My predictions: When you talk to an NPC to be a Beastmaster, you'll need to choose 1 of the 3 starter beasts then they'll walk you through on the basics of the Job. To get more pets, you need to put your pet against a wild beast. Once the wild beast of weak enough, you throw a special ball to tame it. The Job quests line will have you going around the continent to collect 8 badges from Beast Leaders so you can face against the 4 Beats Kings and the Beast Champion to prove that you're the very best like no one ever was.
@michealwatts746921 сағат бұрын
It was in Stormblood but.. oh well!
@chelsthegameruiner8669Күн бұрын
I recently began leveling Dark Knight and after two dungeon roulettes where I got Endwalker dungeons (worst case scenario now), I made the decision to exclusively level via Alliance Raid and MSQ roulettes. Its just so damn brutal for no reason because of how squishy Dark Knight is and how awful the damage is now. I did a Tower of Zot like two weeks ago and it was painfully slow, got to a point where I said "dear god, commend everybody else but me, y'all deserve it more." They still commended me but I felt awful after seeing that. It seems like the class is having an identity crisis where they don't know what they want to do with it but the solution is there, they just gotta take into account player feedback and act upon it. The coolest idea I saw was someone recommending a type of transformation skill like Reaper (except in this case, imagine the Berserker Armor from Berserk) where your attacks get more quick, you passively regen health, and you become more tanky for a set amount of time. Not only will it be cool, but it'll stand out from the other tanks by giving us a transformation (obviously don't copy the Berserker Armor, but maybe have us become the shadow clone we summon or something).
@sharlayanforum23 сағат бұрын
Yeah, I really think that the 8.0 identity work for jobs is going to be a make or break moment for Dark Knight. It needs big changes, and if they don't do something drastic by then it's going to be a real problem.
@conroconroКүн бұрын
The idea with Salted Earth and Salt and Darkness isn't great because when given a choice of more damage or utility, players are going to default to more damage (and balancing has to adjust for that). Standing in Salted Earth for an effect can be great. Better idea is to have activation of Salt and Darkness do a heal per enemy hit, so the Dark Knight is in control when that happens. Idea for Living Dead just makes it so the only tank that isn't truly invulnerable is Warrior, and LD would most likely need a longer cooldown to make up for that. Living Dead on activation could prevent and store any healing received as their health chunks down to 1, then that healing + self healing is whats used to prevent actual death.
@sharlayanforum23 сағат бұрын
Choice is good!
@copesupplyКүн бұрын
Personally, for me I thought CBU3 would already stop writing stories about civilization and move forward to more intimate/personal character stories. I was expecting the story to be centered about Krile, but we only got this much. 🤏
@sharlayanforumКүн бұрын
Krile got the short end for sure
@Puddin1272 күн бұрын
this video changed my life
@grantgillman53662 күн бұрын
some good suggestions. Did a run of Vanguard with a DRK and t was rough, although I don't think they were playing very optimally, even at a casual level
@sharlayanforum2 күн бұрын
Could've been me lmao
@leiferikson8502 күн бұрын
Darkknight should have a passive the increases damage with loss of life making it a high gamble tank. Since TBN is shield and not extra health that synergizes well, since the extra bar you get is NOT health, hence you don't lower your damage when using it. Since DRK uses Dark aether (active and changing) the use of emotions and pain to charge and strenghten themselves using their own desperation, anger and fear fits with the lore. That would make DRK a more unique tank away from the Pure dps tank (GNB), the heal/endure tank (War) and the party/support tank (PLD). Just my idea. What do you guys think about it?
@sharlayanforum2 күн бұрын
Definitely more unique! I think it would struggle in balance, but it definitely could work.
@sharp_iodine27372 күн бұрын
Warrior is the necromancer/vampire tank that they want DRK to be. Literally slap a necromancer/void knight vfx mod on WAR and its literally what DRK was supposed to be. They leech health from enemies and all their mitigation is designed around healing health rather than shielding and it works really well. I think that is their problem. The job design teams dont coordinate with one another and now we're at a point where they either make DRK the same as WAR but with different VFX for the vampire theme or they redesign both jobs and give DRK the health leeching theme.
@sharlayanforum2 күн бұрын
Never know what'll happen with the sweep in 8.0 I guess
@godsplayingfield2 күн бұрын
Something I always thought would be good is have darkness atk buff be a passive and have darkness be that the lower your health, the more mitigation you get up to 50% mit at 50% health. The lore is the more you hurt the stronger you get, so this would be both lore fitting and not entirely balance breaking, as even with that mit you wouldn't wanna sit that low hp for long. And would make barrier healers more desirable as they don't heal hp as fast, making those barriers, including tbn, more effective for a DRK. Also make TBN have no MP cost but be like 20sec cooldown.
