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@derekw8039
@derekw8039 5 күн бұрын
"This game is flawless where it matters." Oooh, I like that!
@rowandunning6877
@rowandunning6877 17 күн бұрын
idk i would love a full version of this game
@danielrandall1548
@danielrandall1548 Ай бұрын
Awesome trailer. Thank you for all of your insight
@someuser4166
@someuser4166 Ай бұрын
There's a very famous candy bar here in Sweden called kexchoklad. The banner kinda reminds me of those 🤔
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Oh interesting! Having Googled, I see what you mean. I was really just trying to do a yellow/gold background to contrast the character colors, and then the red-purple looked good with the yellow.
@someuser4166
@someuser4166 Ай бұрын
@@ilovegamedesign1576 dont get me wrong. its still a neat design. it just sorta reminded me of that 😅
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
@@someuser4166 Oh, no worries! I love the comparison! I thought you might want to know where it came from but I love the idea that the game looks like a candy bar - it's kinda meant to feel like a candy bar - like shorter junkier food eaten/played for a quick fix rather than a proper weighty meal.
@WaspKingMaxz
@WaspKingMaxz Ай бұрын
Looking good i love the colorful art style & the trailer looks very lovely too you did a very excellent job i look forward to seeing more of this game & GN or Good day To You
@kreenbopulusmichael7205
@kreenbopulusmichael7205 Ай бұрын
PLEASE give the players a desaturation option
@RylixBlizzai
@RylixBlizzai Ай бұрын
i particularly like how you don't even need to be that far away from levels for them to change to the next state sometimes i just went to look around for a moment only to turn the camera back around and see the level had changed right behind me, making me want to run around this new version, or that time i actually managed to catch a quick glimpse of the colosseum growing taller it was nice if there was a particular island i was having a blast on, that i wasn't forced to move onto something a mile away just to continue the island i was having a really fun time on
@denischen8196
@denischen8196 Ай бұрын
Is Princess Peach: Showtime! explorable or sampler? It has Sparkle gems scattered all over linear stages, and some can be easily missed, so you have to replay the levels.
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
That's an interesting question! I haven't played Princess Peach Showtime, so I don't have a lot of authority here, but I tried to look up some gameplay to understand better after your question. I'm not totally sure I'd call it a collectathon - like the linearity seems to evoke a very different feeling - but since you do need some Sparkle gems to unlock the bosses, I see why it could be considered one. If it's a collectathon, I'd call it an explorable because I still think the optimal way to play - and the way many players will end up playing if they're going on a more casual any% run - is to pick up the collectables as you go and not backtrack for the few missed ones. It looks to me like the game is designed to encourage you to play through most levels once but carefully on a casual play through. But again, I have not played it.
@TsunamiVR_
@TsunamiVR_ Ай бұрын
Dreaming…
@its_elkku135
@its_elkku135 Ай бұрын
Very nice video, I think this channel is very underrated. If I may give you a suggestion, I would think about the pace of your videos. You go through a lot of interesting concepts in a short time, which is admirable, but you're kind of reading all your points all the way through without pauses which can feel a bit disorienting and hard to follow. Speaking a little more slowly, and having pauses and using intonation to emphasize the structure of your argument would add a lot. Even so, I really liked your energy and the ideas you brought up. Keep at it!
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Thank you! I really appreciate that feedback. I've been really focussed on adding energy because I think my early videos lacked energy, but I think you're right that in pursuit of energy I've started to go too fast. Or maybe I've always gone too fast, haha. But I think "snackability" has been my mantra, and it's time for me to start paying attention to "digestability" too.
@sunnycideup4725
@sunnycideup4725 Ай бұрын
Great stuff man!! Nice and snacky size video, ended perfectly on it even😂
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Haha! Thanks! As a fan of snacky media, snackability is something I have to aspire to in my own creations as well.
@NeatGames
@NeatGames Ай бұрын
Awesome job with the Steam page and trailer, looks professional! I really need to update mine... I put it all together quickly heh
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Thanks! Just took a look at your Steam page and I love the music in the trailer - and it matches the graphics really nicely.
