Widewak will save us all from the most Brutal of Orchestras. 🙏
@Some_BunnyАй бұрын
this truly is the brutal orchestra
@gg-96Ай бұрын
does i is baba and keke work?
@And-So-OnАй бұрын
I am become Keke, destroyer of words...
@SpecialAPIАй бұрын
♻
@goontnt12 ай бұрын
Wait, isint "no" the same as "done"
@SpecialAPI2 ай бұрын
youtube should have an equivalent of dislikes for hearts
@gg-962 ай бұрын
NO might as well just be stacked YOU and DEFEAT, but nice video
@SpecialAPI2 ай бұрын
in that case if you also make the object safe you'll be able to control it
@gg-962 ай бұрын
all feeling no and not feeling safe is you and defeat@@SpecialAPI
@SpecialAPI2 ай бұрын
@@gg-96 then you can either do X IS NOT DEFEAT to make it controllable or X IS NOT YOU to make it defeat other you objects
@gg-962 ай бұрын
just make two new levels about that interaction (one for NOT DEFEAT, other for NOT YOU)
@SpecialAPI2 ай бұрын
@@gg-96 No.
@unic0de-yvr2 ай бұрын
If "Faced By" goes after the "is", what happens then? Like "Rock Is Baba FacedBy Keke" should, I assume, transform Rock into Baba *and* create a Keke on an adjacent tile, facing the Baba. But how do you choose which tile to put it on?
@SpecialAPI2 ай бұрын
the rule just doesn't parse just like with literally any other condition...
@omasumi2 ай бұрын
"i am" makes me think that object words that apply to specific words could theoretically pair really well with it. like, let's say you had the rules "you is float" "am is float" and "i is float", making those specific words float and unable to form rules with non-floating words.
@Toprak1353 ай бұрын
The comically long words are comedy gold. To press. Bathroom sink. He held his last breath.
@NoenD_io3 ай бұрын
You can probaly cheese quicksand
@kiti_cat5243 ай бұрын
No - make something disappear instantly FakeYou - can be controlled but can only interact with text FacedBy - *death stare* Grow - plant growth
@DemonXile4 ай бұрын
Couple things. First: Cheesing the level with "HOLD". Solution? Skull Is Move. Yeah, defeat does NOT block text nor any push object. So, get cheesed. ANYWAYS this is me showing off an easy way to re-create these levels, and what the hidden text could be. NO: All feeling NO is Defeat and You. That simple. Fake You: All feeling Fake You is Group, All on Group is not Defeat and not Win. (This only works for one object however, but that doesn't matter in this case.) Grow: The trick is hidden text and Group. The "Vine" text is actually a "Group" text in this example. With 2 rules reading: "Group not feeling grow is vine" and "Group feeling grow is rose". Directional Fall: All feeling Directional Fall and facing (Up/Left/Down/Right) is (FallUp/FallLeft/Fall/FallRight). Note: FallDown isn't a thing, as it's set to only "Fall" as the normal name. Hold: All feeling Hold is Group. All on Group is Still. Again, this works if only 1 object can be Hold, but instead of all, you can use ex. baba and have (a) duplicate set(s) where it's Group2/Group3 instead of Group.
@papelhat42654 ай бұрын
holy macaroni what mod might this be
@ImFangzBro5 ай бұрын
Man, I was talking about this in the Discord like, a week and a half before you did this.
@nickolasfittleton5 ай бұрын
1:59 this translator is good at foreshadowing
@nicocodriloverde5 ай бұрын
Seems like there are too many octopuses for my liking. Perfection.
@romanmcgolrick1175 ай бұрын
what languages did you put this through
@777omen6 ай бұрын
"An unintentional mistake" So true
@romanmcgolrick1176 ай бұрын
I like how you recoded Baba Is You so that you could make a costum property. And tbh modding Baba Is you is hard
@romanmcgolrick1176 ай бұрын
also [all feeling strong eat all]
@SpecialAPI6 ай бұрын
@@romanmcgolrick117 strong isn't the same as eat all
@romanmcgolrick1176 ай бұрын
@@SpecialAPI how?
