More videos please. They’re super informative. Thanks for posting
@Enballgroda129 күн бұрын
Really like your videos Jeremy but the volume is a bit low. Can be pretty difficult to hear you when I’m not at my computer.
@mrigank3855Ай бұрын
Your point about the efficient units is really poignant - NH is the most stand out. Run Retreat and Charge Unconditionally on every unit and despite their defense being better this edition due to Anti-X not working on them and the Mortal wounds in the game going down, their points stayed really low. As for the army building - a lot of stormcast heroes cant be taken. a lot of knights cant be taken with Lords
@TheBarakDurАй бұрын
I cant imagine that stays like this for the Battletome also, these heroes costing as much as units is shocking to me.
@mrigank3855Ай бұрын
@@TheBarakDur Agreed. Why would i ever take a Lord Terminos/ Vigilant over just more Reclusians . Cant wait to see some Fyreslayers content :)
@shurfrouskyscultof9Ай бұрын
After seeing how they changed the double turn mechanic with the underdog mechanic mixed in, it still made me think that double turning will still just be super strong. Because like you said, yeah maybe the guys taking the double turn can't score tactics, but it gives them a really good chance still to table the other opponent, which is basically better anyways
@TheBarakDurАй бұрын
One of things about a double in 3rd is that players were still trying to use resources to achieve their BT during that turn which sometimes led players to not fully COMMIT to the shove of the double but now its no holds bar, SHOVE.
@cschulte0296Ай бұрын
Can't hear you stopped watching
@TheBarakDurАй бұрын
Yeah will address, my audio test didnt catch anything will for sure turn it up.
@markpandelidis2079Ай бұрын
Ya they really don't wuite understand the game they've designed. I've always said, the double should give your opponent a buff. Just NOT turn 1. How hard is it to write that? Shouldn't be, it's just words. Like if for instance you take a double, your opponent is automatically the underdog that round. Regardless of points. That's a good start. You get the extra command point and the twist bonus. Being the underdog into 2 and then getting a double is a HORRIBLE design flaw. Absolutely terrible. There's big problems with the index. Big big problems. I'm a Destruction player and it just feels terrible that even heroes can't somehow hit better than a 4+ yet other armies like Fyreslayers, every is 3+/3+....how? How are dwarves hitting as well as elves, and also wound as well as Orruks? They're the same as Stormcast? Makes no sense. Bladegheists are another unit that like...3+/3+? With Crit auto wound? Shouldn't they have terrible stats if the entire army has Crit auto wound? It's so bad.
@TheBarakDurАй бұрын
I dont quite understand why IJ are hitting on 4s either. I guess they felt the math checked out by adding the additional attacks?
@markpandelidis2079Ай бұрын
Manifestions don't count for do not waver. They only count as units for certain purposes, like being in combat. They don't count as a unit that fought. In the same way they don't count as a unit that was destroyed. Because they only count as units for certain specific things.
@TheBarakDurАй бұрын
You misunderstood, I am achieving Do Not Waver by fighting my opponent manifestation.
@markpandelidis2079Ай бұрын
@@TheBarakDur oh fair enough!
@JHTheHurricaneАй бұрын
Feels like Calvary are really pushed with how cheap they feel for their wounds.
@TheBarakDurАй бұрын
There is quite a few very efficient Cav army and due to some of them both having the durability to also kinda grind. They also are very effective in a double :P
@jessezeck9818Ай бұрын
Can't hear ya
@TheBarakDurАй бұрын
Thanks for letting me know. I am starting to think its an issue with the Live Stream YT issue since my Mic Test indicate no issue, I will for sure address this.
@jessezeck981829 күн бұрын
@TheBarakDur thanks. I drive and listen so it was impossible to hear over road noise. Might be, a few shows i listen to are the same way. Can barely hear them then maps is screaming at me.
@RyanForT3hWinАй бұрын
Id be interested to see some Khorne lists as you progress. Im having issues so far - mortals I can get good wound density, but no speed or output. Demons have good speed and output, but is super expensive
@TheBarakDurАй бұрын
I think you hit it pretty much on the head.
@thesoothsayer9223Ай бұрын
I like that you narrate the need to take a sip of your beer. Also solid competitive insights for my chestnut smooth brain
@TheBarakDurАй бұрын
I am a supervillian in training. Thanks for watching.
