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@user-lx4hb2vp5c
@user-lx4hb2vp5c 15 күн бұрын
7 years still the best tutorial
@SpaceStuff2910
@SpaceStuff2910 4 ай бұрын
Great tutorial
@rosesss2064
@rosesss2064 4 ай бұрын
how can dowload
@user-ck2yi6of5y
@user-ck2yi6of5y 5 ай бұрын
Which software
@DIfromTCS
@DIfromTCS 10 ай бұрын
I recently downloaded pepakura because of your video but i cant save with out a code is there any other way to save work?
@paperhen
@paperhen 10 ай бұрын
If you've purchased Pepakura then you should have received a code to allow you to save. Sadly Pepakura isn't free so you need to buy before you can save...
@DIfromTCS
@DIfromTCS 10 ай бұрын
Thanks !@@paperhen
@user-vb9fc3rm5n
@user-vb9fc3rm5n 10 ай бұрын
Hi, could u give me ur Instagram
@user-ot3us1pb3r
@user-ot3us1pb3r 11 ай бұрын
Modlling
@angstyrain
@angstyrain Жыл бұрын
This is a huge help. I've been painstakingly working away at trying to create a pattern because the one I purchased was poorly made and had no fold seams or flaps.
@fahiemabdullah4841
@fahiemabdullah4841 Жыл бұрын
Hey, is there any app like this for ipad
@paperhen
@paperhen Жыл бұрын
The only one I know about is something called 'unfolder for mac'. It's a Mac app as you would expect. I've not used it so can't comment on how useful it is.
@MrAkansu
@MrAkansu Жыл бұрын
How do you get size of paper?
@paperhen
@paperhen Жыл бұрын
Sorry, I don't understand. Could you explain?
@MrAkansu
@MrAkansu Жыл бұрын
How can I take these measurements my friend? For example, I want to make a 3d model dog. but i want to get this from paper like you did. How can I get the measurements of these papers and the measurements of the corners?
@paperhen
@paperhen Жыл бұрын
@@MrAkansu I think I understand. Using your example of the dog, you'd first model it in a 3D program like Blender and export it in .obj format. When you open it in Pepakura you set the scale to be the size of how big you want the paper dog to be. You can also set it later if you wish under the menu '2D/Scale'. If you want to measure a distance between two points then just right click in the 2D layout pane and select Measure. Then go over to the 3D pane and click on the two points you're interested in. Hope that makes sense...
@kyunairo
@kyunairo Жыл бұрын
What app she use ??
@caelhanwood6402
@caelhanwood6402 Жыл бұрын
Best tutorial available, thanks!
@meiming1
@meiming1 Жыл бұрын
thankyou. I was overwhelemed when I did the auto flaps
@antiktestere
@antiktestere Жыл бұрын
Hello! at 04:36 when i clicked 3d model , then edit mode, there isn't an option called open edge.Thanks!
@paperhen
@paperhen Жыл бұрын
Hi. In Pepakura 5 it's changed to 3D Model > Edge Selecting > Single Edge. Make sure that Edit Mode is set to Specify Cutline Edges first...
@antiktestere
@antiktestere Жыл бұрын
@@paperhen ohh thanks so muchh <33
@torowu5388
@torowu5388 Жыл бұрын
wow~~~thank you~
@paletreker
@paletreker 2 жыл бұрын
thank you very much!
@groundbreakerexplore
@groundbreakerexplore 2 жыл бұрын
Thank you so much for this tutorial video
@GamerPro-nw5lf
@GamerPro-nw5lf 2 жыл бұрын
here in pepakura I'm trying to put the measurements of a car mold in real scales, but for example when I change the Height measurement to a measurement I want, automatically the Width measurement changed its size without my permission, and I wanted to put it the Height measurement at 44.9 and Width at 80.9, but I can't put the real measurements of the car, because when I put a measurement automatically the other changes by itself, what do I do?
