TF2 Mapper Interview - Hey You
1:36:16
TWO New Smissmas 2022 Maps!
1:59
Жыл бұрын
New Smissmas Map!
1:23
2 жыл бұрын
The Final(?) Crash Report
13:14
4 жыл бұрын
Пікірлер
@SplendidScreenTF2
@SplendidScreenTF2 17 сағат бұрын
When she said tally hall I went down the drain
@skeletom1806
@skeletom1806 Күн бұрын
the visuals look like something from plants vs zombies garden warfare. it would fit tf2 more if the lava and massive bones were toned down in some areas in my opinion.
@halogamer1045
@halogamer1045 2 күн бұрын
I pressed run map but it just doesnt do anything
@low-ib8nd
@low-ib8nd 4 күн бұрын
scout have 140hp?
@Toin9291
@Toin9291 6 күн бұрын
Tf2 got started but i didnt load the map?? Edit: I also didnt start with a mapsrc folder i made it myself
@The_RedMenace
@The_RedMenace 7 күн бұрын
Timestamps Start 0:00 Doors/room 0:32 Spawns 2:54 RoomTrigger 3:37 Locker 4:14 Noentry 5:09 Testing 6:41 BluSide 7:22 TestingBlu 8:31 End 8:53
@LazySkeleton74
@LazySkeleton74 8 күн бұрын
now i can recreate dustbowl with only my mind
@greenstonegecko
@greenstonegecko 10 күн бұрын
Hi, I'm trying to mirror a map for a friend. We want to see what the map would like like mirrored. I assume I can use a skip brush around the entire map, select it, Ctrl+L and be done? I wouldn't have to shift-drag to copy it. Or are there easier ways of doing this? I know this video is part of a series but I just want to mirror a map... not fall into the Hammer Development Abyss and never come out.
@UEAKCrash
@UEAKCrash 10 күн бұрын
Doing that would just rotate it, if you are trying to make a copy and rotate that, you will need to shift drag it first
@szabi™
@szabi™ 10 күн бұрын
is it ok if i put them in bin
@Mebedranext
@Mebedranext 14 күн бұрын
my map cant be opened even telling me the massege say the command failed. windows reported error: "systém nemuže nalezt uvedenou cestu." which mean something like: my system couldnt find set way/path
@b3rnardGamingForever
@b3rnardGamingForever 16 күн бұрын
Bro, crash, I am applying one of my maps for Scream Fortress, thank you!
@UEAKCrash
@UEAKCrash 16 күн бұрын
Sweet! 🤘
@tombeetroot_A.S.P.
@tombeetroot_A.S.P. 20 күн бұрын
I am using this tool to make windows right now lol lol lol!
@EdwardChan.999
@EdwardChan.999 22 күн бұрын
Thanks for the helpful video!
@MrMemeGuy414
@MrMemeGuy414 23 күн бұрын
thank you for this tutorial
@DemoAppleMusic
@DemoAppleMusic 23 күн бұрын
I knew i recognised that name
@iamethan2153
@iamethan2153 27 күн бұрын
Insane to think this is in the game now. This should be shown to everyone before they play the map
@Many.manmenwithotherman
@Many.manmenwithotherman 28 күн бұрын
The pack is broken and it has to be done manualy. Cuz 64 bit update r something it said when i last checked.
@UEAKCrash
@UEAKCrash 28 күн бұрын
The pinned comment has an updated video for the installation :)
@UltimateRoboxGaming2020
@UltimateRoboxGaming2020 28 күн бұрын
what about mac-
@user-jd5ow7ev6g
@user-jd5ow7ev6g 28 күн бұрын
i cant find map srs
@LowerExpectations101
@LowerExpectations101 29 күн бұрын
wow, i thinks its starting to hit me that im making maps for a game that’s older than me by a little, in a program thats older than me by a lot, thank you crash.
