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Пікірлер
@wojakov
@wojakov 6 күн бұрын
Thank you good sir, this is what i needed
@chrismartinartist
@chrismartinartist 6 күн бұрын
@@wojakov awesome!
@sprshh
@sprshh 21 күн бұрын
3:43 how did you snap the vertices perpendicular to the front edge? i got the part where you exclude the y axis but not the snapping it perpendicular part
@chrismartinartist
@chrismartinartist 21 күн бұрын
@@sprshh G to grab, then hold Ctrl to temporarily enable snapping. Make sure you have your snap settings set to Vertex and Active Element for 99% of the time. I have a video about snapping in my quick tips playlist if you get stuck.
@sprshh
@sprshh 21 күн бұрын
@@chrismartinartisti got it..figured it out after playing around and looking it up online for a while..really appreciate the reply..thanks <3
@dcarchdesign6393
@dcarchdesign6393 25 күн бұрын
Genial, muchas gracias!
@codecontemplator
@codecontemplator 26 күн бұрын
Great video. I like that the workflow is not depending on mesh machine or anything fancy.
@chrismartinartist
@chrismartinartist 26 күн бұрын
Thank you, I do try to keep it simple.
@atasky
@atasky Ай бұрын
In order for your bevels to appear smooth you should check harden normals in bevel modifier and check use custom normals in both subdivision modifiers, plus if you are using older blender versions before 4.1 you should also enable auto smooth in the object data properties under the Normals tab.
@chrismartinartist
@chrismartinartist Ай бұрын
@@atasky Awesome info, thanks.
@atasky
@atasky 29 күн бұрын
@@chrismartinartist Or a better way of doing it skipping all the above is just placing the bevel modifier between the two subdivision modifiers and also in the bevel modifier choosing arc in the miter outer.
@jaklarel
@jaklarel Ай бұрын
Love the "quick tips" that need you to wach 6 different tutorials for 1 tutorial👍👍👍
@kenmasters2231
@kenmasters2231 Ай бұрын
If doesn't work = Material Properties - Open the settings tab - in Blend Mode choose Alpha Blend - To make it transparent toggle Base Colour and use the Alpha selection.
@daxbradley4346
@daxbradley4346 Ай бұрын
Does it only make it transparent in the viewport, but not in the final render?
@chrismartinartist
@chrismartinartist Ай бұрын
@@daxbradley4346 yes, that's correct
@daxbradley4346
@daxbradley4346 Ай бұрын
@@chrismartinartist thanks. After some Google-Fu, I found out how to use a mix shader to make a final render translucent.
@chrismartinartist
@chrismartinartist Ай бұрын
@@daxbradley4346 Awesome
@JonatanNunesArt
@JonatanNunesArt Ай бұрын
As a longtime 3DS Max user transitioning to Blender, I'm looking for a hotkey equivalent to Alt+X (make object transparent) in Max. Is there a way to assign a hotkey in Blender to achieve the same functionality?
@chrismartinartist
@chrismartinartist Ай бұрын
@@JonatanNunesArt Yes, top right near overlays etc. Is one for x ray, you can right click and assign hotkey. I also recommend getting an add-on (forget the name but it's in my add-ons video) that automatically toggles it on while selecting.
@UncleFeedle
@UncleFeedle Ай бұрын
I'm going through this journey. It's a tough one. After working pro with MAX since R1, it's (now rather dated) interface is so ingrained in me that it's been incredibly difficult to make the switch. What happens is that you constantly find yourself looking for the equivalent of a familiar MAX tool eg. 'where's Blender's LookAt controller? I know it must be in there somewhere, probably has a different name, etc'. This makes progress extremely slow. The solution is to imagine you don't know any other 3D software, that MAX doesn't exist and you're a total novice. By approaching learning with a completely open mind, you will start thinking in terms of Blender and not MAX. You also have to resist the temptation to give up and go back to the comfortable familiarity of MAX. I have progressed much faster with this approach.
@chrismartinartist
@chrismartinartist Ай бұрын
@@UncleFeedle Thanks for sharing your experience.
@iPEMiC.
