UE4 - Fade object from opaque to semi transparent

  Рет қаралды 17,054

nietoperenator

nietoperenator

7 жыл бұрын

used engine version: 4.15.0

Пікірлер: 16
@mathiasbrandon5937
@mathiasbrandon5937 4 жыл бұрын
dude you fuckin saved my life with this video. I found NO WAY how to fade out my destructible but with THIS i was able to make it. I love you dude
@__dINe__
@__dINe__ 6 жыл бұрын
In fact, this IS a very satisfying effect AND tutorial, Kudos man :)
@DKoldies_CEO_Drew_Scumbag
@DKoldies_CEO_Drew_Scumbag 6 жыл бұрын
Thank you so much for this tutorial! I had to tweak it to the way I wanted it to work for my project but your set up pointed me in the right direction to get the faded effect I needed.
@nietoperenator
@nietoperenator 6 жыл бұрын
I'am glad i could help.
@Bappolapap
@Bappolapap 4 жыл бұрын
One of the most practical things i've sawn so far about unreal! Thanks alot man!
@dyotoorion1835
@dyotoorion1835 4 жыл бұрын
Just what I needed. Thanks!
@royalavelius502
@royalavelius502 2 жыл бұрын
Thx u safe my day :)
@Vollkorn22
@Vollkorn22 2 жыл бұрын
Is it possible to fade an Object behind an Glass Material (Or wet Street with Alpha Mask to be precise) so if you see through the alpha mask the object is hidden but when I look around its visible? I need something like that to see a mirrored game world (through Alpha Mask) under the wet Street but hide all the Tunnels.
@afojunior1984
@afojunior1984 6 жыл бұрын
could you do please a tutorial showing how an object becomes transparent when the character goes behind it and camera loses the focus?
@nafaka12
@nafaka12 6 жыл бұрын
can this be done for one specific area of an object closest to the camera? so lets say a cube like that but only the two sides and the top fade but the two back sides and the bottom stay. Like the wall effect seen in Sims, where if you rotate the camera the front walls closest to the camera disappear but the back walls and floor stays.
@nietoperenator
@nietoperenator 6 жыл бұрын
For this kind of effect better use something like that: kzfaq.info/get/bejne/r5uomJxnypjOYHU.html Assign separate material slots for each wall in your 3d software or use separate meshes for each wall.
@nafaka12
@nafaka12 6 жыл бұрын
Wow that was a quick response! Thankyou very much i will be looking into it.
@EugeneLlorens
@EugeneLlorens 6 жыл бұрын
Hi! thank you for your tutorial! I'm very new to unreal and i'm currently making some motion graphics animations for VR. My question is how i can make this effect without having to press any button just telling when i want to disspaear and appear things in my project.
@nietoperenator
@nietoperenator 6 жыл бұрын
Hi! You can replace "Q key" event with your "Custom Event" and simply call it. Remember that this is just effect for transparency fading. If you want to really appear and disappear things in your project you should get familiar with "Spawn Actor" and "Destroy Actor" nodes.
@andor3xy712
@andor3xy712 5 жыл бұрын
what's the easiest way to import from blender? can you import materials as well?
@nietoperenator
@nietoperenator 5 жыл бұрын
I export from blender to fbx format. Then import fbx in UE. It is possible to import materials but I better like to assign them manually in UE.
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