#3 - Top Features in Blender 4.0: One Step Closer to Industry Standard

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FlippedNormals

FlippedNormals

6 ай бұрын

We're discussing our favorite Blender 4.0 features, like Light Linking, AgX, Node Tools and more. We're also discussing the future of Blender and what features we'd love to see. Blender 4.0 is an incredible release and we're really excited.
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Пікірлер: 118
@HerraHazar
@HerraHazar 6 ай бұрын
Light linking is essential, also, I make ui in blender and am not always chasing photoreal. Not casting shadows solves a huge problem for me as well.
@r_potter
@r_potter 6 ай бұрын
In regards to the new BSDF node: There are a number of changes to the underlying functionality, not simply the UI 1. MultiGGX has been reimplemented using a faster approximation and is now the default 2. There's a new sheen algorithm which has much better results 3. IOR is now used for specular reflections. Before there was a hard coded 1.5 and the specular value was a scalar for that. IOR was used only for transmission. Now to get the same scaling there is IOR level so if you want the same functionality, you can use IOR 1.5 and set the scale. 4. Coat now has its own IOR to essentially act as a second specular lobe 5. Randomwalk (Skin) now has an IOR input as well which means you can give a different IOR value for the scattered light. 6. New tinting for specular which lets you set the color on the "fringe" of the reflection which is good for simulating some interesting paint materials, but also for stylized rim effects
@r_potter
@r_potter 6 ай бұрын
Also, regarding Hydra Storm, the main change is less about the engine but about the work in making the Hydra interface function so now engines that have Hydra delegates will be able to hook into Blender through that work. Octane and Prorender both already have a delegate for the new interface, and more should be added later.
@mmackie25
@mmackie25 5 ай бұрын
As someone who started out using 3D Studio Max and transitioned to Blender later on, I have never related more to the statement "You could do the same thing, but in a Blender way". The first time I used a lattice structure was a true shock to the system haha
@derzimtraucher9748
@derzimtraucher9748 3 ай бұрын
Layered PBR Texture painting was actually a development goal for Blender of 2022, but it never worked out as it seems 😢 They even posted a blog post about it with mock-ups and ideas.
@ChristinaMcKay
@ChristinaMcKay 6 ай бұрын
For flattening, the free addon Looptools which has been shipping with Blender for many years now has a flatten option. And either the free MachineTools or MeshMachine (not sure which one because I use themboth) has taken that to a new level. Sure, nowadays you can do that with geometry nodes but why would I bother when there are already premade tools. Not saying the geometry nodes aren't an awesome additional.
@cglancer
@cglancer 6 ай бұрын
ideal modeling software setup for the current era: 1:15:20 (blender, zbrush, topogun, rizom). Thanks OPs for including this in the video
@MetalGearMk3
@MetalGearMk3 6 ай бұрын
Light Linking is super important for product rendering. Still missing nested dielectric.
@Pixelhorizon
@Pixelhorizon 6 ай бұрын
Very informative video, thx guys 👍
@FlippedNormals
@FlippedNormals 6 ай бұрын
Glad you enjoyed it!
@huenson2497
@huenson2497 6 ай бұрын
It's so cool that you are doing this podcast now! :) Maybe you can talk about the flipped normals challenge next time
@Gorongirl
@Gorongirl 6 ай бұрын
I feel like these are the good artist friends I don't have in my life right now and they are rubbing off on me. 😂 Thanks for the videos.
@fsdhgkllr5tregcvnchd
@fsdhgkllr5tregcvnchd 6 ай бұрын
For the topic of USD, Omniverse (in my opinion) is really what's going to make the USD filetype to take off appropriately.
@kayosiiii
@kayosiiii 6 ай бұрын
With regards to light linking as a coder I might be able to explain why the reluctance. I believe that it was originally conceived as a method for getting usable renders with machines with extremely limited hardware capabilities rather than an artistic tool. If somebody came up to me and asked me to implement light linking in a piece of software I was working on, I would want to know in detail what they were trying to do. I would be asking myself the question is there something that needs to be fixed in the underlying render algorithm because most of the time that's a better solution than creating a manual override that is going involve artists hours tweaking things to acceptable results. Beyond that it adds quite a bit of complexity to the render code and any other part of the software that interfaces with it, so you want to make sure that the feature delivers something greater than the technical debt it incurs. With regards the node tools, as somebody who can handle the python the most exiting about node tools is the performance, converting from C→python and then python→C has a bit of a performance overhead. This makes nodes more of a complement to python coding than a replacement. With the painting tools, these are pretty basic but really useful when combined with the node based material system. This gives you a workflow that's a lot more like Substance Designer (not painter) than anything else. The most obvious example is painting grayscale masks to use on the factor input of the mix color node.
