Intro to UnrealReader - Nuke 13.2
20:48
How To Improve Your Lighting w/ RTXGI
21:16
Пікірлер
@-LeoBeall
@-LeoBeall 21 сағат бұрын
thanks i hate it and love it
@connorb9097
@connorb9097 Күн бұрын
I’m a simple guy. I see a Bill Faucher video. I click. I like. We need more yous haha
@AnnkurKumar
@AnnkurKumar Күн бұрын
4:04, so you are suggesting any rtx 3060 is a better bet( in terms of price & performance) vs any 4060? Correct me, if wrong. I am putting up a query as I am planning and building up funds to get a pc configuration for video editing, color grading, compositing, vfx, 3d simulation and 3d rendering for arch viz. That's my requirement, I need a pc for.
@WilliamFaucher
@WilliamFaucher Күн бұрын
Yes, I'd take a 3060 12gb over 8gb 4060. The 4060 is a faster card but the limited vram won't be great.
@edwardhoare7617
@edwardhoare7617 Күн бұрын
Purchased. Thanks a bunch!
@sanjimanga8923
@sanjimanga8923 Күн бұрын
I've been wanting to get into heavy computer graphics for years and I spend $2,300 on my PC. Ryzen 9 5900x. 4070 ti OC not sure on the vram, 64 gb RAM, and 2tb of storage (will be getting 8TB of external storage soon for projects! Highly recommend putting the money into the setup
@CatchingDreams
@CatchingDreams 2 күн бұрын
great plugin i've just buy it hope u keep working on it great job
@WilliamFaucher
@WilliamFaucher Күн бұрын
I'm still working on it ;)
@Druneg
@Druneg 2 күн бұрын
Hey William! Thanks for the EasyMapper, it's good and convenient! I think adding also an option for Emissive map would be nice improvement to it.
@YCDesigns
@YCDesigns 2 күн бұрын
Make a tutorial for this first environment
@lord-fishv7355
@lord-fishv7355 2 күн бұрын
My setup has a R5 5600 with 16GB of RAM and my GPU is a RX 7900XTX underclocked to 2000MHz and i get around 50FPS in the viewport at cinamatic settings but stick to epic as i get 30+ FPS for a small impact to image quality, and also because the viewport is not what you should be tring to look good but the renders. the reason i have it underclocked is because my room gets to hot.
@marasierrapalomino1301
@marasierrapalomino1301 2 күн бұрын
Hey! I came across this video and on the limitations I wanted to ask you, is VAT something that would work with path tracer on 5.3 at the moment? I am trying to use it with a simulation from Houdini and I run accross problems with the lights when using path tracing on VAT (the faces on the geo are not correctly lit, they appear black, even if the shadows against other objects look good) Thanks!
@dennishorstmann
@dennishorstmann 2 күн бұрын
Hi William, First of all: Easy Mapper is a really useful and super handy plugin. Currently, I'm having the problem that I need to rotate a world aligned texture by 90 degrees. Can you tell me how to do that?
@WilliamFaucher
@WilliamFaucher 2 күн бұрын
There's no support for rotation at this time, because it breaks the normal map projection in many angles unfortunately
@EarlyMorrow3D
@EarlyMorrow3D 2 күн бұрын
Thank you so so much for this William! Sharing your knowledge really helps us a lot with our journey! I am now finally adding post processing out of Unreal in my workflow, and I can say that I've been missing out on so much! I shouldn't have prolonged learning this. I thought it was enough to post process in Unreal, but post processing in DaVinci Resolve is so much more powerful and efficient!
@bobo9159
@bobo9159 2 күн бұрын
Really impressive, can you also make tutorial how you made the spline road
@Boschie143
@Boschie143 2 күн бұрын
holy shit William 🤣 13:41 🤣 I lolled so hard haha
@Bluuuee
@Bluuuee 2 күн бұрын
As of now is there no way to rotate the textures?