@paperhen
@paperhen 2 жыл бұрын
Pep only allows you to change the overall scale of the model rather than scaling each dimension separately - because you're basically changing the model if you do this. If you want to change the height and width independently then you need to change the original 3D model, export and then open in Pep. If you don't have the 3D model then you can always export a Pep file to a .obj (File-Export-Texture Editing-3D Model with UV info) and then import that into your 3D software.
@GamerPro-nw5lf
@GamerPro-nw5lf 2 жыл бұрын
@@paperhen what program should I use to put the width, length and height measurements the way I want since Pepakura doesn't have a way to do that?
@paperhen
@paperhen 2 жыл бұрын
@@GamerPro-nw5lf I use Blender for all of my modelling work so I can recommend that. You just need to import the Pep obj file, scale the height and width as required and then export the model back to obj. If you've not used Blender before then there are loads of good beginner tutorials on YT.
@BunnlyGames
@BunnlyGames 2 жыл бұрын
HOW MAKE CURVES
@paperhen
@paperhen 2 жыл бұрын
I'm assuming you mean curving a surface as opposed to having flat planes and folds. To do this you just adjust whether the fold line is shown based on a threshold. So for example if you had a fold line which bends a surface slightly to say 160 degrees, then usually Pep would show this as a fold and you'd score and fold it. However if you wanted more of a curve and therefore not fold the surface then you'd ignore that line. You can get Pep to only display fold lines beyond a threshold by changing the 'hide nearly flat lines' setting in the menu 'Setting/Other Settings/Line Style'. So setting this to 160 degrees will hide any fold lines that are on surfaces which are 'flatter' than 160 degrees and hence will be curved when building the model.
@joseluishuisaramos7978
@joseluishuisaramos7978 2 жыл бұрын
HOLAZ UNA CONSULTA SE PUEDE SABER EL ANGULO DE PLEGADO QUE SE TIENE QUE HACER AL DOBLEZ ???? AYUDA
@paperhen
@paperhen 2 жыл бұрын
Yes, just go into the 2D Menu and click Show Fold Angle. That will show the angle in degrees and whether the fold is a (m) mountain or (v) valley as well.
@joseluishuisaramos7978
@joseluishuisaramos7978 2 жыл бұрын
@@paperhen YOU ARE THE BEST I WILL FOLLOW YOU ALWAYS :)
@joseluishuisaramos7978
@joseluishuisaramos7978 2 жыл бұрын
HOLAZ UNA CONSULTA SE PUEDE SABER EL ANGULO DE PLEGADO QUE SE TIENE QUE HACER AL DOBLEZ ???? AYUDA
@sneepsnorp3d
@sneepsnorp3d 2 жыл бұрын
Thank you so much for this tutorial! I need to go buy some paper and try this out with my own models. :) Your explanation is thorough and easy to understand- thank you so much!! I would've never figured this out otherwise.
@paperhen
@paperhen 2 жыл бұрын
Thanks for your kind words - and welcome to the world of papercraft!
@antiktestere
@antiktestere Жыл бұрын
İ KNOW YOU FROM İNSTAGRAM İ DİDN'T EXPECT YOU HERE 😀😀😀
@ZeldAry1999
@ZeldAry1999 2 жыл бұрын
You are doing the lord’s work TuT
@isabel2793
@isabel2793 2 жыл бұрын
amazing tutorial, thank you so much :D
@Feten56709
@Feten56709 2 жыл бұрын
thanks, the explanation is easy to consume and i got a lot of knowledge from this 😃
@puitikaltd
@puitikaltd 2 жыл бұрын
Thanks. Very helpful.
@andrefarrasw
@andrefarrasw 3 жыл бұрын
THANK YOU SO MUCH!!!!
@heatherphillips9241
@heatherphillips9241 3 жыл бұрын
Super helpful! Getting ready to do my first papercraft project. Feeling well-equipped after watching your thorough video. before watching this, I was feeling a bit overwhelmed. Thank you for sharing this with us!
@Josuh
@Josuh 3 жыл бұрын
This is extremely useful, thanks, yesterday i tried doing paper craft on a very, very thin paper, used some middle school scissors and did the folds with my hands and then smoothen them with a ruler, needless to say it was extremely slow and frustrating, thanks again
@arifkuyucu
@arifkuyucu 3 жыл бұрын
is it possible to unfold the 3D model without polygons? Some objects doesn't needs poligons like a simple table or chair.
