Another interesting video that provides food for thought! Remembering all the way back in AC1 spectacle fights were a thing, where in one mission after a grueling escape from an ambush you were made to fight a giant MT which dwarfs your AC. So fights with things bigger than your AC have been eatablished even back then. Anyone that played AC3 can recall the mission whrre you not only fight a giant MT but one that can split in half which mustve been a very gotcha moment for any first time player, though admittedly nome of them come close to spirit of motherwill in terms of scope. I cant say for certain why AC6 has only 2 big fights with things that dwarf your AC, but i suspect it mightve been restraint to make sure those fights atand out in the midsts of more mundane missions. If i do have a wish list, i hope that next titles will have it so that a spectacle fight coincidence with a personal one, say a rival or a once ally takes control of a oversized boss ala spirit of mother will, with the climax of that fight ending with the character fighting you ac on ac as a true gauntlet of skill. One could only dream..
@SilverGlint11 сағат бұрын
Thank you so much for watching! Yeah you're right I didn't even mention how these fights are basically there since AC1 in one way or the other. I feel like they've always wanted to try something like the Strider ever since the first game but just could not come up with a way to execute the idea to their standards, either because of Hardware or budget limitations. That being said even the Strider is far from being the best possible fight using this concept, there's a lot to improve and everything points towards that being the Team's intentions going forward, they're slowly getting there!
@kahnlee284410 сағат бұрын
@@SilverGlint they certainly have a bigger budget than the previous ACs XD probably because as a company they're doing better than ever financially and in the game space. So not surprising they want to try and top their previous big fights with the strider, which is likely the biggest fight in terms of scale yet, though because the mobility of the 6th Gen ACs you are made to feel that scale since you don't have the near infinite flight of 4th Gen ACs. And yes, I do hope they top the strider with their next entry/dlc, I like the ideas you present for what works and what didn't so hopefully they'll take those to heart
@SirPream16 сағат бұрын
As much as I love ACLR, I'm glad there are others who also feel the same why I do about the OST
@Pikastation2820 сағат бұрын
Before I watch the whole video I will say that I've listened to all the Armored core music twice except for armored core 6 because I need to finish the game but still all the Armored core music are phenomenal and peak.
@SilverGlint12 сағат бұрын
Absolutely, it's so unique and original, I love all of the soundtracks
@discipleofsound456522 сағат бұрын
Silver Glint once again proving he's cooler than Otsdarva at the bottom of the ocean (RIP).
@SilverGlint21 сағат бұрын
Where he belongs :)
@Stammer6Күн бұрын
Y'know this kind of thing just makes me more excited for the future of Armored Core. AC6 was such a solid return to grace, but I also think it was a testing platform to see what worked, what didn't work, and how they could improve. As long as they're open to feedback and have paid attention at all to the positive reactions to the Strider, future AC DLC, expansions, and sequels are sure to include more of it. AC6 already felt like they took the best elements from all five previous generations. I'm so excited to see them take the best elements from Fires of Rubicon and keep evolving the series.
@SilverGlintКүн бұрын
Same, im thinking it'll only go up from here
@love_arkКүн бұрын
Big shout out to ACV with their world boss that must be played with a team! ^_^
@Loreofw0rldsКүн бұрын
I think, as with all things For Answer, the experience of Arms Forts is vastly improved in hard mode. On its own, Giga Base isn't fun at all, but when your VOB suddenly falls apart (common Interior Union L) and you're forced to make the rest of the way to Giga Based on foot, through the entire fleet protecting it, it's a far better experience (even though the Arms Fort itself is still Giga Bad). It doesn't excuse the normal mode experience being lackluster, but I feel this trend of hard mode being a better experience tracks for most missions in the game (and story). Nepenthes is just unforgivable, though. The only fun in that boss is pretending you're playing Touhou and dropping straight down, trying to dodge all the missiles and lasers.
@SilverGlintКүн бұрын
Yeah I definitely agree with hard mode changing a lot of the experience but I wanted to keep it fair because most people will only run through normal mode!
@klortikterra4423Күн бұрын
my one issue with the strider is that once you get ON the damn thing there is basically nothing attacking you other then the eye. plus it needs more HP, allow it to properly get swings in.
@SilverGlintКүн бұрын
Exactly that, it needs more HP to have a back and forth with the player, otherwise it's a speedrun
@carloscordova26822 күн бұрын
God what i would give for a FA remake
@PinkTuskedMammoth2 күн бұрын
That strider fight also reminds me of the Sol Dios Arms Forts from AC fourth gen. Kinda like a throwback except bigger and mounted instead of magically floating balls
@ethanspaziani10702 күн бұрын
Hope you're doing well
@SilverGlint2 күн бұрын
Doing fine, what about you Raven?
