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Пікірлер
@animanoir
@animanoir Ай бұрын
¿Entonces vendría siendo básicamente cambiar los nombres de variables usados en ShaderToy a los de Jitter?
@dario.pagliaricci
@dario.pagliaricci Ай бұрын
You have to adapt the Shadertoy code provided (the fragment shader) and also you have to modify the xml header of the jitter shader file (which extension is.jxs) and the vertex shader of said file in order to work properly within the jit.gl.slab object. Then, in the fragment part of the shader you have to adapt the main() function as well. In regards to function names, you can keep the names as it is, or change them. The tutorial has a very detailed walkthrough on how to do those things.
@minardifabio
@minardifabio Ай бұрын
17:21 Hi dario..sorry ..do y 12:26 ou thing is possibile receinving reflection from a moving or distorted skybox in to the objects . I'm training with my patch bat reflection in the objects are static Sorry to be out of the topix😁 here is my video of the patch kzfaq.info/get/bejne/itiEns9pu5_GlXU.html
@dario.pagliaricci
@dario.pagliaricci Ай бұрын
Hi Fabio. I saw your video. I would need to have a look at your Max patch (your example was made using Jitter) and see what’s the issue. I’ve tried to replicate this very same example in Max and I’m not getting the same results. Perhaps is something software and not code related. Best.
@minardifabio
@minardifabio Ай бұрын
Thanks for your reply, yes.. it may be a limitation of the software since these are new practices for gitter. later I will try to see if I can receive the reflections of a shader perhaps with another software. Thank you so much 🤗
@minardifabio
@minardifabio Ай бұрын
Very nice..
@raquelbonvillani1667
@raquelbonvillani1667 9 ай бұрын
Buenísimo!!! 👏👏👏
@dario.pagliaricci
@dario.pagliaricci 9 ай бұрын
Gracias!!
@animanoir
@animanoir 9 ай бұрын
Really nice stuff my friend!
@gabrielestrada6165
@gabrielestrada6165 10 ай бұрын
eager to check it out! Great sound too :)
@dario.pagliaricci
@dario.pagliaricci 10 ай бұрын
Many thanks! Soundtrack is mine too. Stay tuned!