@chosenideahandle
@chosenideahandle 6 ай бұрын
I make template files in Blender for all my advertising images, because I have to really fly through stuff. I do primarily stills with several images composited, so light linking is welcome. I did these for years in 3DSMax using Vray. All my template files include HDRI setups, and some of the original files are why I learned about you guys (from your HDRI video lol). I hardly use the node wrangler short cut for HDRIs because of my templates, so I'd keep jumping to your video. My aging brain 🤣.
@rano12321
@rano12321 6 ай бұрын
Awesome podcast. Also, the industry is not just limited to VFX and games btw. Even if Maya is the industry standard, it's not Maya 2024 but Maya 2013.
@peterbelanger4094
@peterbelanger4094 6 ай бұрын
The industry "standard" is not a standard, it's a near monopoly. Autodesk is a very wealthy and influential corporation and heavily pushes the idea that only THEIR stuff is "industry standard". There is also the logical fallacy that because people pay so much for Maya that must make it better than everything else, or else it wouldn't be so expensive, right? Then there are just the silver-spoon rich kid maya users who want to justify their expense and keep their "elite" club of "Hollywood sfx artists". **** Maya and all their users, friggin snobs with their "industry standard". Blender kicks butt on Maya, hands down, if not for the pure fact Blender is free and Maya is a B2B rip-off.
@rano12321
@rano12321 6 ай бұрын
@@peterbelanger4094 True also when I had to use Maya because of work, I couldn't belive how terrible the modeling was in Maya, the animation system in maya felt much better than blender imo especially stuff like the humanik, but honestly blender is remaking their entire animation system so im looking forward to it.
@Mokikimoki
@Mokikimoki 6 ай бұрын
I have to admit this comment comes before finishing the video :P But hearing the argument against light linking is really odd. Even if it's not possible in the real world we still fake it in reality. I've been part of many shoots for products or car photography. Every shoot without exception we took a lot of shots with wildly different light setups and then mix them in post. For example with cars it was impossible to light it as you'd want in one go because a reflector that does a nice highlight on the hood would completely ruin the reflection in the wind shield and so on. Light lighting allows you to skip all those steps and not have to do a bunch of render and then post them together to get the output you want. This has been my 2 cents. Back to the video :P
@Frigus3D-Art
@Frigus3D-Art 6 ай бұрын
Truth be told, the ney-sayers always gave me a stroke on this topic
@Mokikimoki
@Mokikimoki 6 ай бұрын
@@misanthrope_01 Yup! After 14 years of using other packages like 3ds, maya and houdini it was such a weird "the fuck?" moment when I had to pick up Blender for a freelance gig and there was no light linking to be found. At first I thought i was blind but then some quick research revealed that indeed it was not present. But yeah overall it's great news that Blender now has it. The more features and simpler things are to do the better.
@iiandreio4228
@iiandreio4228 6 ай бұрын
join the blender dark side!!!! just kidding, I really like this format, genuinely guys -- this is a great move, its keeping up with the times. I also like what you two have to say and have had a massive impact on my development as an artist. So having a long form format to listen to you two brings me closer to the two of you and also gives you both time to expand on your thoughts!~ keep this up bros
@joepeezly
@joepeezly 5 ай бұрын
Hey guys, I know I’m a little late to the conversation but I was wondering about a couple things: Towards the end of the talk, describing your ideal software combinations, you said you use maya (for legacy reasons) for the modeling component. Also that aside from maya, blender would be your choice for modeling - since it’s a fairly strong option for modeling. My questions are: Why do you think Blenders modeling is strong? What do you think of modo for modeling alone? How do you think the two compare? Anyway, if you get around to answering at all, thank you! Great talk about Blender!