@paperhen
@paperhen 3 жыл бұрын
Not sure what you mean? Any surface in a 3D model will have a face. So even a table top will have at least six faces for the top, bottom and four sides. When unfolded in Pep it will turn into a single polygon with five folds.
@haesu3786
@haesu3786 2 жыл бұрын
a square is a polygon
@mymrmelon3503
@mymrmelon3503 3 жыл бұрын
I probably should not have tried my first at a very complicated helmet I 3d modeled, but inn the end I pulled through and it looks pretty good for a first unfold, let's see how it goes in assembly
@projectlemonjuice5968
@projectlemonjuice5968 3 жыл бұрын
Good tutorial sadly i can't get that pepakura
@samfoong3558
@samfoong3558 3 жыл бұрын
Great Tutorial!!! Comprehensive and concise. Thank you for sharing your knowledge with the world :))
@zergmare7
@zergmare7 3 жыл бұрын
Is there a way to get a smoothed helmet in pepekura
@paperhen
@paperhen 3 жыл бұрын
You can either increase the amount of geometry (polys) in the original 3d model if you have access to it or, alternatively reduce the number of edges by hiding nearly flat edges using the Line Color Tool in pep. It depends on your model but generally don't go below about 160 Deg. If you're ultimately producing a 'real' helmet then you'd smooth with filler anway so it's a balance between how much you want to fill with a low poly model as opposed to how much time you take to build with a high poly model.
@zergmare7
@zergmare7 3 жыл бұрын
@@paperhen Well I read somewhere that it's best have as high a poly count or as accurate as possible before you start to print
@mythzi
@mythzi 3 жыл бұрын
How do I make a 3D design?
@paperhen
@paperhen 3 жыл бұрын
You need to use 3D modelling software such as Blender (or others) to create your 3D design. There's loads of tutorials out there to help but start simple and get your end-to-end process working first before doing something more complicated.
@sindypockets1726
@sindypockets1726 3 жыл бұрын
This is so helpful, you have a great way of explaining everything I needed really clearly. My only problems started when I found I couldn’t use Pepakura on my IMac. I found a brilliant and simple alternative called unfolder on Mac App Store. Like everything it took a while to get to grips with - but did the job for me. Hope this helps someone else.
@plakjeham118
@plakjeham118 3 жыл бұрын
Can you print the final pdf with textures on it as well? Can I import the textures into pepakura?
@paperhen
@paperhen 3 жыл бұрын
You usually import the textures along with the original model. For example if I'd added a texture to my Dragon mask example I would have done this in Blender and then exported the texture as part of the .obj file (the texture is defined in an .mtl file). When Pep opens the obj file it also reads the texture file as well and shows it rendered both on the 3D view and when you unfold. It'll also print the texture in the final pdf, although can stop this by switching the texture on/off (in the 'Other' menu). One thing to remember though is to allow your texture to 'bleed' over the edges otherwise you'll get white line in your final model as it's very difficult to cut out the printed parts exactly along a line. The option for this is in the '2D Menu/Add Outline Padding' and the amount of padding is in 'Setting/Other Settings/Other Tab (Amount of Outline Padding)'.
@plakjeham118
@plakjeham118 3 жыл бұрын
@@paperhen Thank you a million!!!! I will use pep in my final exams for college. I work in blender but I wanted to create a set of simple low poly figurines with textures on it. You helped me a lot!
@paperhen
@paperhen 3 жыл бұрын
@@plakjeham118 No problem! If you're just starting with Pep textures then I'd experiment initially using the Blender default cube and painting on it to see the outcome in Pep. A big thing to remember is to get your low poly figurines and textures correct in Blender first before doing much in Pep. When I started I made the mistake of doing the full parts layout in Pep and then decided I wanted to change the model geometry. When you do this Pep cannot just reload the model as the geometry has changed so you have to start again. Good luck with your exams!