@sharlayanforum2 күн бұрын
It would be super fun to play a sort of "blood tank" version of Dark Knight for sure!
@TajinQ2 күн бұрын
Here's what I got : -Basic combo alternates between souleater and powerslash. -Powerslash doubles souleater heal, generates 10 gauge and allows you to use abyssal drain in the next 15s. Abyssal drain gives 10 gauge. -Dark mind and Dark Missionary get half their value on physical damage. - TBN on a 25s cd (if you want a cd that you can use in quick succession, sheltron is the way to do it). No longer tied to your dps. Keep the reward aspect but make it about defense not offense, and make it less punishing if you don't get the full value. When the shield dissipates, it gives you a heal on hit for the next 3 GCDs. When it breaks, its a heal on hit for the next 6 GCDs instead. - Salted Earth on a 60s cooldown, 90s cooldowns are awful in the 2m burst meta. Salt and Darkness gives you 3000mp (or a free Edge/Flood, to avoid overcap). - Living Shadow no longer spawns a clone (right now at best you just press it and forget it exists, at worse it's distracting for you and your team). Instead, the shadow spawn right behind you and copies your action for a % of your damage, think Bunshin without the delay. - Running animation changed. You are a Dark Knight, not a curling player.
@sharlayanforum2 күн бұрын
A very good list!
@Dancenorigins3 күн бұрын
Dark knight is to tanks what dark souls 2 is to souls borne
@sharlayanforum3 күн бұрын
A bold statement. Brave even.
@Flashpoint1223 күн бұрын
We're unfortunately at a point in the game where because the other 3 tanks work similarly and have relatively similar abilities, the content is primarily designed around their capabilities. Dark knight can be a good tank, but the game isn't designed to let their abilities really shine anymore which means it needs to be changed. Making matters worse are the people constantly shouting to not change dark knight's kit because TBN being a shield with a 15 second cooldown and Dark Mind only mitigating magic damage makes the class "unique", not realizing that unique doesn't mean good. Someone with an extremely rare heart disease that makes them bed-ridden for the rest of their life could also be considered "unique" but I think they'd much rather be just like everyone else if the option existed. I personally still don't understand why dark knight is the class that spends MP for mitigation and damage. If any of them should be classified as a 'magic tank', you'd think it would be paladin since they already have spell abilities. Dark knight's identity always seemed like a class that gets stronger as it gets closer to death, which I feel like could potentially work mechanically. Imagine if it had a passive that increased your base mitigation based on missing health, capping at around 50% of your max HP. TBN, instead of costing 3000 MP, costs 25% of your current HP and gives you a shield for the same amount. Because you have less HP your mitigation increases from the passive so the shield lasts longer than regular health, and if the shield breaks it returns the health to you but it gives you a 15% mitigation and a regen as a bonus for a bit. The only thing I'm not sure on is how to make this work for use on another party member. At best it would have to cost your own HP, which gives you bonus mitigation, but they'd have the shield for the hit. If the shield breaks you get HP back but they'd have the bonus regen and mitigation from it breaking. That's the best way I see that concept working out.
@sharlayanforum3 күн бұрын
I think utilizing HP as a resource could be really cool, but I feel like they would struggle to make the balance exist where it would reliably tank content and deal with those mechanics simultaneously. If DRK was a DPS however, that would be a super fun gimmick to explore.
@Flashpoint1223 күн бұрын
@@sharlayanforum Oh for sure it would be a nightmare to balance and I wouldn't want to be a part of the team trying to do it. It's more of long shot idea to both create some changes on the class to make it fun and functional while still appeasing those who want to maintain its uniqueness from other tanks and overall job identity.
@torakku3 күн бұрын
9:10 drk shield out-prioritizes sage shield. if tbn is not breaking, its because of too much mit, but the actual barrier is irrelevant.
@sharlayanforum3 күн бұрын
Yeah, that was more of an example than an actual hard set scenario. The point is that same.
@RBrim083 күн бұрын
My issue with Dark Knight is that they had a great way to fix it and make it unique... Which they instead used to make a new class, Reaper. Enshroud could have been Darkside, activating with 50 Black Blood gauge. Which then just gives you faster, stronger GCDs for five hits.
