Pepakura Designer 4 Tutorial - Transforming your 3D model into a 2D pattern

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PaperHen

PaperHen

Күн бұрын

** You can get the Pepakura Designer .pdo file and pattern used in this tutorial (for a few dollars) at:
paperhendesigns.etsy.com
In this video I describe how I use Pepakura Designer to take a 3D mesh model and turn it into a 2D pattern suitable for building out of paper.
The basic steps of loading the model, seaming edges, unfolding, arranging parts and editing flaps are discussed. I also provide some useful tips I've learned from creating many papercraft models using Pepakura Designer.
You'll find the tutorial useful if you're new to Pepakura Designer and want to create your own paper models.
You can also download and buy Pepakura Designer from: www.tamasoft.co.jp/pepakura-en/
Thanks for watching.

Пікірлер: 146
@CrazyMade
@CrazyMade 3 жыл бұрын
4 years still the best video
@paperhen
@paperhen 3 жыл бұрын
Thanks!
@Kazooples
@Kazooples 5 жыл бұрын
This is the first tutorial that actually showed me how to use pepakura properly, thank you so much!
@hendrikmuskus8209
@hendrikmuskus8209 4 жыл бұрын
Definetely the best tutorial out there. Very clear.
@samfoong3558
@samfoong3558 3 жыл бұрын
Great Tutorial!!! Comprehensive and concise. Thank you for sharing your knowledge with the world :))
@meiming1
@meiming1 Жыл бұрын
thankyou. I was overwhelemed when I did the auto flaps
@amymabry8722
@amymabry8722 3 жыл бұрын
THANK YOU SO MUCH! Very easy to follow, even for a beginner like me.
@RipBChord
@RipBChord 7 жыл бұрын
Your tutorial and accent are so nice. Keep it up! You've got a new subscriber!
@Grimm_Book
@Grimm_Book 6 жыл бұрын
Very comprehensive tutorial Well done, luv! Thx
@sharlipaphitis2128
@sharlipaphitis2128 4 жыл бұрын
Brilliant, thank you for making this outstanding tutorial.
@GaryScottPhotographer
@GaryScottPhotographer 7 жыл бұрын
Great job. Clear, concise and actually understandable. It was like being taken through it by Sarah Millican :) Thank you
@mightress
@mightress 6 жыл бұрын
Best tutorial i have seen so far. Nice dragon too
@jimmy-jh6tk
@jimmy-jh6tk 5 жыл бұрын
Yes ! Thank you so much for the tutorial !
@caelhanwood6402
@caelhanwood6402 Жыл бұрын
Best tutorial available, thanks!
@sapphic_sophie
@sapphic_sophie 4 жыл бұрын
Thank you so much!! Fantastic tutorial!
@thifsantonio
@thifsantonio 6 жыл бұрын
Excellent tutorial. Thank you so much.
@Feten56709
@Feten56709 2 жыл бұрын
thanks, the explanation is easy to consume and i got a lot of knowledge from this 😃
@StraydogTuts
@StraydogTuts 7 жыл бұрын
What an excellent tutorial. Thank you so much.
@angstyrain
@angstyrain 11 ай бұрын
This is a huge help. I've been painstakingly working away at trying to create a pattern because the one I purchased was poorly made and had no fold seams or flaps.
@raphaelsb2672
@raphaelsb2672 7 жыл бұрын
You covered everything I needed to know in this tutorial - thanks a lot! :)
@rossinamendez8634
@rossinamendez8634 4 жыл бұрын
very useful and simple, perfect tutorial!
@paperhen
@paperhen 4 жыл бұрын
Thanks!
@isabel2793
@isabel2793 2 жыл бұрын
amazing tutorial, thank you so much :D
@mrunmoyable
@mrunmoyable 4 жыл бұрын
Thank you for the tutorial 🙏
@dc-si1mv
@dc-si1mv 7 жыл бұрын
Really helpful thanks!! My model (of 900+ faces) unfolded as nearly one piece, so this was v helpful in thinking in terms of how to edit the 3D to drive the 2D into more sensible shapes to cut out. Thanks again!!
@paperhen
@paperhen 7 жыл бұрын
Glad you found the video helpful. I think that it's always better to 'cut' the 3D model in meaningful parts as this often helps with the build. Before unfolding the model, I tend to think ahead to how I'm likely to build it (for example assembling the horns separately and then attaching these to the head) and then seam the 3D model appropriately....