6 ай бұрын
Great episode, really enjoyed it! On the question about Blender's texturing tools - I hope too that they really improve it, but think having something simple like we have now is much better than having nothing at all. It isn't much at all useful for creating something PBR, but it works OK* if I want to quickly whip out a stylised color map or need to add some variation to a material. And I honestly think the simplicity there should be still possible if and when they develop it to something more advanced, cause you don't always need something PBR or very advanced. *terms apply
@andrekling
@andrekling 6 ай бұрын
Texture improvement is on works, they are starting by unifying the brush behaviour. It's one of the main goals for the 4... Series
@criticalwokeracisttheory4645
@criticalwokeracisttheory4645 6 ай бұрын
For modeling I still haven't seen a SHIFT EXTRUDE like in Max and Maya. This is an absolute must have for modeling!
@Arjjacks
@Arjjacks 6 ай бұрын
It's extrude manifold in Blender.
@estate0007
@estate0007 6 ай бұрын
Really valuable content! Keep it up guys, so I can improve my Blender game while doing some workouts, cleaning up or cooking
@FlippedNormals
@FlippedNormals 6 ай бұрын
Thank you! Loads more podcasts to come
@ebelesaurus2
@ebelesaurus2 6 ай бұрын
The only thing blender needs to become a REAL competitor and REALLY give the giants like autodesk a run for their money is a state of the art, in-depth muscle simulation system that will push high fidelity, realistic character animation to the next level. Something like ziva dynamics in maya.
@rano12321
@rano12321 6 ай бұрын
True. Rn there's xmuscle but it's pretty basic and cheap.
@smashedlegends
@smashedlegends 6 ай бұрын
Blender lacks much more than that...
@Omniryu
@Omniryu 6 ай бұрын
I love Blender and switch both personally and professionally...but I'd never stick to it for everything. Using it for modeling and sculpting is perfectly fine for what I need. Outside of that, I'm using Substance for texturing, Marmoset for baking, Speedtree for trees and foliage, etc. I have heard, baking in base textures in Blender is a nice work flow, but I've yet to try that.
@FlippedNormals
@FlippedNormals 6 ай бұрын
That's really the way to go, I think. Use tools for what they are good at instead of trying to use a fork to drink soup.
@theophileeyong787
@theophileeyong787 6 ай бұрын
Tip for you guys, to make these episodes more engaging, add clips and or 2D renders in line with the topic of discussion. If you're talking about light linking, a video demonstrating its use would be better than seeing closeups of 2 guys for over an hour. I don't even think people would want to see a movie star's face so close for that long. Love your content. Always like listening to stuff about the Games and Films industries. Just make it engaging...
@FlippedNormals
@FlippedNormals 6 ай бұрын
We hear you. However, these are really podcast episodes and need to work without the visual element. Maybe it's something we'll explore in the future but not right now. But appreciate the feedback!
@maotao2441
@maotao2441 6 ай бұрын
@@FlippedNormals I think it’s a good tip. You don’t have to consider other visual elements while recording the podcast. The visual elements can be added afterwards, any places you think might help explain what you are saying. It’s more like an editing trick. I know it will spend more time on the video production but it’s worth.
@abstractwaves6166
@abstractwaves6166 6 ай бұрын
im " watching " while working, the video is on my second screen and really not needing to watch it
@seanakima50515e
@seanakima50515e 6 ай бұрын
Once i found light linking my renders improved drasticlly as oppsoed to playing with lights for 2 days to get good values. I normall use a skydome with a hdri and turn it to down to half, and the exlosure to half (just so it light up the environtment) Then depending on the shot i use 2 directional lights 1 for the main light source and the other to lift the shadows and its weaker than the main light. I always use an area light for the backlight because its supposed to separate the character from the background, The hdri is always light linked only to the environemt mesh(s) and never the character it always makes it to harsh of an effect for me espeically with stylized art
@Gorongirl
@Gorongirl 6 ай бұрын
This is true, but it adds a level of production to making the podcast that might be out of scope for their time budget. As simple as that might seem, and as right as you might be, they might not want to invest time in that level of polish or they might not want that to be their style of podcast.
@KareemHenein
@KareemHenein 6 ай бұрын
Concerning the Mac metal support, the Angle based UV stretching has been bugged for 7 months now. They recently worked on it to fix it and it should be on the 4.1.0 update.