@sharlayanforum3 күн бұрын
I think there's still space to give DRK it's own transformation! My guess is they probably considered this and then went with Living Shadow instead, and the idea got repurposed into Reaper.
@georjoporjo33233 күн бұрын
Still love dark knight tbh it’s super fun
@sharlayanforum3 күн бұрын
And that's okay! I enjoy a lot of things that I think could also be better.
@kyeda3 күн бұрын
Just make all mits work on all damage. A situational tank is dogshit design. Its the one thing that should be thevsame among all tanks. Also just revert all changes. Go back to HW dark knight. Its unironcally a perfect job that just works. Dark arts dark dance da dark dpassenger, blind and evade tank in dungeons, blood price to top mana back up... fuck man these devs suck ass
@sharlayanforum3 күн бұрын
While I understand the sentiment, a job designed like HW Dark Knight in todays landscape would go over like a lead balloon. I think there's definitely a balance that can be struck between the design of old DRK and new DRK, and that the solutio is probably in the middle somewhere. It's important to be realistic, but I appreciate the passion!
@user-on5dl9hc2z3 күн бұрын
Solution 9 is district 9.
@sharlayanforum3 күн бұрын
@@user-on5dl9hc2z 🍤
@HyouVizer3 күн бұрын
current DRK literally has nothing going for it. You have to try even harder than other tanks to stay alive at the mercy of dogshit healers. If other tanks have a bad healer, they use their OP self heal on short CD. DRK's version doesn't heal, just a paper thin shield for dungeon mobs that cost dmg resource of their MP for no reason. TBN contradicts itself, refund free dark dmg ability if shield breaks but use too strong of mitigation ability and it doesn't so, then its a dmg lose. I actually like Dark Mind, it makes you remember which enemy mob or tankbusters actually deal magic dmg, i just want the duration to be 15s instead of 10, thats all. It feels like a 2nd Rampart in a way. Obligation tho, make 15% dmg reduction, gives a regen after duration ends, and applied after TBN breaks no matter what as a later level trait. Another contraction, Living Dead, dont heal them before auto-rezzing smh. But yes stopping outsourced heals prior yess ive wanted that for a while, im about to have it trigger and get healed literally last second wasting it ugh. 4.x DRK was peak to me. Salted Earth use to give Blood Gauge per tick, Abyssal Drain was a GCD with dark Arts would heal more then current warrior, Sole Survivor on a killed enemy would heal your HP/MP, Delirium was a GCD of 3rd hit combo applying INT debuff on enemies, being hit with Blood Price would restore MP, you actually had to manage your MP as darkside dps stance always drained it in combat. Unlike now, just save 3k MP for TBN, burn the rest. I miss other combo to use under the arm Power Slash attack yes. 5.x onward ruined DRK removing all those unique skills and mechanics it had. Since 2019, its been basic glass cannon brain dead beatstick lesser version of warrior offense wise.
@sharlayanforum3 күн бұрын
Yeah, I played a lot of DRK when it came out in 3.0, so I have fond memories of being able to Dark Art an Abyssal Drain and get stupid value from it.
@HyouVizer3 күн бұрын
@sharlayanforum YES exactly And Abyssal Drain radius is so unique, especially back then, ranged aoe GCD on a tank. Well now PLD burst window, ranged aoe giant magic sword combo is exactly that lol.
@jg20963 күн бұрын
A a dark knight main who is playing paladin this expansion here is my take. 1. A second combo that adds a larger regen on souleater is awesome but it should also boost the mana regen for the syphon strike or restore mana itself (paladin does this and uses WAY less mana) 2. Dark mind should just be flat reduction though a 20/10 split isn't bad 3. TBN, should lean into the dmg imo. The mana cost should be the same, but the shield duration should be 15 seconds and be 30% of your hp. If it disappers get an excogitation for 25% and a use of darkside with a potency buff. If it BREAKS, all of the save effects but instead of darkside use it's Shadowbringer. 4. Dark missionary should be a raidwide TBN except no damage buff except when your shield breaks. 5. Mana cost for all abilities should be 2000 not 3000 (save for tbn). Mana regen for all abilities should be 600-1000 (if you reduce cost of abilities then regen should stay the same.) 6. Give drk a transformation that increases his hp through basic combo abilities, gives him damage reduction and no cost to darkside abilities. Call it Dark Arts. 7. Separate c&s from abyssal drain and give life gain upon use of each and reduce to 30 seconds with 1000 mana regen. 8. Finally, Abyssal Drain should heal more. Like you said and be more spamable 9. Salted Earth should give regen and mitigation and move with you.