@dc-si1mv
@dc-si1mv 7 жыл бұрын
Yeah you should be on the payroll! ;-) I was completely new so didn't realise that you've full control of how it unfolds - the auto one produces such deranged results as far as I can see it's not much use. I guess another consideration if making a closed shape is how the last few parts come together to seal it shut.
@tankakudo2510
@tankakudo2510 7 жыл бұрын
thank you very much for the tutorial.
@sneepsnorp3d
@sneepsnorp3d 2 жыл бұрын
Thank you so much for this tutorial! I need to go buy some paper and try this out with my own models. :) Your explanation is thorough and easy to understand- thank you so much!! I would've never figured this out otherwise.
@paperhen
@paperhen 2 жыл бұрын
Thanks for your kind words - and welcome to the world of papercraft!
@antiktestere
@antiktestere Жыл бұрын
İ KNOW YOU FROM İNSTAGRAM İ DİDN'T EXPECT YOU HERE 😀😀😀
@groundbreakerexplore
@groundbreakerexplore 2 жыл бұрын
Thank you so much for this tutorial video
@nazemzubir620
@nazemzubir620 4 жыл бұрын
the instruction is so clear
@Neil-ll1np
@Neil-ll1np 7 жыл бұрын
Many many thanks!
@chris_6.2.74
@chris_6.2.74 4 жыл бұрын
great, makes me wanna have a try.
@CrazyMade
@CrazyMade 3 жыл бұрын
Excellent tutorial
@mymrmelon3503
@mymrmelon3503 3 жыл бұрын
I probably should not have tried my first at a very complicated helmet I 3d modeled, but inn the end I pulled through and it looks pretty good for a first unfold, let's see how it goes in assembly
@andrefarrasw
@andrefarrasw 3 жыл бұрын
THANK YOU SO MUCH!!!!
@SpaceStuff2910
@SpaceStuff2910 3 ай бұрын
Great tutorial
@torowu5388
@torowu5388 Жыл бұрын
wow~~~thank you~
@ZeldAry1999
@ZeldAry1999 2 жыл бұрын
You are doing the lord’s work TuT
@vikmorales6549
@vikmorales6549 7 жыл бұрын
¡Bien explicado!
@candylul6074
@candylul6074 6 жыл бұрын
Thanks...
@zebracan
@zebracan 5 жыл бұрын
Thank you for the tutorial! It's nice and easy to understand. I would like to ask you one thing, is there a way to print the information ie; edge number, fold line inside the paper instead? So that when I make a paper model it would looks clean outside. Thanks again.
@zebracan
@zebracan 5 жыл бұрын
oh nvm, I kept reading the reply and I think I found the same answer. Thank you :)
@mouramft5729
@mouramft5729 3 жыл бұрын
Nice :D 🤔 And pro
@joseluishuisaramos7978
@joseluishuisaramos7978 2 жыл бұрын
HOLAZ UNA CONSULTA SE PUEDE SABER EL ANGULO DE PLEGADO QUE SE TIENE QUE HACER AL DOBLEZ ???? AYUDA
@jacineiapaz4315
@jacineiapaz4315 6 жыл бұрын
olá gostaria de saber se você faz uma pepakura do bts.
@yvonnelanger5704
@yvonnelanger5704 6 жыл бұрын
Just wondering: Do I have to 'flip'/invert my model first? I'm scared that otherwise the edge ID numbers lay on the outside of the model and hence are visible on the outside.
@paperhen
@paperhen 6 жыл бұрын
Hi, If you want the edge id's and fold lines to be on the inside then flip the faces (in step 1 'Adjust Model Coordinates'). This basically turns your model inside out and you'll see that the faces are grey on the outside and white on the inside. The other alternative is to not flip but just interpret the fold lines in the opposite sense when building the model - so fold a valley as a mountain for example. Having the edge id's on the inside makes building slightly more difficult and of course if you're going to paint the model then it doesn't matter whether they're on the outside. Hope that helps...
@yvonnelanger5704
@yvonnelanger5704 6 жыл бұрын
Thanks. As I already had it as a pdf file then, all I did was mirroring it. Work as well ;)
@benornowski4914
@benornowski4914 5 жыл бұрын
I am trying to make a suit of knight armor out of foam (I will look at other tutorials to learn how to convert it from paper to foam) but I was just wondering about which 3d modeling software would work the best for my current project
@paperhen
@paperhen 5 жыл бұрын
Hi, Personally I use Blender for all of my modelling work. It takes a while to get used to but it's really powerful and of course free!