@SSSANTTIAGO
@SSSANTTIAGO 3 күн бұрын
Спасибо тебе, Вильям
@here9194
@here9194 3 күн бұрын
I have question for 3000 dollar budget what do you think best for me desktop
@JonJagsNee
@JonJagsNee 3 күн бұрын
now we just gotta convince the rest of the industry that more pixels isn't always better :D Thanks again as always for great knowledge bombs.
@WilliamFaucher
@WilliamFaucher 3 күн бұрын
I think we've largely come to a point of diminishing returns when it comes to resolution. 8k tv's do exist but there is just no content being made for that, 4k is the sweetspot when it comes to films and streaming, and even then a lot of people cant tell a difference between HD and 4k when sitting far back enough anyway
@narutosaske6535
@narutosaske6535 3 күн бұрын
so helpful, really i'm glad to u william
@JuliusOpressor
@JuliusOpressor 3 күн бұрын
And GPUs AMD not is good? Rx7900 tx 20 gbs vram
@WilliamFaucher
@WilliamFaucher 3 күн бұрын
I'm not saying they aren't good, but for 3D usage, they have never once been considered at any studio I've ever worked at because AMD GPU's have always been plagued with a variety off random issues, driver or otherwise. I'm sure they work fine for a lot of people, but I haven't used them in 15 years for this reason.
@macada3163
@macada3163 3 күн бұрын
I dont know man, It made all the stones in my scene go comepletely black... if anyone has solution let me know
@WilliamFaucher
@WilliamFaucher 3 күн бұрын
The stones in your level? Are you commenting on the correct video?
@macada3163
@macada3163 2 күн бұрын
@@WilliamFaucher Yes William, thank you for replying. Apologies for the unclear message - I respect you tremendously and you have helped me a lot in the Unreal journey! - back to the Issue: All the foliage in my scene becomes nearly completely black after applying the fix you suggested for Ambient occlusion, completely not sure why. I am using one of mossy boulders from Quixel. Everything else in the scene seems ok, just the foliage becomes broken. What helped me with ambient occlusion was setting these two commands: r.lumen.DiffuseIndirect.SSAO 1 r.lumen.ScreenprobeGather.ShortRangeAO 0 after these I was able to control ambient occlusion from the post process v. Let me know if you know what might be case with these stones!
@DaddyVader87
@DaddyVader87 3 күн бұрын
I've bought this when it was full price. and still can't get it to work man It keeps making my files virtual textures than makes it so I can't change anything on the material..I definitely need some help unfortunately it's been useless for me so far.
@WilliamFaucher
@WilliamFaucher 3 күн бұрын
You dont need virtual textures if you use the appropriate non VT master material ☺️
@samorwhatever4485
@samorwhatever4485 3 күн бұрын
Great video you earned a sub 👍
@hotcher2
@hotcher2 3 күн бұрын
Hey William, just purchased this product today and after following this guide I was able to do some pretty cool stuff in Unreal 5.4.1. The puddles took a bit to figure out but once I did they are really cool. I have been debating whether or not I need to purchase Substance Painter and with this tool I really don't think I need to for what I'm trying to accomplish. Although I enjoy learning, I really just want to focus on creating new content and not have to dive into all the complexities of material creation. Your product makes that possible. Thank you for offering at such an affordable price. I'm sure it took many hours to create (and more to support) and so it's a real gift to the community!
@dougiejones628
@dougiejones628 4 күн бұрын
Awesome tool but the biggest downer for me is the ARD input. Coming from Cinema 4D and Maya, none of my megascans textures or asset textures have ARD maps. I've never heard of them before and even when I google search them there is very little info. Is there a way to easily separate them into their own respective inputs to place my maps individually?
@WilliamFaucher
@WilliamFaucher 3 күн бұрын
You can! There was an update a few months ago, you can add non ARD maps ;) the regular way
@WilliamFaucher
@WilliamFaucher 3 күн бұрын
And for what it's worth, ARD isn't a file format or a type of map. It's just a texture with a 3 individual greyscale maps packed into separate channels for better memory efficiency. You can make your own in photoshop easily. Almost all megascans surfaces use this approach. But like I said, you don't need ARD specifically, I added a new toggle in EasyMapper in order to allow regular greyscale maps, the like you are used to.