@phacelessgodАй бұрын
I almost feel like the generic manifestation lore should be banned from RTT play right now. Way too powerful and creates a weird pay wall for models that are hard to come by.
@TheBarakDurАй бұрын
I am not quite there, I just want Morbid Manifestation to be probably broken into 2 lores and the Faction Lores to get a relook to align to generic powerlevel.
@rotm4447Ай бұрын
meh nighhaunt doesn't have any 400 point monsters to shove in their list, you get a lot of wounds if you play 80+ infantry in any faction.
@TheBarakDurАй бұрын
Well technically they do, its Nagash but aside from him. Thats not where the NH value comes from. Think of it this way, the game atm lost a lot of durability mechanics and armies gained rend overall imo. You have an army that doesn’t care about rend or the lost of durability due to their ethereal ability and from last edition they gained 20% wounds overall while a lot of other armies went down 10-20%. Just before you take into account NH output which got better thats a pretty big swing in power. Whatever algorithm they used to do points didnt feel like ethereal was properly counted.
@rotm4447Ай бұрын
@@TheBarakDur In my crunch for the indexes bladegheist and hex are some of the most efficient profiles yeah, I think that NH is just used to spamming efficient profiles as its playstyle though and other armies aren't. They aren't so far ahead of potentially dedicated spamming list of vanquishers and palladors, black knights, slickblades, dawnriders, cities has some ultra efficient units. Skaven, Sylvaneth, and Ironjawz kind of don't though.
@olafolafsson2755Ай бұрын
varanguard be lakor gg
@MekBoooooiАй бұрын
Aye I been to tables n Towers. Maryland gamers Woop woop!
@gitligaming3533Ай бұрын
Interesting to hear your early thoughts. Just one thing i'd say is to turn your microphone up. You're extremely quiet. I had to max all my audio settings to be able to hear.
@TheBarakDurАй бұрын
Weird, when I do my audio test pre recording I feel like I am loud as hell. Will keep in mind!
@markpandelidis2079Ай бұрын
@@TheBarakDurYou're incredibly low for sure.
@blind020Ай бұрын
Thank you for your thought Jeremy. Once the dust settle, i d love another "deployment per battleplans" type video
@TheBarakDurАй бұрын
Ahha its actually coming, got the whole Mission Dashboard ready! Working on deployments.
@blind020Ай бұрын
In love rn. You re the best@@TheBarakDur
@SlaitaarАй бұрын
Lots of great points. I think they missed the ball with making more foot/buff heroes being 2nd hero slots on regs. 2ndly they increased the cost of most of these foot heroes or kept them at such a points level, that you basically go, yeah nar I'll take a 10-15w unit that has board presence
@TheBarakDurАй бұрын
Yeah the points on them dont reflect their utility and the drop cost opportunity.
@edumh22Ай бұрын
Interesting your take on teclis. At first i thought that it wasn't very good but manifestations seem to be super strong so he might be good. The only problem will be facing a shooting army he will just melt to that very easy.
@TheBarakDurАй бұрын
Teclis for the most part can stay out of range of your opponent shooting minus maybe KO which atm is mostly nonexistent. While he stays out he can still summon “400-600” points of effective threats on the table everyturn. And you still have the counter shooting unit called sentinels that outrange most shooting units in the game. Teclis is more afraid of teleporting melee threats than shooting imo.
@edumh22Ай бұрын
@@TheBarakDur I see I will definetly try him out. Will you say that the morbid conjugation is the best lore for him?
@TheBarakDurАй бұрын
The Morbid Manifestation is the best for everyone at this point I would even say.
@mydvusgreyАй бұрын
hey hey! Jeremy is back with another vid :D Love to see it!!
@TheBarakDurАй бұрын
Thank you for watching!
@NexUtInfinitusАй бұрын
Thanks for sharing your thoughts Jeremy! I’ve played two games with khorne murderhost, it’s really interesting. The blood letter recursion is insane, the unfettered fury has amazing utility especially in what I think is currently for hero-hammer index edition. Unfettered fury’s anti-monster, -3 rend is just amazing, along with “kind” of blades removing hero-monster wards
@TheBarakDurАй бұрын
Yeah the Demon half of Khorne is fantastix!
@olafolafsson275529 күн бұрын
How do you score with that slow army? I played vs shooting and alpha strike/heavy cavalry with Khorne. It was a nightmare (0:4 score) also the bloodletters are cool and such, but the dmg is not that high compared to many other things(cheaper, faster) I struggled hard to actually kill deathriders, varanguard, knights n stuff. Also couldn't gain any bloodtithe because of this.