@benornowski4914
@benornowski4914 5 жыл бұрын
PaperHen hi, thank you so much for letting me know
@hubbetchun2706
@hubbetchun2706 5 жыл бұрын
Hello, which is the best program for making or constructing these 3D models!?
@paperhen
@paperhen 5 жыл бұрын
Hi. I guess it depends on the type of models you want to create and your current experience. For 3D modelling I use Blender which is great and can cover almost any model you can think of. If you've got some experience of 3D and are happy to learn more over time then I'd go for Blender. SketchUp is probably easier to learn but not as powerful and if you want to do more exact models for say, architecture, then FreeCAD is worth a look. All three are free of course so you can try each beforehand.
@MajorLacerations
@MajorLacerations 7 жыл бұрын
any recommendations for 3D modeling software, id like to convert a full set of Armour into pepakura and cant find one thats already been done anywhere so ill give it a go, ive used Pepakura in the past but never as in depth or for something as large as im planning this vid helps alot.
@MajorLacerations
@MajorLacerations 7 жыл бұрын
Thanks very much :D
@djkaeh5673
@djkaeh5673 7 жыл бұрын
MajorLacerations I highly recommend Blender. It is 100% free, easier to use than other programs (as far as I have been hearing), and there are many tutorials and troubleshooting pages for help on anything. And importing your model is simple. Just go to file > import > 3Ds format and save your creation and open in Pepakura.
@djkaeh5673
@djkaeh5673 7 жыл бұрын
If the 3Ds format doesn't work for you, experiment with other formats to find the right one for you.
@djkaeh5673
@djkaeh5673 7 жыл бұрын
Be aware when you are making the model, think about keeping it simple and low poly so it is easy to build later. I learned that the hard way. I am currently working on my favorite KZfaqr's OC Play and I didn't keep the head so low poly, so I'm​ sure I will be building the head for quite a while longer than any other parts of the body.
@Aquarellina
@Aquarellina 6 жыл бұрын
thank you this was amazing just what I need. Can you use it with Sketchup, do you know?
@paperhen
@paperhen 6 жыл бұрын
Thanks. Yes, you just need to export your model from SketchUp in for example, OBJ or DAE, and then open the file in Pepakura.
@michalhala3731
@michalhala3731 5 жыл бұрын
I am working in Rhinoceros, how pease do you exactly make such polygon model? Can it be transfered from organic model to this polygon model, such as you have?
@paperhen
@paperhen 5 жыл бұрын
If you've got a very high poly model then you'll need to reduce the poly count first. I usually find that retopology is the best way to do this.
@djkaeh5673
@djkaeh5673 7 жыл бұрын
I'm having another issue here. I have finished with the body of my model, but she also wears a cape and I don't know how to scale it correctly until when I assemble them, the cape fits well onto the body. Could you please help me with this?
@paperhen
@paperhen 7 жыл бұрын
Hi, I'm assuming that the cape is in a different Pep file to the body but is from the same Blender model and you want to make sure that the cape fits the body okay. First check the scale factor you used when unfolding the body (2D Menu > Change Scale > Set Scale) and then use this scale factor for your cape. Then use the Measure Distance Between Two Point feature and measure the distance between two vertices on the body where the cape is supposed to touch. Measure the equivalent distance on the cape to check that the scaling is correct and adjust if necessary. That should be enough. Of course it's always better to export all of your connected object in Blender first and then import them into Pepakura as one file. In that way the scaling will just work....
@djkaeh5673
@djkaeh5673 7 жыл бұрын
PaperHen I made them separate so it will be easier to open the edges along the back and legs underneath the cape. They are both the same type of file.
@djkaeh5673
@djkaeh5673 7 жыл бұрын
PaperHen I tried changing the scale and tried to type in the same thing as the body, but the numbers kept changing every time I deleted or entered a digit. I kept trying until I realized the sizes of the body and cape are different..
@kyunairo
@kyunairo Жыл бұрын
What app she use ??
@karenmoctezuma288
@karenmoctezuma288 5 жыл бұрын
Hi! when I click on pick symmetrical edges to specify open edges, since my model is symmetrical, it won't work, even though my model is symmetrical, I'm using pepakura designer 3 and pepakura designer 4 and neither of them work for this. Do you know why? Thank you in advance!