@GavinHLive
@GavinHLive 4 күн бұрын
I kept falling through my landscape after using this, what do I do
@r3dm4il
@r3dm4il 4 күн бұрын
i thought i went overkill with16tb HDDim now down to 1Tb ,the amount of storage should def. be considered.
@Archsumer
@Archsumer 4 күн бұрын
I want to thank you for creating such an understandable tutorial to help newbies like us. Much respect.
@davidechicco7542
@davidechicco7542 4 күн бұрын
This stuff is just spectacular!
@christiandebney1989
@christiandebney1989 4 күн бұрын
does displacement work with pathtracing in 5.4?
@WilliamFaucher
@WilliamFaucher 4 күн бұрын
No, pathtracing does not work with Nanite. Displacement uses nanite tessellation, therefore, no pathtracer support. This is shown in the video here ☺️
@christiandebney1989
@christiandebney1989 4 күн бұрын
Yeah sorry just saw that. It’s a shame it doesn’t
@WilliamFaucher
@WilliamFaucher 4 күн бұрын
@@christiandebney1989 Its simply because nanite isnt “real” geometry, its all virtualized. Pathtracing needs real geo.
@christiandebney1989
@christiandebney1989 4 күн бұрын
@@WilliamFaucher ah right! I never knew that that!
@timandafish
@timandafish 4 күн бұрын
I do alot of work with in0game capture footage. Should I be capturing my footage in game with motion blur turned on, or should I capture dry and add motion blur in post? thanks, I'm still learning and trying to find the best ways to make this footage look as cinematic as possible, in my editing software.
@WilliamFaucher
@WilliamFaucher 4 күн бұрын
If it's truly in-game capture you're after, then I'd keep motion blur on. Adding it in post is unlikely to look very good unless you are also rendering motion vectors. And if you're doing that, you might as well just render everything properly anyway, in which case it is no longer in-game capture, it's just pre-rendered.
@abregadoatseri4974
@abregadoatseri4974 4 күн бұрын
Bro how do you make your renders look so realistic, I'm skreching my head, i cant make it look realistic when i create my own landscpes, daylight, why??
@WilliamFaucher
@WilliamFaucher 4 күн бұрын
Haha I don't think there is any specific button or setting, it's all a combination of lots of things, lighting, composition, light, shadows, color grading, each aspect contributes to the final result in small but meaningful ways
@bellator3762
@bellator3762 4 күн бұрын
This video is still saving lives! RESPECT
@RomanD746
@RomanD746 5 күн бұрын
It does NOT work in UE 5. Clouds are not rendered after placing cloud blueprints. Please remove "Works in UE5" from the title
@WilliamFaucher
@WilliamFaucher 5 күн бұрын
Bear in mind this video is 3 years old, and does work in 5.0-5.1, I havent tested it in 5.4 but some things change over time unfortunately
@SBBBurney
@SBBBurney 3 күн бұрын
@@WilliamFaucher Worked for me on 5.4.1..
@jorricktv9550
@jorricktv9550 5 күн бұрын
ngl ... you are the best unreal youtuber out there... in every video you explain how to do your stuff from start to finish. Please keep up this nice work.
@lostignifer
@lostignifer 5 күн бұрын
3year old tutorial but still one of the best. got me out of the creative block I'm having at this stage for one of the project I have been working for the architectural VR visualization instantaneously. amazing
@SchnitzelMickey
@SchnitzelMickey 5 күн бұрын
Hey I have been using this add on for a while and it always worked great. Tried it in 5.4 today and some things seem to be broken, the geometry fading distance doesnt work (it just reduces the opacity at very very high values but stays flat throughout) and the fog card disappears unless you are very close to it. Any tips on how to solve this?
@WilliamFaucher
@WilliamFaucher 5 күн бұрын
oh thanks for the heads up, I'll look into this!
@WilliamFaucher
@WilliamFaucher 5 күн бұрын
Hi there, just tested it in 5.4, and everything seems to work as intended, not quite sure what is up with your scene, but try working with the provided demo level to see if you can replicate your issue.