@UEAKCrash
@UEAKCrash 29 күн бұрын
Thank you for this psychic damage you have bestowed upon me. Happy mapping 🤘
@LowerExpectations101
@LowerExpectations101 29 күн бұрын
@@UEAKCrash sorry
@TaborianMarksman
@TaborianMarksman 29 күн бұрын
getting taught how to do something and still not knowing sounds like a strange case to me
@cooker0rats
@cooker0rats Ай бұрын
i doubt ill get a response, but every time i try and run the map, tf2 wont load. the text screen pops up and everything but it just doesnt launch tf2 (before you ask i dont have the "dont run game after compiling" button checked) also heres the transcript from the compile process window: ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bazinga.vmf" Valve Software - vbsp.exe (Jun 25 2024) 24 threads Using shader api: shaderapiempty.dll materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bazinga.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bazinga.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (5486 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 19 texinfos to 12 Reduced 6 texdatas to 4 (174 bytes to 99) Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bazinga.bsp Wrote ZIP buffer, estimated size 825, actual size 611 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bazinga" Valve Software - vvis.exe (Jun 25 2024) 24 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bazinga.bsp reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bazinga.prt 53 portalclusters 165 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 2369 Average clusters visible: 44 Building PAS... Average clusters audible: 53 visdatasize:1180 compressed from 848 writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bazinga.bsp 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bazinga" Valve Software - vrad.exe SSE (Jun 25 2024) Valve Radiosity Simulator 24 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bazinga.bsp Setting up ray-trace acceleration structure... Done (0.00 seconds) 220 faces 123348 square feet [17762212.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 220 patches before subdivision 13258 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 2035044, max 542 transfer lists: 15.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0019 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 12/8192 144/98304 ( 0.1%) brushsides 121/65536 968/524288 ( 0.2%) planes 172/65536 3440/1310720 ( 0.3%) vertexes 270/65536 3240/786432 ( 0.4%) nodes 128/65536 4096/2097152 ( 0.2%) texinfos 12/12288 864/884736 ( 0.1%) texdata 4/2048 128/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 220/65536 12320/3670016 ( 0.3%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 47/65536 2632/3670016 ( 0.1%) leaves 130/65536 4160/2097152 ( 0.2%) leaffaces 262/65536 524/131072 ( 0.4%) leafbrushes 83/65536 166/131072 ( 0.1%) areas 2/256 16/2048 ( 0.8%) surfedges 1202/512000 4808/2048000 ( 0.2%) edges 626/256000 2504/1024000 ( 0.2%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 8/32768 80/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 102/65536 204/131072 ( 0.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 380812/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 1180/16777216 ( 0.0%) entdata [variable] 438/393216 ( 0.1%) LDR ambient table 130/65536 520/262144 ( 0.2%) HDR ambient table 130/65536 520/262144 ( 0.2%) LDR leaf ambient 53/65536 1484/1835008 ( 0.1%) HDR leaf ambient 130/65536 3640/1835008 ( 0.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/214 ( 0.5%) pakfile [variable] 611/0 ( 0.0%) physics [variable] 5486/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 572 Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\bazinga.bsp 0 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\bazinga.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\bazinga.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "bazinga" -steam
@UEAKCrash
@UEAKCrash Ай бұрын
Looks like you need to update your .exe settings for the new 64 bit version of TF2, it changed
@Niro_MC
@Niro_MC Ай бұрын
Whenever i put down the spawner i just get the error object, how do i fix that?
@wyvrius
@wyvrius 29 күн бұрын
"To anyone who may have had the issue of the custom engineer appearing as the red ERROR, try using the hammer.exe in the x64 folder where you put the "prefabs" folder in earlier, it ended up solving the problem for me."