@hotworlds
@hotworlds Ай бұрын
Looks so good! Wishlisted!
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Thanks so much! I saw you were named "Hot Worlds Game Dev" so I went back to your channel - your game looks really cool too! I like all the fashionable costumes and your description of the arcade mode has me intrigued.
@LilCosmosYT
@LilCosmosYT Ай бұрын
This is Nintendo's first time making an open world mario game, and they already nailed it
@Fantazious
@Fantazious Ай бұрын
I've been thinking about collectathons and this distinct difference between what you dubbed "explorable" & "sampler". Bowser's Fury certainly is up there as one of my favorite collecathons for striking a somewhat balance between the 2. I think giving the player the choice between wanting to stay in the area to explore more or leave and explore somewhere else is really good game design and it reminds me a lot of A Hat in Time and how it handles this issue with things like the boot out system. In AHIT, it technically has the boot out system in the game, You get a time piece, it boots you out, you pick another mission, and soon you're given the option to switch what chapter you wanna do. But the missions are designed with 2 things that make it fun for people doing the missions in order. 1: Every mission changes something in it's design that makes that mission unique to the others that you wouldn't be able to do before for specific story reasons and general gameplay purposes somewhat similar to what Bowser's Fury does. & 2: The boot out system in general does the exact opposite then what something like Mario 64 does. Instead of wasting time, it SAVES time. Each mission enters you at the exact spot in the area that skips all the level design you'd have to replay. It's to the point where if you didn't boot out and were able to run to where the next area is, it'd actually take longer. This makes it to where both are equally as fun! It's certainly up for debate weather Bower's Fury did this approach better then AHIT but I think both doing this design as good as they did shows that appealing somewhat to both is the right call.
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
I love a Hat in Time - the way the yarn balls don't boot you out so you have a reason to explore, while the time pieces (usually) do so it can still have more mission-based structure. But what I find especially interesting about A Hat in Time also is the way different levels do the boot out system to different extents. Mafia Town reminds me of Mario Sunshine/Mario 64 - a recognizable level with tweaks for different missions (though Hat in Time's tweaks are more interesting). Battle of the Birds feels like Mario Galaxy since each mission basically feels like a whole new level. Alpine Sky, meanwhile, feels like Mario Odyssey/Banjo Kazooie (or maybe even a micro-Bowser's-Fury - though AHIT predates Bowser's Fury) since it never boots you out to the HUB world. The levels in a Hat in Time almost feel like a romp through different takes on the collectathon genre.
@Yuti640
@Yuti640 Ай бұрын
FINALLY someone sees how Bowser’s Fury is the BEST
@TheOnlyBlob
@TheOnlyBlob Ай бұрын
Glad youtube recommended me your channel
@Ehtis1
@Ehtis1 Ай бұрын
I'm excited to see where your gamedev journey takes you
@progress_games
@progress_games Ай бұрын
Nice work!
@CoolExcite
@CoolExcite Ай бұрын
First time seeing this game. What stood out to me the most were the character sprites and animations. Very lively and high momentum given the low resolution and palette size.
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Thanks! Right before beginning this time (I've been making and remaking this game for a while...), I'd watched some animation videos and one of the things that stood out to me most was squash and stretch - I think that technique in particular added a lot of life for me.
@JadeKuehnel
@JadeKuehnel Ай бұрын
Keep up the good work! This gives me some motivation to start my game.
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
I hope you do! But like every developer says, start as small as you can. Finishing is the most important thing for a first game - much more important than publishing. Oh, and let me know what you make! I'd love to try it if it's in browser or on Steam. I unfortunately don't have a laptop where I can risk downloading games from itch.io at the moment (a virus on anything I own would be really bad), which I know is hypocritical given how much I put on itch.io. But if it's a browser game or if I eventually get a cheap, unconnected laptop, I'll give your game a try!