@joshuaguillaume299
@joshuaguillaume299 6 ай бұрын
Yeah on OCIO. OCIO environment variable pointing to OCIO folder. Then deal with the long list in Blender. Biggest hiccup for most probably learning difference when to use Output - sRGB, Utility - sRGB texture, and Utility - Linear - sRGB. Just ran a show in ACES out of Blender 3.6 and was smooth otherwise. If they had the sub folders and maybe suggested flagging for inputs like Nuke, would be helpful to those learning.
@joshuaguillaume299
@joshuaguillaume299 6 ай бұрын
And great video! Thank you guys 🤘
@FlippedNormals
@FlippedNormals 6 ай бұрын
Nice! Thanks for your comment. That tracks pretty well with my understanding of it too, once it's set up and you know the steps it's pretty straight forward
@rano12321
@rano12321 6 ай бұрын
35:40 Blender has been working with people from industry for a long time, from games, vfx, scientific viz everything
@hanspeterhansen7268
@hanspeterhansen7268 6 ай бұрын
For me it looks like they adopted the Autodesk Standard Surface used by Arnold, Redshift and soon Octane, as the naming and controls look very like that.
@kuzey3d767
@kuzey3d767 6 ай бұрын
Easy HDRI is a good add-on....for me at least
Ай бұрын
There has always been a resistance against industry standards in Blender development, back in the days, it took almost a decade 10yr or so to get left mouse button to select instead of right. Which seems comically asinine today. I actually submitted a single commit in C code to the compositor node then, I revised that code four or five times and it got accepted right away. So I get it, huge project, open source, lots of ideas competing it has to be up to a certain standard. Back then I also suggested to not rewrite the UI C code from scratch when going from 2.4X to 2.5 instead use the QT C++ framework. But QT is not really open source license and could be abandoned, but I still today this many years later find Blenders GUI a bit wonky. I wonder if it's possible to instead just take the good parts, 3dviewport and such and wrap it in GTK lib to get a better, cleaner UI.
@zbop220
@zbop220 6 ай бұрын
Id be really curious about both of your opinions on the UX changes in the Blender fork Bforartists. Their goal is to keep all the functionality but make it less hotkey dependant and more mouse friendly.
@FlippedNormals
@FlippedNormals 6 ай бұрын
Will need to check it out!
@ChristinaMcKay
@ChristinaMcKay 6 ай бұрын
IMHO useless for most professional artists. Why would I want to interrupt my flow to click buttons for doing the same steps I do much quicker with shortkeys? I looked into it and thanks, but no thanks. I rarely even use those tools in the toolbar they gave us with the new UI back with 2.8 because they slow down everything. Time is money.
@zbop220
@zbop220 6 ай бұрын
@ChristinaMcKay I personally agree, I learned on 2.4 the shortcuts are ingrained now. But the most common issue from people switching from other software is the UX. Bforartists is trying to solve that issue and I'd still be curious what Henning and Morton would think about the UI choices they've made. It would be interesting as a comparison of the same software with two different takes on UX.
@joshhockey9
@joshhockey9 6 ай бұрын
I'm curious how much it would slow people down compared to just sticking to a hotkey workflow. Whenever I watch someone using Maya, C4D, or Blender as though it were one of them, they are visibly slower.
@ChristinaMcKay
@ChristinaMcKay 6 ай бұрын
@@joshhockey9 imagine you have to move the mouse cursor to a tool icon each time you do any command during modelling. So, away from the mesh part you are working on, across the workspace to the left toolbar, or in case of BFArtists in addition to the top to reach any menu or the toolbar, and then back to the mesh. And that for hundreds and hundreds of commands during the day. I am working with a huge widescreen monitor, but even with a regular monitor that would be a lot of mouse movement to do. Takes time and for sure is not good for the arm. Even if I only would save 1 second per command (haven't tried it out, but I guess it is more likely 2 or 3 seconds with my large monitor) and even if I would only do 100 commands (which would be a very short modelling session), that adds up to a lot of wasted time. When it comes to Blender: for only 16 bucks you can buy the addon Pie Menu Editor, invest some time once to click your own on-screen-menu(s) together and use that if you are more comfortable with clicking buttons instead of using shortkeys. Pops up directly on the screen and saves you from moving the mouse across the screen to those toolbars. And if you don't want to invest the money and time, you can set the spacebar to call the toolbar in regular Blender. There is also the QuickFavorite menu which you can bind to a spare mouse button, but that can still not be ordered by the user and gets unwieldy very quick.