@Niro_MC
@Niro_MC 28 күн бұрын
@@wyvrius i did, still getting the error
@matys1001_czadmi
@matys1001_czadmi Ай бұрын
hey when i try to run it doesnt run the tf2 : ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\first_room.vmf" Valve Software - vbsp.exe (Jun 25 2024) 4 threads Using shader api: shaderapiempty.dll materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\first_room.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\first_room.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2282 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 9 texinfos to 4 Reduced 2 texdatas to 2 (36 bytes to 36) Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\first_room.bsp ZIP Output overshot buffer estimate: Estimated 0, actual 54 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\first_room" Valve Software - vvis.exe (Jun 25 2024) 4 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\first_room.bsp reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\first_room.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\first_room.bsp ZIP Output overshot buffer estimate: Estimated 0, actual 54 0 seconds elapsed ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\first_room" Valve Software - vrad.exe SSE (Jun 25 2024) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] unknown light specifier type - lights [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\first_room.bsp Setting up ray-trace acceleration structure... Done (0.00 seconds) 16 faces 22300 square feet [3211264.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 16 patches before subdivision 2032 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 200824, max 225 transfer lists: 1.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0005 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 6/8192 72/98304 ( 0.1%) brushsides 36/65536 288/524288 ( 0.1%) planes 40/65536 800/1310720 ( 0.1%) vertexes 43/65536 516/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 4/12288 288/884736 ( 0.0%) texdata 2/2048 64/65536 ( 0.1%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 16/65536 896/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 16/65536 32/131072 ( 0.0%) leafbrushes 16/65536 32/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 88/512000 352/2048000 ( 0.0%) edges 57/256000 228/1024000 ( 0.0%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 53888/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 338/393216 ( 0.1%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 4/65536 112/1835008 ( 0.0%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 54/0 ( 0.0%) physics [variable] 2282/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 32 Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\workshop\first_room.bsp ZIP Output overshot buffer estimate: Estimated 0, actual 54 0 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\workshop\first_room.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\first_room.bsp" ** Executing... ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe" ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "first_room" -steam
@Balkan_Heavy_TF2
@Balkan_Heavy_TF2 Ай бұрын
how to u move freely like that
@user-ed6up8jl1e
@user-ed6up8jl1e Ай бұрын
if your map gets stuck on ** Executing... ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\hl2.exe" ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" +map "<map name>" -steam then goto tools options buildprograms and go to the end of "game executable" and change hl2.exe to tf_win64.exe
@lazyliable189
@lazyliable189 18 күн бұрын
omg tysm
@b3rnardGamingForever
@b3rnardGamingForever Ай бұрын
bRo, I aM thE CrEaTOr oF 2fOrT, tHaNks fOr mAkiNg tHiS tuToRiaL!
@b3rnardGamingForever
@b3rnardGamingForever Ай бұрын
But no joke, i hope i will make some good maps
@bunnops1717
@bunnops1717 Ай бұрын
its not running?
@YourMultiversalShowerShitter
@YourMultiversalShowerShitter Ай бұрын
3:38
@tiredcat4160
@tiredcat4160 Ай бұрын
i did everything like in the guide, exctracting, adding, saving and all those kinds of things but when i opened hammer the engineer is just an error and no new textues were added any idea why?
@gamerulverdeLLL-alt
@gamerulverdeLLL-alt Ай бұрын
Good tutorial! One issue, my complete dumbass cant find the steam folder, i looked for it EVERYWHERE and searched for it but its just not there 💀...... edit: nvm, i think i found it...... (Also im impressed by how quickly you explained it! 👍)
@Bulwark_Bops
@Bulwark_Bops Ай бұрын
Saw this after suffering for several hours. 😞 The spawn entity now just spawns an error no matter what instead of automatically a spawn point, any pointers???
@redude08
@redude08 Ай бұрын
!!!IMPORTANT!!! There is a chance your prefabs will not work. If this happens, paste the prefabs folder over the already existing "prefabs" folder in Bin just like you did for the tf folder.
@LowerExpectations101
@LowerExpectations101 Ай бұрын
THANK YOU!!!!!! THIS HELPED ME SO MUCH!!!
@redude08
@redude08 Ай бұрын
@LowerExpectations101 Had to figure it out the hard way, by myself 😭 Glad I could help though
@stevehero3562
@stevehero3562 Ай бұрын
Hey UEAKcrash, i saw that your map is NOW in CASUAL, CONGRATULATIONS!!!!!!!!
@stevehero3562
@stevehero3562 Ай бұрын
overgrown i think,
@funtimecool22w87
@funtimecool22w87 Ай бұрын
Can you make a tutorial on how to make forward spawn
@skulltechstuff2530
@skulltechstuff2530 Ай бұрын
Whelp, maybe next year
@HyperMotionDX
@HyperMotionDX Ай бұрын
I'm still holding out hope for this one in particular
@redude08
@redude08 Ай бұрын
Whenever I compile the map, it doesn't open the game to playtest it. I have the .bsp file, but the game just isn't opening.