@sharlayanforum3 күн бұрын
Glad to see I wasn't too far off from a list of someone who plays it way more than I do!
@ExodistPR2 күн бұрын
TBN breaking into Shadowbringer would create more problems, You'll find people using TBN WAY more frequently to keep getting SHB procs making TBN a Damage cooldown rather than a defensive. Having a "Defensive" Cooldown also be a Huge DPS buff is too much. I would be happy with the rest of the list tho.
@sharlayanforum2 күн бұрын
@@ExodistPR Yeah, I think they either need to go all the way on TBN being an offensive ability or all the way in on it being defensive. Having this weird conditional formatting on it where its half-baked on either just doesn't work.
@aksh78113 күн бұрын
Okay fine. I'll be that guy. Drk is fine the way it is. I can wall to wall pull. Early dungeons pre TBN is rough. Apart from that, if the healer does their job, I have had no issues. Plus I love the challenge. Sometimes I go into soul eater combo to have some sustain. Only time I have issues with drk, is solo content. Where other tanks have no issues getting through, drk falls behind. But it's rare that I do those. I mean I would even love the HW. I don't care. I mained the Drk stove it's release, and I'll main it still regardless where it stands.
@sharlayanforum3 күн бұрын
That's fine if you feel that way, and I'm sure you're not alone! Just know the majority of people disagree with you and think that DRK needs some changes.
@aksh78113 күн бұрын
@@sharlayanforum I don't think you understand. I've been playing FFXIV since 1.0. I've watched the game get turned into what it is due to cry babies who can't put in effort. Is this job too hard? Please make it simple! Is there too many buttons? Please simplify! Is this not to your liking? Please change! I'm getting sick of it. If you like Warrior's kits, Paladin's kits, Gun Breaker's kits... Then go play those damn jobs. There are dark knights who stuck with the job through thick and thin, we don't want to be like other tanks. In fact, the shittier Drk is, the more it'll weed out garbage tanks. Go play the easier tanks. There is so much catering to the masses, that game is turning into a joke. It kinda already has, if you played DT. What a shitty MSQ. Look I'll meet you half way. Some skills can be reworked. But I don't want Drk to be like other tanks. This homogenization crap they are focusing on is making the game boring AF.
@HyouVizer3 күн бұрын
@aksh7811 what you don't understand is, current DRK literally has nothing going for it. You have to try even harder than other tanks to stay alive at the mercy of dogshit healers. If other tanks have a bad healer, they use their OP self heal on short CD. DRK's version doesn't heal, just a paper thin shield for dungeon mobs that cost dmg resource of their MP for no reason. TBN contradicts itself, refund free dark dmg ability if shield breaks but use too strong of mitigation ability and it doesn't. You've played since 1.0, have you forgot how good 3.x and especially 4.x DRK was? Salted Earth use to give Blood Gauge per tick, Abyssal Drain was a GCD with dark Arts would heal more then current warrior, Sole Survivor on a killed enemy would heal your HP/MP, being hit with Blood Price would restore MP, you actually had to manage your MP as darkside dps stance drained. Unlike now, just save 3k MP for TBN, burn the rest. 5.x onward ruined DRK removing all those unique skills. its been basic glass cannon brain dead lesser warrior beatstick since 2019.
@sharlayanforum3 күн бұрын
@aksh7811 I get it. I've played since ARR Early Access. I've seen the changes and seen things come and go too, man. What I think you don't understand is that if FFXIV was designed now, in 2024, like it was in 2014, the game would be dead. The design of old jobs was needlessly obtuse and friction filled because they were working with things that they had from 1.0, which was basically "How annoying can we make this" the game. If content was designed like 2.0 or 3.0 today, people would not do it. If jobs were designed like 2.0 or 3.0 today, people would not play them. What is good for you, as an individual players enjoyment, is often not going to be in line with what is good for the games health as an entirety. We either accept that fact, and find ways to enjoy the game, or we move on to a different game. FF is more successful now than it has ever been, and I can guarantee you that isn't because people are clamoring for Tank and DPS stance dancing again.