@NexUtInfinitus29 күн бұрын
@@olafolafsson2755 well the unfettered fury grants one khorne daemon unit a 3d6 charge so with their move that’s a 23 inch threat range just with the bloodletters, if you take bloodcrushers it’s 26 inch threat range. The bloodthirsters have a move of 12”plus whatever charge range you choose, skarbrand has a 26” threat range. So I’m not entirely sure khorne has mobility issues. You said you went against a shooting/alpha strike army but didn’t mention the faction? So I can’t really address your question. The only faction I know of that focuses heavily on shooting is kharadron overlords.
@olafolafsson275529 күн бұрын
3d6 charge is 3-18 inches. you can't reliably hope for a huge charge. Also deployment is tricky, because the screening with chaff doesn't work anymore (vs varanguard especially) opponent played Kavalos Deathriderns, varanguard and LrL. I think vs similar builds/armies like Khorne, can be quite a good match up. The 3d6 charges, murderlust and potential to grind the enemy to death come to use there. But "real" mobility like deepkin, slaanesh or tanky, strong cavalry in general seems like an issue. deployment, scoring, collecting blood tithe and actually killing those units can be hard. Bloodletters obviously deal high dmg but the numbers are not that impressive. Same with the Bloodthirster. Often times you can't just calculate with 20 letters. 12-15 is more realistic if not less. because of terrain, dead models and so on Just my experience with khorne. (4 games in real and 3 tts) (I and my opponents also were not a beginners just for perspective. This is not casual random gameplay in the local GW store. Intention is to discuss and/or share expierence. Not to explain how the game works or pretending to know everything)
@assistantref5084Ай бұрын
On how much foot heroes cost, I think they had a totally different view on list building than the players have. They made foot heroes expensive because they thought being a hero was an *advantage* because it allows you to take more units without having auxiliaries. When in reality, being a hero is a disadvantage because it's an extra drop and needing more unit slots isn't a problem for anybody because even a 2 drop list gives you 9 potential units which is plenty for the vast majority of armies. The funny thing is the auxiliary mechanic is total surplusage that doesn't actually do anything because nobody would ever take auxiliaries even if they were free to do so, because again, they're an extra drop. Every edition GW sticks with the drop system for determining T1 priority, and then every edition they fundamentally undervalue how important low drops are. They just don't seem to really get it. If anything they've only made being low drop even *more* attractive than it used to be, by doing away with the ability to take extra enhancements in return for having higher drops.
@TheBarakDurАй бұрын
Thats a good point, they probably thought wow people will take heroes to unlock more unit slots but really only a handful of lists aren't going to care about drop count when the vast amjority will.
@assistantref5084Ай бұрын
@@TheBarakDur It's odd to me that they were so far off from the players on this. I've written literally dozens of list so far, and in not a single one have I ever thought "oh no, I need to take another hero to give me more slots." But at least half the time I do think "oh no, I want to take another hero but it means another drop so I really can't." It's also another source of index inequity, because some indexes have very permissive "extra" hero options, while others are extremely restrictive. So you have armies that can take the 3-4 heroes they want and still be 2 drop, and then you have the armies that can't.
@rotm4447Ай бұрын
Its even more backwards than that. The big heroes like Mannfred aren't taxed and have omni-slots while the cheap ones that do less are and and have unit limits. Every list is going to look the same soon, just auto slamming Ellania, Shalaxi, Bastian, Belakor, Starmaster, Eidolon etc in a 2 drop. What does a Wight King have to cost to see play right now? From 160 to 80? Would that even be low enough? How about a Clawlord with his warscroll like it is. Like no thought went into this.
@assistantref5084Ай бұрын
@@rotm4447 Yep, it's kind-of a mess tbh. The core rules seem very good this edition, but the contrast between them and the army building rules (and manifestation rules) is pretty dramatic. It's like half of the rules were written by one team and half the rules were written by a totally different team. It's weird to see so much quality disparity between different sections of what are nominally the same rules package.
@kellyhoesing2573Ай бұрын
Glad to hear your thoughts!
@TheBarakDurАй бұрын
Thanks for watching.
@ArnaudIrelandАй бұрын
Hi Jeremy, it was cool to meet at Worlds. Thanks for your informative videos, keep them coming up.
@TheBarakDurАй бұрын
Merci Arnaud et belle rencontre!