@camer0nb0n92
@camer0nb0n92 Ай бұрын
this looks rlly cool, keep it up!! :)
@mainwilly
@mainwilly Ай бұрын
to be honest the game doesn't look appealing to me
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
That's ok! It's possible it wouldn't appeal to you. If it doesn't appeal and doesn't look appealing, then we're fine. If it would appeal but doesn't look appealing, then I've messed up.
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Rewatching the video, looks like I got my timeline slightly wrong. 😅 I said I turned off the following dragons for the screenshots. I know I did that for the video, but actually, in many of the screenshots, the following dragons are still visible. For the screenshots where they are not visible, it's possible I killed them off rather than turned them off in the options menu - I'm genuinely not sure if I added that options setting before the screenshots. I definitely added the option before the trailer which is why most (though not all) videos in the trailer only feature one character.
@Michael-The-Composer
@Michael-The-Composer Ай бұрын
Hi there, I'm Michael! This game looks pretty sweet! I had no idea there were so many different images you had to make for a Steam release! I like the trailer, and I like how the scrolling GIF with the different game locations loops. You've definitely put in a ton of effort. SELF-PROMOTION TIME: If the game's releasing soon on Steam, I can safely assume you already have music for it. But if you're looking for music for a future game, I'm a video game composer. If you're interested, I'd love to chat!
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Hey Michael! Thanks for reaching out! Music is actually the thing I struggle the most with, but for this game, I've been working with my friend Jake who has an extensive music background. I think it's likely he and I will be working together on future projects, but if I'm ever working on a project that doesn't interest him, I'll keep you in mind!
@SecretZoneGames
@SecretZoneGames Ай бұрын
Love the insight, I actually learned some things
@imhungry48.o_o.
@imhungry48.o_o. Ай бұрын
This was actually a nice watch. I liked hearing about your thoughts as you were developing the game.
@apluvius
@apluvius Ай бұрын
Really appreciate how you're taking the time to make assets, yourself. I feel as though it makes these solo projects so much more fun to make even though it can be timely.
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
Thanks! Yeah, I know there are some really good purchasable assets out there and I totally get why it makes sense for some designers, but I really wanted to feel like my game had its own identity, and having all original assets was a big part of that for me personally. I am eternally grateful to my friend Jake for making an original soundtrack for the game though - I do not have any background in music, and so without Jake the music would not sound anywhere near this good.
@alexcat6685
@alexcat6685 Ай бұрын
"There isn't enough room for two game designers!" "Oh your a Game designer alright, but not a Cool one" "Yeah, what's the difference?" "PRESENTATION"
@Spartan_767
@Spartan_767 Ай бұрын
👍
@apluvius
@apluvius Ай бұрын
This was a great watch, cheers!
@tasoganedude
@tasoganedude 2 ай бұрын
I love game design too. Hope to see more mechanics or systems discussions in the future.
@omarfejzic2981
@omarfejzic2981 2 ай бұрын
how does this only have 200 views???
@SecretZoneGames
@SecretZoneGames 3 ай бұрын
I haven't tried the game yet, but I plan to. Amazing video :)
@giggymuun
@giggymuun 3 ай бұрын
shoot it’s sonic 1 all over: we get a sequel and everyone agrees that should be the first game
@joechill6327
@joechill6327 3 ай бұрын
It feels great for sure, I just wish the ledge grab was more reliable.
@SquidwardProfilePic
@SquidwardProfilePic 3 ай бұрын
Sonic games are not fun on first time play throughs, the game goes out of its way to slow you down so you can’t stay on the fastest path, but on repeat play throughs after you’ve learned a lot they’re among the most satisfying platformers to play.
@andersonsansonowski5644
@andersonsansonowski5644 3 ай бұрын
1:10 SKILL ISSUE.. the thing about 2D sonic about speed being a reward going fast should take effort and skill to pick up momentum using your moves and the level design while going fast is more challanging, it is more rewarding to the player. So, if you are slowing down too much, and having trouble with obstacles then you have to practice and get better at the games then you will see the vision....💫
@ilovegamedesign1576
@ilovegamedesign1576 3 ай бұрын
That's kind of my point. Penny gave me a feeling of mastery more easily. For me, an early feeling of mastery helps motivate me to practice to attain real mastery. I've replayed Penny levels a lot more than Sonic levels because I felt the fruits of my labor earlier - and since the skill-ceiling for Penny is still quite high, I think I've been getting better the whole time.
