Love how the project diva one was a clip from hisokeee. They were actually the person who first got me into rhythm games.
@luciusmalfoy28486 күн бұрын
Why is the GD version a layout?
@DJElectricJes6 күн бұрын
You missed 2 A Dance of Fire and Ice Just Shapes and Beats
@-Roblox-qt6iw7 күн бұрын
1:56 bro cooked on mobile🗿🗿
@ayanbauketek8 күн бұрын
geometry dash is not rythm games
@DJElectricJes6 күн бұрын
I wish you'll understand once I play the game
@Truewolfguy8 күн бұрын
No project arrhythmia
@offlinenoobieytand482other39 күн бұрын
Freedom dive was my favorite song in robeats til i found out its also on other games like gd and fnf
@kushine_9 күн бұрын
man the GD one should be given a lot more spotlight, the effects there were amazing. Also as always the taiko must have those unreadable notes
@BobbyShortSoon12 күн бұрын
arcaea time
@Tuririupikon12 күн бұрын
I js got a lays ad with messi singing “O LAYS O LAYS O LAYS O LAYS”.
@tap955812 күн бұрын
most of these are just the music put over random gameplay how is this a 30k subs channel lol
@christovergonzavitalis564612 күн бұрын
There's no pump it up?
@capscaps0413 күн бұрын
this is like the only theme that I can rememeber of my young days playing ddr.
@Kinitopet5814 күн бұрын
legend are start here
@CATMASKEDFREAKKK15 күн бұрын
I love how my brother had a seizure when he saw this😍
@ELPIGD0917 күн бұрын
any GD player here?
@rimaakihiro149817 күн бұрын
This song makes me wanna cry and smile at the same time-
@ElDeLasR3cargas19 күн бұрын
0:21 N word??????????!?!?!!! 😦😦😦😦😦😦😦😦😦😦
@RubyPiec19 күн бұрын
3:05 that looks impossible
@susanfit4720 күн бұрын
The NES Advantage appears to have been designed in-house by Nintendo. While it is similar to products from ASCIIWARE, it is of a very high build quality. There were other arcade-style joysticks. Camerica brought over the Freedom Stick, Supersonic: The Joystick, and the TurboTronic, the latter has the same button layout as the ASCII Turbo Jr Stick for the Famicom. Beeshu marketed the Jammer, Jazz Stick, Viper, Zinger, Gizmo, and Ultimate Superstick, but the only thing ultimate about it was the terrible build quality. Nexoft marketed The Dominator MasterControl, The Quickshot Arcade was another arcade-style stick. Capcom made the Capcom Fighter Power Stick for both the SNES and NES, The Ultimate Superstick, Supersonic, and the Freedom Stick are wireless infrared sticks. The NES Advantage uses a light gray color for its plastic and is same size like the NES front loader control deck. It comes with crevices cut into the plastic to give it some style. These crevices are hard to clean if they get really filthy and I always thought they were a bit over the top. The red lettering on the top can also get worn down by sunlight and abuse. You can use four NES Advantages with a NES Four Score or NES Satellite. The NES Advantage plugged into Controller Port 3 should have its switch set to Player 1 and the NES Advantage plugged into Controller Port 4 should have its switch set to Player 2. The NES Advantage is compatible with The Dominator MasterControl and B.D.L. Enterprises' Turbo Blaster.
@stachuuujones613620 күн бұрын
MASCHISTS O.o
@ascension.to.heaven22 күн бұрын
이거 만든새킨 ㄹㅇ 리알못인가보네
@JoyTaylor-10123 күн бұрын
1:51 I was eager to see this go to 1000
@minecraftbluecreeper335825 күн бұрын
Since I've been charting for a while and experience a lot of charting styles from pump, osu, fnf, ddr and smx, here's what I can say about each: Really long hold notes: That's D2R Freeze Special. Also, kinda subjective but the example given does show the point. Make sure your holds have some reason to exist, including those at the end. Pointless stream: That's pump charting in a nutshell for a lot of charts (Wedding Crashers, Inefficient Boss Without Power, Bad Apple, Rolling Christmas, and pro players know how many more). Can be tastefully implemented in the more musically intense parts of a chart if you want some extra difficulty. Wrong BPM: I've done this shit before and unless we're talking about live recorded music or BPMs used with consideration to quantization, avoid doing this. Even for my old charts where I didn't know what BPM tappers and sync tempo was, I can't forgive myself for trying to give songs a higher BPM than they do because FOR FUCKS SAKE DO YOU KNOW HOW TO CHANGE THE BPM TO SOMETHING THAT ISN'T 128? (Don't take the caps lock too seriously, it's an inside joke where every pop song is a 12X BPM song) Excessive rolls: I thought you meant the actual roll mechanic where instead of tapping once on a long note, you need to keep tapping on it or else it lets go. Regardless, this should apply to any pattern (and a segment also related to this). I understand thematics within a chart (such as AIR and FREEZE specials being focused on jumps and holds respectively), but too much of one thing really does not help. Some places where repeated patterns were used tastefully were in Nageki no ki CSP and Lachryma CSP, and in both cases we're talking about short segments. Boring map: Here we keep touching on what's said earlier. Even on lower difficulties the patterns should at least stimulate the brain to learn something new. Endless LR streams should be left for testing the sync; they should end at some point. Unfinished: I can forgive this if