@the_scrompy
@the_scrompy Ай бұрын
what if the blue spawn on the PL part of the map has blue paint covering the former red walls, with some paint rollers, buckets, etc laying around?
@the_scrompy
@the_scrompy Ай бұрын
I see a red spawnroom i want it painted blu.....
@ewenlesanquer1
@ewenlesanquer1 Ай бұрын
the map does not launch into tf2 after compiling it what am i supposed to do then?
@jme7046
@jme7046 Ай бұрын
also I just realized he's still replying to comments, super awesome!
@jme7046
@jme7046 Ай бұрын
concise and actually helpful, Thanks!
@scoutdy6547
@scoutdy6547 Ай бұрын
Finally watching this after a year. I wanna give some thoughts on the source engine I absolutely hate how much i love the source engine. When i was little i would play the orange box for hours messing around with the physics and aweing the 3d sky box. Its so crazy how simple yet also complicated it is. Ive been getting into hammer recently (well hammer++) and its crazy how simple it is to make a level i was always thretened by it but now that im lerning im realizing hammer was designed very well... Well for the 90s. Also theres no denying source is so janky. Especially tf2's branch. This is probably because valve kept updating it unlike there single player games. Honestly im sure csgo had alot jank before upgrading to source 2.( AND EVEN THAT HAS JANK) Source is a really weird engine. But i think thays why we love it so much. I mean, why do we still mess around with it after 20 years? Especially with garry's mod.
@UEAKCrash
@UEAKCrash Ай бұрын
H++, compilepal, and 64bit compilers definitely make it a much more enjoyable process working with such an old engine
@Cottagecheesevr
@Cottagecheesevr Ай бұрын
Please help, the spawn point is an error instead of the engineer and I can’t run the map :(
@JoeKars.
@JoeKars. Ай бұрын
To anyone who may have had the issue of the custom engineer appearing as the red ERROR, try using the hammer.exe in the x64 folder where you put the "prefabs" folder in earlier, it ended up solving the problem for me.
@ManInTheSewers
@ManInTheSewers Ай бұрын
it just says ERROR for me
@tiredcat4160
@tiredcat4160 Ай бұрын
did you fix the issue? can you tell me how to fix it if you did?
@ManInTheSewers
@ManInTheSewers Ай бұрын
@@tiredcat4160 sadly no :(
@spiceaddict7967
@spiceaddict7967 Ай бұрын
i had that problem bc i copied my tf folder in the wrong place
@bramblebee9100
@bramblebee9100 Ай бұрын
i'm on the step where you add the texture in the 1024 box, but when i press enter the outline just dissapears :(
@UEAKCrash
@UEAKCrash Ай бұрын
Check the pinned comment, this is likely your solution
@bramblebee9100
@bramblebee9100 Ай бұрын
@@UEAKCrash thank you for the reply, but my outline is yellow not red
@UEAKCrash
@UEAKCrash Ай бұрын
It should still fix the problem
@bramblebee9100
@bramblebee9100 Ай бұрын
@@UEAKCrash yep that worked, thank you so much!
@smilweyboi9936
@smilweyboi9936 Ай бұрын
(UEAK pls make a vid on this cuz I'm sure a lot of ppl are having this issue) EDIT: THIS ISSUE HAS BEEN FIXED this is edited as I have found the actual fix for the problem I have found the actual fix for the problem. In hammer, Press on "Tools" then "Options" then select "Build Programs" In Game executable change "hl2.exe" to "tf.exe" Now TF2 should run whenever you compile your map
@PopsiclePenguinWasTaken
@PopsiclePenguinWasTaken Ай бұрын
Thank you!!! I immediately recognized the issue because I knew the .exe name had changed, but I had absolutely no idea how to actually SOLVE it. Thanks!
@Waffle_guy8
@Waffle_guy8 Ай бұрын
this still works today lol. very helpful
@marcokulovski6623
@marcokulovski6623 Ай бұрын
Brew is breathtakingly beautiful. Props to the devs!