Hm? How do you add the thickness? I doubt a typical character mesh would start off with double layer?
@okekeuche23305 күн бұрын
Hi, do you have a full tutorial on AAA character modeling in maya and zbrush .
@Saf_Ibn_Sayyad_Bacon5 күн бұрын
Yes we are Artists are overpriced and bad so artists did this to themselves 😊
@ahmet8625 күн бұрын
THIS WAS SOOO USEFULL!! thank you guys so much!
@kuuly33345 күн бұрын
56:26 Bro definitely skips Leg Day 💀
@c4err96 күн бұрын
Thank you for your video. 3 point lightning seems helpful, but it doesn't seem to work well in complicated scenes with characters or objects where you need to light smth specific (or maybe I'm just too new to this and don't know how yet).
@LordYodel7 күн бұрын
Thank you. Does Zwrap only work with faces? What about the body? Arms, Fingers, Legs, toes?
@pandaa80088 күн бұрын
everything I need from a simple sculpting tutorial, thank you
@anhtuannguyen25198 күн бұрын
It's good.
@anhtuannguyen25198 күн бұрын
It's good.
@Modeller-ug4kc9 күн бұрын
What wold also be great is a ZBrush bridge (the only reason I prefer Maya for retopo at the moment).
@anicola29 күн бұрын
Thank you for putting this out, much appreciated. In my case it wasn't sufficient with an older PS version (CS 5.1!). I had hard inactivated Ink, turned it off in settings and Wacom settings, added your settings file, turned off smoothing + dual brush... etc... Only getting a new version seems - so far - to have fixed it.
@anicola29 күн бұрын
Nope, not fixed... getting desperate now...
@candlestorms10 күн бұрын
2:26 lol, I was just watching and thinking, "hm, is this real text or just a stamp that says 'substance'?"
@Illumirage10 күн бұрын
this is just me being optimistic here, but could it be that artists will remain and all ai will just be kind of irrelevant noise on the outside? Does ai have to "eliminate" all artists? Do people still value that it's human made? Will there be a big push to elevate human made over computer made?
@spacekitt.n10 күн бұрын
this is so awesome, and here i was thinking everyone was just modeling all the branches by hand 😭😭😭
@emmanuelhenne10 күн бұрын
Tried all that, and lost pressure sensitivity, deleteted the ".txt" ending and voilá, IT FINALLY WORKS :D
@abiyyupanggalih85412 күн бұрын
Wow
@champagnebulge112 күн бұрын
For dilletantes like myself, AI art has been great. But for established artists, no doubt they're freaking out.
@tswan13712 күн бұрын
I bought this. It's surprisingly relaxing listening to all the little key presses and clicks, along with a great voice and wonderful inspiration, tips, and general workflow refinement
I really like this 46:30, but I have a question. If I have, for example, textures from quixel, albedo, roughness, disp, etc. How can I paint all those textures at the same time because painting is separate is imposible. Is there any workflow for that?
@cafenight767214 күн бұрын
this textures can be used in real time or they made exactly for render?
@SwipeLess14 күн бұрын
Looks great, but few tips for the vellum grains: You should increase substeps to 20-50, constraint iterations to +150, collision passes to +25, also you should increase static threshold to 1-5 and dynamic scale to 0.5-2 depending of your taste. These tips will make the sand pile up and not lose its volume and turn to "flat sheet of pancake" Now it looks a bit like liquid since it's collapsing on itself and losing the volume! Otherwise great work :)
@FionaGirl715 күн бұрын
👹👹👹👹👹👹👹👹
@hamuArt19 күн бұрын
Side note guys. If you still find some strange stuff, just start PS with your pen (not the mouse klick on icon or enter). This tell/force PS to use pen with pressure and proper mapping.
@skytale961321 күн бұрын
It works, but destroys my right button context menu (the buttons do not longer work if Windows Ink is enabled). But that is okay as Wacom, Windows and Adobe Substance are new in the world of software development, so we cannot demand that basic features work out of the box or after spending time looking for work arounds..
@littleblockser8d84021 күн бұрын
I’ve really taken a liking to retopology (informationwise, I’ve never done it myself) and this is just making me more excited to try it out. Thank you both so much!!! 😁
@CryptoFeeders22 күн бұрын
U did not mentiion if UVs required for this model before poly painting in zbrsuh or not?
@EllaHasNoClueWhatShesDoing23 күн бұрын
*cries in compositing*
@bakani221823 күн бұрын
This is amazing work!! Thank you
@justStevenYaffe24 күн бұрын
For anyone else who had an issue where attempting to bevel the plane created wonky results, I had to go back into object mode, select the plane bg, hit ctrl+a to bring up the apply menu, and then select scale. Only after doing that, could I go back into edit mode and bevel the inside edge, and have it work predictably as they show in the video around minute 4.
@tank574024 күн бұрын
Incredible that this videos is still relevant 5 years later. Thanks guys!
@Gawron..24 күн бұрын
Hahaha. When I get to the knack, I'll make such a devil out of my old father. It will even fit him. I'll just spice up the horns some more.
@andrewfulton145627 күн бұрын
Does this work with more mechanical/ less organic models?
@aveecotton524928 күн бұрын
you can give for me Ui zbrush in video your ?
@georgefromjungle521129 күн бұрын
Just use mouse, fu... tablet lol !
@Psychocas873Ай бұрын
Hello, I love your work! I wanted to know if by doing your course, I could replace blender with maya or do you necessarily have to blender? thank you
@shereenabbas1423Ай бұрын
GREAT! thank you!!
@MSalmanAlviАй бұрын
I Need All UV Unwrapping Keya For Maya 2022
@jflittlebase414Ай бұрын
just know how to do is still so hard to get jobs at malaysia ...dont know where to start
@lukatodic1352Ай бұрын
Thanks a lot.
@erikalsАй бұрын
so, really 45 hours.... ...an 11 minute click-bate
@NamirovichАй бұрын
Hello again, please tell me and help ! I’m trying to choose a tablet for zbrush and I don’t know which is better, big or small ?
@sathishram5594Ай бұрын
Can anyone help me, For my system Poly Modeling is not available I'm using Maya 2025, I did set default preferences after that poly modeling option is gone. Don't know how to add it again