you're working on like 50+ songs in different packs and suck at organization, or there's a good reason to keep an empty space somewhere. Empty spaces are not indicative of a bad chart, but if it's really easy to tell the chart was not yet finished, then there's a problem. Over-Finished: Boi, I remember doing this as a child with MAXX Unlimited on the PS2. As much as it can be memeable, I rarely see a purpose for letting a chart continue past the song's duration. Undermapped: This is very dependent on context, because lower difficulties *must* be undermapped because they're supposed to be easier than the highest difficulty and help players learn the game. The key to a lower difficulty chart uses a bit of level design and you have a lot of freedom with what you want to do with them. I've sometimes used lower difficulties to introduce very high level mechanics because most of the times a 16th triplet at 280BPM will be found on the upper echelon of charts, not really the lower ones. Same with stepjumps at any BPM higher than 120BPM 16ths, the faster the chart, the rarer they are at lower difficulties. Overmapped: I tend to do this even nowadays for higher difficulty charts, but my approach is different, or at least more nuanced. It's really down to perception, and sometimes I overchart depending on what I see in the music. Overcharting can also be used with some level design elements if you want to lead up to another chart. Think of how Eon Break CSP in DDR preceded Breaking The Future in DDR. While the former is not overcharted, it is a strong example of how you can use one thing to help players scale up to the next incoming chart. There's also a few examples of footswitches in DDR X3 and 2013 for the sake of helping people learn the pattern... and then came Scarlet Police to make sure this is meta. Too Many Jacks: Bi Challenge and FNF Quads: Would make sense if this was 5-key or more, but I rarely see a point to quad streams. Jump drills make more sense than this. Absurd difficulty spike: I can argue this can be omnipresent in any rhythm game incarnated in any song. ITG stamina charts do this all the time, DDR has a few charts like Valkyrie Dimension and Pluto Relinquish and I think they have their own point (and Breaking the fucking future CSP), osu I've seen this happen in various charts since it heavily relies on utilizing the song and most songs have calmer parts and more note heavy parts. AAAAAAAAAAAAAAAAA: 1949 D28's ending. Empty map: If you have a theme with a groove radar or really any indication of a chart's contents, this is easy to spot and most likely an oversight cause I don't think a lot of people would intentionally leave a chart empty aside of memeable purposes. Also, how the hell did Stepmania crash from that XD Anyways, I've had my time but since I view charting as an art, these ~~except for syncing your chart correctly~~ are not rules, but rather my perspective on charting, and what the video shows is mostly dedicated to 4-key while my perspective expands to pad and keyboard play. Time again has shown that my views are subjective since not everyone agrees with them... and I tend to like charts that are more challenging and infamous among a community, especially in DDR, which is my specialty. Do what you like and you'll find like-minded people that will like your charts. *posts this so it can be buried in the comments section and never be seen*
@VestedUTuber26 күн бұрын
Kinda disappointed the Audiosurf footage was of Mono. Mono has the least interesting gameplay, as it changes every block to either colored (pick up) or gray (avoid), rather than requiring you to match colors, and its only other gameplay element is Mono Pro's ability to jump. I always played Double Vision Pro myself... solo.
@user-wh1bo9jn9j26 күн бұрын
👍
@liannavarro615926 күн бұрын
ℵₒ
@iBranDou27 күн бұрын
GEOMETRY DASH IS NOT A RHYTHM GAME 💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀💀
@DJElectricJes6 күн бұрын
I wish you'll understand
@ChraO_o28 күн бұрын
Dude idfk how they did this but theres already alot damn
@idk1_s28 күн бұрын
지메 편ㅡㅡㅡㅡㅡㅡ안
@itswaldhanind143028 күн бұрын
the cookiezi at the ending is absolutely legend
@kierrific135729 күн бұрын
Bro I don't have motion sickness but I feel like I'd get sick playing Sound Space jesus christ.
@nagito7368Ай бұрын
Arcaea is missing??
@Gamepassword4693Ай бұрын
FREEDOM Dive Bf Sing in FNF
@SuperSteveRusАй бұрын
waiting fortnite to add this song in their game xd
@white_man1352Ай бұрын
gd is not a rhythm game and im saying this as a gd player
@Chisato.1Ай бұрын
hello, from 2024.. u watched this when rhythm games are at their peak 😢 mid quarantine i think..?
@NickName-mn6jmАй бұрын
1:50 peace sign
@TrollMachineGunАй бұрын
4:27 Geometry Dash nunca me decepciona :')
@pinoobieАй бұрын
1:09 우리 잭씨가 여기도
@Abs0luteN0vaАй бұрын
Am I the only one who doesn't think Geometry Dash is a rhythm game?
@Alechandro2010Ай бұрын
sure, the gd gp is good but WHERE THE HELL IS THE INTENSITY?!??!?!?!!?!??!!
@PwnedegominolaАй бұрын
Ok me voy a mear 🧕🏻
@ShougundazoАй бұрын
Osu五回くらいでてるの草
@Stand0tАй бұрын
i love the washing machine at the end (Mai-Mai)
@--noname-4749Ай бұрын
2:34 As a potential 12.51, I certainly confirm that that chart is NOT 11+. It is way harder than Testify BYD, should be 12+ to 13.