@AoSCoachАй бұрын
Great recap mate
@TheBarakDurАй бұрын
Thanks Coach
@1625capassepasАй бұрын
Hey Jeremy! I can't stress enough how hard it is to be a good GT player and loses all your 6 games and go for scrapping points(i was that guy on team canada la year) I was wondering if you guys practiced this at all. E/G putting yourselves in loosing possitions and try to salvage points. Very interesting recap btw. Sorry for bad English (im from Québec haha)
@TheBarakDurАй бұрын
Yes, we make sure that we play games we practice are from the worst possible combination of events to create scenarios for players to have to scrap points. We need players with strong mental fortitude to make sure we don't make a loss worst.
@Mus7aАй бұрын
btw. the discussion about the takebacks is not so much about the "takebacks" as much as it is about ignoring the Player's Code. The code asks you to remind your opponent about the rules they might have used incorrectly or forgot, especially if it's for their advantage. When your opponent forgets to choose an obvious benefit, you should remind them at the right moment to do it, so later in the game they can't choose something that is advantageus in that moment (unless you just flat deny it to your own benefit). Just 2 cents from someone with an eagle on his jersey ;)
@TheBarakDurАй бұрын
As I mentionned on Twitter. I have not witnessed any of this personally at the event but now have heard contradicting narratives about some of the "talked" about examples this week. Honestly, Dan's original post was not alluding to anything regarding breaking the player code's. His original tweet was an image with his thoughts and it mostly talked about how he does not want the game to be about nickel and diming people on sequencing and that this type of behavior on both players at the table should allow some "take backs". I personally do believe in giving reasonable "Take Backs" but I do not expect it from my opponents and that in itself is problematic, in fact I believe its more problematic than clean gaming with no take backs. I would rather they be no take backs and just clean wargaming from both parties. I believe creating a culture of take backs is more likely to result in "weaponizing" (a term I see too often for this topic and its dumb) of that behavior because take backs are inherently at the mercy of perception of each player in what is reasonable versus not. A player will find it easy to take advantage of someone's good will versus taking advantage of someone's of playing cleanly. Also, love the jerseys!
@Mus7aАй бұрын
@@TheBarakDur Note, I did not refer to just Dan's original tweet taken out of context but the whole discussion that's unfolding in there, including some of the examples (of which I've witnessed one myself) where a "clean play" was just a facade to act in a manner that directly breaks the Player's Code to gain a benefit. It's good to have someone keeping it real with the 'takebacks expectations' as I do agree with your point, just not in the context of what is Dan trying to say ("there is a world where you can be firm but fair in the spirit of the game").
@olafolafsson2755Ай бұрын
Takebacks and the players code should always be part of small and local events. But on the high level - remembering your rules and actually not needing a takeback under higher pressure is part of the skill expression.
@Mus7aАй бұрын
@@olafolafsson2755 if it was for example a video game (an enviroment that organizes game mechanics for the players) it would ask you at the correct time to choose your benefit. That way the game is won by better decisions in it. Tabletop game's limitation is that players keep track of the game flow and thus it's both players responsibility to choose one of their options at the right moment. In this situation there is no opportunity for a takeback to happen (unless someone wants to change their choince, that's obviously out of line). It is supported by the Player's Code and it'a as much part of the game as warscrolls and core rules are and should be followed otherwise you're breaking rules of the game (just not the core ones). Takebacks as of someone wants to move a model back or to a different position, do things in a different order they already did etc. should obviously not be a part of high-end competitive games. There's a line there and it is quite clear IN MY OPINION.
@micheltaune3803Ай бұрын
I remember pileing outside of 18" from Archaon ....
@TheBarakDurАй бұрын
When exactly was that?
@micheltaune3803Ай бұрын
@@TheBarakDur worlds 2023, my Splintered fangs vs your Dwarfs and I lost my FoD because of pileing <1" too far. The problem with takebacks is that if i ask you there (you lose if you agree) you becomes the bad person for denying it
@tommolders196Ай бұрын
Just dont feel the vibe of the Video, the whole sequence about Game 4 sounded like "we the big America need to find excuses for loosing against bad players from Greece." to me. Looked forward to take a look at Onwards for the new Edition but i am kinda distanced if all content is like this. Greetings from Germany Tom
@TheBarakDurАй бұрын
Sorry Tom, just to understand what you are trying to say: You think I am making excuses for losing against Bad players from Greece? I am don't think I mentionned anything about Greece being bad. I am merely sharing the moment in which you can sit on the sidelines and watch all of these rolls happen against your team that are super unlikely and how it feels so much worse to watch it from the sidelines than playing in the event yourself. When you are playing your game, you can only focus on what is happening in your game versus when you are almost feeling it across multiple games. Also, pretty sure I mentionned that everyteam at the event has these moments and how its about to not let it pull you down and make bad decisions going forward and that requires strong mental fortitude.