@aksh78113 күн бұрын
@@sharlayanforum I admit that the game is more popular now than it has ever been. And yeah the game is better than the trash that was 1.0. I just believe that quantity does not equal quality. FFXI is prime example of quality. It was never really mainstream. In fact it was never "popular." It was a hidden gem. But I guess you're correct. More people play FFXIV and the developers try to cater to everyone. Sadly people like me are not on that list. FFXI met the same fate. To attract new players, or to please the casual players, a lot of QoL mechanics were introduced. The game has become a single player game for the most part. These are no longer MMOs. How much do you converse with anyone in the game. I bet barely. It's either "hi" or "o/". Discord killed any other interaction. And if there is any, it's degenerate garbage that I can't relate to. Perhaps I'm too old for a theme park MMO like FFXIV. Don't get me wrong... I still like the game. And maybe some day, they'll remake FFXI like it used to be in its prime. I'm not calling you wrong. I understand your point of view. I just don't like it. Anyways. Good talk.
@ethanrivers94803 күн бұрын
I would also suggest upgrading Carve and Split into a new aoe skill since Abyssal Drain would no longer share its cooldown. Give it two charges and reduce its cooldown to forty seconds. Personally I would also love to see Blood Price make a return in some form. My thought would be to have it as an added effect to Oblation. If the target of Oblation takes damage the Dark Knight would gain the effect Payment in Blood, increasing natural MP regeneration for a few seconds. (Stacking in duration.)
@sharlayanforum3 күн бұрын
I'd love to see some kind of version of Soul Survivor come back. It was such a cool mechanic that has just never been utilized in any way shape or form after it was cut.
@ShxpxRok4 күн бұрын
The guauge should fill faster Idk why they cut blood weapon
@ShxpxRok4 күн бұрын
The clone should be permanent and tbn should not require mp but recover mp if it breaks.
@sharlayanforum3 күн бұрын
TBN rework would be good. Clone being permanent make it sort of meaningless though.
@HippeusOmega4 күн бұрын
Your idea of salted earth was close to mine. I suggested giving Salted Earth a regen in the puddle and when you activated Salt and Darkness, the pulsating damage from it would act like Abyssal Drain siphoning life force from all enemies in it.
@sharlayanforum4 күн бұрын
Yeah, I think having it restore health or give a life steal effect while in it would also work well, but both at the same time may be a bit strong. Having the immediate heal tied to Salt and Darkness and a regen/increased heal on Salted Earth feels like a good balance.
@hockey19734 күн бұрын
I vote we give Dark Knight's that umbrella you were sporting in the video. Even an edgy boi needs some brightness and happiness from time to time. . .
@sharlayanforum4 күн бұрын
lmaooooo True!
@ManaOni4 күн бұрын
I was so bored by the MSQ that my mind basically went numb, so by the time i reached a raid or dungeon i kept dying cause i felt like i just woke up from a nap, gave major brain fog. Ended up not having fun during the one good thing about the expansion
@iPlayOnSpica4 күн бұрын
TBN should also have no more connection with your dps. MP, no matter how we look at it in FF14, just isn't a finite depleting resource for everything magic. In a game where a healer is especially present at all times and dps checks in the hardest content can be tight, sacrificing dps for survivability does not feel good as any non-healer. Even for SGE, their reward for a broken shield (which lasts 30s) is a dps neutral movement tool. It's probably just a better idea to remove MP cost from TBN. Additionally, it is weaker than the other tank cooldowns by a significant margin. At full hp with no other defensives, its 25% shield is functionally a 20% mitigation with its effect duration ending when it breaks. On the other hand, Holy Sheltron and HoC both have a whopping 38% mitigation for 4s and another 15% mitigation for 4s after, and they will always have full duration, meaning they have good synergy with healing because the mitigation applies to restored hp. They'll also apply to any shields. And of course, they have healing that will be triggered no matter what and any wasteful usage will not punish you with lost dps.
@sharlayanforum4 күн бұрын
Absolutely. TBN could use a rework for sure, but I have a feeling it won't get it. It sucks that DRK is the only tank that is actively punished for not getting full value out of its main mitigation. It's a cool way for players to express their skill on the job, but like I described in the video, sometimes you just get a situation where it's literally impossible to get full value and you just get bent over instead and lose an entire Flood/Edge. It sucks.
@ReaverPrime4 күн бұрын
Job identity be damned. All 4 of the tanks should just have identical "Oh Shit" buttons. At this point, its stupid that they are different. I don't care if they keep their name and animation or get changed to a tank role action, but they should just all have Hallowed Ground's effect. Push button. Be invincible. Profit.
@sharlayanforum4 күн бұрын
That would certainly be the easy solution. I would frankly not be upset if a standard invuln was just a role action and all the tanks got a big, longer cooldown mitigation spell to compensate.