@narutosaske6535
@narutosaske6535 5 күн бұрын
well, this is truly helpful and lovely much appreciation William
@mrKYLieRIck
@mrKYLieRIck 5 күн бұрын
i know you mentioned that CPU and GPU work separately but i was wondering if you can use memory ram when you're running out of vram just like in blender you can say to render on both CPU and GPU
@WilliamFaucher
@WilliamFaucher 5 күн бұрын
Sort of, up to a point. It's extraordinarily slow
@iikon01
@iikon01 6 күн бұрын
So my rtx 3070 ti , ryzen 5 5600x, 32gb ram Can't do anything on unreal engine 5 or there is a way without getting the vram error?
@WilliamFaucher
@WilliamFaucher 6 күн бұрын
Which vram error are you referring to? That should be alright, depends on your resolution you render at.
@iikon01
@iikon01 6 күн бұрын
@WilliamFaucher I tried making a small indie game 1 year ago including ray tracing I did everything right but got a memory full error and unreal engine became very slow
@WilliamFaucher
@WilliamFaucher 6 күн бұрын
@@iikon01 that just means you need to optimise a little ☺️
@iikon01
@iikon01 6 күн бұрын
@WilliamFaucher actually I'm very bad with optimization right now Still new on unreal engine and maybe I need optimization course Ty William
@bradmyers1431
@bradmyers1431 6 күн бұрын
I literally laughed out loud when I saw the end results because its just so good. Big fan of your content Will, I recommend your channel all the time. Keep up the great work!
@ethanwasme4307
@ethanwasme4307 6 күн бұрын
i've been using UE5 with feature level 5 directx 11 with a i5-4690k and a 970 for a few months now after having used this system in ue4 for 8+ years
@frizzywizzy8121
@frizzywizzy8121 6 күн бұрын
I'm interested in buying this. I have one question, is it possible to make my own material, using for example cg scan assets? Since those don't have ARD map...
@WilliamFaucher
@WilliamFaucher 6 күн бұрын
You dont need ARD specifically as of the latest update! With a checkbox you can load “regular” roughness maps, ao, displacement, separately ☺️
@XMNF
@XMNF 6 күн бұрын
Can the new layer system in UE5.4 on textures not do the same thing as EasyMapper now?
@WilliamFaucher
@WilliamFaucher 6 күн бұрын
Do you have a link to what you’re referring to?
@davidratajczak8408
@davidratajczak8408 7 күн бұрын
Amazing video ! So would you say that the choice between Nanite and Path Tracing will be linked to the size of your environment ? Like, this set is pretty small because you've been careful on your set dress based on what the camera is seeing, so you went for Path Tracing. But if we decide to work on a large scale environment, it will be almost impossible to work on it without Nanite, so we'll have to go to Lumen for the final render ? (more or less) lol thanks
@WilliamFaucher
@WilliamFaucher 6 күн бұрын
Read the pinned comment in this video! You’ll see your concerns are moot ;)
@paluxyl.8682
@paluxyl.8682 7 күн бұрын
I have seen few weeks ago a trailer about UEFN MetaHumans. Does anyone know if it's possible to use the UEFN Metahumans in the normal Unreal engine ? It would be awesome because the since of a uefn metahuman is just arround 60mb. I have heard that a RTX 3060 12GB is good enough for Unreal, is this card strong enough to handle a game with metahumans ?
@saigerakoski9912
@saigerakoski9912 7 күн бұрын
this video gets better the more you come back to it . the world needs another dozen Williams
@GlenReed
@GlenReed 7 күн бұрын
Pure GOLD! Thanks for this extremely helpful info William!!
@DaNiElMmM93
@DaNiElMmM93 7 күн бұрын
Hi Will! I've been learning unreal for some years now, and finally I feel really good and confident with my skills, and A LOT its thanks to you, just wanted to thank you with all my heart ❤️
@f.iph7291
@f.iph7291 7 күн бұрын
Is he that good? First time seeing his videos
@ovaisparacha2068
@ovaisparacha2068 8 күн бұрын
Master...