@phacelessgodАй бұрын
Looking like a full blown hangover with those glasses on
@TheBarakDurАй бұрын
It was for sure.
@MKDietzАй бұрын
I'm completely unbiased here... totally.. but GO DENMARK GO GO GO DENMARK :P our boiz are great <3
@Michael-gs3lwАй бұрын
They sure are. Twice in a row is an impressive feat
@tristanstabletoptalk2481Ай бұрын
It was awesome to face u guys in the sixth round and such an honor to share the board with Gavin. It was an awesome game! 🎉😊
@cmckinley22272Ай бұрын
I appreciate the insight. I followed on BCP and twitter, it looked like a wonderful time.
@JustPlayGamesUKАй бұрын
Nice show !
@TheBarakDurАй бұрын
Thank you!
@jfoersterАй бұрын
UN Coach here. I agree on the watching is way more stressful. Looking at a table, turning around and then coming back 2 minutes later to find your players units wiped is horrible :D
@TheBarakDurАй бұрын
Yeah, that and watching these prio rolls.
@jfoersterАй бұрын
@@TheBarakDur turn 5 prio. I see a 1 one from the opponent…and a two from my own player 🫣
@thesoothsayer9223Ай бұрын
The real worlds was the friends we made along the way
@TheBarakDurАй бұрын
Hell Yea!
@gromcinqАй бұрын
Really nice recap. It was a pleasure to follow your world and to discuss with you. Bad turn of event are bound to happens in a dice game, but I wonder if AOS v4 will alleviate this a bit. You're not the only captain to despair by looking at priorities roll ^^
@TheBarakDurАй бұрын
I am sure every team has this dice moments.
@GrimonprezBАй бұрын
Always "funny" to see our team (Belgium) is always with guys 99% of the community don't know in our country 'cause they play together and...don't know who says THEY can be our players XD
@TheBarakDurАй бұрын
Does the Belgium community want to change that? Talked to the Capt?
@darkjester53Ай бұрын
@@TheBarakDur I'm a player from Belgium and have been in several conversations about the same subject. There's some grudging about how the process ,or lack thereof ,goes. Now first of all the Belgian team are good players, I know one of them and he's an outstanding person and really good player. Played against some in tournaments and they're nice people. While the team captain has said they're open to having practice days with the community they do very little effort themselves to get this on the roads, which I guess is understandable in a way since it has to come from both sides. If one's interested, they should invite them. We do plan on doing that. Other parts where there's probably some tension is how people don't know, nor is it really communicated how to apply. It's a group of people who play together, who's first to pay the fee to the organization and claim the title of team Belgium. Aside from, hang/ play with the team, there's no documentation or information given on how one could start on the road to join the team. They stopped their qualifier tournaments a few year ago, there's no ranking or anything. It's a far cry from how some other countries make their teams, looking for the best players (and also those that get along, team spirit is very important) or how they have huge tournaments set up as a recruitment pool like France. They're also all from the French speaking part of Belgium, which could also rub people the wrong way sometimes, and I've heard but can't confirm because I don't know half the team, that 3-4 of their players were from France for this worlds, which is a shame with the size of the Belgian community. Looking at their introductions on social media, I've haven't seen half the team at any Belgian tournament before. And I go to plenty. Now Walloons & Flanders is also a politically loaded subject, but I feel it's the lack of clear rules, communication, participation, community raising, appearances even (They barely go to tournaments in Flanders) that gets people riled up. We can't identify with them or be behind them because they're unknown to us. The only cheering I see is from French speaking clubs. And on a personal note, I don't care about French or Dutch speaking, or Walloons and Flanders, I go to tournaments on both sides and I love playing at them. The people are great, the games are fun. But I'm a sucker for fairness. I think more effort should be put in, everybody should be able to apply or have a know how on what steps to take or requirements to fulfill. Fair chances for all is what I stand behind. A I'm 100% certain that with more community raising and involvement done by the team, Belgium could produce so many good players. It's often said , you're only as good as the people you play.