@redmecka3044 күн бұрын
That mindset, to standardize roles action traits across the board, is what leads to videos like this. Not every class should play the same. They all need to have something they suck at and moments where they shine.
@sharlayanforum3 күн бұрын
@redmecka304 I think that some things in the game should be standardized across the board, while other things are left as unique expression. Something as important and varied as a invulnerability skill isn't the place for a job to be worse at something than another, because it just leads to situations like we have now, where LD is a joke compared to the other Invulns, even HG which has a cooldown that is asinine compared to the others, and is the only invulnerable that someone can literally just troll you out of value on and force you to die anyway
@HyouVizer3 күн бұрын
I wish they kept their tank stances being different minus the dmg debuff. War gave more HP and heal action buff. Drk only tank could have both tank stance and dps stance on same time. PLD sadly it's stances sucked, just shield oath basic dmg reduction while it's sword oath buffed only auto-attack dmg meh lol.
@sirensoulegaming41583 күн бұрын
@@sharlayanforum kinda disagree with this take about the invulns personally. The invulns having varying levels of effectiveness based on their mechs being different is simply a way to get across the personality of a class. Much in the same way as how classes unique mechanics, mobility tools, support tools and such do so. Invulns are extremely important for a tank job yes, but likewise having big damage in some form is important for a dps job. Are we to then argue that dps jobs should all have skills that are the same so theres better balance between dps? (the answer here is a resounding "no" by the way, for reasons which I think are obvious). Personally I'd prefer classes were unbalanced such that a meta arose for high end raiding (as long as all classes can clear), but classes at least kept their individuality and the core tools that made them fun to play for different reasons. Top end raiders will top end raid, and no matter how much homogeonization you do, there will be a "meta" comp and they will insist people bring those classes. The reality is that outside savage raids and beyond, which make up such a small portion of the game, things like how much dps a class is capable of putting out or how good a tanks invuln is isn't that important, it's certainly not making or breaking dungeons in the way that failing mechanics can make or break them. But no, we will continue to get people who will run ahead of tanks and pull camps back to tanks if their pace isn't to the individuals liking, or people complaining that a dungeon takes 30 minutes instead of 20 (heaven forbid!). And because of these people, square will get the message that super high optimisation is all people care about. So we shall get homogeoniaed classes, extremely scripted fights, dps checks that propagate this extreme dps obsession, every class shall be the same, and we shall all have to be content with this. Nevermind the fact that astros old card mechanics were more enjoyable, or dark knights old mechanics were more enjoyable, or nevermind that we lost a unique permanent pet class in the form of summoner when some people like that, or... (you get the idea, I could go on and on and on about all the good things we've had over the years get axed, because at some point balance out-prioritised having fun).
@DaneeBound4 күн бұрын
I saw firsthand how squishy DRK can be: In the L97 dungeon after the first boss there’s this pull of five birds that do an absurd amount of damage. In one run on that dungeon a DRK forgot to press LD when we got to that pack and the poor tank melted in like seconds. I have that moment clipped if you want to see it.
@sharlayanforum4 күн бұрын
I've been the guy in that clip before, lol. It can be extremely brutal.
@hockey19734 күн бұрын
Did they not use mits? If I had a buck for everytime a tank tried a large pull but didn't use any mits, I could BUY Square Enix. . . What you described is not a "Dark Knight" thing. . . it's a "Bad Tank" thing.
@sharlayanforum4 күн бұрын
@hockey1973 You can be the best DRK in the world, if a multi-target fight drags on long enough, you will simply just run out of resources and cooldowns to hit. Especially coming straight out of a boss where you've probably hit some of those skills already and are sitting on half of a kit.
@619ver14 күн бұрын
Did that as PLD, its not any less brutal. Those birds are just evil
@Weeaboolits2 күн бұрын
those birds do magic damage, so they probably didn't use dark mind.
@raunjisto29254 күн бұрын
I skipped a lot of scenes with that culture of traders and I’m glad I did. Didn’t miss anything there. I met the Pelu Pelu first and… yeah that was boring. So going into the trading thing which had 0 action was worse. The last zone of the game had me so pissed off. I just wanted to shut the damn servers off but Wuk Lamat kept going “wait let’s learn about them first”. Girl, I just want to finish this already. We have to kill them anyway and none of the intended emotional beats are landing with me. The last zone was trying so hard to hit us with this big sad moment, where each zone lost its music and color after we shut it down, but it didn’t impact me whatsoever. We have this whole futuristic golden city to visit and they made it BORING. Also, slightly unrelated, but I see some people comparing us to Emet with not seeing the Endless as people, something I truly disagree with. Emet is trying to bring back a dead society and killing living people for it. We were trying to protect a very much alive society from being killed for people that are already dead. Sphene was much closer to Emet in that sense than we were.