@SpecialAPI6 ай бұрын
@@romanmcgolrick117 eat all would make you eat push objects and never actually push them, strong only destroys them if you can't actually push them
@romanmcgolrick1176 ай бұрын
@@SpecialAPI should've noticed that
@elise_e6 ай бұрын
fuck a16
@Rainbowgame6496 ай бұрын
1:26 Baba: *slepping* what- uhh wha?
@DemonXile7 ай бұрын
Correct me if I'm wrong, but in the level with VERT, can't you do "Not Baba is Broken" and go through the cliff while pushing the text through to break "Ghost is Broken"? This leads to the following solution: -Make "Not Baba Is Broken" -Go through the cliffs and make "Ghost is Flag is Win" -Break "Not Baba Is Broken" near the new Flag -Win on the new Flag
@KopieOG8 ай бұрын
Oh damn y stil moddding
@estellgermain3888 ай бұрын
Child he you + liquid
@30IYouTube8 ай бұрын
They need exist.
@dontaskmyname59208 ай бұрын
I think no works like empty, almost
@SysFan8088 ай бұрын
9:18 wait a moment, this has cheese! you can go to the middle of those 3 diagonal tiles to have the same parity as the flag (and thus not need to do the cool diagonal shenanigans) put a cliff there next time!
@mateistegarescu83518 ай бұрын
0:07 ,,just say no,, if it doesn't work, just say you don't give consent
@insertjokehere90648 ай бұрын
baba is grow baba is keke is baba infinite loop 💀
@The-Dancing-Rat8 ай бұрын
Hey what do you want😤
@user-ce6ig1tv3k8 ай бұрын
hey, its me, sbfl, also known as llabwons. id like to use this mod because its cool
@ehudkotegaro8 ай бұрын
Fake you has already been implemented as "Vessel"
@ehudkotegaro8 ай бұрын
4:08 why don't you make water is push, push three waters under the skulls, break water is push, and just walk through?
@GabrielGamer_Slaoq9 ай бұрын
Pc feeling infinite-loop is no
@E.L_The_Red_Alien9 ай бұрын
The AK- ε and AK-π look like actually viable weapons to use.
@itistheworstchannel9 ай бұрын
Hmmm, specialized is…
@trollsansofficial9 ай бұрын
Cough cough he transfer 🥺🥺🥺🥺🥺🥺🥺🥺🥺
@9600bauds9 ай бұрын
Why is there an Inscryption mode caled "game crash mod" that opens this video with the timestamp set to 1:02?
@SpecialAPI9 ай бұрын
funny
@trollsansofficial9 ай бұрын
I don't
@SpecialAPI9 ай бұрын
no you do
@trollsansofficial9 ай бұрын
@@SpecialAPI no. Not at all.
@trollsansofficial9 ай бұрын
Ideas: IDLE2: similar to idle, but with wait 2. If a rule containing idle2 and a rule containing idle are both active, wait2 does not trigger idle. MOVING (direction): checks if something is moving in a certain direction. MOVING (number): checks if something is moving that amount of squares in one move. AINT: just IS NOT. TURNING (direction): checks if something is turning towards a specified direction. IGNORING (property that only affects something if that thing has a certain property): checks if something isn't affected by that property. ALWAYS: if used in a rule, that rule is permanent and can only be negated by NOT. If used in a rule containing NOT (as in, ___ IS NOT ALWAYS __), acts like OFTEN. NEVER: reversed ALWAYS. If used before NOT, acts like ALWAYS
@-Trauma.9 ай бұрын
The first time I played, I kept thinking: "Why am I so stupid?! Every damn time whenever I play this damn Stoat card..." Leshy: "I concede."