UE4 - Object fade out
7:46
6 жыл бұрын
Sprawdzanie numeru IMEI
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12 жыл бұрын
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1:04
15 жыл бұрын
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@giuseppemarcon3649
@giuseppemarcon3649 3 ай бұрын
Perfect! Thank you so much
@markdoyle9863
@markdoyle9863 8 ай бұрын
Solved: Need to use Element Index when you have multiple textures on your character.
@markdoyle9863
@markdoyle9863 8 ай бұрын
I am using this on a skeletal mesh with many material nodes. I am testing it on my head material. If I set 'fadeOut' parameter to '0' sure enough, the head of the character disappears, in editor. If I set it to '1', the character head is fully visible in editor. I am using a trigger box to run the code and I can see it running as it should, with no errors, but nothing happens, ie. the head material doesn't fade (animate) to invisible. Any ideas would be appreciated. Thanks.
@IllGib
@IllGib 7 ай бұрын
The MaterialId have to match the Id of the head, you can see when you open the mesh and the different material ids. Setting materials slots names can help in this case, if you have different ids you have to repeat the proess for every id, or settings a material name you can call for every ids at once.
@whovisionsCGI
@whovisionsCGI Жыл бұрын
Can't see this on my phone. The quality is so low the nodes are unreadable.
@chinccw4529
@chinccw4529 Жыл бұрын
useful, still work in ue5. i use this to fade out defeated enemy
@Vollkorn22
@Vollkorn22 2 жыл бұрын
Is it possible to fade an Object behind an Glass Material (Or wet Street with Alpha Mask to be precise) so if you see through the alpha mask the object is hidden but when I look around its visible? I need something like that to see a mirrored game world (through Alpha Mask) under the wet Street but hide all the Tunnels.
@royalavelius502
@royalavelius502 2 жыл бұрын
Thx u safe my day :)
@wolfboos
@wolfboos 2 жыл бұрын
Very simple and to the point. This is the first time I knew that I can control a variable's value from within a material in such a way. Thanks a lot.
@joshuacyr1017
@joshuacyr1017 2 жыл бұрын
AWESOME! works great
@Restart-Gaming
@Restart-Gaming 3 жыл бұрын
this would work very well if there was some way to use in a openworld game where you could fade the trees and mountains and use less rendering great work
@nietoperenator
@nietoperenator 3 жыл бұрын
I think it's better to use LODs for this: docs.unrealengine.com/en-US/WorkingWithContent/Types/StaticMeshes/HowTo/LODs/index.html
@Igor3D
@Igor3D 3 жыл бұрын
I want to thank you because of this video I was able to finally finish my project that lasted for 2 months because of the scope. Just at the end they requested to add something like this and I was able to implement it in a matter of hours and not to loose few days figuring it out as this was exactly what I was needed. Cheers!
@Bappolapap
@Bappolapap 4 жыл бұрын
One of the most practical things i've sawn so far about unreal! Thanks alot man!
@danielspagnol1370
@danielspagnol1370 4 жыл бұрын
how can you control the opacity with a widget slider?
@dyotoorion1835
@dyotoorion1835 4 жыл бұрын
Just what I needed. Thanks!
@mathiasbrandon5937
@mathiasbrandon5937 4 жыл бұрын
dude you fuckin saved my life with this video. I found NO WAY how to fade out my destructible but with THIS i was able to make it. I love you dude
@prashanthacharya7289
@prashanthacharya7289 5 жыл бұрын
awesome
@Latvian3Dman
@Latvian3Dman 5 жыл бұрын
Excellent (and simple), Thank You.
@n1lknarf
@n1lknarf 5 жыл бұрын
how would you go about this but using a collision overlap event? Edit: I figured it out, but it took some tweaking and reversing values. Thank you for the tutorial!
@gerardohernandezcovarrubia7816
@gerardohernandezcovarrubia7816 5 жыл бұрын
Thanks =)
@BarbaNeggra
@BarbaNeggra 5 жыл бұрын
Cool! Thx!!
@Tryfieldanimas
@Tryfieldanimas 5 жыл бұрын
nice 👍 but what i need to do if i want to use a trigger instead of key ?
@nietoperenator
@nietoperenator 5 жыл бұрын
It's just an example. You can change this and run this effect in many ways. What do you mean by "trigger"?
@Tryfieldanimas
@Tryfieldanimas 5 жыл бұрын
i mean it would be nice to let the objects automatic fade out if i get closer to it without pressing any key. You have any idea how to do ? For example i have an info text and if i get in the near its fading out and the object what the info is about is fading in ..
@nietoperenator
@nietoperenator 5 жыл бұрын
You can put larger trigger box in actor (in this example in alien). And use "on actor begin overlap' and 'on actor end overlap' events instead of F key and flipflop.
@Tryfieldanimas
@Tryfieldanimas 5 жыл бұрын
@@nietoperenator thanks for the answer I will try this let you know how it worked out for me. Have grate day ;)
@Tryfieldanimas
@Tryfieldanimas 5 жыл бұрын
top !
@andor3xy712
@andor3xy712 5 жыл бұрын
what's the easiest way to import from blender? can you import materials as well?
@nietoperenator
@nietoperenator 5 жыл бұрын
I export from blender to fbx format. Then import fbx in UE. It is possible to import materials but I better like to assign them manually in UE.
@DJL3G3ND
@DJL3G3ND 5 жыл бұрын
thx
@afojunior1984
@afojunior1984 6 жыл бұрын
could you do please a tutorial showing how an object becomes transparent when the character goes behind it and camera loses the focus?
@Derockjr
@Derockjr 6 жыл бұрын
Wow Great Video. Btw it works 4.18
@nafaka12
@nafaka12 6 жыл бұрын
can this be done for one specific area of an object closest to the camera? so lets say a cube like that but only the two sides and the top fade but the two back sides and the bottom stay. Like the wall effect seen in Sims, where if you rotate the camera the front walls closest to the camera disappear but the back walls and floor stays.
@nietoperenator
@nietoperenator 6 жыл бұрын
For this kind of effect better use something like that: kzfaq.info/get/bejne/r5uomJxnypjOYHU.html Assign separate material slots for each wall in your 3d software or use separate meshes for each wall.
@nafaka12
@nafaka12 6 жыл бұрын
Wow that was a quick response! Thankyou very much i will be looking into it.
@EugeneLlorens
@EugeneLlorens 6 жыл бұрын
Hi! thank you for your tutorial! I'm very new to unreal and i'm currently making some motion graphics animations for VR. My question is how i can make this effect without having to press any button just telling when i want to disspaear and appear things in my project.
@nietoperenator
@nietoperenator 6 жыл бұрын
Hi! You can replace "Q key" event with your "Custom Event" and simply call it. Remember that this is just effect for transparency fading. If you want to really appear and disappear things in your project you should get familiar with "Spawn Actor" and "Destroy Actor" nodes.
@__dINe__
@__dINe__ 6 жыл бұрын
In fact, this IS a very satisfying effect AND tutorial, Kudos man :)
@DKoldies_CEO_Drew_Scumbag
@DKoldies_CEO_Drew_Scumbag 6 жыл бұрын
Thank you so much for this tutorial! I had to tweak it to the way I wanted it to work for my project but your set up pointed me in the right direction to get the faded effect I needed.
@nietoperenator
@nietoperenator 6 жыл бұрын
I'am glad i could help.