@SILVERONINКүн бұрын
Yep teaching us about trade felt insulting, the whole MSQ felt like a kid's morning show and the final zone, I was like yh lets just turn off this place, these people are just digital avatars, felt nothing when the whole zone died. Worst MSQ ever! I rather DT be one big Hildibrand quest!
@XrayDVD6 күн бұрын
These are awesome. I’ve always wanted to find out more about FFXI but found it hard to get into. This makes me really excited for the upcoming alliance raid. Thankyou.
@yokoyokome52818 күн бұрын
Dude thanks for this video. I learned alot ^^!!!
@sharlayanforum7 күн бұрын
Glad I could help!
@rtrt82058 күн бұрын
Dawn trail was worse than 1.0 in my opinion. At least in 1.0 it kept my interest. I was incredibly bored that I had to force myself to play. Cutscenes where nothing happened were too many. I didn’t not enjoy that the cat was the main attraction. I unsubbed right after beating the MSQ. No thank you.
@sharlayanforum7 күн бұрын
Sorry to see you go!
@dingo.p9 күн бұрын
Thank you so much for this guide! Now I'm less lost when it comes to Viper and I have a better understanding of what the certain skills do + where to put them on my hotbars. I'm stil confused when it comes to dual blade combos cause they're like entirely separated from the single blade combos and because of that I'm not sure when should I switch to them. But I just started the job so maybe I'll figure it out later.
@sharlayanforum9 күн бұрын
Basically you just rip Dualblade stuff in the opener and then after that, pretty much on cooldown.
@dingo.p9 күн бұрын
@@sharlayanforum I did a fev daily roulettes and I think I know what you mean, thanks! One more question tho but it might be stupid, sorry. Everytime Death Rattle or Last Lash is available I'm still "locked" in animation of the previous attack. If I press the combo finisher then that "previous attack" will be interrupted? Or do I have to wait till the animation is over and theeen press the combo finisher, even tho it's available ~1-2 sec before.
@sharlayanforum9 күн бұрын
Nope! Hitting an OGCD almost never interrupts an attack, even if the animation is still going. In FF, alot of times the animations of an attacks are longer than the actual calculation of the attack itself. This is what people are referring to when they talk about "snapshots" in the game. The server basically registers that you used the last hit of your combo the second you press the button, and registers the damage it deals basically immediately, even though the animation is still going, thus the damage is "snapshotted" before the animation actually ends. There are some attacks, though, that snapshot later than others. These are usually really big hits, and not basic combos, however. An example on Viper is Ouroboros, which snapshots pretty late into the animation, and you can actually drift the damage outside of Buffs even if you press it before the Buffs expire in really tight timings.
@dingo.p9 күн бұрын
@@sharlayanforum Awesome, thank you so much! ♥
@davidepannone602110 күн бұрын
What killed it to me was the lack of action during msq. We barely cast any spell throughout aside duties (obviously lol) and the 4 solo instances we get in a 40+ hours expansion. It felt more like playing a visual novel rather than a mmorpg. That and the godawful and stupid pacing. Rite of succession should have lasted 3 levels: have wuk laboring come to us asking for aid because bakool jaja during the rite of succession released valigarmanda (which killed him, so you get rid of some of the worst characters of the expansions bar none) and now it's obviously tearing shit up (unlike what happened during msq where it gets released and nothing happens) and have wuk laboring become the new dawnservant since she helps bring down valigarmanda. Have zoraal jaja refuse that decision and make him bring down the alexandria people down on everybody out of nowhere because he could see this coming because wuk lamat was always everyone's favorite, while he reveals for the first time the soul augmentation device killing the old dawnservant (i don't even care enough to remember his name) and you go from there. But since yak tural and xak tural is all divided it seems impossible at first to fight zoraal jaja and his newfound army, so you gotta unite the people of the zones first (not having wuk laboring fucking peddle for a saddle or make crops grow again, jesus christ that was a godawful start). That way you can still have the lore developing of the zone while fighting an actual threat instead of going around doing chores for half the expansion (which is 20ish hours btw, we're not talking 3/4 hours here). From there you develop the whole alexandria threat.