@paperhen
@paperhen 5 жыл бұрын
Hi, The symmetrical edge only works before the model has been unfolded. In Pep4 make sure that the 3D Edit Mode is set to 'Specify Cutline Edge' and then enable the 'Select Symmetrical Pair'. Clicking on an edge on the model should then also mark the other symmetrical edge as well.
@karenmoctezuma288
@karenmoctezuma288 5 жыл бұрын
@@paperhen Thank you so much for your super fast response! Although I still have the same problem, I'm going to try uninstalling Pep4 and reinstalling it again and see if this works! Thanks again!
@hemtaro1890
@hemtaro1890 5 жыл бұрын
difficult to ask this question because i dont know how to ask it but here i go: how do i get rid of the gaps in pepakura? For example, i have to trace onto foam a dome like structure but it has random slits between the shape (which are used to glue together on paper to create the dome shape) however I just would like to print out one large shape to trade on foam becuase having to do it on paper and trying to flatten the pattern onto foam is difficult because it wont flatten itself when taped together. Does this make sense? I'm trying to learn pepakura and trying to join and disjoin but doesnt get rid of these slits. It's very frustrating please help!
@paperhen
@paperhen 5 жыл бұрын
Hi, A dome shape will always have some slits between the faces when it's transformed from 3D to 2D. If you think about a real dome and then pressing down on it to make it flat then the dome shape will have to split apart to become flat.
@zergmare7
@zergmare7 3 жыл бұрын
Is there a way to get a smoothed helmet in pepekura
@paperhen
@paperhen 3 жыл бұрын
You can either increase the amount of geometry (polys) in the original 3d model if you have access to it or, alternatively reduce the number of edges by hiding nearly flat edges using the Line Color Tool in pep. It depends on your model but generally don't go below about 160 Deg. If you're ultimately producing a 'real' helmet then you'd smooth with filler anway so it's a balance between how much you want to fill with a low poly model as opposed to how much time you take to build with a high poly model.
@zergmare7
@zergmare7 3 жыл бұрын
@@paperhen Well I read somewhere that it's best have as high a poly count or as accurate as possible before you start to print
@djkaeh5673
@djkaeh5673 7 жыл бұрын
You have really helped me with quite a few things in this tutorial (GOD BLESS YOU THANK YOU SO MUCH), but I am having an issue with the pick symmetrical edge option. For some reason, it is not working. I clicked on it, but it isn't doing anything and I would like for it to work so badly to make things easier instead of me constantly going back and forth between sides and wasting precious time. Help please?
@paperhen
@paperhen 7 жыл бұрын
Hi, Apparently Pepakura uses absolute coordinates of the edges in order to pick symmetrical ones. Therefore your model has to actually be symmetrical through the XY, YZ or ZX plane. You'll therefore need to check that your 3D model is actually symmetrical before importing into Pepakura (assuming you're importing rather than opening a Pep file). In Blender I usually use the mirror modifier which will guarantee symmetry. Hope that helps!
@djkaeh5673
@djkaeh5673 7 жыл бұрын
PaperHen Thank you for replying. My model is symmetrical. I guess I clicked on the wrong thing in the beginning when the program was asking questions about my model.. Oh well. Currently I have come so far now. I have already added where there are open edges. It sure will take a while to lay out all 330 parts and assemble it all together after I print the pages.
@djkaeh5673
@djkaeh5673 7 жыл бұрын
PaperHen And yes I am importing from Blender.
@thomaswright4386
@thomaswright4386 7 жыл бұрын
how do i invert the image as i have a left leg but no right leg.
@paperhen
@paperhen 7 жыл бұрын
Not sure what you mean exactly, but if you want Pepakura to treat the left side of your model as the right side then just Invert the model when you open the 3D file (it's step 4 of 4 in Adjust Model Coordinates dialog).
@thomaswright4386
@thomaswright4386 7 жыл бұрын
its sorted now. i was on viewer not designer. i downloaded a file and it was for a left leg. theres an option that mirrors all the parts to make the right leg. (inversion)
@paperhen
@paperhen 7 жыл бұрын
Okay, I understand - yes the Mirror Inversion is the right way to do what you wanted (in Other/Mirror Invertion). Thanks for sharing the tip!
