Рет қаралды 132
Hey all,
Here is a teaser of what is coming soon. Link:
/ dariopagliaricci
We are going to learn together how to build a Path Tracer from scratch. We're going to use different online resources, but mainly we are going to cover all the Peter Shirley's Ray Tracing In One Weekend Book Series.
We're going to try to review mathematical concepts behind Ray Tracing covered in this Book Series. Also we're going to port examples from the book (written in C++) to GLSL into Jitter in Max.
In order to still having fun while studying, we are looking up for cool Shadertoy examples in order to get familiar with Ray Tracing mathematical method, and Path Tracing rendering technique on itself.
Ray Tracing by no means is an easy task. It involves a lot of abstract and theoretical concepts we need to grasp first in order to fully understand them.
Then, we need to apply those concepts into coding (in our case GLSL) in order to build a Path Tracer.
You'll need to have an intermediate/advanced level of GLSL knowledge in order to keep up with the pace with upcoming series of video tutorials.
We're going to do a lot of GLSL coding in Max!
I'll leave you with some links of interest:
ScratchPixel:
www.scratchapixel.com/index.html
The book of Shaders:
thebookofshaders.com
Ray Tracing in One Weekend. The Book series:
raytracing.github.io
Shadertoy:
www.shadertoy.com
Amazing Max Stuff (Federico Foderaro):
www.federicofoderaro.com
Matteo Marson Patreon:
/ posts
Reinder Nijhoff:
reindernijhoff.net
Alan Wolfe:
blog.demofox.org
Enjoy!