@iPEMiC. Ай бұрын
Golden Fast Tips 1
@misfit_xyz
@misfit_xyz Ай бұрын
Thanks for the tutorial. Well done ✅👍
@chrismartinartist
@chrismartinartist Ай бұрын
@@misfit_xyz thanks you
@shredmajor700
@shredmajor700 Ай бұрын
I just designed a character with something like this in Procreate yesterday! This is so amazingly useful, thank you!
@chrismartinartist
@chrismartinartist Ай бұрын
That's awesome, glad it helped!
@edwardhitten2678
@edwardhitten2678 Ай бұрын
I quit after 2 seconds. Too slow my man.
@chrismartinartist
@chrismartinartist Ай бұрын
🤣🤣🤣
@fidibsp
@fidibsp Ай бұрын
THANKS
@chrismartinartist
@chrismartinartist Ай бұрын
You're welcome!
@OfficialMilkyFoxChannel
@OfficialMilkyFoxChannel Ай бұрын
Is there a how on about using viewport transparency with material preview and display render preview?
@kawaiipotatoYT.
@kawaiipotatoYT. Ай бұрын
It didn’t work for me
@MaDmonkey3311
@MaDmonkey3311 Ай бұрын
Thank you master, exactly what I was looking for!
@evil3dsponge580
@evil3dsponge580 Ай бұрын
Thank you! Your video really made my day! 😄
@chrismartinartist
@chrismartinartist Ай бұрын
Awesome, thanks!
@rafaelmaschio-entrecameras2448
@rafaelmaschio-entrecameras2448 Ай бұрын
I'm here because when I add a object it comes invisible. Can't find an explanation anywhere
@chrismartinartist
@chrismartinartist Ай бұрын
Sorry, I've no idea what problem you're having.
@FacterEdge
@FacterEdge Ай бұрын
go to viewport settings >performance >tick the high quality
@SamsomiteMight
@SamsomiteMight Ай бұрын
Is there any way to automate this? Generate the mask paint at the edges so you are not manually painting?
@chrismartinartist
@chrismartinartist Ай бұрын
Yes, there are procedural ways to do edge wear, although even with Noise they often appear very uniform. I may do a video on procedural edge wear later on.
@SamsomiteMight
@SamsomiteMight Ай бұрын
@@chrismartinartist Nice, thank you!
@BanXXL_1
@BanXXL_1 Ай бұрын
how to do it for a render
@joe_fabricator
@joe_fabricator Ай бұрын
Great tutorial. Subscribed
@chrismartinartist
@chrismartinartist Ай бұрын
Thank you!
@sahebfahmi
@sahebfahmi Ай бұрын
New idea to me, so grateful for sharing the knowledge.
@chrismartinartist
@chrismartinartist Ай бұрын
Awesome thanks!
@sayrith
@sayrith Ай бұрын
1:07:01 Did you gloss over how to do the screen? Is it just a slice bool?
@chrismartinartist
@chrismartinartist Ай бұрын
The screen is done at approx 9 mins 40 into the video, with a Slice Boolean, after Bevelling a Cube to match the reference.
@sayrith
@sayrith Ай бұрын
@@chrismartinartist I meant the "inner" part of the screen. The one where the display is. (I would call the outer rounded part the bezel)
@agentsmith2189
@agentsmith2189 Ай бұрын
show subtitles and key press .....please
@chrismartinartist
@chrismartinartist Ай бұрын
There are subtitles, you just have to enable them.
@Hatachi-M
@Hatachi-M Ай бұрын
I never thought i would find a tutorial maker pike you, straight to the point, in 28 seconds. Im honestly amazed as this heplped me make my model easier +1 sub, +1 like, +1 fan ♥️
@chrismartinartist
@chrismartinartist Ай бұрын
Thank you! That's great to hear, I do try to keep to the point.
@JiggywattArt
@JiggywattArt Ай бұрын
same exact boat as @AdrianCChase, friend. 2-4 years ago, I remember a lot of people made fun of Blender for not being industry standard but now I see everyone using it. I've been trying to muster the courage to swap.
@chrismartinartist
@chrismartinartist Ай бұрын
Once you do you'll be better off. I have a semi recent video of all the (free) add ons I use if you look for it.
@Bluegirl12345
@Bluegirl12345 Ай бұрын
I demand to know how to render the animation so it work outside of Blender
@Blockates
@Blockates Ай бұрын
my reference disappears when i do this, is there a way to prevent that?