@ethanspaziani10702 күн бұрын
@@SilverGlint hanging on
@MobiusRosa2 күн бұрын
To this day we are still trying to figure out what the fuck they were saying with half of the 4th gen songs
@SilverGlint2 күн бұрын
Unsuccessfully might I add
@premium-_-salt3922 күн бұрын
yooo. what happened to the discord?
@SilverGlint2 күн бұрын
Honestly just unfortunate shit
@SmileyTheMadman2 күн бұрын
Honestly I just miss when Armored Core missions were literal SUICIDE MISSIONS back when.
@nohurry2 күн бұрын
Funny enough it was the other way around for me; I like the nepenthes but not the strider. It's the change of phase with the nepenthes that sells it for me every run; it's fresh as you have to think differently in movement (more like bullet hell) and there is no other boss like it. Clearing it repeatedly isn't much of an issue considering the mission's length. The strider on the other hand was somewhat of a drag. If you fall off, it sucks real bad to get back onto it (measuring depth in games is hard for me). It takes too long from the start of the mission to get to the main fight. Most non-AC bosses in AC6 feel a bit cheap to me, the fights themselves don't add much to the sense of scale or feel unfair as you can't obtain their parts, as well as lack of variety in movesets or reaction to a player's kit. Most of them feel same-ish. Spirit of motherwill and answerer fights in ACFA were really enjoyable to me however as they sell the sense of scale. I fully agree that 1 vs 1 (or 2/3/4/5) AC fights are the best part of the game and a real test of skill, like the last fight in ACFA route 3. At last, where's abii? I miss the sassy AI!
@SilverGlint2 күн бұрын
Always interesting to see opinions contrasting so much, that's what makes a good discussion stay alive! I can definitely get where you're coming from, and well, at the very least we both agree that AC vs AC is where it's truly at for these games. Abii is uh... on vacation. But not for long!! Thanks for Watching Raven
@almightytwinkie21712 күн бұрын
18:43 Those red lines were likely to prevent the glitchyness of standing on moving setpieces. They're typically very annoying to program and bugtest, so this was likely a design liberty the devs were willing to make to save a lot of time. If you want a good example of buggy setpieces, just look at half of the payload maps in Team Fortress 2
@SilverGlint2 күн бұрын
Might definitely be the case, but it still feels very off putting even if it's a development necessity
@thefloatingjar13283 күн бұрын
Very very good. Continue with all your efforts.🐸
@SilverGlint3 күн бұрын
I will try my best
@armoredcorelore3 күн бұрын
Nice. Now this is a detailed look into good and bad of boss fights in armored core. As you say some boss fights are just that right balance, they are not too long and they give this great spectacle for players to enjoy and feel like holy cow i just took that thing down.(For me this would be the answerer and Phantasma) But oh nepenthes it is as you say a great concept, the lore and why its like this is beautiful. But the falling, the waiting all to just end up down there and for it to end with just a few shots. Not one of my favourite moments. I honestly was waiting for an ambush the first time i went down. I was expect some balam deserters to be honest, but nothing. Still nice work as always silver glint.
@SilverGlint3 күн бұрын
Yeah I also love Phantasma! About Nepenthes...right?? The concept is so unique but the whole thing is just... underwhelming, it needed more to do
@armoredcorelore3 күн бұрын
@@SilverGlint It did. I think having g6 here would have been neat. Just to give it more of a bite.
@christatum30453 күн бұрын
This is the origin of all those missions by the way kzfaq.info/get/bejne/ip53jdV51862omg.htmlsi=y-D4aTEgwTJAQmPn
@christatum30453 күн бұрын
Getting to the arms forts themselves unfazed is part of the mission though and you get less overboost on the hard mode
@dechanski3 күн бұрын
Another Silver Glint banger
@SilverGlint3 күн бұрын
Thank you Raven! This one took a bit to cook 🐦⬛
@dechanski3 күн бұрын
@@SilverGlint Cook you did! I didn't expect a response, but, since you're here - I assume you haven't sunk that much time into PVP, but the problem with the stagger system is much worse than you think. Every single build boils down to filling up a bar - whether it be the stagger bar or the electric stun from the stun guns. It really fucking sucks. Ask in the AC discord what a sandaldance build is. Lightweights are entirely gimped by the fact that, as you've noticed, you can't shoot while boosting, meaning that the whole thing of outmaneuvering your opponent is really superficial, and just allows you to close distance faster and... that's about it.
@SilverGlint3 күн бұрын
@@dechanski You're completely right I have not sunk any time in PvP whatsoever, mostly because I think I understood from the get go that AC6 does not work that well for me due to a lot of the reasons you just mentioned. Quite a shame honestly.
