX” constantly bothering you? 🫣(no hostility, genuinely curious if it is grating)
@LittleBeanGreenКүн бұрын
@@CaptBurgerson Nope! But you said 'DX' and I said to myself 'huh. wonder what that actually means.' I would have no idea what you were talking about if you said 'Link's Awakening Deluxe' 🤣🤣
@CaptBurgersonКүн бұрын
Ah yeah, I gotcha! I did know that already, but only because I had the exact same train of thought years ago haha. But I continue to refer to it as "DX" for these videos for pretty well that reason. More people will know immediately what I mean
@LittleBeanGreenКүн бұрын
@@CaptBurgerson It will always be 'DX' to me 🥰
@BrockbuiltmoreКүн бұрын
if you ask me, i played this dungeon when the Switch version was new, i think the reason the boss is so easy is because its just an optional dungeon. sure, i cant explain why the mid bosses are harder but still. we have to know that when this game came out at a time before Breath of the wild was supposedly even conceived. there was no monk mas koshia 30 years ago. but its also the confliction: do you want to give your players a painless relaxing dungeon after they went out of the way to look for this optional dungeon or do you want to give your experienced veteran players a challenge for a strong boss and dungeon for one of the best things in the game for getting the DLC? we also have to know that at the time when the original links awakening came out, it was only the 4th game in the series. nowadays we have 40 years of experience and a crapload of games to look at. but to people 31 years ago, all they had as mainline games were the original, zelda 2 and link to the past. that was it. sure, adventure of link has a reputation for being the hardest game in the series, but all in all, if we went back im pretty sure they COULDVE made the color dungeon harder...
@MarkingBuildsКүн бұрын
I find it funny that you critize the boss for being too easy when I had so much trouble with it in both versions due to it regenerating health. Maybe it's just a skill issue, lol.
@leviwarren62223 сағат бұрын
Good call, I think health regen is a mechanic that draws a sharp distinction between different play styles. Brawlers often find regeners much easier than slower styles of play.
@corhydrae3238Күн бұрын
I think the dull, greyish colour scheme is actually a good thing. It makes the colored parts of the dungeon (that is, the puzzles) stand out and "pop" against the background. And given that the dungeon already throws so much in terms of coloured elements at you, having the floor and walls be colourful too would make the entire thing look way too messy and busy.
@davidbeer5015Күн бұрын
"Not confined to a shape" Me: ya know, looking at it now, the layout....kinda looks like a Tunic, With the top corners going out further like sleeves...
@Clyde-S-WilcoxКүн бұрын
It was just a quick little sidequest to give the game sonethinh extra over the original. Wasn't meant to be mind blowing.
@CaptBurgersonКүн бұрын
Counterpoint, it was something they toted as a selling point, a reason to buy this version over the original. Whatever the intention, doesn’t change that it’s pretty average
@erikwilliams5684Күн бұрын
@CaptBurgerson You Covered This Optional Dungeon Well!!! I Also Personally Rather Choose The Blue Tunic As The Reward, Especially On Hero Mode Where Hearts Are Scarce, Although Red Is My Favorite Color!!! 😉✌️
@MetagrossZКүн бұрын
3:55 Actally if you look again, you'll see that the dungeon is shaped like a tunic, as in the red or blue tunic you get at the end.
@monopolyrubix1875Күн бұрын
This dungeon kinda blows, I usually skip it
@Castle4473Күн бұрын
For a Color Dungeon, it sure is lacking with exception of tiles, switches and enemies
@efad3215Күн бұрын
Yeah, a meh dungeon but at least you either double your attack or hearts at the end.
@Skip6235Күн бұрын
This is my least favorite dungeon in the game. Interesting idea behind it, but it’s pretty clear it was an add-on with less effort than the other ones. I don’t know enough about the development to know, but I wonder if the original design team was different than the team that designed this dungeon
@LunaP1Күн бұрын
YAAAAAAAY!!! The Color Dungeon! Best story break puzzle ever.