@plakjeham118
@plakjeham118 3 жыл бұрын
@@paperhen I fully understand that pep is quite similair to uv mapping. When texture is added the model should be finnished and no further changes will be made that could change the geometry. I will try out some simple geometric forms in pep with texture on it first to get the hang of it. My exam will start 2 nov. I started early exploring on what I wanted to do. So I got some time to learn more about the option that pep gives me. Excited to work with ir.
@CrazyMade
@CrazyMade 3 жыл бұрын
4 years still the best video
@paperhen
@paperhen 3 жыл бұрын
Thanks!
@CrazyMade
@CrazyMade 3 жыл бұрын
Excellent tutorial
@drpeppero3
@drpeppero3 3 жыл бұрын
How do I "Adjust Model Coordinates" if those promps don't automatically start?
@paperhen
@paperhen 3 жыл бұрын
Go to the 3D menu and then 'change coordinates/change model coordinates'. If it's greyed out (because you've already unfolded) then you have to hit the 'Undo Unfold' button to clear the unfolding. Unfortunately you'll lose all of your current 2D layout when you do, so make a copy of your pdo and refer to it if you want to recreate your layout...
@drpeppero3
@drpeppero3 3 жыл бұрын
@@paperhen if the files I have are already unfolded, do I need to adjust the model coordinates? Also, the files I have are for foam. But, I want to make my armor out of card stock, resin and Bondo. Is there a difference or does it matter. I think all I have to do is scale the model to my size and add flaps
@paperhen
@paperhen 3 жыл бұрын
@@drpeppero3 You probably don't need to change the coordinates if it's already been done for the armour. As the files are for foam then I'd check that the 2D model is complete as quite often some parts are not. This is because foam already has a thickness so the parts of the model which add thickness are typically ignored and are moved off page. To check just select the thickness face of a few parts in the 3D model and see where they are in the 2D layout. If everything is there you should just need to scale and add flaps....
@drpeppero3
@drpeppero3 3 жыл бұрын
@@paperhen Thank you.
@mouramft5729
@mouramft5729 3 жыл бұрын
Nice :D 🤔 And pro
@Farseeker0
@Farseeker0 3 жыл бұрын
Is there anyway to get a model made for me, if what I want does not exist?
@paperhen
@paperhen 3 жыл бұрын
Do you mean the 3D model or the real thing?
@Farseeker0
@Farseeker0 3 жыл бұрын
@@paperhen I would like a Pepakura model of a German Fochs army vehicle. I want to make a robotic rover using it. Maybe with a front-end mod for mounting sensors, if possible. I can't do CAD stuff myself.
@paperhen
@paperhen 3 жыл бұрын
@@Farseeker0 Probably the best route is to try and get a good 3D modeller to do it for you. A site like www.cgtrader.com/ allows you to post a project as does www.freelancer.com/ . Alternatively you try posting something on the 3D modelling group on reddit...
@amymabry8722
@amymabry8722 3 жыл бұрын
THANK YOU SO MUCH! Very easy to follow, even for a beginner like me.
@mrunmoyable
@mrunmoyable 4 жыл бұрын
Thank you for the tutorial 🙏
@rossinamendez8634
@rossinamendez8634 4 жыл бұрын
very useful and simple, perfect tutorial!
@paperhen
@paperhen 4 жыл бұрын
Thanks!
@nazemzubir620
@nazemzubir620 4 жыл бұрын
the instruction is so clear
@matyaskatona93111
@matyaskatona93111 4 жыл бұрын
How could you set that glue bottle icon on every flaps? 6:13 I can't find any options for this in the program.
@paperhen
@paperhen 4 жыл бұрын
It's not done in pepakura - I add the icons in Adobe InDesign just for clarity.
@Znegil
@Znegil 4 жыл бұрын
My biggest problem is always to get the textures into pepakura in the right way
@sapphic_sophie
@sapphic_sophie 4 жыл бұрын
Thank you so much!! Fantastic tutorial!
@chris_6.2.74
@chris_6.2.74 4 жыл бұрын
great, makes me wanna have a try.