@plakjeham118
@plakjeham118 3 жыл бұрын
Can you print the final pdf with textures on it as well? Can I import the textures into pepakura?
@paperhen
@paperhen 3 жыл бұрын
You usually import the textures along with the original model. For example if I'd added a texture to my Dragon mask example I would have done this in Blender and then exported the texture as part of the .obj file (the texture is defined in an .mtl file). When Pep opens the obj file it also reads the texture file as well and shows it rendered both on the 3D view and when you unfold. It'll also print the texture in the final pdf, although can stop this by switching the texture on/off (in the 'Other' menu). One thing to remember though is to allow your texture to 'bleed' over the edges otherwise you'll get white line in your final model as it's very difficult to cut out the printed parts exactly along a line. The option for this is in the '2D Menu/Add Outline Padding' and the amount of padding is in 'Setting/Other Settings/Other Tab (Amount of Outline Padding)'.
@plakjeham118
@plakjeham118 3 жыл бұрын
@@paperhen Thank you a million!!!! I will use pep in my final exams for college. I work in blender but I wanted to create a set of simple low poly figurines with textures on it. You helped me a lot!
@paperhen
@paperhen 3 жыл бұрын
@@plakjeham118 No problem! If you're just starting with Pep textures then I'd experiment initially using the Blender default cube and painting on it to see the outcome in Pep. A big thing to remember is to get your low poly figurines and textures correct in Blender first before doing much in Pep. When I started I made the mistake of doing the full parts layout in Pep and then decided I wanted to change the model geometry. When you do this Pep cannot just reload the model as the geometry has changed so you have to start again. Good luck with your exams!
@plakjeham118
@plakjeham118 3 жыл бұрын
@@paperhen I fully understand that pep is quite similair to uv mapping. When texture is added the model should be finnished and no further changes will be made that could change the geometry. I will try out some simple geometric forms in pep with texture on it first to get the hang of it. My exam will start 2 nov. I started early exploring on what I wanted to do. So I got some time to learn more about the option that pep gives me. Excited to work with ir.
@catalinacalico
@catalinacalico 7 жыл бұрын
Hello, I have an urgent question I need help with. I downloaded a papercraft model of a video game character. I opened the model in pepakura viewer. In the 3D image of the model, the model is complete with all of its parts. However in the 2D unfolded pattern, there are a lot of parts missing. I only realized this as I started to build. There are some major pieces that show up on the 3D model, but not in the 2D pattern. Is there anything I can do to fix this? I've tried asking the original creator and they refused to help me. I'm making this as a gift.
@paperhen
@paperhen 7 жыл бұрын
Hi Catherine Mmm, It's difficult to say without looking at the model itself. If you have a link to it then I could take a quick look for you...
@catalinacalico
@catalinacalico 7 жыл бұрын
www.papercraftsquare.com/league-of-legends-ghost-bride-morgana-free-papercraft-download.html The download links for the model are at the bottom of this page. So far, I know that she is missing the outer part of her skirt, her veil, and the pieces that connect her wings to her body. There could be more pieces missing, these are jut the ones that I noticed.
@paperhen
@paperhen 7 жыл бұрын
Hi, I've had a look at this and as you say, there are a number of parts missing. Unfortunately only the creator of the Pep file can sort this out as it's probably got something to do with the original 3D model. I'm surprised that the creator didn't want to help as they've effectively published something which isn't complete and you would think that they would want to fix mistakes! Good luck though...
@catalinacalico
@catalinacalico 7 жыл бұрын
the creator said they no longer have the files or something along those lines. im surprised that not a single other person brought this to the creators attention. they have 3 models of this same character, all are incomplete. thank you for your help.
@djkaeh5673
@djkaeh5673 7 жыл бұрын
This sure does sound strange though..
@arifkuyucu
@arifkuyucu 3 жыл бұрын
is it possible to unfold the 3D model without polygons? Some objects doesn't needs poligons like a simple table or chair.
@paperhen
@paperhen 3 жыл бұрын
Not sure what you mean? Any surface in a 3D model will have a face. So even a table top will have at least six faces for the top, bottom and four sides. When unfolded in Pep it will turn into a single polygon with five folds.