@ProjectAtlasmodling
@ProjectAtlasmodling 6 ай бұрын
Blender painting tools generally get used for things like paint maps, simple masks and the npr community
@dodeedada
@dodeedada 6 ай бұрын
Hoping to see something like Ziva coming to Blender...animating join based muscle is cumbersome....
@xanzuls
@xanzuls 6 ай бұрын
There's a muscle plugin, it's called Xmuscle. It's not ziva but it's cheap.
@FlippedNormals
@FlippedNormals 6 ай бұрын
That would be incredible!
@dodeedada
@dodeedada 6 ай бұрын
I also switched from Maya to Blender after nearly 20 years with Maya.
@andrekling
@andrekling 6 ай бұрын
The point of blender is not to compete with dedicated software, it's to give access to tools for ppl that wouldn't be able to do it otherwise... It was the opening talk by ton in the last blender conference.
@andrekling
@andrekling 6 ай бұрын
The one before this last one
@SpaceManRD
@SpaceManRD 6 ай бұрын
Intentionally or not, making those tools remotely adequate kind of puts it in competition.
@andrekling
@andrekling 6 ай бұрын
I didn't say it don't compete, it's just not the main goal of blender. It's to give the freedom to create, not my words, but from tom, one of the creators of blender...
@thelaw3536
@thelaw3536 6 ай бұрын
​@@andreklingThere's no point in that if everyone who wants to seriously create ends up facing a wall because they need 2 different programs to do what they want well and efficiently. Ultimately if blender (competed) and did well it would mean better free tools for everyone and the better it is the more money companies will donate to it to further improve it. Competition should be the goal because it's through competition that blender will be better for all. If you want to see how bad it can get look at pre 2.8 blender to see how not competing can lead to shitty tech or just look at many software in the industry that still have bugs that cause occasional crashes.
@andrekling
@andrekling 6 ай бұрын
@@thelaw3536 that's just wrong, even before 2.8 blender was already an amazing software, the ui was a bit different than what most would expect, but if you knew how to use it, it was super powerful, specially in regards to modeling. The main problem is that ppl comes to blender thinking it should be a free version of Maya, and when they see it's not, they don't give it a shot... Blender is open source, if ppl want to program new features to it, they can, the blender institute has only so much they can do by themselves, so for them to focus on a program that can do as much as possible in all areas even if it's not the most efficient or powerful way to do it's a very social and valid point... If you learn blender and get hired to work in a place that don't use blender, you will have to adapt, but that's the reality anyways, once you learn one 3d soft to move to a new one is not as hard. I find it a bit disrespectful when an industry veteran comes to a software with over 20 years of community building and say, now that's becoming popular you guys should redesign the ux so it's easier for us that are new to using it, cuz I don't have the time to get used to it... Blender didn't got popular out of nowhere, it has been improving over a long time with the feedback from it's community you just need to get used to how it's done in the blender way
@xanzuls
@xanzuls 5 ай бұрын
1:07:06 if someone is not a 3D artist then how'd they know anything about 3D or what anything means and what to look for? That's the whole problem with UX and intuitiveness, because people use one software for years and years and then when they try another software and if the new software doesn't have the same buttons in the same places with the same names, they don't find it intuitive, that's confirmation bias. To them, the intuitiveness of the new software is defined by the similarity of the design to their previous software.
@martinmalmquist
@martinmalmquist 6 ай бұрын
I have exactly the same relationship to python 😅😢 Would be so useful, but just too much of a hassle to get into properly.
@FlippedNormals
@FlippedNormals 6 ай бұрын
That's it! Its a whole new skill to learn and unless you actively practice it, it's difficult to learn and retain. No-code tools are very welcome
@Nova-sama420
@Nova-sama420 6 ай бұрын
What is that UV app called?
@FlippedNormals
@FlippedNormals 6 ай бұрын
RIZOMUV
@RizomUV
@RizomUV 6 ай бұрын
Hi 😀😅
@fkdump
@fkdump 6 ай бұрын
I wish blender will find a way to change the N panel, as more addons being installed, it's a chore to find tools and switch them regularly.
