not a very impressive achievement technically but i still think its pretty cool
Пікірлер: 11
@blokos_ Жыл бұрын
the real crash property is the friend we made along the way
@Normal_user61 Жыл бұрын
what about 'TOO COMPLEX!'(can make with filling up and stacking bunch of babas and writing BABA IS MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE AND MORE)
@marilounadela-kr9cz Жыл бұрын
It's Infinite Loop?
@Breste-vg4sw Жыл бұрын
Infinite loop is you
@abowlofsoup4326 Жыл бұрын
How is that an infinte loop?
@thunderheadset624 Жыл бұрын
its saying all that is broken is not broken, but the text says [object] is broken which is included in all, but im not sure about my logic
@niji_k Жыл бұрын
1. The rule "ALL FEELING BROKEN IS NOT BROKEN" exists. 2. The rule "(NOUN) IS BROKEN" is made. 3. The game knows that if something is BROKEN, it has to be not BROKEN per the rule in step 1. 4. The object is now not BROKEN, and the rule "(NOUN) IS BROKEN" is cancelled. 5. The rule "ALL FEELING BROKEN IS NOT BROKEN" is now not effective; the game goes back to step 2. 6. After going through the loop for enough times (80 iterations IIRC), the game detects that the move is taking implausibly long, and cues the Infinite Loop screen.
@CYXXYC Жыл бұрын
@@niji_k they dont do that for (noun1) is (noun2) and (noun2) is (noun1)?
@niji_k Жыл бұрын
@@CYXXYC Transmutations do not trigger a rule parsing pass. Conditions like those do.
@jazzenycatten Жыл бұрын
Assume something is broken the rule is all feeling broken is not broken If something is broken, make it not broken, which breaks it again, creating an infinite loop.
@TheAdhdGaming Жыл бұрын
now make not group is group with a level with some babas