@andersonsansonowski5644
@andersonsansonowski5644 3 ай бұрын
@@ilovegamedesign1576 then, I think you are a very different case than others because sonic are very known for being easy to pick up but hard to master. Even funnier, I was playing sonic mania one day before watching the video and I was in a stage in the middle of the game I started fine with a good amount of mastery but as I died in the bosses of the level I sarted to find more alternate paths to the level, started going faster until I found a giant upper path and it was a little hard to maintain but it felt rewarding, then I beat the level
@pubjubz
@pubjubz 3 ай бұрын
Great video! Your narration style is very similar to Jan Misali’s. Keep it up!
@ilovegamedesign1576
@ilovegamedesign1576 Ай бұрын
I haven't heard of them before but I'll definitely check them out!
@grantlauzon5237
@grantlauzon5237 3 ай бұрын
Perhaps they could you a godray (or perhaps this would be a devil ray) to point down when your drop shadow is out of sight. Have the darkness or thickness change based on how high above ground you are. It should stay subtle to not clash with the rest of the aesthetic.
@Pomodorosan
@Pomodorosan 3 ай бұрын
pseudoregalia
@doublex85
@doublex85 3 ай бұрын
This this this. Sybil's got them HOPS.
@joemama2499
@joemama2499 3 ай бұрын
I’m shocked so many people aren’t vibing with this game. I’ll admit I kinda hated the controls for the first 3 worlds and penny’s extreme heavyness/deceleration once you hit the ground on foot, but once it all clicks, it CLICKS and now i fly through levels so elegantly. I’m not the kind of person who enjoys replaying levels in games. I don’t even like sonic games. But I can’t stop playing this. I’ve done every stage at least 5 times, some more. Moltobene 2 😍😍😍
@loopsjam4713
@loopsjam4713 3 ай бұрын
Same. I hated the controls throughout my first playthrough, but after 100% the game it kind of grew on me I still think this game should have more camera control though
@GypsumGeneration
@GypsumGeneration 3 ай бұрын
That framerate looking rough.
@ilovegamedesign1576
@ilovegamedesign1576 3 ай бұрын
I genuinely have not noticed, but I know some people are more sensitive than I am. She also walks very slowly (to encourage you to move in other ways), and sometimes youtube can have bad framerates - but also, it's really something I would not have noticed. I played on Switch, so if you're sensitive to framerate, maybe look into which console it plays best on?
@dothesick
@dothesick 3 ай бұрын
Kirby Forgotten Land better than Mario Odyssey? You’re an idiot.
@mylesedgington4229
@mylesedgington4229 3 ай бұрын
The Hat in Time love in the tier list has gained you a sub
@SSJ3Tim
@SSJ3Tim 3 ай бұрын
It was Banjo-Kazooie for me 😂
@sethgob5591
@sethgob5591 3 ай бұрын
About the way you started this... The levels are samey?? Who says that? I read a lot of reviews and that's not actually something anyone says. In fact its often quite praised for its variety. What a weird statement. If anything the biggest thing that was criticized was the lack of polish and bugs and you somehow neglected to mention that...
@lewa3910
@lewa3910 3 ай бұрын
I bought this game on the pedigree of being made by the sonic mania devs alone. The aesthetic of looking like sega saturn/genesis boxart and Penny's weird adorable design are just the cherry on top for me, despite a number of people wanting to be wrong outloud calling it Bad
@ilovegamedesign1576
@ilovegamedesign1576 3 ай бұрын
I really love the bright colorful visuals! I admit that Penny herself took a bit to grow on me, but her color scheme really works and stands out in the levels too.
@fat-gotenks
@fat-gotenks 3 ай бұрын
You really explained it all perfectly in such a short video
@fat-gotenks
@fat-gotenks 3 ай бұрын
It’s so fucking sad how underrated this game is!!!