@tor3203
@tor3203 6 ай бұрын
totally agree. every add-on in N panel is getting out of control. Would love it if the add-on was more of dedicate own panel or floating window
@rano12321
@rano12321 6 ай бұрын
Where the addon goes is upto the addon devs, not Blender devs. That's the thing, the Blender devs can't do anything as you can put your addon UI anywhere you want but some reason these addon devs keep putting them in the N panel instead of the dedicated properties panel but there are some exceptions.
@thiogarces
@thiogarces 6 ай бұрын
I know there were some plans to develop the paint tools something similar like mari there is a web were they were workign on it but it is and old plan I think they stopped it. let me find it I will share to you guys
@miriades
@miriades 6 ай бұрын
Yes I would like to see that if you find it. Never heard of this project. Too bad if they stopped.
@handlehaggler
@handlehaggler 4 ай бұрын
you know how we say organic food now as some sort of label? i think art will go the same way with regards to if its ai made or organic.. think about it. you can get ai to do that creative project but it's not organic and might not "taste" or be as good as something home made with love and care. just my 2cents
@MikeBeyene
@MikeBeyene 6 ай бұрын
I wish yall had visual examples/loops to what you are speaking about in the moments. It would be a shit ton of work but man, it would be fire.
@rcguy2175
@rcguy2175 6 ай бұрын
You guys should look at womp 3d
@IGarrettI
@IGarrettI 6 ай бұрын
lol, for me it's having to go to file-export, and chosing the format everytime. I wish it would just give you an export window so you can choose your format there, like in maya
@FlippedNormals
@FlippedNormals 6 ай бұрын
Agreed! Another weird ux choice 🤔
@sebbosebbo9794
@sebbosebbo9794 6 ай бұрын
xould a add on fix it...?!
@IGarrettI
@IGarrettI 6 ай бұрын
@@sebbosebbo9794 don't think so
@Mincher
@Mincher 6 ай бұрын
As a UX designer, Blender's interface won't transcend until they realise that the interface isn't just a way for the user to interact with their technical workarounds.
@thelaw3536
@thelaw3536 6 ай бұрын
Second comment gang
@fearfx2562
@fearfx2562 6 ай бұрын
I feel the same way you guys feel about blender about maya. Maya crashes non stop on large projects. Tons of non stop bugs. D to set pivot point now it’s the pivot point for everything you select until you set the pivot point to a new location, get rid of the history button constant bugs revolving around that, fricken non-manifold geometry kill me now. The list goes on blender really is so much more user friendly. Maya is just not well taken care of or ever really any good fixes and upgrades. I can’t wait for blender to add in the few additional steps to put those products to bed for good. Just a better base system building to be the best in good time.
@nbe_juan
@nbe_juan 6 ай бұрын
Can you talk about Gaussian Splatting next time? I would really love your thoughts on how it might effect the 3d modeling and vfx industry in the future...
@FlippedNormals
@FlippedNormals 6 ай бұрын
Yes, we'll definitely add that to the list!
@imleozx2808
@imleozx2808 6 ай бұрын
Why not upgrading in aces instead of agx..
@Arjjacks
@Arjjacks 6 ай бұрын
Because they want to shift Cycles into spectral rendering, which only AGX has the colour management to handle the full range of lighting for.
@wirrexx
@wirrexx 6 ай бұрын
I would argue that it is industry standard for hard surface.
@smashedlegends
@smashedlegends 6 ай бұрын
loool. Professionals use Maya for that.. like the entire movie industry.
@rano12321
@rano12321 6 ай бұрын
@@smashedlegends but blender is being used a lot in game industry, not just indie but also aaa like cdproject, ubisoft, ea etc. the flim industry uses maya because their pipeline is 10 years old running maya 2013 not because it's better, maya's modeling tools are absolutely horrible compared to blender, every professional i've seen move to blender has praised blender's modeling tools, even people who've been using maya since it was in beta. not to mention, the movie industry is the fraction of the size of the game industry.
@davidhorvath5986
@davidhorvath5986 6 ай бұрын
In what terms /only closer/ 🤔 I mean when we ultimately erase Maya from the market? The worst buggy software ever I had to use with outdated functions / render problems and extremely convoluted UI. Comparing the 2; well Maya served its time.
