Freya really said: "vector multiplication and spline videos" and then dipped. Smh
@user-wz5rk7eq2i2 күн бұрын
Awazimg
@benjaminlehmann2 күн бұрын
Thanks for this, Freya; a really useful set of insights and learning :D
@nightrain9122 күн бұрын
It just amazing!! Thank you a lot!
@jesperpersson93883 күн бұрын
Correction: at 1:42:00 Freya says that the x basis is the first row. That's not true. It's the first column. Unity uses column major matrices so that's maybe why it might be easy to make the mistake.
@princemandal73933 күн бұрын
which country are you from
@kristianlarsen35433 күн бұрын
nerd
@zeldinus3 күн бұрын
Can anyone mention which headset she is wearing? Looks very comfy!
@bobmichael87354 күн бұрын
how do you write so pretty in photoshop?
@Tykanek4 күн бұрын
what the fuck did i just watch
@Monkeyman41715 күн бұрын
This is the third time I’m waking up to this
@Zwaynn5 күн бұрын
I fell asleep, and just woke up seeing this
@engrenage5 күн бұрын
subject seemed cool at first, but then I saw no mention of quaternions so I figured I do something else.
@bromosapien49726 күн бұрын
FEMALE THOR!
@EobardUchihaThawne6 күн бұрын
i watched this video 1y ago and now splines and their implementation on ai just happened and i remembered that i forgot everything abiut splines. here to watch again😎
@howardxu36797 күн бұрын
This is the best spline explanation I’ve ever seen!
@TomekTomThomas7 күн бұрын
I woke up to this :o Useful lecture though! 👍
@nieval8 күн бұрын
It seems all these splines compromise on one of the conditions due to being cubic. So why not use quartic polynomials instead and achieve all your desires?
@riu76888 күн бұрын
Gerne noch mehr Folgen von dem Game, Hades wäre auch cool aufm Main Channel die Story is so cool!
@official_mixedfisher1988 күн бұрын
impressive asf
@wolfgangsanyer35449 күн бұрын
"yeets off to ... wherever" 22:48 lol
@Lauschangreifer9 күн бұрын
Made with love. Wonderful.
@glasgowquickscope12379 күн бұрын
had this in my watch later for far too long and im really glad i sat down and watched it. Fantastic video, thank you very much for making it <3
@zhillan_arf9 күн бұрын
Who's here because KAN just showed up
@brianwhetten10 күн бұрын
Thank you. This was absolutely freaking brilliant. Phenomenally well done.
@airbornehome10 күн бұрын
I love lerp.
@erenneager998610 күн бұрын
woke up to this
@svenbertilsson617210 күн бұрын
You guys don´t know anything about god do you?
@sagenodes11 күн бұрын
Beautiful and Amazing, thank you!
@MultiToto0711 күн бұрын
Thank you very much for creating such free quality resources ! You are so great 🙏
@saji00212 күн бұрын
3:36:59 but I'm from future i will do it.
@Matt-0412 күн бұрын
I wish there was a spline that was C3 G3 and went through each control point
@noone-vy9tz12 күн бұрын
Thank you, this video deepened my understanding of the topic so much. I think having such a good teacher is what everybody needs
@NauTzZz12 күн бұрын
most beautifully explained video I have ever seen. Can more educational videos get to this level soon?
@StentorCoeruleus13 күн бұрын
What if YZ*2=2*(1*Y*Z) so 2Y+2Zthen (axX ayY azZ )*(bxX byY bzZ)= axbxXX aybx(Y+X) axbz(X+Z) axby(X+Y) aybyYY aybz(Y+Z) azbx(X+Z) azby(Y+Z) azbzZZ= -axbx-ayby-azbz+ X*(aybx+axbz+axby+azbx)+ Y*(aybx+axby+aybz+azby) Z*(axbz+azbx+aybz+azby) you could also set X=1…
@saangosu13 күн бұрын
2:01:43 graphic design is my passion ñasdkflhañslkdfa love that image
@curcumin41713 күн бұрын
Awesome video, thanks!
@hk_labs14 күн бұрын
Thank you so much!
@user-je4xw6tx3k14 күн бұрын
This video blow my mind
@Oompafan90714 күн бұрын
No because I was about to fall asleep and then this video started playing in the way. I jumped up so fast it generally scared me
@fv4202x15 күн бұрын
You look like WoolieGaming's wife. Are you her? I can't seperate you (singular/plural)
@acf280216 күн бұрын
You Will Never Be A Spline
@trenthekman233416 күн бұрын
Your C2 continuous spline looked like it would be useful for a robotics application, where looking good isn't important, but the robot needs to reach all the points in a smooth way. I'd be interested to know how you derived it, although, I should probably figure it out myself.
@shugyosha792416 күн бұрын
Wow this was really impressive! And thank you, I was trying to calculate Bezier curves without knowing anything about how they worked. You helped me fix my code!
@yasasvitennety488517 күн бұрын
Hey Freya, for question 3a and 3b, I just subtracted the world space position of one point from its parent to get the local space, and added the parent's coordinates to the local space to get the world space. I did that since it's a simple offset calculation. Is my understanding of the problem not correct?
@Cosmos000017 күн бұрын
I'm not interested in game development. I clicked on this video because I was genuinely just curious why you can't multiply vectors (I'm a computer science student currently taking linear algebra classes) and this video did not disappoint. It was a lot of fun being able to utilize what I've already learned to follow/think along, make connections I hadn't made before, and see the possibilities and use-cases for linear algebra in general. It honestly has me excited for what more I'll be learning my courses and what I could continue learning outside that. 😁