@chrismartinartist
@chrismartinartist Ай бұрын
I can't see why it would, unless you have it selected as well as the object you're making transparent.
@Blockates
@Blockates Ай бұрын
@@chrismartinartist the image does appear but when the transparent part is over the image it disappears
@mavecolection1457
@mavecolection1457 Ай бұрын
i also thank you
@sayrith
@sayrith 2 ай бұрын
12:23 super confusing. Did you Union them or what?
@chrismartinartist
@chrismartinartist 2 ай бұрын
Hello Sayrith, at the time you mentioned what happens is this: using the bool tool add on the cutter object is removed from the main gameboy model using the Brush Difference operation, then you duplicate the game boy model with shift D and right click to leave it in the same location, the duplicate will share the boolean modifier so in the modifier panel remove the boolean modifier from the duplicate. You should now have two, one with the boolean cut out, and one without, sitting on top of one another. The duplicated gameboy without the boolean is then scaled down (excluding the Z axis with shift Z) to sit just inside the original game boy. Then you shift select the cutter object, and do another difference boolean. This brings back the geometry the boolean took away leaving the groved indented on the back, you can then use bool tool to apply all modifiers. Hope this helps.
@sayrith
@sayrith Ай бұрын
@@chrismartinartist Oh thanks for the reply. I was able to figure it out myself but what you said re-affirmed what I thought. I was confused as to which model the duplicated gameboy "cuts".
@sayrith
@sayrith Ай бұрын
Also thanks so much for this tutorial. As a beginner, it was kinda hard because its a new modeling technique than I am used to (I started learning with subdiv). Your technique is similar to what I do when I make models for 3D printing. Thanks!
@VLADISLAVSKRIPAY
@VLADISLAVSKRIPAY 2 ай бұрын
Параша
@haroldcardenas2609
@haroldcardenas2609 2 ай бұрын
thank you
@da_stoaz
@da_stoaz 2 ай бұрын
Hmm, does not work in my project :(
@RICHBACON-2704
@RICHBACON-2704 2 ай бұрын
Thanks man i was doing a project but didnt know how to make it transparent! Keep up the work
@chrismartinartist
@chrismartinartist 2 ай бұрын
Glad it helped!
@Spring_Studios_SFM
@Spring_Studios_SFM 2 ай бұрын
Doesn't work for me man, dislike
@jj-jy2kr
@jj-jy2kr 2 ай бұрын
._.
@dinosyrimis
@dinosyrimis 2 ай бұрын
LIFESAVER!
@chrismartinartist
@chrismartinartist 2 ай бұрын
Glad it helped
@szymonpiotrowski5335
@szymonpiotrowski5335 2 ай бұрын
when you take another objekt bones for example you can't see inside model so it is not transparent
@Aetrion1
@Aetrion1 2 ай бұрын
Short and useful,good vid👍👍👍
@sekibank_mania
@sekibank_mania 2 ай бұрын
助かります!
@maxy4509
@maxy4509 2 ай бұрын
doesnt work
@TheRealKen_1
@TheRealKen_1 2 ай бұрын
ty
@legoroom1425
@legoroom1425 3 ай бұрын
not working
@GeometricalParadox
@GeometricalParadox Ай бұрын
f
@DineoMaringa
@DineoMaringa 3 ай бұрын
so can we get a tutorial !?
@chrismartinartist
@chrismartinartist 3 ай бұрын
If you look under the Portfolio Work playlist there are several videos on this piece, it isn't a full tutorial, those are in my Game Asset Tutorial playlist.
@ariandesign3981
@ariandesign3981 3 ай бұрын
Nice work, thanks for sharing and long life to Blender :)
@chrismartinartist
@chrismartinartist 3 ай бұрын
Thank you, much appreciated!
@SardorKhamrakulov
@SardorKhamrakulov 3 ай бұрын
it does not affect in rendering
@chrismartinartist
@chrismartinartist 3 ай бұрын
The video is called VIEWPORT Transparency.
@mwa5704
@mwa5704 3 ай бұрын
Hmmmm
@cjgamesroblox887
@cjgamesroblox887 3 ай бұрын
short, concise, straight to the point, amazing tutorial, keep it up
@chrismartinartist
@chrismartinartist 3 ай бұрын
Thanks!