@haesu3786
@haesu3786 2 жыл бұрын
a square is a polygon
@user-ck2yi6of5y
@user-ck2yi6of5y 4 ай бұрын
Which software
@harthejar5049
@harthejar5049 5 жыл бұрын
Uhm hello excuse me,I can't. cut some of the. cutline edges of. the model because the model has many of those. How do I remove them all by doing something?
@paperhen
@paperhen 5 жыл бұрын
Hi, not sure what you mean about not being able to cut some of the edges - is it because the edges overlap each other?
@harthejar5049
@harthejar5049 5 жыл бұрын
@@paperhen I mean like I loaded a model with a lot of edges and I do not know how to delete all of them because it will take a long times is there a button to delete each. edge that the unfolding did?
@paperhen
@paperhen 5 жыл бұрын
You cannot 'delete' an edge (meaning a cut line), you can only turn an edge into a fold by joining one edge with another to create a larger part. You do this using the 'join/disjoin' method which only works on one edge at a time. If your model has got too many faces, which are the cause of the edges, then the only way of solving this really is to edit the original model. Pepakura does allow some 3D editing of the model but it's very basic and not worth the effort. If you want to reduce the number of 'fold lines' then there's a setting (in 'other settings') where you can hide nearly flat folding lines and set a threshold angle. Of course doing this will mean that your finished model will have curved faces.
@projectlemonjuice5968
@projectlemonjuice5968 3 жыл бұрын
Good tutorial sadly i can't get that pepakura
@antiktestere
@antiktestere Жыл бұрын
Hello! at 04:36 when i clicked 3d model , then edit mode, there isn't an option called open edge.Thanks!
@paperhen
@paperhen Жыл бұрын
Hi. In Pepakura 5 it's changed to 3D Model > Edge Selecting > Single Edge. Make sure that Edit Mode is set to Specify Cutline Edges first...
@antiktestere
@antiktestere Жыл бұрын
@@paperhen ohh thanks so muchh
@fahiemabdullah4841
@fahiemabdullah4841 Жыл бұрын
Hey, is there any app like this for ipad
@paperhen
@paperhen Жыл бұрын
The only one I know about is something called 'unfolder for mac'. It's a Mac app as you would expect. I've not used it so can't comment on how useful it is.
@rosesss2064
@rosesss2064 4 ай бұрын
how can dowload
@drpeppero3
@drpeppero3 3 жыл бұрын
How do I "Adjust Model Coordinates" if those promps don't automatically start?
@paperhen
@paperhen 3 жыл бұрын
Go to the 3D menu and then 'change coordinates/change model coordinates'. If it's greyed out (because you've already unfolded) then you have to hit the 'Undo Unfold' button to clear the unfolding. Unfortunately you'll lose all of your current 2D layout when you do, so make a copy of your pdo and refer to it if you want to recreate your layout...
@drpeppero3
@drpeppero3 3 жыл бұрын
@@paperhen if the files I have are already unfolded, do I need to adjust the model coordinates? Also, the files I have are for foam. But, I want to make my armor out of card stock, resin and Bondo. Is there a difference or does it matter. I think all I have to do is scale the model to my size and add flaps
@paperhen
@paperhen 3 жыл бұрын
@@drpeppero3 You probably don't need to change the coordinates if it's already been done for the armour. As the files are for foam then I'd check that the 2D model is complete as quite often some parts are not. This is because foam already has a thickness so the parts of the model which add thickness are typically ignored and are moved off page. To check just select the thickness face of a few parts in the 3D model and see where they are in the 2D layout. If everything is there you should just need to scale and add flaps....
@drpeppero3
@drpeppero3 3 жыл бұрын
@@paperhen Thank you.
@willgates6620
@willgates6620 7 жыл бұрын
Hello, could i send you a file to unwrap for me?
@paperhen
@paperhen 7 жыл бұрын
Hi Will, Unfortunately I don't really have time to unwrap models for people since it takes a long time to do. If this is your first time using Pepakura then I'd suggest starting with a small model to practice on and then move to the file that you really want to unwrap. In that way you'll learn a lot more. Of course if you want some advice along the way then I'd be happy to suggest things.....
@willgates6620
@willgates6620 7 жыл бұрын
Thank You
@GamerPro-nw5lf
@GamerPro-nw5lf 2 жыл бұрын
here in pepakura I'm trying to put the measurements of a car mold in real scales, but for example when I change the Height measurement to a measurement I want, automatically the Width measurement changed its size without my permission, and I wanted to put it the Height measurement at 44.9 and Width at 80.9, but I can't put the real measurements of the car, because when I put a measurement automatically the other changes by itself, what do I do?