@FlippedNormals
@FlippedNormals 6 ай бұрын
That won't be happening. Like we mention, studios have built entire pipelines around Maya and it works well. It's so costly to do a full switch
@JohnSmith-wg3pl
@JohnSmith-wg3pl 6 ай бұрын
Light Linking is a new feature? What is this 1999?
@rano12321
@rano12321 6 ай бұрын
blender actually had light linking 15+ years ago before cycles was the main render engine
@stormy7007
@stormy7007 6 ай бұрын
The UV tools are utter shite and do need a total overhall. ZenUV is pretty good but you shouldnt really need addon's for bread and butter operations.
@joshhockey9
@joshhockey9 6 ай бұрын
"Studios and software providers spend decades building software together to tweak it so that it fits production. Blender has been outside of that sphere for a very long time" It's FOSS. If those studios were interested in bringing it up to "industry standard", they could hire people to contribute to it.
@FlippedNormals
@FlippedNormals 6 ай бұрын
The argument against that is, why would they do that when they have tools that work well today? Enterprise customers don't care about the software per se, they care about getting the job done
@joshhockey9
@joshhockey9 6 ай бұрын
Yeah you can definitely look at it that way. On the other hand, they already hire tool developers and must make adjustments to the pipeline over time anyway. You could go from something that works well today, to something that works phenomenally tomorrow. More likely Blender's free nature scares them.
@ProjectAtlasmodling
@ProjectAtlasmodling 6 ай бұрын
​@@FlippedNormals Honestly it really depends, a company who wants to stay ahead and competitive you keep an eye on any software that's moving into the space. Innovators delema is scary and has been known to kill industries
@ProjectAtlasmodling
@ProjectAtlasmodling 5 ай бұрын
​@@FlippedNormals To be honest companies that don't at least experiment with new or rapidly developing tools aren't very likely to stay around very often. It's less of an issue of cost to swap but the risk of the unknown. In truth it's the investor's dilemma we are witnessing.
@TT-rl4su
@TT-rl4su 6 ай бұрын
If Maya was free, would you still move to Blender?
@rano12321
@rano12321 6 ай бұрын
the modeling is blender is still miles better in blender and it doesn't crash every 5 mins
@Gorongirl
@Gorongirl 6 ай бұрын
Depends. Are you animating? Still feel like Maya has better tools.
@TT-rl4su
@TT-rl4su 6 ай бұрын
@@Gorongirl Not animating yet but want to do non character animation, so products, vehicles etc. Modeling will be hard surfaces mainly.
@FXPearStudio
@FXPearStudio 6 ай бұрын
It would be great if Blender could be broken into several specialized softwares like sculpting, video edit, and of course, general 3D. Keeping all into one place is messy and cumbersome like a teenager’s room.
@FlippedNormals
@FlippedNormals 6 ай бұрын
I think it can and should stay as one. But it's also important for people to realize the downsides that can come with that. On the flipside, being able to stay within one application can definitely have it's benefits as well
@rano12321
@rano12321 6 ай бұрын
I'd really love for the people who cry about Blender missing features to donate them first before asking for features, you don't pay for this software, they don't owe you anything, the software wouldn't just develop itself
@Gorongirl
@Gorongirl 6 ай бұрын
Would like to know your distinction between crying vs. requesting a feature that's standard in many DCCs like light linking 😉 You're right though, people should be more respectful of others that provide free resources. But I think part of that is helping that resource get better by requesting better standards. And donating (like you said) if you can.
@Arjjacks
@Arjjacks 6 ай бұрын
@@Gorongirl Personally, I draw the distinction between those that actually put the effort into making a proper proposal on Right Click Select, and those that just . . . whinge.
@romulocastilho6506
@romulocastilho6506 6 ай бұрын
Blender 4.0.1 is horrible all the time closing by itself in cycles
@sebbosebbo9794
@sebbosebbo9794 6 ай бұрын
talk guest is ......?? great talking points .. .. .. thx .. 💪💥🗯🔥💭❤💨🕊 sculping , modelling ,& VSE in the past boost up over a period of time and then its nearly stoped and landed harsh and stagnated. some times the community and some guys restart the engine and boost up some times.. missed oportunity. . . . but thats part of the Blender story too. ...feature wish .... subscenes. mipmaps... Evee next light link. Outliner stack/ list cntrl.... etc...etc..etc.... UV, Tex , baking, is only for hardcore fetish workaholics in blender...
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