@FaileristАй бұрын
@@TheBarakDur why does talking to the captain matter though since he cannot be swapped for not being fair ? I am from a country that we couldn't even make a team because the previous captain stopped but hated everyone playing the game and kept the ring so none could go until it "expired" just to mess with everyone. Where I'm getting at is that, is that the captain system is non existent and the root for many of the problems for the vast majority of the countries :)
@TheBarakDurАй бұрын
Most people might not know this and this is very well articulated anywhere but if a coalition of players from a country feel that their captains are not doing a good job at selecting players that are representative of their countries. They can work with the AoS Worlds Admin & Ref team to have the captain spot for that country be pushed to someone else. We of course prefer if those situations be resolved by the individual country communities and we would of course try to mediate this outcome first.
@TheBarakDurАй бұрын
If enough players from Belgium reach out in unison to the AoS Worlds admin staff and refs team, we might be able to try to understand if there is a solution to this with the respective captain but we are always going to try not to invervene as much as possible unless of course it is apparent that the team is not actually representing that country.
@Enballgroda12 ай бұрын
A little odd that KZfaq doesn't let me remove the chat from the right side of my screen when the chat is disabled.
@Cicapha4 ай бұрын
Great to see you back, Jeremy! I'm curious to know - what are your hopes for Fyreslayers in 4th Edition AoS? Excluding more minis, of course!
@TheBarakDur4 ай бұрын
I am looking for a whole new model line update to align to the new aesthetic from the Flameseeker s:P
@northstartaxadvice82514 ай бұрын
Jeremy, you shouldn't thank us for hanging around and listening, we should be thanking you. Very insightful. I hope I see you at a tournament some day so I can say hi.
@TheBarakDur4 ай бұрын
I appreciate that. Please do swing by and say Hello!
@rq_itami99454 ай бұрын
A bit late to the party but I just recently got to start playing FEC. I agree that Ushoran feels somewhat lacking in quite a few lists. An idea I had was putting him in Blisterskin since the Flayers synergize with the Bravery debuff and I feel like the prayers for Bless this Meal and maybe 5+ ward on a monster for the - Bravery Monster Action sounds kinda interesting although I wouldnt know how to fill the rest of the list. Any input on that?
@TheBarakDur4 ай бұрын
For the most part Blisterskin can operate closely to a Morgaunt list. Really digging into the Curse access.
@kellyhoesing25734 ай бұрын
This'll be a pretty helpful reference for when Indexes start dropping and people are losing their minds one way or the other
@hanniballecture4 ай бұрын
Great talk! Would you give some sample Non-Ushoran comp lists?
@MKDietz4 ай бұрын
Should probably have turned off the message sound 😂
@TheBarakDur4 ай бұрын
My brain literally just turns off that noise didnt even notice it was going off lol
@MKDietz4 ай бұрын
@@TheBarakDur haha 😂 I do value the effort in making these videos though, so thanks a bunch 🥳
@StarkPister4 ай бұрын
For real holy shit made it so hard to watch
@TheBarakDur4 ай бұрын
@stark i am so sorry.
@CorporalTunnel4 ай бұрын
Disparity between faction battle tactics is something that I hope they fix in 4ed
@TheBarakDur4 ай бұрын
I hope so too as well.
@theperpetual400004 ай бұрын
Embrace the no beanie life.
@TheBarakDur4 ай бұрын
Lol Serious Video requires serious head.
@MKDietz4 ай бұрын
@@TheBarakDur giggles. Thaaaaats what she said 😂😂😂😂
@kellyhoesing25734 ай бұрын
This was a great vid, I loved the break down of mission plans and why they work for your army!
@TheBarakDur4 ай бұрын
Thanks!
@tarkin1980apa5 ай бұрын
How do you form up your Wardens as default? Just 10 wide 3 deep?
@TheBarakDur4 ай бұрын
I typically actually take as much wide space as I can so it varies.
@biker2225 ай бұрын
Came here after honest wargamer reviewed your list. Such a great idea and unique playstyle - sounds like you did well too! Congrats
@TheBarakDur4 ай бұрын
Thanks man! Yes it went well for the ol Warden block.
@biker2224 ай бұрын
Wardens hit hard in bigger blocks. Took down Karazai with 20 last night. My surprise unit once powered up with power of hysh and aod or aetherquartz