@paperhen
@paperhen 2 жыл бұрын
Pep only allows you to change the overall scale of the model rather than scaling each dimension separately - because you're basically changing the model if you do this. If you want to change the height and width independently then you need to change the original 3D model, export and then open in Pep. If you don't have the 3D model then you can always export a Pep file to a .obj (File-Export-Texture Editing-3D Model with UV info) and then import that into your 3D software.
@GamerPro-nw5lf
@GamerPro-nw5lf 2 жыл бұрын
@@paperhen what program should I use to put the width, length and height measurements the way I want since Pepakura doesn't have a way to do that?
@paperhen
@paperhen 2 жыл бұрын
@@GamerPro-nw5lf I use Blender for all of my modelling work so I can recommend that. You just need to import the Pep obj file, scale the height and width as required and then export the model back to obj. If you've not used Blender before then there are loads of good beginner tutorials on YT.
@Znegil
@Znegil 4 жыл бұрын
My biggest problem is always to get the textures into pepakura in the right way
@Farseeker0
@Farseeker0 3 жыл бұрын
Is there anyway to get a model made for me, if what I want does not exist?
@paperhen
@paperhen 3 жыл бұрын
Do you mean the 3D model or the real thing?
@Farseeker0
@Farseeker0 3 жыл бұрын
@@paperhen I would like a Pepakura model of a German Fochs army vehicle. I want to make a robotic rover using it. Maybe with a front-end mod for mounting sensors, if possible. I can't do CAD stuff myself.
@paperhen
@paperhen 3 жыл бұрын
@@Farseeker0 Probably the best route is to try and get a good 3D modeller to do it for you. A site like www.cgtrader.com/ allows you to post a project as does www.freelancer.com/ . Alternatively you try posting something on the 3D modelling group on reddit...
@Adityapilot93
@Adityapilot93 5 жыл бұрын
how to recolour a 2d template?
@paperhen
@paperhen 5 жыл бұрын
To add colour to a model you need to specify a texture image for the material (in Setting > Texture Settings). If it's just a solid colour you want for all of the faces then simply create an image file (e.g. png) with that solid colour and load into Pep. If you want to texture your model with a pattern or logo then you need to use 3D modelling software to texture the faces of the 3D model, export the texture and then load into Pep. This is so Pep can map the texture to the correct faces.
@Adityapilot93
@Adityapilot93 5 жыл бұрын
@@paperhen thank you so much mate
@mythzi
@mythzi 3 жыл бұрын
How do I make a 3D design?
@paperhen
@paperhen 3 жыл бұрын
You need to use 3D modelling software such as Blender (or others) to create your 3D design. There's loads of tutorials out there to help but start simple and get your end-to-end process working first before doing something more complicated.
@BunnlyGames
@BunnlyGames 2 жыл бұрын
HOW MAKE CURVES
@paperhen
@paperhen 2 жыл бұрын
I'm assuming you mean curving a surface as opposed to having flat planes and folds. To do this you just adjust whether the fold line is shown based on a threshold. So for example if you had a fold line which bends a surface slightly to say 160 degrees, then usually Pep would show this as a fold and you'd score and fold it. However if you wanted more of a curve and therefore not fold the surface then you'd ignore that line. You can get Pep to only display fold lines beyond a threshold by changing the 'hide nearly flat lines' setting in the menu 'Setting/Other Settings/Line Style'. So setting this to 160 degrees will hide any fold lines that are on surfaces which are 'flatter' than 160 degrees and hence will be curved when building the model.
@paletreker
@paletreker Жыл бұрын
thank you very much!
@joseluishuisaramos7978
@joseluishuisaramos7978 2 жыл бұрын
HOLAZ UNA CONSULTA SE PUEDE SABER EL ANGULO DE PLEGADO QUE SE TIENE QUE HACER AL DOBLEZ ???? AYUDA
@paperhen
@paperhen 2 жыл бұрын
Yes, just go into the 2D Menu and click Show Fold Angle. That will show the angle in degrees and whether the fold is a (m) mountain or (v) valley as well.
@joseluishuisaramos7978
@joseluishuisaramos7978 2 жыл бұрын
@@paperhen YOU ARE THE BEST I WILL FOLLOW YOU ALWAYS :)
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