@samhein3213 күн бұрын
I was expecting more fights like the strider, where you get more complex platforming and more interesting ways to take the armsforts down, but it never happened again...
@SilverGlint3 күн бұрын
Right?? That's what I'm talking about, the potential is there but it's so underexplored
@PonchoANS73 күн бұрын
@@SilverGlint I have a feeling AC6+/AC7 is gonna use this sort of mission more. From always makes the expansion a superior version of the first, building on the previous installments. The next game is gonna be so fucking sick.
@SilverGlint3 күн бұрын
@@PonchoANS7 I am hoping for it to absolutely be the case!
@enternamehere37593 күн бұрын
i think zullie the witch discovered that there is another model of that giant eye that shot you down at the start of the game, which had movable platforms and other parts. I'm guessing you were going to fight that at some point
@SilverGlint3 күн бұрын
@@enternamehere3759 A shame that didn't make it through the final product
@skeltaldelegate54083 күн бұрын
P.O. Box: "I am forgotten..."
@takeshifan14 күн бұрын
I'll be honest here. I liked the mobile games' songs more than the first 2 games'.... They gave me Advance Wars vibes for some reason
@SilverGlint4 күн бұрын
Hey a little love for the mobile games is always appreciated! They're still incredibly cool
@Fallout_Survivor4 күн бұрын
I mean raven did something similar with the strider
@user-bq6ki2yi2r4 күн бұрын
This movie:11 FUCK YES I miss Kota Hoshino's heroic rock-'n-roll melodies such as Nexus, 4, and 4A. Let the dark music pass to Darksouls, I need more and more energetic sound in AC! but I love Rough and Decent's jazzy sound too.
@Theo-VA4 күн бұрын
Perfect Playlist! Halfway Unit especially is a hidden gem.
@ruludos19775 күн бұрын
i regret not getting into the series before AC6, silent line's ost is so fantastic it hurts halfway unit bb, thank you for the wonderful video
@SilverGlint5 күн бұрын
Don't worry you're still in time to play the oldies, they are outstanding games! Thank you for watching Raven!
@multiplefandom41996 күн бұрын
Bro putting Fall early it instantly made me crying 😭
@SilverGlint6 күн бұрын
I'm sorry I had to!
@aienforge83916 күн бұрын
You forgot stargazer from the end credits of ac6 D:
@SilverGlint6 күн бұрын
(I, heretically, do not like Stargazer that much :C)
@aienforge83916 күн бұрын
All armored core osts are sooo fucking good man.
@SilverGlint6 күн бұрын
Preach, they are all AMAZING
@ZedtheRedRaven6 күн бұрын
Now we can start jamming anywhere in the world of armored core.
@SilverGlint6 күн бұрын
We can always be Nineballin'
@ImLootGoblin6 күн бұрын
Halfway unit
@SilverGlint6 күн бұрын
Halfway Unit Chad detected
@ImLootGoblin6 күн бұрын
@@SilverGlint 😂
@theBaka97 күн бұрын
Halfway unit is very disappointed that Artificial sky 4 is not mentioned in the video.
@SilverGlint7 күн бұрын
I apologise to halfway unit Chad, it might not be mentioned but it's a banger
@darkjackl9997 күн бұрын
Panther given a 10? Opinion accepted God i fuckin love that track, gen 4s osts in general appeal to my musical taste a lot but unlike a lot of people i prefer 4 to FA Also my god Overture with ac4s intro fucks so hard
@SilverGlint7 күн бұрын
They are both amazing for different reasons!
@cheezypotatoes8 күн бұрын
This was a great listen while at work, though my memory lane is shorter than some others as I played the most Silent Line and was never able to play Gen 4 & 5. What great sound design I missed and I’ll have to pick them up someday. Thank you, Raven.
@SilverGlint7 күн бұрын
Thank YOU Raven 🐦⬛, for sticking through the end and watching my project.
@jbomb9738 күн бұрын
I'm new to the franchise as of Fires of Rubicon, but I fell in love with it, 100% completion and now you have me wanting to hunt down the older games and their soundtracks
@SilverGlint8 күн бұрын
I'm really glad that's the case, these older games can't be slept on
@user-rr6qd9vf6g9 күн бұрын
I started with nexus, just because of the controls, enjoyed it and was surprised that some didn't, then arena in nine breaker and finally last raven, where I was met with an interesting problem, camera movement somehow become much more stiff, borderline unplayable, especially when fcs locks onto something it's really hard to get it unstuck and giving the fact that all the ac encounters in this game love to jump and change directions all the time itg became even more of a problem