@sharlayanforum10 күн бұрын
It was definitely very odd to me that everyone acted like Valigarmanda being released was going to be like some Avengers level threat but the whole time it's released it just... does nothing? Like there's zero consequences to this flying apocalypse being set free lmao.
@ShxpxRok13 күн бұрын
whoever wrote the story should be assisting someone that actually knows how to write. this is not FF14 quality
@XrayDVD13 күн бұрын
I think skipping cutscenes makes some of your points weaker. Saying something like ‘Sphene is pure evil’ or ‘there’s nothing to care about the Endless’ isn’t true. Wuk is basically I want to protect my people. Sphene is positioned as also wanting to protect her people. Wuk Lamat could have easily become a Sphene in different circumstances.
@sharlayanforum13 күн бұрын
I've mentioned this in other comments, but I'll mention it again; When I said I started skipping cutscenes, that doesn't mean I skipped every single cutscene from that point forward. I went back and watched all the cutscenes I skipped afterward. Yes, Sphene wanted to protect her people. But her "people" aren't real. They're code in a simulation. They are literally simulacrums, and she's willing to murder and harvest the souls of real living people to keep her memories alive. She is pure evil. Period. Evil done with good intentions for ones own self-interest does not make it any less evil. I agree that Wuk Lamat could have become Sphene under different circumstances, but it's a shame that the story literally does nothing with that realization, never ponders what that might look like, and never gives either character any room to see things from a different perspective. Sphene was always going to harvest souls. Wuk was always going to stop her.
@hockey197314 күн бұрын
IMO the biggest problem, is in a game that has unforgettable writing, in Dawntrail we got writing that's just plain forgettable. I needed time to process what went down in Endwalker. In all my years of playing games, LITERALLY from the Atari 2600 in the early 80's up until now, this was the first time that ever happened. Then Dawntrail came. . . and gave me MSQ writing that's entirely forgettable. That's the problem . . . With all the flak that ARR gets, if it were written like Dawntrail, the Crystal Braves would have never betrayed Alphinaud and his idealism and magical speeches would be all that would be needed to solve world peace and he would never grow from beyond the arrogant know-it-all we see in the game's initial cut-scene.
@michielmanders976614 күн бұрын
The WoL just decides to put a catlady she met 5 minutes ago on the throne of a massive continent. That pissed me off so much, becuase of how morally wrong that is. WoL even meets Koana who is clearly a better candidate, but we needed scion competition so we go with the braindamaged catlady. This honestly ruined the expansion before it even came out.
@targess935315 күн бұрын
Best MMRPG I've ever played, fantastic friendship builder with a great story. Extremely tough in the day with the 75 cap, I loved and lived it for years. Good memories.
@rwuh8915 күн бұрын
I really do appreciate these videos but I wish that there were visual cues as to who is who. All these names and places are confusing for someone who hasn’t played FFXI.
@sharlayanforum15 күн бұрын
Thanks for the feedback! I'll probably do some character images whenever I mention them in the next one.
@scorpiowarrior784116 күн бұрын
After having several disasters of statics in SHB and EW....maybe I'll try pugging again.
@BiscuitsV217 күн бұрын
I'm pretty sure the community has decided that the correct pronunciation for Shaaloni is Texas.
@sharlayanforum17 күн бұрын
Truuuueeeee brother
@MagnusBlacktea17 күн бұрын
The only Viper guide that actually makes sense! Actions, change of names, button pictures, explanations. Amazing job!
@sharlayanforum17 күн бұрын
Thank you so much! Stay tuned for more guides, this is my (unnecessarily difficult for myself) standard style!
@michealwatts746917 күн бұрын
Ill take the hate on this: This aside from ToAU was probably one of my favorite expansions.. though when I was playing it younger (og beta player) I never had the chance to appreciate it until later and they didnt release it all in one go.
@sharlayanforum17 күн бұрын
No hate here! I think that WoTG in a vacuum is one of the more interesting a well paced stories in FFXI, it just suffered a lot from the timing of its release and the way that they released it.
@TEKn01119 күн бұрын
I miss 7.01 Viper ;n;
@sharlayanforum19 күн бұрын
I find that the gameplay isn't really any different, personally! I get managing the debuff is fun for a lot of people, but I think that it being there or not really only changes how often you use Reaving Fangs in a window.
@KindredEmotions19 күн бұрын
Nothing says summer vacation like being involved in foreign politics the entire time with zero autonomy because Wuk Lamat is constantly on your ass.